In an ideal world hero picks would be map dependent | Overwatch 2
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- Опубликовано: 5 май 2024
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#Flats #shorts - Игры
Yeah, there's a difference between "viable" and "perfectly balanced". The game can't, by definition, be perfectly balanced as every hero has a unique toolkit and is designed for a specific situation, and of course some heroes are going to be viable in more scenarios (i.e. Sigma vs, say, Lucio, who doesn't fit into every comp). However, every heroe should fill some niche at least be able to hold their ground there.
Like you said, there's almost no reason to play Mercy right now; her healing can't keep up with the DPS passive and her beam is way weaker now after the global health pool buffs. You shouldn't buff her to hell lest we end up in another Moth Meta of just players hiding and rezzing everything behind cover, but there should be a reason to play her and not get absolutely wrecked because you didn't choose Kiri or Bap
If your comp runs Sojourn, Tracer, Kiri, and Bap. Your chances of winning is significantly higher than the enemy’s. Obviously skill caps and counters exist, but it’s absurdly difficult to fight it.
Mercy needs a DMG buff or minor rework. I'd love to see her doing more dmg and having some higher self sustain.
@@WeAllLaughDownHere-ne2ou
that isn't mercy's niche, buffing those things won't put a dent in her viability.
They need to bring back mercys season 2 movement, that was when mercy was fun
@@WeAllLaughDownHere-ne2ou I think she mostly needs more healing, cause she's currently outpaced by every single Support save Lucio or maybe Zen. Maybe make GA a bit faster, but that's her main issue I think. Damage beam is fine -not as strong as before season 9, but if we buff it it could become problematic, and Res is also fine I'd say
@@awesome-dp1ooA minor rework doesn't sound too bad, maybe something similar to the explosion in mirror watch so mercy is more than just a spectator who comes in every 30 seconds to do stuff
If you make some characters straight up unplayable or rarely viable to play you end up alienating a large group of people, and making even more people get mad at those people when they try to play a character they enjoy because they get little to no value.
Maybe ppl should have some skill and be versatile instead of being OTP POS.
Thank you there shouldnt be a hero that drops in the game without being somewhat balanced venture was better before the nerfs you just have to play her slightly differently now there should never be an instance in which we see characters being soft vaulted due to hard nerfs and surrounding buffs to other heroes 😊
sombra mei sym torb orisa moira players alienate themselves already
*cough cough* ball *cough cough*
True
I remember when this was the case in OW1 in like 2020-2021 for a little while.
The hero choices were ALL map dependent, but then they buffed Bap for some reason
Yep, then everything went to shit. The October patch was something all right
I miss when they were bold enough to have "defense/offense" classifications for characters. Sym for example used to a defensive support but now she can be a front line tank buster lmao
Flats cooking rn
He didn't even say anything lol
@@nickkelly3199 r u deaf? i think u need to unmute the video :)
@@nickkelly3199it’s always the no pfps, weird
@@CT--tm2zm 80% of this short is just someone elses content with flats agreeing with it. What did flats say in this that almost every player doesn't already know? All heroes should have a role/niche in the game, groundbreaking!
#buffsym
Every character should have a niche, nobody should be able to do everything
"When mercy is good the game feels terrible."
These are the same people that want to go back to the first 10 seasons of OW1, where mercy was a must pick and was still enjoyable
I hate playing agaisnt mercy and don’t want to return to that, nice strawman though. Mercy’s rez and damage boost is so unfun to play against especially in long range maps because it makes a good player invincible, on the slight chance you kill the sojourn getting pocketed on high ground, she just comes back within seconds, really unfun to play against.
@@gio4931Rez is so long overdue a rework. I know it’s like her most iconic ability but it holds Mercy back from getting to be more engaging because everything involving balancing her is “well we can’t do this because it + rez will be too good.” I’ve literally been saying since before OW2 that Rez just needs to get and be replaced with something she can use more regularly but be less impactful. 30 seconds is SUCH a long cooldown that it winds up with Mercy having GA, healing, and damage boost as her only ability for a good portion of the time you’re playing.
