Marblr confirmed my suspicions about Deadeye in Overwatch 2

Поделиться
HTML-код
  • Опубликовано: 12 мар 2023
  • @Marblr's amazing analysis of Cassidy's Deadeye: • Deadeye Can Miss (a lo...
    Everything is streamed live @ / flats before being uploaded to RUclips.
    ►Main RUclips Channel:
    / @flats_ow
    ►Flats Clips:
    / @flatsclips
    ►More Flats:
    / @more_flats
    ►Edited by and thumbnail done by: RandomVsTheWorld
    ►Follow Me
    ►Discord: / discord
    ►Twitch: / flats
    ►twitter: / flats_ow
    ►TikTok: / flats_ow
    ►Facebook: / flatsttv
    #Flats #reaction #react
  • РазвлеченияРазвлечения

Комментарии • 981

  • @Yorishiriamori
    @Yorishiriamori Год назад +4803

    you'd think such a straight up ability like lock on and shoot wouldnt be THAT complicated

    • @NniemandweiterR
      @NniemandweiterR Год назад +407

      programmers are lazy (or "efficient", if you will). they will opt to use convenient shotcuts, such as hardpoints for lock on, instead of going through the trouble of writing code that locks on to any part of the hitbox. Not an excuse, just an explaination. They should have done better here.

    • @Martinguy287
      @Martinguy287 Год назад +150

      I can’t say why they did it this way but as a software engineer myself I can say that MOST features would be simple and clean if it could be handled exclusively by one small set of programmers. Unfortunately features are not perfectly self-contained and this baggage or dependence on other features/other teams begins to grow and grow and grow as time goes on. Unless there’s not only resources spent but TIME as well to do massive feature overhauls then inevitably games or products of all kinds tend to become an mess and incredibly difficult to tweak in certain ways….still this is so bad hahah idk how they let this happen 😂😂😂 probably a midly reasonable excuse somewhere tho

    • @willtollefson4746
      @willtollefson4746 Год назад +75

      ​@NniemandweiterR Code that locks on any part of the hitbox would be near impossible. The amount of rays you would have to cast would make your computer fry itself the moment you hit Q

    • @dodang_9147
      @dodang_9147 Год назад +41

      @@NniemandweiterR yes but this is a terrible way to code the ability. The proper way to code this ability to place a damage over time debuff on entire team and then put a LOS check(Similar to Old Roadhog hook) that ticks damage number of damage over time(DoT) the longer the target is LOS. When player releases the Q button, the damage is applied to all targets in Cassidy line of sight. What in the world is this hard-point stuff for such a basic ability.

    • @Our_Remedy
      @Our_Remedy Год назад +94

      I'm surprised they made it an actual bullet that travels. Why not just make the bullet purely visual and just kill them if the game says they're able to be shot

  • @someGuy-kl7cb
    @someGuy-kl7cb Год назад +3398

    marblr came out of nowhere but he is really someone we NEEDED.

    • @Guarrow
      @Guarrow Год назад +240

      Dude has been making these videos before OW2 released, nobody was playing the game anymore
      He was bound to great success. His videos are just perfect

    • @bluestacks7075
      @bluestacks7075 Год назад +38

      @@Guarrow actually 🤓 his most popular videos are from before ow2 released and he did start the overwatch videos kinda recently and they were already popular from the first video

    • @Labadamier
      @Labadamier Год назад +17

      I think an easy fix to high noon is when you activate it, it just downloads one of those hacking programs that never seems to miss...

    • @digojez
      @digojez Год назад +17

      he's the Shounic of overwatch (both of them are pogger, chad, sigma even)

    • @anamedninja5536
      @anamedninja5536 Год назад +16

      @@Labadamier you can't download a gaming chair, that's ridiculous

  • @triccks6184
    @triccks6184 Год назад +4160

    I do not know what to comment, nerf Genji

  • @HXD007
    @HXD007 10 месяцев назад +348

    New nerf: when Cassidy uses high noon, the game will check your device for the time, the farther it is from 12:00pm, the less accurate high noon becomes
    Compensation buff: mag nade is now a lock on missile

    • @cWoo-wv1xk
      @cWoo-wv1xk 4 месяца назад +1

      It already is tho

    • @HXD007
      @HXD007 4 месяца назад +22

      @@cWoo-wv1xk with infinite range and one taps all 200hp enemies

    • @MothFable
      @MothFable 4 месяца назад +1

      This sounds fair and balanced

    • @HXD007
      @HXD007 4 месяца назад +14

      @@MothFable im something of an activision developer myself

    • @Apple-vk3fi
      @Apple-vk3fi 2 месяца назад +1

      Isn't his name Jesse Mcree?

