Fun stuff. If you press tab after entering fly mode, it enables gravity so you can actually walk around on your geometry in Blender. If you've built things to roughly realistic metric measurements you will generally get the best results, as the camera height is configured to be somewhere in the 1-2m above surface range if I recall. I think it can be adjusted in the settings window though.
Hi Grant, just here to say thanks, i bought basically all of your courses and started from really 0 blender experience to somewhat "now i can do really anything that pop out of my mind" i use blender only for game assets but really found love with the software itself and now i'm learning how to use the program for render, animations, "small films" and stuff like that. Really thanks for all the content you are an amazing teacher, if possible would be amazing to have another sculpting course where you aim to the people that already have followed the one about the orc, and another more advanced modular environment course where we can learn maybe how to do nice looking castles (to make an example anything will be fine since technique applies to everything) with internals. I managed to do a castle with internals using only modular assets and i'm happy with the result but surely a course by you would make the skills go even further beyond. That's all, thanks again you are an amazing teacher. Hope to talk to you one day to share my experience!
Just watched the full battle. Yours is by far the best looking one! I've learned a lot from you already, and i think i could possibly create something similar to this! Glad having you as a teacher!
thanks for this. i loved the inspired beginning of the level design from a game perspective. and it's a nice modelling style and workflow: bevel, bevel vertices, merge!
If you press TAB on walk navigation mode you can make it look like an actual game because TAB is toggling gravity and you can walk above your models. I use it all the time on my projects to look its playable or not
5:51 also doing sculpting on the duplicate rocks can do interesting fast results. 6:18 also you could add subdivisions to a rock and sculpt also the alt q is quite useful to jump from one object to another while sculpting or editing etc. without putting things in folders it becomes a mess for my liking. lol :) so this is for a game, i see :) well i need to remember to take breaks and not doing on one seating. lol
Hi Grant! Thanks for the great content. I was wondering if you can do a video showing us how we can use ChatBGT to improve our productivity in Blender.
so the one thing I'd love to see is how would you take this and bring it into an engine. Like would you import it as one big model, break it up into individual components and recreate in engine, break it into portions? would be helpful to see the process - I am thinking too of how to attack this problem so that down the road adding being able to support occlusion culling and level streaming parts etc would be possible.
Grant, great tutorial! Do you build a model and than hide it, build another, hide it, etc...or do you append models and build them all separately? I noticed when you were arranging the towers and walls they still had their modifiers....how do you do that? Thanks! JR
When I add the sky texture, it is not showing in Eevee and it is showing in me (Nishita is not available in Eevee) How do I solve this problem? I'm done with everything I need to do just waiting for this issue to be resolved Thank you.
Fun stuff. If you press tab after entering fly mode, it enables gravity so you can actually walk around on your geometry in Blender. If you've built things to roughly realistic metric measurements you will generally get the best results, as the camera height is configured to be somewhere in the 1-2m above surface range if I recall. I think it can be adjusted in the settings window though.
That's handy
He has a whole video on it from like a year ago
Hi Grant, just here to say thanks, i bought basically all of your courses and started from really 0 blender experience to somewhat "now i can do really anything that pop out of my mind" i use blender only for game assets but really found love with the software itself and now i'm learning how to use the program for render, animations, "small films" and stuff like that.
Really thanks for all the content you are an amazing teacher, if possible would be amazing to have another sculpting course where you aim to the people that already have followed the one about the orc, and another more advanced modular environment course where we can learn maybe how to do nice looking castles (to make an example anything will be fine since technique applies to everything) with internals.
I managed to do a castle with internals using only modular assets and i'm happy with the result but surely a course by you would make the skills go even further beyond.
That's all, thanks again you are an amazing teacher.
Hope to talk to you one day to share my experience!
I'll give it some thought 🙂
Just watched the full battle. Yours is by far the best looking one!
I've learned a lot from you already, and i think i could possibly create something similar to this!
Glad having you as a teacher!
thanks for this. i loved the inspired beginning of the level design from a game perspective. and it's a nice modelling style and workflow: bevel, bevel vertices, merge!
Very cool. Well done. You have my vote. Thank you.
That was great. Just finished working on this one and it made my day. Thanks Grant.😀
If you press TAB on walk navigation mode you can make it look like an actual game because TAB is toggling gravity and you can walk above your models. I use it all the time on my projects to look its playable or not
just watching and taking in knowledge is so much fun, and actually using it on my practice models, I go "i have the POWERRRRR" lol
Oh, these are very nice scenes, and the final result is fantastic . From a zooming perspective, keep going, and good luck for your next projects!
God, finally a tutorial in youtube bout making lowpoly rocks. Ty mate
Great concept. I look forward to seeing all of the entries.
Amazing Tutorial, Thanks, Grant! 😇
Thanks so much! :)
Great video, it is a bit like the old Imphenzia 10 Minute Challenge but in slow-motion :)
I'm getting back into blender so this I useful
So beautiful!
5:51 also doing sculpting on the duplicate rocks can do interesting fast results.
6:18 also you could add subdivisions to a rock and sculpt
also the alt q is quite useful to jump from one object to another while sculpting or editing etc.
without putting things in folders it becomes a mess for my liking. lol :)
so this is for a game, i see :) well i need to remember to take breaks and not doing on one seating. lol
Very inspiring, thx for the vid! ;)
Fantastic! Love this!
So cool like Lego 😊
wow. you are awesome!!!
I was here. I enjoy the low poly approach. I was always wondering how people made those trees...
Hi Grant! Thanks for the great content. I was wondering if you can do a video showing us how we can use ChatBGT to improve our productivity in Blender.
I love it!
Thankyou so much sir 😇😇😇
so the one thing I'd love to see is how would you take this and bring it into an engine. Like would you import it as one big model, break it up into individual components and recreate in engine, break it into portions? would be helpful to see the process - I am thinking too of how to attack this problem so that down the road adding being able to support occlusion culling and level streaming parts etc would be possible.
Hey your tutorial is really nice but how did you do your waterlike floor ? Thanks !!!
Just a high glossy plane
Can attest that Grants paid courses are worth it.
Thanks
thanks you
Hey grant , do you use speedtree?
No i try to use no paid addons for the sake of the audience
@@grabbitt If you ever wish to make trees using speedtree in the future
Then make a tutorial.
Thanks again.
Grant, great tutorial! Do you build a model and than hide it, build another, hide it, etc...or do you append models and build them all separately? I noticed when you were arranging the towers and walls they still had their modifiers....how do you do that?
Thanks!
JR
It varies a lot. When building. But generally just keep working on a shape. You don't have to apply modifiers you just add them and keep them
When I add the sky texture, it is not showing in Eevee and it is showing in me (Nishita is not available in Eevee)
How do I solve this problem?
I'm done with everything I need to do just waiting for this issue to be resolved
Thank you.
yes in eevee the sky texture gives of no light
Is there an alternative to that
If there is no alternative, I will put HDRI
@@abnm7moud469 hdri will work well
Thank you
only problem is were there are slops when exporting the model from blender the chars are not touching the ground
Fino
Can you upload a video that explains some useful and simple tricks
See my quicktips playlist
👍👍👍
I finished the dungeon on Udemy 😅
😀
I can't be the only one who occasionally tries to press middle-mouse to get a better view.
I shared a link to this video for a friend on Pinterest.
I hope it is OK with you.
indeed :)
Drawww bridge😂😂