This is apparently getting fixed, but good to know I wasn't crazy | Overwatch 2

Поделиться
HTML-код
  • Опубликовано: 9 май 2024
  • Everything is streamed live @ / flats before being uploaded to RUclips.
    ► Main Channel: / @flats_ow
    ► Clips Channel: / @flatsclips
    ► More Flats: / @more_flats
    ►Follow Me
    ►Discord: / discord
    ►Twitch: / flats
    ►Twitter: / flats_ow
    ►TikTok: / flats_ow
    ►Facebook: / flatsttv
    ►Edited by: RoadRunner
    #Flats #shorts
  • ИгрыИгры

Комментарии • 276

  • @FaeKitsune
    @FaeKitsune 25 дней назад +5477

    "Spawn point diff" I'm just waiting for it 💀

    • @vladkovalenko2437
      @vladkovalenko2437 24 дня назад +14

      Fr though 😂

    • @SuperLifestream
      @SuperLifestream 24 дня назад +1

      Spawn point diff doesn't matter when people throw by being afk at start of game or after every death. If you respawn and don't move out of the spawn within 10sec it should be classed the same as leaving the game. Insta mark against your account.

    • @EssUchiha
      @EssUchiha 24 дня назад +8

      @@SuperLifestreami disagree

    • @EssUchiha
      @EssUchiha 24 дня назад +1

      @@SuperLifestreamtyping (im terms of switches or strats) or switching yourself and not knowing immediately what to play

    • @SuperLifestream
      @SuperLifestream 24 дня назад

      @@EssUchiha you have about 8 seconds while dead to think "hmmm should i swap hero" (which you should already know what their team comp is). If it takes to about 18sec to think, swap, and walk out the door which is a couple of metres in front of you. then you need another game to play. i suggest solitaire

  • @kripticlunar8198
    @kripticlunar8198 26 дней назад +2666

    no wonder there’s a side that wins way more than the other in my games that’s crazy

    • @click8708
      @click8708 25 дней назад

      MmmmmmmmmmHM!

    • @Sindoku
      @Sindoku 25 дней назад +161

      Yep, that extra one step is totally the reason.

    • @magi1134
      @magi1134 25 дней назад +112

      ​@@Sindokuin a lot of cases it actually can be the defining feature of whether or not someone can touch for overtime!

    • @OrpheuxEI
      @OrpheuxEI 25 дней назад +67

      ​@@magi1134or even could be the deciding factor in whether your support gets in range to heal you to survive during an important moment.

    • @ashtinpeaks9972
      @ashtinpeaks9972 25 дней назад +44

      You guys are gasligbting yourselves to be honest. In MOST games it won't make a difference. Ofncourse if you average all games out in all of overwatch yes. But the likelihood of this effecting an individual game is close to 0

  • @skooterthekid8069
    @skooterthekid8069 25 дней назад +1114

    Blizzard can't even balance the spawn points 💀

    • @jesseeliasson6359
      @jesseeliasson6359 23 дня назад +12

      Yeah their matchmaking is trash, slowly starting to just walk away from this trash game

    • @angrymario8259
      @angrymario8259 23 дня назад

      @@jesseeliasson6359 I deinstalled it and never felt happier. Four months clean now 😂

    • @Nahmbre
      @Nahmbre 22 дня назад +22

      @@jesseeliasson6359you took way too long dawg, overwatch devs been trash since before the second one was out

    • @raymond241
      @raymond241 22 дня назад +5

      @@jesseeliasson6359I’m surprised more people haven’t quit already

    • @geffern
      @geffern 22 дня назад

      In Counterstrike people take note of what spawn they have at the start of the round to optimize where they can reach before contact with the enemy team. Obviously the game is labbed much harder than is possible or relevant to Overwatch; but unbalanced spawns isn't necessarily bad game design imo.

