The skillshare course I recommended has all info you'd need to know how to make this :) Only additional knowledge being... -Make your material an emission and not Principle BSDF to have it not interact with the light source -Course doesn't teach bones and weight painting, and sadly I don't have good tips on that. I'm more so into sculpting and mesh editing at this point in time.
this is awesome man! i've been wanting to play around with low poly modeling for years but i could never wrap my head around what the process would be to start thinking of modeling in those shapes. this is insanely insightful ! i subbed can't wait to see more :D
For the clipping issue, you can make it render better by using shape keys, and animating them. I don't recommend Pico CAD though, it's really painful to use the models you make (let alone to actually use it).
Really helpful video! I’ve been trying to work on some low poly characters myself and this made me realize I’m probably going to have to change my visual approach for it to look correct.
This was an interesting find! I started trying to learn blender about a year ago, only finding time here and there and I pretty much went the same route as you - looking at MML Roll's model as a reference. Though while I was aiming to recreate games in that style rather than emulate it, it's really neat to see where we diverged and converged throughout the process! :D
ty for the video! While there are plenty of low poly tutorials out there, I think having a video break the design down and studied is helping me get a grasp on what I need to work on 👍
hair has a lot of curbes in higher resolutions - you need to simplify them in low poly to being either entirely straight - or sharp bevels. simplify to main chunks you'll see in the silhouette, and if it needs extra detail to not look like a dumb helment, add it via textures. also make your hair mesh separate than your skull, that's more of a general modeling rule.
Hi loved this video, great use showcasing all your references. Found it all very useful! I was wondering did you use any shaders for the rendering to get that crisp shadow look?
i keep returning to this video as i make my characters. critically underrated for such a good video essay.
we got a real one here
@@CubePunks i LIKED, COMMENT, AND SUBCRIBED......
I wish this was a tutorial.
The skillshare course I recommended has all info you'd need to know how to make this :)
Only additional knowledge being...
-Make your material an emission and not Principle BSDF to have it not interact with the light source
-Course doesn't teach bones and weight painting, and sadly I don't have good tips on that. I'm more so into sculpting and mesh editing at this point in time.
@@CubePunks but how did you make the texture of the eye?
having an emission material doesn't allow me to ''draw'' on it.
i really need a tutorial xd
@@CubePunksNO ONE WANTS TO USE SKILLSHARE!!!
@@LandonEmma don’t blame me if it’s from a resource you distaste. Im only pointing people where I learned from
This is great, love low poly models like this and was waiting for people to try and mimic megaman legends.
Look up “Say No More,” it has a similar style
@@CubePunks doesn’t really look like my cup of tea but I see what you mean
And that is how a 3D style is born... Looks great!
Big thanks to this tutorial! My low poly MP3sha, which I made in Cinema4D by this video while live streaming is now my best model I ever made
this is awesome man! i've been wanting to play around with low poly modeling for years but i could never wrap my head around what the process would be to start thinking of modeling in those shapes. this is insanely insightful ! i subbed can't wait to see more :D
For the clipping issue, you can make it render better by using shape keys, and animating them. I don't recommend Pico CAD though, it's really painful to use the models you make (let alone to actually use it).
Really helpful video! I’ve been trying to work on some low poly characters myself and this made me realize I’m probably going to have to change my visual approach for it to look correct.
Now I can make my 2d waifus into 3D ones
This was an interesting find! I started trying to learn blender about a year ago, only finding time here and there and I pretty much went the same route as you - looking at MML Roll's model as a reference. Though while I was aiming to recreate games in that style rather than emulate it, it's really neat to see where we diverged and converged throughout the process! :D
ty for the video! While there are plenty of low poly tutorials out there, I think having a video break the design down and studied is helping me get a grasp on what I need to work on 👍
have you tried seeing what shading the model smooth would look like? you just right click the model in edit mode and hit shade smooth.
Really wish there was a copy of this to look at closer, I really cannot do my hair and want a good example and can't find anything closer.
Hey I really love this tutorial, But I'm having alot of trouble planning out the hair would you have any suggestions for resources? Thanks :)
hair has a lot of curbes in higher resolutions - you need to simplify them in low poly to being either entirely straight - or sharp bevels. simplify to main chunks you'll see in the silhouette, and if it needs extra detail to not look like a dumb helment, add it via textures. also make your hair mesh separate than your skull, that's more of a general modeling rule.
I honestly would like to play a game like this
we make games, at some point i hope we get to do one that looks like this cubepunks.carrd.co/
could you post maybe a speed model for the model love the vid btw
sadly not every step of the process was recorded - will be more mindful next project
Hi loved this video, great use showcasing all your references. Found it all very useful! I was wondering did you use any shaders for the rendering to get that crisp shadow look?
at 6:00 he explains how instead of using a shader he colored in the shadows
@@stephanom5539 Thanks! I understand it now
THIS is POGGERS
😮😮😮
dude this is really dope, a tutorial how to start would be dope. great video none-the-less 👏
Note to self: 6:00
More please!
🚀🚀
i liked and subscribed but i won't comment
.. wait
Promised Neverland faces be like:
about to comment Thicc
you really did butcher that name. you skipped the "J" in Junya.
youtube death words lol
Bubble gum Pikachu comment
Suuuuuuubbed
Sadly this is not a tutorial... Sigh... 😢
2222nd like
Weird ahhhh character