Flats Reacts To "Overwatch's Spawn Points Are Not Mirrored"

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  • Опубликовано: 26 апр 2024
  • Marblr's Video: • Overwatch's Spawn Poin...
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Комментарии • 273

  • @SophSophSoph298
    @SophSophSoph298 18 дней назад +1202

    Maybe part of why Subway Spawn on New Queen Street feels longer is the fact you must walk up a staircase

    • @akimomalrov3241
      @akimomalrov3241 18 дней назад +73

      Meanwhile, in the curling room: "I always liked walking south, for some reason, it feels like going downhill"

    • @Das_Ungeheuer
      @Das_Ungeheuer 18 дней назад +11

      ​@@akimomalrov3241
      A Treebeard skin for Sigma so that I can replicate this comment with his "walking" emote 😂

    • @Moehre040
      @Moehre040 17 дней назад +4

      The only difference I have noticed is that on the spawn door aligned with the small staircase leading directly to the Pushbot's spawn you can save some time by jumping on the planter and then over the railing, so you dont have to walk around it. And while this does work from both sides i feel like Team 1's jump is significantly easier to get than Team 2's.

    • @imminent_gans
      @imminent_gans 17 дней назад +2

      Yeah, I feel that difference when I play someone like doom where the height being the same matters

    • @cedricleon8605
      @cedricleon8605 12 дней назад +1

      You also have to walk around 3 corners, while you can just walk in a straight line in the curling spawn. This is is why I always liked the curling one more because you can just Rein pin out of it the moment you spawn

  • @TheChristmasNinja12
    @TheChristmasNinja12 18 дней назад +889

    Imagine being the intern or low-level engineer in charge of manually placing the spawn points, and one day you realize you messed up and accidentally uploaded the version of Antarctica with 18 total spawn points. You get nervous but reason that no one in charge would ever look close enough to notice. Then some random f*cking youtuber shows up....

    • @GoldenKirby
      @GoldenKirby 17 дней назад +53

      I think someone said the 12 spawn points are for PvE or something of that sort

    • @95dubstepfan
      @95dubstepfan 17 дней назад +22

      certified marblr moment

    • @Syllaren
      @Syllaren 13 дней назад +11

      ​@GoldenKirby I think it's much more likely that they made one set, forgot symmetry wasn't on. Got to the other side saw no spawn points, turned symmetry on and placed them. Forgetting they already did that on the other side.

  • @nulve130
    @nulve130 18 дней назад +327

    Marbler wasnt actually on break. He just had to spend a few months in the loony bin after seeing the workshop island spawn points.

    • @canineatnight6026
      @canineatnight6026 13 дней назад +1

      Saw himbina strairjacket. I guess thats was his story

  • @darkcat6530
    @darkcat6530 18 дней назад +736

    finally another excuse i could use for when i lose. i was kinda getting tired off blaming my teammates or matchmaking

    • @mlgtactics9911
      @mlgtactics9911 18 дней назад +113

      "Fucking rotational symmetry"

    • @piggletimpact
      @piggletimpact 18 дней назад +37

      @@mlgtactics9911 nuh-uh "fuck" or as overwatch calls it "the f word" gets you banned now...

    • @ducky350
      @ducky350 18 дней назад +7

      @@mlgtactics9911 LOL

    • @OryNce
      @OryNce 18 дней назад +5

      Dw now u can blame the new "wide group" system

    • @makimaaaaaaa
      @makimaaaaaaa 16 дней назад +1

      @@piggletimpactI’ve been using the word for a long time but never got banned lol

  • @sirbudknight5258
    @sirbudknight5258 17 дней назад +135

    For Antarctic peninsula I just realized after watching this the second time that the reason why there are 12 is because of the campaign/event missions. We spawn on that side so it makes sense that maybe those are used for that gamemode.

    • @ciach0_
      @ciach0_ 17 дней назад +18

      yeah, when Cosmic Crisis launched then the null sector bots were spawning there

  • @assimilater-quicktips
    @assimilater-quicktips 18 дней назад +268

    The ending AROUND A RANDOM POINT PLEASE FIX IT
    I’m dying 😂😂😂😂😂 that is so me when I see someone else’s bullshit code with random oddities that make no sense

    • @thatgamingfreak
      @thatgamingfreak 18 дней назад +18

      Me when I see code I wrote 3 months ago

    • @looksfineforme9471
      @looksfineforme9471 18 дней назад +6

      ​@@thatgamingfreak Realest shit

    • @assimilater-quicktips
      @assimilater-quicktips 17 дней назад

      @@thatgamingfreak my code is beautiful idk what you mean

    • @Khazuldar
      @Khazuldar 3 дня назад

      Is it even bullshit code though? It seems more like human error or random human bs, maybe it was even done on purpose for some reason.

