Early CGI Was Horrifying

Поделиться
HTML-код
  • Опубликовано: 26 сен 2024
  • CGI. Now with liminal spaces.
    Unknown creations beyond human comprehension
    Also sometimes lamps
    Often a teapot
    Soundcloud: / user-503704039
    Patreon: / theknowledgehub
    Be sure to check out my other channel ; / whimsu
    Video Credits. Lots of good CGI stuff out there and I couldn't cover it all;
    Ultimate History of CGI
    Gabriel Mendes
    Retro Space HD
    Muzzy mawr
    thelateraleye16
    VintageCG
    Rich S
    Arbor Video
    Sean Cunningham
    saburwulf
    Digital Guru
    David Hoffman
    crystalsculpture2
    smeedysyd
    Big 13

Комментарии • 6 тыс.

  • @carlcarlington7317
    @carlcarlington7317 2 года назад +14176

    Imagine being the guy who invented cgi only to moments later have countless bowling ally owner’s knocking down your door demanding a piece of this new technology

  • @SubspaceEmber
    @SubspaceEmber 2 года назад +1848

    what's wild to me is that the early animations from the 70s predate digital storage of the actual animations, it's all stored on film, you can see the artifacting. It's wild that they were able to produce the images digitally, but had no easy way to reproduce those images at the time besides film (or maybe videotape, still analog though)

    • @zaneyates5704
      @zaneyates5704 2 года назад +102

      Wow, that part never occurred to me, but that is super cool to think about

    • @basik6825
      @basik6825 2 года назад +38

      well, what I'm about to list may still not be digital storage, it depends on your definition of it, but in the 70s there already were laserdiscs and very very early stage hard drives (very expensive and the size of a fridge for 5mb)

    • @SubspaceEmber
      @SubspaceEmber 2 года назад +18

      @Disent Design I might be wrong but I think videotape is like vhs or beta it’s stored magnetically.

    • @SubspaceEmber
      @SubspaceEmber 2 года назад +10

      @@basik6825 that is true I had forgotten about laserdisc. As far as the drives, I’m pretty sure there were no any video compression algorithms or file types at that point. Although they must have had something by the late 80s since there’s much higher res masters compared to anything before.

    • @Maserati7200
      @Maserati7200 2 года назад +36

      @Disent Design No it's not. Video tape is an imprinted electromagnetic signal. Film contains the impression of the light that hit it.

  • @gelp6801
    @gelp6801 2 года назад +3868

    It’s easier for me to appreciate Veggie Tales now since you realize that in the beginning it was just four college dropouts working on one computer. Even if it looks crappy now, it looks incredible for 90s standards

    • @wednesday122
      @wednesday122 2 года назад +443

      The smartest thing about it wad that they chose veggies because they were simple shapes. Bob and Larry were just a circle and oval, and they just bounced and stretched to walk and move

    • @TheWhiteDragon3
      @TheWhiteDragon3 2 года назад +241

      Yep, credit where credit's due: the crew behind Veggietales were pioneers in commercial CGI

    • @stupidass69420
      @stupidass69420 2 года назад +159

      I’m gonna say it, in my opinion the older veggietales still holds up and it’s super charming especially in the “oh no what’re we gonna do song”, I love the pillars and checkered floors

    • @CascadianRanger
      @CascadianRanger 2 года назад +131

      It's crappy in a very charming way that makes the characters still clearly look like they are supposed to. It didn't try to force past its limitations and end up with some uncanny, ugly end product. They kept it simple and as a result, created recognizable, memorable characters

    • @JmKrokY
      @JmKrokY 2 года назад

      Ok

  • @Kitty.3782
    @Kitty.3782 Год назад +1056

    *5 years from now*
    “Early AI was horrifying”

    • @pokepress
      @pokepress Год назад +53

      I noticed some parallels as well.

    • @nick-curr
      @nick-curr 7 месяцев назад +58

      tbt Google Deep Dream back in 2018(?) where it made eyes and dog faces melt with everything. What a delightful nightmare

    • @HmImAnonymous
      @HmImAnonymous 7 месяцев назад +39

      Remember back when we thought the first dall-e was “highly detailed” ah memories

    • @hexagon2185
      @hexagon2185 6 месяцев назад +7

      here after sora was announced

    • @alecboi777
      @alecboi777 6 месяцев назад +1

      10 months*

  • @DrewFeille
    @DrewFeille 2 года назад +1682

    A lot of the best CGI animations took their technical limitations and ran with them.
    Surfaces look like plastic? Make your movie about plastic toys.
    Animations are robotic and clunky? Make your characters robots or AI.
    The world seems artificial and computer-generated? Set your whole story in a virtual world inside a computer.

    • @GuitarClassVideos
      @GuitarClassVideos 2 года назад +57

      underrated comment.

    • @Zabieru_lol
      @Zabieru_lol 2 года назад +66

      your world looked dreamlike? now it's all about a dream

    • @selina7613
      @selina7613 2 года назад +2

      World looked brown and crumply? Make your movie about being trapped in a bucket of poo 💩

    • @mateuszszulecki5206
      @mateuszszulecki5206 Год назад +17

      I identify the first and third ones as Toy Story and Reboot, but i have no idea about the robot one

    • @toastedprocastinator
      @toastedprocastinator Год назад +17

      @@mateuszszulecki5206
      maybe Wall E

  • @the98themperoroftheholybri33
    @the98themperoroftheholybri33 2 года назад +1829

    For anyone wondering why early CGI is so abstract, its to show off that you could do literally anything with CGI, an example of what i mean is when Tin Toy was first shown one guy from a studio asked "how did you program fear into that toy?", people genuinely had no idea how it worked or it's capabilities if they had no prior knowledge.

    • @sarinabina5487
      @sarinabina5487 2 года назад +47

      thats actually very interesting!

    • @batautomat
      @batautomat 2 года назад +28

      It’s just another tool for creators. It’s all still done by hand (except for some procedural tasks).

    • @lampini
      @lampini 2 года назад +53

      that makes sense actually. The synthavision demo is a good example because I saw the entire thing and it basically is a showcase of what you can do with it. They made simulated ads for lifesavers and brillo pad and also made like news reel screensaver type things. So when they showed it to people who had no idea what CGI was they could be like "Oh I get what we can use this for."

    • @agluebottle
      @agluebottle 2 года назад +110

      "How did you program fear into that toy" is such a cocaine-ass question. Very on-brand for the 80's.

    • @fcj_5615
      @fcj_5615 2 года назад +6

      @@agluebottle I miss the 80s 😔

  • @phoenixgaming-plakadrakes6235
    @phoenixgaming-plakadrakes6235 2 года назад +3445

    I love old CGI. It was so weird and surreal and dreamlike but now it just replicates reality

  • @glitchedoom
    @glitchedoom Год назад +176

    Early CGI really went hard on the "haunted circus" aesthetic.

    • @danielbraman5562
      @danielbraman5562 6 месяцев назад +23

      Makes me realize "The amazing digital circus" isn't exaggerated at all.

    • @literallyafishhook
      @literallyafishhook 3 месяца назад +7

      ​@@danielbraman5562on and off at the circus walked so digital circus could run

  • @kamikeserpentail3778
    @kamikeserpentail3778 2 года назад +825

    It's so interesting that "Dinosaur Stuff" is now basically the kind of thing someone would make after just a couple weeks messing with Blender.

    • @willfeen
      @willfeen 2 года назад +17

      does this mean I could learn to make videogames in a year? if not, I’ll check again in a decade. I really want to make games but don’t want to devote years of school to it

    • @pimposki6232
      @pimposki6232 2 года назад +37

      @@willfeen yeah, you could easily learn to get by in blender and unity + learn basic-intermediate c#, assuming you devoted 10 hours or so a week to it.

    • @willfeen
      @willfeen 2 года назад +22

      @@pimposki6232 hey, this is inspiring news! thanks for your level-headed words

    • @vaiyt
      @vaiyt 2 года назад +24

      they walked so that we could run

    • @kamikeserpentail3778
      @kamikeserpentail3778 2 года назад +10

      @@willfeen depends what you want to make and what you know already.
      You can hop onto game maker, use the drag and drop interface and have a space invaders style game down in a couple weeks even starting with almost no knowledge.
      Similar with rpg maker.
      But if you really want to make something more in depth, then yes the time scale and effort investments go up quickly.
      But I've gone too long without doing it, so I don't care if it takes years

  • @DomiAnimations
    @DomiAnimations 2 года назад +4871

    Imagine if there was a horror movie that would end up taking advantage of this type of CGI,
    it would be very interesting honestly

    • @obsessedfans
      @obsessedfans 2 года назад +243

      I was wondering that too. Polly Gone completely freaked me out there. Those eyes are were a jump scare and a half!