  • @adamc.rivera1309
    @adamc.rivera1309 25 дней назад +837

    "subconsciously had a favorite spot" SAME!!!! I always felt "better" playing one side than another.

    • @vexdestroyer2283
      @vexdestroyer2283 24 дня назад +3

      Now you know how league players feel on blue vs. red sides.

  • @musketsrule5541
    @musketsrule5541 12 дней назад +86

    Overwatch players are what happens when you force Magic the gathering players to skip their annual showers for a few years and drink nothing but nitric acid in Mountain Dew cans

    • @opibegoob7585
      @opibegoob7585 12 дней назад +1

      Ah I just like the gameplay and characters. Not everyone is a hardcore gamer. Casual players still exist and we are the majority

  • @sulaiman1630
    @sulaiman1630 11 дней назад +65

    Bro built like an overwatch player

  • @slippyawesome2955
    @slippyawesome2955 23 дня назад +60

    The difference isn’t too severe, but when your team is getting Molly whopped constantly that half a second makes an impact

  • @SnoFlower
    @SnoFlower 26 дней назад +228

    the sx bots beat me here 😢

    • @caseyoley7706
      @caseyoley7706 24 дня назад +2

      Careful with how you word that-

    • @bobbarker1342
      @bobbarker1342 23 дня назад

      Yeah there is WAAYYYY more then 6

  • @tyugaming8193
    @tyugaming8193 25 дней назад +192

    Blizzard needs to stop ignoring the real issue and stop walking around the real issue in the game

    • @Gunplus574
      @Gunplus574 25 дней назад +17

      Why did you just say the same thing twice? I don't disagree with you, it's just that was a weird way to say it.

    • @widdy_187
      @widdy_187 25 дней назад

      ​@Gunplus574 I just assumed it was a joke about how blizzard aint like to do shit

    • @tyugaming8193
      @tyugaming8193 25 дней назад

      @@Gunplus574 if you know you know what it means

    • @misterlovermantm631
      @misterlovermantm631 23 дня назад

      @@tyugaming8193i see what you did there

  • @avian8714
    @avian8714 25 дней назад +50

    Huh. You know... I've also noticed I had favorites and often felt some seemed faster but never really thought much about it.

    • @NanaHoneyB
      @NanaHoneyB 25 дней назад +6

      yes ‘cause, subconsciously, you kinda assume there’s no way Blizzard wouldn’t make these 100% equal. A third of a second is too much

    • @ClarityOpaque
      @ClarityOpaque 23 дня назад

      Idk, I’m a Lucio main primarily, it feels the same going Mach 2 back to the spawn room

  • @PhyrricSpirit
    @PhyrricSpirit 25 дней назад +55

    I fucking KNEW IT. I always felt the “run” to get to point was further on some spawns than others

  • @asmallphd9648
    @asmallphd9648 10 дней назад +33

    caring about this is a sign you need to go outside

  • @christophermurphree2315
    @christophermurphree2315 25 дней назад +17

    The cut is looking clean flats

  • @misoramoon128
    @misoramoon128 21 день назад +2

    Of all my years play OW, ive never sat and thought about “Spawn Point Diff” lol

  • @PsYk3R0
    @PsYk3R0 25 дней назад +8

    There's 6 spawn points in those last images that Flats mentions. 6v6 confirmed 💀

    • @trutwhut6550
      @trutwhut6550 24 дня назад +1

      Or they were so lazy they've left the 6 spawns in.

    • @lruddy8820
      @lruddy8820 23 дня назад

      @trutwhut6550 whoosh

    • @venomousfrog5546
      @venomousfrog5546 15 дней назад

      ​@trutwhut6550 this is the most likely answer.

  • @sailortiki6155
    @sailortiki6155 10 дней назад +3

    It's crazy how pve never happened. They just took it away from us, and scammed us.

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 24 дня назад +5

    Good to know that our numbers roughly don't matter all over again, all those games like Flats said where you "i know i coulda made it in a half second" showing us this, for a fact, would have made games way different. that's mindboggling.