They should remove the jump she gets from guardian angel and bring it back to a tech like in ow1.
Very true. Its one of OW's strengths to swap and change strategies. Every character should be viable, but not "balanced" for every situation.
Counterwatch is the worst part of overwatch. It’s something theyve been trying to solve for 8 years, otherwise they would happily define metas per season on purpose, but they dont, and try to make every character viable instead.
The hell are these bots!😟
My lord these guys have complete misunderstanding of balance......
literally lifeweaver, I was happy playing laumch weaver but that mf is getting so strong now with this creeping buff power
LW is mid as F, where do you see him being op when you have supports like kiri and Bap
Imo, most characters should be in a similar position to Doomfist. When Doom is really good, it changed how the game was played and he was promptly nerfed, and when he was bad, good Doom players still got immense value out of him. People would be fine if characters like Orisa or Hog were really good, as long as they knew they would be nerfed in a month or so, but good Orisa/Hog players could still play the character and win.
Doom can get value from good players because he gets to decide where and when a fight takes place, which means so long as he is as strong as a standards DPS, means a good player can choose only to take good fights.
Hog can get into a niche where good players can get value even if hog is bad, as maps with control points allows even a no mobility hog to somewhat dictate where a battle takes place, and great hooks save him since it means he in a sense can choose when the fights occur.
Though Orisa in her design can't. She is only good because of hypersurvivability. Sure the spin charge means she can kinda choose when/where a fight takes place, though it pushes her into the enemy team with no escape outside hyper survivability. Her damage isn't bad, but it's also not good without her hypersurvivability. She is too important to the team to run in and kill a squishie, then die.
Unless they tailor her to be a counter to specific characters, she is very unlikely to be a character that can get crazy value if you nerf a large part of her kit, at some point you'd just realize Sigma is doing what she is, but better.
My main issue with the new heroes are that they are jack of all trades, yet with little counter unless heavily countered by the entire team. And that has to do with either their kits or just from the crazy number buffs/adjustment they get
Either make jack of all trade, but master of none heroes, or make master of one heroes
or just overtuned design in general (kuri)
Exactly.
Not really? Weaver is just all healing and nothing but healing, Kiri is overtuned and even as a support main I hate her. But the new tanks (Ignore the Samoan) aren't really masters of all, I'd say that most tanks are of pretty equal settings numbers wise and the most standout tanks are both from OW1 (Rein cause he's ass in comparison to everything but Mercy and Sigma cause he's amazing)
@@avaluggglazer445 Weaver is definitely not all healing. You can use him to melt shields like the fastest out of everyone, sometimes even bastion. I do plenty of damage with Weaver on a regular basis.
@@nenjahplz we're just giving you the numbers. He has the lowest average dmg per game support by a long shot, next to mercy of course. And i doubt you're doing that much damage on him.
I say we let everyone take turns. Spin a wheel and randomly decide which team archetype will be busted every half season. Everyone has their turn.
Overwatch got game of the year when every characters was op as shit and everyone could play any character they wanted in the same game
Then there is sombra who been buffed more then nerfed
I hate this rhetoric that only some heroes should be viable because a large community does. I dislike going against Mei or Mercy as much as the next person but they deserve to be playable.
The game should be fun, there are some heroes that fundamentally are stupid and are very unfun to go against. No one likes playing against sombra, the only person having fun is the sombra player. I disagree with you because I think that is how the game should be balanced somewhat, you wanna have fun, and some heroes are onto fun for the person playing them. And regardless, it’s impossible to have every hero be balanced.
Mercy completely ruins the game with her rez and dmg boost. Horrible character design. The only reason blizzard has her is to keep the egirl playerbase, who would be completely outclassed without her if they had to play a hero that requires aim and/or high level of game sense.
