everything was so unsatisfaying, i mean, the statue breaks his head and not only don't make it to the basket but it breaks it, and on the same run, the statue breaks and falls into a container but the container disapears right before you can saw it. there's a ton more just frustratingly brilliant! Great job Sam!
In the pop toy thing, the fact that the first two attempts failed actually makes the final one extremely satisfying because the first two lower your expectations and when you think things won't improve, it suddenly works perfectly
If the popper hadn't gone off the third time that would have gotten it. The concept was so unsatisfying that the creator himself wasn't willing to see it through, and thus he failed to truly fail.
It should have had landed on a pile of the unpopped ones and then when it finally popped it would be dampened, barely get any height, and gone off to the side. And for the ball one at the beginning, it should have ended up in a loop at the end where it just never actually stopped, just kept circling. You'd forget the beginning was satisfying if there was just no closure at all.
Exactly. Would also 've been an option to do make it pop the third time but in a very unstatisfactory way. Like more of a weak "Blewp" instead of a powerful "Pop!"
If Wren was truly dedicated to the unsatisfaction, it wouldn't even deflate. It would just hover on the edge of popping like the spinning top in Inception until the camera cut back to the next loop.
The one with the vending machine, as he started to walk away it should have started to malfunction and drop a bag of chips. He turns around and gasps with delight as the chip bag falls 90% of the way and gets stuck, crushing his dreams.
Or the bag drops but it’s empty Or the money goes in and nothing happens except a hole opens in the ground and he drops into a chamber, giant’s hand collects and eats him
It was also missing the part where he finally gets to pick a snack, and it gets stuck in the machine. Or would that be too (comically) satisfying? Tough challenge!
@@georgewallis2020 The whole story should have the guy approach the vending machine in which a bag of chips got stuck hanging, just at the edge of the line, from the previous purchase; so he goes to get two bags for the price of one. After the whole sketch, in despair, he hits the machine, rattling the bags, which slooowly start slipping, and finally fall! ..just to get stuck between the glass and the selections at the bottom, before the door, unreachable.
How about if the bag actually rips open and gets cheetos and cheese dust all over the inside of the machine and other snacks, and he only gets one cheeto out of the deposit? ... ...He then accidentally punches the glass out, but instead of grabbing anything, he then just walks off without any vocal sound effects, so the emotional finish is cut off.
I now understand why they *ACTUALLY* buried the 3D photoscans of themselves: It wasn't a time capsule, it was an excuse to need more photoscanning in the future.
Oh wow, look who it is! How have you been, Smoothie? I haven't made a video in a long (an issue I intend to fix in just a day or two) while so I haven't talked to you in that much time.
The fact that the popper doesn’t shoot up all the time makes it somehow even more satisfying when it eventually does. It’s like watching the DVD logo finally hit the corner.
Really should have "popped" half-heartedly, tried to just barely flip over, but not even manage that and just kinda' fell back to where it started. Or, instead of "deflating" into a "plate" should have just slowly deformed back into a half-circle with no "pop" sound effect. Or: 1) "deflate to plate," 2) "pop," but just barely tip on edge and not actually flip, over, just roll back - then - 3) slowly, "deform" back to neutral half circle with no "pop" or other sound effect. END. That would be **so** unsatisfying.
If it could have been longer, you make every other one pop correctly, and then just a series of like 10 or 20 that don't pop at all. That would have been perfect.
Thanks to the oft-quoted rule of three, that one failed to be unsatisfying because I totally just expected it to fail a second time and then succeed. Now, starting off with a successful or halfhearted pop and then growing progressively lamer instead...you get the promise of that sweet sweet assembly line-style dopamine hit but it never comes back.
What someone should have done is create this ridiculously intricate obstacle course, pan over the entire thing showing how cool this is going to be, really build up that desire to see all this cool stuff happen and then have the ball launch from its starting point and fail at the first obstacle.
You mean like when domino builders make a huge chain with many structures and the very first one it gets to just fails and stops the chain? Heartbreak.
IMO the icing on the cake was Sam's re-run of the very 1st simulation. "Oh that's the first one all over again," is the most un-satisfying conclusion to the reel. Simply ingenious.
The most un satisfying thing I felt is that I'm WAITING for the statue to be flipped like in the initial plan but it never happened. Congrats Sam. You managed to bring layered un satisfaction for us viewer.
Sam's definitely took the cake for me. Even on a meta level, I was waiting for it to fall over and then he tries to flip it over like he was working on in the first preview of it, but that moment doesn't happen in the final render. It's unsatisfying both onto itself and onto my expectations for it.
I think there is a difference between something that is obnoxious and something that is frustrating. I agree with the scores in regards to obnoxiousness, but I believe Jordan and Wren really got that subversion in theirs, which made it frustrating because there is an actual build up. For instance, if Sam's statue had done a perfect dodging of every single obstacle and then, at the very end, hit the edge of the platform and fell over? I'd be PISSED, and he's definitely win for me.
So I guess the lesson is something being obnoxious is worse than it being frustrating. I.e. we tolerate frustrating things more than obnoxious things. And honestly, that seems about right
@@RobotSantaClaus I was actually meaning it the other way around I think, but maybe I see what your point is. In regards to "dissatisfying", I think frustrating is the key. Build expectation then don't deliver. I believe that that is worse but it's a worse that we understand. It's a bad that makes sense and we love to hate it. On the other hand, when Sam's render, for instance, just kept messing everything, it was just obnoxious. It's not as bad as it would be if it was frustrating, so it's just... tasteless, lukewarm. I don't like it and wouldn't watch it. It lacks the passion. Maybe it's kinda like when we pass watching a bad movie but if it's really really terrible, it loops back to being good and we love hating it. In that sense, a below average movie is worse than the worst movie.
I don't know, the fact that the popper actually works in the end. It adds satisfaction. If the third one had popped, but just flipped over instead of leaving the screen, that would be way better.
He should have done that, but change the smoke to fire and every time the fire streams out the skin slowly begins to melt. Give it that proper horror aspect.
@@backupplan6058 i genuinely can't tell if it's satire or not Edit: no it's definitely bot spam. Man, layers of disappointment on top of layers of disappointment
For me, the most unsatisfying thing wasn't the fact that Wren's poppers didn't pop, but rather that they deflated into unrealistic puddles instead of slowly unpopping themselves back to their regular shape
I imagined a bit of chalk gliding across a board, really nice sound and effects of the chalk drawing and the dust coming off before it makes that awful scratch sound and the chalk snaps
Jordan should've totally won. The lowest rating represents the least satisfying one, but being the "least satisfying" isn't the same as the "most unsatisfying". Edging the viewer, building satisfaction until the very end, then not letting it finish is clearly the most unsatisfying feeling
@@morrownow Yeah, like the really bad episodes of myth busters, where they fail to underdstand the myth and spends the whole episode preparing for a test that in the end won't prove anything. These things make me feel uneasy for hours...
