How to create a low poly cliff in Blender 2.8

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  • Опубликовано: 3 янв 2025

Комментарии • 169

  • @WinglettEntertainment
    @WinglettEntertainment  5 лет назад +6

    Hey everyone! We've just launched a Patreon page! If you enjoyed this video and want to support us, feel free to check out our Patreon!
    www.patreon.com/winglett

    • @ali.2412
      @ali.2412 4 года назад

      UHh I dont have photoshop

    • @Darkshadoz
      @Darkshadoz 4 года назад +2

      @@ali.2412 you don't have to you can use 3D paint or any other just get the colour and put it in and ur set

    • @ali.2412
      @ali.2412 4 года назад +1

      @@Darkshadoz i figured it out already, but THANKS ALOT!

    • @Darkshadoz
      @Darkshadoz 4 года назад

      @@ali.2412 NICE :D sorry for that i just started off with blender so i pretty much basically started off, as i think your a god at using :o

  • @someguy3212
    @someguy3212 Год назад +3

    bro u dont understand how much this helps, like making a game from scratch is already tough but u singlehandedly helped me in an indescribable amount

  • @kiritoasunayuiaincrad9440
    @kiritoasunayuiaincrad9440 Месяц назад +1

    Weirdly enough, this was my first was my first creation in Blender. Thank you for this.

  • @MaskedHorrorBabe
    @MaskedHorrorBabe 4 года назад +3

    I'm participating at a Game Jam right now and I'm trying my luck with 3D modeling after not doing it for a very long time... And your tutorials saved everything. You explain it so well and make it look so easy and fun. Thank you so much!

  • @AyabaraGaming
    @AyabaraGaming 5 лет назад +38

    Please keep making these! This is the first blender video that I've actually been able to follow trying to learn blender and I was able to follow even without having done a blender 101 video!
    Ps are you considering patreon? I would pay to watch a blender 101 series from you

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад +4

      I have not considered a patreon yet, but we will continue to try and make helpful blender tutorials!

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад +9

      We do have a patreon now if you want to check it out!
      www.patreon.com/winglett

  • @berkcan3475
    @berkcan3475 3 года назад +2

    it already like a threapy and putting some nice relax sound on background, I love just watching them rather than learn and do in blender myself xD

  • @Inculpable
    @Inculpable 4 года назад +32

    1:25 CTRL + R, Type 5 and click twice.

  • @CamperJohn
    @CamperJohn 5 лет назад +2

    Just made this...very well explained. I used Gimp instead of PS and it worked just fine. Thanks for sharing.

  • @gracebyseven
    @gracebyseven 5 лет назад +2

    Thank you for the simple, clean tutorials!

  • @bpdhoplite
    @bpdhoplite Год назад

    These tutorials are absolutely fantastic

  • @BeefisGolden
    @BeefisGolden 5 месяцев назад

    Wow. this just leveled me up. Thank you.

  • @hannescanopus1383
    @hannescanopus1383 4 года назад

    Really great video man, made 4 islands today, this video had everything I needed to know

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Hannes Hauwaert you’re very welcome

    • @hannescanopus1383
      @hannescanopus1383 4 года назад

      @@WinglettEntertainment I Do got a small question, What short cuts did you use to scale your objects in Your UV map to 0? Because my UV map for my model is pretty much all over the place at the moment.

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад +1

      Hannes Hauwaert it’s the same in the UV area as the 3D space, S + 0 will scale the selection to zero. G will move UVs around.

  • @philosophyfrog2653
    @philosophyfrog2653 4 года назад +1

    This is exactly what I was looking for. Thank you!

  • @sara2428
    @sara2428 3 года назад +1

    Brilliant technique 👌

  • @theartofnemo
    @theartofnemo 5 месяцев назад

    Very useful! Thank you!

  • @keithfay9328
    @keithfay9328 Год назад

    exactly what I was looking for, thank you!

  • @oneninesm019
    @oneninesm019 4 года назад +7

    2:46 how did you make it so that they all come together, when i try to do it it goes up separately..

  • @wolvojay85
    @wolvojay85 5 лет назад +2

    Again, great video, quite a simple piece but I do like the art style, nice and colourful! Would appreciate any other tutorial videos you have! :)

  • @oneninesm019
    @oneninesm019 4 года назад +1

    Thank you so much! this helped a lot and you explained it really well, great video man!

