5 Blender Tips That Have Saved Me 100+ Hours

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  • Опубликовано: 31 май 2023
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Комментарии • 412

  • @Smeaf
    @Smeaf  Год назад +32

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @g_niac
      @g_niac Год назад

      totally. anyone can make a to the point vid, which def has its purpose. but Smeaf levels up with cut aways that make me lol.

    • @DeathxStrike18
      @DeathxStrike18 Год назад

      I use Cuda so I use GPU+CPU

    • @jonahoskow7476
      @jonahoskow7476 9 месяцев назад

      I’m now becoming more brilliant

    • @shoshanna8475
      @shoshanna8475 5 месяцев назад

      Brilliant is actually great for CS and programming tutorials. Tried it today - definitely happy that I did.

  • @dubblesnup4457
    @dubblesnup4457 Год назад +419

    1. Noise Threshold
    2. Denoise
    3. Instancing (alt+d instead of shift+d)
    4. Light Paths
    5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @delights-35
      @delights-35 Год назад +14

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @Jaimeal99
      @Jaimeal99 Год назад +8

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @AdhiHargo
      @AdhiHargo Год назад +8

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @gunner6849
      @gunner6849 Год назад +6

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @natgazer
      @natgazer Год назад

      Hello?

  • @iAmPyroglyph
    @iAmPyroglyph Год назад +58

    OptiX tends to be faster but has more artifacts, so a general rule of thumb is:
    - Optix for Viewport Rendering (speed preference)
    - OIDN for Final Rendering (quality preference)

  • @DestroyerV
    @DestroyerV Год назад +26

    OMG 2:27 THE MUSIC, all the childhood core memories unlocked!

  • @R3DBLAZE
    @R3DBLAZE Год назад +101

    One more thing I would like to add here, if you’re increasing the noise threshold from 0.01 to 0.1,
    You gotta increase the sample count too from like 500 to 2000👍

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N Год назад +5

      May I ask why it is so ? I would really appreciate knowing the reason behind the action.

    • @R3DBLAZE
      @R3DBLAZE Год назад +19

      @@H-A-L-O-G-E-N you can absolutely get a pleasant looking render from increasing noise threshold.. but for the commercial projects that I’ve done( from the eyes of the client) it was flickery.. so I tried increasing the sample count.. it made the render so much more stable

    • @R3DBLAZE
      @R3DBLAZE Год назад +18

      @@H-A-L-O-G-E-N basically the denoiser was only good for static frames.: but for animations, I had to increase the sample count to get a consistent noise

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N Год назад +3

      @@R3DBLAZE Thank you for the explanation!

    • @christopher-
      @christopher- Год назад +40

      I'd like to add to this addition just so there's no confusion. The two options don't really work in tandem as far as i know, it's one or the other. It's like having two goal lines, whichever is reached first stops the render.
      The reason you up the sample count is to make sure the render actually reaches the noise threshold before it reaches the sample limit.
      So just set the samples to something high like 10,000(something unreachable basically), it doesn't matter because the noise threshold is going to stop the render anyway, but it makes sure you actually reach the threshold you set and not the sample limit.
      The reason you didn't get consistent noise before was likely because your render reached the sample limit first.

  • @GANONdork123
    @GANONdork123 Год назад +29

    To add on to the texture optimization bit, you can get away with fairly low resolutions for the various information maps. In most circumstances, roughness and metallic maps can be 1k or lower, and you won't notice the difference. The key texture maps that should be kept high resolution are the Color/Albedo and Normal maps. Everything else can be downscaled drastically. Also it's a smart idea to combine the various information maps into one. Since they're all grayscale you can put each one into a seperate color channel on the same image. R-Metallic, G-Roughness, B-Ambient Occlusion, A-Displacement. Node Wrangler's automatic PBR setup won't know what to do with it, but it'll cut down greatly on how many textures will need to be loaded and will reduce the clutter in your node tree.

    • @thomas7726
      @thomas7726 10 месяцев назад

      nice. thank u

  • @Achelon
    @Achelon Год назад +10

    I'm a 3D-graphics/gaming teacher, and I've been coding a 3D-engine myself for fun. It amazes me how much I learn about 3D-graphics when I've been doing something so low-level stuff that I didn't know before

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 Год назад +109

    Smeaf, even if sometime i'm not intersted of your content, your editing is so satisfying that i can't switch for another video.

    • @Ridgerian
      @Ridgerian Год назад +2

      That doesnt seem to please him lol

    • @bigdaddyproduction7266
      @bigdaddyproduction7266 Год назад +1

      @@Ridgerian it should, not being intersted doesnt mean i find his videos not useful for other pples

    • @Ridgerian
      @Ridgerian Год назад +1

      @@bigdaddyproduction7266 Ah okay, good point!