Lmao same two guys in everyone's replies same people who hate on mercy are the same people who say skill issue to everything maybe just get over it dude and also spewing the same women hating rhetoric is dumb af and makes you seem like a loser
personally i think mercy needs some kinda slight buff like fix her healing now that the dps passive is there, her ult really doesnt do anything now and flying in the air as an ult isnt good now if you were a bit faster maybe but overall a healing light buff or another movement ability would make it able to play mercy as an actually support
Doesn’t healing/dmg move to other player in proximity when in call? It doesn’t just let her fly around
@@skyler7017 you heal/dmg boost other teammates only when they are close together and honestly most ppl dont stay near when using it and again with the healing its still not gonna be enough with the dps passive now. It gives her infinite ammo so no reload too but you cant really do much if ur whole team is critical the whole time (so yes its more then just flying)
@@skyler7017 yes its a chain, but unfortunately its such a low impact (and kinda low cost?) ult that most decent mains end up using it as a fallback CD reset at some point :-( its often better to pop it just to increase the number of valks you get per game, bc her ult is not as game/fightchanging as something like kitsune so youd end up using it to save yourself a lot of times.
@@kahssie ya i pop it to get off a hard rez or save myself or battle mercy cause the healing output just aint it now
@@bimehselfhonestly she has one of the worst support ults along with brig cause
Nano…
Transcendence…
Kitsune rush…
Beat…
Tree…
Bap window is good but situational and Moria ult is goddam scary
When I think of hero design I definitely think it’s fallen off really hard in ow1 you had Lucio, zen, mercy (and symetra for some reason?) at launch all clearly different styles of play that excel at different things when ana got introduced she felt great you could get better targeted healing compared to lucio and zen quicker without needing to be locked into whoever your healing like mercy and zen. But when kiriko dropped she was just straight up better zenyatta dps, baptiste invincibility and then some, huge heals on multiple people and an ana ultimate for your whole team, its just plain old power creep
Yeah this is one of my main reasons for dropping this game,ow1 had power creep but not even slightly close to the degree that 2 does and its not fun having my favorite character constantly devalued because a new character does everything mine does and more while also being easier
Perfect overwatch balance is when every character has a place and can counter another hero to the degree that the disadvantage hero has a chance of surviving if they are better.
If you say the game is completly unfun just because mercy is viable you might as well say "mommy my aim is terrible and im to lazy to work on it wa wa"
Yeah that’s not the reason why, not even the same argument he said when she’s “meta” maybe stop whining about other people and get your ears cleaned 😂
Nobody is ever complaining about mercy’s movement. Rez and damage boost and extremely unfun to go against. Stop straw manning people you disagree with, a lot of people including myself fucking hate that you have to work hard to get a kill all for mercy to press a button and undo your work, it’s really unfun. Mercy is straight up oppressive on long range maps because often times it’s impossible to stop a Rez when mercy is so far or hiding behind a wall. On top of that, Mercy can be a total detriment to your team if the mercy player plays them on a map where mercy isn’t good, which is true for every hero in the game but for mercy it’s to an even higher degree because of how she’s designed. This isn’t a skill issue, several high ranking players do not like mercy, before I stopped playing Overwatch for awhile I used to be pretty high ranking and always hated when Mercy was good.
@@gio4931 Ahh, so a character that gets to be strong in specific situations is bad?
Near every character in the game has a situation where they can feel oppressive - and people that don't like switching are going to have an issue with that character in that situation.
Good players don't equal good opinions. Mercy until Rez is pretty mediocre. She's not got high healing numbers, they are consistent, but she has to be close to her target. She has damage boost that can change some breakpoints, but many other supports can just be a DPS or deal the damage that would make that breakpoint. Mobility keeps her alive that can let her keep her team alive, but Moira, Weaver.
Until Rez, I'd argue in current balance you are down. On sniper maps, chances are if Rez is the only thing that can save the player and there is 0 risk at pulling it off, it was a Widow that killed them - a one shot character that many people also hate and would want removed if possible. If a long range character has a support pocket, at long range - what Hanzo and Widow are the only ones that can kill them and create that scenario - good players get to cover, and at that point, Illari Pylon and you aren't down a support in the backline.
