Low-Poly Character Model in Blockbench | Timelapse & Commentary

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  • Опубликовано: 28 сен 2024

Комментарии • 198

  • @LeeChesnalavage
    @LeeChesnalavage Год назад +413

    “I make pictures out of tiny cubes” should be your new tagline.

    • @BJGpixel
      @BJGpixel  Год назад +139

      "I make pictures out of tiny cubes... with tiny squares on them... it's a whole thing" 😅

    • @LeeChesnalavage
      @LeeChesnalavage Год назад +38

      @@BJGpixel You’ll be making pictures out of tiny Lego next. 😉

    • @BJGpixel
      @BJGpixel  Год назад +37

      @@LeeChesnalavage 🤔!

    • @svenhegenmusic
      @svenhegenmusic Год назад +7

      I thought so too :D "I make pictures out of tiny triangles" (since not all shapes are made out of cubes)

    • @MikeGOplay
      @MikeGOplay Год назад +1

      Nostalgically beautiful

  • @teo2805
    @teo2805 Год назад +62

    Brandon, it's been a terrible few weeks and it's not looking much brighter anytime soon, but your videos are my happy place when everything else is gloomy. Thank you for being my art sanctuary.

  • @S0ULESSB0NES
    @S0ULESSB0NES Год назад +208

    Your Blockbench work has been amazing so far!! I hope you keep dipping into 3D stuff :D

    • @BJGpixel
      @BJGpixel  Год назад +30

      Thanks! For sure, I'd like to keep making characters, and maybe even see what it's like to do scenery or something :D

    • @Indykathoris
      @Indykathoris Год назад +2

      @@BJGpixel landscaping sounds challenging, you sure you want to take that kind of leap?

  • @saultoons
    @saultoons Год назад +20

    Snake. Snake. Snaaaaaaake! Amazing! All it needs now is a cardboard box and a lewd magazine accessory pack 😂

    • @BJGpixel
      @BJGpixel  Год назад +3

      Hahaha totally! Gonna have to follow that up with a guard and a locker as well 😅

  • @jordanneal576
    @jordanneal576 Год назад +20

    I love that you turned me onto this program. I've used Blender quite a bit but always found texturing to be frustrating with it. Doing these low resolution models and drawing the texture right on is a great time.

  • @DommoDommo
    @DommoDommo Год назад +20

    Dude this was incredible, I love this way more than just your regular pixel art videos. I think 3D + Pixel art is the way to go, I'd love to see more of these! How would you imagine Ash from Pokemon Red in this style?

  • @megareavermickeybot7985
    @megareavermickeybot7985 Год назад +8

    loving the use of Low polly art like this, kind of makes me want more games like this again.
    ALSO I LOVE that you wanted to give it that Mega Man Legends look and style.
    I'd love nothing more than to have something like Megaman Legends again ^^

  • @CKTDanny
    @CKTDanny Год назад +5

    Wow awesome model & presentation!! This is a huge step up since the last one, it's great seeing you take this software further 🤩
    The little details are great, very cool how rotating that rectangular prism makes it look round in this context. Also really like how that headband came out! 🐍

    • @BJGpixel
      @BJGpixel  Год назад +1

      Thanks bud! 🐍 Yeah it's been a fun program to explore, and the modelling itself is a different world of restriction and stylization to explore 😁 It's also pretty satisfying to make a full model and easily pose it around rather than redrawing - but I suspect animations will be a whole other thing 😅

  • @victoryTTV
    @victoryTTV Год назад +1

    after your initial blockbench video, i started to make art using it myself, but found it really difficult to look for any resources. i hope you make more blockbench related videos because this was was super helpful!

  • @PawzfullofPixel
    @PawzfullofPixel Месяц назад

    Finding out about blockbench is a life saver for me ong
    I have a shitty Chromebook and knowin I can make low poly 3d models without blender makes me very very happy :3

  • @madotsuki715
    @madotsuki715 Год назад

    I found your channel last night and since watching this video I’ve started doing some art in Blockbench and it’s the first time I’ve ever made my own art that I thought was of any actual quality and I want to thank you so much ❤️

  • @creativejon3792
    @creativejon3792 Год назад +1

    I'm late to responding, but HAHA! I knew it was Snake! This was such an awesome video, very different from your normal pixel videos, but you brought it back when the coloring came in. I love the fact that all your videos make me want to try all these different programs, but i hate that I don't have the time to do it. Keep up the great work Brandon!

