The Payload can Skip Checkpoints

Поделиться
HTML-код
  • Опубликовано: 22 ноя 2024

Комментарии • 675

  • @milesupshur9614
    @milesupshur9614 Год назад +5586

    Turn payload maps into push maps with this one simple trick! Non-mobile heroes hate it!

    • @EggyB
      @EggyB Год назад +49

      LMAO

    • @Nick.11
      @Nick.11 Год назад +6

      xD

    • @sakucelty
      @sakucelty Год назад +105

      casual push players:
      the Doomfist with top 500 level rollouts:

    • @Lani_Voices
      @Lani_Voices Год назад +7

      @@sakucelty the chadfist

    • @youreinlovee
      @youreinlovee Год назад +2

      SHH DON’T GIVE THEM IDEAS!!!!

  • @justaharrowmain6853
    @justaharrowmain6853 Год назад +4782

    "Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen"
    -Ow2 hot fix motto

    • @beybladetunada5697
      @beybladetunada5697 Год назад +188

      "And thats why we are cancelling PVE, we need to focus on bugfixes!!1!"

    • @lnemf
      @lnemf Год назад +61

      It's like the monkey with a typewriter thought experiment

    • @lemonlemon7932
      @lemonlemon7932 Год назад +17

      @@lnemf I mean, yeah. "Within infinity, everything"

    • @defectivepikachu4582
      @defectivepikachu4582 Год назад +5

      @@lnemf no the idea is that the monkey actually does something

    • @aetheriox463
      @aetheriox463 Год назад +9

      @@beybladetunada5697 they were stripped of their resources and were expected to make the same game, what did you expect?

  • @aeloh6921
    @aeloh6921 Год назад +485

    Oh my god, I had a comp game a while back where the enemy team just randomly won before capping the 3rd point. Now I can finally retire knowing that this mystery, the source of so many sleepless nights has been solved. Thank you

  • @cedricksusername
    @cedricksusername Год назад +3526

    I want this to happen in OWL so bad

    • @DontCallMeStewie
      @DontCallMeStewie Год назад +49

      For Real

    • @miguelcruz7826
      @miguelcruz7826 Год назад +98

      Would they reset the march if it actually happened?

    • @phil1500
      @phil1500 Год назад +371

      ​@@miguelcruz7826 yeah absolutely they'd replay the map

    • @jplayzow
      @jplayzow Год назад +344

      @@phil1500 probably ban everyone and then declare it a draw for existing near a bug

    • @bawbehh
      @bawbehh Год назад +46

      event organizers should orchestrate this so OWL is actually somewhat interesting

  • @Coathar
    @Coathar Год назад +387

    Imagine staying up until 4am brute forcing locations for this, couldn't be me

  • @quantumsno
    @quantumsno Год назад +1412

    I can't believe you managed to replicate this one tbh. Actually insane

    • @SethJV
      @SethJV Год назад +25

      It's... fairly easy to replicate. In custom games, I mean.

    • @lennywhere
      @lennywhere Год назад +209

      @@SethJV figuring out how it happens is the reason why it would be difficult

    • @Marblr
      @Marblr  Год назад +358

      I had some help from other users -- namely Coathar!

    • @Weeblon
      @Weeblon Год назад +26

      @@Marblr You obviously don't have to but it might be nice if you'd add people that helped you in the video description. I mean who doesn't like being appreaciated, right?

    • @mr.rabbit5642
      @mr.rabbit5642 Год назад +7

      I saw it happen once in my comp match, on last point of Numbani. It kinda remained uncaptured, but the sides swapped right after (?) I was starting to think its just a visual bug on match proggress bar

  • @charleslim6514
    @charleslim6514 Год назад +1703

    imagine being a blizzard dev and finding out your tasks through Marblr

    • @CaptainBen10
      @CaptainBen10 Год назад +53

      Marblr should be hired by Team 4 since he clearly knows this game better than the devs

    • @alexandredasilvavilasboasrosas
      @alexandredasilvavilasboasrosas Год назад +24

      imagine being a blizzard dev PERIOD

    • @GlavGadLive
      @GlavGadLive Год назад

      lmao

    • @willmcclard206
      @willmcclard206 Год назад +13

      “hm ok let’s see uh nothing to do today. um. hrm. oh Marblr uploaded, i guess i’ll watch it, might not fix it if it’s too complicated.”