  • @OrangeDragon04
    @OrangeDragon04 2 года назад

    Thank you so much.
    I have something I want to make in Blender. Our next D&D session will take our heroes to "The Valley of Heroes" Wich is a small medical city with a castle in the middle that serves as a training ground for aspiring heroes and or adventurers. It's surrounded by a volcano from the northeast, forests from the south east and plains from the west.
    This will be useful since I *really* want to model that place at least in low poly. Shouldn't be that hard with dynamic topology.
    One of the Masters or mentors is a Dragonrider. One of 17 known.
    If you have any ideas let me know. I would love to hear them.

  • @OctolinkG
    @OctolinkG 2 года назад +3

    Isn’t the whole photoshop bit a tad unnecessary? Just make two textures and assign one of them to the top and one to the cliff face.

    • @standardLit
      @standardLit Год назад

      If u do that, then the mesh would counted to be two instances by the engine, thus making the game heavier in performance. It is advisable to keep the number of material as few as possible.

    • @OctolinkG
      @OctolinkG Год назад

      @@standardLit oh thanks- I was struggling with that for the past year 👍

  • @isabelpijnenburg6595
    @isabelpijnenburg6595 3 года назад

    Amazing tutorial! Exactly what I was looking for. Thanks!

  • @ABERLAMB
    @ABERLAMB 2 года назад

    You’re a genius thanks bruv 🙏🏻

  • @mohammedqadir6187
    @mohammedqadir6187 Месяц назад

    nice work thanks

  • @BeavPlays
    @BeavPlays 5 лет назад +1

    Awesome video clean clear and concise, liked & subscribed! Hoping to see more good work! :)

  • @AZGladiator
    @AZGladiator 4 года назад

    Exactly what I was looking for. Thank you very much.

  • @finnallegedly7264
    @finnallegedly7264 8 месяцев назад

    Why did you use UV editing, if you could just use the principled Bsdf?

  • @hakametal
    @hakametal 4 года назад

    So simple, yet so effective!

  • @TheXfishbone
    @TheXfishbone 4 года назад +1

    3:16 TIP Photoshop CTR + 0 (zero) = zoom full image

  • @Tostitos78
    @Tostitos78 4 года назад +2

    Awesome process! Nice and simple. I'm just starting with Blender and I don't understand the texturing part. Wouldn't it be simpler to just select the faces and assign a colour?

    • @Paul_Lowrie
      @Paul_Lowrie 4 года назад +4

      He made a texture like this because the asset is for a game. One 3x3 pixel texture for the whole model is easier for the GPU to process than separate material data. If you want to use this for rendering in blender you can just select faces and assign them colours instead

  • @SuryaTheBeast
    @SuryaTheBeast 4 года назад +6

    0:52 How did he select things?

    • @chenukaW
      @chenukaW 4 года назад +3

      He's in face select mode (click 3 to go into face select mode while in edit mode)

    • @djin4514
      @djin4514 4 года назад

      or u can change ur selection mode with shorcut button : vertex [ ctrl + 1 ], edgemode [ ctrl + 2] , face mode [ ctrl + 3] hope usefull for u man

  • @LabmonkeyofAnu
    @LabmonkeyofAnu 5 лет назад +1

    nice and simple video, thanks.

  • @Olgola
    @Olgola 10 месяцев назад

    I was wondering, why scaling the faces to 0 before putting them on the texture colour? Would not be enough if they fit inside the colour square?

  • @CrypticalA
    @CrypticalA 3 месяца назад

    05:09 How do you move stuff on the texture????

  • @ConsciousCatt
    @ConsciousCatt 9 дней назад

    which keys he used to draw the shape of the cliff?

  • @rozcuy
    @rozcuy 3 года назад +1

    Are your tutorial models free to use, or I have to attribute something?

    • @WinglettEntertainment
      @WinglettEntertainment  3 года назад +1

      You’re welcome to use them however you wish, no need to attribute them.

  • @kamiiitegs7322
    @kamiiitegs7322 4 года назад +2

    Hey,
    How did you manage to do the grass bits on the side since it wasn't represented in the video?

  • @uWonder
    @uWonder 4 года назад +1

    2:45 how did you do that?

  • @berkcan3475
    @berkcan3475 3 года назад

    whaaat? you didnt show how we can achieve effect in picture on bottom left corner :'(

  • @Ismolium
    @Ismolium 2 года назад

    uh, for some reason whenever i press remove faces it always removes the whole thing everytime i watch this video. how did you make it that colour?

