The problem is animation doesn't really lead to wealth or a significantly better life. Animators are known to be underpaid. All that work and unless you make your own studio, you'll be paid less than a coder. All of this ontop of the fact it's SIGNIFICANTLY harder to do well than coding. You need to know: hard mesh modeling, topology, math, how to navigate blender itself, uv mapping, shading, animation, lighting. Id say the average time to become professional is around 3 years vs other endeavors that can take 6 months or less. The only reason to do it is if you have an undying passion to create.
1. Meet the blender 2. Meet the donut guy 3. be stuck on episode 4, because something has gone wrong and you can't find help 4. Oh, the summer vacation is ending soon. 5. Never continue again... "one year later,, 1. Meet the donu-
THIS except I got to making a full model, which took weeks and still had automated retopo (cuz I couldn't replicate what dude from tutorial was doing), broken rigging and some other stuff. Aside from time It prob cost me few years off from my lifespan (due to sheer raging), some portion of my sanity and any will to ever return to 3D modelling
there's another channel called Crossmind stuido. that guy has a full series of blender course videos for beginners. Donut guy is amazing but i guess it's not for all. someone like me found creossmind studio better for learning as a newbie.
Difficulty wouldn't be a problem, if this shite was reliable. I've tried several tutorials with increasing complexity, only to be unable to follow instructions cuz blender kept acting up or something refusing to work. I literally forced to keep opening additional videos/forum/blog info to find fixes/workarounds while making some projects from the tuts
@@Andriej69 for me the most difficult thing is that I try a lot of tutorials and then in the middle after 1-2 hours something isn't working because blender simply decided to delete or change some options in blender 4.0 but the tutorials is from blender 2.8 and I am sitting there like please wtf.
@@unknownusrname Ooooohhhh yeeeaah. Hated that. Somehow at one point it just clicked for me! To UV unwrap with little distotions - it really is like skinning an object. No need to fully cut out parts, just so that it is easy to flat out! Guess practice makes perfect indeed.
I also used to struggle to understand cuts, but one day I was watching a blender bros tutorial and it clicked in me, after that uv unwrapping is like a piece of cake to me always
To anyone wanting to start but anxious about all the time it will take, don't be. It's like drawing! break down what the shapes are (roughly) and THEN change them to be closer to your reference. Everything in the world is made of shapes you recognize! You can do this!!
@@Andriej69 I agree to disagree, as I do both. Both have their own fundamentals to learn and challenges to overcome. Of course starting out is easier on paper then a software
@@CrimsonKnight_GamingI also do traditional art, digital art, and 3D, and the learning curve on Blender is so much steeper at the beginning it's not even funny. Over a lifetime the skill sets are probably are about the same level of difficulty, but if you give anyone a pencil and paper they will intuitively know how to draw something. A digital art program can be mostly treated the same way at first, even if it takes a few days to get used to the feeling; see the popularity of Procreate on the iPad or even mspaint. Compare that to the first time opening Blender; you can’t even move around, there are billion options, windows, lists and nested lists that you actually have to use, and the most common beginner tutorial series are all around an hour with unfamiliar terms left and right. It really feels harder to start.
For me it was the Donut guy -> Low poly tutorials(Imphenzia) -> Online quides -> 1 minute blender clips to finally just googling a tutorial to anything I do
@@DeMoNELectrodude, still watching tutorials even after 4 months means you're just watching the tutorials and not taking in the information. its that, or the tutorials you watch are just timelapses
@@DeMoNELectroI haven't learned blender, but what has helped me with coding and other things is just jumping into making something without following someone along. Get a cheatsheet of the shortcuts and start making small stuff like super basic playground slides and wheels. Look at a tutorial and try building the final product without watching the vid first. Also its normal to forget things if youre taking too long of a break between each time you study, try to keep it at least a weekly thing if you haven't already. Best of luck!
in general i think when learning a new software, it’s best to look for specific tutorials rather than “how to use [blank]”. for an example, when i started using blender i looked for “ps1 graphics” tutorials. in music software it could be “trap beat drum patterns” tutorial. whatever, a “how to use” is just way too overwhelming. solve your puzzle piece by piece you know.
since some people took the thumbnail in a wrong way: I putted Smeaf's thumbnail since it was related to money, not something to do with him personally, I fw Smeaf and his content hard!
This was me two months ago! I first watched his doughnut but only made the monkey. Then got scared of not being able to make it so I stopped. But after 3 weeks, I took the jump and started getting back to work. And now from June to now, working on blender little by little during my lunch breaks, I'm getting the hang of it! I'm in the process of making 3D models of characters and once that's done, time to learn rigging! It's ok to feel scared at something you don't understand at first. Take your time and practice. When you start to see progress, it starts to become fun!
Dude, after learning how to rig everything gets easier. I highly recommend looking into some of Polyfjords tutorials, he makes it very approachable. Wish you luck 💪🏻
@@DeMoNELectro it’s well and fine to say that, but the industry is still gonna expect you to use it. (Though there’s still things Maya can do that blender can’t). And I say this as someone that prefers blender.
My favorite stage was when they changed the whole user interface altogether at 2.8 and i couldn't do anything untill i got time to relearn the whole thing.