    • @overlordbrandon
      @overlordbrandon 11 месяцев назад +4

      It's the opposite for me, the meme edits are trying too hard to try to be funny and frankly it's more annoying than laughable at this point

  • @Naev_Studio
    @Naev_Studio Год назад +13

    Ho thank you so much!!! It comes at the right time, I rendered a scene yesterday which took 4 hours, I applied all the advice from the video (instance, bounce light, no 8k textures, and so on ) and now it only took 1h30 :)

    • @Smeaf
      @Smeaf  Год назад +2

      Yo that's sick!

  • @alinsavix
    @alinsavix Год назад +7

    For lighting optimization, take a look at "Super Fast Render" -- it's a free addon that will go through and test a bunch of different values for your lighting bounces and such, and figure out at what point increasing the bounce count stops making a difference, and leaves your settings configured with the exact number of bounces you need, and no more. Great way to get some performance back without much effort or any real quality loss.

  • @GaryParris
    @GaryParris Год назад +4

    good work! all things i use currently, but it's always good for people to hear these in case we missed something or are new to it :)

    • @Smeaf
      @Smeaf  Год назад

      Always good to have a refresher!

  • @Desha_Designs
    @Desha_Designs 10 месяцев назад +1

    thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥

  • @ColePatterson-mw2gy
    @ColePatterson-mw2gy 9 месяцев назад

    Oh my gosh! This video will revolutionize the way I use Blender. Thank you so much. 💓

  • @mega-ub6ef
    @mega-ub6ef Год назад +4

    Someone get an award to this guy for his music selection.

  • @VictorBosich
    @VictorBosich Год назад +3

    This is awesome. Thank you SO MUCH for this. I'm very new to blender and it helped me A LOT. ❤

    • @Smeaf
      @Smeaf  Год назад

      That's awesome!

  • @ZaiFoxcoon
    @ZaiFoxcoon 7 месяцев назад

    Thank you for all those tips ! 👍

  • @TeekayMaxxx
    @TeekayMaxxx 10 месяцев назад

    Smeaf's videos are amazing ❤

  • @wavetro
    @wavetro Год назад +2

    i keep forgetting these basic render optimizations, thanks for putting them all in one video!

    • @Smeaf
      @Smeaf  Год назад

      Ayyy, thanks man!

  • @rederreder686
    @rederreder686 Год назад

    You always motivate me to work in blender. luv u

  • @GrumpyWolfman
    @GrumpyWolfman Год назад +18

    Thx, Smeaf! I rendered out an animation and it took over 7 HOURS yesterday, can’t believe how perfectly timed this vid came out!

    • @Smeaf
      @Smeaf  Год назад +1

      Oh nice! Hope this helps

    • @minox510
      @minox510 Год назад +1

      and how long it took to render after optimization? just curious :)

    • @GrumpyWolfman
      @GrumpyWolfman Год назад +2

      @@minox510 it took roughly 5 1/2 hours afterward. It might not seem like too big of a difference but every little bit helps

    • @minox510
      @minox510 Год назад +1

      @@GrumpyWolfman yeah 1 and 1/2 hours less of rendering time is really impressive, i hope to get that good results too. :D

  • @gugu5285
    @gugu5285 Год назад

    the transitions and illustrations being just random videos you saved is honestly pretty fun

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations 6 месяцев назад

    You are great, Smeaf!

  • @WW_Studios
    @WW_Studios Год назад +2

    Great vid - and love the merch!!

    • @Smeaf
      @Smeaf  Год назад +1

      Thanks!

  • @Osterprods
    @Osterprods 11 месяцев назад

    nice video, the instancing can be a radical change as the other tips, thank you for sharing!

  • @jaimmiranda
    @jaimmiranda 2 месяца назад

    Thank you so much for this!

  • @Echidna23Gaming
    @Echidna23Gaming 11 месяцев назад +1

    Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!

  • @Anebarone
    @Anebarone 10 месяцев назад

    Thank you for sharing! I appreciate the funny editing as well ✌✨

  • @crunch.dot.73
    @crunch.dot.73 Год назад +1

    All of this is information I already know, but your content is just so entertaining and I can't stop watching! Not to mention your perfect soundtrack choices

    • @Smeaf
      @Smeaf  Год назад

      Ayyy, thanks!

  • @alvarobcneto
    @alvarobcneto Год назад +1

    Wonderful tips,thank you so much friend!!