I feel that if Wren did more work with his sfx (maybe add some ASMR of the air slowly depressurising from the pop-it, and had the music gradually die off, then have the pop-it make the disappointing small “pop” that we remember from childhood, like it just stopped sucking instead of launching into the air), he would have had the most unsatisfying render
That's actually freaking clever. Set up a bounce simulation, without gravity, with a line of code to targeting that prevents it from going into the corners, and you've got something that is apparently randomized, but will never hit the corner
I love the idea that Jakes whole job is to wander around the office, ambushing people with sponsered segments and Sam and Niko have ordered them all to play along whenever it happens.
The way that the statue doesn't stop or go anywhere and it just resets back after the third loop is actually the most unsatisfying part for me! There's no closure, the loop just begins anew.
Honestly, taking into account the sense assault of Sam’s video, Sam did actually succeed in making an unsatisfying video because you would think each time after the disaster the statue would rest on the pedestal but it always falls apart.
I feel like what makes unsatisfying renders so unsatisfying is the build up where it looks like you’re going to have a satisfying ending but at the last minute you don’t get it. So the vending machine and statue ones were unsatisfying but they never really had the potential to be satisfying
@NolanTheWicked it's like at the movies. You have to sit through the whole credits to make sure theres no mid- or after-credit scene! Who wants to miss that? The corridor guys do that stuff enough that I always watch to the end.
The most unsatisfying thing in Sam's animation is the fact that he didn't use the animation at 2:48. I thought that was hilarious and was waiting to see their reaction to it but it never happened.
OMG yes, wouldn't have worked with the asymmetrical statue, but if it was just a rectangle, he could've tweaked it to land perfectly the second time when it's flipped upright, and then just slowly topples ov
yeah, because none of them fully got that satisfying videos(and unsatisfying videos) are about anticipation and buildup. That take would have been awesome, because it succeeds, tilts for a moment that makes the viewer tense up, and then fails. The marble one has the greatest disappoint because of all of the marble's previous successes as well as the wait for the marble to roll in.
Personal ranking 4th place, vending machine - there was no expectation that it would be a satisfying video, so no way for it to be unsatisfying. As a comedy bit it was hilarious 3rd place, popper toy - it had proper build up with a satisfying ending. The deflation animation was lackluster 2nd place, statue - tried too hard. Clipping the obstacles is funny, and would be unsatisfying if you had properly avoided some in the beginning. Just smashing into things is boring 1st place, obstacle course - there's a big build up, then it fizzles out at the end. That's the correct way to make an unsatisfying video
@@Ronkz What I meant was, the joke is that Peter is the master...but he did mention that he got fired for some reason, hope he's not. He hasn't been around much.
They should have shown a course from the back to the front, make it out to look like this amazing course with crazy obstacles for a slot car or a golf ball or something, then when it gets to the start of the course and the ball/car/whatever and takes off it fails at the first obstacle, leaving you with no idea what would have happened.
lol, that's exactly the idea I had for the marble one. You show the whole obstacle course from the end to the beginning and when the marble falls onto the ramp it hits the side and bounces off.
I'd have it struggle to get through a ridiculous challenge and then just as you are celebrating the victory it fails in the stupidest way possible. Like when somebody celebrates before crossing the finish line in a race and ends up losing as a result.
3:50 massive missed opportunity. The render should SHOW the building of the Rube Goldberg, then at the moment of triggering the ball, it immediately falls off the track without passing even the 1st obstacle.
I feel like Wren's would've been so much more unstatifying if he had the first and second one work and be identical so you thought i just looped, then the third (or how ever many you want before the change) didnt.
I'd imagine a larger group of these poppers set to pop in sync with music, with a large one for a final drum/cymbal hit, that would just fail. And while it would still get a lot of praise for the first part, I think these videos that build expectation instead of failing since the beginning are more interesting :)
Have the machine make three different poppers, small medium large, depress all three in succession, the small one pops first, then the medium one pops and goes even higher, then there’s a long pause while the large one slowly gets ready to pop… and then it just deflates like the one in wrens render
No, it should have been about the first two working, then a faulty one, then desperate attempts to make a new working one which all fail, then finally, we get the one good that is gonna pop... and it doesn't.
Idea for the Marble maze: show the whole trail in reverse, pan slowly through each of the jumps, spinners, axes, etc... line up to the marble about to go down the ramp, the marble falls off the back of the ramp.
I think the dollar bill one would have been even more unsatisfying if the guy just screamed "ONE FINAL GODDAMN TIME!", puts the dollar in and the video ends
To make the marble obstacle course even more unsatisfying, make it bump into each obstacle, but miraculously still proceed forward, until in the end it doesn't fall into the hole.
Wren going through that volume mesher just to essentially do a simple boolean was... certainly something. I feel like that was an attempt at making the behind the scenes unsatisfying, if so hats off for the inside joke.
Wren's would've been even better if, after the third one popped, it just barely misses landing in a container full of poppers. So it was successful in popping, but fails landing with the others
I literally laughed out loud after being confused in an unsatisfied way at the end. I asked, why did YT cut the video short, then realized what was happening. Well played Crew.
4:00 My idea would be a Rube Goldberg machine like that but way more complicated and epic, but the big finish happens off-camera. You just miss it. It's not for you to see.
Very nice idea, or like you move the camera along showing the entire course in detail from the end to the beginning and just when the marble falls the camera glitches and gets stuck as the marble rolls out of the shot.
@@Travelinmatt1976 i was thinking something similar. Like setting up the whole course with a close shot to wide panoramic to a zoom on the ball, then the ball falls off like before they had fixed it
Honestly theres a poetic beauty to the first animation. It misses all of the obstacles, and then it misses the hole too. Like who knows what horrors awaited in that hole? The ball did a good job at surviving and that makes it a 9/10 satisfaction for me.