    • @walrusArmageddon
      @walrusArmageddon 2 года назад +262

      Its a bit unintentional, but the cgi in Lawnmower Man is uncanny in all the right ways

    • @Seánasadventure
      @Seánasadventure 2 года назад +160

      I’m sure there is at least one courage the cowardly dog episode that does

    • @walrusArmageddon
      @walrusArmageddon 2 года назад

      @@Seánasadventure I know exactly which one you're thinking and it's hella creepy
      ruclips.net/video/GVKA-l0P34w/видео.html
      You're not perfect

    • @chinsaw2727
      @chinsaw2727 2 года назад +92

      Like the characters are in the real world but the bad guy is made of shitty cgi and the characters acknowledge that the bad guy looks like it’s made of bad cgi

  • @nomadman1196
    @nomadman1196 2 года назад +713

    Back in 1990, I worked with 2 animators who produced CGI using an Amiga computer outfitted with a Newtek Video Toaster. Each frame had to be rendered and layed down to tape on a JVC MII machine. A short clip would take all night to render. My job was to edit all this animation together. Heady Times. 👍

    • @gtc239
      @gtc239 Год назад +9

      Laid* down.
      *runs*

    • @NigerianCrusader
      @NigerianCrusader Год назад

      I think your lying, there’s only 7 biLLION PEOPLE IN THE WORLD AND NOT MANU PEOPLE KNEW ABOUT CGI UNTIL TOY STORY RELEASED SO U ARE LYING SORRY FRIEND BUT THE CHANCES ARE TOO LOW WE WILL NEVER BELIEVE YOU

    • @AlosazealYT
      @AlosazealYT Год назад +14

      ​@@gtc239oh no the grammer police

    • @chemistryguy
      @chemistryguy Год назад

      ​​@@gtc239Were all glad for you're corrections

    • @Jay-uu5lu
      @Jay-uu5lu 11 месяцев назад +2

      Its a good thing rigged animation was created

  • @roar1149
    @roar1149 Год назад +605

    As someone who lived through this time as a child I can say that even though the graphics were crude they looked incredible and inspiring. I knew by the time I was an adult that they would improve immensely. I remember going to an early imax theater in a museum and watching a 20-30 minute movie all done with grids and triangles and feeling like I was witnessing something incredible

    • @NigerianCrusader
      @NigerianCrusader Год назад +5

      YEP MATEY AND THE BEST THING IS SOME OF THESE WERE MADE BY TODD HOWARD

    • @SpydersByte
      @SpydersByte 10 месяцев назад +5

      @@NigerianCrusader dude turn your capslock off, have seen multiple comments from you in all caps lol

    • @hypercube8735
      @hypercube8735 9 месяцев назад +10

      As a child, watching this stuff (and things like Reboot) felt like peering into a different world or another dimension that worked on fundamentally different rules from reality. As cool as actually-realistic CGI is, I feel like something was lost. The deliberate artificiality of early CGI was fascinating to my developing brain.

    • @katzunjammer
      @katzunjammer 9 месяцев назад +4

      maybe the more realistic the animation becomes, the less people think about it as a computer created image and just look at it as an image and take it for granted. With the early cgi it makes people think about how it must have worked and was constructed.

    • @hypercube8735
      @hypercube8735 9 месяцев назад +3

      @@katzunjammer Yeah, that's a lot of it. You couldn't look at early 80s/90s CGI and not immediately see something artificial, so they tended to lean into that for a deliberately surreal and otherworldly aesthetic. Now that CGI animations can fit in more or less seamlessly alongside real people that's pretty much completely gone. The technical limitations led to some really interesting artistic choices and a very distinct aesthetic that doesn't get used anymore (even despite the fact that we supposedly just went through our 1980s/1990s Nostalgia Era as a culture).

  • @JuanPablodelaTorre
    @JuanPablodelaTorre 2 года назад +210

    I'm blown by how complex 70's animation was. And the teapot hits as a cute nostalgia perk.

    • @xenos_n.
      @xenos_n. 2 года назад +13

      I know, the computers they used were practically an abacus duct taped to a calculator.

    • @CubeAtlantic
      @CubeAtlantic 2 года назад +1

      It quite honestly idek why but it boosts-up that visionary easy-going, & relaxin' nostalgia as a kid :D

    • @worldcomicsreview354
      @worldcomicsreview354 2 года назад +13

      Apparently the Genesis Planet sequence in Star Trek had a render time of hours PER FRAME! It took weeks to make.
      Which makes you wonder why they didn't use traditional animation, at the time it would probably have been faster and cheaper.

  • @FelipeJaquez
    @FelipeJaquez 2 года назад +1272

    Shitty CGI has a charm to me, especially the early 2000s CGI. Nostalgia pumped into my veins via IV.

    • @theincrediblefox
      @theincrediblefox 2 года назад +16

      What is your Lieblingsfach?

    • @Sephioss
      @Sephioss 2 года назад +28

      But by the early 2000 CGI looked really good, just look at cutscenes in Final Fantasy 10 as example ( or other Squaresoft CGI animations from this time )

    • @Pants69
      @Pants69 2 года назад +7

      I like the CGI from Babylon 5. Especially season 1. That's some charming shitty CGI:)

    • @Creationsofmyown
      @Creationsofmyown 2 года назад +8

      Reboot has it best.

    • @triplehate6759
      @triplehate6759 2 года назад +9

      Ditto, as a child of the 90s, CGI and 3D animation always seemed like such a special, big deal, even if it hasn't necessarily aged well.

  • @bongboyz6468
    @bongboyz6468 2 года назад +338

    the devs who created cgi are legit supergeniuses. it's really really really hard to make simple figures from early versions of code.

    • @infinitesimotel
      @infinitesimotel Год назад +12

      It took a hell of a long time.

    • @robynstephens166
      @robynstephens166 Год назад +13

      Back in the late '90s I was doing a computer course and we learned to do (old, even then) Pascal programming for DOS that lead to Visual Basic code for windows. Had to learn a lot about MS DOS 6.22 as well like creating .bat and .sys files. Got to learn to craw before walking.
      Anyway, we had a Pascal program that did basic shapes that danced about. Shapes like a triangle, rectangle, circle and square. Simple stuff one would think. Then I looked at the code behind it and I was blown away just to draw a square, let alone make it move and make it grow bigger and smaller.
      Many many lines of code.

    • @NigerianCrusader
      @NigerianCrusader Год назад

      Todd howaRD PROVED U WRONG

    • @NigerianCrusader
      @NigerianCrusader Год назад

      @@infinitesimotelNO IT DIDNT IT TOOK ONLY 5 MINUTES TO RENDER

    • @NigerianCrusader
      @NigerianCrusader Год назад

      @@robynstephens166THATS NOT TRUE MATEY YOU NEED TO PLAU MORROWIND DO KNOW ABOUT THAT WHICH U CLEARLY HAVENT MATEY

  • @jevinday
    @jevinday Год назад +303

    That demo from the 70s with the purple guy with the uncle Sam hat is amazing! I would have NEVER guessed that was made in the 70s. That's truly amazing.

    • @UnbannedAgain
      @UnbannedAgain 8 месяцев назад

      Crazy to see the devolution since faking the moon landing only years before ;)

    • @IvoPetkovski
      @IvoPetkovski 7 месяцев назад +11

      looks better than that roblox crap my kid plays nowadays

    • @anth636
      @anth636 6 месяцев назад +14

      Looks like Pac-Man voiced by Jiminy Cricket

    • @twistedyogert
      @twistedyogert 6 месяцев назад +4

      ​@anth636 If Pac-Man was sired by Thanos

    • @stitchgor3
      @stitchgor3 5 месяцев назад +3

      @@IvoPetkovskiI love Roblox but god the official accounts not very good at making things

  • @blizzardblast1014
    @blizzardblast1014 2 года назад +1053

    The amazing part about this is how Blender is capable of doing all this tenfold, and is completely free

    • @stevenc8717
      @stevenc8717 2 года назад +113

      Every one of these animations, especially the animators behind them, are what made that possible today 👏👏

    • @davidswanson5669
      @davidswanson5669 2 года назад +43

      Why aren’t there more success stories like Blender? I know there’s free photoshop knockoffs but what about something as good as After Effects but open source? What about a robust open source replacement for Solid Works or CAD, which is something super close to Blender but is parametric modeling rather than direct modeling. Maybe Blender could branch off and work on that. It would bring manufacturing to the masses the way Blender has brought 3D modeling/animation to the world.

    • @carso1500
      @carso1500 2 года назад +49

      @@davidswanson5669 the problem is that a lot of the high end effects from photoshop have a patent and as such only adobe can use them, that is the reason why even other pay products cant really compete with photoshop but aside from that blender had the right mentality which allowed it to grow, before 2.8 blender had its own way of doing things more centered around shortcuts with many tools only being accesible through them which from profesionals more adapted to other tools like MAYA, 3D max or lightwave which are more centered on mouse keys it proved extremly dificult, 2.8 completly revamped the entire interface because the guys at blender realized that if they wanted to be competitive with the big boys they needed to play by the rules, which they did
      this is not something that a lot of other free alternatives use, one of the biggest weakneses from GIMP for example is that compared to other tools like photoshop is extremly diferent which makes it confusing, just changing from the GIMP libraries to .PNG is a fucking show, and unfortunately GIMP is the closest open source competitor to photoshop
      other programs like solid works or autocad personaly i dont know

    • @carso1500
      @carso1500 2 года назад +6

      not only is capable of doing all this things, i could do one of this animations in an afternoon and have it render in like 5 minutes

    • @carso1500
      @carso1500 2 года назад +7

      @QUAD849 the software is still pretty important, you could have a modern computer run blender 1.0 and apart from rendering incredibly fast the renders would be shit because that version of blender lacks all of the fancy tools that modern blender has, like hell blender didnt had N-gons until like 1.6

  • @KRAFTWERK2K6
    @KRAFTWERK2K6 2 года назад +431

    As a kid i always LOVED seeing these Computer graphic animations because of the synthetic look and vibe and the awesome atmosphere they had. I never saw them creepy but the uncanny feeling was part of the fascination. Photorealism can be impressive too but personally i always preferred computer graphic animations to embrace their synthetic digital nature and really love the smooth flat shaded looks with very simple visual shading. It is a visual style i just really really love. Especially when such CGI sequences are coming from a film source and having this film-layer added to it with the smoother edges and soft glows.

    • @cawashka
      @cawashka 2 года назад

      couldn’t have said it better

    • @derekdexheimer3070
      @derekdexheimer3070 2 года назад +3

      Exactly this. The surreality, the dreaminess, were much of the appeal.

    • @VGAstudent
      @VGAstudent 2 года назад +1

      I agree with you, the quality is only as good as the effort to make the "actor" in CGI come to life. Only when Pixar started making bugs that could actually pluck at your heart-strings did people start trying to compete by making the actors in the animated world much more believable.