You basically have: -Noob: You just do superbasic stuff and blindly follow tutorials -Begginer: You start to grasp how everything works, and you can modify or adapt tutorials to get effects that, while not amazing, are unique of yours. You also do some simple but nice stuff on your own. This can work nicely for personal projects, simple stuff or just do small things as a freelancer -Professional: You now have a pretty good understanding of the basic funcions and you are usually really specialized in one of them, to the point you can confortably do most of the stuff related to that field with minimal external help, you work is pretty polish and detailed, at least on the part you are specialized in. This is the job-ready level -Master: Now you do the tutorials with amazing results and people praise your master mind. This is the kind of people that leads groups of people in a workplace or just do full time job on their own. This is not a gift from heavens, this the level you achieve after years upon years of practice and learning from other people
I'm not even noob yet! ☠️ I watch the donut guy and got stucked at monkey and I throwed the shit away and now lying on my bed typing this, and all this was happened an hour ago! ofc I'm gonna try again but it so complex but still I'll try
For me it was more like: "Yay, I wanna make 3D models." * Tries Blender * "Wow, 3D modeling is boring." [Time passes] "Yay, I wanna make 3D models and animation." * Tries Blender * "Okay, so I get why others like it, but I prefer 2D drawing. 3D modeling is not for me." [Time passes] "I am really curious about those geometry nodes, grease pencil, and video editing features. And also, I might want to stick some of my 2D drawings onto planes in 3D space to do some 2.5D animation." * Tries Blender * "Oh right... Even though all these ideas keep modeling to a minimum, modeling is still Blender's primary function, so I need to be comfortable with it if I want to do those other things." [Time passes] [RUclips starts recommending Blender videos again] "Hmmm... Maybe I should give Blender another shot." And here I am now.
I myself do blendee for making VRC avatars, and now ive been doing it for 2 years, i love to teach friends and others how to get started and guide them though the process, cuz sadly for vrc avis, there are no good beguinner blender tutoriels, as they just throw people into the deep end and dont build them up and the best tutoriels arnt meant for vrc avatars, but are just normal blender ones ^-^ The one i always reccomend to people i help is an "easy froggy" that shows moddeling and texturing a chibi character, and following that a couple times really helps build up peoples confidence in making character models, while still remaining simple ^-^ I love helping since i can show peeps how to do things that took me soooo long to find out, and guide them through the most usefull videos without them having to hunt for hours on the next step they needed. I love the blender community, its so nice! And i love so many wacky blender tutoriels that have humour in them and arnt just a normal tutoriel like most other softwere ones are ^-^ i think CG artists are just built diffrent when it comes to tutoriels xD
@@SwagHyde i have a full written course thingie i wrote in discord, but dont have the time atm to record any long tutoriels. I recorded my first one on how to make a spacific thing that noone had done before, and its taking 3 weeks just to edit this 30 min video ;~; i defenetly want to in the future!! Just gotta find the time to do so. ^-^
From my experience, after watching that many tutorials i give up and start searching about books that teach you every aspect of the software + exercises, surprisingly it works
The way I grasped blender after a few months of tutorials and still not grasping the basics, was I took a class! Udemy, skillshare, whatever I could. It helped so much. Because I was learning at a pace that made sense. Learn the basics first, then revisit the cool tutorials on RUclips. The reality of the tutorials on RUclips is that you are jumping into a full blown software you know nothing about and after you followed this “cool” tutorial, you have this incredibly nice mesh but you have NO IDEA how to remake it on your own or how to still use blender. Invest in yourself, take a class…Also if you can take an active course that forces you to be in class at a specific time with real homework/curriculum. That also helps because blender is a lot of practice but also it’s alot of discipline. Keep going, don’t give up, you got this! 😊
Learning Blender reminds me of another art form, learning classical piano. They say it takes a person 5 years to master the skill and this is just the beginning, and this is only after hours of practice everyday do you become proficient, but to accomplish this, like Blender, it must be so rewarding!
i love the stage where you made a model then go up to Art Station and look at another people better art. then got depressed. tbh everyone did that once in their Digital Art Journey and realized we should focus on our own art.
Blender's difficulty curve hits each of us differently but the beauty of creation and the acomplishment once finished is truly amazing. Thanks to all of the people with more knowledge teaching the little ones and everyone else build their own dreams. Cheers to making blender a truly pure and complex piece of fabulous art.
1. stumble across blender guru randomly as an 8 year old screwing around on youtube 2. decide to follow it for fun 3. continue modelling for 5 years 4. profit
I'm out of the "How tf do I model" phase and going straight into the "Wtf is a material" phase. I spent over an year learning how to box model only to realize that I spent almost no time on textures and shaders. But I can make some pretty sick grey objects now and even rig them so hey.
Working memory is really tricky. It can make you think you have learned something long-term when you really haven't. Based on how the brain works (and it's unique for everyone), most people don't learn things just by blindly following a tutorial. Recall is the best-known method for getting something from working memory into long-term memory. Using flashcards (or Anki app) for context-based information, unguided repetitions for tactile information, etc. Once I figured this out learning became a lot easier. A book called 'Uncommon Sense Teaching' helped me a lot.
As a blender user who didn’t know about the donut guy until about a year ago, i spent 2 years learning on my own, with a few small tutorials here and there, mostly about modeling, and after all of that, i find this fucking donut tutorial that would’ve sped up all of that learning. I am very glad that the donut video exists though so that i can go back to it and watch certain parts
I started with blender 2.4 and Andrew Price was my only guide. Years later I discovered Ducky and it's true his tutoriels are stunning. I Can blend for hours and years as if I was playing a vidéo game. This IS the most versatile application ever made. You sum UP the blender trip very well. 😊
In all honesty I think this is actually very helpful to me, I've been struggling to find a way to actively learn blender without it feeling like there's a bunch of holes where knowledge should be. I will follow these steps :P
This is literally true for all softwares. - You are looking around and check what's possible. - You struck because you have no experience in how to use the said software. - You go all the way to discord and places to find help. - You end up asking chat gpt how to do things. - You end up pissed and unmotivated and skip the project. - You repeat the cycle few months later.
