Use tutorials to solve your problems, don't use tutorials to discover problems you didn't have and solutions for them. Start with a basics, and then give it a go, when you have a question to ask find the tutorial to answer it
However, there is still value in watching tutorials for things you didn't ask, but they should be watched in a different way - purely as a source of "this is something you can do" and not a "I will do it and I need to remember every detail". Shaders are a good example, new game developers should understand just how powerful shaders are, but they don't need to be touching them; it saves people from trying to solve things that a shader would be ideal for which is a big time sink
As my experience, tutorials and documentation sources are uses for learning the basic form of your engines. The rest is to create your game with your creativity. (Mind you, it is easier said than done.)
More like tutorials are Great, but when u are finished or while u follow it. Try to experiment with what u learned from it. To understand it more. Dont just copy, try to understand why u do it
@@neroxhil7486 no, this how to get out of it, you seek help when you need help and can actually use the help. Tutorial hell is when you’re consuming tutorials without any clear intent on using it any time soon
8:36 With unity asset store, be careful when getting free assets, some of them don’t allow commercial use like the fantasy kingdoms one shown in the video. Look at the license of the asset before you spend hours adding it all to your game. If it’s not a commercial/release project then you’re probably fine. Nice video 👍
8:56 I mean, technically Aseprite is free because it's open source and you can compile it on your own. The only real downside is that you also have to compile all of the updates when they come out. But it's a simple process and I really recommend doing it if you don't want to pay
My advice learn the foundations. If you start building your game with no though how each thing will be connected you will have a mess of project structure/assets and scripts. Plan everything from the start( it's ok to change stuff on the go) but at least you will have a general direction and understanding of the flow of your game. Lots of new/solo devs end up in this trap. "Reworking my game from scratch" or "starting a new game because the scope was too big to achieve with my skillset"
@CooldownCentral c++ is easy, learning the externalities like cmake, gcc, platform requirements, libraries, hardware constraints, templates, macro, clean code, optimization, os, etc... are not lol 😆 BUT I was referring to the absolute savage Diss she did by silently not even mentioning it and using emphasis with the verb will, is that a jedi mind trick?
I agree tutorials are great, and I think anyone started out should defo be watching tutorials, but it won't be enough to actually start making games. It's defo a great starting point for any beginner, but it's up to you to explore further, dive deeper, and not to give up no matter how unreachable it feels at times.
7:51 yh ,its prolly my biggest blunder since I started game dev a year ago. Making my first grassy land sprite sheet took a week, just to discard it coz it sucks.
I’m so awful at mathematics and struggling haaard!!! Barely passed CS at school. Programming is the hardest part really, at least for me. I’m most excited about art and music Awesome vid, very very underrated channel. Thanks a lot!
I've been looking for a video like this and so far this is the one that answered the questions I have. Thanks for this video. I just subscribed to your channel!
I recommend to make games without tutorials more to understand everything by blogs or wiki about that engine. When you get the basics and finally start to code you can do the same and actually think how to do it not how to find tutorial. (tutorials are very useful but very strict to editing when you have to many copied code) (hope you understand I dont learn english as my main language)
I was also trapped in tutorial hell. Especially when you revisit your code after 3 months because you want to add a new feature and you feel like you're rediscovering fire. I now do it in such a way that I make a template and then use children or instances of it. (Unreal Engine enjoyer here)
Thank you so much for this amazing video! A bit off-topic, but I wanted to ask: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
the first step listed being picking a game engine made me think i see some games get delayed or held back by engine rehashes - devs changing their mind and recreating the game from the ground up i wonder if its better to work with a new engine if it helps, or to commit to what you started with to avoid doing everything over?
been making games professionally for about 4 years now, looking back at my past beginnings, i still laugh about that fact that i struggled with making my player move around the map 😂
great video! im year into game dev and all these tips are great for start currently starting over cause it got overwhelming and i may put some of these tips to use so - thanks!
Check out Flexispot's C7 Max chair at bit.ly/3AMG92H and use code ''24BFC7'' to get $50 off!
Use tutorials to solve your problems, don't use tutorials to discover problems you didn't have and solutions for them. Start with a basics, and then give it a go, when you have a question to ask find the tutorial to answer it
However, there is still value in watching tutorials for things you didn't ask, but they should be watched in a different way - purely as a source of "this is something you can do" and not a "I will do it and I need to remember every detail". Shaders are a good example, new game developers should understand just how powerful shaders are, but they don't need to be touching them; it saves people from trying to solve things that a shader would be ideal for which is a big time sink
As my experience, tutorials and documentation sources are uses for learning the basic form of your engines. The rest is to create your game with your creativity.
(Mind you, it is easier said than done.)
Massively bad advice. This will just spiral cage you in tutorial hell without you learning ever to do what you actually wanna do.
More like tutorials are Great, but when u are finished or while u follow it. Try to experiment with what u learned from it. To understand it more. Dont just copy, try to understand why u do it
@@neroxhil7486 no, this how to get out of it, you seek help when you need help and can actually use the help. Tutorial hell is when you’re consuming tutorials without any clear intent on using it any time soon
Pal, you are destined to be a huge content creator, your content defines it!!!
thank you!!
8:36 With unity asset store, be careful when getting free assets, some of them don’t allow commercial use like the fantasy kingdoms one shown in the video. Look at the license of the asset before you spend hours adding it all to your game. If it’s not a commercial/release project then you’re probably fine.
Nice video 👍
babe wake up new based Juniper video just dropped
What an incredible video! This is a must-watch for both aspiring game developers and seasoned veterans in the field. Amazing work as always, Juni!
8:56 I mean, technically Aseprite is free because it's open source and you can compile it on your own. The only real downside is that you also have to compile all of the updates when they come out. But it's a simple process and I really recommend doing it if you don't want to pay
I had no idea, thanks for the info!