  • @cdow6980
    @cdow6980 Год назад +2

    If you want any help with the posing, it’s really easy, and I could tell you right here. It would also probably be a good idea to make a video doing it, because some people may be curious 😂. The way you start out is by grouping all your individual limbs together, like forearm and arm. Do it in the folders. Make sure they’re separate. Do that for all the limbs you want to move. Then, create a new group, called body. Then dump everything into it. To begin the next step, start by putting the hand folder into the forearm folder. That way when you move the forearm with rotations, it also moves the hand, but the hand can still be moved separately. Do that for all the limbs, head, legs, arms, and torso. Then group the clumps of the legs and arms and torso into body folder. I recommend putting the head in the torso folder, then in the body folder. The next and almost final step is to put the pivot points in the right spot. Place them at the point where they would move that part. So the hand one at the wrist, the forearm at the elbow, and arm at the shoulder. Lastly, head to the animations tab. There, create an animation, and start to pose! You can animate too, but it’s especially difficult with humanoids. Please use this if you see it, and good luck if you give it a go!

    • @cdow6980
      @cdow6980 Год назад

      I didn’t finish the video when I posted that… but please use the animations tab if you didn’t…

  • @BraveLittlePixel
    @BraveLittlePixel Год назад +1

    The irony of this being a lowpoly tutorial, yet probably still higher poly than Snake's actual PS1 model lol

  • @IanLCar
    @IanLCar Год назад

    Excited for the animation tutorial you teased in the last video with the pokedex!

  • @GAMERFREAK13009
    @GAMERFREAK13009 11 месяцев назад

    Dude this is freaking AWESOME!!
    Would love to see more of this. :D

  • @0ion
    @0ion Год назад

    Love the video, and I can't wait to see more from Blockbench!

  • @Holgast
    @Holgast Год назад

    Ooooh, interesting that ENDESGA's palette is included in the program. I know the guy, he's a game dev and he released a few palettes that got quite popular

  • @rbdriftin
    @rbdriftin Год назад

    I love these videos so much, it's very satisfying to see it all come together.

  • @benji1170
    @benji1170 Год назад

    Low poly characters is clearly my sweet spot. This looks insane

  • @invaderpopz
    @invaderpopz Год назад

    this is so amazing i love the model so much, he looks so good 😭❤ but of course he does, everything you make is so good

  • @Ostnizdasht206
    @Ostnizdasht206 Год назад +1

    "You're pretty good."
    - Revolver Ocelot

  • @gorbasnordwind2890
    @gorbasnordwind2890 Год назад +1

    You never fail to impress us. Nice job! :)

  • @temirina0514
    @temirina0514 Год назад

    FINALLY A PROPER BLOCKBENCH LOWPOLY TUTORIAL THANK YOU

  • @tierghan5433
    @tierghan5433 Год назад

    I’m not gonna lie, while it doesn’t seem to be able to do animation in app, this program is super simple and easy to use compared to other programs usually used to model (Maya & Blender namely).
    Also explaining the keys and options you use when creating is tremendously helpful to people who haven’t used 3D rendering software. New people won’t know terminology or what to look for when they want to create, and you can’t exactly google something you can’t exactly explain, so your practical examples and use cases help those people so much. All in all, you did good, you showed me a new program for me to use, and I’m sure this video will help people take the step forwards into 3D modeling!
    Edit: I just saw the animate tab in the top right. My one negative point I had is gone now (outside of any fringe use cases that show up when attempting to do something outside of the devs original idea)

  • @TheBeanMan263
    @TheBeanMan263 5 месяцев назад

    I spent over a month making a model and yours still looks better. my dreams are ruined

  • @yeettheskeetboi8089
    @yeettheskeetboi8089 Год назад +2

    Perhaps for the paintinf and symmetry issues, it would be more efficient to cut the entire model in half, then mirror it across the x axis once you finish modeling it, that way it's guaranteed to be symmetrical. Great video, cheers!

  • @IamArock22
    @IamArock22 Год назад +1

    This video convinced me to learn Blockbench

  • @kalejaneth2457
    @kalejaneth2457 9 месяцев назад +16

    Around 11:20, regarding the symmetry, there's two things you could have done.
    One is to have the mirroring option on during the creation or moving around of vertices, which will usually work (though with some options might not work as expected, like merging into the center or moving to/past the mirroring plane).
    The other option was to manually go into the faces (if you notice they're different) and right-click + "Switch Face Crease".
    For those curious: In practice, all quad faces are pretty much just two triangle faces stitched together, and the crease is the diagonal line dividing them. Switching the face crease switches which diagonal it uses.
    Mesh creation is usually done sequentially, so all faces should have the same diagonal for the crease, which ends up being opposite diagonals in the other side of the mesh.
    This probably only applies to faces that aren't in the same plane, e.g. when only one of the vertices is moved.

