I Made a Donut in Every Version of Blender

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  • Опубликовано: 20 ноя 2024

Комментарии • 399

  • @blenderguru
    @blenderguru 10 месяцев назад +1331

    The ending almost brought a tear to my eye. Blender's story is almost unbelievable. From a clunky underdog everyone laughed at, to the most widely used tool in the 3D industry.
    PS. Only about 1 in 2200 users contribute to the Blender Dev Fund. If we want to surpass some of it's competitors we need that ratio higher!

    • @GoldenEdits656
      @GoldenEdits656 10 месяцев назад +26

      Currently watching your series Andrew! and I love it!

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +76

      It's a super inspiring story and I'm glad that I could capture at least a small part of it. We got to get those numbers up!

    • @hiddendrifts
      @hiddendrifts 10 месяцев назад +19

      >1 in 2200 users
      that's the nature of foss. much less profitable than proprietary solutions, but much more accessible

    • @ieatthighs
      @ieatthighs 10 месяцев назад +2

      its*

    •  10 месяцев назад +7

      Thanks for the shout-out to the Dev Fund, Andrew!
      But, ehm, .... let's get that ratio _lower_, yes? 1:5 would be way better than 1:10000 ;-)

  • @DigiSpaceProductions
    @DigiSpaceProductions 10 месяцев назад +1328

    Little fact: Blender itself was a rewrite for a older program they made, Traces from 1989, so technically, its far older than 1993.

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +126

      True.

    • @DigiSpaceProductions
      @DigiSpaceProductions 10 месяцев назад +184

      ​@@Noggi_3D maybe make a donut in Traces eh?
      :)
      ( In all fairness, i just wanna see someone make a proper model there, ive not seen anything made proper in there yet. )

    • @SealWithoutHat
      @SealWithoutHat 10 месяцев назад +13

      @DigiSpaceProductions I support this idea

    • @damon2636
      @damon2636 10 месяцев назад +12

      ​@@DigiSpaceProductions I'd really like to see that!

    • @morfy2581
      @morfy2581 10 месяцев назад +6

      @@Noggi_3DYou gotta make a donut in Traces!

  • @sambcg
    @sambcg 10 месяцев назад +2674

    Blender really is a gift. Especially if you consider how expensive programs like zbrush are.

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +421

      So true! Without Blender there would be an insane amount of people that would've never gotten into 3D (me included).

    • @Koeniggabuttsex
      @Koeniggabuttsex 10 месяцев назад +53

      ​@@Noggi_3D some poor 3D fans who don't have a computer still don't get in like me

    • @DA_OG_DANANIMATIONS001
      @DA_OG_DANANIMATIONS001 10 месяцев назад +33

      You can say that again how often do you find a 3d app as professional as this for free

    • @FireJojoBoy
      @FireJojoBoy 10 месяцев назад +21

      @domehead6422 I think processing power is not even the problem, phones are really powerful nowadays but everything with a small touchscreen... that's probably hard to get working well

    • @boozebeard9501
      @boozebeard9501 10 месяцев назад +18

      To be honest zbrush is relatively cheap for professional 3D and is still the best at what it does. Maya and 3Ds Max are crazy expensive, especially considering Blender is very comparable.

  • @MrSam1804
    @MrSam1804 10 месяцев назад +419

    Blender 3.0+: simulation, geometry nodes, key shapes, ray tracing, animations, physics, better shaders, asset libraries, geo tools etc etc
    Blender 2.0: apply rot

  • @GAHAHAHH
    @GAHAHAHH 10 месяцев назад +141

    I really admire how diligent the developers are with the documentation, tutorials and preservation of history. They could have just made it open source and have people try to figure everything out from the source code but they went the extra mile to make sure you know why every feature exists and it's well explain with tutorials and demo files and as much as possible is kept recorded even if it's no longer supported. I don't know anything about coding but I know what the dependency graph is and when it underwent a major change and why that's important. I have been fallowing it's development for almost 15 years now I don't make all that much but it's been quit a journey to watch it develop.