Jordan's was the most "unsatisfying" - LOL, that ending is just so frustrating 😂. You want the ball to fall into the hole so bad...and just doesn't; and never will WINNER of the Unsatisfying Render 100%
I was honestly expecting the unsatisfying spin to be the ball not fitting into the hole. Like it'd hit the hole, but be too big and just sit on top of it xD
The thing is Jordan's was super satisfying right up until that moment, as opposed to Sam's which had several moments of "that would be great, if..." like you love the textures but the color is off, the statues were all knocked over or crooked and crumbled. Jordan and Wren had great colors and textures, but the balance was in the favor of something cool happening. Meanwhile Peter over achieved his ass off again, so while it was unsatisfying, it was still a wonder to look at.
I feel like it would have been more unsatisfying if the two first ones popped and the last one failed instead. And then maybe the two first ones fell down again and knocked the third one around
21:12 I dont know what it is, maybe its just absurd that someone would do this, but wren doing under leg clap and the other 2 following suite is just golden love that man
Yeah, but Wren was inspired by that one time they remade the Tron sequence and now he wants to make everything through Union/Excluding of basic shapes. ;)
@@treyslider6954 I think that way of modeling may be more intuitive for him because of his engineering background. A lot of 3D CAD software are booleans and modifiers and relationships. So it makes sense that that style of additive / subtractive / joining modeling would feel natural for him. That’s just my take on it though…
@@WhatsMikeUpTo It looks like the volume system he was using did a conversion from meshes to voxels to meshes again. I'm not sure what the advantage of that detour was for his project. I guess it was so he didn't have to take care to properly align the geometry like you have to when using mesh-based boolean operators.
@@Kwistmeisterflex Add 3DS max's version of the bevel modifier to make the edges less harsh, enable smooth shading and you're basically done. Creating the thickness with a modifier also means you only have to animate only one surface instead of two surfaces that are close to each other.
I love seeing Peter back, been wondering what happened to him, but man Jordan did some stellar work here too. That wait time at the end of his animation was just pure unsatisfying.
The whole firing thing was a joke right? They'd never fire him that'd be a huge mistake, at this point he is their top talent, especially now that Clint is gone
No, you see that could be viewed as intentional, and symmetrical. Rolling around the edge is both asymmetrical and obviously a failure. Very unsatisfactory.
@@CY3ER Unless.... hear me out. It falls down the hole and looks like its gonna loop and then it fails on one of the early obstacles because the timing is off.
how about if the marble lands on the edge and then a flame shoots from the hole and melts the marble, and while it is melting, some of it falls into the flame and is being pushed up a little and then falling back and blackening and burning, and then the flame slowly lessens until it's mostly gone and some of the liquid drops of the marble remain on the edge of the hole
my idea: an obstacle course where the ball at the beggining just falls off, the camera keeps on moving where the ball should be, but we already saw it just fall off lol
15:12. This is exactly what it feels like when I imagine something to happen. Like, I want it to happen in my mind, but my brain doesn’t let it happen by doing something weird.
I feel like he would’ve won if he put more build-up and the third one didn’t pop. That actually ends up creating a “no no no yes” sort of effect and ruins the dissatisfaction.
I think what was needed for the 5 dollar bill one to make it truly unsatisfying would be for the machine to take the bill the last time, but then the chips get stuck at the top instead of falling.
Corridor Crew missed a superb opportunity for the unsatisfactory. The vending machine was awesome. However, instead of shredding the $5 bill at the end, the BEST option would have let the $5 bill get accepted after all those failures, bringing the viewer to edge of satisfaction finally, but to have the chips fallout partially and get stuck against the window, ripping the satisfaction away from the $5 bill finally being accepted! I love these videos. So glad I found this channel, been getting into VFX/CG stuff as a hobby what an amazing resource and channel!
The fact that Wren used the most unnecesarily complex way to model the toy shape was enough unsatisfying thing for me. I was literally mad and angered through the whole clip, then I realized that it was on purpose with the theme. Lovely
haha yea on a loop :D Maybe with two step going getting ready to launch but never actually doing it :D Like the guy chopping the tree but it never falls on loop
Have the engines revving and screaming while they stage, focus in on the tree counting down, snap angles between the two cars and the tree, then the tree goes green… and both cars engines just stall off the line
Wren's explanations for stuff are really satisfying. I just felt like I learned something rather than watching someone do meaningless clicking around. There's almost more tutorial than needed and I'm not complaining.
I think the most unsatisfying would have been to do the whole marble track, having the camera go the who,e way down, showing what it was going to do, then just have the marble fall off the track.
The fact that Sam's statues are ever-so-slightly jiggly and yet they still break as though they're solid is some next level unsatisfying.
Is it odd that I sort of found that satisfying?
His statues were Newtonian
@@OneRoostyBoi It's satisfyingly unsatisfying.
They should make it into a mobile game
everything was so unsatisfaying, i mean, the statue breaks his head and not only don't make it to the basket but it breaks it, and on the same run, the statue breaks and falls into a container but the container disapears right before you can saw it. there's a ton more just frustratingly brilliant! Great job Sam!
In the pop toy thing, the fact that the first two attempts failed actually makes the final one extremely satisfying because the first two lower your expectations and when you think things won't improve, it suddenly works perfectly
It would have been better if the final pop was just a piddly poor excuse of a pop. Barely even getting off the floor.
Yeah the first two should have worked properly, with intensifying pop-ness... Only for the third one to just... deflate
I think it would have been even better if the camera, used to see it failed, moved back, and you barely see the toy pop in the corner of the camera
Agreed tho, but wren is the god of all aspec except the storyboard, i feel so satisfying for the render only
I thought the same. If the first two worked and then the third fell flat? *chef's kiss* peak unsatisfying!
If the popper hadn't gone off the third time that would have gotten it. The concept was so unsatisfying that the creator himself wasn't willing to see it through, and thus he failed to truly fail.
Task failed successfully
It should have had landed on a pile of the unpopped ones and then when it finally popped it would be dampened, barely get any height, and gone off to the side.
And for the ball one at the beginning, it should have ended up in a loop at the end where it just never actually stopped, just kept circling. You'd forget the beginning was satisfying if there was just no closure at all.
Exactly. Would also 've been an option to do make it pop the third time but in a very unstatisfactory way. Like more of a weak "Blewp" instead of a powerful "Pop!"
that just makes it more unsatisfying, so it actually works
If Wren was truly dedicated to the unsatisfaction, it wouldn't even deflate. It would just hover on the edge of popping like the spinning top in Inception until the camera cut back to the next loop.
The one with the vending machine, as he started to walk away it should have started to malfunction and drop a bag of chips. He turns around and gasps with delight as the chip bag falls 90% of the way and gets stuck, crushing his dreams.
