Did Blender Just Change Animation Forever?

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  • Опубликовано: 18 дек 2024

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  • @Smeaf
    @Smeaf  Год назад +119

    Right now, the first 500 people to use my link will get a one month free trial of Skillshare skl.sh/smeaf11231

    • @thementalistgames192
      @thementalistgames192 Год назад +3

      Happy to have gotten that free month of Skillshare, I'll be sure to make great use of it to level up my 3d modelling game.

    • @losing_control1507
      @losing_control1507 Год назад

      Finally, some good offer thanks for free month I'm looking forward to learning a lot of new things about blender

    • @thatcasual8
      @thatcasual8 Год назад

      Thanks, Smeaf!

    • @wydua
      @wydua Год назад

      it won't accept my card bruh

    • @firecrotch920
      @firecrotch920 Год назад

      You explained everything in a way that even people who never used Blender can understand and even get excited to try it out

  • @RedPianist
    @RedPianist Год назад +3442

    I really appreciate that MrBeast is generous enough to teach us about animation in so much detail! What can't this man do!

    • @3D___Geek
      @3D___Geek Год назад +62

      😂😂😂

    • @dotnetdevni
      @dotnetdevni Год назад +20

      its not mr beast

    • @Wouter4
      @Wouter4 Год назад +247

      @@dotnetdevni 🤯🤯

    • @ForsakenAshley
      @ForsakenAshley Год назад +162

      @@dotnetdevni naah for real??

    • @Torm3ntoT3
      @Torm3ntoT3 Год назад +75

      Now I can't unseen Smeaf as Mr. Beast...

  • @zlobzor
    @zlobzor Год назад +404

    It's a bit of a stretch calling it a "new way of animating" seeing as animation layers is something Maya has had for a few years.
    However, I'm glad Blender is finally fixing it's animation workflow. This is fantastic news.
    Nice roundup of the bits n bobs. The other tools look really interesting.

    • @ChRW123
      @ChRW123 Год назад +37

      Few years? They've been there since I started in the industry.

    • @Kraagzar
      @Kraagzar Год назад +20

      @@ChRW123That's what I was going to say. I only started a decade ago too touch Maya, but it already had layers.
      Is great that it finally comes to blender though. But for me the best is that we'll finally be able to add a key with one touch. I find it really annoying to press "I" and then choose what to key. I never work with Auto key either because I don't want to add keys when just trying to test a pose.

    • @JohnDoe-tt4fm
      @JohnDoe-tt4fm Год назад +2

      @@KraagzarYou can do that already, it's called Active Keyring Set.

    • @Kraagzar
      @Kraagzar Год назад +1

      @@JohnDoe-tt4fm I didn't know that particular feature. From what I see on the doc, you still have too configure sets for that right?
      In the conference they just said that pressing "I" will stop calling contextual menu and simply add a key. Did I misunderstood that point?
      In Maya you can just press S and it will key either all keys or only the selected properties. I'd love to animate more on blender, cause it's smooth, I like the modifiers and navigation controls, and let's be honest, it's free! but Maya is way more easier and straightforward fort animation in my opinion. Also animbot plug-in is crazy good, and I would definitely miss it on blender.

    • @s81n
      @s81n Год назад +4

      I was going to day, a lot of this stuff has been available in Modo for years.

  • @litojadormeo3201
    @litojadormeo3201 Год назад +29

    As far as my knowledge goes, Motion Builder have animation layers since like in 2006, Then maya started adapting it like 2009 . Animation Layers have been in the industry for a long time and its really useful. Good to know Blender is utilizing them.

  • @ChernobylComedyAndWings
    @ChernobylComedyAndWings 11 месяцев назад +5

    Sat here in my room, and yelled "Oh my F-ing God can you get to the F-ing point." just thought I should share this.

  • @RiverHeights
    @RiverHeights Год назад +178

    When you're still a noob at Blender and nothing he's talking about makes sense still

    • @ly2
      @ly2 Год назад +7

      Fax k sometimes have no idea what hes saying hut its still interesting to me

    • @UnderfundedScientist
      @UnderfundedScientist Год назад +3

      Sounds like you need to watch more of his tutorials

    • @RiverHeights
      @RiverHeights Год назад +3

      @@ly2Yeah, he's still one of my favorite Blender RUclipsrs

    • @RiverHeights
      @RiverHeights Год назад +3

      @@UnderfundedScientist I do, but my laptop is not in great shape now, so I cannot use it at the moment. So I had to stop learning

    • @vincev4630
      @vincev4630 Год назад +1

      To keep it simple, you can make a basic character movement and easily add another layer of bounciness, rigidity, fluidness, springy, your choice. The modes give you different experimental blending modes. It's layers from photoshop but for animation.