  • @unchpunchem8947
    @unchpunchem8947 2 года назад +171

    I am obsessed with the sort of absurdist horror that seems so common in a lot of these. Some of it seems pretty intentional, but even the ones that aren't still have a lot of artistic merit I think. The abstraction that was necessary due to technical limitations just makes it feel so alien and interesting.

  • @Lux_1138
    @Lux_1138 11 месяцев назад +53

    "The waves move in a very mathematical fashion" is now one of my favourite quotes.

  • @nashton9964
    @nashton9964 2 года назад +534

    It's funny how I can see the vaporware aesthetic was so influenced by 80s animation and its limitations.

    • @LikaLaruku
      @LikaLaruku 2 года назад +40

      Outrun, Retrofuture, Bauhaus, Synthwave, Memphis Milano, etc.

    • @AT-AT-AT-AT
      @AT-AT-AT-AT 2 года назад +2

      it’s carbon copy

    • @sandtanmaroon
      @sandtanmaroon 2 года назад +17

      Yea no shit that’s like the whole point of vapor wave?

    • @ZANGELIX1263
      @ZANGELIX1263 2 года назад +11

      That IS vaporwave....

    • @percheroneclipse238
      @percheroneclipse238 2 года назад +1

      Why is this video so condescending?

  • @mylo9753
    @mylo9753 2 года назад +472

    I had literally no idea that there was CGI animation that good in the 70s, it just blows my mind

    • @chytstorm
      @chytstorm 2 года назад +48

      I remember seeing this stuff for the first time in the early 80s. It didn't seem like a big deal because they were generating most of it on super computers of the era.
      Here's another tech tidbit that'll blow your mind. Electric cars have been around since 1832 and outnumbered combustion vehicles for much of the 19th century. Most people aren't aware of that.

    • @mezzovii
      @mezzovii 2 года назад +22

      meanwhile, in 2021, i only understand how to make a box

    • @infernaldaedra
      @infernaldaedra 2 года назад +8

      Flight of the Navigator was an amazing movie with early cgi.

    • @lonewretch
      @lonewretch 2 года назад +5

      @@mezzovii Delete cube.

    • @mylo9753
      @mylo9753 2 года назад +4

      @@chytstorm dang that’s cool

  • @jag92949
    @jag92949 2 года назад +332

    I would have loved to watch “Tin Toy” as a Pixar short before seeing their feature film. That baby looked horrifyingly hilarious.

    • @jag92949
      @jag92949 2 года назад +13

      @@halftwins It was more funny than scary. Crude CGI is hilarious to me.

    • @PabIo290
      @PabIo290 2 года назад +4

      it also had real baby noises if you haven't watched it yet, as a kid in the early 2010s these types of thing taught me all about morale and how people ( or things ) feel without speaking. it gave me a feeling of wonder, watching a collection of old pixar things on a single dvd over and over. following up with cars, mater shorts (look it up) and the incredibles, just kicked off the first ten years of my life to be creative.
      if you look at my video's, all i have to say is that flipaclip stinky and i'm better at pencil to paper artsy things, and no i don't ask you to trust me.
      good day :)

    • @PabIo290
      @PabIo290 2 года назад +1

      a Wii game????

    • @PabIo290
      @PabIo290 2 года назад +1

      i thought there were only games just for the the xbox 360 or something

    • @PabIo290
      @PabIo290 2 года назад +1

      you have given m e fear and exitment yet again for the Wii
      thank you

  • @AB-Prince
    @AB-Prince 11 месяцев назад +241

    I love how for toy story, the animations of the toys were a bit staccato due to technical limitations, but in the later movies they kept it as a stylistic choice.

    • @TurtleMan2023
      @TurtleMan2023 6 месяцев назад +6

      What does that mean?

    • @GabeMosley-te2fq
      @GabeMosley-te2fq 6 месяцев назад +3

      ​@@TurtleMan2023fr

    • @edithidiot
      @edithidiot 5 месяцев назад +4

      music terminology?

    • @Dizma_Music
      @Dizma_Music 5 месяцев назад +19

      As a pianist, I feel like by “staccato” animation, they mean “scattered” or with a “stop-motion” effect.
      If we go by the Italian word, it means “detached”. 📖

    • @TheInkPitOx
      @TheInkPitOx 4 месяца назад

      I was 10 when Toy Story came out

  • @Daniel_Huffman
    @Daniel_Huffman 2 года назад +742

    A note about the humans in _Toy Story:_ The limitations of 90s CGI is the reason why PIXAR waited until _The Incredibles_ in 2004 before making a film focused on human characters. They knew it would be off-putting, so they instead made their first five films about toys, insects, toys again, monsters, and fish, before feeling confident enough to make a story focused on humans.
    And they came a long way in the twenty years since their first film: The shots of the newborn Riley Andersen at the start of Pete Docter’s _Inside Out_ (2015) are praised for how good CGI had gotten by the mid-2010s, often being compared to the _Tin Toy_ baby for these reasons. In fact, I’d imagine that some people found this uncanny, not because it’s not quite cartoony, but not quite human, but probably because it’s almost _too_ realistic, which would be repeated a year later with the CGI faces of Grand Mifflin Tarkin and Princess Leia in _Rogue One: A Star Wars Story._ (2016) In addition, another great achievement in animation in _Inside Out_ would be the particle effect on the emotions. Originally, this was only meant to be applied to Joy, (Though whether this meant all Joys or just Riley’s Joy is unclear) before being scrapped for being deemed too expensive and time-consuming. After the animation team got over the shock of an impressed John Lasseter having the effect applied to all the emotions, they actually pulled it off, and it really helps emphasize how different the humans are from the emotions that inhabit these extradimensional planes of the mind by having the latter have this grainy, almost fuzzy texture to them.
    You could almost say that they’re felt.

    • @matheussanthiago9685
      @matheussanthiago9685 2 года назад +64

      pixar's story of decision making is a masterclass for basically any type of management imaginable
      how they knew before hand their limitations, and used that knowledge to guide the type of production they'd invest money and time, while pushing over their limits, to further bridge the gap between technical limitation and artistic vision, WHILIST managing to make big bucks, putting out picture length films that would competed directly with summer blockbusters religiously every 3 years of so
      is stuff pulled out straight from management heaven

    • @Stettafire
      @Stettafire 2 года назад +12

      "Too realistic" is not how I'd describe those weird people.

    • @vidyajamesu
      @vidyajamesu 2 года назад +22

      "You could almost say that they’re felt." holy shit

    • @Daniel_Huffman
      @Daniel_Huffman 2 года назад +4

      @@Stettafire I wasn’t referring to the emotions; I was referring to its human characters, and I guess I worded it in a vague way.

    • @anonymousapproximation8549
      @anonymousapproximation8549 2 года назад

      @@Daniel_Huffman Pretty sure he was referring to the humans as well; I'm of the same mind.

  • @enilenis
    @enilenis 2 года назад +447

    Got into CGI in 1989. Got instantly hooked on making graphics. 30+ years later I'm working in the industry. All because of these simple demos, that at the time were awe-inspiring.

    • @Viczarratt
      @Viczarratt Год назад +4

      Interesting... did you start out with cyberstudio/cybersculpt on the atari ST? I think that predated most of the Amiga 3D packages.

    • @Viczarratt
      @Viczarratt Год назад +2

      @@enilenisThank you for haring your memories ) I know which one you mean! Autodesk animator, because 3Dstudio was also an autodesk product! if i remember right, one needed the 287 coprocessor installed to run 3Dstudio...
      and 4 floppies! i think Raydream designer for windows3.x also came on 3 or 4 floppies

    • @Anime2012Mii
      @Anime2012Mii Год назад

      Bet it had to take some time to process before releasing your first project.

    • @dominickstewart433
      @dominickstewart433 Год назад +1

      Bros a relic the new age

    • @LeoMkII
      @LeoMkII Год назад +1

      I reckon they're still far more impressive than today's cgi. To think stuff like those shiny dinos was possible in the mid 80s is insane. Modern cgi, specially animated movies, are alright, we reached a point when they're just so good they got stagnant and unremarkable.

  • @evaxephonfan9649
    @evaxephonfan9649 2 года назад +163

    I actually like creepy early CGI aesthetically, and I think in the right media it really works. Like in the case of a game like Persona 1, the surreal and unsettling CGI adds to the overall dream-like feeling of the entire game.

  • @red-rax
    @red-rax Год назад +75

    It's interesting the things you think are a con - the dark, empty backgrounds, the odd feeling of the imprecise animation, the uneasiness caused by inconsistent lighting, the bizarre faces - because those are my favorite parts of these shorts

    • @vaycansee
      @vaycansee 8 месяцев назад +1

      thought the same lol

    • @laser90
      @laser90 6 месяцев назад +5

      Yeah. Just thought for a while what you said, and decided to open my Nintendo 64 after a long time for, not only revisiting the most nostalgic years of my life, but also to check out on this extremely uncanny feeling that these early CGI/3D Graphics emit

  • @Elias-mk6gs
    @Elias-mk6gs 2 года назад +155

    It’s insane how far CGI has come, some scenes in love, death, and robots you can barely tell it’s CGI

    • @NobleWolf33
      @NobleWolf33 2 года назад +5

      Tbfh!!!! Sometimes they look real af! Also when is the new season coming 😭😭😭😭😭😭😭😭😭

    • @wannabewyvern
      @wannabewyvern 2 года назад +2

      A lot of movies are like that nowadays and I’m impressed

    • @DoctorPhileasFragg
      @DoctorPhileasFragg 2 года назад +2

      That's great and all, but I don't watch that show to see exactly one style of animation every time. Season 2 was supremely disappointing in that respect.