This or the bill actually worked but the item just gets stuck
Or he pulls out a second bill, it works first time, he puts in the code, and slowly the bag moves forward, before getting stuck
Or it gets out but the bag was already ripped so the chips splatter on the ground
Or the bag actually drops but someone else comes in and takes it while saying something along the lines of " Oh a free chip bag, it's my lucky day! "
Or the bag drops but it’s empty
Or the money goes in and nothing happens except a hole opens in the ground and he drops into a chamber, giant’s hand collects and eats him
The most unsatisfying clip of all was the last 3 seconds, you got me😂
s
.
Got me good 🥲
Nailed it
Idk the vending machine was pretty horrible
The problem with Peter's is that his whole video is immensely satisfying as a comedic routine. There was never any expectation that it would work.
It was also missing the part where he finally gets to pick a snack, and it gets stuck in the machine. Or would that be too (comically) satisfying? Tough challenge!
@@georgewallis2020 yeah I was expecting that aswell. So I guess that was the idea to make it even more unsatisfactory for the ones in on the joke
@@georgewallis2020 The whole story should have the guy approach the vending machine in which a bag of chips got stuck hanging, just at the edge of the line, from the previous purchase; so he goes to get two bags for the price of one.
After the whole sketch, in despair, he hits the machine, rattling the bags, which slooowly start slipping, and finally fall! ..just to get stuck between the glass and the selections at the bottom, before the door, unreachable.
@@georgewallis2020 I was about to say the same
How about if the bag actually rips open and gets cheetos and cheese dust all over the inside of the machine and other snacks, and he only gets one cheeto out of the deposit?
...
...He then accidentally punches the glass out, but instead of grabbing anything, he then just walks off without any vocal sound effects, so the emotional finish is cut off.
I now understand why they *ACTUALLY* buried the 3D photoscans of themselves:
It wasn't a time capsule, it was an excuse to need more photoscanning in the future.
Oh wow, look who it is! How have you been, Smoothie? I haven't made a video in a long (an issue I intend to fix in just a day or two) while so I haven't talked to you in that much time.
You know the nice thing about data, IT CAN BE COPIED EXACTLY ALMOST EFFORTLESSLY.
When was that
@@mattthe2nd865 you know the nice thing about jokes
IT TAKES MORE EFFORT *NOT* TO LAUGH AT THEM 🤷♂️
@@anonymousaccordionist3326 yooooooo waddup homie it's been a minute for sure
Hope you're well all internet issues aside
"I had to animate this thing with my mouse, and it was really really hard." I love Sam, LOL
Lmao I heard "mouth" instead of "mouse" and was so confused on why the guy judging had no reaction to it
@@katherinehalling6630ikr? I heard mouth too...and that is probably a really ridiculous answer too...really unsatisfying
The fact that the popper doesn’t shoot up all the time makes it somehow even more satisfying when it eventually does. It’s like watching the DVD logo finally hit the corner.
My thoughts exactly
Really should have "popped" half-heartedly, tried to just barely flip over, but not even manage that and just kinda' fell back to where it started.
Or, instead of "deflating" into a "plate" should have just slowly deformed back into a half-circle with no "pop" sound effect.
Or:
1) "deflate to plate,"
2) "pop," but just barely tip on edge and not actually flip, over, just roll back
- then -
3) slowly, "deform" back to neutral half circle with no "pop" or other sound effect.
END.
That would be **so** unsatisfying.
Yeah, why didn't the render the DVD Logo NOT hitting the corner. I'm completely with you this time, fellow!
If it could have been longer, you make every other one pop correctly, and then just a series of like 10 or 20 that don't pop at all. That would have been perfect.
Thanks to the oft-quoted rule of three, that one failed to be unsatisfying because I totally just expected it to fail a second time and then succeed. Now, starting off with a successful or halfhearted pop and then growing progressively lamer instead...you get the promise of that sweet sweet assembly line-style dopamine hit but it never comes back.
Idea for the vending machine: The final one accepts the bill, but when they pick the item it leans up against the glass and doesn't fall down.
I was hoping he'd get tired of it folding his bill, and put in a coin. Only for the coin to be spat out folded.
@@DraconicDuelist That's determination on the vending machine's part.
Exactly this at 00:45..
It's tricking you! You expect that to happen but it doesn't, so in turn it's even less satisfying than it would be if the bill WAS accepted! 🤯
@@DraconicDuelist Yes.
What someone should have done is create this ridiculously intricate obstacle course, pan over the entire thing showing how cool this is going to be, really build up that desire to see all this cool stuff happen and then have the ball launch from its starting point and fail at the first obstacle.
Lol that would have been my idea.
You mean like when domino builders make a huge chain with many structures and the very first one it gets to just fails and stops the chain?
Heartbreak.
It just slightly goes wrong at first like it hits the edge of something, and from there everything goes wrong ;-;
Or launch the ball over the entire cool obstacle course and it just lands right at the end LOL
sounds like an introduction to a tv game show player
I'm sure someone already said it, but can we just appreciate the extremely anticlimactic and meh hand gathering before they set off on their task? lol
Honestly the most unsatisfying part of the video really.
They were getting in the mood to make unsatisfying things
IMO the icing on the cake was Sam's re-run of the very 1st simulation. "Oh that's the first one all over again," is the most un-satisfying conclusion to the reel. Simply ingenious.
The most un satisfying thing I felt is that I'm WAITING for the statue to be flipped like in the initial plan but it never happened.
Congrats Sam. You managed to bring layered un satisfaction for us viewer.
agreed
@@statego haha yeees
The highlight of this was how Jake was trying his darnest to be positive and supporting. :))
😀 yes this is cool 😅 so satisfying 🥲great job everyone
And then his palpable relief when he realized it was an unsatisfying render challenge.
@Nobody I'd say it's subjective.
Ok, but Wren’s would’ve definitely been the most unsatisfying by a long shot if he had just kept the popper from actually popping 😂
Like, it actually “pops,” but it doesn’t go up in the air and just sits there right-side-out on the ground.
Sam's definitely took the cake for me. Even on a meta level, I was waiting for it to fall over and then he tries to flip it over like he was working on in the first preview of it, but that moment doesn't happen in the final render. It's unsatisfying both onto itself and onto my expectations for it.
Yes! I was not the only one who was waiting for that. Soooooo un satisfying. "oh maybe on the fourth time" "No it's just looping back" NOOOO
Same happened to me! T_T
It is so damn bad...the color the music man wat the hell...that might be my most hated render tbh ahhaha
I laughted so hard even without the missing version, so to me it was the most satisfying of them all!