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +18

      Yeah, doing research for this project was actually fairly easy because there is just so much documentation, not only about the program, but also the studio itself. :)

  • @akashthesky3366
    @akashthesky3366 10 месяцев назад +181

    Thanks to the all of the people who supported and donated to blender in the most crucial time of it's life🙏👍

  • @JuaeMF
    @JuaeMF 10 месяцев назад +201

    There was a time where big releases doesn't come with a full number change. 2.5 was a bigger jump for Blender that from 3.6 to 4.0. The same for the jump between 2.79 to 2.8 (the biggest jump for Blender until now).

    •  10 месяцев назад +27

      Yup, I was also a bit like "aaaaaaahhhw" when it turned out that there were no 2.49 or 2.79 in the video. Great video though, and I can imagine that this was already a lot of work!

    • @CertifiedDoc
      @CertifiedDoc 9 месяцев назад +10

      Firefox did that, too. It went from 1.0 to 4.0 between 2004 and 2011. Now it's on version 122 and at a glance it doesn't look or function any differently. I kind of think some developers lose sight of what major version releases normally mean.
      With Blender, at least, there are significant under-the-hood changes between 3.6 and 4.0. Visually it's not very different, but enough compatibility-breaking things changed that I can understand the jump to 4.0.

    • @geo.33
      @geo.33 7 месяцев назад +2

      The 2.8 update was definitly huge!!! In fact it was so huge that they even made a 32bit version of 2.8! (I use that version because they haven't created a 32bit more updated version)

  • @Beryesa.
    @Beryesa. 10 месяцев назад +198

    When Ton open sourced blender, he probably didn't imagine this, but today it's one of the most successful and inspiring open successes! Ty Ton

    • @watercolourmark
      @watercolourmark 10 месяцев назад

      TensorFlow, Firefox, Linux, Apache, python, wordpress, git, Gimp - it's up there.

  • @TheCoderDude1
    @TheCoderDude1 10 месяцев назад +37

    The fact that blender is also free with all these features is completely insane.

  • @pdgiddie
    @pdgiddie 10 месяцев назад +101

    I read that due to Blender's approach to data storage, the latest version should still be capable of opening files from the earliest version. I'd be really interested to see this in action with the v1.0 doughnut you created!

    • @germantrycs
      @germantrycs 10 месяцев назад +1

      what is a doughnut is it australian english

    • @pdgiddie
      @pdgiddie 10 месяцев назад +39

      @@germantrycs Not particularly: it's the spelling used internationally, but North America uses a different spelling and since the US is so culturally influential, a lot of people have got used to it (and probably aren't actually aware it's a North-American spelling) 😋

    • @NickJerrison
      @NickJerrison 10 месяцев назад

      I'm assuming that's how the end card was created.

    • @pdgiddie
      @pdgiddie 10 месяцев назад +5

      @@NickJerrison You mean the static image? I imagine that's just a composite of the rendered images from each version 🤔

    • @jwm109
      @jwm109 10 месяцев назад

      @@germantrycs en.wikipedia.org/wiki/Doughnut

  • @Katejsej
    @Katejsej 10 месяцев назад +66

    The most shocking thing was somehow the logo of 1.0. But being real, blender has such a lovely story.