  • @LukeFlavel
    @LukeFlavel Год назад +129

    I always appreciate the smooth editing you implement to make these videos as readable as possible. The effort doesn't go unnoticed

    • @Smeaf
      @Smeaf  Год назад +12

      This is a lovely comment.
      Thank you🙂

  • @CuteC3
    @CuteC3 Год назад +270

    Are these layers like the 'peg layer' equivalent in ToonBoom or the Symbol system in Flash? Either way, it sounds very exciting.

    • @zlobzor
      @zlobzor Год назад +44

      They are the equivalant of layers in the dreaded evil Maya by the sounds of it.
      They are cool, but it's not a "completly new way of animating". It's Blender implementing an already developed system.
      HOWEVER, it is fabulous news, and I'm very glad it's being worked on!

    • @skapaloka222
      @skapaloka222 Год назад

      @@zlobzorIt’s “free open-source software competes with corporate industry standard”, which is very, verey cool imo :)))

    • @K150arts
      @K150arts Год назад +1

      kinda what i thought immediately as well

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 Год назад

      @@zlobzor "Dreaded Evil Maya"
      FOSS purist I see? Or is there a personal beef you have?

  • @OhlsonAnimation
    @OhlsonAnimation Год назад +47

    Great video! I am by no means against Blender. I use it on a daily basis in my workflow, -just not for animation... I have to point out though, that none of these features are game changing for animation -for the simple reason that we have literally used all of these for many many years in the industry. The correct message of the video would be that they are finally coming to Blender. Which is amazing! They are either already built into Maya, as plugins, or you simply create your own setups and tools that allow this type of workflow when/if you feel the need to.

  • @MrSonicTeam
    @MrSonicTeam Год назад +137

    NLA editor is kind of an animation layer system in its infancy
    I really hope and wish that animation layers do get introduced because it does become such a pain trying to work with the NLA editor without the urge of breaking something

    • @shlokbhakta2893
      @shlokbhakta2893 Год назад +15

      There is an awesome addon that does this, I think it’s called animation layers on blender market and I use it a lot lol

    • @MrSonicTeam
      @MrSonicTeam Год назад

      @@shlokbhakta2893 paywall'd :D

    • @ComixProductions
      @ComixProductions Год назад

      Oh hey zaq didn't think I would see you here

    • @MrSonicTeam
      @MrSonicTeam Год назад +1

      @@ComixProductions dude. If I tried, I'd be everywhere

    • @ComixProductions
      @ComixProductions Год назад

      @@MrSonicTeam LOL

  • @MickHeureux
    @MickHeureux Год назад +184

    They are mainly catching up with the rest of the industry standard.
    Which is good because animators are one of the biggest piece of a production and right now, animating in Blender was.. let's say 'frustrating' to stay polite

    • @RobertFletcherOBE
      @RobertFletcherOBE Год назад +16

      a big issue is a lack of cross pollination, when you never care to look at how much better something can be you never grow. I'm really glad that the foundation don't take this approach.
      The open movies have been a fantastic tool for improving blender, and having more seasoned people entering the community has given great insights into areas for improvement.

    • @BenjaminAlternate
      @BenjaminAlternate Год назад +5

      that was like.... back in 2.7 and before

    • @ProjectAtlasmodling
      @ProjectAtlasmodling Год назад

      geting tools while impoving on the concept at the same time, if brought to furishin this will be better than Maya animation layers by a long shot.
      all maya realy has going for it is the graph editer, its dope sheet is garbage and realistcly dosent exist. while blender's dope sheet is light years ahead.
      so if we get the layers while keeping the power of the NLA and blender's dope sheet in additon to having a better graph editer we have the potental to dethron maya by vurtue of having better tools

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 Год назад +1

      @@ProjectAtlasmodling It's "Dethrone", with E, and "Virtue", with I instead of U.

    • @buda3d2007
      @buda3d2007 Год назад +1

      @@ProjectAtlasmodling Editing files in Maya using a text editor is not to be overlooked, as the man hours this saved with batch edit changes to file specfics done via text cannot be overlooked, at scale this is a must.