  • @Alkaris
    @Alkaris Год назад +1548

    Chat has to apologise for all the times they said he missed, because here's the proof that he didn't miss because of bad aim, but because of bad code.

    • @scotttimbrell8632
      @scotttimbrell8632 Год назад +63

      NGL but this explains so much, i thought you had to see their outlines/hitboxes in order to lock on, and then have direct line of sight to shoot a character. This clearly is not the case and causes so much more confusion to such a basic and awful ult.

    • @Cryoptic_
      @Cryoptic_ Год назад +44

      u cant miss deadeye due to bad aim, this was no surprise. its not ur own fault if u miss something that auto aims itself.

    • @milku4558
      @milku4558 Год назад +1

      when he used deadeye at winston he shot the pole thingy

    • @labsso3463
      @labsso3463 Год назад +5

      @@milku4558 it was because of the hard point of winston he did not choose to shoot there.

    • @moonwhooper
      @moonwhooper Год назад +3

      How can he have bad aim with deadeye?

  • @Grasslehoff
    @Grasslehoff Год назад +242

    4:05 marblr was testing these in custom games, the target in that scenario was set to be invincible, so he can test deadeye as often as he wants

  • @NniemandweiterR
    @NniemandweiterR Год назад +839

    Seems like the fix would entail a complete rewriting of all of the code surrounding deadeye. For example, LOS and hit checks for any part of the hitbox, not some weird jumpy hardpoints that are often outsdie the hitbox, not updated corrently and also depend on your internet connection.
    And yes, I think this needs to happen. or replace it with another ult entirely.

    • @Hietakissa
      @Hietakissa Год назад +32

      the real way to fix it is to completely get rid of it and replace it with something other than a quick reload

    • @shadowflamelightburst4503
      @shadowflamelightburst4503 Год назад +44

      I believe the comments of the actual video talked about soldier’s ult not having this problem, so maybe they could basically just copy and paste and adjust how it works a bit

    • @gridgaming_
      @gridgaming_ Год назад +29

      if they replace deadeye the community will riot, thats one of the most iconic ults even if it's kinda bad

    • @chiefnuclear4570
      @chiefnuclear4570 Год назад +32

      Honestly? It doesn't even seem that hard to fix based on the information given in the video. Just make the bullet go to the hardpoint which you have LOS on. If you can see their kneecaps, shoot their kneecaps. Otherwise, the mercy no-regs can be fixed by just favoring the shooter. It seems the problem is that it re-checks where the hardpoints are when you shoot but the bullet is not adjusted, so sometimes the bullet goes wide. If the damage just goes by where they were, then there will be no issue.

    • @xTrinity007
      @xTrinity007 Год назад

      it seems like it can track where to put the skull accurately? Why not just put LOS and bullet there?

  • @residentratking5749
    @residentratking5749 Год назад +854

    Guys, crazy idea here to maybe fix most of the inconsistencies with deadeye. What if we just made the LOS and bullet travel location the HEAD where the INDICAOTR IS???? Idk just a thought

    • @Av-te7ze
      @Av-te7ze Год назад +71

      @@sphrcl. which is not any more broken than what it is now. As a mccree main, I’d rather that than how bad it is now

    • @boinggerss1560
      @boinggerss1560 Год назад +25

      It should aim where ever is sees the player that way he is constantly changing aim to be more like a cow boy

    • @Hi_LikeToGame
      @Hi_LikeToGame Год назад +29

      Send it to los point that your looking at not just los 1

    • @brghid
      @brghid Год назад +12

      @@Av-te7ze cassidy

    • @sebastienpautot
      @sebastienpautot Год назад +36

      @@boinggerss1560 as a programmer this solution would be just hell to implement, Hi Liketogame's idea seems more feasible ("Send it to los point that your looking at not just los 1")

  • @bobmcsnark
    @bobmcsnark Год назад +281

    Like someone said: this was literally never an issue for me in OW1 but now my deadeyes misses near every damn time.

    • @DragonEdge10
      @DragonEdge10 Год назад +23

      I've actually experienced this pretty frequently in OW1. It just wasn't quite as much of an issue as often because teams were less mobile/more anchored and there were usually more targets, alongside simply adapting to its weirdness when the enemy was more divey.

    • @Broockle
      @Broockle Год назад +2

      just say "before OW2"
      Just sounds weird "back in OW1" xD

    • @sexypanda1349
      @sexypanda1349 Год назад +17

      @@Broockle This is Overwatch 2 - the second game. Therefore the game "before OW2" IS "OW1". People say "Halo 1", not "Halo Combat Evolved" or "Before Halo 2 game." OW1 is also more concise whereas "before OW2" could mean anything before OW2 as it is right now. Yeah no he said it correctly the first time you're just old dude.