If people are seriously into the beauty of 3D, please take an hour of your day just playing around with blender, experiment is important. After few months, you will find yourself spending more time in blender. Less and less tutorial needed and in the end you might land a job while having fun doing. Then sooner or later you will find yourself competing with the industry level professional. This is just my experience
this is so true. I learnt making music by only experimenting. I was young and had time and I didn't even know that there could be tutorials online. but now I am older and need to work on my music, have a girlfriend. The dishes aren't washing themselves. It's really really difficult to find time for "just experimenting" when I could simply open a tutorial what will bring me more knowledge in less time.
I started blender from Blender Guru, and now im just learning new skills by googling a piece of info at a time. Since im a game developer and the engine i use allows you to create stuff without blender, i only need simple stuff from blender, thus making my experience less harsh and learning easier.
It's similar to what new software developers go through, they just follow tutorials, copy what the presenter does and that's it. Then when it's time to build your own program, their brain freezes. So they watch more tutorials to get better understanding. We call it tutorial hell and it's not fun. Advice: Pick something you want to make and just do it. If you get stuck on a particular part or don't even know how to do it, just google it or watch a more focused tutorial that covers what you want to know
After using Blender for a while you create a sort of symbiotic brain, intertwined with the software. Where you can find the solution to problems mostly by just fucking around
I decided to learn 3d design and master it, i’m a graphic design student and i took a course about maya 3d as a part of the school program but i hated maya so much a lot of artists used blender instead so I’m giving it a chance i wanna work in 3d marketing design
I started blender out of necessity to evolve my funky "little" movie projects. After some time i gave up on trying to model myself and just used some other programme (that i had used) to do that and then import for the lighting
I'm at the point now where most Blender modeling tutorials are useless or even harmful if I took their advice. But at the same time I feel like I still have too much to learn.
Here is how it goes with me every 6 months: 1. Download blender 2. Open it and realize everything has changed 3. Start searching for tutorials for this version 4. Restart learning everything 5. Rinse and repeat
I was enjoying the video while I found out about your NAME!!! Bro your Iranian and you have a great English accent and nice Ideas for video!!! Keep going man✨💪🏻
0:48 I had this moment after completing many tutorials. Doing the same things in the tutorials does not teach you much, the best way is to learn the techniques shown in the tutorial by applying them in your own project.
Made my second “animation” today. Just took a photo, imported it onto a plane as a texture, then selected a part I wanted to put on a separate plane, in this case the person in the photo, then made a plane in the shape of the person in front of the first photo, textured that second plane with the person, placed them very close together and moved the virtual camera to align so it looks like one solid photo, then keyframed the light source to move from behind the camera to behind the photos. The result is a cool shadow effect from the person across the background. 3 hours of trouble shooting for 3 seconds of video but feels good to think up a project and work it out on your own (and googling stuff every couple minutes).
Starting my blender journey. I want to get into animations for a series im wanting to make and im just sort of sitting here with my eyes parting like the Red Sea.
I'm a 2d animator, and i found blender to be even better at it that than adobe. so that's what i use now. i feel like the experience is pretty similar. especially if you started already knowing digital art and animation fundamentals. the eraser tool is frustrating though, as it deletes verticies only, but not always the part of the line they inhabit.
Some advice i got was to always complete tutorials 2 or 3 times. The first time is about learning the process, but after that you want yo recreate tge tutorial whilst ysing the video as little as possible so you recall the steps for yourself. Once you understand how and why something works you can apply it to other projects. There are even some techniques i learn from one totorial you can use on a different tutorial to be more efficient than the person doing the guide
Mine was a little different, I downloaded blender all ready to get into the world of 3D art then discovered my crappy office laptop couldn’t run blender which is why it kept crashing. That was about a week ago, so now I’m in the process of saving for a better laptop or PC and watching blender videos knowing I can’t practice. 🙂
This was how I was for a long time with fl Studio, just following tutorials but I found my own very very very niche blend of lofi Drum n bass, with no bass. More of Just the atmosphere of old racing games.
I started blender in 7th grade, and the first thing I was determined to do was make a person, so I found a silent, slightly time lapsed “not a tutorial” video of someone making a low poly humanoid, and with nothing but their keystrokes to go on, the rest is history (and a lot of googling) I may not be great, but I’m far enough along that I can at least figure out how to get to where I need to go
been using Blender for 3 years, and the reason why blender rarely appear in a big project probably because not only Blender itself have a lot's of bugs, add-ons also could be the potential bug's nest, imagine one day normal one day debug, and it's not coding, you just can't bare this
Honestly, moving past the issue of people watching a tutorial and actually learning from it.(Not just monkey see monkey do) I think a big issue is the fear of wanting to create and thinking you arent at that level yet. Like, no sht, but you should still make it! There are even entire sites that WANT to help you make the things you wanna make. I follow these steps: 1. What do I wanna make? 2. Start making it. 3. Hit a wall? Go find out how to break through. 4. Finish making the thing, regardless of how good it came out. 5. You've already gone further than most, good job kid, keep going.