  • @mrvespuccia.k.ameganite1747
    @mrvespuccia.k.ameganite1747 2 года назад +310

    Honestly I wish that early 90s cgi horror takes off just like analog horror it feels and almost looks purposefully made to be scary with the uncanny characters, dead background, weird action and plot along with the static noise I’m surprised that no one used it to its full advantage yet

    • @Hel1mutt
      @Hel1mutt 2 года назад +17

      I would love to see that, this is just my assumption but I think it would be hard to pull off successfully? Like how do you pull off the horrific feel but still make it look good enough for today's audience? Very interesting

    • @volkitolkitorino
      @volkitolkitorino 2 года назад +34

      The youtube channel "surreal entertainment" comes to mind

    • @beanbrain6162
      @beanbrain6162 2 года назад +22

      Honestly?
      Early CGI abominations that clip through walls and whose faces morph horrifically like on those '500% facial animation' mod videos would make for interesting horror monsters, especially if contrasted with live action people
      Or well rendered, Disney-looking animated people

    • @Ruslan-S
      @Ruslan-S 2 года назад

      I thought Five Nights at Freddy's VR horror game used this aesthetic a little bit.

    • @mrvespuccia.k.ameganite1747
      @mrvespuccia.k.ameganite1747 2 года назад +1

      @@Hel1mutt i Dont think so i mean just look at the fnaf vhs tape genre they use 3d characters and environments which a 90s cgi style horror video could use for inspiration. if not then maybe the quality of the video decreases over time to the 90s style cgi starting off similar to how toy story looks only to become more and more broken

  • @poweroffriendship2.0
    @poweroffriendship2.0 2 года назад +148

    The moment when that weird _"bowling alley screen animation"_ every time you get a strike becomes an opus magnum on its own rights. The early CGI is what happened if you look at the mind of Salvador Dali when he sleeps.

    • @glacierwolf2155
      @glacierwolf2155 2 года назад +24

      I appreciated those animations. Then those _two_ animations on Twitter ruined it for me.

    • @0ING0_B0ING00
      @0ING0_B0ING00 2 года назад +4

      @@glacierwolf2155 DONT

    • @notsojharedtroll23
      @notsojharedtroll23 Год назад +2

      @@glacierwolf2155 omfg I remember 💀💀💀

  • @the_thornhill
    @the_thornhill 11 месяцев назад +301

    I think the main issue with a lot of these early CGI attempts is that real artists weren't involved a lot of the time, and computer engineers came up with the video ideas and did all of the artistry. You can tell which CGI animations had traditional artists involved.

    • @thegreatujo
      @thegreatujo 9 месяцев назад +7

      yep

    • @jcobb2073
      @jcobb2073 9 месяцев назад +52

      This is largely due to early cgi having to be generated by deducing math calculations, like plotting a graph on a calculator, not by moving or warping an entire object's position with key frames as we do today. When the only way to create cgi scenes is by calculating multiple vertices' positions with advanced algebra by hand, your average artist couldn't be involved. It wasn't until around the late 80's/early 90's where cgi software had progressed enough to be user friendly for non-programmers. Pixar was such a standout before that time because of that. They were a leading developer of cgi animation, and also had a keen eye for storytelling. For what they lacked in visual artistry, they stood above the rest in technical advancement and narrative.

    • @Gamez4eveR
      @Gamez4eveR 8 месяцев назад +15

      What could artists bring to this so early in its development? Problems, wasting time, nothing of value. Unless one of them was also a software engineer, but participation in development of early CGI had zero room for "actual artists"

    • @zackswitch9656
      @zackswitch9656 8 месяцев назад +5

      @@Gamez4eveRwhat a fascinatingly interesting comment

    • @M50A1
      @M50A1 8 месяцев назад +1

      @@Gamez4eveR This is not a reason to have a subwoofer, i'm sorry to say.

  • @jeffwolcott7815
    @jeffwolcott7815 2 года назад +405

    For finding early CGI terrifying, you do have a lot of favorites.

    • @tobes..
      @tobes.. 2 года назад +29

      well, people can enjoy things while also recognizing they’re objectively scary or creepy.

    • @mndlessdrwer
      @mndlessdrwer 2 года назад +6

      My favorite relatively early full-production CGI film is Final Fantasy: The Spirits Within. Lots of people complain about how it falls heavily into the uncanny valley, but I think it still holds up remarkably well given that it was being produced back in 1998-2000. For a 22 year old film entirely made with CGI, I honestly think it still looks quite good. Unfortunately, the theme and style of the film, much like several other animated films of the time, failed to reach the target audience, and thus it flopped spectacularly and caused the studio to shutter.

    • @constantinosp2404
      @constantinosp2404 2 года назад

      wow ok jeff pop off

    • @smsmsmsmsmsm
      @smsmsmsmsmsm 2 года назад +2

      @@mndlessdrwer Aw that’s a shame, idk how many FF films there are, but I swear they never do that great and its always a bit sad to see :( but then again I genuinely have no idea if that’s right or not lol

  • @zigtarlak8090
    @zigtarlak8090 2 года назад +1307

    It’s honestly crazy how CGI has gotten exponentially better over a pretty short period of time

    • @douglasfreeman3229
      @douglasfreeman3229 Год назад +3

      It's still shit, though.

    • @lucapeek
      @lucapeek Год назад +108

      @@douglasfreeman3229 As compared to what? This comment makes little to no sense lol

    • @WHY-JUST-WHY
      @WHY-JUST-WHY Год назад +5

      @@douglasfreeman3229 sometimes, yes.
      not all the time though but i can still see where you are coming from

    • @majorpwner241
      @majorpwner241 Год назад +17

      And then Hollywood just got lazy with it and we got shit like Marvel Studios movies.

    • @JustinKoenigSilica
      @JustinKoenigSilica Год назад +45

      @@douglasfreeman3229 it's only shit when you notice that it's shit. It's so good often, that you don't even realize it's cgi.

  • @asdasd-di4zj
    @asdasd-di4zj Год назад +244

    Growing up with early cgi is what got me into psychedelics.

    • @grrlandi7180
      @grrlandi7180 8 месяцев назад +12

      you’re so cool for that

    • @WxIxLxLxIxAxMxS
      @WxIxLxLxIxAxMxS 8 месяцев назад +4

      ​@@grrlandi7180but not as cool as _you~_

    • @_vla
      @_vla 8 месяцев назад +2

      same

    • @JokersNtheOddball
      @JokersNtheOddball 8 месяцев назад +5

      We got to move these color tvs

    • @asdasd-di4zj
      @asdasd-di4zj 8 месяцев назад

      @@WxIxLxLxIxAxMxS you are the coolest

  • @RandomMan1
    @RandomMan1 2 года назад +294

    The part that CGI was missing until the mid-2000s was "Subsurface scattering" of light. Most objects that look bad in most CGI are partially translucent (esp. humans)

    • @stevenc8717
      @stevenc8717 2 года назад +17

      That's a great point 👍

    • @juliusfucik4011
      @juliusfucik4011 2 года назад +8

      True but the shading was very limited too. No PBR.

    • @mndlessdrwer
      @mndlessdrwer 2 года назад +12

      sub-surface scattering is also why most animatronics are incredibly creepy as well. Same with wax replicas. There's just not a great way with current production methods to get the right sense of depth to the skin, and any methods that might allow for this are really an absolute pain in the ass to produce. You could totally make a multi-layer silicone skin for an animatronic, burying the red muscle and vein layer beneath a semi-translucent layer of flesh-toned silicone, then painting on the pigment to add detail to the skin before adding an extremely thin layer of slightly more translucent silicone and adding surface details to that, but it's still just a pain. That's three molding processes at least and working with layers of silicone with that tight of tolerances is a nightmarish proposition. Now imagine needing to bury those kinds of details into a 3D model and simulating it on a computer with light ray tracing and you begin to see why nVidia producing CUDA accelerated sub-surface scattering plugins and renderers is such a big deal back in the late-2000's.

    • @tsm688
      @tsm688 2 года назад

      @@mndlessdrwer I'm positive that wax is translucent.

    • @mndlessdrwer
      @mndlessdrwer 2 года назад

      @@tsm688 it is, but they typically need to apply so much paint to the surface of the wax that this effect is lost.

  • @brandonspain12345
    @brandonspain12345 2 года назад +124

    Fun fact: The movie Casper (1995) was the first movie to have a CGI character as the main lead and was the first movie to capture a CG character with realistic human emotions and expressions using motion capture on a animator's face to capture the ghosts' facial movements convincingly. And redesigning Casper's wider eyes from the cartoon to more rounder "sympathetic eyes" like E.T. which was also suggested by Steven Spielberg along with taking elements of the voice actor's dental or eyes when creating them. And... I'm gonna have a hot take but I think the animation on Casper aged better than Toy Story. It's more smoother, more expressive, not plastic looking, it's fluid and not stiff movements and the character expressions hold up well today, like they blink at the same time unlike Toy Story where they blink slightly before with each eye. And that movie also came out months before Toy Story as well. So we can really thank Casper and his uncles for making CG protagonists and more convincing emotions like today's Disney movies and live action remakes.

    • @tsm688
      @tsm688 2 года назад +3

      I had no idea that was CGI. I thought it must be some other sort of animation. And I had no idea it was that old either

  • @Cp-71
    @Cp-71 Год назад +955

    I feel like I should be creeped out... yet I find these animations more mesmerising and oddly calming than anything else.

