Brandon, it's been a terrible few weeks and it's not looking much brighter anytime soon, but your videos are my happy place when everything else is gloomy. Thank you for being my art sanctuary.
I love that you turned me onto this program. I've used Blender quite a bit but always found texturing to be frustrating with it. Doing these low resolution models and drawing the texture right on is a great time.
Dude this was incredible, I love this way more than just your regular pixel art videos. I think 3D + Pixel art is the way to go, I'd love to see more of these! How would you imagine Ash from Pokemon Red in this style?
loving the use of Low polly art like this, kind of makes me want more games like this again. ALSO I LOVE that you wanted to give it that Mega Man Legends look and style. I'd love nothing more than to have something like Megaman Legends again ^^
Wow awesome model & presentation!! This is a huge step up since the last one, it's great seeing you take this software further 🤩 The little details are great, very cool how rotating that rectangular prism makes it look round in this context. Also really like how that headband came out! 🐍
Thanks bud! 🐍 Yeah it's been a fun program to explore, and the modelling itself is a different world of restriction and stylization to explore 😁 It's also pretty satisfying to make a full model and easily pose it around rather than redrawing - but I suspect animations will be a whole other thing 😅
after your initial blockbench video, i started to make art using it myself, but found it really difficult to look for any resources. i hope you make more blockbench related videos because this was was super helpful!
Finding out about blockbench is a life saver for me ong I have a shitty Chromebook and knowin I can make low poly 3d models without blender makes me very very happy :3
I found your channel last night and since watching this video I’ve started doing some art in Blockbench and it’s the first time I’ve ever made my own art that I thought was of any actual quality and I want to thank you so much ❤️
I'm late to responding, but HAHA! I knew it was Snake! This was such an awesome video, very different from your normal pixel videos, but you brought it back when the coloring came in. I love the fact that all your videos make me want to try all these different programs, but i hate that I don't have the time to do it. Keep up the great work Brandon!
If you want any help with the posing, it’s really easy, and I could tell you right here. It would also probably be a good idea to make a video doing it, because some people may be curious 😂. The way you start out is by grouping all your individual limbs together, like forearm and arm. Do it in the folders. Make sure they’re separate. Do that for all the limbs you want to move. Then, create a new group, called body. Then dump everything into it. To begin the next step, start by putting the hand folder into the forearm folder. That way when you move the forearm with rotations, it also moves the hand, but the hand can still be moved separately. Do that for all the limbs, head, legs, arms, and torso. Then group the clumps of the legs and arms and torso into body folder. I recommend putting the head in the torso folder, then in the body folder. The next and almost final step is to put the pivot points in the right spot. Place them at the point where they would move that part. So the hand one at the wrist, the forearm at the elbow, and arm at the shoulder. Lastly, head to the animations tab. There, create an animation, and start to pose! You can animate too, but it’s especially difficult with humanoids. Please use this if you see it, and good luck if you give it a go!
Ooooh, interesting that ENDESGA's palette is included in the program. I know the guy, he's a game dev and he released a few palettes that got quite popular
I’m not gonna lie, while it doesn’t seem to be able to do animation in app, this program is super simple and easy to use compared to other programs usually used to model (Maya & Blender namely). Also explaining the keys and options you use when creating is tremendously helpful to people who haven’t used 3D rendering software. New people won’t know terminology or what to look for when they want to create, and you can’t exactly google something you can’t exactly explain, so your practical examples and use cases help those people so much. All in all, you did good, you showed me a new program for me to use, and I’m sure this video will help people take the step forwards into 3D modeling! Edit: I just saw the animate tab in the top right. My one negative point I had is gone now (outside of any fringe use cases that show up when attempting to do something outside of the devs original idea)
Perhaps for the paintinf and symmetry issues, it would be more efficient to cut the entire model in half, then mirror it across the x axis once you finish modeling it, that way it's guaranteed to be symmetrical. Great video, cheers!
Around 11:20, regarding the symmetry, there's two things you could have done. One is to have the mirroring option on during the creation or moving around of vertices, which will usually work (though with some options might not work as expected, like merging into the center or moving to/past the mirroring plane). The other option was to manually go into the faces (if you notice they're different) and right-click + "Switch Face Crease". For those curious: In practice, all quad faces are pretty much just two triangle faces stitched together, and the crease is the diagonal line dividing them. Switching the face crease switches which diagonal it uses. Mesh creation is usually done sequentially, so all faces should have the same diagonal for the crease, which ends up being opposite diagonals in the other side of the mesh. This probably only applies to faces that aren't in the same plane, e.g. when only one of the vertices is moved.
the tip of the cigarette just looks untextured XD I know it's supposed to be ash but I'm so used to the transparent texture in art programs that I can't see it as anything else, and for some reason I find a transparent tip hilarious rn.