When I first tried to make a game, it took me 8 hours get my green square to move left and right. Never give up people
damnn i rlly love ur editing n chillness thru the video fr, keep it up
8:56 Aseprite is open source, it's have no cost, if you are programmer, and you know, how to compile it (that's how I did it).
I’m gonna try to learn godot and hopefully it goes alright i already know basic python so hopefully that should help
No one is talking about Carson getting assaulted😭
@@TheChosenMiller He loves it
My advice learn the foundations. If you start building your game with no though how each thing will be connected you will have a mess of project structure/assets and scripts. Plan everything from the start( it's ok to change stuff on the go) but at least you will have a general direction and understanding of the flow of your game. Lots of new/solo devs end up in this trap. "Reworking my game from scratch" or "starting a new game because the scope was too big to achieve with my skillset"
"You will use c++" ... blueprint crying and kicking in the back 😅
C++ is easy dont worry :)
@CooldownCentral c++ is easy, learning the externalities like cmake, gcc, platform requirements, libraries, hardware constraints, templates, macro, clean code, optimization, os, etc... are not lol 😆 BUT I was referring to the absolute savage Diss she did by silently not even mentioning it and using emphasis with the verb will, is that a jedi mind trick?
@@timmygilbert4102 ohhh i see lmaooo.
You missed coffee for things you need... a lot of coffee... 😅
I agree tutorials are great, and I think anyone started out should defo be watching tutorials, but it won't be enough to actually start making games. It's defo a great starting point for any beginner, but it's up to you to explore further, dive deeper, and not to give up no matter how unreachable it feels at times.
Yooo... very good sharing. I've never considered any game engines other than Godot, Unity, and Unreal. Now I feel like I'm going tocheck them out
Cool advices, and warm words when someone could have a bad/bed day. Thx for your creative mind
Nice chair 👍
2:54 or its visual scripting tool called blueprints which is simple and cool to start with (i did)
i guess for organization Notion or Obsidian are best as they have multiple tools than just note taking which helps organizing
7:51 yh ,its prolly my biggest blunder since I started game dev a year ago. Making my first grassy land sprite sheet took a week, just to discard it coz it sucks.
I’m so awful at mathematics and struggling haaard!!! Barely passed CS at school. Programming is the hardest part really, at least for me. I’m most excited about art and music
Awesome vid, very very underrated channel. Thanks a lot!
IDE or a game engine you say? Blasphemy! You have a text editor, cmake and bash!
Probably the reason I never released a game.
i like how she's trying to bring back the old "dani" style game dev videos...damn! i miss dani. is he alive?
I've been looking for a video like this and so far this is the one that answered the questions I have. Thanks for this video. I just subscribed to your channel!
@@ZZZAAAIIIAAA I'm so glad!!
personally I found drawing in photoshop to be easier than pixel art.
I have a harder time visualizing the characters/environment using pixels
I recommend learning blueprint for Unreal Engine
I recommend to make games without tutorials more to understand everything by blogs or wiki about that engine. When you get the basics and finally start to code you can do the same and actually think how to do it not how to find tutorial. (tutorials are very useful but very strict to editing when you have to many copied code) (hope you understand I dont learn english as my main language)
I was also trapped in tutorial hell. Especially when you revisit your code after 3 months because you want to add a new feature and you feel like you're rediscovering fire. I now do it in such a way that I make a template and then use children or instances of it. (Unreal Engine enjoyer here)
5:59 I have the same green screen lol those orange clips are iconic. Anyways epic video ggwp
the chair has spoken wisdoms
awesome!
What would be the lowest requirements for Game Maker to run?
Thank you so much for this amazing video! A bit off-topic, but I wanted to ask: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
instead of photoshop you can use affinity too
I love the energy. Suscribing rn
@@_glass5596 Thanks :D !!
NakeyJakey inspiration :O
As for creating pixel art will i require an expensive drawing tablet. Other than that really helpful video keep the work up!!
the first step listed being picking a game engine made me think
i see some games get delayed or held back by engine rehashes - devs changing their mind and recreating the game from the ground up
i wonder if its better to work with a new engine if it helps, or to commit to what you started with to avoid doing everything over?
been making games professionally for about 4 years now, looking back at my past beginnings, i still laugh about that fact that i struggled with making my player move around the map 😂
Me too
3:00 where is construct where is gdevelop, stencyl...
Biased vid
I want to make some games but tbh I am thinking I can't do it unless I could hire people.
i like the new profile pic!
Thank you!! Still playing around with things but I'm glad :D
5:14 aint no way that brackeys tutorial was my first video in game dev. the nostalgia!!🥹🥹
Godot more like Goatdot. Its just perect for any indie dev, specially if they're new to the hobby
Amazing video definetly gained a sub ✨️
Obsidion notes not mentioned is pretty sad
pixelorama is a better option than piskl in my opinion
but acerola!
:DDDDDDDDDDDD such a good vid
🤜
unity- hah. I only make games using wires in terraria
why did i watch this video?, i am a software developer, o i know, i'm a gooner and u are pretty.
great video!
im year into game dev and all these tips are great for start
currently starting over cause it got overwhelming and i may put some of these tips to use so - thanks!
are you Acerola's sister ?
Learn Algebra, Geometry, Trigonometry and Calculus.
Then learn to code. You'll see why I said this if you DON'T do it. =\
Cute
IDE != Engine? love how you make pople think an IDE and an engine is the samething, idk maybe i am just too hooked in those 3 seconds
@@mikkelmiksen3914 they are different! (:
make a game or your just talk
I have! And hey, if it helps people, it helps people :)
@@JuniperDev oh, what's your game called? is it on steam?