    • @yojackdylan
      @yojackdylan Год назад +48

      It’s less to process, but more to observe and appreciate

    • @trashyraccoon2615
      @trashyraccoon2615 Год назад +31

      It’s a clickbait title. Nothing creepy or horrifying. Just cool

    • @NigerianCrusader
      @NigerianCrusader Год назад +1

      EXCEPT FOR MORROWIND CGI

    • @NigerianCrusader
      @NigerianCrusader Год назад

      @@yojackdylanINDEED

    • @NigerianCrusader
      @NigerianCrusader Год назад

      @@trashyraccoon2615but Morrowind is also clickbait unfortunately

  • @gas_on_my_hands8283
    @gas_on_my_hands8283 10 месяцев назад +24

    none of these animations creep me out, strangely enough, they make me giggle. i love them

  • @deadsirius3531
    @deadsirius3531 2 года назад +643

    As a kid I had this VHS tape "Beyond the Mind's Eye" which was essentially just a collection of a bunch of CG shorts (including some of the ones you show here) but all edited together under this astounding Jan Hammer musical score. It completely recontextualized what were originally unrelated commercial pieces, tech demos, etc.
    If you're not familiar with it I definitely recommend the "Mind's Eye" series but particularly "Beyond the Mind's Eye". That "little Death" sequence, with the dog and the pyramid etc., is truly haunting with the new music over it

    • @JonahIronstone
      @JonahIronstone 2 года назад +15

      Ha! Nice to see someone else remembers "Beyond the Mind's Eye". I had that VHS tape. For its time, it was pretty mind-blowing.

    • @DeliciousHotShmoze
      @DeliciousHotShmoze 2 года назад +11

      I think I came across a DVD for it at a vendor mall once. Truly one of those titles that you first see and think “the fuck is this???”

    • @eastvanisfun
      @eastvanisfun 2 года назад +5

      I had those and was fascinated as a child

    • @DreamwalkerFilms
      @DreamwalkerFilms 2 года назад +3

      Thank you for this comment, I just discovered something amazing!

    • @DecayingReverie
      @DecayingReverie 2 года назад +2

      @@JonahIronstone If you're interested, there are actually four films in that series (you can find the names on Wikipedia when you search Beyond the Mind's Eye). I think the films are on RUclips but I just got mine from the Internet Archive website for a higher quality rip. I've got them on VHS somewhere, but I doubt they work since they've been in a hot attic or a damp basement for 20-something years.

  • @НАРИ-з3з
    @НАРИ-з3з 2 года назад +307

    Something about bad CGI feels very nostalgic

    • @Beansman-gp3ws
      @Beansman-gp3ws 2 года назад +14

      its old

    • @BabzaiWWP
      @BabzaiWWP 2 года назад +4

      video games

    • @BigGoji99
      @BigGoji99 2 года назад +17

      Not bad, it’s just old.

    • @davidlafleche1142
      @davidlafleche1142 2 года назад +1

      You want bad, try the crude hand-drawn animation on "The Bullwinkle Show." But they made up for it with the best writing on TV.

    • @ratedr7845
      @ratedr7845 2 года назад +1

      @@BigGoji99 it's bad dude

  • @devfromthefuture506
    @devfromthefuture506 2 года назад +1167

    I am a 3D artist and I think I should unite with a group of other artists and recreate this dark vibe with lowpoly cgi

    • @arisynily1882
      @arisynily1882 2 года назад +5

      🙌

    • @GoldenmikeRD
      @GoldenmikeRD 2 года назад +31

      i want to learn this style, is there a youtube video or something that can help me learn this?

    • @xqranon
      @xqranon 2 года назад +2

      Agreed.

    • @potatofuryy
      @potatofuryy Год назад +36

      @@GoldenmikeRD the style? Just use the worst renderer you can find, that’s how you learn it lol.

    • @WALDENSOFTWARE
      @WALDENSOFTWARE Год назад +2

      90's revival.

  • @WilburJaywright
    @WilburJaywright Год назад +48

    27:08 the sound disappears for a bit.

    • @geekdivaherself
      @geekdivaherself 10 месяцев назад +9

      IKR?!? I wish there was some way to convey this to the content creator and maybe get a reupload

    • @weesa3018
      @weesa3018 6 месяцев назад +3

      This needs to be pinned or noticed assp ;0; i felt like i was going crazy

    • @JohnJCB
      @JohnJCB 6 месяцев назад +5

      ​@@geekdivaherself if he did that the youtube algorithm would murder him

    • @geekdivaherself
      @geekdivaherself 6 месяцев назад

      @@JohnJCB that's why I said maybe. Some content creators think that a clean copy is more important for an individual video here and there than the algorithm. Some don't.

    • @aidanmaniaMusic
      @aidanmaniaMusic 5 месяцев назад +6

      Probably muted it because it had copyrighted music

  • @cartlundmonson5164
    @cartlundmonson5164 2 года назад +121

    Holy crap, I have a Laser Disc with almost all of the 80's examples on it, It is called Art of Computer Animation. We used it to demonstrate primitive NTSC video projectors. Chromosaurus blew people away. It's hard to express how futuristic and engrossing this stuff was back then, especially to computer nerds. We boggled over the horsepower required to render each frame--which took days.

    • @Takeshi357
      @Takeshi357 2 года назад +2

      I got into Laserdisc _because_ of all the vintage CGI you can find on it.

    • @VictoryAviation
      @VictoryAviation 2 года назад +1

      I remember watching entire demo reels at Best Buy and Circuit City as a kid. There were a lot with music and weird instruments. I was sure he was going to include them.

    • @martianleader1
      @martianleader1 2 года назад

      Great memories for me

    • @martianleader1
      @martianleader1 2 года назад

      @@Takeshi357 any on DVD or blu ray now?

    • @Takeshi357
      @Takeshi357 2 года назад +1

      @@martianleader1 There's probably quite a few, but I expect a lot of it to be more in the line of what Pixar did instead of the weird and unusual demo reel stuff.

  • @Antifearn
    @Antifearn 2 года назад +311

    Fun fact: All of those little toys under the sofa in Tin Toy at 25:13 have their own names that are listed in the short's end credits. Each one was also created and modeled by each team member in the short's production. Here are the toy's names:
    Toypot (the yellow tea pot)
    Ace (the pilot in the airplane)
    Helicopter Sheep (the sheep with the propeller on its back, my 2nd favorite of the toys)
    Rallye Guy (The man in the little red car)
    Flip-n Beth (The green caterpillar)
    Clocky (The red clock)
    Zoo Train (The train behind Clocky with all of the cage cars)
    Renderman (The superhero wearing blue and red, named after Pixar's developing software)
    Spot (The orange horse/dog looking creature)
    Les and Frodo (The two little toy people with knobby hands)
    Chrome Dome (The blue and silver robot)
    ??? (A decapitated head who doesn't have a name)
    Bouncy (The basketball with eyes)
    Gumbo (The stupid-looking elephant whose name is a parody of Disney's Dumbo. He is my favorite of all of the toys, and my favorite Pixar character)
    Eben's Car (Based on Pixar director Eben Ostby's own blue car, or maybe his dream car)
    Fire Hydrant (You probably know what those look like)
    Tin Toy has always been one of my favorite Pixar short films, even before I was at the age to notice the quality in old CGI animation. The cursed traits and weak CGI are what give it charm and nostalgic qualities. I will always put this cartoony style of 3D animation over the hyper-realistic stuff Disney has been leaning towards these days.

  • @IamSpacedad
    @IamSpacedad Год назад +121

    The Hawaiian Punch ad won a bunch of awards not just for the CG but for the music. The soundtrack for it was by Mark Mothersbaugh of DEVO fame, who formed Mutato Muzika, a production music company where Mark & his collaborators have produced soundtracks for numerous TV ads, TV Show, and films over the years.

    • @SpectacleDifficulty
      @SpectacleDifficulty Год назад +18

      Trent Reznor was highly influenced by Mark Mothersbaugh; the audacity of calling it a "Trent Rezonr knock-off" lol smh

    • @crazycreeper399
      @crazycreeper399 10 месяцев назад

      Devo

    • @rockee9869
      @rockee9869 8 месяцев назад +3

      NIN wasn't even out yet until a year or two after that ad was made.

    • @TheMCzorro
      @TheMCzorro 7 месяцев назад +2

      @@SpectacleDifficulty Trent Reznor would probably lose his mind with happiness if he heard that

  • @bluewolvesstudios2822
    @bluewolvesstudios2822 11 месяцев назад +33

    Personally, I find Early Computer Animations as a pinnacle at its time. I mostly call it "Abstract CGI" b/c of the unusual polygons, appearances, etc.

  • @Scribbled_Death
    @Scribbled_Death 2 года назад +1012

    as a 90s kid, honstly early CGI scared me and often I would have abstract, limited light source, low poly nightmares 🙈
    liminal space nightmares, imagination lands you couldnt leave unless you woke up or learned to be aware
    The opening for the Eye Whitness kids educational tapes creeped me out too x'D

    • @joshshrum2764
      @joshshrum2764 2 года назад +12

      Damn that’s awful it felt like you were in silent hill 1, lol, though i know i used to be scared of something being on screen, and nothing but a black void being behind it probably why i had a fear of the darkness for awhile.

    • @Adri9570
      @Adri9570 2 года назад +3

      Yep, the kind of CGI that, for example, has the digital face of Caine, the main villain of Robocop 2, is nightmare fuel and I never understand why exactly.

    • @willfeen
      @willfeen 2 года назад +7

      yes! me too!! I read a very interesting paper on how the human population’s dreaming actually changed on a massive scale with the advent of film

    • @renobgm
      @renobgm 2 года назад +1

      @nemo pouncey Neo NEO N E O
      NEO
      NEAR EARTH OBJECT

    • @NewWaveEnthusiast
      @NewWaveEnthusiast 2 года назад

      @nemo pouncey That’s probably one of the best series ever. I recommend it to anyone interested in vintage/90s cgi. (The music is awesome by the way)

  • @enchilad6799
    @enchilad6799 2 года назад +244

    To this day, early CGI is one of my favorite aesthetics, it's so surreal and dreamlike. It's also super nostalgic to me as someone who grew up with N64-Gamecube era games that had so much promotional art making use of the medium

    • @Meep50004
      @Meep50004 2 года назад +1

      GOD DAMN IT

    • @Unicornmazda
      @Unicornmazda 2 года назад

      Sameee

    • @hcbs1986
      @hcbs1986 2 года назад

      Yep

    • @joshshrum2764
      @joshshrum2764 2 года назад +6

      Vaporwave, is still more nostalgic, since it can give you strong nostalgia without getting why.