  • @Ma1iciousMonday
    @Ma1iciousMonday 26 дней назад +30

    Why are the comments so freaky?! 😭

  • @gibbygallagher1549
    @gibbygallagher1549 25 дней назад +21

    The spawn area after you lose the objective on Numbani is the one I hate the most. I'll be playing Mercy. We lose point and then everybody is just staggering going out one by one and I haven't even gotten to them yet.

  • @mr.konnichiwaowo
    @mr.konnichiwaowo 24 дня назад +3

    "skill issue just don't die"

  • @Sindoku
    @Sindoku 25 дней назад +3

    “According to our calculations”

  • @PJOZeus
    @PJOZeus 25 дней назад +2

    I mean.. if the rest of the map is symetrical it would genuinely affect which peeks and has vision first

  • @zsation240
    @zsation240 17 дней назад +1

    As a person trying to become a game dev. This pisses me off. I spend extra time on my sprites trying to make sure the hitbox is as accurate as possible meanwhile AAA Devs are doing this.

  • @fsdeadshot5258
    @fsdeadshot5258 20 дней назад +1

    You can feel it in game too. Coming out of one spawn vs the other I know I’m either going to swing the corner first or get swung first. It’s weird but even though it’s barely any distance it does change how you engage initially. It’s so strange that it’s like this. Like when both teams have lucio and rush point. One team makes it there slightly quicker and takes more space.

  • @surlo69
    @surlo69 13 дней назад +7

    When the pro wannabe loses for the 2835th time in a row

  • @user-ot1dc8pi8m
    @user-ot1dc8pi8m 22 дня назад

    This deserves all the love and recognition.

  • @itsmeskeluur
    @itsmeskeluur 19 дней назад

    Bro lost and decided to investigate

  • @ygs497
    @ygs497 10 дней назад +4

    These comments are actually something else. 😅

  • @Cheddotto
    @Cheddotto 19 дней назад

    We got spawn point lore before gta 6

  • @sansky4672
    @sansky4672 14 дней назад +1

    I KNEW IT IT ALWAYS FELT SO ODD IN SUM GAMES...

  • @PPNComedy
    @PPNComedy 17 дней назад +1

    Have you ever spawned on a map and instantly thought you were going to lose cause it's not the spawn point you prefer? If so, then you have a common ally with me

  • @reignbryant805
    @reignbryant805 23 дня назад

    I love these kind of videos because I feel like this can lead to how much I lose games

  • @frankbenedict5395
    @frankbenedict5395 25 дней назад +1

    It’s more lack of attention to detail by the overwatch dance. They literally have to put in these measurements, but somehow still fuck it out.

  • @brandona2491
    @brandona2491 19 дней назад

    For me on COD it’s the heady spots from side to side that make me scratch my head sometimes

  • @NathanTruby
    @NathanTruby 19 дней назад

    I find it funny that z-moves in X&Y and dyna/gigantamax in Sun&Moon fit better than their current iterations

  • @_Usagimimi_
    @_Usagimimi_ 21 день назад

    I love someone explaining someone explaining something

  • @NebulaTheOfficial
    @NebulaTheOfficial 9 дней назад +1

    _breathe_
    *TEAM*
    _breathe_
    *FORTRESS*
    _breathe_
    *TWOOOOOOOOOOO!*

  • @jamesmendoza456
    @jamesmendoza456 17 дней назад

    When you cant say "im lagging" anymore

  • @7-Volt733
    @7-Volt733 23 дня назад +1

    At this point we all really need to touch grass.