HE PLAYED US LIKE A DAMN FIDDLE
Peter leaning into what he does best "Can we make it rated R?" 😂
Wren made it rated R at 9:26
You should make cars 2 r rated just add blood to the death clips
It’s not that funny, he makes the same joke every episode
The money just starts bleeding
Yep
I think there is a difference between something that is obnoxious and something that is frustrating. I agree with the scores in regards to obnoxiousness, but I believe Jordan and Wren really got that subversion in theirs, which made it frustrating because there is an actual build up.
For instance, if Sam's statue had done a perfect dodging of every single obstacle and then, at the very end, hit the edge of the platform and fell over? I'd be PISSED, and he's definitely win for me.
Actually in the 3rd run the statue should have missed most of the obstacles then fall on the final pedestal.
I thought it would be really infuriating if it just got stuck against an object and jerked around not going anywhere
So I guess the lesson is something being obnoxious is worse than it being frustrating. I.e. we tolerate frustrating things more than obnoxious things. And honestly, that seems about right
@@RobotSantaClaus I was actually meaning it the other way around I think, but maybe I see what your point is.
In regards to "dissatisfying", I think frustrating is the key. Build expectation then don't deliver. I believe that that is worse but it's a worse that we understand. It's a bad that makes sense and we love to hate it.
On the other hand, when Sam's render, for instance, just kept messing everything, it was just obnoxious. It's not as bad as it would be if it was frustrating, so it's just... tasteless, lukewarm. I don't like it and wouldn't watch it. It lacks the passion.
Maybe it's kinda like when we pass watching a bad movie but if it's really really terrible, it loops back to being good and we love hating it. In that sense, a below average movie is worse than the worst movie.
I don't know, the fact that the popper actually works in the end. It adds satisfaction. If the third one had popped, but just flipped over instead of leaving the screen, that would be way better.
The winner is without a doubt the editor of this video who cut the end short
Wren just needs to submit his smoking nightmare-head again and he wins
Do that but the grass lights on fire
LMAO.
He should have done that, but change the smoke to fire and every time the fire streams out the skin slowly begins to melt. Give it that proper horror aspect.
oof
Peter just needs to re-submit his really awesome hedgehog animation that ends halfway through.
I feel like Jordan was the only one who actually set up the expectation of satisfaction though.
Speaking of setting up expectation of satisfaction only to be disappointed, cue bot. ⬆️
@@backupplan6058 i genuinely can't tell if it's satire or not
Edit: no it's definitely bot spam. Man, layers of disappointment on top of layers of disappointment
I would actually say wrens did that best
I'd say both Wren and Jordan did. It's just that Jordan's build up was longer. And Wren gets minus points for the last one actually working.
Wren wins hands down
For me, the most unsatisfying thing wasn't the fact that Wren's poppers didn't pop, but rather that they deflated into unrealistic puddles instead of slowly unpopping themselves back to their regular shape
I half expected the dollar to come out as an origami before it shredded, but that pain was just so relatable. That was my winner.
I imagined a bit of chalk gliding across a board, really nice sound and effects of the chalk drawing and the dust coming off before it makes that awful scratch sound and the chalk snaps
That's not just unsatisfying... that's straight up evil!
Especially to Headphone/Ear bud users xD
I think that screeching sound is the most satisfying part
But yeah the moment it snaps is the worst…
just reading that hurt my ears dude
@@OneRoostyBoi , I love that song
You, you are en evil genius. Your gonna go down in history for something but I’m not sure what yet
Wren: "Sam, you already did the unsatisfying render"
You too, Wren. Or are you forgetting your dismembered head exhaling smoke?
what video was that in?
@@hollowkos here it is
ruclips.net/video/xCY8vw04f3o/видео.html
@@ArifShahz Wait... a link that ISN'T spam! Dude! How'd you manage THAT!!!! Also, thanks for the link-back. That was a fun video to review.
Honestly the dismembered head was less dissatisfying and more nightmare fuel
I still don’t know what he tried to achieve with that head
Jordan should've totally won. The lowest rating represents the least satisfying one, but being the "least satisfying" isn't the same as the "most unsatisfying". Edging the viewer, building satisfaction until the very end, then not letting it finish is clearly the most unsatisfying feeling
Agree
Yes, it's always frustrating when they defined the rules so well at the beginning and at the end most of them don't really understand the assignment.
@@morrownow Yeah, like the really bad episodes of myth busters, where they fail to underdstand the myth and spends the whole episode preparing for a test that in the end won't prove anything. These things make me feel uneasy for hours...
I agree! The most unsatisfying thing is to build towards a climax that never comes. I think he achieved that the most out of everyone.
I feel that if Wren did more work with his sfx (maybe add some ASMR of the air slowly depressurising from the pop-it, and had the music gradually die off, then have the pop-it make the disappointing small “pop” that we remember from childhood, like it just stopped sucking instead of launching into the air), he would have had the most unsatisfying render
I would have done the DVD bouncing logo, where it almost hits the corner everytime, but never actually does.
That's actually freaking clever.
Set up a bounce simulation, without gravity, with a line of code to targeting that prevents it from going into the corners, and you've got something that is apparently randomized, but will never hit the corner
@@Mr.Fulton
The fact that you immediately provided a way to do it, is freakin clever.
@@conservat1vepatr1ot I never said I could do it... I just know how one WOULD do it.
@@Mr.Fulton the fact that you self aware is actually freaking clever
@@Squid728 the fact that you replied to him 4 months later is actually freaking clever
Wren: "We have at most a day, day and a half to complete our renders...."
Also Wren: plays with popper toys for an indeterminate amount of time...
..And also played Smash!
Well yeah, render time is computer work.
Me: wow, he should manage his time better.
Also me: watching this instead of finishing my homework.
I think a video like this deserves more ads in it... like every single ad possible, just to immerse ourselves in dis-satisfaction 😂😂
🤣 good point! But, no.
🤣 good point! But, yes.
🤣 good point! But, no.
🤣 good point! But, yes
🤣 good point! But, yes
IMO, Jordan absolutely killed it here. He set everything up properly for a fantastic let-down.
10:49 I got an ad. I’d say the unsatisfying challenge was a success
Jordan’s gave me anxiety. Even if it had gone in the hole, the amount of time in that funnel was awful. So great job!
Yeah, his builds up the anticipation the most.
I was halfway expecting the ball to be slightly too big for the hole haja
Could totally have been JUST the funnel.