  • @panampace
    @panampace Год назад

    This tutorial is perfect for me. This is the exact aesthetic I’m trying to do

  • @wetburntbagel
    @wetburntbagel 2 месяца назад

    This little guy needs his own game

  • @ComfyCherry
    @ComfyCherry Год назад +1

    the tip of the cigarette just looks untextured XD
    I know it's supposed to be ash but I'm so used to the transparent texture in art programs that I can't see it as anything else, and for some reason I find a transparent tip hilarious rn.

  • @EdokLock
    @EdokLock Год назад

    What is interesting is that from The thumbnail alone I knew this was Snake in Megaman Legends style.. good job

  • @sinistarman
    @sinistarman Год назад

    I think I've found something to put time into again.
    thanks for the program recommendation.

  • @lordofleviathans8432
    @lordofleviathans8432 Год назад

    This is awesome. You're making videos on low poly modelling at the same time I'm trying to learn it. Something I've found out that might be helpful to you is a plugin for blockbench called MTools. I don't know all of it's capabilities yet, but I do know that it has a really helpful feature for texture mapping. It lets you select which faces you want and then project them onto the UV

  • @lbmember4637
    @lbmember4637 11 дней назад

    That’s so cool!!!

  • @AlphaCollectorCZ
    @AlphaCollectorCZ 9 месяцев назад

    Awesome model mate. Love it!

  • @DrStone-rw3ct
    @DrStone-rw3ct Год назад +1

    when you name a folder
    left_(something) and transform it to the other side
    it will automatically name it right_(something)

  • @SalamanderSalada
    @SalamanderSalada Год назад

    hey, blockbench user here! some stuff to note, you said there were some transparent pixels in the model when you tried the 32x size, and that is somewhat normal, as far as my experience goes. one way to close them is painting directly into the uv grid, as it fills th gaps left in the texture!
    another thing is, the mirror function is a bit messy, since the uv generated is not always symmetrical, so you dont have much to blame for it to not work properly!
    all in all, good job mate!

  • @horn7xedits
    @horn7xedits Год назад +2

    may i have the .bbmodel project to learn with? please.

  • @TheHedgememe
    @TheHedgememe Год назад

    This video inspired me to pick up this program and make some models! Spent all day making a template for low-poly Mega Man X characters and then starting work on Zero, lol.

  • @circamagoo
    @circamagoo 9 месяцев назад

    Thanks for this!

  • @lafolleauxmostisma
    @lafolleauxmostisma Год назад

    You made Snake super cute!!!

  • @DAWGWALKING
    @DAWGWALKING Год назад

    A new era begins

  • @ravencrow1024
    @ravencrow1024 Год назад

    Revolver Ocelot voice: You're pretty good!

  • @crimester
    @crimester Год назад

    your models would make for a really good ps1 game

  • @darkionx
    @darkionx Год назад

    Simple type models are perfect for papercraft

  • @kob_e
    @kob_e 7 месяцев назад

    sooo gooood ♥

  • @delko000
    @delko000 Год назад

    so satisfying!

  • @bigheadbrogames3757
    @bigheadbrogames3757 Год назад

    Amazing ❤😮

  • @雪鷹魚英語培訓的領航

    Those rotating wireframes are very SNES Rare.

  • @Norber2007
    @Norber2007 Год назад

    Cool guide, i tried to make a Sweet Tooth car model in BB after your first video about BB but still not finish it (stopped on texturing cause had a some troubles with it). I hope this this video help me to fix it.

  • @Amirpixeleton
    @Amirpixeleton Год назад

    You may do more Low-Poly tutorials because these tutorials are really great❤‍🔥
    For example, making nintendo nes

  • @VANDAD
    @VANDAD Год назад

    I love this

  • @PS1Fan1991
    @PS1Fan1991 Год назад

    It looks fantastic! Metal Gear Solid Legends! The ultimate PS1 game!

  • @TheOnyxGemini
    @TheOnyxGemini Год назад +1

    I'm interested in a tutorial on how to make lo-fi polygons like on the DS, particularly with more realistic proportions. All the tutorials I have found are for PS1 and N64 style graphics. A good reference point to what I mean are the graphics from games such as Phantasy Star 0, Avalon Code, and Cop the Recruit.

  • @NISHIAKI
    @NISHIAKI Год назад +1

    It would be cool to experiment with posing a 3D model and animating it to create animated pixel art with the pixelized output.