  • @Khosmik
    @Khosmik 24 дня назад

    "Mirror watch"
    😂

  • @AverageSensei
    @AverageSensei 21 день назад +1

    That explains everything, it wasn't a skill issue after all 🤷🏻‍♂️

  • @classedupraven3991
    @classedupraven3991 23 дня назад

    I don't wanna spawn anymore 💀

  • @christianinfinity8206
    @christianinfinity8206 25 дней назад

    I noticed because I spawned really far back one time and I was like wtf

  • @LoveTaps63
    @LoveTaps63 21 день назад

    "you only won because i got a bad spawn point" copium boutta be invented

  • @eltigre4569
    @eltigre4569 23 дня назад +1

    Now everyone can use this as an excuse as to why they lost 💀 I have noticed on certain maps we never get to the same point at the same time but it’s never really been make or break.

  • @Reece8u
    @Reece8u 17 дней назад

    A reminder: That half second means not only are you *always" in position first, they suffer that time loss on *every single death*

  • @pot8oking565
    @pot8oking565 25 дней назад

    2nd defense on Hollywood definitely feels that way

  • @treetrunkstv
    @treetrunkstv 23 дня назад +1

    only overwatch players would complain about fraction of a second advantageous spawn points

  • @mangor8543
    @mangor8543 20 дней назад

    he looks exactly like what I think of when I imagine an OW player in 2024

  • @endlessgalaxyz6379
    @endlessgalaxyz6379 10 дней назад +18

    Bros like 400 pounds Jesus

  • @zanecote
    @zanecote 24 дня назад

    I totally have favorite sides on different maps.
    This may be why.

  • @jontaii152
    @jontaii152 22 дня назад

    In most games I wouldn’t care.
    But after playing OW for 8 years, I know how much EVERY second matters

  • @a_catfish5180
    @a_catfish5180 13 дней назад +4

    Gotta love getting the best mirage mid spawn with an awp when someone spawned by palace and tries to peek mid

  • @ProfDrMau
    @ProfDrMau 19 дней назад

    One of these was 420ms father. In some games thats the TTK

  • @Gibbypastrami
    @Gibbypastrami 23 дня назад

    The dev team should just measure every maps spawns points and add speed boosts to the slower maps spawn room for the first few seconds of the round in the spawn room to make up for lost time lol

  • @vietdragon5174
    @vietdragon5174 23 дня назад

    i knew i wasn't crazy

  • @brox2153
    @brox2153 24 дня назад

    It would have been near to see you pick a side before knowing wich was faster

  • @tomatoesofdoom
    @tomatoesofdoom 24 дня назад

    He was in fact right all along

  • @zandrethegiant
    @zandrethegiant 23 дня назад

    With the mobility as well, 0.3 seconds could literally make or break a hold

  • @justscrollinginthecomments7930
    @justscrollinginthecomments7930 22 дня назад

    *My entire life"
    Brother, the game came out in 2016

  • @crazyfrog5552
    @crazyfrog5552 23 дня назад +2

    The people who actually have the time to look into this stuff need to get a life lol 😭

    • @WyattTheWise
      @WyattTheWise 23 дня назад +1

      It’s a competitive shooter that people enjoy. If you can’t accept that, maybe you’re the one who needs to “get a life lol.”

    • @crazyfrog5552
      @crazyfrog5552 23 дня назад +1

      @@WyattTheWise I love the game I just think these kind of statistics are unnecessary ecessary, unless you’re a grand master basement dweller. Just enjoy the game.

    • @EssUchiha
      @EssUchiha 18 дней назад

      @@crazyfrog5552 pro play exists- as you said the ‘basement dwellers’ need that 0.3 seconds. Another thing is the people or person that looked into this is a creator that looks at game impacting bugs as his content so his work is doing this.

  • @darcidious99
    @darcidious99 25 дней назад +1

    Lets be real here, it is a difference maker for sure, but odds are it will rarely ever be what actually decides a game or not. Thats still like 95% just dont screw up teamfights.
    But... That 5% definitely shouldnt be ignored on maps that are mirrored, and Im baffled that something this simple has managed to get fucked up... Or at least thats what I would say but its ow2, so this is just another day in the park.