This is awesome. You're making videos on low poly modelling at the same time I'm trying to learn it. Something I've found out that might be helpful to you is a plugin for blockbench called MTools. I don't know all of it's capabilities yet, but I do know that it has a really helpful feature for texture mapping. It lets you select which faces you want and then project them onto the UV
hey, blockbench user here! some stuff to note, you said there were some transparent pixels in the model when you tried the 32x size, and that is somewhat normal, as far as my experience goes. one way to close them is painting directly into the uv grid, as it fills th gaps left in the texture! another thing is, the mirror function is a bit messy, since the uv generated is not always symmetrical, so you dont have much to blame for it to not work properly! all in all, good job mate!
This video inspired me to pick up this program and make some models! Spent all day making a template for low-poly Mega Man X characters and then starting work on Zero, lol.
Cool guide, i tried to make a Sweet Tooth car model in BB after your first video about BB but still not finish it (stopped on texturing cause had a some troubles with it). I hope this this video help me to fix it.
I'm interested in a tutorial on how to make lo-fi polygons like on the DS, particularly with more realistic proportions. All the tutorials I have found are for PS1 and N64 style graphics. A good reference point to what I mean are the graphics from games such as Phantasy Star 0, Avalon Code, and Cop the Recruit.
Hey Brandon! Amazing workout there!! I'd a question in my mind that in which fields the models we make in blockbench are usable, are they only could be use as a piece of art and minecraft mods or there is much more than that, can we export those models like .obj or something and then rig and animate them, Can they be use as in personal game project stuffs?
Hhm I wonder if I could make a charecter similar to link from Ocrani of time in this that could be fun plus it seems low spec from what I look up and given I want to do those ideas with my laptop which is rather low spec it could be fun
whats the difference between using blockbench and using blender for low poly? Sometimes I made low poly chars in blender and I don't find what advantages could the other app have.
" OH MY GOD! Hotness, I want to bang you!" lol Nah, just kidding. That looks really good! Wish I could do something like that. And that's the only kind of 3D models I would like to stay stick, now and forever: *Low-Polygon!* So, if I'm gonna practice making 3D models, I would A) use Blender, and B) make Low-Poly 3D models. 👍
@@GeneralFatPug I don’t know the exact Program they’re referring to but there is a good chance they are referring to Pribambase which is an add-on for Aseprite
I was wondering why you were using this instead of Blender at first but the texturing in this program is really cool and definitely lends itself to a pixel art workflow. Well done!
@@charlot6590 Assuming you have problems using Blender, friend? Doing something like this would be very easy in Blender though (minus the precise texturing perhaps).
does anyone else think the blocky ff7 polygon models have sooo much more character and style than the modern remake designs? it could just be nostalgia goggles but i genuinely think the style of the original game is superior
Thanks dude, yeah it's fun to discover those sorts of stylistic choices in the artform - it's like how pixel art also has creative approaches to restrictions :D
I have questions about this program. - is it free? - where do i get it? - can i export the models for use with game egines and editors? - is it easy to use? EDIT: Followed the description link. This looks very promising... I might pivot off boender to this? Not sure yet...
@@SunilNmb that's really helpful to know actually. I still don't know if I'll pivot to this, but I think this program might offer the workflow change I need to make the visuals I'm after
So I tried following your example and using this as a basis to create my own character. It's been going pretty well, but for some reason my character doesn't have consistent pixel sizes on the texture faces like yours seem to. Any idea why that would be happening?
Also, when I try to make the GIF for the character, instead of just the character rotating; the character itself or the camera seems to be moving around as well. I made sure my pivot points are all centered around 0, 0
I would love to let you know as someone who's desperately wanted to learn to 3D model, you're the only person I've found who not only did it in a process I was comfortable with (sculpting rather than tracing) but also showed me new tools, I thank you so much for this whole tutorial friend
“I make pictures out of tiny cubes” should be your new tagline.
"I make pictures out of tiny cubes... with tiny squares on them... it's a whole thing" 😅
@@BJGpixel You’ll be making pictures out of tiny Lego next. 😉
@@LeeChesnalavage 🤔!