I made a Squadron from the Big bulky Mining things in Blender did animations and stuff. Then i thought 'How do you get textures?' and then just postponed it for eternity.
I feel like before going to 3D artwork you need to already have some ambition of making something like me for example I've always wanted to make a character and once I found blender and the blender guru it fueled me up and brought out my creativity
I started using Blender to model new buildings for a simple voxel factory game, Voxel Tycoon. That was it. I wanted to make a logging camp based on another game, so I forced myself to learn Blender. But watching tutorials never works- I only look up videos on using a tool when it's needed. Why is Cross-Cut making a squiggly line? Ohhh, because the face requires 4 edges, and so on.
I was kinda like that in December 2023 when I had my MacBook and installed blender but the first time I didn’t know what to do but then overtime I can animate in blender and that’s how made my animated shorts that you can find on my channel.
I don't know how people do it these days, but back in the 2000s, there were a few different programs that let you do that. Most of them had titles that was some spin on the word "morph."
I just started trying to learn Blender a few weeks ago, and I'm on the stage of going after random tutorials in hope of learning the tools. I don't think know enough to try and make something by my own yet, there's so many details and ways of doing things, is overwelming sometimes, trying to go slow, one step at a time
then you will spend your money on Humble Bundle of addons with Blender Market you will found Zen Bundle and Machin3s tool Deus ex you will spend month and month for hope to be better and i hope your not gonna give up :) or maybe becaus you will realize you have to spend a bit of money to get cool stuff and usefull stuff then topologie uv unwrap blalbalbla welcome to the world of 3D
once you know how to do blender and understand what everything does you can build whatever you want I have been using blender for almost a year and can build anything at the start it feels impossible because bender is hard but once you get past that hurdle it's truly amazing.
Blender isn't free. The price is your soul.
Underrated comment 🤣🤣🤣
Autodesk and Maxon are good companies, they don't want your soul.
They want your life savings.
😂😂😂😂😂😂
decent price 🗿
The problem is animation doesn't really lead to wealth or a significantly better life. Animators are known to be underpaid. All that work and unless you make your own studio, you'll be paid less than a coder.
All of this ontop of the fact it's SIGNIFICANTLY harder to do well than coding. You need to know: hard mesh modeling, topology, math, how to navigate blender itself, uv mapping, shading, animation, lighting. Id say the average time to become professional is around 3 years vs other endeavors that can take 6 months or less.
The only reason to do it is if you have an undying passion to create.
1. Meet the blender
2. Meet the donut guy
3. be stuck on episode 4, because something has gone wrong and you can't find help
4. Oh, the summer vacation is ending soon.
5. Never continue again...
"one year later,,
1. Meet the donu-
Realest comment I’ve ever seen
THIS except I got to making a full model, which took weeks and still had automated retopo (cuz I couldn't replicate what dude from tutorial was doing), broken rigging and some other stuff. Aside from time It prob cost me few years off from my lifespan (due to sheer raging), some portion of my sanity and any will to ever return to 3D modelling
literally me lmao
With tutorial, you did the thing, but can you remember the steps for things you did
there's another channel called Crossmind stuido. that guy has a full series of blender course videos for beginners. Donut guy is amazing but i guess it's not for all. someone like me found creossmind studio better for learning as a newbie.
Blender is super difficult and then after practice it clicks and your like "I can make anything!" Don't give up you will always improve
@@minimonkey7773 thanks
Just open it everyday and fuck around with it
Difficulty wouldn't be a problem, if this shite was reliable. I've tried several tutorials with increasing complexity, only to be unable to follow instructions cuz blender kept acting up or something refusing to work. I literally forced to keep opening additional videos/forum/blog info to find fixes/workarounds while making some projects from the tuts
@@Andriej69 for me the most difficult thing is that I try a lot of tutorials and then in the middle after 1-2 hours something isn't working because blender simply decided to delete or change some options in blender 4.0 but the tutorials is from blender 2.8 and I am sitting there like please wtf.
Blender has a UI that is different than any other software. But then you realize that every other software is doing it wrong.
im just glad to be here!
The man himself!
You are amazing bro.
Makes my work easy was about to go find you
Why is nobody talking about you here 😭
well this video saves a few months form my life..
UV unwrapping made me cry once
Same... let it all out, we are all friends here...
@@unknownusrname Ooooohhhh yeeeaah. Hated that.
Somehow at one point it just clicked for me! To UV unwrap with little distotions - it really is like skinning an object. No need to fully cut out parts, just so that it is easy to flat out!
Guess practice makes perfect indeed.
I also used to struggle to understand cuts, but one day I was watching a blender bros tutorial and it clicked in me, after that uv unwrapping is like a piece of cake to me always
Show us the tutorial please😢@@Fighterjet-ew5lt
@@Fighterjet-ew5lt can you please share the video.
maybe it is the one for us too :(
To anyone wanting to start but anxious about all the time it will take, don't be. It's like drawing! break down what the shapes are (roughly) and THEN change them to be closer to your reference. Everything in the world is made of shapes you recognize! You can do this!!