    • @LightsJusticeZ
      @LightsJusticeZ Год назад +1

      Don't think it's uncommon for game devs to find bugs through social media.

  • @octoprime8019
    @octoprime8019 Год назад +843

    It's truly amazing how you find these and the reasons. Keep up the overwatch science

    • @DeertickDaniel
      @DeertickDaniel Год назад +16

      He gets them sent to him but the way he finds out why is impressive

    • @focusprx
      @focusprx Год назад

      when you know the games mechanics it’s easy to replicate bugs like these

    • @absolutewisp
      @absolutewisp Год назад +1

      ​@@focusprxand that knowledge is impressive. While we have some tools to peek into the game a bit, like Workshop, a lot of it is left to speculation unless you're really into it.

  • @cyberfish6507
    @cyberfish6507 Год назад +334

    Due to how difficult this is to replicate and there have been seemingly no changes to affect how payloads work, it's possible, and even likely, this has been in since OW2's release, maybe even OW1. The fact that it's been there for at least a year and is only just now discovered highlights how insanely rare it is.

    • @fidel_soto
      @fidel_soto Год назад +17

      Been there since day 1. It happened to me at least twice and I only played Ow1.

    • @tucker2840
      @tucker2840 Год назад +36

      @@fidel_soto oh yeah it happened to me 5 times and i played overwatch one time

    • @GoldenKirby
      @GoldenKirby Год назад +8

      Sometimes things exist for a while but nobody knows until somebody popular covers it

    • @kid10249595
      @kid10249595 Год назад +1

      I think this happened a couple times in some matches that I was in. It's extremely rare, but it is blizzard so I'm not surprised they let a bug like that slip through the cracks.

    • @GoldenKirby
      @GoldenKirby Год назад +17

      @@kid10249595 to be fair it's a bug one can't normally test for, and due to its rarity and lack of big content creator calling it out it probably went unnoticed

  • @gavinsfriend5632
    @gavinsfriend5632 Год назад +27

    Imagine having a shit losing streak and on your “final” game of the night where things are finally going greatly, this glitch just pulls up and shatters your hopes

  • @lesarchivesdeval8477
    @lesarchivesdeval8477 Год назад +53

    I do believe it happened once during a multi-streamer event in France back in 2018-19. On a custom competitive game on Hollywood, the gate after the 1st point didn't open. They had to redo the game. If i recall this event correctly, then this bug is present in the game since Overwatch 1, so your theory about the infinite number of games seems pretty solid x)

    • @oskain
      @oskain 6 месяцев назад

      link? :3

  • @Marblr
    @Marblr  Год назад +162

    I'll be looking at this bug on stream if you want to ask questions or just hang out: www.twitch.tv/marblr :)

    • @marzman4
      @marzman4 Год назад +1

      Hello. Do u plan on expanding your content to other games eventually?

    • @Marblr
      @Marblr  Год назад +5

      @@marzman4 There are a couple other games I'd love to explore!

    • @philogl
      @philogl Год назад +1

      Heya! Just wondering if there is there a way to visualize how close to the cart you need to be to push it? I've noticed it is easy to c9 the cart on Dorado on the back side, yet on the front you trigger it from pretty far away, it feels like the model and the zone to trigger a push are misaligned

    • @ecargnz7762
      @ecargnz7762 Год назад +1

      @@philogl i have the same issue too on dorado .