Using that example, on equal teams - getting Diffed means we should just nerf Genji again. The only unfun interaction I can think is maybe if two long range characters fire at the character at the same time. Then the Rez doesn't feel fun.
Though what isn't fun either is escaping a risky scenario on a sliver of health, for an Echo to descend from space and suicide beam you.
I've never felt Rez to be unfair because there is so much that isn't happening because it's a Mercy. Also problematic characters, but they aren't cleansing or nading. They aren't providing speed boost at opportune times or acting as a third DPS, or doing AOE heals.
If the argument is when you dive that character, then it's no longer a safe Rez if the DPS is killed. Then pretty much any support could help out more than Mercy would.
Also determining exactly what “viable” means is damn near impossible. I’ll give you a good example from Smite. Season or two ago, Mulan wasnt getting picked very often. She was actually a very solid god already, but the pick rate didnt make Hi Rez happy. So what did they do? They buffed her……12 motherfucking patched in a row! And through all of this, her pick rate very slowly went up. It never truly exploded her popularity at all, but oh GOD did she become a nightmare to play against! I still remember one assault match where this mulan outdamaged the zeus by 35,000 damage, and outmitigated the ymir by over 100,000. Bitch had like 26 kills! That shit aint balanced!! But they kept on buffing her, and once people started realizing how bullshit she was, her ban rate went up like crazy, and nobody wanted to play against her. And heres the worst part: they never hit her hard with nerfs either. Shes still incredibly bullshit to play against today, but her pick rate is still incredibly low overall. Shes ALWAYS been viable, but that doesnt mean people want to play her, and especially dont wanna play against her. “Balanced” is an impossible task, Sisyphus had an easier task than trying to achieve balance in a MOBA! What is viable is not what is balanced which is not what is good which is again not what is fun. None of these things are equivalent, and thats something most players just refuse to understand.
Yes every character needs to be good and playable. In quickplay most especially. Quickplay is where you should be able to play whatever. Every character should be playable in comp upto masters. If you want to climb to gm champion or top 500 not everything should be playable. At that point you are playing in a far more competitive experience and don't care about the casual aspect.
I feel like having characters that can be oppressive when learned like doom and genji is really good, I feel like heros should be able to have medium to high skill ceilings while also having a lower skill floor so they don't feel terrible if a newer player plays them and does bad (because they *don't* know how to play them)
“Do you really want junkrat and bastion as viable as tracer?”
Yes. Yes i do. In fact after 10 seasons straight of them being consistently strong, id like a season where characters the ow2 devs decided to make perma meta (like tracer, sojourn, kiri, etc) were not required picks to have fun. Shits ass, just let me play my projectile heroes in peace like we could in 6v6
Hot take but Mercy’s strongest meta “Moth Meta” was actually one of the most fun and diverse metas.
Most comps were map dependent. Dive was strong but Rein comps still got played on maps like kings row. And bunker comps were still good on like blizzard world first.
The only role with no diversity was support and that was ONLY at the pro level.
Honestly I agree with this. I climbed to a game from GM for the first time playing almost exclusively Ana during the moth meta. People would cry and bitch about it then we’d win because Ana’s grenades were SO useful when Mercy had massive chain heals on OG Valkyrie
-> Heroes are map dependent.
-> Players have drastic skill discrepancies between heroes.
-> Players matchmake with other players, where they play like a Masters on King's Row, like a Silver on Ilios, and hold a rank of Platinum.
The only reason I was Diamond Damage in OW1, was I played Doomfist. When OW2 launched, until Venture's release, I was Gold Damage.
Every Hero should have versatile tools, and every map should built around diverse levels of gameplay.
In an ideal world, heroes are actually balanced so that picking any hero, on any map, in any composition, against any composition, at any level of play; would not have a predetermined outcome from the hero select screen.