    • @derealized797
      @derealized797 2 года назад +1

      I remember when GTA 4 was about to come out, and i kept hearing "photo-realistic" everywhere. They still say that for new games now, but until i can look at something, and i can *not* tell the difference, it's really not photo-realistic. It's just an exaggeration. Hype.
      I think besides the computer technology and software, monitors need to advance in certain ways to work along with it. "3D" was just stupid, especially with the glasses. But the layered screens and what they're doing now as an example. I think this is the path we need to be on if we're ever going to achieve true photo realism.

  • @Kyubee5136
    @Kyubee5136 2 года назад +79

    I was literally right in the middle of following a Blender beginner's tutorial when I got the notification for this video. This must be a sign I should keep at it. I know it's a huge coincidence but wow.

    • @gratermccheesy9650
      @gratermccheesy9650 2 года назад +6

      If you want your mind blown at the possibilities look up Ian Hubert, Kev Binge, and Polyfjord. They got great unique tutorials.

    • @mythiclys
      @mythiclys 2 года назад

      I wish you good luck in learning Blender!!

  • @Cartograph176
    @Cartograph176 Год назад +27

    Still less creepy than AI generated images.

  • @danhughesartist
    @danhughesartist 2 года назад +356

    I am shocked how good the CGI was in the seventies! I thought it was a nineties invention.

    • @morbidmanmusic
      @morbidmanmusic 2 года назад +12

      "I thought it was a 90s creation" that is so cute...

    • @filipebeat
      @filipebeat 2 года назад +2

      me 2

    • @agluebottle
      @agluebottle 2 года назад +27

      I mean, it's just that what you needed a million-dollar machine to do in the 70's could be done with a thousand-dollar machine in the 90's. But better hardware will not magic you into being an artist, as this video shows.

    • @465marko
      @465marko 2 года назад +9

      Me too. I knew it was around in the 80s (glad the Money For Nothing video got a mention lol), but was surprised to see it from the 70s.

    • @Gorette66
      @Gorette66 2 года назад +2

      Oh, you sweet summer child...🤣

  • @VvVN91
    @VvVN91 2 года назад +215

    Never knew so much early cgi footage existed. All of these worlds and images are so unique. Love it.

    • @dtxspeaks268
      @dtxspeaks268 2 года назад

      Same goes for colored photography and even photography as a whole

    • @hannes5633
      @hannes5633 2 года назад +1

      dont go bowling so often he?

  • @captainbadd
    @captainbadd 2 года назад +65

    I remember complaining to my Dad that I thought "that kind of cartoon" was really creepy sometime in the 80s or early 90s. Even mundane CGI animation from that era was unsettling.

  • @StonefolkNetwork
    @StonefolkNetwork 8 месяцев назад +6

    The title alone is depressing. Early CGI *is* incredible!

  • @Pooca
    @Pooca 2 года назад +568

    Is it just me or does mid-80's CGI feel like your watching a dream lmao.

    • @justbainz7
      @justbainz7 2 года назад +7

      Ong it does

    • @JohnWick-qr4yc
      @JohnWick-qr4yc 2 года назад +20

      Get high as hell then watch it

    • @Slipknlov
      @Slipknlov 2 года назад +1

      @@justbainz7 what happens after you give up god?

    • @justbainz7
      @justbainz7 2 года назад +1

      @@Slipknlov I got no clue my boy

    • @Slipknlov
      @Slipknlov 2 года назад +2

      @@justbainz7 lol i was faded and i was gonna rant about how "ong" is technically a wager of god, and i was curious what would happen if the bet was lost LOL cheers

  • @PossumReviews
    @PossumReviews 2 года назад +326

    9:28, "The Teddy Bear's Picnic" by John Walter Bratton, 1907. Lyrics were later written by Jimmy Kennedy in 1932. The most well-known version is probably the one recorded by Henry Hall & His Orchestra in 1932. This song was the inspiration for the "Gruntilda's Lair" theme in the 1998 video game Banjo-Kazooie on the Nintendo 64.

    • @firestarter4247
      @firestarter4247 2 года назад +19

      I was just about to comment about the similarities - interesting!

    • @lunacavemoth
      @lunacavemoth 2 года назад +16

      I legit thought it was bajo kazooie. Thanks!

    • @PlaybyPlay225_2.0
      @PlaybyPlay225_2.0 2 года назад +9

      I knew it sounded familiar and i hated how familiar it shounded, yet I couldn't think of a name or find any trace of it
      EDIT: It's still not what I remembered it being. I remembered it sounding almost exactly like this but somewhere else, and it's bugging me so much that I can't remember
      EDIT: It's similar to part of the doctor who theme from the original series. Particularly from the 5th to the 7th doctor

    • @stephennehpets8518
      @stephennehpets8518 2 года назад +5

      I thought I was crazy because I thought it sounded so much like Banjo Kazooie!

    • @KingMob9393
      @KingMob9393 2 года назад +7

      Does anyone know what the name of the animation is?

  • @goodroach9984
    @goodroach9984 2 года назад +1125

    You know, the fact people thought that the moon landings were CGIs when the CGIs looked like THIS even after 1970s is kind of funny.
    Edit: The main arguement is that it staged sorta like a live action movie set, but some people actually believe it was CGI.

    • @mattbabb921
      @mattbabb921 2 года назад +115

      I don't think people really think it was cgi, probably practical effects in a real studio, look how realistic some horror movies with practical effects still look today

    • @no1DdC
      @no1DdC 2 года назад

      @@mattbabb921 The funny thing is that there was no way of faking the moon landings with practical effects either. Here's a fantastic explanation of why it was impossible: ruclips.net/video/_loUDS4c3Cs/видео.html (Excuse the charmingly odd style of this video, I personally like it a lot).

    • @worldcomicsreview354
      @worldcomicsreview354 2 года назад +18

      @@mattbabb921 The ending of Alternative 3 was frighteningly good miniature work for a joke documentary, which was made (AFAIK) by a documentary crew, not a sci-fi film one.

    • @anecro
      @anecro 2 года назад

      @@mattbabb921 Depends on who you encounter. There are many groups who believe in slightly different things on the internet, and there's definitely people who think it was CGI, as opposed to practical effects.
      That's the thing with wild conspiracies, even if you make some mistake in describing one you're still probably correct cause the believers are many fractured groups trying to support something from many different angles they think sound ok enough. Flat Earth probably has the greatest split between people who think space is an ocean and the glass dome keeps it from entering Earth and those who think it's regular space with possibly other flat objects / projections and all.

    • @joeypoil9370
      @joeypoil9370 2 года назад +3

      Staged*

  • @muddle3017
    @muddle3017 Год назад +11

    black sky boxes and the limited atmosphere is what really draws me towards the uncanny look of old 3d animation

  • @teddropstone5962
    @teddropstone5962 2 года назад +157

    When Money for Nothing came out it was mind-blowing, and holds up largely due to the fact that it never aspired to realistic representations of the people characters. It owned it's CGI-ness. Pretty amazing considering that almost nothing designed for standard-resolution TV looks decent on a modern high-def or 4k video platform.

    • @bsadewitz
      @bsadewitz 2 года назад +4

      Yeah, I loved that video when I was a kid. I don't think it's accurate to say that they didn't aspire for realism, though. That was as close as they could get! It wasn't SD TV that was the problem, nor was SD TV the highest resolution they had. The workstations that they used to produce those animations had high-resolution displays (well, way higher than broadcast TV, anyway). Moreover, would you say that video from a camcorder looks "unrealistic"? The issue always has been (and still is) the amount of processing power and storage you need to render an image in a given period of time. What's missing is realistic lighting, textures, etc. The limitation was ultimately time and money/resources (processing power). The workstations capable of rendering those images back then cost like 40,000+.

    • @WannabeMarysue
      @WannabeMarysue 2 года назад +4

      @@bsadewitz They weren't going for realism.
      The same team made another version of the Money for Nothing video, for the Beverly Hillbillies themed Weird Al parody. And it contains CGI versions of characters from that sitcom. With the characters from a live action sitcom to compare against, we can say they weren't going for realism. If they were aiming for realism, things would look very different.
      The Weird Al version honestly is also a great video, in a "holy sheet two cakes" way. Like, theres Two Of Them. Wow.
      It is honestly just the same thing as Money For Nothing, and its not one of Weird Als best parodies either. Would pick the original as the better one. But again, we live in a world were there's Two Of Them and I like that.

    • @VexAcer
      @VexAcer 2 года назад

      It's also funny when the characters from it cameo in Reboot and get made fun of in the show for their looks. Considering that they arguably hold up a lot better stylistically than any character from Reboot does.

  • @totothedog8830
    @totothedog8830 2 года назад +85

    Id like to think all these random 80s space scenes are out there somewhere floating around in an alternate universe

  • @koshkamatew
    @koshkamatew 2 года назад +124

    The progress is insane.

  • @doomspud6302
    @doomspud6302 Год назад +34

    I recognized a lot of these, because I grew up watching the "Mind's Eye" tapes in the 90s. They were collections of these early CG demo reels set to soundtracks by people like Jan Hammer and Thomas Dolby. Beyond the Mind's Eye specifically was always my favorite.
    Also, Reboot is one of my favorite shows of all time. Partially because of the CG that was mind blowing for the time. But also because it is just plain a good story.
    Growing up with things like that, and early 3D video games, and seeing where the technology is now, is incredible. Its amazing how much the technology has changed in only a few decades. Though, I do miss the pure, surreal, and dreamlike essence of these early CG animations. By comparison, most modern CG just feels boring. The only thing these days that comes close to capturing a similar feeling is AI generated animation.