    • @Smeaf
      @Smeaf  Год назад

      No problem 🙏

  • @3dmockingbird
    @3dmockingbird Год назад +1

    This video was super helpful.. Thank you so much.🙏🏼🙏🏼🙏🏼

    • @Smeaf
      @Smeaf  Год назад

      Glad it was helpful!

  • @-_-Woopsy-_-
    @-_-Woopsy-_- 10 месяцев назад

    Thanks, this saved me a LOT of time!

  • @PowerfullUs
    @PowerfullUs Год назад +1

    dude your edit is god like, congrats and keep up the good work!

  • @KaizenTutorials
    @KaizenTutorials Год назад +3

    This video is truly.... Brilliant!

    • @Smeaf
      @Smeaf  Год назад +1

      To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @Coder_LP
    @Coder_LP 11 месяцев назад +1

    What in the world did his tips do to my PC?!?
    It was like 207 samples from 4096 and suddenly it's done???
    This video deserves much more attention and likes, thank you Smeaf!

  • @filipemecenas
    @filipemecenas Год назад +1

    Thanks smeaf !!

  • @soirema
    @soirema Год назад

    Im in BLender since 2015 so I have bee throught some stuff ;D but i had no idea that instancing also reduces the time of render....
    THANK YOU SO MUCH

  • @katyusha06
    @katyusha06 Год назад +1

    This video is brilliant. Thank you.

    • @Smeaf
      @Smeaf  Год назад

      I see you

  • @Takoyaki57
    @Takoyaki57 9 дней назад

    thank you for these tips !! (btw I love so much your humor :D )

  • @FOAMfratStudios
    @FOAMfratStudios Год назад +1

    Very helpful!

  • @Z_LV7
    @Z_LV7 13 дней назад

    the memes you have added made me laugh and learn at the same time, thanks!

  • @mikerusby
    @mikerusby 10 месяцев назад

    I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times

  • @oofie4801
    @oofie4801 Год назад +4

    Thank you smeaf ❤

    • @Smeaf
      @Smeaf  Год назад

      Thanks! I hope this helps!

  • @TheBigfootdood
    @TheBigfootdood Год назад +7

    I strongly suggest experimenting with 1 sample rendering because can be really helpful to highlight things that generate noise that you otherwise wouldn't have thought of! Like area lights can make or break a render if not optimized well.

    • @leecaste
      @leecaste 11 месяцев назад

      Just AOVs to know exactly where noise is coming from instead of guessing.

    • @sarayupalanivel3148
      @sarayupalanivel3148 9 месяцев назад

      ​@@leecastewhat is aov?

    • @leecaste
      @leecaste 9 месяцев назад

      @@sarayupalanivel3148 AOV stands for “Arbitrary Output Variables”, just a fancy name for passes.
      If you make passes for direct or indirect diffuse, direct or indirect specular, etc. when you watch them independently you can see which ones have more noise and adjust render settings accordingly.
      I’m not sure how it works in Blender, I use Arnold.

  • @SinghalLouis
    @SinghalLouis 10 месяцев назад +1

    Bro, you are amazing 🎉

  • @mohammadasheernomankhan919
    @mohammadasheernomankhan919 5 месяцев назад

    Great job thank you so much you saved me 5 days time

  • @miruww
    @miruww 5 месяцев назад

    amazing tips thanks

  • @ombra30
    @ombra30 6 месяцев назад

    Really, REALLY usefull, thank you

  • @obsidian295
    @obsidian295 Год назад +9

    in regards to texture optimization for heavy scenes - as a basic guide i take a full size render, then measure the object in pixels and whatever the dimensions are i double or triple them depending how far away the object is and that's my required texture size. You can resize the textures in blender but I use powertoys with windows explorer because it's faster.

  • @qbukhari
    @qbukhari Год назад +1

    Thank you

  • @Venous_fx
    @Venous_fx 11 месяцев назад

    multipass+temporal denoising does wonders

  • @EastElbow
    @EastElbow 10 месяцев назад

    Really good video. Thank you

  • @lemekicampbell1226
    @lemekicampbell1226 10 месяцев назад

    WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.

  • @Denis9ROCKSTAR
    @Denis9ROCKSTAR Год назад +1

    Props for using foregone destruction!!! :D

  • @user-ou7wd2gx9z
    @user-ou7wd2gx9z 7 месяцев назад

    Bro i don't really like this kind of fast edits but yours is really funny, had a good laugh and difference between your calm voice and fast edit is working good! And ofc thank for tips!