  • @Wyld1one
    @Wyld1one 10 месяцев назад +66

    By the way here's a couple of things I think that might help because I used to work for making donuts
    When frying the tops and the bottoms typically gets browner than the middle it has to do that with the fryer because they float in the grease that they're cooked in. The middles always tend to be later shaded in the tops and bottoms. Here's one I'm not sure how many people know. Cake donuts are extruded from a batter and they dropped directly into the fryer so they are perfectly round and Taurus shaped. However a cake donut tends to be rougher on the surface just in general they're not typically smooth. I think it's kind of like the way you'd see a falafel fried or cornbread. Raised donuts are different because the process they go through. Typically you have a sheet of dough that you cut using a six-sided cutter on a roller. The hole is round but the donut itself is hexagonal. It saves dough. Still the same thing when frying the tops in the bottom is typically are browner and the middle of lighter shade because it's also raising /expanding at the same time it's cooking.
    Now on frosting.
    Most donuts are dunked into the frosting and then turned over and put onto a tray to cool a little bit. Also regular hot frosting doesn't shine that much after cooling. Also for things like sprinkles added on, they are maybe a little bit more randomized as far as being flat to the surface. EGD stick up a little bit sometimes. When it comes to glaze donuts they are typically run under a shower of hot glaze that's rather liquid think syrup like in like a parallel set of holes. So sometimes you get stripes across the donut itself at least on the edges. There's a definite direction to them.
    . That glazing also accounts for the puddles you see on some of the clumpier apple fritters for instance. Some however are literally frosted by hand like apple turnovers. The flaky triangle shaped confections. They also are multi-layered as well so they can be the flakiness that they are.
    However when it comes to cakes those are typically all hand done. Or sometimes in the case of machine assistance deer almost typically round cakes and very smooth and very precise.
    By the way when the glaze cools it typically turns a whitish color because it's almost pure sugar

    • @Wyld1one
      @Wyld1one 10 месяцев назад +7

      Oh forgot about long johns. It typically the cream inside is injected like a syringe but with a very big needles about half an inch around. Then they're frosted. Believe it or not it's actually easier to hand Frost them then do it by machine. You just grab a bit of warmed frosting and cut it in your hand and just slide it across the top of the Long John it leaves a little bit of a tail at the end but that's okay

    • @Wyld1one
      @Wyld1one 10 месяцев назад +5

      Oops one of their little things that not many people notice. The bottom of a raise doing it is typically flat while the top is curved. It's because they are cut raised and then fried. So the top cures but the bottom stays flat

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +19

      I'll use this as a guide if I ever decide to create the most realistic donut ever. :D

  • @thunderbolt10031
    @thunderbolt10031 10 месяцев назад +14

    I was expecting a video about struggling to make donuts, not a touching history story. Well done. That was beautiful.

  • @houytre
    @houytre 10 месяцев назад +71

    This video really puts into perspective how awesome Blender really is and it’s long journey, and I am so thankful to the Lord that it is available for everyone to use to this day. Thank you Noggi for this and great job with the donuts!

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +2

      Thank you. It's a really inspiring story, that I wish I knew more about sooner. :)

  • @ziongite
    @ziongite 9 месяцев назад +8

    I never realised Blender was that old. The first time I ever found out about Blender's existence was maybe in around 2013. I heard about it because I was using 3DS Max, and some friend of mine told me about some free program where you can do similar things.
    It's crazy that it was an actual program way back in 1995 actually.

  • @jannikf2504
    @jannikf2504 9 месяцев назад +5

    The old blenders are a beast to be wrangled. It's no easy task going backwards, because nowadays blender is so much simpler, really from 2.8 onward. The entire material workflow was completely different and strangely difficult before then.

  • @mineto6358
    @mineto6358 10 месяцев назад +35

    Those was a lot more inspiring than I thought it'd be

  • @kookiespace
    @kookiespace 10 месяцев назад +4

    Blender is a testament to why all software should be *free*, not just in price but in philosophy. What has grown around Blender is beautiful. Can you imagine a world where all creative tools were made the same way that Blender is made??

  • @DerFinder
    @DerFinder 10 месяцев назад +5

    I'm so happy for Ton for his dream becoming a reality and I hope there were more people like him. But in general I love the blender community because they love to share and help idk its a good place

  • @ChrisTempel
    @ChrisTempel 10 месяцев назад +12

    Great video! Really takes me back. I started using Blender as a junior in high school back in 2001. I remember the free Blender campaign and all that! Great memories!

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад

      Must be wild to observe a story like this yourself. :o

  • @domin6168
    @domin6168 10 месяцев назад +14

    The history of this software is really fascinating, it's great that you showed how Blender has developed over the years

  • @art_by_nias
    @art_by_nias 10 месяцев назад +18

    I love blender, its community, and its history. Without all of it, I wouldn't have dreamed of becoming the artist I am today.