  • @JoshRobertsonArt
    @JoshRobertsonArt Год назад +150

    The animation layer system in Blender is not a new thing as a whole. Maya has had Animation Layers that does everything you describe for years now. Just so you are aware that this is not a new "inventive" thing that is going to change 3D forever. Blender finally getting it is cool, as well as the new features that just came out in 4.0.

    • @jefflhama
      @jefflhama Год назад +23

      sometimes people lost good sense about blender updates. I'm a blender head myself, but since the intro of geonodes , reading through wars inside the development cycle in releation to advanced users(the people who does addons and even branches) trying to sugest a thing or aanother, I'm more and more convinced about some devs refusing to look to other tools for reference

    • @ravanin
      @ravanin Год назад

      care to elaborate

    • @JoshRobertsonArt
      @JoshRobertsonArt Год назад +18

      @@ravanin You mean elaborate on my comment? In Smeaf's video, he builds up that Animations Layers are "going to change how animation is done completely" and eludes to the fact that it's never been done before. When it's just new in Blender. Cool (I'm being honest). But Animation Layers are not a new concept at all. Maya already has Animation Layers that does everything Smeaf describes, and has done it for years. I should know. I work in TV/Film/Games and teach 3D animation and had it as lessons for many years now.

    • @ravanin
      @ravanin Год назад +2

      @@JoshRobertsonArt I was responding to the other guy and his dev wars comment. I actually use the animation layers addon on blender.

    • @JoshRobertsonArt
      @JoshRobertsonArt Год назад +1

      @@ravanin Oh cool, that makes sense.

  • @athernandez666
    @athernandez666 Год назад +70

    That dream of animating a short film is getting closer to becoming a reality.

    • @interactiveontariobuilding9196
      @interactiveontariobuilding9196 Год назад +12

      just get started!

    • @wippo42
      @wippo42 Год назад +8

      Yes don't put it off! I made my first 2d one last summer, its not perfect but nobody begins perfectly so it's best to start learning sooner imo.

    • @eucharistenjoyer
      @eucharistenjoyer Год назад +7

      There's no such thing as waiting for the perfect tools, that time ain't gonna come. Start now.

    • @ChRW123
      @ChRW123 Год назад +14

      The new tools add complexity and open opportunities when working on advanced stuff. The base stays the same. Don't wait for the tool to make your film. Just do it. Fail. Do another. And keep moving.

    • @Sonario648
      @Sonario648 Год назад

      Source Filmmaker: Been doing that since 2012.

  • @junechevalier
    @junechevalier Год назад +17

    Not to be mean, but I feel like people who put up titles like "Blender changes animation" are more likely to have never played around with other 3D softwares. Those other DCC programs have these features, and that's why they're industry standard. It's nice that Blender get these features now, but it's not changing animation. Not yet, at least.

    • @glvbukz897
      @glvbukz897 Год назад +1

      Context within the video tell me he means changes for the blender community.

    • @junechevalier
      @junechevalier Год назад

      @@glvbukz897 But the title and thumbnail tho

    • @kenonerboy
      @kenonerboy 7 месяцев назад

      It already had this since 2.5

  • @kl-vt5ko
    @kl-vt5ko Год назад +5

    I hate to be THAT guy, but the reason why Maya is considered to be the go-to for animation is because these features have already been implemented in a neat and concise way for years. Animation layers, being able to swap between takes, almost all of the features demonstrated already exist. The only ones that I haven't seen in Maya are the filters you can put over the top of animation.
    I am very excited to see tools being developed that don't cost $20 a month though!

  • @adamkovarik
    @adamkovarik Год назад +55

    It's exciting to see Blender finally getting some of the Maya features

    • @thirdeyenz
      @thirdeyenz Год назад +3

      And from 3DS Max.

    • @lonelylama5222
      @lonelylama5222 11 месяцев назад +1

      @@artdesign-e1sWell at least Blender doesn’t cost more than your entire apartment while still doing a lot of things better than Maya 😂

    • @Drakkira
      @Drakkira 11 месяцев назад +4

      ​@@lonelylama5222Spoken like someone who's never even tried Maya and is just resorting to tribalism/my team better bs.

  • @ismailAlkhateeb
    @ismailAlkhateeb Год назад +1

    Are you series?!!! smoothing animation curves and animation layers .... that is what will change the animation industry forever?? this is our daily life routine in Maya/Max/C4D for decades, dude.

  • @JordanWilliams-vh6em
    @JordanWilliams-vh6em Год назад +9

    Part of my body died when he showed all of those key frames.

