I Learned Blender in 30 Days
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- Опубликовано: 5 апр 2024
- They say it takes 10,000 hours to become an expert at something. But who has time for that, I'm going to do it in 30 days. Well not really but hopefully I can improve. I wanted to try this challenge after watching Pewdiepie become a professional artist in only 30 days, and we all know my art skills could use some improving. Learning Blender will help my game dev career immensely so I'll have to to learn it sometime, so why not now.
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Hi! 3D-Artist student here! I think the main reason why your models look ''flat'' compared to the original references, is because there wasn't any lighting in your scenes. For your next Blender adventure, it could maybe be a good idea to tackle lighting and rendering, to really finish off your pieces. Aside from that, great work! I can see how this could be an inspiration to future Blender artists!
Seriously how did you youtube guys improve your blender skill so fast. Another youtuber made a freaking giant transformer in 30 days of blender. I think I'm dumb idk, great video! Welcome back
Wait someone made a transformer that's awesome
Maybe they are very dedicated and not afraid of loosing
@@AbdulhameedLawal Awesome answer
I'm a little late on this comment... but let's not forget everybody learns at a different pace, no reason to beat yourself up over it! Just keep working on it and you'll eventually get the hang of it!
@@overphildev 😏
The giraffe looks awesome. I dont know why you're so hard on yourself🎉
Thanks, looking back it does look better than I remember. When I was making it though I was getting pretty frustrated
the giraffe looks like trash. I know why you're so hard on yourself 😩
yeah, my favorite model was the giraffe. i'd loved to see how you'd texture the spots.
thats what i was thinking too.
@@overphildev A lot of interest in art, and content in general, is the uniqueness that individuals add to them, how they perceive and then communicate that back out to everyone else. The model you made is a different, but still an entirely recognizable take on a giraffe. You could totally see that outline in a newspaper comic or as a silhouette on a children's toy.
as an advanced blenderer, im telling u, the giraffe was ur best piece!
Piece
@@coolcons1930 ?
Your channel is super under-rated. Ive personally been watching pretty much since the beginning and you absolutely deserve more attention. I always get excited when I see a devlog for this game
Thank you that means a lot
8:15 was crazy bro 💀
This was so good! I think adding slightly kooky and over the top animations would be a fun way to add more personality to the game. It would fit with how funny it is that the computer screen turns into a machine gun too!
That would be fun
Very professionally done! As someone who's also currently learning Blender, I'm familiar with the struggle lol. You're doing great!
thank you for this video, I'm struggling with Blender and this helped inspire me to keep going
Everything is awesome, your skill progress was massive.I suggest maybe making fence doors have one more bar or maybe metal tops so they can be more distinguishable from distance
Thank you that's a good idea
Really entertaining and encouraging as well. Great improvement overall.
Keep at it
This video got yourself a new subscriber. Really loved it!
First video I’m seeing from you, high quality video!
HOLY- i swear it looks so good!!
im suprised how much 30 days can get you!
This is a HUGE improvement to the look of the game, keep up the good work!
Thank you
Great stuff man! It’s cool to see how quick you can improve by just being consistent. Something you may look into in the future since you are working with game assets is topology to make sure that your assets are always game engine ready and don’t lead to any issues. Once again though great stuff keep it up🙌🙌
So glad to see you back! This was such a cool little challenge for yourself and it inspires me to hop back on blender LOL Keep up the great work!
Would love to see a video of you modeling something from scratch to get an idea on how its done
Nice! This inspires me to try to do this!
also just subbed
Id recommend it, I was very surprised with my progress
Also thanks I appreciate it
Thank you this gives me confidence 😊
Blender in 30days is crazy. You are incredibly fast learner. My first two months wig blender were super hard 😅 nowhere near yours models
The scarecrow and axe models look like something youd buy in an asset store. Amazing progress🎉
I really like your sense of humor
Happy to have you back
Happy to be back, I've missed it
Yip I'm inspired to start blender now. Thank you dude!