I thought so too :D "I make pictures out of tiny triangles" (since not all shapes are made out of cubes)
Nostalgically beautiful
Brandon, it's been a terrible few weeks and it's not looking much brighter anytime soon, but your videos are my happy place when everything else is gloomy. Thank you for being my art sanctuary.
i feel you, man
Your Blockbench work has been amazing so far!! I hope you keep dipping into 3D stuff :D
Thanks! For sure, I'd like to keep making characters, and maybe even see what it's like to do scenery or something :D
@@BJGpixel landscaping sounds challenging, you sure you want to take that kind of leap?
Snake. Snake. Snaaaaaaake! Amazing! All it needs now is a cardboard box and a lewd magazine accessory pack 😂
Hahaha totally! Gonna have to follow that up with a guard and a locker as well 😅
I love that you turned me onto this program. I've used Blender quite a bit but always found texturing to be frustrating with it. Doing these low resolution models and drawing the texture right on is a great time.
Dude this was incredible, I love this way more than just your regular pixel art videos. I think 3D + Pixel art is the way to go, I'd love to see more of these! How would you imagine Ash from Pokemon Red in this style?
loving the use of Low polly art like this, kind of makes me want more games like this again.
ALSO I LOVE that you wanted to give it that Mega Man Legends look and style.
I'd love nothing more than to have something like Megaman Legends again ^^
Wow awesome model & presentation!! This is a huge step up since the last one, it's great seeing you take this software further 🤩
The little details are great, very cool how rotating that rectangular prism makes it look round in this context. Also really like how that headband came out! 🐍
Thanks bud! 🐍 Yeah it's been a fun program to explore, and the modelling itself is a different world of restriction and stylization to explore 😁 It's also pretty satisfying to make a full model and easily pose it around rather than redrawing - but I suspect animations will be a whole other thing 😅
after your initial blockbench video, i started to make art using it myself, but found it really difficult to look for any resources. i hope you make more blockbench related videos because this was was super helpful!
Finding out about blockbench is a life saver for me ong
I have a shitty Chromebook and knowin I can make low poly 3d models without blender makes me very very happy :3
I found your channel last night and since watching this video I’ve started doing some art in Blockbench and it’s the first time I’ve ever made my own art that I thought was of any actual quality and I want to thank you so much ❤️
I'm late to responding, but HAHA! I knew it was Snake! This was such an awesome video, very different from your normal pixel videos, but you brought it back when the coloring came in. I love the fact that all your videos make me want to try all these different programs, but i hate that I don't have the time to do it. Keep up the great work Brandon!
If you want any help with the posing, it’s really easy, and I could tell you right here. It would also probably be a good idea to make a video doing it, because some people may be curious 😂. The way you start out is by grouping all your individual limbs together, like forearm and arm. Do it in the folders. Make sure they’re separate. Do that for all the limbs you want to move. Then, create a new group, called body. Then dump everything into it. To begin the next step, start by putting the hand folder into the forearm folder. That way when you move the forearm with rotations, it also moves the hand, but the hand can still be moved separately. Do that for all the limbs, head, legs, arms, and torso. Then group the clumps of the legs and arms and torso into body folder. I recommend putting the head in the torso folder, then in the body folder. The next and almost final step is to put the pivot points in the right spot. Place them at the point where they would move that part. So the hand one at the wrist, the forearm at the elbow, and arm at the shoulder. Lastly, head to the animations tab. There, create an animation, and start to pose! You can animate too, but it’s especially difficult with humanoids. Please use this if you see it, and good luck if you give it a go!
I didn’t finish the video when I posted that… but please use the animations tab if you didn’t…
The irony of this being a lowpoly tutorial, yet probably still higher poly than Snake's actual PS1 model lol
Excited for the animation tutorial you teased in the last video with the pokedex!
Dude this is freaking AWESOME!!
Would love to see more of this. :D
Love the video, and I can't wait to see more from Blockbench!
Ooooh, interesting that ENDESGA's palette is included in the program. I know the guy, he's a game dev and he released a few palettes that got quite popular
I love these videos so much, it's very satisfying to see it all come together.
Low poly characters is clearly my sweet spot. This looks insane
this is so amazing i love the model so much, he looks so good 😭❤ but of course he does, everything you make is so good
"You're pretty good."
- Revolver Ocelot
You never fail to impress us. Nice job! :)
FINALLY A PROPER BLOCKBENCH LOWPOLY TUTORIAL THANK YOU
I’m not gonna lie, while it doesn’t seem to be able to do animation in app, this program is super simple and easy to use compared to other programs usually used to model (Maya & Blender namely).
Also explaining the keys and options you use when creating is tremendously helpful to people who haven’t used 3D rendering software. New people won’t know terminology or what to look for when they want to create, and you can’t exactly google something you can’t exactly explain, so your practical examples and use cases help those people so much. All in all, you did good, you showed me a new program for me to use, and I’m sure this video will help people take the step forwards into 3D modeling!