  • @DaniilGavrilenko
    @DaniilGavrilenko Год назад

    Big thanks💥

  • @matasskudra2909
    @matasskudra2909 6 месяцев назад

    The choice of music & stock footage feel like the editing equivalent of jangling keys in front of a baby to keep it interested and im here for it

  • @fire-edits
    @fire-edits Год назад +1

    I'll start with Blender 3d soon and your videos will give me more motivation for blender 🔥

    • @Smeaf
      @Smeaf  Год назад

      That's awesome!

  • @zallesyn4686
    @zallesyn4686 9 месяцев назад +1

    heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man

  • @thatcanadianguy3327
    @thatcanadianguy3327 9 месяцев назад

    sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge

  • @olivierklompkes6692
    @olivierklompkes6692 Год назад

    Thank you so much, thats a new pin in my favs 🙏🙏🙏

  • @HarryTheLoser_
    @HarryTheLoser_ 8 месяцев назад +1

    Dawg, i don’t even know how to thank you for this amazing video, like dawg my renders are like 10x times faster, I didn’t know more than half of these options❤

  • @jonahoskow7476
    @jonahoskow7476 9 месяцев назад

    Killing it! 🎉

  • @JoeyCarlino
    @JoeyCarlino Год назад +1

    Smeaf delivers the goods, once again

    • @Smeaf
      @Smeaf  Год назад +1

      Baked fresh 🍞

  • @bayazid314
    @bayazid314 Год назад +1

    THANK YOU VERY MUCH🔥
    I LOVE YOUR CONTENTS✨

    • @Smeaf
      @Smeaf  Год назад

      Thanks! Glad you like it 🔥

  • @Danklovic
    @Danklovic Год назад +1

    so helpful, thanks alot

    • @Smeaf
      @Smeaf  Год назад

      Thanks for checking it out!

  • @Attucky
    @Attucky Год назад +1

    Amazing as always

    • @Smeaf
      @Smeaf  Год назад

      Thanks Attucky!

  • @villandwoodshop
    @villandwoodshop Год назад

    Thanks for the advice! On instaces - I have a specific use I’m experimenting with. I’m making a zombie movie, so I need HORDES of zombies. The models are super dumbed down, but I’m still running into slowdown issues. I don’t want the entire swarm to be walking in sync, and they don’t always walk on a flat ground-surface, so I can’t copy their animation completely. Here’s my plan- make instances of 3 or 4 with their movements staggered, scatter them evenly, and instead of animating the Root controller in Pose Mode for their position and rotation, animate their position in Object Mode.
    One advantage I have is that this is a rough animatic- final result will be hand-drawn in Grease Pencil, so no worries about high-res models. If anyone has a better plan for the swarm, I’m all ears.

  • @Jaakeup
    @Jaakeup Год назад +3

    I really appreciate the effort you go through to edit these tutorials with modern style edits of memes and trends. It's the personal touch that makes this go from a single watch for some quick tips into multiple returning viewers just for an enjoyable and relatable video to a niche community.

    • @Smeaf
      @Smeaf  Год назад +1

      Thank you! It's a lot of work

  • @adambernau8991
    @adambernau8991 10 месяцев назад

    This is actually the first time I heard "Foregone Destruction" (at 1:22) while not playing Unreal Tournament or listening to it on purpose. Great track, thanks for making me smile

  • @orosccooo
    @orosccooo 10 часов назад

    I'm just starting out with Blender (transfering over from Maya) and this is going to make my practice so much easier as a beginner 3D modeler

  • @IchBinRocker
    @IchBinRocker Год назад +2

    Your editing kills me 😂 you have my sub 🔥🔥👏🏻👏🏻👏🏻

    • @Smeaf
      @Smeaf  Год назад +2

      It’s one of the many things I love about my job 😌

  • @mythicalhacker5
    @mythicalhacker5 Год назад +4

    This is probably the most useful rendering tutorial I have seen so far, keep up the good work!

    • @Smeaf
      @Smeaf  Год назад

      That's so good to hear!

  • @pirateshadesproductions
    @pirateshadesproductions Год назад +1

    Thanks u so much on the Alt + D. Cuz 😭😭😭 blender n PC crashes were real

  • @QuantayPeoples
    @QuantayPeoples Год назад +1

    Insightful

  • @MarcelE80
    @MarcelE80 Год назад +2

    Suuuper useful tips! Thanks a lot Smeaf!
    (Btw which song do you usually have for the end of a video?)