Good luck! I had a lot of fun learning it
I started modeling a little less than a month ago maybe and I made a semi low polly revolver and I have a lot to go but hopefully one day it will all culminate to a base of a game I'm committed in the long haul to make. Anyway if there are small things you need help with I enjoy doing some of that stuff on discord, especially since I come from a very artistic drawing and story writing background
Let's go! Makes me happy to see you're back at it. Please don't be so hard to yourself when it comes to "steal" ideas, art works like that, if you don't know how something is shaped, copy, copy and copy again until your brain is ready to create new shapes out of that copied image.
Carry on!
p.s: the new model look great!
Your models look really nice! I'm curious to see what they would look like in game :)
Thank you, I'm pretty excited to get them all in
shovel knight looking absolutely cheeked up!
Me: in my first project I made a sword with lights!
OverPhil: mE mAdE rOcCkK
Awesome video! I am considering something similar. I've done part of the donut tutorial, but I think going through something like the low poly playlist like you mentioned may be more helpful.
If you have any good tips/resources on the texturing and having parts move, please let me know.
I want to move my game to 3d, the models will be fairly simple, but I'll definitely need a few tricks to create different types.
How did you setup the fence variants and bring that into your engine? Very cool idea.
I was at this point as a game dev too. once you learn blender, you life becomes so nice
You should make like 10000000 shorts of this video where in each one you render each of your models an a scene and just make a mini shorts series
Great progress! Very inspiring, keep up the good work brother!
Thank you so much
This game gonna be hella awesome, cant wait to play it
you need to let that giraffe go. that giraffe has poisoned your soul.
Get this guy to 100k!
I wouldn't mind that lol
Yay overphill
The laugh I just let out when you turned the shovel knight and all I saw was cheeks 😭😭😭
Thanks for sharing your journey. I'm curious if you used a lot of modifiers to do your modeling or if you just directly edited the primitives? I'm learning Blender myself and keep trying to remember how/when to use the more advanced modifiers so I can develop a more nondestructive, professional workflow, but it slows me down. I know I can model faster if I focus on just making vs. doing it the way a lot of books and courses tech it. Curious your thoughts on that.
Finally! Someone appreciates Grant. He is underrated as heck
I love attempting to do blender, then completely stopping in 10 minutes.
Loved the video! Gave me some major inspiration for learning Blender, I’m trying to learn both Blender and GameDev…
P.S.
Didn’t know Shovel Knight was walking around with a whole bakery attached to his back!
Didn’t know you work every day but let’s go a new video
You did killer man! For me personally its more inspiring than pewds, cause I know how hard 3d animation is, good stuff!
This looks VERY good.
Holy shit he’s back
13:37 I really like the checkerboard you should keep it
I'm not sure what your day job is, but I can't imagine you couldn't do youtube full time, top tier quality content. Just upload a little more regularly haha
Thank you, I would love to one day
What plateform you use for the dev developement ?
bro whats with that obsession with rocks🤣🤣that part was hilarious🤣🤣
You could bevel the sides of Hollow knight character to make it more round looking, Ctrl B in edit mode.
For the Shovel Knight, I'd probably use a sphere for the head, then delete half of the sphere, and extrude the bottom part, sorry , just a lot of the time, I tend to look at the shapes of objects, and think which mesh works best for it.
Great video.
I didn't even think of using a sphere and just deleting half of it, that would've turned out way better
Excited to see the new main character soon
Hopefully it turns out well
You literally took 6 or 5 days TO GET BETTER LIKE WHAT WHY DID YOU IMPROVE IN LIKE 5 DAYS??!?!?!?!??!
Here is something extra you need to learn as a game dev. Bake normals. It's not something complicated, but some of your low-poly assets can be even lower. You don't need (or want) each brick on that wheel in game, all you need is a cylinder with the lighting from your original wheel baked in. The same goes for the rooftop.