  • @Joviex
    @Joviex Год назад +2

    I literally animate for a living at such places as Nickelodeon and Disney.
    Zero of any of these tools are new or change anything that we're doing for the last 25 years

  • @yes3714
    @yes3714 Год назад +5

    I honestly had to stand up and begin pacing around my room when you revealed the animation layers. Thanks for these blender news updates, i would’ve never known

  • @CptCanondorf
    @CptCanondorf Год назад +1

    4:32 Belle! I love that dog

  • @MR.Fazbear-1987
    @MR.Fazbear-1987 Год назад +5

    2:22 Why does Smeaf's hand get caught in some kind of mask?

    • @INFINITYSTUDIOS
      @INFINITYSTUDIOS Год назад +2

      yea noticed it ... replaced with old props i guess... may be he mode the YT play button

  • @ScenarioVR
    @ScenarioVR 11 месяцев назад +2

    (off topic) 5:16 people who knows this song has played on the Xbox 360, ps3, or their laptop.

  • @lizardy2867
    @lizardy2867 Год назад +3

    The layers workflow is so much better, it finally places blender into the same level of access as most other image editors. Traditionally, animation editors have been in their own echelon of difficulty to master. Now, we can bridge that gap.

  • @chobies5383
    @chobies5383 Год назад +2

    8:24 Do I even have to say the line?!
    He also put a bunch of Undertale music.

  • @onelaststop
    @onelaststop Год назад +19

    Blender is catching up to Maya 2012. Exciting stuff!

  • @jonmichaelgalindo
    @jonmichaelgalindo 6 месяцев назад +1

    "Two years away" Immediately check when this video was posted... 6 months ago. :-(

  • @Nether2342
    @Nether2342 Год назад +26

    Maya added layered animation, and layered rigs in 2009. It's a little disingenous to call blender adding the same features 14 years later "changing animation".

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 Год назад +1

      That's how the Algorithm forces you to work. I guess.

    • @ZZWWYZ
      @ZZWWYZ Год назад +7

      I can always rely on comments to get the key hype point and skip watching the video altogether

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 Год назад

      @@ZZWWYZ Firefox with autoplay disabled, eh?

  • @andrewdyogi9820
    @andrewdyogi9820 Год назад +1

    that shelf layer at 2:22 over your hand had me trip out for a moment

  • @demeterdzadik
    @demeterdzadik Год назад +5

    Hey there! Your video made rounds among the anim dev team, it's great that you're so good at creating some hype for all this ongoing development, we really appreciate it! If you could use your amazing salesmanship to gently nudge some viewers towards signing up for the dev fund, I think that would be even more greatly appreciated! :D
    Also, many compliments to the editing and visuals on this video, really really top notch.

  • @PeakOfHumor
    @PeakOfHumor Год назад +2

    I just started animating few days ago and I feel like I started at the right time.

  • @Axiasart
    @Axiasart Год назад +4

    Personally I’m more into maya for animation first because of the stacked view in the graph editor, how easy it is to have the rig look textured not rendered, using the middle button for most changes, free character picker add on

  • @rickythegreat1
    @rickythegreat1 Год назад +1

    Layered animation is a game changer... Y'all are gonna be blown away by after effects lol

  • @thirdeyenz
    @thirdeyenz Год назад +5

    2:30 That literally never happens. You have complete control over what curves you want to work with and if I saw an animator working with curves like that I'd question their sanity. If you need to scale or move that many keys you'd do it in the dopesheet. Also layers are not new to animation, they've been in Maya and Max for years and years. Blender is playing catch up. I wish they would spend more time improving their constraints.

    • @animaterob
      @animaterob Год назад +2

      Yep. Making it seem harder than it really is.There's a lot of strawman arguments here. Pro animators get paid for a reason.

  • @issac7787
    @issac7787 Год назад +1

    3:30 the fact that blender should had done this ages ago

  • @Biru_to
    @Biru_to Год назад +4

    Blender changed animation forever, by adding features that have been in Maya, Max, MotionBuilder for decades? 🤔

  • @stubbyninja_
    @stubbyninja_ Год назад +1

    Dude, all Wii sound effects were absolutely taking me back

  • @KaitheArtGuy
    @KaitheArtGuy Год назад +155

    Personally been a Blender user for 5 years now, I've been keeping at it knowing that one day it would eventually rival Maya and Zbrush even though animation professors tell you it never will. Well, it surpassed Zbrush years ago, and now it looks like Maya is gonna run for it's money too! Glad to be a part of this community!