    • @Marblr
      @Marblr  Год назад

      @@philogl the push volume is a sphere centered on the payload's origin point (the dot shown at 0:39). I believe the Dorado payload's origin is toward the front of it, so a sphere would extend much further in front of the cart than behind it. I don't know what the radius of this sphere is offhand.

  • @ToonDoge
    @ToonDoge Год назад +45

    I think i actually had this happen once before and was wondering why the payload clipped through eichen's castle doors before the animation had a chance to play. Very interesting lmao

    • @bigdoggetom6549
      @bigdoggetom6549 Год назад +15

      That's got to be the most common place for it to happen tbh, I've not seen a bigger clusterfuck of a checkpoint ever

    • @ccricers
      @ccricers Год назад +1

      That's odd. Someone else in the comments saw a similar thing happen with the gate doors in Hollywood. But instead of clipping through the doors, the car got stuck in the doors

  • @PieMan061
    @PieMan061 Год назад +175

    “You’ll have to walk a marathon to get to the payload”. Devs saw this and thought it was actually a good idea. Thus push maps were born.

    • @thesalad943
      @thesalad943 9 месяцев назад +4

      And flashpoint

    • @SunAndMirror
      @SunAndMirror 7 месяцев назад +6

      Hey we heard u like 2cp and holdingW from spawn so we made 5cp with walking element of push. Heres flashpoint, enjoy

  • @Guarrow
    @Guarrow Год назад +9

    Had to watch multiple times to understand the competitive desync, the imagery really really helped, especially the gray dot that's representing the goal
    Awesome work as always

  • @Oreokillerz14
    @Oreokillerz14 Год назад +51

    Man that point skipped harder than the OW2 developing team skipped PvE

  • @zc8673
    @zc8673 Год назад +7

    These are literally my favorite OW videos, i love this stuff.

  • @drizztdourden4855
    @drizztdourden4855 Год назад +29

    My guess as to the fact that you have to push it right as it starts rolling backwards is likely logic to prevent nodes from being re-triggered in error by the payload moving backwards. IE if the junkertown payload moves back over the gate closing node, it will not attempt to close the gate again, since it detects the payload is moving backwards. And thus this applies to checkpoints, for a single tick, the checkpoint is detecting that the payload is moving backwards so it doesnt activate that checkpoint node

    • @talymenombrenuit3659
      @talymenombrenuit3659 Год назад +1

      That would mean that nodes would get triggered again if you let the payload roll back and then over the node again though (in a normal situation without the glitch)

    • @SoWhom
      @SoWhom Год назад

      @@talymenombrenuit3659 that is what happens as demonstrated in the video

    • @talymenombrenuit3659
      @talymenombrenuit3659 Год назад

      @@SoWhom No, what I meant is, in a normal game, if you got CP1, then the payload went backwards to before CP1 then went over it again, you'd get the extra time again
      That doesnt happen

  • @Damonj17
    @Damonj17 Год назад +13

    6:56 "Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." Man, I hope I end up in the Overwatch match where the "lucio gets buffed" bug happens

  • @gplthebeast
    @gplthebeast Год назад +14

    I completely purged myself from anything OW related, except for this channel, these videos are great.

  • @allencunningham9002
    @allencunningham9002 Год назад +42

    My favorite overwatch content! It's interesting seeing how the game works behind the scenes.

  • @Stev4iK_FeeD
    @Stev4iK_FeeD Год назад +4

    Apart from ability to find and reproduce bugs of any complexity, I've always been delighted with your video editing skills

  • @JackAllpikeMusic
    @JackAllpikeMusic Год назад +1

    just wanna say that although I don't have any plans on playing OW2 again - these videos are still super fascinating and are so well put together. Keep it up, love the content. :)

  • @tajwar9547
    @tajwar9547 Год назад +118

    It's all good, the developers are really busy working on PVE so these bugs are bound to happen.

    • @crangejo
      @crangejo Год назад +13

      DOES HE KNOW?