  • @jocosesonata
    @jocosesonata 9 месяцев назад +6

    Once I get disposable funds, I'll definitely dedicate a decent chunk towards Blender on a monthly basis.
    Those lads deserve it.

  • @moisesyunga
    @moisesyunga 10 месяцев назад +4

    It's a beautiful video. I started learning blender on 2019, in the 2.8 version. Thanks all the people who donate and support blender. It's an amazing program.

  • @Ryan1andonly
    @Ryan1andonly 10 месяцев назад +4

    When version 1.0 had came along nobody saw ton's vision but the people knew what he imagined and now its a software used for almost every single 3d project and even many many 2d animations

  • @ShienlanMiitsues
    @ShienlanMiitsues 10 месяцев назад +7

    Happy birthday Blender! Thanks for being awesome!

  • @disuko
    @disuko 10 месяцев назад +7

    Beautiful video!! Blender is the epitome of open source software, other companies should take notes lol

  • @SadiquecatPlus
    @SadiquecatPlus 8 дней назад

    I'm jealous of this editing skill, I cannot imagine the time spent making transitions, camera movements and stuff!
    This is INSANE work!

  • @Bimilbimilme
    @Bimilbimilme 7 месяцев назад

    The ending gave me goosebumps.
    Gave me the motivation I needed to continue my Blender journey.
    Thank you.

  • @SnowFaceChamcham
    @SnowFaceChamcham 10 месяцев назад +4

    Since the specific songs in the video are not mentioned in the description I wanted to share the one at 0:25.
    "on n on" by Felix Johansson Carne. Dude has a lot of excellent chill music

    • @Persun_McPersonson
      @Persun_McPersonson 9 месяцев назад +1

      Thank you. Tired of people not crediting, especially since I often actually want to go check out the music in the background but have no easy way to figure it out.

  • @akhiarr
    @akhiarr 4 месяца назад

    thanks man for the awesome video where every version is tried out once. I was trying to explain someone how 3d improved over last 2-3 decades and how blender become more usable now.

  • @prodbysteexy
    @prodbysteexy 10 месяцев назад +1

    The transitions alone made me subscribe
    and the cool story telling and yk, the 3d modeling part.

  • @imd4n
    @imd4n 10 месяцев назад +2

    this is such a good video! really goes to show that blender isn't just a 3d software, but a community of enthusiasts

  • @ltanella3404
    @ltanella3404 10 месяцев назад +6

    Very interesting to see the old blender versions!

  • @AdamJensenReal
    @AdamJensenReal 10 месяцев назад +5

    Blender is amazing software and its free, thanks to the founder who not abonden it. That was very interesting video thank you.

  • @vixrobinshood
    @vixrobinshood 4 месяца назад

    i started with 2.49. off and on for years. now im picking it back up since i have a computer that will work. i love watching this cus i remember when 2.8 came out and it was sooooo changed. and then the whole right click left click debate. thanks man i love your stuff

  • @paco_WX
    @paco_WX 10 месяцев назад +11

    0:02 that transistion was wild 💀

    • @TRB_TheRedBrick
      @TRB_TheRedBrick 5 месяцев назад

      💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀

    • @Spectrum_Alxn
      @Spectrum_Alxn 5 месяцев назад +1

      Stop saying this corny shii

    • @auditorychemist5069
      @auditorychemist5069 Месяц назад

      @@Spectrum_Alxn Can you go outside?

  • @Tachastasiia
    @Tachastasiia 6 месяцев назад

    Man - it brought me to tears. What a gift. And the video is amazing, great storytelling skills

  • @tssunneo
    @tssunneo 10 месяцев назад +2

    the last part of the video literally made me cry

  • @luvair6765
    @luvair6765 10 месяцев назад +2

    Amazing video and story. Thanks for creating

  • @supriyajalan1914
    @supriyajalan1914 9 месяцев назад

    Great video. I loved how you explored the main features of every version and talked about the history of the company
    But I really wish you’d allot some time to comparing the results!
    Cheers ✨