    • @positivepenny5477
      @positivepenny5477 Год назад +10

      Yes!! I was scrolling through to see if anyone else mentioned The Mind's Eye! Was definitely disappointed he didn't mention it even though his video has clips from it. I had no idea it was a collection of a bunch of things put together.

    • @michaelricketson1365
      @michaelricketson1365 11 месяцев назад +4

      Gate to the Mind’s Eye was my favorite. 🤗 Dolby’s music contributed so much to it too.

    • @WxIxLxLxIxAxMxS
      @WxIxLxLxIxAxMxS 8 месяцев назад +1

      _Mind's Eye~✨_

    • @misschris325
      @misschris325 8 месяцев назад +1

      Yes! My dad gifted this to me. I don't remember where he got it, only that it was free. I watched Reboot, too... Alphanumeric!

    • @Eatinbritches
      @Eatinbritches 5 месяцев назад

      Hell yeah! I'm in Canada and grew up with YTV in the 90's, they would take clips from those Mind's Eye films as "Short Circuitz" between shows. I loved them.

  • @IsisNiko
    @IsisNiko 2 года назад +50

    a lot of people are weirded out by early cgi, but i've always found it charming and nostalgic. I think part of that is because it reminds me of old educational videos i would watch as a kid. and probably old screensavers, too.

  • @RinoaL
    @RinoaL 2 года назад +298

    14:35 Kinda surprised you don't like how Andre and Wally B looks. I've been deep in the 3D animation field since I was a kid, but besides that bias I have an immediate affection for the lighting of the forests and such.

    • @DannyDevitoOffical-TrustMeBro
      @DannyDevitoOffical-TrustMeBro 2 года назад +5

      I loved that clip as a kid :(

    • @1NOTEGBEATZ
      @1NOTEGBEATZ 2 года назад +6

      All it needs is self shadowing & HDR & its photo realistic. Its uncanny a little bit due to the programmed animations i think... nowadays we use motion capture which our brains recognize as real movement.

    • @anonymousapproximation8549
      @anonymousapproximation8549 2 года назад +7

      @@1NOTEGBEATZ I generally hate motion capture, because it _never_ fits the character they did it for.

    • @ShrimpZipperz
      @ShrimpZipperz 2 года назад +1

      @@DannyDevitoOffical-TrustMeBro I had that Pixar animation collection and my favourites were the chess game one and Red’s dream

  • @sohousama
    @sohousama 2 года назад +70

    "CGI doesn't need to instill fear in your heart" *next scene is terrifying* Love it!

  • @tylerbeaumont
    @tylerbeaumont 2 года назад +47

    That original ray tracing clip is still pretty impressive today. Unreal Engine couldn’t do refraction until only a few years ago, so seeing this stuff in the 70s is honestly insane as basic as it is

    • @gljames24
      @gljames24 2 года назад +6

      Unreal can do it in real time now, but back then it took days to render a single frame.

    • @Takeshi357
      @Takeshi357 2 года назад +7

      @@gljames24 It took about 47 minutes.

  • @gnbman
    @gnbman Год назад +209

    I actually like the primitive lighting aesthetic of early Pixar shorts and the like. It may be partly because of nostalgia, but I just think it's charming. I'd like to have a modern video game that's made to look like a playable early CGI short.

    • @rac1equalsbestgame853
      @rac1equalsbestgame853 Год назад +5

      Something that looks like Tron would go hard

    • @NigerianCrusader
      @NigerianCrusader Год назад

      TODD HOWARD WORKED ON SOME OLD CGI BUT NOT THE PIXAR ONES CUZ HE KNEW THAT PIXAR WAS EVIL AND THEY WERE INDEED LATER CONFIRMED TO BE EVIL WITH THE RELEASE OF ONWARD

    • @NigerianCrusader
      @NigerianCrusader Год назад +2

      @@rac1equalsbestgame853TRON IS ACTUALLY A RIPOFF OF ONE OF TODDS CGI

    • @thesammurairat700
      @thesammurairat700 11 месяцев назад

      Low-Poly Games aren't too uncommon indie-wise. I'm sureat least one of them is made to look this way

    • @gnbman
      @gnbman 11 месяцев назад +8

      @@thesammurairat700 Low poly doesn't exactly describe the aesthetic of early CGI like this. It was more about the lack of texture, the distinctive shading, and the awkward animation. They _were_ lower poly but disguised it relatively well.

  • @SkulShurtugalTCG
    @SkulShurtugalTCG 2 года назад +570

    I would have loved to have heard your thoughts on "The Works".

  • @eucliduschaumeau8813
    @eucliduschaumeau8813 10 месяцев назад +9

    My clearest memories of early CGI were the "Genesis Project" in Star Trek and the "Money for Nothing" music video. They were so impressive at the time. The Dire Straits video looks ridiculously primitive now.

  • @nieznajomy4398
    @nieznajomy4398 2 года назад +98

    You can tell how many edgelords of that time that dwelled into programming was working on those demos as directors. Especially in that "dinosaur meets dragon" demo.

    • @kylesoler4139
      @kylesoler4139 2 года назад +14

      I guess nerds haven't changed much.

    • @MattMcIrvin
      @MattMcIrvin 2 года назад

      the prevalence of "sexy robot with big boobs" type imagery too.

    • @tsm688
      @tsm688 2 года назад +1

      That dinosaur was a spoof of something I forget. It was the 80's equivalent of Barney. Parents were quite sick of it.

  • @emberZemian
    @emberZemian 2 года назад +38

    Early CGI just had such a novel way of... Embracing itself!
    It's absurdity and splendor, taking full advantage of geometric shapes and simple but dream like designs.
    Nothing quite like it, and yet it's such an ephemeral thing.

  • @coffilover
    @coffilover Год назад +11

    I've re watched this about 30 times. Never gets old. It's a comfort video for me...

    • @coffilover
      @coffilover 9 месяцев назад +1

      Rewatched it like 10 times since...

  • @reshawshid
    @reshawshid 2 года назад +53

    I tried getting into 3D animation back around 2005-2008, and I can assure you that yes, trying to learn how to do it even then was horrific. If you didn't have someone to teach you literally everything, you could not figure it out. So many terms to learn, so many functions to deal with, and so many controls. The licensing of Unreal Engine and its tools was just about as revolutionary as when Microsoft made an OS.
    Also I say I tried because I was forced out. Moron of a teacher kept asking us to do storyboarding and irrelevant creative exercises that I simply cannot do, so my grade just tanked.

    • @stevenc8717
      @stevenc8717 2 года назад +5

      Oof that teacher sounds frustrating.
      Reminds me of an inverse of a highschool English class that I had, which turned itself into a philosophy/psychology class where we learned about Freud, the Stanford Marshmallow experiment & tons of other philosophies 😅

    • @reshawshid
      @reshawshid 2 года назад +2

      @@stevenc8717
      Seems like some teachers regret their choices in career specification and are too full of themselves to accept it. I also had a resource (special Ed) teacher that focused on teaching PE until somehow landing what she taught when I was there. Needless to say, she was awful and had a "brute force it" mentality towards mental blocks. Hated her too. Thankfully she was too dumb to notice when I learned how to take advantage of the way she percieved me.

    • @bunderlemu7802
      @bunderlemu7802 2 года назад

      Creativity is a strange beast. Not everyone has enough of it and those who have it often suffer greatly. Hopefully, you've found another career. Good luck with your endeavor.

  • @tripdefect87
    @tripdefect87 2 года назад +75

    I like early CGI because it's incredibly abstract. The lengths somebody had to go to back then to try and get an accurate representation of something was commendable

  • @platypusnoise
    @platypusnoise 3 месяца назад +2

    Man these are so fascinating
    It's like looking into some weird alternative reality.
    The man juggling, weird shape creature just shaping around, a living lawn chair debating on if It wants to get wet.
    You can tell psychedelics were running wild

  • @bradenanderson5087
    @bradenanderson5087 2 года назад +73

    A lot of these demos were put together into a collection called "Minds Eye", I'm proud to say I still have that VHS. I'm also very glad to know I'm not the only one who has PTSD from watching early CGI.

  • @Xenovicious
    @Xenovicious 2 года назад +83

    So you're telling me that all that creepy CGI stuff I saw in the early 90's on 'A Minds Eye' on PBS was a bunch of tech demos from different times? Lol the Chromo dinosaurs, the bird and the fish, the weird landscapes and the thousands of cycling men.

    • @tsm688
      @tsm688 2 года назад +5

      Minds Eye was a masterpiece of editing yes. Two thirds of what's in it were carefully cut advertisements too.

  • @holliann4193
    @holliann4193 2 года назад +94

    I was literally thinking* 'ps1 cloud vibes' when he said almost the same thing. The video game industry's use of CGI is what I find most interesting and nostalgic

    • @joshshrum2764
      @joshshrum2764 2 года назад +1

      At least cloud doesn’t give me chills.

  • @Arthur19-v3y
    @Arthur19-v3y 8 месяцев назад +7

    28:24 😧....

  • @jessetorres8738
    @jessetorres8738 2 года назад +194

    Does anyone else remember when this channel was exclusively for geography related content? I'm not complaining I'm just curious as to whom else has been watching these videos for that long.

    • @austinhayman7023
      @austinhayman7023 2 года назад +6

      Me, though I had a couple year break and found it like this only since last year honestly.

    • @darken2417
      @darken2417 2 года назад +2

      Wasn't that long ago was it?

    • @Ditidos
      @Ditidos 2 года назад +2

      I remember that era and not being very interested in the channel back then since I'm not surper into geography, so not exactly the kind of people you were asking for, but yeah I kind of remember.