    • @assimilater-quicktips
      @assimilater-quicktips 3 дня назад

      @@Khazuldar code that is not beautiful and elegant is bullshit code

  • @immortalmadman4822
    @immortalmadman4822 18 дней назад +57

    No wonder I felt like I missed my rollouts as doomfist every single time on one spawn but hit it every time on the other for colosseo

    • @BlueRiptide
      @BlueRiptide 18 дней назад +7

      yea the staircase means that dooms are automatically disadvantaged on one side of the map lmfao

    • @gustaa_gnn
      @gustaa_gnn 17 дней назад +7

      BRO, for real tho. I have never noticed it until now. On one side, the punch+slam combo to jump over the front spawn wall feels clunky, i miss it sometimes.

  • @reagansido5823
    @reagansido5823 18 дней назад +94

    "Well Mr. Funny man, is this how you get your sick kicks?"
    "What? It's just an ordinary spawn-"
    15:59
    "OH MY GOODNESS! AARON!"

  • @Adelemphii
    @Adelemphii 18 дней назад +81

    Nobody talking about how walking out of that one flashpoint map (Suravasa?)'s spawn is walking simulator 2024 sometimes? Is it just me? I swear I spawn in the far back every single time.

    • @AdhvaithSane
      @AdhvaithSane 18 дней назад

      Nah. You’re trippin’

    • @manzero134gd
      @manzero134gd 18 дней назад +8

      I know what you are talking about. I just close my eyes when I walk out of that spawn.

    • @yyny0
      @yyny0 13 дней назад

      There's an easy bug fix for this, just stop dying.

  • @King_Gaiseric
    @King_Gaiseric 18 дней назад +57

    Wild seeing the comparisons & how many of us that play often enough to simply "like" the shorter side but gave it no thought as to why we liked a those particular sides 💀

    • @ParkaPal
      @ParkaPal 18 дней назад +8

      I feel like almost all of flats' favourites were on the right, which might also have to do with sightlines and how the vast majority of the cast have their weapons block more of the screen on your right side than your left.

    • @King_Gaiseric
      @King_Gaiseric 17 дней назад +6

      @@ParkaPal That could definitely be a part of the subconscious favoritism we all have. I agree w/ him on Lijiang Control Center, though it's the longer side it "feels" better. Maybe in part to what you mentioned.

    • @aeloh6921
      @aeloh6921 17 дней назад +2

      Favoured sides in symmetrical geometric layouts are usually caused by right/left handedness.

    • @potatolord9715
      @potatolord9715 12 дней назад

      @@aeloh6921this makes sense. I usually take the left sides on maps unless I make the conscious effort to take another, more effective path

  • @rxgz5722
    @rxgz5722 18 дней назад +41

    i always hated walking my sorry ass from spawn on any push map it makes me wanna leave the game

  • @tronicalli7587
    @tronicalli7587 18 дней назад +31

    Im still waiting for marblr to explain why echo always spawns facing backwards! It happens to me every game! O holy code wizard, hear my message!

    • @button9
      @button9 17 дней назад +11

      so it's not just me. I would spawn and would be like "WHERE AM I WHERE IS EVERYONE?"

    • @i_sekai
      @i_sekai 14 дней назад

      devs tested the spawn with her for hours and had to show a gender neutral ass to keep the team inclusively invested

    • @midu6011
      @midu6011 12 дней назад +3

      me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"

  • @MrHastygamer
    @MrHastygamer 18 дней назад +23

    Bad spawn gg, we lose.

  • @AlsoMarsh
    @AlsoMarsh 18 дней назад +111

    The sex bots already here in less than a minute is crazy

  • @Tat011
    @Tat011 18 дней назад +107

    12V6 when?

  • @the2ndKent
    @the2ndKent 18 дней назад +38

    Every time I spawn as Echo, I’m looking at a random wall, usually in a random corner. Started a season or two ago.

    • @seb_btm1349
      @seb_btm1349 18 дней назад +1

      omg same, it’s weird

    • @DigDug76
      @DigDug76 18 дней назад +1

      Me too!! Glad I'm not the only one

    • @d0m2288
      @d0m2288 18 дней назад +1

      Same. I thought it was stick drift on my ps5 controller. Are you on console or PC?