Exactly. Opposed to forcing a meta or just removing or nerfing something until it gets replaced and then the cycle repeats
You're asking for Valorant basically, which isn't the ideal world. If you wanted a game like that you'd put the same gun in everyone's hands with a few abilities and call it Valorant. Overwatch characters are completely different, which means there's bound to be plenty of counters to each other. You can't make every character good/decent against everyone. The reason a few characters like that exist (soldier), is because there's nothing special or unique about them, its just a generic fps game. You're asking to take everything away from Overwatch that makes it unique.
flats ur such a green flag being a voice for miserable mercy players. Thank you.
I think counterplay in overwatch is good, especially since I don't want an OP Mauga situation where you can only counter him by copying. But the hard counters shouldn't be so punishing. Orisa hard countering like 4 different tanks was ridiculous. I like the soft counters. In overwatch 1, it wasn't necessarily the heroes that countered each other but the overall playstyle. In overwatch 2 tho, it really is a big character pick issue.
Please pray for us mercy mains for her to be playable (reworked lol in my dreams) sometime in the next 4 seasons PLEASEEEE
I just wanna play Rein and Brig, since they're the only pure melee characters(primary form of damage/use is through their melee weapons and close combat abilities)
That’s a big dude right there
What I loved about Blizzard games like SC2, HOTS, and OW is that different characters and strats are impacted by the maps. And with that imbalance comes incentive to find a better strat or play the strengths of the character.
Of course, sometimes things are completely broken… but overall, people spend so much time complaining first before trying something new.
See and this is the inherent issue with OW2.
A lot of heroes are borderline unusable or completely and utterly broken. At this point it has got to be intentional. Every hero has very basic playable tools. Move, shoot, jump, melee. But even this MOST BASIC CONCEPT is not the same hero to hero. Right then and there it destroys any real competition as an FPS. Then, you have the hyper mobility heroes like genji, tracer, venture, Doomfist, lucio, etc. who can literally get into other areas of the map that most heroes can’t, often is not intended to be played in such a manner and it really should’ve been addressed in OW1. It’s why Rein and Zar are less and less playable as time goes on, because you quite literally cannot compete on most maps with those heroes. Then, the healing potential is utterly insane now. Not to mention most supports have a get out of jail free card, which should be removed from the game entirely. Suzu, is an ultimate quality on cooldown. Immortality destroyed OW1 when it was introduced, kiri being able to TP halfway across the map, etc. it’s completely ridiculous.
Haven’t played in over a month it’s just too much. Soldier is less and less viable without a pocket, Cassidy gets slept, doom punched, speared, pulled, immortality, hooked, etc. out of his ultimate. Sombra just a explodes a pick and spawn camps, Hanzo is shooting logs, Ball is borderline unkillable because he can literally get from attack spawn on Eichenwalde to Defender spawn in 10 seconds flat, Illari is essentially Ashe with a healing turret, need I go on?
The problem isn’t “the game is unbalanced”. It’s that there is no baseline consistency. And the Devs are idiots who keep playing with Armor, health, projectile size, overhealth numbers hoping it will somehow help, like we increased hitbox sizes but also gave everyone more health, my brother in christ it cancels eachother out. The only difference is that Hanzo can’t headshot anymore because everyone cried to random arrows, so now you’ll just explode because he quite literally doesn’t miss now. Which doesn’t matter anyways because a cracked widow is gonna do the same thing.
more concerned about that mercy's name than anything else
They should be really good at their thing to make it so you need certain comps and that's part of the game team design
I complain about anyone who kills me when i do something stupid
why is someone making bots to target flats’ videos
I think heroes should play off of each other a lot instead of trying to do everything alone
Well the tanks have to do it all now, there's only one of them. It is one of the tradeoffs of the new format that for a tank to be useable it has to be a do it all to a larger degree compared to the old format.
It would be funny if they announce a Junkrat rework and all they do is give him an additional trap
I know you put Lifeweaver there, and as a LW main, I agree. His numbers are fine where they are and I wouldn't buff him atm. He has his place and it's a niche one, but man it really works when it comes up
His numbers are not fine lol he has the lowest win rate of any hero in the game atm. I also main LW and there is literally never any reason to ever pick him over any other support, he’s THAT bad.