    • @milo20060
      @milo20060 Год назад +71

      Surpassed Maya. But ZBrush is still superior when it comes to sculpting.

    • @KaitheArtGuy
      @KaitheArtGuy Год назад +1

      Depends on if you have custom brushes or plugins@@milo20060 Blender's UIX is VASTLY easier to understand for newcomers, and with a $10 retopo plugin and some custom brushes I made, I can get the same result from blender as from Zbrush. Plus, only being $10 in the hole is a LOT easier on my rent than the $40 per MONTH Zbrush is charging.

    • @Hamadochi
      @Hamadochi Год назад +53

      How did it surpassed zbrush? Zbrush only usecase is sculpting and it can handle way higher vert count then blender, offers more tools and usually is unbeaten when it comes to quality of ur sculpts

    • @kylestyle2202
      @kylestyle2202 Год назад +1

      *get a run for it's money

    • @hound_of_justice
      @hound_of_justice Год назад +25

      Surpassed nothing! Maya and ZBrush rule over Blender in their fields

  • @b2gills
    @b2gills 11 месяцев назад +1

    Anyone else notice that the RUclips Play button in the background is actually in the foreground? (Meaning it was composited in, poorly.)

  • @phoenix2gaming346
    @phoenix2gaming346 Год назад +3

    Pls doesn't say anything overrated for blender. I also use blender and maya and c4d. Its doesn't change anything else in the industry. Pls 🙏

  • @totallycarbon2106
    @totallycarbon2106 11 месяцев назад

    First time watching your videos and its wild recognising every clip of background music and sound effect. You have good taste! The spelunky sound for reveals nearly stumped me.
    Admittedly I did find myself focusing on all that over blender.

  • @DerekElliott
    @DerekElliott Год назад +4

    GREAT video thanks for keeping me updated. Super excited for the layered animations! Also what a lovely surprise Skillshare shoutout!

    • @Smeaf
      @Smeaf  Год назад

      Thanks man!
      Gotta let the people know about your premium stuff, it's too good!

  • @99seaweed
    @99seaweed Год назад +1

    man... these music snippets playing along with the video... I don't know who's selecting them, but I like them. So, thank you. It's definitely distracting from the video though.

  • @infinnite4938
    @infinnite4938 Год назад +27

    my level of blending is not enough to comprehend just how good the things you are saying, but I feel a sense of excitement making me look forward to keep learning! thanks for these wholesome, informative videos bro! :D 🥰😇 (would love to see a long, uncut video just about the graph editor, full-in-depth, from beginner to your advanced++ level )😅😊

  • @jjohn1234
    @jjohn1234 Год назад

    The background music is an emotional rollercoaster. Only missing Home were finally landing

  • @cecylia8636
    @cecylia8636 Год назад +3

    I've been working with the NLA editor for the past year while working on a tv series and I actually love the idea of it, as I since then started working with It on other projects. For example, now I break down my body movements and the face animation and it keeps things neat and organized. The NLA layers sure has some limits (why on gods will cant I preview all layers at once when working on a bottom layer??) so I am soooo looking forward for the new update!!!

    • @3d-illusions
      @3d-illusions Год назад

      You can, there’s an option in the menu. Think it’s shift tab instead of just tab (not at the pc)

    • @cecylia8636
      @cecylia8636 Год назад +1

      @@3d-illusions well, it isolates the strip, so you can see just what's happening on the strip without muting the strips below. I just want to edit one strip that's like in the middle of the strips but I also can see how it affects the strips above lol, if you know what I mean

    • @3d-illusions
      @3d-illusions Год назад

      @@cecylia8636 you can already do that by selecting the strip and pressing shift tab. It's the 3 options at the bottom of the strip menu (edit stashed, and tweak full/below)

  • @robertmartinu8803
    @robertmartinu8803 Год назад +1

    Reminds me of Softimage XSI, back in the early 2000s - let's hope it works as well as it's ancestor!

  • @Animotions01
    @Animotions01 Год назад +3

    “Did Blender just change animation forever?….NOPE
    The fact that we have to wait until 2025 before they implement the powerful animation layer system that I already get from using Tal Hershko’s addon is very disappointing.
    Also unless you have the great Auto rig pro addon for blender you have no general purpose retargetter like I have in Maya or even Reallusion Iclone

    • @kenonerboy
      @kenonerboy 7 месяцев назад +1

      U could already do this in blender, it used the nla editor and so does his addon

  • @sybren.blender
    @sybren.blender Год назад +1

    Thanks for this video! It's so good seeing your enthousiasm about what Blender's Animation & Rigging module is doing, thanks!