    • @georgerice6488
      @georgerice6488 Год назад +11

      Any day now pve will be released perks and all. I cant wait

    • @cwj2733
      @cwj2733 Год назад

      no one tell him

    • @hallowedchromee310
      @hallowedchromee310 Год назад +9

      @@georgerice6488 I love the part where Mei cryofreezed all over the place and froze PVE progress forever.
      May it rest in peace.

    • @AtomicAlchemist
      @AtomicAlchemist Год назад +2

      @@crangejo Probably, that comment is dripping with sarcasm

  • @ofischial
    @ofischial Год назад +2

    I was always about to ask “well what if….” And then you answered it. Great job!

  • @D_Quinn
    @D_Quinn Год назад +3

    3:00 hey look, it turned into the push gamemode!

  • @chewie__
    @chewie__ Год назад

    I don't even play Overwatch anymore, but I continue to come back to your videos. Your prose and straightforward editing style makes each video a really enjoyable experience.

  • @kanashisa0
    @kanashisa0 Год назад +10

    “Escort, Hybrid, and Push are temporarily disabled. Only Control maps are available in Competitive.”

  • @b2n101
    @b2n101 9 месяцев назад +2

    Hey Marblr, really missing the videos, always loved watching your style of videos. Hope you make a new one soon!

  • @ArmyBlinkStayOnceMidzyMoaMY
    @ArmyBlinkStayOnceMidzyMoaMY Год назад +280

    Marblr putting more time in ow than devs themself

    • @veretxnerd983
      @veretxnerd983 Год назад +6

      Pve

    • @Zen-db5pp
      @Zen-db5pp Год назад +3

      @@veretxnerd983 What pve?

    • @javerious24
      @javerious24 Год назад +56

      nah the devs put they life into this shit. u should be mad at blizzard executives

    • @phil1500
      @phil1500 Год назад +9

      idk this is so rare and i've literally never seen it happen in 1k+ hours. It might have even existed in ow1 tbh. They might not even know about it or its so obscure its not a priority

    • @woodybob01
      @woodybob01 Год назад +1

      @@Zen-db5pp It stands for Player Vs Everything. He's referencing the gamemode that blizzard promised would be coming with Overwatch 2 but the executives scrapped the entire thing which was 4 years of work.

  • @JQSHl
    @JQSHl Год назад +11

    National Marblr Upload day!

  • @AllOfARCH
    @AllOfARCH Год назад +2

    The visuals came in clutch. Especially with the Comp Desync cos I didn't understand at all without it 😅

  • @jdude4264
    @jdude4264 Год назад +3

    This is the first bug of yours ive actually experienced in game, and its a rare one too

  • @grankino24
    @grankino24 Год назад +1

    The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare.

  • @changuito2024
    @changuito2024 Год назад

    Your videos always remind me of one match I’ll never forget where I was playing Zarya on Dorado. We were fighting on that 2nd checkpoint where the gate opens, and both teams were contesting point for extremely long. All our stats were so high, we really contested point for so damn long. Eventually we died to a junkrat ult. 😢One of the funnest matches ever.

  • @bianglegaming1127
    @bianglegaming1127 Год назад

    Oh god, this is a fun one. Aside from not being able to win, it's worth pointing out the the spawn room not changing **combined with** no extra time being added makes for a truly uphill battle.

  • @kyspace1024
    @kyspace1024 Год назад +12

    "Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." (Marblr's ergodic hypothesis)

  • @codegeek98
    @codegeek98 4 месяца назад

    5:06 I'm floored by the efficacy of that animation in explaining what's going on

  • @skiper7795
    @skiper7795 Год назад +164

    Marblr is giving us better content than dev team itself lol

  • @theredgamer211
    @theredgamer211 Год назад +7

    Great, high quality video!

  • @Vason_Gaming
    @Vason_Gaming Год назад +1

    Blizzard should look at all of Marblr’s RUclips vids like this, it shows such an amazing tutorial on the bug, a good intro, good editing and explanations. Like someone give this man a raise ffs.