    • @Broockle
      @Broockle Год назад +3

      @@sexypanda1349
      hmm dun think we'll agree on this.
      I would of course argue that halo 1 and 2 are actually 2 very different games.
      All new graphics, engine improvements, completely revamped weapon balance and pretty much not a single asset is the same.
      Where as OW and OW2 are the same game except OW2 just has over 2 years of updates on it all at once while OW stagnated that whole time.
      That's my case, take it or leave it. Not gonna argue about this.

    • @michaelkeha
      @michaelkeha 4 месяца назад

      ​@@Broockle No OW2 is a updated engine as I understand it

  • @jezzuh9120
    @jezzuh9120 Год назад +20

    jumping into an earthshatter to avoid dying to dead eye is maybe the ultimate tech in OW2 and I'm going to spend all day practicing it

  • @arthries
    @arthries Год назад +168

    Since Deadeye is shit, I've began using it as a fear-inducing weapon. Earlier today I played a game of Midtown where, on overtime, 3 of the people pushing the cart that was under the bridge fled from my Deadeye and let the timer for the overtime run out. I must say, it was very funny lol

    • @Noe-pp9tq
      @Noe-pp9tq Год назад +11

      Same I was on colosseo, I popped ult and the whole team hid and it was funny how they quickly moved and just standing still waiting for it to run out, the whole hall was clear

    • @firghteningtruth7173
      @firghteningtruth7173 Год назад +62

      It's called a "zoning ult."
      Edit: people have been doing that for a long time. Because it is ultimately all it ever ends up being good for. Well, except AGAINST ME. Then McCassidy hits every damn shot against my team and I.

    • @arthries
      @arthries Год назад

      @@firghteningtruth7173 if he ain't hitting his shots, the goddamn homing missile he carries in his belt will do the job for him lol

    • @Hitoshuratdn
      @Hitoshuratdn Год назад +3

      I see many high rank Cassidys use Deadeye as a second reload.

    • @firghteningtruth7173
      @firghteningtruth7173 Год назад +5

      @@i_i_hope_i_i right, but his ult is kind of...done and done, just get out the way. I mean it still works as such.
      But everyone hears, "It's hiiigh noon," and no one wants to contest aimbot. Even tho it IS quite broken in some regards. If you are out in the open, ur f-d.
      Not necessariky so much with bastions ult.

  • @genesisosuna
    @genesisosuna Год назад +110

    8:25 I had that happen with sojourn sliding. Literally game losing bug cause we were down 1 and I would've killed 2 (sojourn and brig) instead brig gets rezzed and sojourn just slides and ignores my dead eye, I get speared by the orisa and die, then we lose the round and game. Safe to say that was my last game that day

    • @johntan4997
      @johntan4997 Год назад +7

      Sojourn already has a weird body hitbox when standing still, even worse when she slides.
      Meanwhile her gun remains in the same hardpoint, often giving the incorrect impression that she is aiming at you.

  • @joruffin
    @joruffin Год назад +80

    So that part where he tries to shoot Pharah and the server rejects it is the same animation I've been finding when I stand in certain places on the training ground as Mercy and GA to certain highground targets. Now I'm thinking that OW2 just has a larger LOS problem in that the clients and servers don't agree about what it is.

    • @MunchyInTechnicolor
      @MunchyInTechnicolor Год назад +13

      I've had this same issue in some of my games where I ga to a target but for whatever reason the game auto cancels it for me. At first I thought it was because it locked onto another target for a split second, but now I think it might be an LoS and sever/client issue.

  • @Sam_Is_The_Name
    @Sam_Is_The_Name Год назад +46

    Hitscan character has a projectile ultimate. The reverse sojourn 😂

    • @boiofbois4232
      @boiofbois4232 Год назад +9

      Considering how inconsistent the deadeye oneshot is yea literally

    • @skarloeythomas5172
      @skarloeythomas5172 Год назад +2

      @@boiofbois4232 inconsistent? Look at the earth shatter clip, it is a projectile.

    • @Hitoshuratdn
      @Hitoshuratdn Год назад +5

      Pretty sure it's still hitscan.

    • @kvendy
      @kvendy Год назад +4

      its not a projectile, this just the effect

    • @john_titor1
      @john_titor1 Год назад +5

      Do you know what either of those terms mean? The ult IS hitscan.