I was expecting it to just slow down to the point it was stationary on the slope 😅
Rolls in and bounces out
I love the idea that Jakes whole job is to wander around the office, ambushing people with sponsered segments and Sam and Niko have ordered them all to play along whenever it happens.
Jake is the boss
The way that the statue doesn't stop or go anywhere and it just resets back after the third loop is actually the most unsatisfying part for me! There's no closure, the loop just begins anew.
I thought the third loop was gonna be perfect and right before it gets set down it would begin anew
Honestly, taking into account the sense assault of Sam’s video, Sam did actually succeed in making an unsatisfying video because you would think each time after the disaster the statue would rest on the pedestal but it always falls apart.
@@BaconNuke That would have been brutal
_Endless suffering-_
The music too, it's just the cherry on top.
I feel like what makes unsatisfying renders so unsatisfying is the build up where it looks like you’re going to have a satisfying ending but at the last minute you don’t get it. So the vending machine and statue ones were unsatisfying but they never really had the potential to be satisfying
The closest way I can describe it is like getting blue-balled at the last second. (THIS ISN'T SEXUAL CONTENT RUclips)
@@SupaGamersAlt reported for sexual content shame on you!
“We gotta make sure that we’re not being overly ambitious”
Peter: nam flashbacks to his failed Pixar movie
The most unsatisfying part was Jake pretending he didn't know it was actually an unsatisfying competition.
What makes you think he didn't?
I wss going to write the sqme XD the acting was so bad it made me supwr unsatisfied, it was obviously intentionalLy, but stilll very unsatifing 👍
Like why do they bother? It's perfectly entertaining without the cringe acting that they do.
I don't think it was him pretending he didn't know. Probably him not wanting to give such a low score to everyone, so giving them a sorta high-ish one
Holy shit I'm losing my mind reading these replies. THAT'S THE BLOODY JOKE YOU RIPE BANANA
18:35 was pretty satisfying
Sam’s sound design LOL
Yeah, that wonky music really made the render for me.
Why don't you play Brawl stars with tribe guys?
It would be a good video like the ones where Tag plays.
Hawka boi in the building?
Hawks nest? two communities I never thought would collide lol
Hey hawks where's the wap
Holy shit man I absolutely lost it when they cut off Sam at the very end talking about the partnership! You guys are truly brilliant. 😂
@NolanTheWicked Bzzzz?
That was pretty unsatisfying. It is indeed brilliant.
@NolanTheWicked it's like at the movies. You have to sit through the whole credits to make sure theres no mid- or after-credit scene! Who wants to miss that? The corridor guys do that stuff enough that I always watch to the end.
Came here to say this. Take this "👍"
Very observant. I thought that ending was really
The most unsatisfying thing in Sam's animation is the fact that he didn't use the animation at 2:48. I thought that was hilarious and was waiting to see their reaction to it but it never happened.
OMG yes, wouldn't have worked with the asymmetrical statue, but if it was just a rectangle, he could've tweaked it to land perfectly the second time when it's flipped upright, and then just slowly topples ov
Part of the unsatisfaction, my dude
yeah, because none of them fully got that satisfying videos(and unsatisfying videos) are about anticipation and buildup. That take would have been awesome, because it succeeds, tilts for a moment that makes the viewer tense up, and then fails. The marble one has the greatest disappoint because of all of the marble's previous successes as well as the wait for the marble to roll in.
Ironically, it seems Wren has mastered satisfying videos too well.
“I think I’ve discovered that backdoor to your pleasure receptors...”
You truly know how to satisfy Sam
Personal ranking
4th place, vending machine - there was no expectation that it would be a satisfying video, so no way for it to be unsatisfying. As a comedy bit it was hilarious
3rd place, popper toy - it had proper build up with a satisfying ending. The deflation animation was lackluster
2nd place, statue - tried too hard. Clipping the obstacles is funny, and would be unsatisfying if you had properly avoided some in the beginning. Just smashing into things is boring
1st place, obstacle course - there's a big build up, then it fizzles out at the end. That's the correct way to make an unsatisfying video
Wren: we all know who's the master here
*Peter enters the room*
I don't get it is he fired?
@@Ronkz I think the joke is that Peter is the master
@@Ronkz What I meant was, the joke is that Peter is the master...but he did mention that he got fired for some reason, hope he's not. He hasn't been around much.
@@inebri8ed thanks for clearing it up
They should have shown a course from the back to the front, make it out to look like this amazing course with crazy obstacles for a slot car or a golf ball or something, then when it gets to the start of the course and the ball/car/whatever and takes off it fails at the first obstacle, leaving you with no idea what would have happened.
lol, that's exactly the idea I had for the marble one. You show the whole obstacle course from the end to the beginning and when the marble falls onto the ramp it hits the side and bounces off.
@@Travelinmatt1976 And then a train crashes into the scene
I'd have it struggle to get through a ridiculous challenge and then just as you are celebrating the victory it fails in the stupidest way possible. Like when somebody celebrates before crossing the finish line in a race and ends up losing as a result.
3:50 massive missed opportunity. The render should SHOW the building of the Rube Goldberg, then at the moment of triggering the ball, it immediately falls off the track without passing even the 1st obstacle.
This generation of creatives seems grossly under-inspired and over-indulged. Go back to watching old cartoons guys.
I feel like Wren's would've been so much more unstatifying if he had the first and second one work and be identical so you thought i just looped, then the third (or how ever many you want before the change) didnt.
My thoughts exactly. The unsatisfying part needs to be the last part.
I'd imagine a larger group of these poppers set to pop in sync with music, with a large one for a final drum/cymbal hit, that would just fail. And while it would still get a lot of praise for the first part, I think these videos that build expectation instead of failing since the beginning are more interesting :)
Have the machine make three different poppers, small medium large, depress all three in succession, the small one pops first, then the medium one pops and goes even higher, then there’s a long pause while the large one slowly gets ready to pop… and then it just deflates like the one in wrens render
No, it should have been about the first two working, then a faulty one, then desperate attempts to make a new working one which all fail, then finally, we get the one good that is gonna pop... and it doesn't.
Idea for the Marble maze: show the whole trail in reverse, pan slowly through each of the jumps, spinners, axes, etc... line up to the marble about to go down the ramp, the marble falls off the back of the ramp.
I was expecting to be too big for the hole.
This!!! It would of been the perfect let down
Sam's animation is just so perfectly abrasive, the music, the colours and all the destruction and failure.
It's dissonant in every way. If it was touchable it'd be polished sandpaper.