  • @jascrandom9855
    @jascrandom9855 Год назад +13

    To my understanding, Layered animation is what Maya has been doing for years. It's what made it popular for character animation. There already is a paid Addon for Blender called Animation Layers.
    Anyway, I wish Blender would have AI-assisted animation like Cascadeur. Then it would truly revolutionize animation.

    • @joywritr
      @joywritr Год назад

      Yeah, even DAZ Studio can use layered animation with the aniMate2 plugin. It can be unstable at times and doesn't have a ton of features, but it's decent. Cascadeur is really doing impressive things that I'm not seeing elsewhere.

  • @GaryParris
    @GaryParris Год назад +2

    yeah i saw that presentation, Sybren is awesome, good to see you cover it. i hope more Devs and animators talk about it. Blender is awesome as is the community, we need more financial backing for Blender considering how many people use it, even a small donation each month from more we can afford to give will see the project grow! keep up the great work

  • @MichaelFiguresItOut
    @MichaelFiguresItOut Год назад +6

    I don't even use blender but watched the whole video. Great pacing, explanations and amazing editing. Tons of scene changes but it keeps interest without being too jumpy or distracting. Well done! Definitely going to check out more of your work.

    • @FPChris
      @FPChris Год назад +1

      Lost me at sikillshare ad.

  • @ElterSouza
    @ElterSouza 10 месяцев назад

    Awesome video Smeaf, I'm getting into blender right now and that would be overwhelming to understand by myself. You made it way clearer. Thank you!

  • @zurasaur
    @zurasaur Год назад +7

    I hope this update comes sooner than 2 years! 😭 The nla editor is terrible. I use the animation layers addon that already does exactly as you’re describing. The addon does clever nla editor things for you in the background, but no doubt it would be better if blender was built for it by default because the add-on is expensive and there can be bugs due to changes to blender’s code with new releases

  • @weebster-vo1zy
    @weebster-vo1zy 11 месяцев назад +1

    holy shit!! all the game music in the video is so nostalgic

  • @OKevinO494
    @OKevinO494 Год назад +4

    I think the "true" new way of animating would be an in-viewport curve editing tool where you could essentially make changes to keyframe positioning and curvature in 3D view. Imagine the existing "Motions Path" tool that enables us to see a bones path except you can select keyframes in the viewport, move it around, scale and rotate it to alter curvature and pacing. I've always wanted something like this and I believe this would make animating so much easier but I haven't been able to find anything that functions somewhat well. If blender could introduce such a tool as a built-in feature that would be a game changer!

    • @OhlsonAnimation
      @OhlsonAnimation Год назад +1

      You can do that in Maya if you prefer that type of workflow :) I did it a few times on a project back in 2016 - 2017.

    • @OKevinO494
      @OKevinO494 Год назад

      @@OhlsonAnimation yeah but it always comes down to the pricing issue haha

  • @KaizenTutorials
    @KaizenTutorials Год назад

    Wow, such Blender! Truly an animation.

  • @Dr.W.Krueger
    @Dr.W.Krueger Год назад +7

    Nice. Just another decade and blender is where Maya was in 2010. 👍

    • @amigarulez
      @amigarulez Год назад +2

      Or more. They dont have working UV tools still, you know. Its almost 2024.

  • @nixellion
    @nixellion Год назад

    LAYERS! Finally. Stuff that was in max and maya for ages, and was one of the main roadblocks for shifting to blender, finally on the roadmap.

  • @muscle__rr
    @muscle__rr Год назад +4

    Why is there no credit to your video editor ! He/she deserves some recognition man

    • @infinnite4938
      @infinnite4938 Год назад +1

      i think he IS his own editor lol ;)

    • @muscle__rr
      @muscle__rr Год назад

      @@infinnite4938 NO WAY !!! 🤯
      I hope he clarifies it

    • @Smeaf
      @Smeaf  Год назад +2

      I just tell my dog to do it.