His whole shtick of heal bottling isn’t really working anymore because he can’t keep up, you know it’s sad when as a rein I’d rather have zen Lucio 😭 I love you LW mains I hope you get your character back
@@SassyGhost13 I meant his heal numbers more than his win rate. If *I* had to buff him, I'd want his thorn volley ammo increased and/or offhand reload time decreased.
I used him to great success in Season 9, but I've yet to play ranked this season
@@CT--tm2zm I really think there's more to his shtick than just heal botting, but I'm the minority voice for that :/ his mobility is really nice and he has nice synnergy with dive because of it. Is it better than others? No, but it *can* work :)
@@SassyGhost13lifeweaver is very unhealthy and should stay bad. Most people really don’t like playing against him. Blizzard should’ve really learned their lesson from mercy but nope, they go and release another healbotting hero with extremely frustrating abilities that you have to play against.
As a rein main yes
Watch your mouth flats, mercy’s always best pick every map and comp. bad mouth mercy again and see what happens
Its not about everyone having the exact same power level to be balanced tho, bc yes i want those heros as viable as the other ones *BUT IN CERTAIN SITUATIONS*
In my personal opinion. In an impossible perfect world. The best choice of character would be ones that you're the best at and have masterd the most.
Match ups are the closest thing to perfect
There doesn’t exist such thing as “Just as viable”. This would mean they’re equal. If they’re viable it’s enough.
it was balanced. oct 2020
Hahahahah the Lifeweaver at the end. I came back after 2 seasons and god no kidding he’s suddenly always picked
He's now covers the mercy heal bot - so heal bots now lean on him. Easier to stay alive in, pull can save a team member more than res may, heals the same but can do it at much further distances.
@@D_U_N_E yeah it’s honestly annoying as an Ana diehard. Pull is so obnoxious
@@SCfornow I'm a Weaver fan. I find the character really interesting, just personally am not a fan of the direction they are taking him.
I think they should focus more on pulls implementation than trying for more healing on the character. Bad pulls are pain for everyone, and honestly I'd argue and say my team like me being Weaver - but Pull is janky and honestly a pain to use at times even for the weaver.
I will keep mentioning it because this shouldn't be the case and needs more awareness, but if you pull someone, and during cast they die - it pulls the person behind them instead of canceling the pull - which not only wastes a cooldown, but fucks with what is usually a full health person in fine postion.
OWs biggest issue isnt really balance, its fun.
Let's take Venture, brand new character. She plays good, she's a cool character, her design is very honest, she has her effective range, strengths weaknesses ect.
People like playing as Venture, and AGAINST Venture.
Who likes playing against Zen? Noone.
Zarya? No. Orisa? No. Kiri? No. Sombra? No. Moira? No.
People whine alot about Widow, but Widow is extremely straight forward, and doesnt get free hand outs. You're squishy, you're stationary, you're slow, you have a passive ult.
You might get frustrated when you get dome out of nowhere, but you at least you know "okay she's gonna take a lane, she's gonna park out near here, if she takes a shot and misses, we know where she is, she has to move, then she's vulnerable".
You know what doesn't have that thought process?
"HAHA take more damage"
"Woops, UH uh uh, I have a bubble. No damage. Your damage? My damage"
"Wahoo I hold down one button. Jump around, game aims for me, weee"
Its trash.
Noone likes playing against these characters, and what a surprise, they're almost always meta.
I feel like countering is a part of the game, to a certain extent. It starts to feel like a chore some games where anytime I kill a guy he swaps to my hard counter.
I would like to see some sort of restriction or penalty on how much/often you can switch in a match, or just balance it some some counters aren’t so oppressive.