    • @cavalcadeofbobs3559
      @cavalcadeofbobs3559 2 года назад +8

      I remember when this was "EverythingElseHub", name TBD

    • @BigWheel.
      @BigWheel. 2 года назад +8

      Yeah, watching this channel over the past years has been a WILD ride, what an evolution.

  • @propane_salesman
    @propane_salesman 2 года назад +63

    I kind of like the aesthetic of early CG. Both for its occasional uncanny creep factor, and when it actually looks cool like in Beast Wars.

    • @LikaLaruku
      @LikaLaruku 2 года назад +4

      As much as I hated CGI growing up, I still think ReBoot looks good. Same animation studio, I think.

    • @propane_salesman
      @propane_salesman 2 года назад +1

      @@LikaLaruku Yep. Mainframe entertainment.

  • @nathanielzuranski
    @nathanielzuranski 2 года назад +17

    I got an ad for Charmin during this video and going from these clips to that was truly astounding. It's insane how far CGI has come and it brings up the question each accomplishment brought up then: how much better can this get?

  • @ElliottWatson-sg9qm
    @ElliottWatson-sg9qm 3 месяца назад +3

    This is my third or fourth time watching this its just so fascinating thank you really !!!

  • @oneinathousand2156
    @oneinathousand2156 2 года назад +52

    This style of CG is why I love the “talking heads” in the first 2 Fallouts, sure they’re limited in their animations but they’re so expressive compared to the Bethesda faces, and even though there’s a bit of uncanniness in the first 2’ games talking heads and cutscenes, it fits well with the dark atmosphere of the games.

    • @princesscrystal6410
      @princesscrystal6410 2 года назад +1

      Those were cgi? I thought they were puppets growing up like muppets

    • @richardlindquist4061
      @richardlindquist4061 Год назад +1

      @@princesscrystal6410 they are made of clay then animated digitally I’m pretty sure

    • @The_Blue_Otaku
      @The_Blue_Otaku Год назад

      From what I found online the first TV Show to have a CGI title sequence was Doctor Who it's CGI intro was used from Season 24 (1987) to Season 26 (1989) and it cost £20,000 and was created in 6 weeks with some frames taking whole days to render.
      ruclips.net/video/_iSzCV3C-50/видео.html

  • @sterlinsilver
    @sterlinsilver 2 года назад +49

    I have 2 laserdiscs called "computer dreams" they are something else... I love CG reflections on these old animations

    • @RocketRoosterFilms
      @RocketRoosterFilms 2 года назад +2

      Please check that the videos on those discs are archived online. Many bits of animation history have been lost to rot and age.

    • @sterlinsilver
      @sterlinsilver 2 года назад +2

      @@RocketRoosterFilms how would I do that? I also have some cartoons from the 1920s on 16mm film, and can't find anything about them

    • @Polyhedron69
      @Polyhedron69 2 года назад +3

      Upload them if you can

    • @DexFire1115
      @DexFire1115 2 года назад

      @@sterlinsilver Upload them

    • @sneedchuck5477
      @sneedchuck5477 2 года назад

      sell them.

  • @themonkofgaming102
    @themonkofgaming102 2 года назад +16

    I don't know how to explain it, but even though I was never born in the beginning era of CGI, I can't help but to feel a familiar sense of nostalgia for it, almost as if I was there to watch it grow in fruition. Then again, I can't help but to absolutely love and be enamored by the aesthetic of these older CGI videos. I don't know what it is but something about them seems so darn magnetic

  • @latexu95
    @latexu95 8 месяцев назад +3

    32:24 Quite ironic that the humans look even more plastic-y than the plastic toys themselves.🤣

  • @hylacinerea970
    @hylacinerea970 2 года назад +50

    5:47 this shows how OLD the voyager probes are. even when we think of them as the “peak of space technology” both are 45. my grandma uses a looney toons spoon older than both probes.

    • @guts2048
      @guts2048 Год назад

      Damn in all aspects

  • @koolkidastrid8651
    @koolkidastrid8651 2 года назад +34

    the synthavision one is so whimsical. I love it

    • @notsojharedtroll23
      @notsojharedtroll23 Год назад +9

      The purpleish ball host has charisma to the maxx. Top tier demo tbh

  • @thewholecircus
    @thewholecircus Год назад +23

    I somehow loved and hated those DVDs of old pixar shorts as a kid; some of the earliest stuff terrified me, and reliving it through this old CGI stuff is uncanny and frankly I love it.

  • @kevinfisher5492
    @kevinfisher5492 8 месяцев назад +3

    There's nothing "unsettling" about any of these early animation shorts.

  • @Fatih_M177
    @Fatih_M177 Год назад +14

    Early CGI has a bit of a charm, nowadays, i look at CGI and i am like "BORIIINGGGGG"
    but i look at old CGI and i am just fascinated by the things it was able to do back then
    and the plasticky style of shading
    AHHHH
    MAN
    i love it

    • @johnnyrocket1685
      @johnnyrocket1685 Год назад +1

      **Modern day CGI is capable of creating near realistic designs of worlds and alien races, with True Realism in video games is only a decade or so away from being a part of reality.**
      Facko: “This shit is boring.”
      **1970s LSD induced fever dreams with worse graphics than Gameboy games.**
      Facko: “NoW tHaTs ReAl CgI!”

    • @Fatih_M177
      @Fatih_M177 7 месяцев назад +7

      ​@@johnnyrocket1685 Modern CGI is boring and always will be.
      You can have your 3D animation be realistic as possible or have a game with the most Realistic graphics ever, but if it's not interesting to look than what's the point.
      That's why i like Early CGI.
      (And if people like Modern CGI that's perfectly fine, this is simply my opinion, nothing more, Shame on you for mocking my preferences XD)

    • @arson7012
      @arson7012 5 месяцев назад +1

      @@Fatih_M177 Honestly I agree to a certain extent. I like realistic graphics and beautiful lighting, but it needs some type of style to it. Like a color overlay, or a certain palette, a filter etc. Just having realistic graphics only goes so far - you're taking up all my computer's resources, so it better be worth it!
      It's why I still play early 2010's roblox games, for instance, with all the harsh angles and flat lighting and crunchy sounds. I don't know why roblox ever decided to go more realistic with their player models (outside of the obvious: to sell models). Also why games like spore, everquest, doom etc. still get players - they have a stylistic charm despite their limitations.

    • @Fatih_M177
      @Fatih_M177 3 месяца назад

      ​​@@arson7012 I think in my opinion a good example of Realistic Yet Stylized graphics would be the God of war games, They Look beautiful and it's fun to explore those locations and such, same goes for something like GTA V or Doom.
      The appeal in these that you get a chance to explore areas and places you otherwise wouldn't in real life.
      But that's all i can really think.

  • @Napsteraspx
    @Napsteraspx 2 года назад +128

    I personally love the fever dream vibes of early 70s 80s CGI

  • @jakobm87
    @jakobm87 2 года назад +43

    1970s CGI is actally really impressive when you consider what video games looked like at the time. I had no idea that 3D computer graphics existed back then!

  • @PapipupePOWN
    @PapipupePOWN Год назад +3

    As a kid, we had a couple VHS that were just dozens and dozens of early CGI shorts and I watched them so often they are basically baked into who I am today. I need to find them and digitise them, because I have yet to find full rips of them. They were called 'Imagina [insert year here]'. Seeing a handful of these shorts again was such a serotonin boost!

  • @n.a.2156
    @n.a.2156 2 года назад +45

    For those referencing "Beyond the Mind's Eye," the collection was assembled as a vehicle to demonstrate the music of the composer, Jan Hammer. Many will know the name from the soundtrack, incidental music, etc. from the 1984 U.S. television series "Miami Vice," let alone his large repertoire in general. Included were numerous shorts, some of which were utilized from the 1992 U.S. film "The Lawnmower Man." - itself a demonstration of the CGI of the time.
    In the early 1990's, Sears had purchased the rights to use the video collection as the demonstrator for their in-store television departments. It played almost non-stop for a few years in most stores. It subsequently sold a lot of merchandise for them.
    Incidentally, the owl in the 1986 U.S. Movie "Labyrinth" clip was reportedly the first application of a CGI animal in a movie.

    • @michaelmalone7231
      @michaelmalone7231 2 года назад

      Your last sentence. Funny how a lot of things forward thinking have a connection to the late, great David Bowie.

  • @Geassguy360
    @Geassguy360 2 года назад +21

    Man what a trip to the past. Born in 91, spent a lot of time watching old recorded VHSes and we had like 2 at least that were early CGI animation compilations.
    Several of these you mentioned were in those compilations and seeing them again, after seeing them as a child with minimal context, was definitely fun and a bit strange.

  • @tim7th827
    @tim7th827 2 года назад +38

    The music at 9:39 sounds reeeeeally close to Gruntilda’a Lair, and it was annoying both times it didn’t hit the note I was expecting it to.

    • @roboiago
      @roboiago 2 года назад +4

      Came here to say this haha

    • @mrshmuga9
      @mrshmuga9 2 года назад +10

      That’s “Teddy Bear’s Picnic”. A bit of it does play in Gruntilda’s Lair, and I think it’s the same (or close) BPM. I asked Grant Kirkhope if that was an inspiration (since you know, the game stars a bear) but he doesn’t recall. Was probably unintentional.

    • @papitasloup2119
      @papitasloup2119 Год назад

      I was wondering! It's almost exact, I wondwr if grant heard this before he made jt

    • @Raga985
      @Raga985 Год назад

      I was about to comment

  • @steveczap
    @steveczap 4 месяца назад +2

    One of the things you have remember about the 80s is that businesses everywhere wanted CGI (or “flying logos) for their ads. If you ran a studio or agency, you had to show you could do this stuff to get new clients. It wasn’t uncommon to see studios throw a ton of money at these shorts and demos. I’ve always wondered if those studios made any money off their shorts showing up in The Mind’s Eye videos.