  • @Pavel910
    @Pavel910 5 лет назад +2

    Nice stuff! How did you achieve the grass hanging off the cliff (I can see it in the picture, but it is not part of the tutorial)? Is it a separate mesh or just an unwrapped strip with a repeated grass pattern? Thanks.

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад +1

      Yeah we added it after the video was completed, and it was just a repeated grass texture.

    • @XtraPlayerGaming
      @XtraPlayerGaming 5 лет назад +3

      How do you do that pattern?

  • @blockydev7438
    @blockydev7438 4 года назад

    If that is what a "natural cliff" looks like damn, I think I am literally tripping everywhere I go.

    • @hakametal
      @hakametal 4 года назад +4

      Who said "natural cliff"? Literally nobody.

  • @TheMahotizer
    @TheMahotizer 4 года назад +1

    Hey thanks, this is a great tutorial! What did you do at 4:46 to select the outer edge as well?

    • @MemesButSpicy
      @MemesButSpicy 4 года назад +1

      Ctrl + Numpad's + (if you dont have a numpad simply press select (on top left) while you are on the edit mode, and find Select More/ Less and click more)

    • @MinecraftStoic
      @MinecraftStoic 3 года назад

      @@MemesButSpicy which numpad

    • @MinecraftStoic
      @MinecraftStoic 3 года назад

      @@MemesButSpicy number

    • @MemesButSpicy
      @MemesButSpicy 3 года назад

      @@MinecraftStoic numpad's plus button

  • @avindean2732
    @avindean2732 5 лет назад

    Great video man very insightful can you make a series on these sort of stuff?

  • @MeatPez
    @MeatPez Год назад

    Dude I cannot figure out for the life of me how you were able to delete the area around the knife cut. I rewatched over and over doing EXACTLY what you did and I don’t get the special highlighted area to delete.

    • @yanguiyan1955
      @yanguiyan1955 Год назад +1

      If you look closer you’ll see 2 dots in the middle of the drawn face just press shift and select them and then x faces

    • @MeatPez
      @MeatPez Год назад

      @@yanguiyan1955 thank you! I seriously could not figure that out

  • @SingleSapling
    @SingleSapling 4 года назад

    Holy shit, this is so good

  • @SuryaTheBeast
    @SuryaTheBeast 4 года назад +2

    I DON'T HAVE THAT THING IN THE BOTTOM RIGHT CORNER!! HELP PLEASE!

  • @thomasstrickland3711
    @thomasstrickland3711 3 года назад

    Easy mode. Love it.

  • @tuinine
    @tuinine 4 года назад

    nice tutorial you helped me bro :)

  • @kastrup1
    @kastrup1 3 года назад

    how did you only choose the top of cliff 4:50

  • @thecryptographer55
    @thecryptographer55 3 года назад

    0:57 mission failed i clicked on the rest part and click x then faces but i doesn't remove

  • @TechWrathTV
    @TechWrathTV 3 года назад

    How did u make the background white for render section?

  • @amirmousavi343
    @amirmousavi343 4 года назад

    use ctrl+0 for fit zoom in photoshop

  • @Rinkyu
    @Rinkyu 3 года назад

    You make great tutorials ✨✨✨❤️❤️❤️

  • @BrushBash
    @BrushBash 2 года назад

    hello, i have some question, why use texture and create on photoshop, why not just use base maerial color? is that any difference on the result, thank you

  • @TechWrathTV
    @TechWrathTV 3 года назад

    What is the lighting settings you are keeping?

  • @NoldoFeanor
    @NoldoFeanor 3 года назад

    my knife tool closes the loop itself, its like i only have an amount of points :( idk what to do pls help

  • @madhvishukla4332
    @madhvishukla4332 Год назад

    Thank you sir 🙏❤️

  • @anonymouscrow5264
    @anonymouscrow5264 3 года назад

    Hello, can you please tell me the hex code or the RGB code for the colors you used? Thanks.

  • @karenmarin7681
    @karenmarin7681 2 года назад

    Amazing tutorial. 💕😍 tysm.

  • @lukmanarif3701
    @lukmanarif3701 3 года назад

    i want to ask, why when i export the cliff into fbx it cannot open
    and when i open with unity the model are there and the color or texture are not? any help?

  • @morneerasmus1789
    @morneerasmus1789 5 лет назад +1

    This is amazing! Thanks for the great tutorial!
    Curious as to how the grass is done in game? Are you using blender to make the grass patches?