    • @muscle__rr
      @muscle__rr Год назад

      @@Smeaf bruh 😭

    • @Smeaf
      @Smeaf  Год назад

      @@muscle__rr (I am the dog)💀

  • @0kph303
    @0kph303 Год назад +1

    Totk music in the background goes hard

  • @stephanyjablonofsky9749
    @stephanyjablonofsky9749 Год назад +3

    So..... Blender just did what all other 3D animation programs already had for like... 10 years?? That didnt change anything heheheheh

    • @mikemojados4402
      @mikemojados4402 9 месяцев назад +1

      those other isn't free 🤣 now that production houses want it for free

  • @jno7
    @jno7 Год назад +1

    I think I'm on some kind of watchlist after researching "Bone Collections"

  • @smol.TomatenSuppe
    @smol.TomatenSuppe 11 месяцев назад +1

    i got into blender and animation 2 month ago. and before that i imagined animating would work like this 9:06 and tbh i was confuzed until exactly now. i didn't understand why i had to animate the way im animating and why everything is so clusterfucked. i was sure i did everything immensely wrong and complicated. i just couldn't wrap my hed around why animating is not like i imagined it to be. with layers and stuff

  • @Cain-x
    @Cain-x Год назад +5

    Regarding bones and the related stuff like IK, rigging, etc... Blender should take a playbook from DAZ Studio. Blender slowly has with things like auto-IK and asset/pose library... but I dare say it is MUCH easier to start and prototype an animation in DAZ versus Blender. DAZ pretty much forgoes rigging and has an interesting auto IK implementation & tools to give you a passable starting animation/pose. Another tool Blender I wish it had from DAZ is called Puppeteer - which is mouse controlled animation over a graph of poses.

    • @Animotions01
      @Animotions01 Год назад +4

      Daz studio does not even have a proper IK/FK foot/floor contact solver
      Daz depends entirely on canned mocap
      sold in the daz store.
      try hand animating a Daz character simply squatting low to pick up an object from the ground and keeping his feet solidly planted.

    • @jeremybaker5205
      @jeremybaker5205 Год назад +2

      @@Animotions01 never in my wildest day have I ever heard someone say Blender should be more like Daz.

  • @NathanBrownisawesome
    @NathanBrownisawesome Год назад

    Hearing wii sports and other video game music in a blender video is crazy but i love it. It's like a fun little easter egg

  • @hy3cinth
    @hy3cinth Год назад +3

    I am so cool I have a cool dog next to my name, everyone should have this cool dog next to their name

  • @alternate5108
    @alternate5108 Год назад +1

    Love the music choice.
    I know almost every theme that played and it was super nostalgic.

    • @JSSMVCJR2.1
      @JSSMVCJR2.1 Год назад

      up to the one from Digital Circus.

  • @mil3k
    @mil3k 11 месяцев назад +9

    Skill Share is a scam.

  • @PrinceWesterburg
    @PrinceWesterburg Год назад +1

    Aaaaaaaaaaaaaah - Hold your horses!
    I have a background in hifi and speaker crossovers used to use Butterworth but it has a problem with amplification of frequencies (motion in animation) so they switched to Linkwitz-Riley which negates these issues - I could see the Butterworth distortion in the video clips you showed. Someone should pass this onto the Blender devs.
    Blender is getting SoftImage XSI style animation and that was the best character animation tool ever made, this is looking really sexy. Its better to think of the layers as video on a time line adn the layers can obfuscate layers below or, like a multiply, screen or colour layer, can enhance whats below.

  • @Blenderbarn
    @Blenderbarn Год назад +1

    2:22 your hand is clipping through to the backrooms, might want to consult a doctor.

  • @SirusStarTV
    @SirusStarTV Год назад +1

    2:21 background objects became foreground objects somehow

  • @lrgogo1517
    @lrgogo1517 11 месяцев назад

    I have honed my ability over the years to recognize a transition between topics self-sabotaged with a sponsor paragraph 5:32

  • @LokaVision
    @LokaVision Год назад

    This is surreal to see my good ol friend Copycatt randomly pop up on a Blender video???? Mind blown. MISS YOU BRO

  • @umsatz-magnetug1986
    @umsatz-magnetug1986 Год назад +1

    This stuff has been part of 3dsMax Biped or CAT longer then i can remember

  • @yojacq
    @yojacq Год назад

    The editing and music on this is fire

  • @J3R3MI6
    @J3R3MI6 Год назад +1

    The DK64 music (Jungle Japes) just made me like this video 10x more.

  • @dittocopys
    @dittocopys Год назад +1

    I wish I learned Blender before so I could be baffled by this now

  • @NotLerro
    @NotLerro Год назад +1

    as someone that doesnt know much at all about 3D animations and stuff, I'm surprised all those things weren't already standard in 2023.