  • @internetmovieguy
    @internetmovieguy 25 дней назад +1

    Yo editor. Do your job and put the link to the video.

  • @TheBigRedOctopus
    @TheBigRedOctopus 21 день назад

    A third of a second doesn't seem like much, but that will save the average tank player well over a minute per game. Crazy to think about

  • @darioaymat-diaz9048
    @darioaymat-diaz9048 21 день назад

    Good game sense

  • @ianlewis6025
    @ianlewis6025 13 дней назад +2

    dis probably how they choose uphill battle or expected games😂 blizzard would do some dumb shit like that

  • @dantheman1998
    @dantheman1998 11 дней назад +38

    game is dead anyway who cares

    • @noirdeadpool2456
      @noirdeadpool2456 11 дней назад +2

      Yap yap yap

    • @roll6091
      @roll6091 11 дней назад +1

      Fun fact! People can enjoy games after they've fallen from their prime!

    • @thatslegit
      @thatslegit 10 дней назад

      As a tf2 player it aint that bad but the lean to being the csgo formula just doesn't help it

    • @jahagkagau6061
      @jahagkagau6061 10 дней назад

      Fun fact it's reached its highest monthly players

  • @unknown.2303
    @unknown.2303 20 дней назад

    New Excuse for losing unlocked

  • @avein7797
    @avein7797 22 дня назад

    Well when we are all piled at the door waiting to run out and spam whatever mobility we have to get to point, it doesn’t really matter

    • @EssUchiha
      @EssUchiha 18 дней назад

      Not initial game spawn obviously 🙄 talking about how if you need to touch in overtime every millisecond counts

  • @Relevart9169
    @Relevart9169 22 дня назад

    No one gonna talk about flashpoint spawns? Spawning u in the back of a massive spawn when u have to walk 200m to the point anyway

  • @SammySammy-gs3hq
    @SammySammy-gs3hq 18 дней назад +1

    Yall reaching and coping hard. You aint that good that .36 of a second would make a difference

  • @lavaplanet3d
    @lavaplanet3d 20 дней назад

    I know some maps just suck based on which spot

  • @TCKF_KNIVES
    @TCKF_KNIVES 2 дня назад +1

    Yep that’s the average overwatch player

  • @mythcat1273
    @mythcat1273 26 дней назад +8

    Is this really enough of a difference to matter???

    • @bobtehdinosaur
      @bobtehdinosaur 25 дней назад +16

      Yes.

    • @thegooldash2443
      @thegooldash2443 25 дней назад +27

      only on very VERY specific over time situations, but how often are you half a second away from clutching

    • @Trahloc
      @Trahloc 25 дней назад +6

      The maps are played millions of times. Any difference will show up statistically because of that and then they use win/loss rates to buff or nerf characters without spending the minimal effort to fix the map spawn points.

    • @orlandoservin5492
      @orlandoservin5492 25 дней назад

      Only when it's over time and you're on the way to help your team but they all die before you get there and you could have saved it, if only you made it there half a second sooner

    • @bobmythic3220
      @bobmythic3220 25 дней назад +3

      100% it can. The amount of times I thought I touched point in time and didn't and we lost. I definitely will blame the spawns for that

  • @JTheHunt
    @JTheHunt 19 дней назад

    I dont play OW but in valorant tdm the maps are mirrored and I still prefer a side on each map. Ithe only difference is I don't have a .2 sec advantage to justify it, I just feel it

  • @chicfillatheamazinghd5113
    @chicfillatheamazinghd5113 8 дней назад +1

    Average over watch player build

  • @xyliamoonlight2970
    @xyliamoonlight2970 23 дня назад +1

    Crazy convenient that you never said anything but you allegedly knew🤨

  • @badassbassist9643
    @badassbassist9643 24 дня назад

    callaseo (cant spell it) one side hits the bot first than the other and its almost a second longer.