  • @giocareperdivertirsi
    @giocareperdivertirsi 10 месяцев назад +3

    What a nice and optimistic story

  • @hxdeci
    @hxdeci 10 месяцев назад +3

    woulda made more sense to do like 1.0, 2.0, 2.4, 2.7, 2.8, 3.0 and 4.0 because the whole versioning system changed with 3.0 :P

    • @GibThom
      @GibThom 10 месяцев назад +1

      Yeah i was very dissapointed to see his over simplification of the versions

  • @nothappyz
    @nothappyz 10 месяцев назад +3

    Really cool editing style

  • @DangericeDreams
    @DangericeDreams 10 месяцев назад +419

    Blender Guru’s donut tutorials are honestly *so* helpful. I’ve done two of them so far, and I’m really impressed at how he innovates in each new video.

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +29

      Yeah it's cool how he changes it up for each one. :)

  • @vixo2d343
    @vixo2d343 6 месяцев назад

    Your video made me cry and realise how greatful I am for blender and all the people behind it.

  • @lemagreengreen
    @lemagreengreen 10 месяцев назад +1

    What an amazing tool, free for everyone

  • @afjer
    @afjer 6 месяцев назад

    I first learned Blender in the early 2.x days because it was installed on the lab computers in my high school. It was so unintuitive compared to now. The community has really put in sooo much work.

  • @lukilab5948
    @lukilab5948 10 месяцев назад +3

    The donut made every version of me in Blender.

  • @cerulity32k
    @cerulity32k 10 месяцев назад

    Blender has come such a long way! I absolutely love how much it's improved!

  • @Iloverayman560
    @Iloverayman560 10 месяцев назад +1

    God those kakyoin models are fabulous.

  • @CringeLord_XD
    @CringeLord_XD 10 месяцев назад +1

    Blender is so amazing it´s breathtaking

  • @Nejvyn
    @Nejvyn 9 месяцев назад

    I started with v2(.48) and had to actively force myself a few years ago to adapt to left-mouse select after remapping it for years. Right-click select was just the way to go, man xD

  • @yugene-lee
    @yugene-lee 10 месяцев назад +1

    As someone who started using Blender with 2.79, the changes since have been absolutely crazy.

    • @GibThom
      @GibThom 10 месяцев назад

      OMG IKR?? I wish he would have mentioned this version, it has so many memories

    • @jamesalexander5559
      @jamesalexander5559 10 месяцев назад

      ​@@GibThomRemember the agonizing wait for 2.8? We were stuck on 2.79 for so long.

  • @youssefdev-x7z
    @youssefdev-x7z 10 месяцев назад +1

    fun+Good explanation=noggi, thanks bro

  • @nightfox6738
    @nightfox6738 6 месяцев назад

    5:17 Radiosity is a global illumination (indirect lighting) algorithm that caches dependencies between surfaces which the geometry is divided into by volumetric cubes. You can then calculate the impact each section of geometry has on each other section and add them all up for infinite light bounces without a huge amount of overhead during runtime as most of the work is done ahead of time when the dependencies are generated.

  • @mundane.
    @mundane. 10 месяцев назад +1

    Beautiful video. Your editing has really improved!

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +1

      Thank you. :)

  • @JJAB91
    @JJAB91 9 месяцев назад +1

    "I don't know if Windows even existed back then"
    ...so what you thought Windows 95 was just a funny number they picked for no reason?

  • @DevilbyMoonlight
    @DevilbyMoonlight 7 месяцев назад

    I remember it on the Amiga given away on a cover disk, I couldnt get into it as I was used to using Imagine.. now many years later I find myself hooked on this wonderful tool....

  • @thomaskaldahl196
    @thomaskaldahl196 10 месяцев назад +1

    I think Blender 2.7 represents a pretty solid milestone. It was the defacto version for a while, and it predates the 2.8 redesign.

  • @TT-uc3pq
    @TT-uc3pq 10 месяцев назад +1

    i love how i thought the 1993 in the thumbnail was drawn

  • @veryupstandinguy
    @veryupstandinguy 10 месяцев назад +1

    The best Blender youtuber right now in my opinion

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад

      Thank you! :)

  • @TheAlbaniaGaming
    @TheAlbaniaGaming 10 месяцев назад +1

    5:54 The "OopsWindow" came on even before blender 2.0, an was essentially their version of undo xD. Hence the name "oops" when you made a mistake. Pretty cool part of history and old software imo. Ps: So there actually kinda is a way to undo!