    • @Smeaf
      @Smeaf  Год назад +2

      Thanks!
      It's Called Sojourn

    • @MarcelE80
      @MarcelE80 Год назад

      @@Smeaf Yay! Thank you

    • @MarcelE80
      @MarcelE80 Год назад

      It's so good and relaxing, been dying to hear the full song. For other people searching:
      ruclips.net/video/VLb93KXlqUU/видео.html

  • @polynormal4038
    @polynormal4038 Год назад +5

    Just want to add that if you are trying to use the optix denoiser with glossy surfaces like smooth counter tops, and those surfaces have some kind of roughness map on them you might have a LOT of denoising artifacts, a way around this is to use the composite denoise node instead. I love the Impostor idea, I hadn't thought of baking in the normals.

  • @ChillFinity2000
    @ChillFinity2000 Год назад +1

    OH MY GOD INSTANCING IS THE ANSWER TO ALL MY PROBLEMS YYYAAAAAYYY THANK YOU SO MUCH GOD BLESS THE ALT KEY

  • @RuffRaider69
    @RuffRaider69 Год назад +1

    Thanks smeaf

  • @gvardiecky9507
    @gvardiecky9507 10 месяцев назад

    INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU

  • @yasaskasun
    @yasaskasun 10 месяцев назад

    Really helpful

  • @llamamc
    @llamamc Год назад +1

    Nice vid!

  • @studiojohnny
    @studiojohnny Год назад +1

    UNREAL TOURNAMENT SONG!

  • @vrj_animation
    @vrj_animation Год назад

    Not making an amongus joke in that last tip must have taken immense restraint.
    Keep up the great work!

  • @thomas7726
    @thomas7726 10 месяцев назад

    that is a really useful video.

  • @MegaIshara
    @MegaIshara Месяц назад

    thank you brother

  • @sebastianodibusti
    @sebastianodibusti Год назад +1

    I like your videos Smeaf💪🏻

  • @ardoos
    @ardoos Год назад +1

    Everytime I randomly watch your videos I get reminded howww good this editor is mannn

    • @Smeaf
      @Smeaf  Год назад

      Thanks for complimenting me

  • @HaroldsDesigns
    @HaroldsDesigns Год назад +1

    thankyou smeaf for saving my life again in this 3D world❤

    • @Smeaf
      @Smeaf  Год назад +2

      No problem!

  • @christianlagadec5960
    @christianlagadec5960 3 месяца назад

    Wow. Night and day. Thank you so much. The ALT+D made a dramatic difference...

  • @mcdogagent8368
    @mcdogagent8368 Год назад +1

    tank you for tips

    • @Smeaf
      @Smeaf  Год назад

      No worries

  • @NezertorcheaT
    @NezertorcheaT Год назад +1

    As for Desimate, I do not recommend using this modifier in any case, if you have a changing heavy mesh, it copes very poorly with the animation of shapes, especially if you use it on a subdividend surface

  • @Gadderz87
    @Gadderz87 Год назад

    Do you have any tips on using volumetrics and keeping noise down? Noise threshold is prettu much off the cards due to noise close to the light source.. I'm here rendering an environment with 10k samples just to retain some detail near a light

  • @HalfAsleepSam
    @HalfAsleepSam 8 месяцев назад +1

    Another good trick is if you have foliage that's too far or too blurry to make out you can use a flat image of the foliage instead of a whole model

  • @DoctorORBiT
    @DoctorORBiT 9 месяцев назад

    2.50 optix denoise is for viewport, openimage for render ;)

  • @SuperSubCon
    @SuperSubCon 8 месяцев назад

    @smeaf how do you deal with the noise issue if/when you are using a material such as pearl paint, my denoise is removing the sparkle
    any help would be awesome

  • @nielsversporten5988
    @nielsversporten5988 Год назад +1

    best Blender content creator

  • @ted_van_loon
    @ted_van_loon 4 месяца назад

    Hi when you use billboards for such "imposter" objects.
    is there a easy way to for example set a sequence of images so it selects which image it displays based on the angle, so objects less far away will also work better with this. I know this can be done by using a movie texture, but that would require manually planning out the movement. and if you instead can use a sequence of images and have the plane automatically rotate towards the camera and then select which image to display based on it's rotation(whatever comes closest), then that might really work well for just reusable assets which are actually just billboards.

  • @blender_boy
    @blender_boy Год назад

    This video is good but smeaf how can we fix the jittering when we render a video

  • @ApocalypticCerberus
    @ApocalypticCerberus 11 месяцев назад

    oh my god i was about to flip my table when i learned about the alt d thing, i had been doing it the add object everytime and i had 4 million polygons. i have restarted 4 times and now its the fifth. thank you so much for the tips cause it was crashing my computer a lot. you can add different textures though i hope.

  • @CrackyCreates
    @CrackyCreates 11 месяцев назад

    blender guru for beginners, smeaf for lead enjoying beginners.