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад +3

      You're welcome!
      Grass is made as individual models in blender. We have 3 or 4 variations. They can then be distributed around the map in the game engine.

    • @morneerasmus1789
      @morneerasmus1789 5 лет назад +1

      @@WinglettEntertainment Awesome! Thank you :D

  • @guestsmoke2153
    @guestsmoke2153 5 лет назад

    Just what I needed :)

  • @mokolino5261
    @mokolino5261 Год назад

    how do i get the pencil

  • @god_ozai828
    @god_ozai828 4 года назад +1

    hey can you do a tutorial on how to export these types of things cus ive looked everywhere and theres not a tutorial on how to export objects like this whilst keeping the exact texture colours materials im trying to make a low poly unity project but when i import this it is just colourless unless im just being dumb ......i found out more it appears my texture/material is not saved whilst exporting the object so it appears gray do you know how to fix that?

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      God_Ozai in unity import the object, then create a new material. After that import the image and put it in the material as the base colour, then put the cliff in the scene and drag the material onto it and it should work. With a 3x3 texture make sure there’s no filtering on the image in unity otherwise it will mix the colours.

  • @khevan5277
    @khevan5277 5 лет назад

    Please make a tutorial for the vegetation too

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад +1

      I plan to do tutorials on the creation of as many things as I can in this style.

    • @khevan5277
      @khevan5277 5 лет назад

      @@WinglettEntertainment Thanks.. I'll be looking forward to them

  • @ooba4847
    @ooba4847 4 года назад

    I have a problem... when cutting the square and when pressing enter it selects everything, what Im doing wrong?

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Leo Romsol if you mean after drawing on the face it selects all that’s normal, just deselect then face you don’t want (hold shift and click to deselect)

    • @ooba4847
      @ooba4847 4 года назад

      Winglett Entertainment thx, Im doing a roblox game thank you so much for your help :)

  • @exoticphoenix8041
    @exoticphoenix8041 3 года назад

    bro can u like tell how to do that thing at 247 video doesnt even explain alot of the stuff

  • @Eryczeeeg03
    @Eryczeeeg03 4 года назад

    I haven't got a window in the lower right corner, so I can't texutre my objects like you. What i should do?

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Siarra Have a look on the internet how to open a new window in blender, there’s some good tutorials for it.

  • @bab965
    @bab965 4 года назад

    Do you need photoshop for the textures or can you just color it in blender? If not do you mind linking me the texture file?

  • @shadowzain
    @shadowzain 4 года назад

    Big thx for you!

  • @tsteuwer
    @tsteuwer 4 года назад

    Can you share your light settings? When I look at mine textured it all looks very grey.

  • @ooba4847
    @ooba4847 4 года назад

    When I put the unwrapping in one color all the cliff paints with that color

    • @zbarba
      @zbarba 3 года назад

      You have to select only the faces you want to change the color of

  • @audoryosa5073
    @audoryosa5073 4 года назад

    How do you move that dot to desired pixel after scaling all mesh to 0? All I can do is just select it

    • @3mpt161
      @3mpt161 4 года назад

      G should work

  • @gaminglife4zero415
    @gaminglife4zero415 4 года назад

    Please do videos like this but slowly

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      This is pretty slow. If you find it fast it’s probably because you don’t have a basic understanding of blender. You should watch some of blender gurus beginner videos.

  • @paulmakesgames7536
    @paulmakesgames7536 4 года назад

    Thanks for the great tutorial. Was there a reason you used a 3x3 texture over something else like 2x2?

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Just out of habit, since when I’m making assets for my game I make it 3x3, it also helps for bigger objects where you are putting more colours on it. You can make it whatever size you want it makes no difference, whatever is convenient.

  • @RichardRocket1
    @RichardRocket1 4 года назад

    Great video...when I press X the shape disappears not the outside faces...why?

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Richard RichArt not sure what you are trying to do, X is to delete and I’m not sure why you’re trying to delete anything. What time are you referring too.

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Richard RichArt not sure what you are trying to do, X is to delete and I’m not sure why you’re trying to delete anything. What time are you referring too.

    • @SuryaTheBeast
      @SuryaTheBeast 4 года назад +1

      @@WinglettEntertainment Bruh, at 0:52.

  • @nintendonerdjoseph
    @nintendonerdjoseph 5 лет назад

    Thank you!