    • @midu6011
      @midu6011 12 дней назад

      me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"

  • @CaelenSawyers
    @CaelenSawyers 18 дней назад +14

    13:40 Flats really said "left and right" of a circle from above lmao

    • @AdhvaithSane
      @AdhvaithSane 18 дней назад +1

      By that he wasn’t referring to the left and right side of the circle but to the left and right direction of which a X axis crosses through the middle of the circle as you can see in this 🚫 example….

    • @CaelenSawyers
      @CaelenSawyers 18 дней назад +4

      @@AdhvaithSane How do you determine which way is left and which way is right when arbitrarily looking at a circle from above with no actual axis existing?
      Hint: you can't

    • @contentconsumer3743
      @contentconsumer3743 18 дней назад +3

      @@CaelenSawyersIt’s a streamer physically pointing something out on a map, not a math major defending their thesis. The left side means the left side, and the right side means the right side

    • @CaelenSawyers
      @CaelenSawyers 18 дней назад +1

      @@contentconsumer3743 he didn't physically point it out lmao. I was simply joking about him trying to show a specific side while not giving an actual way to determine which side he was speaking about. Can you tell me which specific spawn he's talking about?

    • @carvedmoth4779
      @carvedmoth4779 18 дней назад

      He didn’t say which spawn was left or right so if you think of the other direction that he wasn’t then you would have a different answer

  • @spoopyboi1882
    @spoopyboi1882 18 дней назад +6

    i love seeing blizzard's ow team employees in the chat while this video was playing. It really lets you know they're paying attention to this stuff even if it's not fixed the fastest

  • @reddragooner
    @reddragooner 17 дней назад +7

    that ilios ruins map you are correct, if I'm on widow coming from the longer spawn the enemy widow is almost always already in position and hard scoping where I want to peek.

  • @skywho1117
    @skywho1117 18 дней назад +11

    I feel so stupid cause I just realized now that the symmetrical maps have different spawn room designs

    • @sawah765
      @sawah765 18 дней назад +3

      only the ones that dont have the airship

  • @denn7s
    @denn7s 18 дней назад +30

    RNG should do be kept as close to non existant as possible in a competitive video game and this is such a bizarre and stupid mistake the devs made

    • @CombatMagic
      @CombatMagic 16 дней назад +1

      Ain't going to happen~ Overwatch devs outright refused to have a spray pattern on the characters guns, and the shots can hit at any point inside the spread circle~ Spawning .3 seconds closer to center of the map is less important than having rng decide if you hit an enemy head or body~

  • @bluefaygox23
    @bluefaygox23 18 дней назад +34

    the comment section continues to hurt my head..

  • @whoamI-tk3qz
    @whoamI-tk3qz 17 дней назад +3

    The 12 spawn point one is highly likely due to the fact that this map was used in the PVE event (eldrich nightmare one) and that specific room had bots in it. I wonder if thats reason it has 12 spawnes

  • @SuperSilver7591
    @SuperSilver7591 18 дней назад +11

    I already watched the Marblr video BUT IMMA WATCH IT AGAIN WITH FLATS

  • @eunyounguzun2597
    @eunyounguzun2597 17 дней назад +2

    That's why Stylosa always says to press forward during your spawning time, because you do go forwards in those whatever-time-it-takes-for-spawning

  • @capntonydanza
    @capntonydanza 18 дней назад +2

    Idk if he’s taking into consideration the control points area to trigger. Hes going to the very center to measure distance from spawn. But you don’t need to hit center to trigger the control. Just break the threshold. So maybe the variance in distance account for how close the spawn area is from the edge of the control area. Due to map geometry

  • @dustinbiester4401
    @dustinbiester4401 16 дней назад +2

    On Lijiang Tower, the building directly in front of the spawn room has a smoke stack on top of it on one side of the map while this smoke stack doesn't exist on the other side. Doesn't sound like a big deal, but Lucio can use this smoke stack to clear the wall whereas on the other side he has to go through the building. This is a major advantage for one side.

  • @KirikoOnly
    @KirikoOnly 18 дней назад +1

    What’s crazy is that on colossus I always felt the longer spawn was shorter

  • @tPlayerioT
    @tPlayerioT 2 дня назад

    interesting because its the chaos effect with these 0.3 secs differences etc.

  • @Cha0sgg
    @Cha0sgg 17 дней назад +1

    As someone who played the hell out of Marble Blast Ultra on the 360 with friends, I gotta check out that game!

