If you are using Blender 4 and the colour is not working correctly, bear in mind that the final 3 nodes (the two multiply nodes and the final additon node) need to Be Vector Math nodes instead of Math nodes.
If you want to use textures instead of colors and blur both textures where they meet do this: For textures instead of whole colors you can drag and drop your desired texture into the shader node window and link it instead of the hue saturation value. You can press control + T while having the image texture node selected to create nodes for tiling and adjust it. For blurring both textures you can use a color ramp node instead of the greater than node. If you have some spots that don't have the desired effect try adding the X & Y value of the separate XYZ node with a math add node. Hope this helps someone, had to dig for these answers.
thank you, this will definately help me. i was having issues with trying to sculpt the plane but it was too choppy, although i subdivided it only went to 10, didnt know i could re-subdivide on a divided mesh lol, so i gave up on that and used fract-something after subdividing it, and just went to to edit mode and tried editing each face, vertices and edges. which worked but this is wayy better
When I throw the Terrain I created with Blender into Unity, there is no collider I can give it. Which one should I give? The character walks in the air when you give the box it's not realistic
Thank you very much for this tutorial but I need help to adapt the shading to be able to create some path because with these settings I can't Do you know how I can do it ?
Hello! Very nice tutorial, is there a way to add more colors to this? How would you go about making snowy top of montains and sand at lower points where there will be water?
You could do this by also taking the height of the face into account - ie if it would be a grass face and it is also above say 10 units in thd y direction, make it snow etc.
You know a Tutorial is a Video to learn,but this video is to fast to learn. If you would take a Screenshot in the Video, the Video would be more educational.
I totally disagree. The video was perfect and I watched it at 1.5 times speed. If I ever need to come back and look at the nodes, I'll slow it down and make it as he does. All the tools you need to learn are right there. Try using the pause button.
Can you please not waste our time with equations? Just explain in simple english please. Algebraic nonsense is not helpful and utterly useless to most people.
I think you are missing the point. Including an equation like that teaches you how to go about solving a similar problem later. If he just tells you to do such and such, you will get stuck again later and need another video. Learning why you are doing the math will allow you to apply that logic in similar situations
If you are using Blender 4 and the colour is not working correctly, bear in mind that the final 3 nodes (the two multiply nodes and the final additon node) need to Be Vector Math nodes instead of Math nodes.
no worky worky for me lol okay i figured out multiply add and multiply on the top one worked for me also doing the three you said 😉😉🛠🛠
If you want to use textures instead of colors and blur both textures where they meet do this:
For textures instead of whole colors you can drag and drop your desired texture into the shader node window and link it instead of the hue saturation value. You can press control + T while having the image texture node selected to create nodes for tiling and adjust it.
For blurring both textures you can use a color ramp node instead of the greater than node. If you have some spots that don't have the desired effect try adding the X & Y value of the separate XYZ node with a math add node.
Hope this helps someone, had to dig for these answers.
Its a great starting point, it also gives New people general orientation
thank you, this will definately help me. i was having issues with trying to sculpt the plane but it was too choppy, although i subdivided it only went to 10, didnt know i could re-subdivide on a divided mesh lol, so i gave up on that and used fract-something after subdividing it, and just went to to edit mode and tried editing each face, vertices and edges. which worked but this is wayy better
I wish I would had found this 48h ago when I spent 24h on making a map that now doesn't work. Great video, thanks!
awesome video!
Very helpful, thanks! :)
can't we bake it then use it? I'm new I don't know if that is really going to work or not. hehehe
Nice tutorial, however, what if i want to extend the terrain later?
but using this approach can we still use terrain tools like painting trees and instantiating grass on this custom mesh ?
When I throw the Terrain I created with Blender into Unity, there is no collider I can give it. Which one should I give? The character walks in the air when you give the box it's not realistic
You'll need to use the mesh collider - this gives the terrain collision based on the mesh of the terrain itself
Thank you very much for this tutorial but I need help to adapt the shading to be able to create some path because with these settings I can't
Do you know how I can do it ?
Could you bake the shader into a texture and export both object and texture in unity so you don’t have to reproduce the shader in unity ?
I'm not familiar with the process but I know it's possible to do this
Can you help how to make the shader in unity, like step by step Thank you so much btw i think its the best low poly style
real big help thanks dude
I missing something because this doesn't work and I followed exactly what you did - the colours always come out as grey
come on my discord server and send a screenshot, i might be able to spot what's wrong.
@marciadelen5705it could be because you are using math, you have to use “vector math”
@marciadelen5705 Please check my pinned comment
Hello! Very nice tutorial, is there a way to add more colors to this? How would you go about making snowy top of montains and sand at lower points where there will be water?
You could do this by also taking the height of the face into account - ie if it would be a grass face and it is also above say 10 units in thd y direction, make it snow etc.
Hi may I know if I import this into unity, does the shader works?
In unity the shader will need to be recreated using shader graph. You can pause the video at 3:57 and recreate the shader I've made there
What industries are Blender artist making decent incomes? What are the average salary expectations for Blender Artists?
can i import this into unreal???
a little bit fast but got there in the end good video
Instead of blurring your taskbar, can't you crop it out and resize the window
I've started doing this in my more recent videos
k nice, and thanks for the tutorial
me clicks subdivide
blender:
oh no you dont >:) *crash*
You know a Tutorial is a Video to learn,but this video is to fast to learn. If you would take a Screenshot in the Video, the Video would be more educational.
you can also PAUSE the video as you follow along
I totally disagree. The video was perfect and I watched it at 1.5 times speed.
If I ever need to come back and look at the nodes, I'll slow it down and make it as he does.
All the tools you need to learn are right there. Try using the pause button.
Can you please not waste our time with equations? Just explain in simple english please. Algebraic nonsense is not helpful and utterly useless to most people.
You could just skip that part of the video instead of leaving salty comments
I think you are missing the point. Including an equation like that teaches you how to go about solving a similar problem later. If he just tells you to do such and such, you will get stuck again later and need another video. Learning why you are doing the math will allow you to apply that logic in similar situations