Edit: I just saw the animate tab in the top right. My one negative point I had is gone now (outside of any fringe use cases that show up when attempting to do something outside of the devs original idea)
I spent over a month making a model and yours still looks better. my dreams are ruined
Perhaps for the paintinf and symmetry issues, it would be more efficient to cut the entire model in half, then mirror it across the x axis once you finish modeling it, that way it's guaranteed to be symmetrical. Great video, cheers!
This video convinced me to learn Blockbench
Around 11:20, regarding the symmetry, there's two things you could have done.
One is to have the mirroring option on during the creation or moving around of vertices, which will usually work (though with some options might not work as expected, like merging into the center or moving to/past the mirroring plane).
The other option was to manually go into the faces (if you notice they're different) and right-click + "Switch Face Crease".
For those curious: In practice, all quad faces are pretty much just two triangle faces stitched together, and the crease is the diagonal line dividing them. Switching the face crease switches which diagonal it uses.
Mesh creation is usually done sequentially, so all faces should have the same diagonal for the crease, which ends up being opposite diagonals in the other side of the mesh.
This probably only applies to faces that aren't in the same plane, e.g. when only one of the vertices is moved.
This tutorial is perfect for me. This is the exact aesthetic I’m trying to do
This little guy needs his own game
the tip of the cigarette just looks untextured XD
I know it's supposed to be ash but I'm so used to the transparent texture in art programs that I can't see it as anything else, and for some reason I find a transparent tip hilarious rn.
What is interesting is that from The thumbnail alone I knew this was Snake in Megaman Legends style.. good job
I think I've found something to put time into again.
thanks for the program recommendation.
This is awesome. You're making videos on low poly modelling at the same time I'm trying to learn it. Something I've found out that might be helpful to you is a plugin for blockbench called MTools. I don't know all of it's capabilities yet, but I do know that it has a really helpful feature for texture mapping. It lets you select which faces you want and then project them onto the UV
That’s so cool!!!
Awesome model mate. Love it!
when you name a folder
left_(something) and transform it to the other side
it will automatically name it right_(something)
hey, blockbench user here! some stuff to note, you said there were some transparent pixels in the model when you tried the 32x size, and that is somewhat normal, as far as my experience goes. one way to close them is painting directly into the uv grid, as it fills th gaps left in the texture!
another thing is, the mirror function is a bit messy, since the uv generated is not always symmetrical, so you dont have much to blame for it to not work properly!
all in all, good job mate!
may i have the .bbmodel project to learn with? please.
This video inspired me to pick up this program and make some models! Spent all day making a template for low-poly Mega Man X characters and then starting work on Zero, lol.
Thanks for this!
You made Snake super cute!!!
A new era begins
Revolver Ocelot voice: You're pretty good!
your models would make for a really good ps1 game
Simple type models are perfect for papercraft
sooo gooood ♥
so satisfying!
Amazing ❤😮
Those rotating wireframes are very SNES Rare.
Cool guide, i tried to make a Sweet Tooth car model in BB after your first video about BB but still not finish it (stopped on texturing cause had a some troubles with it). I hope this this video help me to fix it.
You may do more Low-Poly tutorials because these tutorials are really great❤🔥
For example, making nintendo nes
I love this
It looks fantastic! Metal Gear Solid Legends! The ultimate PS1 game!
I'm interested in a tutorial on how to make lo-fi polygons like on the DS, particularly with more realistic proportions. All the tutorials I have found are for PS1 and N64 style graphics. A good reference point to what I mean are the graphics from games such as Phantasy Star 0, Avalon Code, and Cop the Recruit.
It would be cool to experiment with posing a 3D model and animating it to create animated pixel art with the pixelized output.
I need this Model
Neat! Isn't it weird that this has more polygons than the original from the first game?
I think we should call him Solid Snek
Before making the ears what was the last step? The step that helps the nose look better.
Damn. Haven't done Blockbench works myself in a long while.
Animate this incredible model NOW!!
1:20 Loop Cut is grayed out for me. I can't figure out how to enable it.
Is it possible to use a mirror modifier like in blender, for symmetrical modelling?
how do you select all files to make the software look like it was one object like it wont work at me
how many tris is this model? and I would really have loved it with a beard. Other than that, great work!
the tutorial is very helpful but for me even tho I scaled up ,my model the textures still had holes.is there a fix to that?
Hey Brandon! Amazing workout there!!
