How to make PS1 style models in Blender | Part 1: Textures and UV Mapping | Tutorial

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  • Опубликовано: 11 сен 2024
  • ✨ My Links ✨
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Комментарии • 82

  • @hackticdev
    @hackticdev  8 месяцев назад +6

    If you'd rather get high quality work immediately, I'm currently taking commissions for 3D modelling in PS1 style you see in my videos, with prices starting from as little as 15$ www.fiverr.com/hacktic

  • @onerimeuse
    @onerimeuse Год назад +98

    This may be the only blender video I've ever seen where the default cube was not only not sacrificed, but it was allowed to be the star of the show. When it gets home, none of the other default cubes will ever believe him.

    • @Ciprian-Amarandei
      @Ciprian-Amarandei 8 дней назад

      The wrong workflow ever...not deleting the default cube. Monkey see monkey do

  • @trevortjes
    @trevortjes Год назад +48

    For the texture grabber at 3:15 I use Texture Ripper which is free and included in the free Shoebox program. It lets you trace the texture you want to rip and automatically makes it square and flat, ready to save.

    • @domoxio
      @domoxio Год назад

      if it works ilysm 😘

    • @666indygo
      @666indygo Год назад +1

      where did you download it?

  • @tuc31315
    @tuc31315 8 месяцев назад +4

    i really like how you go step by step so newcomers to blender can still follow along

  • @alimardan347
    @alimardan347 Год назад +9

    Aa let me tell u something this is perfect for people like me who don't have powerful machine to render realistic models
    And coming back to roots its exciting too loved the video
    Keep up the good work

  • @M6rtyr._
    @M6rtyr._ 6 дней назад

    Thank you for this tutorial man, I was really looking forward to making a PS1 style horror game like puppet combo.

  • @1337Fleet
    @1337Fleet Год назад +16

    Love your content man, simple, short and to the point. Most people just gatekeep how they make this sort of stuff. Stoked to see your future content and your channel growth!

  • @Paragorax
    @Paragorax Год назад +5

    praise you! this is just the content i need to complete my work. i know how to model some things, but not too much. these tutorials help quite a bit!

  • @hidings
    @hidings Год назад +4

    Nice tutorial, most blender tutorials expect the viewer to already know a lot about the program, but you explained everything very well and I appreciate that in a tutorial! Hoping to see more tutorials from you!

    • @hackticdev
      @hackticdev  Год назад

      Next Blender tutorial is coming soon!

  • @DamanD
    @DamanD Год назад +4

    wow i just found you randomly, and this is exactly what i need!
    quick, but still helpful.
    cant wait to see what you will show us next :)

  • @easyfleayt
    @easyfleayt 3 месяца назад

    Thank you so much, every blender video makes me feel so incompetent, but this video explains everything so well

  • @gamepunk7963
    @gamepunk7963 Год назад +55

    alternate title = how to make HL1 style models in blender | Part 1: Textures and UV Mapping | Tutorial

  • @zombie4034
    @zombie4034 Год назад +1

    So underrated, thank you bro really appreciate it

  • @DevLogLogan
    @DevLogLogan Год назад +1

    Really great stuff, looking forward to more videos like this!

  • @druidkey1449
    @druidkey1449 Год назад +1

    what a banger. also short and on point

  • @bpdhoplite
    @bpdhoplite 8 месяцев назад +1

    This is fantastic and exactly what I was looking for
    Earned a sub well done mate

    • @hackticdev
      @hackticdev  8 месяцев назад

      Cheers! Glad it helped

  • @Uselessdodo
    @Uselessdodo Месяц назад

    Thank You so much cuz this's better than other videos which speedrun the galaxy

  • @Khoura
    @Khoura Год назад +5

    I seriously think you should create a ps1 game course a-z and sell it.

    • @hackticdev
      @hackticdev  Год назад +3

      I've thought about it but I'd rather make this stuff freely available, at least for these overview type videos. Maybe I'll do a more in depth paid course one day

  • @thirddimensionaltech4353
    @thirddimensionaltech4353 4 месяца назад

    I wish more people made tutorials like yours.