  • @shayneoneill1506
    @shayneoneill1506 9 месяцев назад

    Came to see janky 1990s software making donuts, stayed for an *excellent* history lesson. Good stuff.

  • @culan_SCP
    @culan_SCP 10 месяцев назад +2

    Oh my, the nostalgia i get seeing 2.0, i have never enven seen the 2000’s

    • @LuigiXHero
      @LuigiXHero 9 месяцев назад

      For me it's due to how close it looks to how game maker 7/8 looked like

  • @celshante1769
    @celshante1769 2 месяца назад

    of course i got an ad for houdini xD
    Epic vid man. Also such a great voice you have.
    👍

  • @Sah.4D
    @Sah.4D 10 месяцев назад

    Amazing as always Noggi!
    The editing
    The storyline
    Perfect💯

  • @GaryParris
    @GaryParris 10 месяцев назад +3

    Well done, more Blender users need to donate to the fund too, that will massively help us all 👍😊👍

  • @WW_Studios
    @WW_Studios 10 месяцев назад +1

    This video is so good! Great work!

  • @SianaGearz
    @SianaGearz 6 месяцев назад

    The version numbering system has changed over the years.
    Proprietary software was releasing a new major numbered version every year or two; while open source software typically released a new minor numbered version about twice a year to every year. This created the unfair perception that open source software is developed slowly, while in reality major commercial software often released with very small functional changes year to year. In open source software, major numbers were reserved for fundamental, incompatible changes.
    Eventually one by one many open source projects adopted regular major-version number releases, and i think Blender has done so now as well.
    I think some of the 2.x major redesign versions might be good to check out.
    I was one of the people who crowdfunded initial open-sourcing of Blender now what about 20 years ago, been occasionally using it since 2001. Didn't have sticky tooltips issue on my TNT2 and then Geforce2mx, no, from what i remember, i think it might have gained some incompatibility with new drivers.

  • @PaxTheCat
    @PaxTheCat 7 месяцев назад

    The guys who allowed it to survive and for free are chads. Imagine how many people learn about 3D art and how many create advanced cartoons or architectual stuff.
    Sadly steam limited the number of versions, 2.0+ got removed and only 3.0 and 4.0 are available to use. If you want older, you need to find the archive Page

  • @kingblitz1415
    @kingblitz1415 10 месяцев назад

    At 0:19, I'm already shaking from the amount of enjoyment I gain from this style of editing, crazy video...

  • @GibThom
    @GibThom 10 месяцев назад

    You missed a good oportunity to show the old 2.79 version of the software before the sleek look it has now

  • @lookatmyright
    @lookatmyright 9 месяцев назад

    I came to see Noggi making donuts in every version of blender, but ended up with appreciating blender even more than before. Like I really want to come to Ton Roosendaal and hug him or something. Maybe I'll make a project myself using blender to appreciate the one behind blender like Secret Life of Walter Mitty.

  • @blueboytube
    @blueboytube 10 месяцев назад +2

    I think it’s interesting how old blender is because I always think about Blender as a new and modern software but I guess it’s actually ancient. Aged well tho

  • @ProCodeGaming
    @ProCodeGaming 10 месяцев назад

    A person who doesn't care much on monetization and makes some advanced software for completely free, with no ads. This person is a legend.

  • @Ahtisham
    @Ahtisham 10 месяцев назад

    Glad to hear the back story of Blender, its also very inspiring to never give up.

  • @Aye_Sid
    @Aye_Sid 10 месяцев назад

    Thanks Noggi for this awesome video of blender and donuts. 🙂🙌 u got a subscriber. 🤘🏻

  • @poklianon
    @poklianon 10 месяцев назад +2

    No, cycles was added much much earlier, at least 2.79 has cycles

  • @SpydrXIII
    @SpydrXIII 5 месяцев назад

    the 1st one and 2nd one are great!
    perfect for vaporwave art.