Having s character with good strengths and weaknesses is just more fun than an everything character imo
Every character is just turning into the same person with little to no uniqueness about them, especially the tanks since it’s 5v5.
lol nah fam. Alienating players is not in the best interest of this game. There are way too many maps now to start pigeon holing certain heroes into only being decent on certain maps. It’s already too late for that cuz like you said, there are already too many heroes that are always good. What need is more soft CC to deal with high mobility heroes and buffs to the bottom 10 heroes. Lifeweaver being the #1 hero in the game needing buffs/changes because as much as I love him, there’s literally never a reason to pick him over any other support.
NO NO NO NO NO NO NO MORE FING CC NO NO NO NO NO NO 😂 😂
@@CT--tm2zm just soft CC like Crees magnet Nade. Strictly to hinder high mobility characters rather than prevent you from acting completely like stun would.
Mercy is only annoying when She is glue to a soldier or pharah especially when AM on support 😢
Every character should have a strong map or play style, even if it seems gimmicky
Heyyyy, don’t do my man Weaver like that. He was hardly even a character when he first came out. They’ve brought him up to speed, and all he does his healbot still. He’s not even really that viable past Diamond.
It should stay like that, lifeweaver is super unhealthy for the game when he’s good.
@@gio4931 I have a question you hate supports huh
i’ve never been higher then gold, but i’ve played the same 3 hero’s the whole time reaper, soldier, and junkrat and whatever meta were in or whatever patch notes those 3 have always been able to get kills. people complain to much about balance just play who ur good at
I got a pic and started playing valorant. Turns out I haven’t had fun in probably about a year so that’s cool
100% where characters are not viable 100% of the time. But not just at niche times that rarely happen. Map dependent hero’s are a good thing tbh.
I feel like junkrat is in a really bad spot
Us mercy players are in the grave this season
I’m an apex player and this apex season in my opinion is one of the best seasons for legend balancing because there is no objectively better legend and they all have a spot this season but some are better than others but all of them are viable
Mercy is there when the DPS make shit unplayable, she doesn't really do anything herself. When sojourn got added her play rate skyrocketed because sojourn was already a menace to society. She just amplifies
Personally, I think if over watch was more about counters it would make the game more tactical. Obviously at metal ranks it would be so aids if someone doesn’t swap, but in competitive play having a game with lots of different heroes played as they all have counters and counter other heroes sounds good to me, if orisa wasn’t as dominant and equally boring last season I wouldn’t have minded counter watch
October 2020.
this also opens another question, what about player skill? Should a character like widow be buffed? at lower ranks widow is extremely difficult to play and you'd essentially be throwing as you're just taking up a player slot
Should the game be balanced towards the highest skilled players first and let trickle down balance do the rest, or should the game be balanced around the average skill as it's the majority of the playerbase?
A more competive game like Overwatch should always be balanced to the higher players, that doesn’t mean don’t balance for the lower players but if there’s a character like Sojourn who does okay in lower lobbies but is absolutely terrorizing people in the higher lobbies, she SHOULD be nerfed. Higher lobbies have the most skill and optimize things the most, the game should always have characters that take skill be the strongest because that’s when the game is most fun. You don’t feel like you died to some cheesy bullshit that the enemy doesn’t need a lot of skill to do.
Bring back junk 0-death combo
yesterday I got a comment saying "pick other supports this is ranked" then we proceeded to win the push map in like 4 minutes, 0 deaths.
and what I mean by that is that I'd just like to have fun playing my favorite characters like everyone else while also being able to win and people not giving me sh1t for it 🤷🏽♀️
Gen 1 heroes are “falling off” kinda so they try to buff nerf gen 2 heroes or adjust them to fit the game. Hence why brig was so powerful in Overwatch 1. Technically that version of her kit (raid boss brig) was supposed to be here in Overwatch 2
Mercy's only job now is to pocket a ximmer in console😂
I just want to have fun on tank. It’s my favorite role in any game but Overwatch and to me and my friends that says a lot. Since I’m in DnD I focus on playing the tankiest classes! I love the role but somehow Overwatch turned it into a chore where you just watch other people either have fun or blame you for them not having fun
Fighting for a game that checked out 5 years ago
Why are you here then? Oh to bait.