  • @evilkamatis542
    @evilkamatis542 Год назад +55

    Damn! the dedication for the research on debunking one single ability is just too damn much. That was a really good analysis and is really interesting. One simple Ult ability that you never thought is so broken in so many ways. wtf

  • @eagleangel5568
    @eagleangel5568 Год назад +99

    I definitely wanna see more of this OVERWATCH Testers myth busters investigators whatever you call it but this just proves they either gotta mega buff Cassidy's ULT or give him a new ultimate entirely lol 😂😂

    • @smit_ty6771
      @smit_ty6771 Год назад

      check out marblrs channel, it’s full of goodies like this one

    • @majinflo2438
      @majinflo2438 Год назад

      nothing to buff they just need to fix it

    • @trillster8855
      @trillster8855 Год назад +5

      @@majinflo2438 which is a buff

    • @majinflo2438
      @majinflo2438 Год назад

      @@trillster8855 so when its fixed and its too good you will revert the "buff" by making the ult fundamentely broken again?

    • @trillster8855
      @trillster8855 Год назад +1

      @@majinflo2438 the ult isn’t good even if it does work

  • @ameri5903
    @ameri5903 Год назад +69

    So basically if you want to play McCassidy do it if you have good pin or internet connection otherwise just use Deadeye as the most dramatic and glorified reload animation at this point they should rework it to just shoot confetti and adding the Wii sports "MISS" sound effect and people will still prefer that to current high noon

  • @andresobando3825
    @andresobando3825 Год назад +16

    Winton

  • @TheRoboRyan
    @TheRoboRyan Год назад +35

    Saw this stream live, saw the video on release, id like to see it for a 3rd time

  • @Kitsuism913
    @Kitsuism913 Год назад +71

    we need more marblr reactions, i love seeing flats find this stuff out

  • @minimalgrammar1276
    @minimalgrammar1276 Год назад +17

    4:04 They probably increased her health/resistance for testing purposes.

  • @Sam_Is_The_Name
    @Sam_Is_The_Name Год назад +32

    I think the solution is to always crouch. Take 2 minutes to crawl around the back of the map. And then have your dreams obliterated before your very eyes. That's what I see most Cassidy players do anyway

  • @rationaldemon195
    @rationaldemon195 Год назад +8

    At this rate cass will now need to wear glasses when he deadeye

  • @Izzy_Wizzy_2002
    @Izzy_Wizzy_2002 Год назад +39

    Deadeye is broken - yet it still always seems to get me...😪

    • @RemedieX
      @RemedieX Год назад +5

      I've survived it unfairly a couple times, always feel bad for em

    • @pr11mus19
      @pr11mus19 Год назад

      Same with my ex 😅

  • @Bioshyn
    @Bioshyn Год назад +21

    the second 0:12 and third 0:18 deadeye shots hit the lantern poles, on the 0:18 one you can clearly see the impact splash on the lantern

    • @recusantvessel
      @recusantvessel Год назад +6

      Which is pretty ignorant lmao
      Worst ult in the game by far

    • @diogoferreira7427
      @diogoferreira7427 Год назад

      You do know that on the first one deadeye was literally only shot to the rein shielding, no shot went to the soldier or the other guy

    • @Bioshyn
      @Bioshyn Год назад +2

      @@diogoferreira7427 hm yeah the lantern actually broke line of sight there, no shot fired. good eye

    • @diogoferreira7427
      @diogoferreira7427 Год назад

      @@Bioshyn thank you, the shot missing on the guy on the right (not the rein) has no excuse tho, he had line of sight, but as marblr said it was only the upper line of sight

    • @RemedieX
      @RemedieX Год назад +2

      If you look at the shot missed on the Winston, it only missed because of what is later explained in the video. Deadeye doesn't favor the shooter in OW2, so even though he obviously pressed the trigger while the Winston was still marked and very visible (the deadeye marker disappears the moment you press the trigger), it updated AFTER the shot finally goes through and shot the lampost instead because it updated to Winston's hardpoints' new position (behind the lampost). Is it fair that HN doesn't favor the shooter to prevent dying behind a wall just as you got behind it? No, not really considering it's an ULT and every other ULT favors the shooter (including Visor). Even Widow and Hanzo favor the shooter despite the one tap potential, and that's not even an ULT.
      Effectively, 0:18 was the Mei example but in a real game. In other words, that Deadeye should've killed bc the trigger was pulled while he was still out in the open, not "updated" to *not* favor the shooter.
      OH, and one more thing! Not only did the ULT miss because it updated after it was shot, but if you look again at the beginning of 0:18 at 0.25, the Winston was visible for a solid amount of time before the ULT locked on again. It took the ULT a HUMONGOUS amount of time to re-lock on too, meaning that Flats only had the lampost incident happen because HN's lock on doesn't function properly to begin with. For example, Visor right there would've allowed you to lock on from the moment Winston shows up on the screen (despite breaking los mid jump to the right)! This is a very noticeable amount of delay from an ULT meant to lock on lol, and there's nothing Flats could do about it. The ULT needs a revision to its coding tbh, especially when Visor functions similarly, but without any of the issues.