I'd a question in my mind that in which fields the models we make in blockbench are usable, are they only could be use as a piece of art and minecraft mods or there is much more than that, can we export those models like .obj or something and then rig and animate them, Can they be use as in personal game project stuffs?
how do i make my uv map look as neat as yours, mine is all over the place and it leads to the face looking really asymmetrical
heya, could I get that snake model? it looks fun to play around with.
Agreed
How did you create the cheekbone? your video skips at that part
Hhm I wonder if I could make a charecter similar to link from
Ocrani of time in this that could be fun plus it seems low spec from what I look up and given I want to do those ideas with my laptop which is rather low spec it could be fun
How do you make it so that you see only the vertices with color?
whats the difference between using blockbench and using blender for low poly? Sometimes I made low poly chars in blender and I don't find what advantages could the other app have.
" OH MY GOD! Hotness, I want to bang you!" lol Nah, just kidding. That looks really good! Wish I could do something like that.
And that's the only kind of 3D models I would like to stay stick, now and forever: *Low-Polygon!* So, if I'm gonna practice making 3D models, I would A) use Blender, and B) make Low-Poly 3D models. 👍
It would be fun if you made a minecraft texture pack, 16x16 :D
Is Blockbench free?
yes
Can you fo character art based on alex kidd?
Snake
I not have add mash
Could you try and make sonic?
Since you nentioned nendoroids smile company has a amateur game engine that accepts 3d models.
Blender would have been easier to make this model cause there mirror modeling and there is a pixel addon.
What is the name of the pixel addon? I would like to look into it :)
@@GeneralFatPug I don’t know the exact Program they’re referring to but there is a good chance they are referring to Pribambase which is an add-on for Aseprite
@@animatedplague2894 great, thank you!
Blender fanboys when people prefer other apps for 20 minutes:
SNAAAAAAKEEEE
Can I have the bbmodel file just to see how it was made?
Looks like a 10 year old smoking a cigarette and handling a gun
and I rly like it
I don't know why this video was recommended to me but I think I want to learn how to make low poly 3D models now. The final result looks so cool
this workflow evolution and mastery is crazy! i wasnt expecting you to level up to a straight up character model so soon!
I was wondering why you were using this instead of Blender at first but the texturing in this program is really cool and definitely lends itself to a pixel art workflow. Well done!
i would guess he also didnt want to torture himself
@@charlot6590 Assuming you have problems using Blender, friend? Doing something like this would be very easy in Blender though (minus the precise texturing perhaps).
@@vettie besides the precise vertice positioning
ah! im loving these lowpolys! will you also be doing animations in the future?
Thanks so much! And yeah absolutely, hoping to cover that in a future video - after getting a handle on the animation timeline 😅
@@BJGpixelplease do an animation tutorial when you feel ready!! You are seriously a great teacher and I’m a complete beginner to this 🙏
Snake? SNAKE?! SNAAAAAAAKE!!!!!!
does anyone else think the blocky ff7 polygon models have sooo much more character and style than the modern remake designs? it could just be nostalgia goggles but i genuinely think the style of the original game is superior
Love the utility of 45deg cube-on-cube to create contrast! It really helps break things up for such a simple operation. Great work!!
Thanks dude, yeah it's fun to discover those sorts of stylistic choices in the artform - it's like how pixel art also has creative approaches to restrictions :D
I am always blown away by your pieces. Thank you for always inspiring and creating such incredible vids ❤
loving all the low poly 3d stuff!! been itching to try it and your vids are always a great encourager
I have questions about this program.
- is it free?
- where do i get it?
- can i export the models for use with game egines and editors?
- is it easy to use?
EDIT: Followed the description link. This looks very promising... I might pivot off boender to this? Not sure yet...
You can export the models to bender. So i suppose you can use them in games as well
@@SunilNmb that's really helpful to know actually. I still don't know if I'll pivot to this, but I think this program might offer the workflow change I need to make the visuals I'm after
Glad to see you making more blockbench stuff! Ive been using it as sort of cool down modelling space when im not working in blender and really love it
So I tried following your example and using this as a basis to create my own character. It's been going pretty well, but for some reason my character doesn't have consistent pixel sizes on the texture faces like yours seem to. Any idea why that would be happening?
Also, when I try to make the GIF for the character, instead of just the character rotating; the character itself or the camera seems to be moving around as well. I made sure my pivot points are all centered around 0, 0
I would love to let you know as someone who's desperately wanted to learn to 3D model, you're the only person I've found who not only did it in a process I was comfortable with (sculpting rather than tracing) but also showed me new tools, I thank you so much for this whole tutorial friend