@@NikitaOsito nah dis got recommend in my feed I was subbed to bro long time ago
@@NikitaOsitotbf he isn't that wrong lol
I mean you’re wrong asf even tho the game is in a bad state balance wise it has over a million monthly players it’s nowhere near dead yet 😂
@@CT--tm2zmnever said it was dead people making the game don’t care as much anymore
You can’t enjoy the game if every second someone switches to your counter and it’s this game of rock paper scissors every game.
bring back fun gimmick niche character designs and stop making every character op for no reason. torb and bastion had fun unique gameplay loops but when they reworked them they streamlined there abilities and made them feel like other characters. i loved old bastion bcz he was unique. as much as you people hate on old doom he was FUN and extremely unique. DPS suffers the most from character reworks making characters less unique over viability.
In an ideal world, the easier to play characters would never be used in a higher rank, and how good a character is should entirely depend on the skill of the person using it.
*OOOHHHH its my favorite boosted streamer!*
Idk flats my boy, my mercy skills are still winning matches with the tank heals, although i feel like dps passive did NOT need a buff..
only thing i ever see of flats is him yappin
Heres the thing they promised all this stuff and theyre failing if they added some new characters or new maps instead of just trying to keep everything the same and just super micro manage every character every week
this is exactly what's happening in the real world...they try to make everything for everyone to be more "inclusive" but what happens is we get boring content becuase of it becuase its got to available to a wide wide audience. my 2 cents.
Sigma can’t do everything, he can’t traverse as well as any dive character, so there’s obviously a flaw to him. Bad example.
What da dog doin?
When mercy is good the game is good 😮💨
So basically it has to be shit so trash players have a chance relying on tier lists and matchups? Garbage take. No, all characters should be universally viable. Really make it about skill
Bro modern warfare 2 2009 showed us a unbalanced game can be fun 😂💀
It's like Brawl Stars lol, When a hero is broken, they will f*ck you up. But then the nerfs come out and then they find their spot in the game. Just waiting for Overwatch to tweak some people to have that spot too
I’ll say this. Every character is unique so they shouldn’t be compared at all to other characters in the roster. Everyone should have fun on the game no matter if they’re high skilled or low skilled heros. I think trying to balance the game and the heros is the real problem and bending a knee to players complaining about characters because their “op” at the end of the day it’s about placing yourself in the game,using your abilities wisely and having good aim. It’s not the character it’s the player. If you don’t feel like ow is good there is other games that might be better for you.
As a junkrat player I haven’t been able to fully enjoy the character as much as I have before the health increases. Junkrats main gimmick was the 2 tap capability and that’s what ultimately made him fun to play since it’s such a niche role and you have to use him just right or you get no value. Now you have to try and land a shot off and throw out both of his mines in order to maybe get a kill on 1 player
The game should be balanced around fun, not around each hero being perfectly as good as every other character. When the game is fun, the community is positive. And the community is what keeps a game running. At this point, the overwatch community is running off of nostalgia
People should just try and have fun instead of playing in the most unfun ways possible for themselves and the other team!
What about ball
I swear supports are mostly all terrible now it feels like nothing is happening when I try to heal my team members
My issue ATM is this, Orisa and mauga are trash designs for tanks, supports are too DPS focused, personally I'd rather they be utility/ heal focused (immortality removed) and for tanks to blow up slower without them being able to do everything under the sun.
for example, the OG thanks had a unique design and play style without being able to do everything.
Would be refreshing to hear the big content creators start pushing for 6v6 again. How much longer are we gonna stand for our favorite hero shooter to be violated patch after patch????
Map should determine meta.
Give mercy a deagle easy fix
Mercy isn’t that bad tbh but y’all not ready for that talk yet
It’ll never be balanced cuz not every hero needs to have equal power level and the devs aren’t good at balancing the game.
Mercy is suppose to be THE healer and has been stripped so harshly.
Love destroying roadhogs with junker queeb