I think the dollar bill one would have been even more unsatisfying if the guy just screamed "ONE FINAL GODDAMN TIME!", puts the dollar in and the video ends
I just love their made-up excuses: "The bill intake simulator wasn't working"
To make the marble obstacle course even more unsatisfying, make it bump into each obstacle, but miraculously still proceed forward, until in the end it doesn't fall into the hole.
Sam's I think has the most satisfyingly unsatisfying moment when the tower breaks at the end but the statue barely balances back out on the platform.
*Dissatisfying
@@The_Y33TER disliking and reporting your comment was satisfying
Wren going through that volume mesher just to essentially do a simple boolean was... certainly something. I feel like that was an attempt at making the behind the scenes unsatisfying, if so hats off for the inside joke.
Yeah. That was painful to watch. What is the point of voxelizing mesh only to do a simple boolean. And all that talk about "my style of modeling"...
Ikr? Daheck i am a blender user...i even tot that whatever software he is using doesnt have boolean lol😂😂
I've only used CAD, can you just measure the middle point, halve the sphere, draw a circle (to set wall thickness) and extrude?
It has to be intentional, these guys are so good at 3d he'd never be excited about a boolean and a remesh
Omg and the 100x subdivisions
Jordan nailed it tbh, Takes you to the very edge of satisfaction then pulls you right back.
15:03 Wren´s Face is the best thing in the whole video! Displaying the feelings we all have when watching these unsatisfying renders!
Idea: Make the most satisfying render ever. But always have the main thing slightly out of focus 😂
This.
my idea was have a video and just freeze in the middle....buffering....buffering....buffering....
This was literally the theater that I watched Dune in.
Out of focus and the action just off of the screen.
1:50 "I discovered the back door to your pleasure receptors" - Sam
Wren's would've been even better if, after the third one popped, it just barely misses landing in a container full of poppers. So it was successful in popping, but fails landing with the others
Me: *thinking I'm safe from being unsatisfied*
Sam: 22:07
Basically what I came to comment.
One of the most unsatisfying bits is the bit right at the end with Sam saying "..a new partnership we're forming wi-" and the video just ends
Had to rewind a few times before O got the joke
*Dissatisfying
Bro that is so unsatisfactory
I am unsatisfied.
Great job guys!
The best part, for me, was seeing your boss's reaction.
That was satisfying.
This is hysterical. You guys are hilarious, and this was a great concept executed in an extremely awkward, weirdly truncated, and deeply unsatisfying
I see what you
I literally laughed out loud after being confused in an unsatisfied way at the end. I asked, why did YT cut the video short, then realized what was happening. Well played Crew.
4:00 My idea would be a Rube Goldberg machine like that but way more complicated and epic, but the big finish happens off-camera. You just miss it. It's not for you to see.
Make it!
That’s a great idea!
Very nice idea, or like you move the camera along showing the entire course in detail from the end to the beginning and just when the marble falls the camera glitches and gets stuck as the marble rolls out of the shot.
@@Travelinmatt1976 i was thinking something similar. Like setting up the whole course with a close shot to wide panoramic to a zoom on the ball, then the ball falls off like before they had fixed it
oh! thougth the same! that would be amazing
Honestly theres a poetic beauty to the first animation. It misses all of the obstacles, and then it misses the hole too. Like who knows what horrors awaited in that hole? The ball did a good job at surviving and that makes it a 9/10 satisfaction for me.
Jordan's was the most "unsatisfying" - LOL, that ending is just so frustrating 😂. You want the ball to fall into the hole so bad...and just doesn't; and never will
WINNER of the Unsatisfying Render 100%
I was honestly expecting the unsatisfying spin to be the ball not fitting into the hole. Like it'd hit the hole, but be too big and just sit on top of it xD
I think Jordan fit perfectly the criteria for the challenge. It was supposed to be a satisfying video that turned out to be very unsatisfying.
The secret to a true unsatisfying video is hope. Because that's the only way you'll watch it through.
I was actualy unsatisfied with how unsatisfying it was. Just imagine if ball would actualy go into hole, just to bounce out on last second instead!
The thing is Jordan's was super satisfying right up until that moment, as opposed to Sam's which had several moments of "that would be great, if..." like you love the textures but the color is off, the statues were all knocked over or crooked and crumbled. Jordan and Wren had great colors and textures, but the balance was in the favor of something cool happening. Meanwhile Peter over achieved his ass off again, so while it was unsatisfying, it was still a wonder to look at.
In all honesty, I think Wren’s was the best. It provided just the right amount of disappointment and satisfaction
I think Jordan’s was better. Pure unsatisfaction and disappointment
Wren's shouldn't have popped at the end. That was too satisfying. If it just kept failing (maybe in different ways) it would have been the best.
I feel like it would have been more unsatisfying if the two first ones popped and the last one failed instead. And then maybe the two first ones fell down again and knocked the third one around
It should have popped once at the beginning and then failed twice. The pop at the end was just too satisfying.
Third one could've popped but not went anywhere then just collapsed lol
The most unsatisfying thing to this day is the unfinished project by Peter😂… release the Petercut
I was hoping he was going to continue it but then make the ending hilarious.
@@BYin541 no, the petercut is the lumberjack video. We still need to see the final movie
21:12 I dont know what it is, maybe its just absurd that someone would do this, but wren doing under leg clap and the other 2 following suite is just golden
love that man
Lmao good job this made me very unsatisfied
Watching Wren try to make a half-sphere and all I can think of is Blender's "Solidify" modifier
Yeah, but Wren was inspired by that one time they remade the Tron sequence and now he wants to make everything through Union/Excluding of basic shapes. ;)
@@treyslider6954 I think that way of modeling may be more intuitive for him because of his engineering background. A lot of 3D CAD software are booleans and modifiers and relationships. So it makes sense that that style of additive / subtractive / joining modeling would feel natural for him. That’s just my take on it though…
@@WhatsMikeUpTo It looks like the volume system he was using did a conversion from meshes to voxels to meshes again. I'm not sure what the advantage of that detour was for his project. I guess it was so he didn't have to take care to properly align the geometry like you have to when using mesh-based boolean operators.
Painful to watch, in 3DS max - Create sphere, delete bottom half, Shell modifier - Takes about 10 seconds, not this insanely slow method he went with
@@Kwistmeisterflex Add 3DS max's version of the bevel modifier to make the edges less harsh, enable smooth shading and you're basically done. Creating the thickness with a modifier also means you only have to animate only one surface instead of two surfaces that are close to each other.