  • @midu6011
    @midu6011 12 дней назад

    Interesting about the spawn room, did you know that echo have a "personal spawn room" that always stick with her model all the time. It invisible and unaccessable to even echo herself, the room lie dormant until echo use her ultimate on some one, then it activated, it force the "switching hero action" on you and reset all of your cooldown just like how a normal spawn would do. But unlike the normal spawn room which force your cursor or pov to face the exit, echo spawn room didn't have an exit so it force you to look at the same direction before she transform.

  • @VulpineRainbow
    @VulpineRainbow 18 дней назад +16

    "spawn diff"

    • @carvedmoth4779
      @carvedmoth4779 18 дней назад

      Yeah now I can blame which team I’m on bc of a bad spawn

  • @freddy3238
    @freddy3238 18 дней назад +1

    I've been waiting for flats response

  • @tamochi_
    @tamochi_ 15 дней назад +1

    17:25 no wonder midtown is the map where i keep glitching bc i spawn in the same spawn as someone else, its only happened to me on midtown and its funny every time

  • @tylerweber8214
    @tylerweber8214 18 дней назад +3

    I don’t remember which map it was but I spawned looking at a wall before so ya it’s cool to see how spawns work though so you get an idea why this happens

    • @runaway74
      @runaway74 18 дней назад

      What character were you playing? Do you remember?

    • @tylerweber8214
      @tylerweber8214 18 дней назад +3

      @@runaway74 probably junkrat because I main him

  • @smushrum3649
    @smushrum3649 17 дней назад +1

    I have been saying for years that I lose/win more games on certain side of control maps but figured that was just crazy talk. I wouldn't say it decides the match outcome, but it is one of the many factors that can contribute to win condition, especially in overtime fights. Interesting video :)

  • @SuperLifestream
    @SuperLifestream 18 дней назад

    13:45 when coming out of res side people so go far left at the start. On blue side no one goes right until they are at the point

  • @acemerceramv8561
    @acemerceramv8561 16 дней назад

    14:20
    Yeah, this one is so easy to tell lol
    You either arrive earlier than the other team or you see the other is already there

  • @MrNuclearBug
    @MrNuclearBug 14 дней назад

    I wish they gave the option in the settings for us to choose what maps we enjoy playing so we don't have to be forced into six games of flashpoint before getting any other maps.

  • @hartyewh1
    @hartyewh1 18 дней назад +1

    Multiply the time with deaths per team. Could average deaths per game (should we consider per round?) be about ten so fifty per team. 0,17s x 50 = 8,5s. In top level play it could make a difference.

  • @stampyxmilk
    @stampyxmilk 17 дней назад

    I actually noticed the new your one a while ago I was always spawning in people and late night the traser was inside the Ana

  • @betterlooking120
    @betterlooking120 9 дней назад

    I didn’t realize until the point that i always subconsciously felt like i was on defense vs offense depending on the side i was on,, , ,

  • @DustTheOtter
    @DustTheOtter 16 дней назад

    I think the spawns on Workshop island are like that to prevent players from looking directly at the person in front of them?
    I can't think of a real reason why it may be a problem, but maybe it gives some characters advantages if their crosshair immediately on the enemy

  • @Snowshill
    @Snowshill 16 дней назад

    considering the number of games that go into overtime, even a 0.17 second differance in tiem to get to the point to touch it is a big deal, this wouldnt mean much in games where you can teamwipe the enemy and hold them off the point, but when getting to over time and taging the point is a very big part of the game these small inconsistancies add up

  • @majones117
    @majones117 17 дней назад

    I barely played OW, but Ilios Ruins always felt off on how fast one team got to the point. That is crazy

  • @alainphilippekonan
    @alainphilippekonan 16 дней назад

    I think that was the most interesting ow video I have watched in a long time

  • @xIronwafflexx
    @xIronwafflexx 16 дней назад +1

    Your favorite maps are your favorite because they are mostly right peeks. Right handed people prefer right peeks subconsciously.

  • @cagxplays9602
    @cagxplays9602 10 дней назад

    14:29 as a ball player, you really do feel the differences on colosseo.

  • @JM-dr1vl
    @JM-dr1vl 17 дней назад +1

    It makes sense that the maps would favor one team over another, the matchmaking system does the same thing. It's inherent of a 50% win rate matchmaking system.

    • @theirresponsibleghost7748
      @theirresponsibleghost7748 12 дней назад

      a forced 50% winrate is actual dogshit

    • @JM-dr1vl
      @JM-dr1vl 12 дней назад

      @@theirresponsibleghost7748 Welcome to OW2's design.