  • @pyetro777
    @pyetro777 Год назад +1

    I need this Model

  • @JayFolipurba
    @JayFolipurba Год назад

    Neat! Isn't it weird that this has more polygons than the original from the first game?

  • @promaster424
    @promaster424 Год назад

    I think we should call him Solid Snek

  • @goyolap
    @goyolap 5 месяцев назад

    Before making the ears what was the last step? The step that helps the nose look better.

  • @johnangelotenorio
    @johnangelotenorio Год назад

    Damn. Haven't done Blockbench works myself in a long while.

  • @ahmedstar5148
    @ahmedstar5148 Год назад

    Animate this incredible model NOW!!

  • @vespercandle3872
    @vespercandle3872 6 месяцев назад

    1:20 Loop Cut is grayed out for me. I can't figure out how to enable it.

  • @aFewBitsShort
    @aFewBitsShort Год назад +1

    Is it possible to use a mirror modifier like in blender, for symmetrical modelling?

  • @Axogamerlover
    @Axogamerlover 8 месяцев назад

    how do you select all files to make the software look like it was one object like it wont work at me

  • @a.shyperz9033
    @a.shyperz9033 Месяц назад

    how many tris is this model? and I would really have loved it with a beard. Other than that, great work!

  • @m4d_b0t88
    @m4d_b0t88 6 месяцев назад

    the tutorial is very helpful but for me even tho I scaled up ,my model the textures still had holes.is there a fix to that?

  • @y2bdumb
    @y2bdumb Год назад

    Hey Brandon! Amazing workout there!!
    I'd a question in my mind that in which fields the models we make in blockbench are usable, are they only could be use as a piece of art and minecraft mods or there is much more than that, can we export those models like .obj or something and then rig and animate them, Can they be use as in personal game project stuffs?

  • @captainbonkerang
    @captainbonkerang Год назад

    how do i make my uv map look as neat as yours, mine is all over the place and it leads to the face looking really asymmetrical

  • @iLgaming334
    @iLgaming334 Год назад +1

    heya, could I get that snake model? it looks fun to play around with.

  • @Shadowblitz16
    @Shadowblitz16 Год назад

    How did you create the cheekbone? your video skips at that part

  • @limpfall13
    @limpfall13 Год назад

    Hhm I wonder if I could make a charecter similar to link from
    Ocrani of time in this that could be fun plus it seems low spec from what I look up and given I want to do those ideas with my laptop which is rather low spec it could be fun

  • @Parzival031
    @Parzival031 Год назад

    How do you make it so that you see only the vertices with color?

  • @razorblade413
    @razorblade413 Год назад

    whats the difference between using blockbench and using blender for low poly? Sometimes I made low poly chars in blender and I don't find what advantages could the other app have.

  • @dannyemory6261
    @dannyemory6261 Год назад

    " OH MY GOD! Hotness, I want to bang you!" lol Nah, just kidding. That looks really good! Wish I could do something like that.
    And that's the only kind of 3D models I would like to stay stick, now and forever: *Low-Polygon!* So, if I'm gonna practice making 3D models, I would A) use Blender, and B) make Low-Poly 3D models. 👍

  • @ExpiredBurrito
    @ExpiredBurrito Год назад

    It would be fun if you made a minecraft texture pack, 16x16 :D

  • @LaserBeamKing7
    @LaserBeamKing7 Год назад +2

    Is Blockbench free?

    • @mludiq
      @mludiq 3 месяца назад

      yes

  • @ClamShel
    @ClamShel Год назад

    Can you fo character art based on alex kidd?

  • @BluShiGuy
    @BluShiGuy Год назад

    Snake

  • @snafero
    @snafero Год назад

    I not have add mash

  • @crimson3565
    @crimson3565 5 месяцев назад

    Could you try and make sonic?

  • @livanbard
    @livanbard Год назад

    Since you nentioned nendoroids smile company has a amateur game engine that accepts 3d models.

  • @Gartist45
    @Gartist45 Год назад +2

    Blender would have been easier to make this model cause there mirror modeling and there is a pixel addon.

    • @GeneralFatPug
      @GeneralFatPug Год назад +1

      What is the name of the pixel addon? I would like to look into it :)

    • @animatedplague2894
      @animatedplague2894 Год назад

      @@GeneralFatPug I don’t know the exact Program they’re referring to but there is a good chance they are referring to Pribambase which is an add-on for Aseprite

    • @GeneralFatPug
      @GeneralFatPug Год назад

      @@animatedplague2894 great, thank you!