  • @Runegrace
    @Runegrace Год назад +10

    Deadeye is clearly being handled server-side, whereas most shooting is handled client-side (hence the favor the shooter behavior). You see the lock-on, then when you pull the trigger the server checks to see if the shots are valid

  • @tonyday3116
    @tonyday3116 Год назад +30

    This explains everything I was always wondering how an enemy team can eliminate me from behind the wall. But this wasn't happening it's often in overwatch 1 because the game speed wasn't as fast as it is in 2.

    • @skarloeythomas5172
      @skarloeythomas5172 Год назад +5

      Oh it’s bullshit. People with higher latency being favoured. No other game does this but Overwatch, which means I can actually quite commonly blame the game for dying, most often as Moria fading or Genji dashing.

  • @Vivi-tz2rl
    @Vivi-tz2rl Год назад +4

    This happens with Road hook a lot too, when Mercy angels to someone or Hanzo leaping around. Just disconnects without anything in the way

  • @creativememe8554
    @creativememe8554 Год назад +8

    im also 90% sure I dodged a high noon by just crouching at the right time (where they had no obstructions between us)

    • @HardnerPL
      @HardnerPL Год назад +1

      Yeah, Top (chest) LOS point is above the shot target, so they can still see you but the shot target is gonna hit a wall or whatever

  • @KendraElizabethh
    @KendraElizabethh Год назад +8

    Seek and Destroy. Never thought I'd hear another soul talk about that one. Those vs mini games were ridiculously fun. My sister and I spent hours playing. Gotta leave some appreciation for the nostalgia 👍

  • @Ayakinim
    @Ayakinim Год назад +9

    Lucio's aura has a similar issue where the LOS check doesn't use the same points as the visual indicator and there are marginal cases where someone can be in the aura indicator and not receive the aura. Not as big a deal as completely missing what ought-to-be a guaranteed kill tho.

    • @sjshdjdjesj5628
      @sjshdjdjesj5628 Год назад

      You can also be just outside the aura and still get the benefits, but the craziest thing is how weird the aura looks, its more of a decagon than an actual circle, and it has 2 layers to it that you can see at the right angle

  • @jquikshot
    @jquikshot Год назад +1

    Very cool breakdown. It kinda sounds like they could make the bullet hit the visual indicator on their head with the same hardpoint and just don't let it headshot like ana or bastion turret. I have a couple clips of deadeye missing and it's nice to see some theoretical science behind it. Seems pretty legit. You can miss rein when he end's a charge also.

  • @Ophidia_Lore
    @Ophidia_Lore Год назад +7

    So not only is Deadeye kinda a bad ult other than for spacing, but its ""bugged" and doesnt work. GG nice work

  • @shadownyan99-12
    @shadownyan99-12 9 месяцев назад +3

    Was this ever fix ?

  • @Kellestial
    @Kellestial Год назад +1

    Due to a bug where mccree can miss a genji while he is changing poses during a double jump, we have removed his double jump…

  • @ghostprinceanubis3650
    @ghostprinceanubis3650 Год назад +2

    “It’s LOS Hardpoint Noon”

  • @Wizardbeard91
    @Wizardbeard91 Год назад +6

    Ah but getting a 3 or 4 clap with dead eye once every 20 tries is so worth it

  • @WeeabooPocky
    @WeeabooPocky Год назад +4

    i even saw a clip of someone shooting a dead eye to an ana, but it missed just because ana just jumped, best ultimate of the game 11/10.

  • @jonschaub7574
    @jonschaub7574 Год назад

    Love this content, very informative

  • @verianlewolf2417
    @verianlewolf2417 Месяц назад +1

    judging by favor the shooter, i think i know why pose change does it, its because when you fire, the bullet is headed to the position that it should by your screen, but by the time the server gets your "fire deadeye in this direction" input, the hardpoint changes, so you miss because the bullet is still headed to old position, this is unlike bullets because it seems that bullet hit or miss happens clientside, then a "hit" or "miss" signal is handed to server and damage calc happens (this is why 2 hitscans can kill each other at same time), but for deadeye, your client only sends an angular vector of the deadeye bullet, and server decides hit or miss, which it then sends back to client. Its very weird, and i dont know why they make the exception for deadeye. this reason is also why pose change depends on ping, because higher ping means it takes longer for the vector to reach server meaning more time for a pose change to effect it

  • @Rainmaker_ES
    @Rainmaker_ES Год назад +3

    It has to be a Deadeye thing because I dont remember using Visor with soldier and missing bullets. Thats hitscan and works "the same" I guess? Dude this is insane.