  • @yumenokoyume
    @yumenokoyume 10 месяцев назад

    Layers will be so helpful if implemented. I just wish, there will be no bugs. Layers are pretty complex. I mean, adding a spin on a jumping object. If more complex layers added, the chance of animation looking weird is high.

  • @happilyeveralien
    @happilyeveralien 10 месяцев назад

    It’s amazing that these features are available to all now, and not only those who can afford Maya.

  • @Klarified01
    @Klarified01 Год назад

    Beautiful editing and presentation. Nice video

  • @ropemox5550
    @ropemox5550 Год назад +2

    thank you mrbeast, i didnt know you were an animator

  • @OscarTorresWork
    @OscarTorresWork Год назад +2

    @0:56 That's the best guy to have on your team, the one with the black hat.Jason Schliefer He was the one who animated Gollum on Lord of the rings

    • @Tomy_Yon
      @Tomy_Yon Год назад

      😮😮😮😮

  • @UltimatePerfection
    @UltimatePerfection 10 месяцев назад

    I hope they will add some kind of a new autorig system too. The built-in one doesn't really apply weights all that well, and while there are addons that can help, the ones that work well are paid. Ideally you'd just place bones within the model and either select vertices each bone would affect (with vertex groups) or let Blender guess it, but in a more smart way so that an arm bone wouldn't move part of the torso just because torso was too close to the arm bone. Then the Blender would select appropriate weights based on distance from the bone.

  • @SkyeTheFurry
    @SkyeTheFurry 11 месяцев назад

    I love that you're using the Cult of the Lamb OST.

  • @apgamer4053
    @apgamer4053 Год назад

    4:52 oh so this is why i had to spend the last 48 hours relearning animation ....love it

  • @MartinJacobsen-j9t
    @MartinJacobsen-j9t 10 месяцев назад

    Man all this is great! Now the only problem I see is that most of this went over my head because of the simple fact that I don't know blender well enough. Time to fix that.

  • @gavtriple9
    @gavtriple9 Год назад

    Essentially any filter can be conceptualized as a black box that allows certain frequencies through while preventing others. A butterworth filter allows all frequencies in the pass band (the frequencies that make it through) to make it through without changing a particular frequency’s contribution to the final output signal. The frequencies above the critical frequency are attenuated (dampened) and not allowed to pass through

  • @Illasera
    @Illasera Год назад +1

    Imagine when he will find out that an animation layer addon for blender that does ALL THE things described, is out there for YEARS now.

  • @MarkDLion
    @MarkDLion Год назад

    Funny how the changes they made on the NLA are how I thought it worked when I started using it, but then I realized it was like holding water with the hands

  • @jamil1985
    @jamil1985 Год назад +2

    I'm a maya user.... but Blender has ban calling me, i can't ignore it anymore!!!! It just looks EPIICCC!!!!! I SAID IT!! EEEPIIC!!!!! 😢

    • @The_Canadian_Engineer
      @The_Canadian_Engineer 8 месяцев назад

      I switched ro Fusion 360 because it was better for my purposes but I just missed Blender so much so now I'm learning both lol!

  • @revolutionaryfrog
    @revolutionaryfrog Год назад

    BOY did I pick the RIGHT TIME to start learning Blender. Goodbye donut, hello animations!

  • @Fungustus1
    @Fungustus1 Год назад

    Dude!!! Your videos are amazingly informational and so engaging with tasteful humor and music choice I can relate to! I'm so happy. Subbed!

  • @EngineerAAJ
    @EngineerAAJ 10 месяцев назад

    I dont even know what I am doing here, but it was an awesome youtube suggestion. I hope this means we can se a growth in animator youtubers again :D

  • @absolute-xero7502
    @absolute-xero7502 Год назад

    This is why I practically ignore the NLA system and use the Animation Layers addon. Glad to see they are finally thinking of implementing it into vanilla Blender.

  • @Fleischkopf
    @Fleischkopf 11 месяцев назад

    oh the multiple f curve modifier control will be such a relieve 🤤

  • @tioluwanielesho1448
    @tioluwanielesho1448 Год назад

    You're editing is 💯💯💯

  • @transcendtient
    @transcendtient Год назад +2

    The last change is great. I'm a novice and I hated the system for animation. It seemed like I never knew which workspace to be in or even where my animations went.

  • @dimka_dev
    @dimka_dev 11 месяцев назад

    Very educational, thanks Smeaf