I love seeing Peter back, been wondering what happened to him, but man Jordan did some stellar work here too. That wait time at the end of his animation was just pure unsatisfying.
Did they ever actually say why Peter left?
@@zorbrian8294 this is my question! What is Peter doing these days?
The whole firing thing was a joke right? They'd never fire him that'd be a huge mistake, at this point he is their top talent, especially now that Clint is gone
@@theNimboo It was a joke yes
The perfect frustrating ending for the marble would have been to actually fall in the hole, and not fit in it.
No, you see that could be viewed as intentional, and symmetrical. Rolling around the edge is both asymmetrical and obviously a failure. Very unsatisfactory.
Nah that would definitely be satisfying and would go against their idea of defying your expectations
@@CY3ER Unless.... hear me out. It falls down the hole and looks like its gonna loop and then it fails on one of the early obstacles because the timing is off.
how about if the marble lands on the edge and then a flame shoots from the hole and melts the marble, and while it is melting, some of it falls into the flame and is being pushed up a little and then falling back and blackening and burning, and then the flame slowly lessens until it's mostly gone and some of the liquid drops of the marble remain on the edge of the hole
@@tikityler1386 Oh you demon! I like that!
my idea: an obstacle course where the ball at the beggining just falls off, the camera keeps on moving where the ball should be, but we already saw it just fall off lol
Imagine how brilliantly unsatisfying _this video_ would have been if they _never told_ Jake it was supposed to be an Unsatisfying Render Challenge.
*Dissatisfying
@@The_Y33TER Please end it*
@@Exilir8 (That's the point
underrated comment right here
Just him getting steadily more angry
Im always satisfied when Corridor uploads something.
Amen
But this is suppose to be unsatisfying
@@polygonalduck Yes, which makes the end of every video and the time until the next upload that much more unsatisfying.
The unsatisfying part was that the end part of the video 💀
@@TunaPetunia456 It's satisfying how unsatisfying that is.
18:19 "OnLy 1% Of PlAyErS CaN BeAt ThIs GaMe!"
15:12. This is exactly what it feels like when I imagine something to happen. Like, I want it to happen in my mind, but my brain doesn’t let it happen by doing something weird.
So I'm not the only one.
Used to happen to me when I was a toddler, I watched a lbp shark video and when I tried to imagine it the image would keep collapsing to a void
@@EvilSantaTheTrue For me i always tried to imagine a car crossing a bridge, but the bridge always got destroyed midway through
@@The-S-H3lf-Eater dang
I would, in my mind, drop something in a trash can, but I always missed. When I got it in it went through the bottom. Just an example.
"So, I think I've discovered that backdoor to your pleasure receptors" that's called a prostate, Sam.
The disappointment in Jake's eyes when it doesn't pop is everything lmao wren definitely won that! 17:09
Really need to go back to 17:00 atleast to catch the buildup to that reaction.
I feel like he would’ve won if he put more build-up and the third one didn’t pop. That actually ends up creating a “no no no yes” sort of effect and ruins the dissatisfaction.
I think what was needed for the 5 dollar bill one to make it truly unsatisfying would be for the machine to take the bill the last time, but then the chips get stuck at the top instead of falling.
Omg yes
Or, a box of crackers falls, but it blocks/wedges/jams the retrieval door and the poor little shit can't get it out.
@@MGmirkin takes the money but the machine gets up and walks away
Corridor Crew missed a superb opportunity for the unsatisfactory. The vending machine was awesome. However, instead of shredding the $5 bill at the end, the BEST option would have let the $5 bill get accepted after all those failures, bringing the viewer to edge of satisfaction finally, but to have the chips fallout partially and get stuck against the window, ripping the satisfaction away from the $5 bill finally being accepted! I love these videos. So glad I found this channel, been getting into VFX/CG stuff as a hobby what an amazing resource and channel!
*Corridor Crew:* "how does one touch the pleasure centre of a person brain with a render"
*SFM rule34 artists:* "well, you see.."
5:51 "I think ive discovered that back door to your pleasure receptors"
Whats sfm
@@cliffithink9855 Source Film Maker
Its that i can murder them with a comically large axe 😎
SFM R34? That’s a thing?
Im not sure how i feel when Sam says. “Ive got a backdoor to the pleasure zone”
Love how Sam's sound design is honestly better than when he was genuinely trying to make something satisfying last time
The fact that Wren used the most unnecesarily complex way to model the toy shape was enough unsatisfying thing for me. I was literally mad and angered through the whole clip, then I realized that it was on purpose with the theme. Lovely
17:35
Do you see that number on the fire extinguisher?
That's what we call... 4-shadowing.
I'd make a drag race that has a huge build up that leads to intense camera angles of the cars doing nothing but sitting still
you need help, maybe from jesus
Basically fast and furious live lol
@@killinusoon lmfao 🤣
haha yea on a loop :D Maybe with two step going getting ready to launch but never actually doing it :D Like the guy chopping the tree but it never falls on loop
Have the engines revving and screaming while they stage, focus in on the tree counting down, snap angles between the two cars and the tree, then the tree goes green… and both cars engines just stall off the line
I'm so happy to have Peter back. His energetic renders are so flavourful.
But he's fired
12:48 bill has Lincoln on both sides, clearly the machine doesn't accept counterfeit currency 😂
I like how they even made this part 1:48 unsatisfying on purpose
Wren's explanations for stuff are really satisfying. I just felt like I learned something rather than watching someone do meaningless clicking around. There's almost more tutorial than needed and I'm not complaining.
8:19 the amount of polygons that this computer is flawlessly rendering smoothly hurts my soul 😭 my poor little pc could definitely not handle that
RIGHT?!?!? Their pcs are so fast!!!
Yeah they've got some pretty nuts setups
2 years late, but that's why the RTX 50's will be very useful.
I think the most unsatisfying would have been to do the whole marble track, having the camera go the who,e way down, showing what it was going to do, then just have the marble fall off the track.
Or, you get to the end when it's legit about to go in the hole, and the video just ends.
yes i was thinking the exact same thing!
Sam's masterclass move was to have a fourth redundant loop of the first one so the audience has to live with it.
13:31 That little hop where the ball almost hits the wheel is perfect.
"Sam's Back Door"
i guess Peter had the right idea asking about R18
"A back door to your pleasure receptors" is hilarious and I do not think it was meant to be
5:54 about the spaghetti sword. Imagine a render where a sword is about to slice its target, but it then just goes limb as it hits…
ooh, that's vey unsatisfying
@@VadBlackwood *maniacal laughter*