  • @OfficialHield
    @OfficialHield 10 месяцев назад

    Blender is such a beautiful piece of program.

  • @0xdeed771
    @0xdeed771 10 месяцев назад

    You really did 2.0 dirty with this, the later versions of 2.0 were very good. I actually preferred them to 3.0 for a long time as I was used to the UI, unfortunately, all the new rendering engines etc. are on 3.0 so I had to make the switch

  • @aapixar249
    @aapixar249 10 месяцев назад

    So good video bro ! I really like all points and the way u explain things to us!

  • @saeedallaoui
    @saeedallaoui 10 месяцев назад +5

    thank you for this amazing video, i have been using blender almost 9 years now i always loved it and i love it even more and i wont change it for anything,the things i can do in it now and the level of my designs, the only limit really is your imagination that all, you only need a good pc and blender only and you are good to go

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад

      So true. The fact that it's free is almost criminal for what it offers. :)

  • @mathisbethke6772
    @mathisbethke6772 6 месяцев назад

    the ending gave me goosebumps

  • @sauvageaustudios
    @sauvageaustudios 10 месяцев назад +1

    I have made a donut every time since the original... I wish I still had them all to put together in a render

  • @juice4humans420
    @juice4humans420 9 месяцев назад

    You have only 85k? BRO YOU DESERVE 800K! You are underrated man. Btw great video,

  • @MaxNeck
    @MaxNeck 7 месяцев назад

    I haven’t used blender in about a decade, feels so nostalgic and weird watching this

  • @malikradwan7808
    @malikradwan7808 10 месяцев назад +2

    Cool video noggi

  • @JoelLamb
    @JoelLamb 10 месяцев назад +1

    this is literaly art

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад

      Thank you. :)

  • @alla_sweet
    @alla_sweet 6 месяцев назад

    I never realised that I started using blender after its large update, and that 3d technology REALLY improves.

  • @Heinrich-y3w
    @Heinrich-y3w 10 месяцев назад

    Epic Video!! Learned a lot about Blender !! Thanks man

  • @miname6283
    @miname6283 10 месяцев назад

    thanks for the video. Love blender and hystory of technologies so twice amazing

  • @Beryesa.
    @Beryesa. 10 месяцев назад +6

    3.0 to 2.0 was too big of a jump
    2.8, 2.5, 2.0 would be more realistic :P

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад +2

      Yeah, 2.8 and 2.5 were really impactful, but seeing the huge jump between v3 and v2 was cooler. :D

    • @NotSoMuchFrankly
      @NotSoMuchFrankly 10 месяцев назад

      @@Noggi_3D I'm gonna agree with Beryesa. I think strategic comparisons of the leaps shows the sea changes in development and user experience better. But nonetheless, it was really cool that you did this.
      Your are a brave and reckless man, sir. My hat's off. 🎩

  • @fb9i
    @fb9i 9 месяцев назад

    This video is really, really, really, *really* well done.

  • @SeanSamsfilms
    @SeanSamsfilms 6 месяцев назад

    Awesome Video! Especially liked the part on Version 1.0 on SGI Irix systems. I actually have an original SGI O2 with an old version of blender installed. Would have loved to see you model a Donut in "Traces" (Blender's predecessor) on an Amiga :)

  • @vanbirb7329
    @vanbirb7329 9 месяцев назад

    i like how you dropped the 1.0 donut like a piece of garbage, made my day 🤣

  • @raidfrost7052
    @raidfrost7052 10 месяцев назад

    Excellent Storytelling Noggi, eye opening.

  • @AdamBelbrik
    @AdamBelbrik 10 месяцев назад +2

    thats so cool, happy new year!

    • @Noggi_3D
      @Noggi_3D  10 месяцев назад

      Happy new year to you too! :)

  • @gJonii
    @gJonii 10 месяцев назад +1

    I wish you had done this with first and last version of each big number release. Usually when 3.x.x rolls to 4.x.x, there are a lot of updates there in that step.