  • @RanDeligero
    @RanDeligero 7 месяцев назад

    I just downloaded an emulator to play some ps1 games, and then I got curious as how to create those kinds of graphics and modeling them in Blender. Glad I found your tutorials.
    Looks like someone (me) is going to binge watch and model an environment soon haha I'm glad I saw this video! Thanks!

  • @westingtyler1
    @westingtyler1 7 месяцев назад

    2:50 one cool tip that helps me aligning square shaped textures is how you can set in the UV menu, UV>Snap to Pixels>Corner. then your uvs will align perfectly at the edge of pixels, making it easier to lay out the uvs.

    • @hackticdev
      @hackticdev  7 месяцев назад +1

      This is a great tip, I didn't know this myself

  • @Astralmess
    @Astralmess Год назад +1

    Such great and concise video. Love your editing style. Well done.

  • @AdamBarkerThe
    @AdamBarkerThe 3 месяца назад

    Very good tutorial thank u bro

  • @TomkhaDev
    @TomkhaDev Год назад +1

    Great tutorials, clear and straight to the point. Keep em' coming :)

  • @callummcculley2768
    @callummcculley2768 Год назад

    I love the vid and completely understand where you are coming from. Only criticism would be with the first box model, the default cube comes with extrantainius properties that will negatively effect the outcome of your exported model. Thus it is always in your best interest and safety to delete the default cube before adding a new one to work with :)

  • @valiantshadow89
    @valiantshadow89 Год назад

    This is such a great break down. Can’t wait for more parts!

  • @dummyolson
    @dummyolson Год назад +2

    would love to see how you approach ps1/low poly player models

    • @hackticdev
      @hackticdev  Год назад +3

      I'll get to that soon enough :)

    • @vksasdgaming9472
      @vksasdgaming9472 Год назад

      Early PS1-games used several meshes wired together to make characters and items. In simple human-shaped character that means arms, legs, torso and head are all separate objects overlapping each other and skeletonized to move. That's my limited info on design.

    • @hackticdev
      @hackticdev  Год назад

      @@vksasdgaming9472 This is 100% correct!

  • @scattereddreams4396
    @scattereddreams4396 Год назад

    Thanks for the video, would be nice to see more tutorial for absolute beginners like myself, even just walking sim in unity. Keep doing 👍

    • @hackticdev
      @hackticdev  Год назад +1

      Thanks for watching, I'll definitely consider making something like that and I have more tutorials coming soon

  • @kastkv1380
    @kastkv1380 Год назад +1

    Very cool!

  • @ElProductoPirata
    @ElProductoPirata Год назад

    Thats awesome!! Youre great, man.

  • @ampulex
    @ampulex Год назад

    New video! You doing good man

  • @hackticdev
    @hackticdev  Год назад +3

    I'd love to see what you all create with this! Come show it off on my discord server: discord.gg/FWb3tJTzzH

  • @jessepitman2994
    @jessepitman2994 7 месяцев назад

    This was perfect

  • @InvisaPotion
    @InvisaPotion Год назад

    Great tutorial 😀, you should try makin a more indepth one about making enviornments in ps1 style for begginers

  • @tvorimeahrameslovenskehryv1821

    Thank you for video. This I need.

  • @Itstaynt
    @Itstaynt Год назад

    really great channel!!

  • @robertjag167
    @robertjag167 Год назад

    Crazy useful information! Will we see the part 2 for this as mentioned?

  • @GonzaloDev-ww9un
    @GonzaloDev-ww9un 7 месяцев назад

    Excelent!!!!!!

  • @whohappened
    @whohappened 5 месяцев назад

    for lowering the resolution on images, you dont need to up the contrast or anything just change the interpolation (i think the right option is nearest neighbor? i dont remember + ive never used gimp idk)

    • @hackticdev
      @hackticdev  5 месяцев назад

      I prefer not to use nearest neighbour because it starts to look very noisy at low resolutions

  • @冞
    @冞 8 месяцев назад

    this is so useful thank u

    • @hackticdev
      @hackticdev  6 месяцев назад

      Glad it was helpful!