  • @westthebest5893
    @westthebest5893 15 дней назад

    Bro this explains why everytime on colosseo if I spawned on the left I'd say "how'd they get here before us"

    • @caldeira_a
      @caldeira_a 15 дней назад +3

      this video doesn't apply for initial spawn, you have time before the doors open

  • @tevildech1122
    @tevildech1122 18 дней назад +2

    Why did i only learn now that genji walks faster? so I WASNT delulu when I thought that I was faster as genji

    • @hihigocat
      @hihigocat 18 дней назад

      yeah genji and tracer, the two flankers, have always had that speed boost. its said nowhere even though it probably should be on a passive

  • @danielewasem
    @danielewasem 12 дней назад

    I spawn facing backwards as echo sometimes. It's not game changing but funny that it happens.

  • @byrontheusurper6505
    @byrontheusurper6505 11 дней назад +1

    Man I love Videos like this

  • @treje_dl
    @treje_dl 18 дней назад

    0:21 bless you

  • @royalsubjects6459
    @royalsubjects6459 17 дней назад

    I fucking knew it.
    Especially in Antarctic. I would spawn in the very back and be like why the fuck am I all the way back here and have to use the movement ability just to get out of the spawn room.

  • @ianbelletti6241
    @ianbelletti6241 16 дней назад

    Some of this may be due to game balancing. Where to place the spawn points has more than distance to goal that the devs have to deal with. How the goal works and what each team's goals are affects what distances you choose to make the game more fair.

  • @Dragon_Sparkles
    @Dragon_Sparkles 18 дней назад +2

    laughing because i think flats just likes the right side spawn point on maps that are symmetrical. which is a very common thing for people who are right handed (and the reverse for left handed people) it's just an instinct thing

    • @sawah765
      @sawah765 18 дней назад

      i think people want their favorite lane to be on the right. like on all 3 illios maps i prefer the team that has the coast on the left bc my favorite hero likes to start on the non-coast sides on all 3 (shorter sightlines)

  • @Diam0nder
    @Diam0nder 18 дней назад +1

    ngl i think we just didnt notice

  • @mrtoast244
    @mrtoast244 14 дней назад +1

    This video is like the "Shaken not stirred" thing but for Overwatch... there's literally such a small difference that it only matters when you're making a point to have fun with pointing out the difference

  • @deckkie
    @deckkie 17 дней назад

    Imagine one team having a second longer death cooldown.

  • @4847jordan
    @4847jordan 18 дней назад

    na that colleseo one is so true i always feel like i can setup properly on side 2

  • @mr.g1672
    @mr.g1672 18 дней назад

    wait but why does spawn placement matter so much when there's the timer before the match starts? usually players get closer to the the doors before the round begins and the doors open

    • @sawah765
      @sawah765 18 дней назад +7

      its about respawning over the course of a match. like when u swap to ball to touch in OT but miss it by a fraction of a second

    • @jontayy6592
      @jontayy6592 18 дней назад

      Loading in isn’t the only time you spawn….

  • @emmysan93
    @emmysan93 13 дней назад

    Reminds me of how during old WoW days it always felt like Blizzard favored Alliance and their flight paths would be closer or have better access to certain things.

  • @amgkv2.025
    @amgkv2.025 18 дней назад +1

    I’ll never spawn the same again

  • @Endlingline
    @Endlingline 12 дней назад

    6:12 good question. I Honestly wish there was a hero with half of the basic walking speed and no movement abilitys so i can enjoy my 150m walk to the pushbot

  • @dragonhitman1071
    @dragonhitman1071 9 дней назад

    I always felt something was off. Glad to know I'm not crazy. Lol

  • @MomoThe1
    @MomoThe1 18 дней назад +20

    First non bot

  • @mohammadmonabati7647
    @mohammadmonabati7647 6 дней назад

    And what is up with echo respawning facing opposite to the respawn doors😂😂

  • @CaraShambles
    @CaraShambles 18 дней назад

    funny enough i was just thinking about this today XD

  • @mr.serious4329
    @mr.serious4329 2 дня назад

    Imagine having closed captions on.

  • @cagxplays9602
    @cagxplays9602 10 дней назад

    6:12 Consistency

  • @iamhush_6020
    @iamhush_6020 18 дней назад +2

    See he’s measuring the spawn points. Not the spawn doors. So first fight shouldn’t matter, but after dying it plays in

  • @brendolbreadwar2671
    @brendolbreadwar2671 10 дней назад

    Our expectations are so low. We where promised like 50 more gigs of content and yall are happy with them editing a note pad 3x an update. These are the easiest and most accessible changes that you could possibly make. Literally 4 seconds to change something.