    • @PunkZombie1300
      @PunkZombie1300 Год назад +8

      Even if it works exactly the same, it'd be far less noticeable on Visor since the hard points would be updating every hit rather than ever ult. So even if you miss like 5 shots each time you ult, that's out of 60-90 total.

    • @rickygamingproductions
      @rickygamingproductions Год назад +4

      ​@@PunkZombie1300 Actually in The Comments of the Video, Marblr replied to a user that Tactical Visor hits every bullet. Meaning Visor and Deadeye work differently it seems as he couldn't get Visor to miss.

    • @rickygamingproductions
      @rickygamingproductions Год назад +1

      ​@@PunkZombie1300 Visor possibly works the same but it isn't bugged like Deadeye. Or possibly works a little differently because Marblr couldn't get it to miss

    • @HardnerPL
      @HardnerPL Год назад +1

      @@rickygamingproductions My guess would be that they did Visor properly, as in have LOS logic directly connected to shots - shoot the LOS point that is visible, rather than always shooting a specific point

    • @PunkZombie1300
      @PunkZombie1300 Год назад

      @@rickygamingproductions Good to know, thanks.

  • @darknessissafe6827
    @darknessissafe6827 Год назад +4

    In conclusion: genji should get nerfed

  • @stay_coolXD
    @stay_coolXD Год назад +1

    The jiggle and posture change misses are the one which needs fixing the most as others are kinda rare.
    Yesterday one happened to me lol

  • @AlphaLuna
    @AlphaLuna Год назад

    I had something similar happen to me, I activated the ult and Ball hide behind a pole after filling red skull, I shoot as fast I could as soon as he was pushed out of it just to do some DMG to him but not kill him? I still don't know if that is how it's supposed to work.

  • @richardespinoza9989
    @richardespinoza9989 Год назад +9

    Damn, cassidy needs a new ult at this point.

  • @-_-thisnameiscreativeasfuc4734
    @-_-thisnameiscreativeasfuc4734 Год назад +67

    The fact that some random guy on the internet knows more about their game than the devs themselves worries me

    • @frankandmike9805
      @frankandmike9805 Год назад +19

      They definitely know about it. Its probably a hard fix since deadeye is already a complicated ultimate. Redoing it would probably take a while

    • @seiji6195
      @seiji6195 Год назад +1

      @@frankandmike9805 how is it complicated? Rofl it's literally just an aimbot.

    • @khaledm.1476
      @khaledm.1476 Год назад +1

      @@frankandmike9805 at that point a rework to the ult as suggested by Mr "cassidy rolls" might be better. Honestly high noon isn't a fun ult, having him go akimbo would be more fun

    • @bob22222222222222100
      @bob22222222222222100 Год назад +10

      @@seiji6195 anyone who knows anything about coding or game dev will tell you that it is not even CLOSE to being that easy.

    • @Conner.McMullian
      @Conner.McMullian Год назад

      He is not some random guy, he is in Game Development too

  • @loushia16
    @loushia16 Год назад +2

    This came at a perfect time because this issue cost me a game last night. Full lock on Mercy, got a hitreg, she didn't die. I don't understand how one of the simplest abilities in the game can have such complicated issues.

  • @UnusHonorabilis
    @UnusHonorabilis Год назад

    Yeah I don't play a lot of McCree and this has still happened to me several times in OW2. I wasn't entirely sure what was happening, but knew it was related to opponents making sudden quick movements and confusing the Deadeye calculation. Don't know who Marblr is but he did his research and made a great video

  • @Skynertia
    @Skynertia Год назад +4

    Not sure if anybody would actually care if his ult was scrapped for something new, the voice line is cool and that's it. Maybe just give him some alternate ammo as an ultimate.

  • @halex9075
    @halex9075 Год назад +4

    Just another reason to give Cassidy a new ultimate.

    • @evangonzalez7732
      @evangonzalez7732 Год назад

      "Dude, how did you miss deadeye?"
      "Mannnnn, I'm lagging too bad, this is unfair..."
      "Don't try that bullshit excuse on- y'know what, I'm lagging a bit too, I'll try that."
      1 lagspike later:
      "Oh damn, you ain't lying, what the fuck-"

  • @foggytuesday101
    @foggytuesday101 Год назад +1

    I’m so glad there’s a detailed explanation for why his ult has felt so weak since OW2. Been maining him for years and when I started playing him in OW2 I just thought it was intentional somehow. I hope it gets fixed rip

  • @firstmatesassy5500
    @firstmatesassy5500 9 месяцев назад +1

    Why does Zen's bind pose look like he's like "TAKE ME NOW!" 😂

  • @Void_Dragon
    @Void_Dragon Год назад +2

    I played cassidy yesterday. I came up with a solution: Solo ult half health enemies out in the open, close range. Only need about half a second to charge (200hp average) so a shot is more likely to hit.
    I came up with the idea after missing a 4k after clicking on 4 skulls.