Drawing is WAAYY easier than this, and you have no glitches/errors outside your control to deal with
@@Andriej69 I agree to disagree, as I do both. Both have their own fundamentals to learn and challenges to overcome. Of course starting out is easier on paper then a software
@@CrimsonKnight_GamingI also do traditional art, digital art, and 3D, and the learning curve on Blender is so much steeper at the beginning it's not even funny. Over a lifetime the skill sets are probably are about the same level of difficulty, but if you give anyone a pencil and paper they will intuitively know how to draw something. A digital art program can be mostly treated the same way at first, even if it takes a few days to get used to the feeling; see the popularity of Procreate on the iPad or even mspaint. Compare that to the first time opening Blender; you can’t even move around, there are billion options, windows, lists and nested lists that you actually have to use, and the most common beginner tutorial series are all around an hour with unfamiliar terms left and right. It really feels harder to start.
@@CrimsonKnight_Gaming know any good videos on those fundamentals?
But I can't draw either...
For me it was the Donut guy -> Low poly tutorials(Imphenzia) -> Online quides -> 1 minute blender clips to finally just googling a tutorial to anything I do
About the beginner problem
The problem isn't that tutorial are bad
It's because these people forget to learn how he did it they just follow he did it
im glad i got out of the tutorial hell, now its just for me to improve
@@slavsit7600 i started blender 4 month ago maybe so i'm still in tutorial hell for a while i think but i'm learning that the case
@@DeMoNELectrodude, still watching tutorials even after 4 months means you're just watching the tutorials and not taking in the information. its that, or the tutorials you watch are just timelapses
@@DeMoNELectroI haven't learned blender, but what has helped me with coding and other things is just jumping into making something without following someone along. Get a cheatsheet of the shortcuts and start making small stuff like super basic playground slides and wheels. Look at a tutorial and try building the final product without watching the vid first. Also its normal to forget things if youre taking too long of a break between each time you study, try to keep it at least a weekly thing if you haven't already. Best of luck!
in general i think when learning a new software, it’s best to look for specific tutorials rather than “how to use [blank]”. for an example, when i started using blender i looked for “ps1 graphics” tutorials. in music software it could be “trap beat drum patterns” tutorial. whatever, a “how to use” is just way too overwhelming. solve your puzzle piece by piece you know.
since some people took the thumbnail in a wrong way: I putted Smeaf's thumbnail since it was related to money, not something to do with him personally, I fw Smeaf and his content hard!
Smesfs content is sometimes good and sometimes bad
Bro are you Iranian?
Can you make a rapier sword Tutorial in Blender, the kind that has the fall swept hilt rapier gard ?
@@CringeDev i watched a smeaf clip. it's made for hyperactive children. not recommended.
This was me two months ago! I first watched his doughnut but only made the monkey. Then got scared of not being able to make it so I stopped. But after 3 weeks, I took the jump and started getting back to work. And now from June to now, working on blender little by little during my lunch breaks, I'm getting the hang of it! I'm in the process of making 3D models of characters and once that's done, time to learn rigging! It's ok to feel scared at something you don't understand at first. Take your time and practice. When you start to see progress, it starts to become fun!
Dude, after learning how to rig everything gets easier. I highly recommend looking into some of Polyfjords tutorials, he makes it very approachable. Wish you luck 💪🏻
Good luck on your journey, rooting for you!!❤
Hey ,do you need drawing skills to learn how to use blender(model)? If not,how do you do it?
I've been practicing since September and still haven't made anything alright :(
@@OutromiltonRodolfo no but it certainly helps
And then you realize...the industry wants you to learn Maya instead
maya is obsolete
@@DeMoNELectro it’s well and fine to say that, but the industry is still gonna expect you to use it. (Though there’s still things Maya can do that blender can’t). And I say this as someone that prefers blender.
*laughs in indie*
Well for animating and riggging yes, but for modeling itself blender is in most cases completely fine ^^
Or 3DS max
My favorite stage was when they changed the whole user interface altogether at 2.8 and i couldn't do anything untill i got time to relearn the whole thing.
That was annoying, but pre 2.8 was ass you gotta admit
They'll do that again in versions 5.4, 7.2, 8.8, 10.3, 12.1 and16.9.
@@ScubaDude1960 did they say that?
Blender 2.5 was a much bigger change in interface i was still learning when it came out
They make changes every version just because they want it.
You basically have:
-Noob: You just do superbasic stuff and blindly follow tutorials
-Begginer: You start to grasp how everything works, and you can modify or adapt tutorials to get effects that, while not amazing, are unique of yours. You also do some simple but nice stuff on your own. This can work nicely for personal projects, simple stuff or just do small things as a freelancer
-Professional: You now have a pretty good understanding of the basic funcions and you are usually really specialized in one of them, to the point you can confortably do most of the stuff related to that field with minimal external help, you work is pretty polish and detailed, at least on the part you are specialized in. This is the job-ready level
-Master: Now you do the tutorials with amazing results and people praise your master mind. This is the kind of people that leads groups of people in a workplace or just do full time job on their own. This is not a gift from heavens, this the level you achieve after years upon years of practice and learning from other people
Really cute pfp
I'm not even noob yet! ☠️ I watch the donut guy and got stucked at monkey and I throwed the shit away and now lying on my bed typing this, and all this was happened an hour ago! ofc I'm gonna try again but it so complex but still I'll try
Been using Blender for 2-3 years now, I love it. And I'm only getting better!
For me it was more like:
"Yay, I wanna make 3D models."
* Tries Blender *
"Wow, 3D modeling is boring."
[Time passes]
"Yay, I wanna make 3D models and animation."
* Tries Blender *
"Okay, so I get why others like it, but I prefer 2D drawing. 3D modeling is not for me."