  • @theonlymateus
    @theonlymateus Год назад +5

    honestly love your content, thank you

  • @xenophanessonic821
    @xenophanessonic821 Год назад +7

    Wake up babe, marblr posted

  • @AutumnlLeaf
    @AutumnlLeaf Год назад

    Dude your voice is so soothing. I could listen to you explain game bugs all day

  • @case3177
    @case3177 Год назад

    as someone who has done lots of editing with the sm64 castle theme as background music seeing the ending sync was a treat

  • @djdhjdnf
    @djdhjdnf Год назад +2

    this is so well edited for a payload glitch 😂

  • @Sangoreborn
    @Sangoreborn Год назад

    Very well produced video, explanation and easy to hear voice. Well done!

  • @seatyourself7082
    @seatyourself7082 Год назад

    production hero is unreal! Very well done

  • @glitch3579
    @glitch3579 Год назад

    0:04 I can't believe you pulled a Hazy Maze Cave. Triggered my fight or flight with that one.

  • @sirdurtle9519
    @sirdurtle9519 Месяц назад +1

    I know im a year late to the party, but I have a pretty good guess as to why this is.
    The logic for this moment likely looks something like this:
    if payloadDistance equals checkpointDistance;
    checkpoint = captured;
    When the first line should be:
    if payloadDistance >= checkpointDistance;
    This code is likely only run when the payload is actively being pushed.
    In other words, in order for the checkpoint to be captured, it must be actively pushed, and have its distance equal the checkpoint distance, which works fine in most cases. But, depending on the exact order of operations, what ends up happening is this:
    Tick 1: payload is being pushed
    Between Tick 1 & 2: payload stops being pushed (game will not register this until Tick 2)
    Tick 2: payload reaches checkpoint, and is no longer being pushed, so checkpoint is not registered
    Tick 3: Payload is being pushed, but distance no longer equals checkpoint distance, so it is skipped (because the payload has started moving)
    The fix in this case being that the checkpoint should be recieved if the position is >= the checkpoint distance, or alternatively have it collect the checkpoint regardless of whether its being pushed or not

  • @Snowshill
    @Snowshill 11 месяцев назад +1

    holy fricking heck I have seen the junker town gate happen, and not just one bu a few tiems so THIS is why D:

  • @spybgon4597
    @spybgon4597 Год назад +2

    Wealth over here in TF2 we don't need to worry about people doing that as a bug

  • @Yoshiezzz
    @Yoshiezzz Год назад +1

    I love this RUclipsr

  • @TamWam_
    @TamWam_ Год назад +106

    imagine a game where this happens, and they reach the end without winning… will it just be overtime til the attackers c9?

    • @EggyB
      @EggyB Год назад +26

      Imagine in Total Mayhem, the attackers wouldbe so tilted

    • @dikiyhuy
      @dikiyhuy Год назад +1

      ​@@jessicastjames6202 🤓

    • @A_Minor_Mistake
      @A_Minor_Mistake Год назад +6

      ​@@dikiyhuybruh

    • @PunkZombie1300
      @PunkZombie1300 Год назад

      ​@@jessicastjames6202 Now I'm wondering what happens if on a payload map the first team were to do this glitch and make it to the end with zero points, like once they make it to the very end they just forfeit the rest of the round. Like does the other team win as soon as they reach the first checkpoint and score a point? Or would they have to make it to the end while also using the glitch? Since the distance is x meters away from the last checkpoint, I think the second team wouldn't be able to win (purely based on distance rather than points) if they hit the checkpoints, since the first team has the distance of the whole map while the second team would keep resetting their distance and only have 1/3 at most of the first team's.