  • @DarkLordZewo
    @DarkLordZewo Год назад +3

    him explaining all those hardpoints and whatnot is nice and all but....
    i have never EVER seen deadeye miss in the 6 YEARS of OW1
    this is clearly an OW2 issue...

  • @aaroncapps1106
    @aaroncapps1106 Год назад

    Seek and destroy on ps1! That has brought back some memories. Big love my dude

  • @SirJ-qq3ye
    @SirJ-qq3ye Год назад

    I was waiting for your reaction to this

  • @mattblomquist6991
    @mattblomquist6991 Год назад +1

    I never thought I'd find someone who loved, let alone knows, Seek and Destroy. That game was something different.

  • @SamanthaVimes177
    @SamanthaVimes177 Год назад +1

    I knew this intuitively from playing junkrat on WiFi but it's cool to see it explained.

  • @tymunster
    @tymunster Год назад +2

    I'm not sure if your chat explains it, but at around 4:10 the reason the echo doesn't die is because he decreased damage taken, skulls can still appear

  • @Tacomaguy458
    @Tacomaguy458 Год назад

    This can go both ways tho. I had one a few days ago that got me a 4pc and I was even questioning that as 2 of them were clearly behind cover and out of los from my screen.

  • @sairenray0153
    @sairenray0153 9 месяцев назад

    6:00 nostalgia music super monkey ball 2 the water zone theme

  • @SemmiQ
    @SemmiQ Год назад

    I’ve missed so many Deadeyes and didn’t know why

  • @SirRafarga
    @SirRafarga Год назад +2

    But it did not have this issue in ow1, there must have been a change in the code on transition. This video also explains why I was getting killed as mei while being self frozen (had high lag, appeared frozen my side but standing still to enemy)

  • @core6831
    @core6831 Год назад +1

    When magnetic grenade hits more than deadeye.

  • @Thewinningsheep
    @Thewinningsheep Год назад

    finally was gonna suggest you react to this

  • @VigilantIcy
    @VigilantIcy Год назад

    I actually wanna know if wintstons hardpoint is dislocated when he leaps would've been some nice info

  • @SavageSith
    @SavageSith Год назад

    I loved Seek and Destroy! It was such an Interesting cartoony tank game. Giant boss battles at the time crazy customization so many different tanks to choose from crazy story. I still own the original PS2 copy I wish it would get remastered.

  • @RedstoneRailroadRR
    @RedstoneRailroadRR 8 месяцев назад

    THANK YOU SO MUCH, I loved Seek And Destroy as a kid. But I never could remember the name, so when you said it. It felt so familiar that i had to google it.

  • @TheMagelol
    @TheMagelol Год назад

    are they just broke it(like hanzo bow animation) or it was this way always?

  • @Snowshill
    @Snowshill 5 месяцев назад

    well this explains so much -.-
    thenumber of times Ill just miss at clutch moments even though I should have hit and resulted in a lose because of the jank -.-

  • @dox3401
    @dox3401 Год назад

    I saw someone say to give him a transformation ult that has him pull out another revolver, he gets dmg reduction, and just goes akimbo.

  • @samuelblack4792
    @samuelblack4792 Год назад

    i had high noon locked in on a mercy sojourn one game. It looked like it hit them, and in the replay I think it did because it did some damage to them, but neither of them died. This game is so awful sometimes.

  • @blargety
    @blargety Год назад

    Anyone got a link to the original video?

  • @jorgedeleon7162
    @jorgedeleon7162 Год назад

    Okay so what if instead of shooting for high noon it simply sends the enemy back to spawn if they are in los

  • @josesalvador9118
    @josesalvador9118 Год назад +1

    I really thought it was an "execute", and that the bullet was just for the looks

  • @Mntan
    @Mntan Год назад

    It should be as simple as checking if the enemies' head harpoint is visible to you, if it is, you make damage or kill them if you reach the skull icon, as simple as that

  • @HasvenWorld
    @HasvenWorld 27 дней назад

    Seek and Destroy mentioned!!