    • @davidaugustofc2574
      @davidaugustofc2574 3 месяца назад

      Blender fanboys when people prefer other apps for 20 minutes:

  • @Kingshark_shits
    @Kingshark_shits Год назад

    SNAAAAAAKEEEE

  • @horn69x
    @horn69x Год назад

    Can I have the bbmodel file just to see how it was made?

  • @hate_spreader
    @hate_spreader Год назад +1

    Looks like a 10 year old smoking a cigarette and handling a gun
    and I rly like it

  • @Aurryuken
    @Aurryuken 7 месяцев назад +13

    I don't know why this video was recommended to me but I think I want to learn how to make low poly 3D models now. The final result looks so cool

  • @dangerouscolors
    @dangerouscolors Год назад +36

    this workflow evolution and mastery is crazy! i wasnt expecting you to level up to a straight up character model so soon!

  • @vettie
    @vettie Год назад +16

    I was wondering why you were using this instead of Blender at first but the texturing in this program is really cool and definitely lends itself to a pixel art workflow. Well done!

    • @charlot6590
      @charlot6590 Год назад

      i would guess he also didnt want to torture himself

    • @vettie
      @vettie Год назад +3

      @@charlot6590 Assuming you have problems using Blender, friend? Doing something like this would be very easy in Blender though (minus the precise texturing perhaps).

    • @davidaugustofc2574
      @davidaugustofc2574 3 месяца назад

      ​@@vettie besides the precise vertice positioning

  • @mugitchi
    @mugitchi Год назад +8

    ah! im loving these lowpolys! will you also be doing animations in the future?

    • @BJGpixel
      @BJGpixel  Год назад +5

      Thanks so much! And yeah absolutely, hoping to cover that in a future video - after getting a handle on the animation timeline 😅

    • @AcaStudios
      @AcaStudios 11 месяцев назад

      @@BJGpixelplease do an animation tutorial when you feel ready!! You are seriously a great teacher and I’m a complete beginner to this 🙏

  • @unknownerror9551
    @unknownerror9551 Год назад +6

    Snake? SNAKE?! SNAAAAAAAKE!!!!!!

  • @invaderpopz
    @invaderpopz Год назад +1

    does anyone else think the blocky ff7 polygon models have sooo much more character and style than the modern remake designs? it could just be nostalgia goggles but i genuinely think the style of the original game is superior

  • @bencanfield
    @bencanfield Год назад +7

    Love the utility of 45deg cube-on-cube to create contrast! It really helps break things up for such a simple operation. Great work!!

    • @BJGpixel
      @BJGpixel  Год назад +2

      Thanks dude, yeah it's fun to discover those sorts of stylistic choices in the artform - it's like how pixel art also has creative approaches to restrictions :D

  • @kappy2151
    @kappy2151 Год назад +4

    I am always blown away by your pieces. Thank you for always inspiring and creating such incredible vids ❤

  • @frg
    @frg Год назад +3

    loving all the low poly 3d stuff!! been itching to try it and your vids are always a great encourager

  • @digitalunity
    @digitalunity Год назад +1

    I have questions about this program.
    - is it free?
    - where do i get it?
    - can i export the models for use with game egines and editors?
    - is it easy to use?
    EDIT: Followed the description link. This looks very promising... I might pivot off boender to this? Not sure yet...

    • @SunilNmb
      @SunilNmb Год назад +1

      You can export the models to bender. So i suppose you can use them in games as well

    • @digitalunity
      @digitalunity Год назад +1

      ​@@SunilNmb that's really helpful to know actually. I still don't know if I'll pivot to this, but I think this program might offer the workflow change I need to make the visuals I'm after

  • @tylermorrison9775
    @tylermorrison9775 Год назад +3

    Glad to see you making more blockbench stuff! Ive been using it as sort of cool down modelling space when im not working in blender and really love it

  • @saicher
    @saicher Год назад +1

    So I tried following your example and using this as a basis to create my own character. It's been going pretty well, but for some reason my character doesn't have consistent pixel sizes on the texture faces like yours seem to. Any idea why that would be happening?

    • @saicher
      @saicher Год назад

      Also, when I try to make the GIF for the character, instead of just the character rotating; the character itself or the camera seems to be moving around as well. I made sure my pivot points are all centered around 0, 0

  • @azebantheraccoon
    @azebantheraccoon Год назад +2

    I would love to let you know as someone who's desperately wanted to learn to 3D model, you're the only person I've found who not only did it in a process I was comfortable with (sculpting rather than tracing) but also showed me new tools, I thank you so much for this whole tutorial friend