    • @tatri292
      @tatri292 Год назад

      @@wargex Considering that the attackers would have far spawns, yeah that's never happening for a long enough time

  • @CasperVonGhoul
    @CasperVonGhoul Год назад +4

    I lost a comp match to this. I even still have the clip saved on Xbox and shared it to the subreddit and they just understood it to be a bug

  • @ttantrum7948
    @ttantrum7948 Год назад

    this explains all the times that we're near the 3rd checkpoint and I'm spawning at the default and having to pin across the entire map, losing a whole minute as tank

  • @claymeistereu
    @claymeistereu Год назад +1

    Meanwhile in tf2 you gotta make the payload go 100+ mph for desynchs, and more

  • @clarity-1850
    @clarity-1850 Год назад +1

    Nothing better than Marblr uploading

  • @dannycoleii1030
    @dannycoleii1030 Год назад

    im throwing all my comp games like this now thank you!

  • @AdrianManChild
    @AdrianManChild Год назад +2

    WAKE UP BABY, MARBLR RELEASED A VIDEO.

  • @TonyBroski1
    @TonyBroski1 Год назад +1

    I could listen to you explain Overwatch bugs forever

  • @joelalexander928
    @joelalexander928 Год назад

    Best OW2 new content is the bugs we can't comprehend how the devs created them

  • @SpacemanX6
    @SpacemanX6 Год назад

    High quality content yet again! Keep it up!

  • @MrInfinityGD
    @MrInfinityGD Год назад +1

    Payload just phasing through the door on Eichenwalde as the crusaders watch in horror

  • @baum279
    @baum279 Год назад +14

    Blizzard should be paying this man for doing a lot of their work for them

  • @ericocypriani2308
    @ericocypriani2308 Год назад

    this looks easy to fix. The progress is still registered even if the checkpoint is missed. The game logic should define if the checkpoint was reached by checking the distance the payload traveled, if it is greater then the distance from the checkpoint to the beggining of the path, then the payload reached the checkpoint.

  • @facesareblurredx
    @facesareblurredx Год назад +14

    love the content.
    i sure hope blizzard can fix this quickly since they are focusing more on PvP. best company fr!

    • @AegisAuras
      @AegisAuras Год назад +11

      They need that manpower for the shop 💪😎

  • @Skazzy3YT
    @Skazzy3YT Год назад +1

    Excellent music choice

  • @cactuscian
    @cactuscian Год назад +1

    Blizzard hire this man

  • @frezzingaces
    @frezzingaces Год назад +1

    "Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen" - this is an actual testing strategy called 'fuzzing'.

  • @jazzmane6171
    @jazzmane6171 Год назад +1

    The gate trick in dorado happened to me once in competitive, we were all confused as heck

  • @jordanshafer
    @jordanshafer Год назад

    Cool vid! Also I played in a game w you earlier on emonggs stream. Had so much fun! -screamyposum

  • @TheFlyingSailorYT
    @TheFlyingSailorYT Год назад

    Great game, Blizz.
    Game itself don't work but the shop works just fine!

  • @ananasbljad3569
    @ananasbljad3569 Год назад +1

    The Vandiril of overwatch 😂

  • @PlNGUlFY
    @PlNGUlFY Год назад +1

    So glad Icould be in this video, what a cameo

  • @Kiwi-lj9jc
    @Kiwi-lj9jc 6 месяцев назад

    thanks for the heads up marblr

  • @DetroisHD
    @DetroisHD Год назад

    the timed hazey maze theme on the intro is a 10/10

  • @ItGirlCaliiopx
    @ItGirlCaliiopx Год назад

    Daddy Marblr is back with another banger

  • @lygmabalz8540
    @lygmabalz8540 Год назад +3

    ah yes, OW2, a great game with no bugs and an amazing PVE that exceeded everyone's expectations

  • @chairyoudown2656
    @chairyoudown2656 Год назад

    My theory for this is that the payload point travels beyond the checkpoint in one frame, thus bypassing it. Pushing the payload from its reversal state might "kickstart" the payload forward, making it travel further than it normally would in one frame so thats why you need pixel perfect timings.