  • @chrisisafan5340
    @chrisisafan5340 16 дней назад

    See half the time i spawn staring up or at my teammates so

  • @moonlightillari
    @moonlightillari 18 дней назад

    The infinity monkey theorem is just about the internet itself, or just Flat's twitch chat 😩

  • @bimpadimp
    @bimpadimp 12 дней назад

    the only symmetrical map where i've ever felt like i had a favorite side was colosseo, so this video was super vindicating when i first watched it. i think because it's the ONLY map i've felt that preference for, and it was one of the actually significant unbalanced ones, i don't feel like it's just coincidence or placebo or anything, i think it's the real underlying reason

  • @isaacarndt179
    @isaacarndt179 17 дней назад

    I always knew there was a good and bad spawn

  • @cicadastreehouse1050
    @cicadastreehouse1050 17 дней назад

    I also had those favorite spawns they just felt better

  • @CasterVA
    @CasterVA 18 дней назад

    Half second advantage everytime you spawn and respawn on a match is huge tho, 5 players having half sexond advantage after each death can determine the course of well balanced match

  • @user-gv9dx8ef9z
    @user-gv9dx8ef9z 18 дней назад

    If players do find this to be an issue, they could make it so that the “good” spawn points become prioritized over the others when respawning

  • @Queen_Introvert
    @Queen_Introvert 12 дней назад

    The infinite overwatch theorem will still find a way to say genji needs to be nerfed

  • @Lyra_dragonal
    @Lyra_dragonal 18 дней назад

    The king lives!

  • @aaronsmith2044
    @aaronsmith2044 18 дней назад

    Now we gonna have ptsd from bad spawn points.

  • @ethanhobbs7278
    @ethanhobbs7278 День назад

    Gotta love the fact that OW2 is such a non game that they didn’t even remove the sixth spawn point

  • @Unknownmare6667
    @Unknownmare6667 18 дней назад

    I can't look at overwatch the same anymore

  • @ZeroTwoMany
    @ZeroTwoMany 15 дней назад

    16:16 pretty sure they did that intentionally for like limited time even game modes or LTM's, prob

  • @SpicyToast2424
    @SpicyToast2424 18 дней назад

    Marbles makes the most gamer videos😂

  • @legionsdemise8486
    @legionsdemise8486 5 дней назад

    I just don't care for the mercy revive that's all I gotta complain about I just want that part to mainly be damage but I know everyone has their own utility

  • @Exile97
    @Exile97 18 дней назад

    I thibk the spawns are hand placed way after the maps are mirrored so theyre kinda off sometimes

  • @nofaceposeidon
    @nofaceposeidon 9 дней назад

    Why did I burp at the same time as flats

  • @Cthulhu357
    @Cthulhu357 15 дней назад

    Ima still blame my dps for not following up when i have the opposing tank and support low..

  • @Sheila_Chu
    @Sheila_Chu 18 дней назад +1

    finally, another thing people can spam in chat "spawn diff" (please dont actually)

  • @WurstOnAir
    @WurstOnAir 17 дней назад

    As a developer I can 100% relate with the arbitrary numbers 😂

  • @DarkNiteSkyz
    @DarkNiteSkyz 18 дней назад +17

    It’s no wonder our devs can’t balance the hero’s, they can’t even rotate spawn points around the origin of the map!

  • @swagman6224
    @swagman6224 3 дня назад

    NEW JUNK CITY HAS THE WORST SPAWN POINTS BY FAR , IM SPAWNING AGAINST THE BACK WALL WALL AND IT TAKES ME 5-13 seconds to get out of spawn depending who I’m playing

  • @legendaryinaway5232
    @legendaryinaway5232 18 дней назад

    You have to same humor i do 🤣🤣

  • @davidwilkinson4634
    @davidwilkinson4634 4 дня назад

    True

  • @jyhmz
    @jyhmz 10 дней назад

    14:33 we just tend to prefer the right side, that's it..

  • @garytate9587
    @garytate9587 17 дней назад

    Marblr is literally America's version of James May.The video should be boring yet it's so fascinating!!

  • @HoodedLunar
    @HoodedLunar 17 дней назад

    "sorry guys, I got bad spawn rng" yeah this one aint holding up with the boys.