[Time passes]
"I am really curious about those geometry nodes, grease pencil, and video editing features. And also, I might want to stick some of my 2D drawings onto planes in 3D space to do some 2.5D animation."
* Tries Blender *
"Oh right... Even though all these ideas keep modeling to a minimum, modeling is still Blender's primary function, so I need to be comfortable with it if I want to do those other things."
[Time passes]
[RUclips starts recommending Blender videos again]
"Hmmm... Maybe I should give Blender another shot."
And here I am now.
Me too
I hate this trouble😢
thanks for the positive ending. gave me a little hope
I myself do blendee for making VRC avatars, and now ive been doing it for 2 years, i love to teach friends and others how to get started and guide them though the process, cuz sadly for vrc avis, there are no good beguinner blender tutoriels, as they just throw people into the deep end and dont build them up and the best tutoriels arnt meant for vrc avatars, but are just normal blender ones ^-^
The one i always reccomend to people i help is an "easy froggy" that shows moddeling and texturing a chibi character, and following that a couple times really helps build up peoples confidence in making character models, while still remaining simple ^-^
I love helping since i can show peeps how to do things that took me soooo long to find out, and guide them through the most usefull videos without them having to hunt for hours on the next step they needed.
I love the blender community, its so nice! And i love so many wacky blender tutoriels that have humour in them and arnt just a normal tutoriel like most other softwere ones are ^-^ i think CG artists are just built diffrent when it comes to tutoriels xD
Why don't you make a tutorial? It would help even more people
@@SwagHyde i have a full written course thingie i wrote in discord, but dont have the time atm to record any long tutoriels.
I recorded my first one on how to make a spacific thing that noone had done before, and its taking 3 weeks just to edit this 30 min video ;~; i defenetly want to in the future!! Just gotta find the time to do so. ^-^
I'd definitely watch your tutorials if you ever made any!
From my experience, after watching that many tutorials i give up and start searching about books that teach you every aspect of the software + exercises, surprisingly it works
Can you suggest anything good??
The way I grasped blender after a few months of tutorials and still not grasping the basics, was I took a class! Udemy, skillshare, whatever I could. It helped so much. Because I was learning at a pace that made sense. Learn the basics first, then revisit the cool tutorials on RUclips. The reality of the tutorials on RUclips is that you are jumping into a full blown software you know nothing about and after you followed this “cool” tutorial, you have this incredibly nice mesh but you have NO IDEA how to remake it on your own or how to still use blender. Invest in yourself, take a class…Also if you can take an active course that forces you to be in class at a specific time with real homework/curriculum. That also helps because blender is a lot of practice but also it’s alot of discipline. Keep going, don’t give up, you got this! 😊
Learning Blender reminds me of another art form, learning classical piano. They say it takes a person 5 years to master the skill and this is just the beginning, and this is only after hours of practice everyday do you become proficient, but to accomplish this, like Blender, it must be so rewarding!
i love the stage where you made a model then go up to Art Station and look at another people better art. then got depressed. tbh everyone did that once in their Digital Art Journey and realized we should focus on our own art.
Blender's difficulty curve hits each of us differently but the beauty of creation and the acomplishment once finished is truly amazing. Thanks to all of the people with more knowledge teaching the little ones and everyone else build their own dreams. Cheers to making blender a truly pure and complex piece of fabulous art.
1. stumble across blender guru randomly as an 8 year old screwing around on youtube
2. decide to follow it for fun
3. continue modelling for 5 years
4. profit
I'm out of the "How tf do I model" phase and going straight into the "Wtf is a material" phase. I spent over an year learning how to box model only to realize that I spent almost no time on textures and shaders. But I can make some pretty sick grey objects now and even rig them so hey.
HA Awesome!
Well if you want to pursue industry work, textures are usually handled by other artists anyway, though you still need a base understanding.
I need to continue my blender learning
I kinda learned blender on my own but the donut guy helped me model blender models! Now I can created anything i want!!!
Working memory is really tricky. It can make you think you have learned something long-term when you really haven't. Based on how the brain works (and it's unique for everyone), most people don't learn things just by blindly following a tutorial. Recall is the best-known method for getting something from working memory into long-term memory. Using flashcards (or Anki app) for context-based information, unguided repetitions for tactile information, etc. Once I figured this out learning became a lot easier.
A book called 'Uncommon Sense Teaching' helped me a lot.
Beware the pipeline:
Donut tutorial -> googling how to do anything you don’t know how
As a blender user who didn’t know about the donut guy until about a year ago, i spent 2 years learning on my own, with a few small tutorials here and there, mostly about modeling, and after all of that, i find this fucking donut tutorial that would’ve sped up all of that learning. I am very glad that the donut video exists though so that i can go back to it and watch certain parts
I started with blender 2.4 and Andrew Price was my only guide. Years later I discovered Ducky and it's true his tutoriels are stunning. I Can blend for hours and years as if I was playing a vidéo game. This IS the most versatile application ever made. You sum UP the blender trip very well. 😊
0:39 bro that's true asf
In all honesty I think this is actually very helpful to me, I've been struggling to find a way to actively learn blender without it feeling like there's a bunch of holes where knowledge should be.
I will follow these steps :P
This is literally true for all softwares.
- You are looking around and check what's possible.
- You struck because you have no experience in how to use the said software.
- You go all the way to discord and places to find help.
- You end up asking chat gpt how to do things.