  • @MelancholicWeirdos
    @MelancholicWeirdos 8 месяцев назад

    Thank You!

  • @BrazzOfficialDemonetizeChannel

    GOLDEN! +1 Sub

  • @antman674
    @antman674 7 месяцев назад +1

    How to make PS1 models: start by extruding a cube. Apply low res texture. Done.

    • @hackticdev
      @hackticdev  7 месяцев назад +1

      There's a lot more to it than that. This is just the first part in a tutorial series.

  • @blunderer-hd7gr
    @blunderer-hd7gr Год назад

    Nice

  • @Cedric_9
    @Cedric_9 Год назад

    I know this is likely a silly question, but at 3:58, how did you determine at what size to scale down? I understand that, for a single texture, you want to use 32x32 or 64x64. Something like a grass tile would occupy one 32x32 space in a typical ps1 game grid, correct? As you did with the crate. But here you have a medium-sized object with four distinct faces. Technically you could chose to divide this object into two cubes length-wise each with their own 32x32 texture...how do you approach this? Hope that makes some sense.

  • @trollgasm
    @trollgasm 10 месяцев назад

    Would it be advisable to keep 1 object as a reference to size? Like should I copy/paste that crate next to something else I make so I always know if I'm making something too big or small?

  • @luanespedito1475
    @luanespedito1475 3 месяца назад

    You can use shoebox to take textures from distorted images

    • @hackticdev
      @hackticdev  3 месяца назад +1

      Thanks for the tip!

    • @luanespedito1475
      @luanespedito1475 3 месяца назад

      @@hackticdev learned from ruclips.net/video/MySfl29JcRg/видео.html

  • @kipa_chu
    @kipa_chu 20 дней назад

    3:30 how did you copied the selection and moved it in gimp ?

  • @boots_on_the_grounds_of_war
    @boots_on_the_grounds_of_war 8 месяцев назад

    I wish I knew what I knew now, back in the early 2000's. I'd have no doubt made my millions making games. It seems I am 24 years too late 🤣 Never the less, I promised myself by the age of 40 I will know how to make a PS1 game. I've got a year left.

  • @ugurcanacikgoz
    @ugurcanacikgoz 3 месяца назад

    Hello, does it need to be baked in the oven? I make the models for godot engine. PS1 Style :)

  • @Copppopop
    @Copppopop Год назад

    noice

  • @Davin.B
    @Davin.B 2 месяца назад

    Thank you for not executing the default cube.

  • @trevorvanzandt9816
    @trevorvanzandt9816 3 месяца назад

    When I am UV mapping my textures come out stretched on the sides. I'm not sure what I'm doing wrong. Can anyone help?

  • @YourAverageBrody
    @YourAverageBrody Год назад

    The way you aligned the texture makes me feel pain. what I do is turn on grid snapping in the UV editor, select the same corner of every face, scale it to 0 so that every vertice selected is in the same place then move it to a corner, repeating the process for every corner.

  • @michaelclark5237
    @michaelclark5237 Год назад +1

    Please sir, I'd like some more.

  • @xaviercampospalma
    @xaviercampospalma Год назад

    is this possible to do in Unity?, i'm learning Unity to make a simple horror game and making the models with the objects that Unity provides, but it's quite difficult an di don´t want to learn another software, is it possible or Blender is a MUST?

    • @hackticdev
      @hackticdev  Год назад +1

      Knowing blender is also really useful, I'm also making a tutorial series on ps1 modelling in blended so make sure to check that out

  • @Ciprian-Amarandei
    @Ciprian-Amarandei 8 дней назад

    Your thumbnail is wrong. You dont turn a cube into enything in Blender. You delete it

  • @Ciprian-Amarandei
    @Ciprian-Amarandei 8 дней назад

    You cannot trust anyone that doesn't delete the default cube in Blender. It's just wrong, wrong I tell you !

  • @toggle_cat
    @toggle_cat 3 месяца назад

    DELETE THE CUBE