A giraffe was one of my first projects. Not the one from Grant Abbitt because I started before his channel existed. My first project was an alien, which is something very complex for beginners, but I always start learning something with a difficult project. At first glance it looked fine, but with the topology I set a new low with how horrendous it was in reality. Then I started following tutorials (I'm still doing sometimes) and improved my modeling. My giraffe ended up fine because I was used already with how Blender works.
You can always improve. And follow tutorials, you learn more stuff. Don't copy everything from them, try something else based on what you see there.
Funny thing, you struggled with round objects, I struggled with sharp ones due to the ways we both learned.
Would have killed me if there were rocks in the chest 😂
Thank you for this video.
anyway, i'm noticing there are a lot of small details on these models that would be better accomplished via texture than geometry, such as the grains on the wood on the scarecrow [13:28] and the small gaps between planks on the chest [9:07]. but otherwise, this is great.
That shovel knight is a thicc knight
Washing machine that shoots lost socks could be fun. Could walk on arms similar to your sketch.
Interesting, that does fit my idea of having every enemy be a robots that people in the real world would actually use that just got corrupted
12:46 is just karen.
i too really was inspired by PewDiePie's vid, it really makes me think that we can do anything if we put our minds to it
oh also welcome back haha
Thanks, and yeah I was very surprised with how much I learned
you should smooth shading so it doesn't show the edges every quad.
you're probably gonna need more rocks than giraffes in this game anyway
You know that's a great point
THE MAIN CHARACTER OF HOLLOW KNIGHT THAT U DREW ISNT CALLED HOLLOW KNIGHT THAT’S THE FINAL BOSS
You should add some better lighting to your game, your game would look 1000000x better if you made the lighting good
I like that giraffe though.
3D is my biggest fear, I don't even know how to move the camera in Blender.
I believe the models will look 100x better with lighting and post processing and maybe some shaders
you should add the giraffe as the final boss
Same cadence as Chef John Food Wishes.
*Before watching the video* "What!? You learned everything there is to know about Blender in 30 days!? You must be some kind of super genius!"
*After watching the video* "Oh. You meant to say that you learned Blender FOR 30 days."
"So I made a rock" 😂
8:16 bro gave him model mad cheeks 😂😂
This video rocks.
Best comment
@@overphildev thank you! You're an amazing earth blender (see what I did there?)
we gon talk abt how that giraffe was sick
The models are great but you should probably render your models
hey, your giraffe looks alright :)
Well done....badabooosh
He is alive! I was quite worried, looked at the discord to see if there was any news, and saw porn spam bots, so thought that this project was over and done
Yeah the discord is a bit of a mess right now, guess that happens when you go afk for months
I would suggest adding post processing to your game. Right now it is looking grey and bland, maybe some bloom can help? idk just a suggestion
I don't know if you already have post processing but either way more bloom can help :)
Yeah I just started messing with post processing. It should be in my next video. I'll have to play with the bloom some
Man.. been a long time 😂...
How many rocks have u made? Haha, nice video ^^
Not enough lol
Hey can you make a vid where you show when you makeing a model you can for ex use something from this vid 😃
Bros back its been so long
Yeah whoops lol time kind of got away from me there for a little
@@overphildev good u got back into it, models are looking great!
thats tuff
❤
Rock :)
Do we all learn textureing with steve?
What industries are Blender artist making decent incomes? What are the average salary expectations for Blender Artists?
💀
Hey nice vid
You should have put a rock inside the chest in day 6 lmao
Rocks
A good giraffe ❌
A simple rock ✅
Rock
8:17 giyatt
It has been 8 months and you give us a deformed giraffe
And a bunch of rocks
A comment to boost your yt algorithm :)
Always appreciated
Some personal advice, don't stop watching tutorials. As in, you don't have to recreate/follow every tutorial you make, and can just watch it for the process. Programs like Blender have many many MANY tools, hidden or in plain sight, oftentimes when you see a seemingly complex model it can actually be really easy to model, only if you know the right tools.
Remember, you don't know what you don't know, so you have to find a way to know.
Oh definitely, I know there is still plenty I don't know
Useful comment
Very useful indeed
only a quarter through the video, and think you should make a pet rock game