- You end up pissed and unmotivated and skip the project.
- You repeat the cycle few months later.
Its funny because that donut video was the first thing that pppped up when i put in that same exactly prompt before clicking on this video
you deserve more subscribers dude. your content is fun
If people are seriously into the beauty of 3D, please take an hour of your day just playing around with blender, experiment is important. After few months, you will find yourself spending more time in blender. Less and less tutorial needed and in the end you might land a job while having fun doing. Then sooner or later you will find yourself competing with the industry level professional. This is just my experience
this is so true. I learnt making music by only experimenting. I was young and had time and I didn't even know that there could be tutorials online. but now I am older and need to work on my music, have a girlfriend. The dishes aren't washing themselves. It's really really difficult to find time for "just experimenting" when I could simply open a tutorial what will bring me more knowledge in less time.
Hey man, do u have an idea about When is it the time that ur able to get work from freelance as some1 who learns 3d modeling?
I started blender from Blender Guru, and now im just learning new skills by googling a piece of info at a time. Since im a game developer and the engine i use allows you to create stuff without blender, i only need simple stuff from blender, thus making my experience less harsh and learning easier.
It's similar to what new software developers go through, they just follow tutorials, copy what the presenter does and that's it. Then when it's time to build your own program, their brain freezes. So they watch more tutorials to get better understanding. We call it tutorial hell and it's not fun.
Advice: Pick something you want to make and just do it. If you get stuck on a particular part or don't even know how to do it, just google it or watch a more focused tutorial that covers what you want to know
The pain of any 3D animation software…
Crashing to desktop.
After using Blender for a while you create a sort of symbiotic brain, intertwined with the software. Where you can find the solution to problems mostly by just fucking around
xD
Wow that's actually a really cool analogy. I've been using it for what? a few weeks and I'm already starting to see that happening...
The vid is very cool and gives me the Dani's videos hype:) Keep up the work man
I decided to learn 3d design and master it, i’m a graphic design student and i took a course about maya 3d as a part of the school program but i hated maya so much a lot of artists used blender instead so I’m giving it a chance i wanna work in 3d marketing design
Deleting base cube is iconic 😂
"delete the cube, add a cube" or "delete the cube, add a circle and turns him into a cube"
@@andrededecraf true story brother
I think the hardest part is over coming the block of " I have to make this how this guy would" like how he formed the arms or head of a character
I started blender out of necessity to evolve my funky "little" movie projects. After some time i gave up on trying to model myself and just used some other programme (that i had used) to do that and then import for the lighting
I'm at the point now where most Blender modeling tutorials are useless or even harmful if I took their advice. But at the same time I feel like I still have too much to learn.
Here is how it goes with me every 6 months:
1. Download blender
2. Open it and realize everything has changed
3. Start searching for tutorials for this version
4. Restart learning everything
5. Rinse and repeat
I was enjoying the video while I found out about your NAME!!! Bro your Iranian and you have a great English accent and nice Ideas for video!!! Keep going man✨💪🏻
Thanks!🙏
0:48 I had this moment after completing many tutorials. Doing the same things in the tutorials does not teach you much, the best way is to learn the techniques shown in the tutorial by applying them in your own project.
I unfortunately discovered this video before experiencing the 2nd tutorial. But he knew exactly what I was going to do
Made my second “animation” today. Just took a photo, imported it onto a plane as a texture, then selected a part I wanted to put on a separate plane, in this case the person in the photo, then made a plane in the shape of the person in front of the first photo, textured that second plane with the person, placed them very close together and moved the virtual camera to align so it looks like one solid photo, then keyframed the light source to move from behind the camera to behind the photos. The result is a cool shadow effect from the person across the background. 3 hours of trouble shooting for 3 seconds of video but feels good to think up a project and work it out on your own (and googling stuff every couple minutes).
Starting my blender journey. I want to get into animations for a series im wanting to make and im just sort of sitting here with my eyes parting like the Red Sea.
That ending scared me, shouldn't have watched this before bed
I'm a 2d animator, and i found blender to be even better at it that than adobe. so that's what i use now. i feel like the experience is pretty similar. especially if you started already knowing digital art and animation fundamentals. the eraser tool is frustrating though, as it deletes verticies only, but not always the part of the line they inhabit.
fantastic bro ❤❤🎉🎉
I want to do so many things but i think beyond my current capabilities, and my motivation is real low so I'm just stagnant
you don't need motivation you need discipline
@@nss1wolfhahahahhaahhhahhahahahahaahahahahahahahahahahahaahahahahahahahahahahaahahahahahahahahahahaah
You can create a list of smaller projects that ramps up in difficulty. Also see what your flaws are and work on that.
@@FXV56 time is the same for everyone lil bro
I’d advise you invest in paid tutorials
This was amazingly funny! xD
I'm at the stage right before discovering the duck guy...