  • @byrontheusurper6505
    @byrontheusurper6505 3 месяца назад +1

    I love Videos like this

  • @josechianetta6788
    @josechianetta6788 Год назад

    Soldier ult must work somehow similar but i guess we don't realize it since he shoots multiple bullets in rapid succession

  • @drantino
    @drantino Год назад

    this confirms a theory of mine that there are fundemetal things with how the game checks stuff is not model accurate because of these small inconsistoncys in regards to well the hard point for one. infact im fairly sure the is some level to this with just regular shots to, idk how many times how characters move and i shot at them and im like "ok how is that a headshot" , especcially with suppots, oh got its worst with supports. ive shot lucio well wall riding at there waist down on my view and landed a headshot far more times then i can count

    • @christophercole1679
      @christophercole1679 Год назад

      I've been that lucio so many times. It's really bad against hanzo since you can run into the shaft of his arrow as it goes by and get headshot.

  • @yogran1
    @yogran1 Год назад

    Hopefully they're working on this as well while doing the rework

  • @thewiznerd1422
    @thewiznerd1422 Год назад

    Dude mentioned Seek and Destroy. I was playing that literally yesterday. I've had that game most of my life.

  • @Energestical
    @Energestical Год назад

    This was interesting to watch

  • @sonofanarchy5594
    @sonofanarchy5594 Год назад +2

    Marblr really does sound like a more chill surefour now that someone mentions it lol

  • @vandeloriainx35
    @vandeloriainx35 Год назад

    I've had my deadeye miss while I was falling and a Anna who was jumping in place, was completely unobstructed. The red circle filled in and she took no damage from it.

  • @krausercruz2780
    @krausercruz2780 5 месяцев назад

    This is some TF2 spaghetti code shenanigan

  • @CapnCrunchy79
    @CapnCrunchy79 Год назад +2

    I've been playing Cass more recently and have noticed this. I'm like... this is not how it was in OW1. I have a full, clear shot and it misses. It's crazy.

  • @Astral_Penguin
    @Astral_Penguin Год назад

    When dead eye fires you know Imm about to start emoting to sit down to avoid it

  • @AnymMusic
    @AnymMusic Год назад

    the worst thing is that this doesn't even *seem* like a difficult fix to make it happen much less. Only do an LoS check on the upper hard point and never check for the bind pose hard pose

  • @BirdDinosaur
    @BirdDinosaur Год назад

    imagine the amount of times he had to listen to that "high noon" voice line

    • @lstars1329
      @lstars1329 Год назад

      or he can just mute the game

  • @gaberyan6283
    @gaberyan6283 Год назад

    Seems like a simple fix can be established, first check los upon activation - end of ult, then if los = true within the last 300 ms hit = true. Regardless of envirorment (minus barriers) , the damage dealt should be based off the time dead eye has been charging for. With a setup like this peaking a dead eye is ALWAYS a bad idea since the damage level is based off the amount of time spent in dead eye rather then the amount of time you have been locked onto and it will hit you through walls if you recently peaked or got to cover.
    Sounds unfair but its an ultimate and has a myraid of counters to it, the man is literally a slow standing shoot me display until its charged up.

  • @hotashikayaba910
    @hotashikayaba910 Год назад +1

    This feels alot like spy interp abuse but...inversed. as a short explanation: lagging spy becomes basically invincible and it becomes easier for them to one shot you.
    But here is makes mcwestern man almost unplayable.

  • @user-bs1lr8nx1h
    @user-bs1lr8nx1h Год назад

    seek and destry ( the game) was KKND -I had it too

  • @Korhi
    @Korhi Год назад

    Flats' words in the last 5 seconds are why I find this situation so bizarre. I don't think I've ever seen it miss before this season and it happened to a friend and I like the first week of the season and several times throughout it. Mostly just on Mercy.

  • @arkohnlock4409
    @arkohnlock4409 5 дней назад

    And to say they could just fix it from the beginning by having this projectile (and only this one) travel through walls

  • @rickymohar5016
    @rickymohar5016 Год назад

    Why does a hitscan character have a projectile firing ult?

  • @AdrianGK47
    @AdrianGK47 Год назад

    Seek and Destroy, the nostalgia!

  • @Winterhe4rt
    @Winterhe4rt Год назад

    If Deadeye only hits in the chest it should also only check for the chest I guess. It probably means there are other unkown issues w that sysetm too tho.

  • @taymus13
    @taymus13 5 месяцев назад

    11:39 OH MY GOD I HATE THAT! THAT LITERALLY HAPPENS TO ME EVERY DAMN TIME! Now I finally know why 😵

  • @radhazard6579
    @radhazard6579 2 месяца назад

    There’s something about videos like Marblrs that are always fascinating to me. Breaking down video game bugs and mechanics are always a treat.