  • @myseglis
    @myseglis Год назад

    The timing sounds so precise on this one it has to be one of the rarest bug, but losing a ranked game because of it would drive me crazy

  • @ericocypriani2308
    @ericocypriani2308 Год назад +5

    00:01 me in driving school

  • @Netryxa
    @Netryxa Год назад

    I love your work, please keep it up !

  • @fangofthetwins
    @fangofthetwins Год назад +1

    new marblr video lets gooooo

  • @BritishMan_
    @BritishMan_ Год назад +53

    Are we surprised of these glitches existing anymore with the recent actions of blizzard

    • @NahJustin
      @NahJustin Год назад

      weird correlation, but yes blizzard has some spaghetti-like code.

    • @thedude4840
      @thedude4840 Год назад +10

      You and nobody else knew about this glitch until marbler uploaded this video. Are you really surprised or are you just pretending to be to justify your absurdist anger against a video game company?

    • @conceptualization.6617
      @conceptualization.6617 Год назад +4

      @@thedude4840 this bug and blizzard's inability to respect their consumers aren't related, but being angry at them is justified regardless

    • @thedude4840
      @thedude4840 Год назад

      @@conceptualization.6617 is it though? The group think consensus was that blizzard couldn’t find their ass with two hands and a map yet all you put your immutable faith in them because what Jeff made promises and left not even a year in? And then because communities are often harbingers of their own doom they continued to work on the fools errand why? Because they knew that if they stopped working on the stupid damn campaign exactly what’s happing now would happen. Jeff put overwatch updates on hold for nearly 4 years because he wanted to make a stupid fucken campaign that nobody but streamers and lore nerds wanted.

    • @niggachu420
      @niggachu420 Год назад

      ​@@conceptualization.6617and you still play lmfao

  • @jolness1
    @jolness1 Год назад

    Love the ssbm music you use.

  • @ItsRusto
    @ItsRusto Год назад

    I was 0.01 meters away from winning an escort comp game yesterday and this just gave me bad memories

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад

    cool little rare bug. thanks maxor.

  • @FrostReach66
    @FrostReach66 Год назад +5

    Marblr the king of finding bugs and being the reason they get patched🤣

  • @gtbkts
    @gtbkts Год назад

    Thanks for the awesome content and great videos!!

  • @centralcheese
    @centralcheese Год назад

    Lets go new Marblr video!

  • @neosharkey7401
    @neosharkey7401 Год назад +1

    Now think of how many times this happened in a real game without anybody noticing.

  • @donkeykong315
    @donkeykong315 Год назад

    This man is the way

  • @johnhawkins5314
    @johnhawkins5314 Год назад

    If I had to have a *guess* at the reasoning I would imagine the logic is something like this
    Is Payload at Node? Yes.
    -> Node type check. Node = Checkpoint
    -> Is payload velocity >0 (i.e. is it moving forward). No.
    -> Do not change checkpoint captured flag.
    So on the single server tick that pixel occurs, the information taken is that the payload still is moving backwards (especially if referenced from the previous server tick), and the game thinks, oh it's just rolling backwards, don't do anything

    • @johnhawkins5314
      @johnhawkins5314 Год назад

      If it used this logic, then maybe a potential fix would be to wait for the next server tick and re-check the velocity

  • @MexMX
    @MexMX Год назад

    Your videos are so good bro

  • @naknuknik
    @naknuknik Год назад

    Great stuff as usual

  • @ScrDesh
    @ScrDesh Год назад

    ik the PvE news is devastating but you're like the best OW content creator pls dont leave 😭😭

  • @DanielJimenez-vq5gw
    @DanielJimenez-vq5gw Год назад

    Melee music is so good

  • @Shagaru_Bleed
    @Shagaru_Bleed Год назад

    This definitely feels like a Shounic video within the first 20 seconds.

  • @kimbernetikiberneti
    @kimbernetikiberneti Год назад +2

    This happened to me when I was on defense, but it happened on an overtime.
    Now I know why we won and I feel bad for the Ana that deserved her win 😔