Lol, thumbnail and content spot on 😂
😂😂love this man, I'm running to Instagram right away
You are cooking well man 🐐🔥
اقا ارتین گل جدی کار خفن و بین المللی ایشالا ۱ میل ساب
Some advice i got was to always complete tutorials 2 or 3 times. The first time is about learning the process, but after that you want yo recreate tge tutorial whilst ysing the video as little as possible so you recall the steps for yourself. Once you understand how and why something works you can apply it to other projects. There are even some techniques i learn from one totorial you can use on a different tutorial to be more efficient than the person doing the guide
باعث افتخاری❤️ روشن کردی مارو تو همینا مونده بودیم😂
Mine was a little different, I downloaded blender all ready to get into the world of 3D art then discovered my crappy office laptop couldn’t run blender which is why it kept crashing. That was about a week ago, so now I’m in the process of saving for a better laptop or PC and watching blender videos knowing I can’t practice. 🙂
just realised is i never only learned blender this past 4years, i learned blender with 50 different addons, and 6 other 3d softwares as well
Glad you decided to become a blender youtuber 😂❤
holy shit this is literally what i went through when i frist started learning blender
actually thanks for the recc, i started like yesterday and made a face but idk where to start with tutorials
I avoided the donut guide and went dive straight away to low poly to mid poly. Biggest non-mistake I ever made! :D
This is actually the same path I took 4 years ago when I starded blender (except for the money part)
Am i the only one that finished the blender guru tutorials in 2 days and i actually can make stuff pretty well?
This was how I was for a long time with fl Studio, just following tutorials but I found my own very very very niche blend of lofi Drum n bass, with no bass. More of Just the atmosphere of old racing games.
Fun fact: There is a tutorial series on RUclipsr about making corn in Blender (do not ask me how I know)
It's funny how the exact donut video is below this... and honestly that is what i was trapped with when i was younger
Highly relatable video man 🗣️🗣️🗣️❤️🔥✨✨
yep
I started blender in 7th grade, and the first thing I was determined to do was make a person, so I found a silent, slightly time lapsed “not a tutorial” video of someone making a low poly humanoid, and with nothing but their keystrokes to go on, the rest is history (and a lot of googling) I may not be great, but I’m far enough along that I can at least figure out how to get to where I need to go
All I needed to learn was the basic functions and how modifiers work. Then, I just tried to f around and find out
You forgot: After completing every blender tutorial ever... Company you are applying for, demands for maya.
been using Blender for 3 years,
and the reason why blender rarely appear in a big project probably because not only Blender itself have a lot's of bugs, add-ons also could be the potential bug's nest, imagine one day normal one day debug, and it's not coding, you just can't bare this
Honestly, moving past the issue of people watching a tutorial and actually learning from it.(Not just monkey see monkey do)
I think a big issue is the fear of wanting to create and thinking you arent at that level yet. Like, no sht, but you should still make it! There are even entire sites that WANT to help you make the things you wanna make.
I follow these steps:
1. What do I wanna make?
2. Start making it.
3. Hit a wall? Go find out how to break through.
4. Finish making the thing, regardless of how good it came out.
5. You've already gone further than most, good job kid, keep going.
I will give you a like because I am trying to learn blender and all of this resonates with me.
I'm still on step 2.5: trying to make something that doesn't look like a kindergartner's drawing of a horse
I made a Squadron from the Big bulky Mining things in Blender did animations and stuff.
Then i thought 'How do you get textures?' and then just postponed it for eternity.
I did the donut tutorial out of curiosity and I cried half way through now I click on this video and you said that was the easy part 😅
Nice editing skills
the fact that i started bkender by learning how to make a robot (pretty hard for a beginner) is insane to me
My blender journey went very smooth and i didnt encounter any problems
I feel like before going to 3D artwork you need to already have some ambition of making something like me for example I've always wanted to make a character and once I found blender and the blender guru it fueled me up and brought out my creativity
I started using Blender to model new buildings for a simple voxel factory game, Voxel Tycoon. That was it. I wanted to make a logging camp based on another game, so I forced myself to learn Blender. But watching tutorials never works- I only look up videos on using a tool when it's needed. Why is Cross-Cut making a squiggly line? Ohhh, because the face requires 4 edges, and so on.
It just feels like I’m never going to get out of the tutorial loop, it’s all overwhelming 😢
I was kinda like that in December 2023 when I had my MacBook and installed blender but the first time I didn’t know what to do but then overtime I can animate in blender and that’s how made my animated shorts that you can find on my channel.
How did you make the shape effect from donut to money at 2:28? Please🙏
I don't know how people do it these days, but back in the 2000s, there were a few different programs that let you do that. Most of them had titles that was some spin on the word "morph."
😂😂😂😂😂😂😂😂😂😂😂😂😂
I just started trying to learn Blender a few weeks ago, and I'm on the stage of going after random tutorials in hope of learning the tools.
I don't think know enough to try and make something by my own yet, there's so many details and ways of doing things, is overwelming sometimes, trying to go slow, one step at a time
then you will spend your money on Humble Bundle of addons with Blender Market you will found Zen Bundle and Machin3s tool Deus ex you will spend month and month for hope to be better and i hope your not gonna give up :) or maybe becaus you will realize you have to spend a bit of money to get cool stuff and usefull stuff then topologie uv unwrap blalbalbla
welcome to the world of 3D
@@DeMoNELectroor you will have no eletricity for 3 days and give up blender
This is the most relatable thing i've ever watched
once you know how to do blender and understand what everything does you can build whatever you want I have been using blender for almost a year and can build anything at the start it feels impossible because bender is hard but once you get past that hurdle it's truly amazing.
Modeling for me is easy but what kills me is shading, Uvediting, texture painting and all those complicated materials
This is gonna blow up
I was about to say this isn't accurate but then I remembered that I'm about to quit my job to work with Blender full-time.
I quit on the donut mid way through and gave default cube a devious face
That Rappo headset is so Iranian that only a fellow Iranian could notice it lol. (منم اهل ایرانم داداش)