  • @deathangeloverwatch6759
    @deathangeloverwatch6759 22 дня назад

    Are the turns and curves calculated into that? Subway has a ton of turns at the start.

  • @kevincervantes4783
    @kevincervantes4783 19 дней назад

    As a cs player who played ow for a little bit a while back in 2019 like after 3 weeks of playing regularly I knew the spawn points were off just cuz of having that internal clock for timings in cs

  • @Mini_Mussonili
    @Mini_Mussonili 19 дней назад

    He is the overwatch player

  • @rinslergj1
    @rinslergj1 24 дня назад

    While 0.1-0.3 seconds may not seem like much of a difference that adds up extremely quick over the course of the game

  • @Jinoe1
    @Jinoe1 19 дней назад

    And ofcourse it's a big enough difference on who gets to push OT and who doesn't. Spawn diff fr fr.

  • @spartikiss6668
    @spartikiss6668 24 дня назад

    Blizzard see this here guys have a skin we fixed it. But really we only get the skin.

  • @Night-lo6zf
    @Night-lo6zf 23 дня назад

    This the equivalent of rust players saying this skin is pay to win because they see 5 more pixels with the iron sights

  • @alexnorman1968
    @alexnorman1968 23 дня назад

    Overwatch players: huh ya know I’ve always liked different spawns better
    Warthunder players:💀💀

  • @cracksmoke7315
    @cracksmoke7315 21 день назад

    Yall saying its cope dont realize in proplay .1 of a second literally changes everything, and were talking .3 here. When youre at the level where muscle memory can automatically lock in on ppl even the slightest offset in timing can leave the gunfight very imbalanced takes 2 seconds to think about b4 calling it cope🤷‍♀️🤷‍♀️🙄

  • @NickolaySheitanov
    @NickolaySheitanov 21 день назад

    When majority of your team doesn’t know how to play none of this shit matters

  • @ZeKraut
    @ZeKraut 10 дней назад +1

    AVERAGE VAL PLAYER

  • @leviathanpriim3951
    @leviathanpriim3951 24 дня назад

    F#ckin knew it

  • @Digbigbombig
    @Digbigbombig 24 дня назад

    This seems like such a crazy dev oversight and failure for 0 reason and most players wont even feel or ever be affected by the difference.

  • @bro8686
    @bro8686 15 дней назад

    For all you saying it wouldnt make that much of a difference you arnt properly looking at it, you times it by 5 then times it by the amount of times your teams respawns then times it by 2 for the advnatage of the enemy team it starts to add up fast.

  • @LITTLEBRAT775081
    @LITTLEBRAT775081 19 дней назад

    simple , just dont die

  • @bryanthegamer5708
    @bryanthegamer5708 22 дня назад

    Its 1/10 of a second, you nerds.

  • @Radioactivemicaphone
    @Radioactivemicaphone 24 дня назад

    Why is queen street the map I see the most tracers?

  • @seanwilde716
    @seanwilde716 21 день назад

    Means literally nothing for casual games. Competitive games this could be the difference between winning a tournament or not and that’s a big deal

  • @user-lf5ev1hx1n
    @user-lf5ev1hx1n 20 дней назад

    Pretending to know the distance of spawn points before watching the video then calling it the placebo effect...?
    Yup, that's Flats. lol

  • @Slimmeyy
    @Slimmeyy 9 дней назад

    Okay now someone tell me why when I demo an opponent in Rocket League, they always spawn in exactly the right spot to immediately stop our attack, like 95% of the time, but whenever I get demo'd I spawn on the wrong side.

  • @TherealoneKevinSpacey
    @TherealoneKevinSpacey 19 дней назад

    He def looks lika a Overwatch 2 player

  • @OctagonalSquare
    @OctagonalSquare 20 дней назад

    The maps are symmetrical yet they don’t spawn symmetrically? That’s some crappy design