  • @sectorflip3198
    @sectorflip3198 4 года назад

    Hey, very helpful video, but I have a question. The cliff is made of a plane but if I want to import the fbx file in unity I can see through the front walls, have you any idea, how I could fix that or do I have to make a cliff with a cube?

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад +1

      PovScope yup that just means you have your normals inverted. In edit mode, go to mesh, normals, then recalculate outside and that should fix it. If you need more info google how to flip the normals.

    • @sectorflip3198
      @sectorflip3198 4 года назад

      @@WinglettEntertainment Okay, Thanks for your help!

  • @ReeceKelley
    @ReeceKelley 5 лет назад

    Is the massive n-gon face on top and bottom not a problem for game engines?

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад

      Reece Kelley , only if the face is non planar. It’s not a good idea in all circumstances but in this case it’s fine.

  • @yevhen-studio
    @yevhen-studio 4 года назад

    Preferred texture size power of two not 3x3

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Indeed, power of two is normally better, but for such a small texture it really doesn't matter.

  • @okiturt1e
    @okiturt1e 2 года назад

    so good? thanks

  • @ashishb1960
    @ashishb1960 5 лет назад

    Thanks

  • @jordsterking
    @jordsterking 5 лет назад

    Love the tutorial! Im new to blender so is there a benefit to making those two colors in photoshop rather than just making the materials in blender and applying them to those faces?

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад +3

      Indeed there is! It's an optimization we like to use for game assets as it allows us to use a single material for many different assets since they all use the same texture. In Unity for example, if meshes use the same material they can be batched which improves performance!

  • @lcgreat923
    @lcgreat923 4 года назад

    Everytime i delete the faces the entire plane deletes. I've retraced my steps 6 times

  • @ooba4847
    @ooba4847 4 года назад

    How you move the unwrapping?

  • @Usual_User
    @Usual_User 5 лет назад

    Thanks!

  • @majabotromiuk5007
    @majabotromiuk5007 4 года назад

    Amaazing

  • @tlcruiser1970
    @tlcruiser1970 5 лет назад

    Why was the rendered color so much lighter than the colors in the texture?

    • @Wyrmixx
      @Wyrmixx 5 лет назад +1

      Maybe because of the lighting?

    • @WinglettEntertainment
      @WinglettEntertainment  5 лет назад +1

      The object is lighter than the texture due to a bright lighting setup, increased render exposure, and rather strong color grading.

  • @kabba4575
    @kabba4575 5 лет назад

    im going to blow my brains out ill never be able to learn blender because every tutorial i watch their is always something that i cant do that you or the other people doing

    • @dannehsg978
      @dannehsg978 5 лет назад

      Kabba45 like what

    • @3mpt161
      @3mpt161 4 года назад

      The secred is to just keep at it, with all the frustration that we are not good. Some day in the future you'll remember how it used to be and be happy you didn't leave it

  • @mrprick7183
    @mrprick7183 5 лет назад

    Instead of pressing the zoom key many times in photoshop a handy hotkey is Ctrl + 0. it fits it to the screen

  • @Mani-bs5gf
    @Mani-bs5gf 4 года назад

    How to make one like in ur thumbnail

  • @juliakuok
    @juliakuok 4 года назад

    Cool!

  • @dejancupcake7274
    @dejancupcake7274 5 лет назад +1

    HOW TO SELECT ALL

    • @KyoshiNin
      @KyoshiNin 5 лет назад +1

      "A" to select all, "A" again or "Shift+A" to deselect all in case you are still unaware

  • @TurntableTribe
    @TurntableTribe 4 года назад

    why does he sound like he's boutta laught all the time

  • @ali.2412
    @ali.2412 4 года назад

    can someone help me i dont have photoshop

  • @devanand4355
    @devanand4355 4 года назад

    thanks for the vedio but i thought you would add trees in that... just add not show how to make them.. because i already saw that vedio to make trees

    • @WinglettEntertainment
      @WinglettEntertainment  4 года назад

      Dev Anand placing things in a scene isn’t too hard, but I like to keep my videos short and specific

  • @dhaniprolink611
    @dhaniprolink611 3 года назад

    i think that texture making in photoshop is very unnecessary... you can just make 2 materials and apply each on desired faces... an then, make a new image in "image editor" , smart uv project it.... and then bake... you really don't need any third application for that...

  • @exoticphoenix8041
    @exoticphoenix8041 3 года назад

    ok i found out how

  • @exoticphoenix8041
    @exoticphoenix8041 3 года назад

    and u said in blender NOT PHOTOSHOP