Rollerblade Barbie 3D Model! | Character Build & Rigging in Blockbench

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  • Опубликовано: 15 ноя 2024

Комментарии • 152

  • @thatanimeweirdo
    @thatanimeweirdo Год назад +511

    It's really fitting that you're using this very "retro" workflow for animated models with this style. The way you group and move each limb individually was very common in the PS1/N64 era because these consoles were not fast enough to support the bone deforming workflows we use nowadays.

    • @RT-qi7rn
      @RT-qi7rn Год назад +6

      That's.... that's the whole point dude, good job

    • @scumhead0
      @scumhead0 Год назад +4

      thats also just a limitation of blockbench

    • @AztecCroc
      @AztecCroc 9 месяцев назад +1

      Common in the early parts of the era, the PS1 mostly used vertex distortion for later games and later N64 games did use bones (compare Mario from Mario 64 to Mario from Smash 64 for example).

    • @DaMachineO7
      @DaMachineO7 8 месяцев назад

      @@AztecCroc yeah same models different deformation

    • @zoned7609
      @zoned7609 2 месяца назад

      @@RT-qi7rn useless comment

  • @toasega
    @toasega Год назад +283

    I like that this looks simple and easy to use straight off, instead of being instantly overwhelmed by Blender's billion buttons, tools, and functions.

    • @moeneet7069
      @moeneet7069 Год назад +38

      Blender is DENSE because it is an all in one platform you can model, make textures, animate, run simulations, hell blender even had a game engine at one point, but tackle it piece by piece and it makes sense. I started modeling by following this roblox modder's tutorial. I'm trying to get better at texturing, but again blender just really has an INSANE number of tools

    • @NaraSherko
      @NaraSherko Год назад +4

      As a person that uses blender for fun, You are not right

    • @lizzy_rascal
      @lizzy_rascal Год назад +2

      ​@@moeneet7069yesss, also can edit videos :3 with add ons you can also do so much more, like mocap n stuff. There's also separate blender engines such as goo engine and the blender game engine you mentioned has been brought back by another team i believe. I might be wrong or having trouble describing these custom versions of blender lol

  • @Nightfire613
    @Nightfire613 Год назад +116

    As a Barbie enthusiast, I find a couple of the things you say here really funny, like when you talk about how the arms are basically double jointed, and Barbie has special dolls specifically made to be more posable than regular Barbies, and so have double jointed elbows and knees, as well as a lot of other joints other dolls don't have.

    • @lav-kitty
      @lav-kitty Год назад +1

      the majority is still not that posable tho

  • @Boooo
    @Boooo Год назад +73

    I appreciate the intro/outro screens being pink for this one

  • @popogeejo
    @popogeejo Год назад +36

    As a blender user the folder system actually makes perfect sense. the skeletons you see in other software is because we generally want to avoid committing the mesh to poses (with a click you can return it to a default pose) and they just read easily. There's more technical junk but in terms of bare bones rigging as long as it makes a clear hierarchy and easy to set pivots it's all good and this a really accessible system.

  • @ozdevil4564
    @ozdevil4564 Месяц назад +1

    AMAZING. the armbands worked so well

  • @DXGCSS2003
    @DXGCSS2003 Год назад +506

    Where's a Oppenheimer 3d model

    • @DadVader
      @DadVader Год назад +7

      There's nothing Fun about Oppenheimer 😏

    • @DXGCSS2003
      @DXGCSS2003 Год назад +15

      @@DadVader look at this, he's a love a Barbie movie ⭕↗️↗️😂😂

    • @mpmedia6735
      @mpmedia6735 Год назад +30

      ​@DadVader I beg to differ. The creation of the first atomic weapons seemed like a blast

    • @thedrunkenknight
      @thedrunkenknight Год назад +8

      Yea man it went off. Especially overseas

    • @dissonanceparadiddle
      @dissonanceparadiddle Год назад +2

      A ball ring and Stick

  • @PirataGalactico
    @PirataGalactico Год назад +72

    If i've learned something from Ben Marriot is that we always label our layers. Great job, Brandon.
    PS: As with Solid Snake i'm amazed at how well you achieve this low poly style without 3D being your actual strength, blows my mind.

  • @AB-Prince
    @AB-Prince Год назад +56

    for articulated joints, if you make a semicircle shape at the ends of the parts so they overlap.

  • @screenwatcher949
    @screenwatcher949 Месяц назад

    Wanted to thank you for your work, you've been almost like an art mentor for me for the past couple years. Thank you for your consistency

  • @Tea_Cryptid
    @Tea_Cryptid Год назад +16

    if you don't want the texture map to be so messy a thing i like to do is make a basic blocky version of the texture. Just a torso, head, arms and legs (kinda how the minecraft skin texture looks like) and unfold the faces over them, then edit and adjust, it keeps it organized but it's definetly a VERY different workflow.

  • @ARDIZsq
    @ARDIZsq Год назад +14

    I have to say as someone who has used Blender for years, it really doesn't lend itself as well to this style of art as Blockbench does.
    Yeah, you have WAY more versatility in Blender, but the more limited nature of Blockbench makes it significantly easier to achieve this style. I think a hybrid of doing the modeling and texturing in Blockbench and then going to Blender for lighting, animation, and rendering might be a great way of doing things. Regardless though, I'm always impressed with your work.

  • @TheOneRandomGuy
    @TheOneRandomGuy Год назад +35

    thanks for all of your videos about blockbench. I wanted to learn blender but I didn;t understand most of it and your pokeball and snake videos helped out a lot with teaching me how to actually 3d model.

    • @unoriginalusername4416
      @unoriginalusername4416 Год назад +1

      Same here! The fact that loop cut and extrude and all are buttons that are just right there was great at helping me jump into those fundamentals

  • @ImusNoxa
    @ImusNoxa Год назад +7

    I actually adore this look! Feels exactly like something you'd find in a high quality N64 or PS1 title. Solid work really!

  • @maxwellzirkle
    @maxwellzirkle Год назад +4

    The work on the head alone blew me away. You keep amazing me with how easy these things come to you!

  • @yellowpopband
    @yellowpopband 10 месяцев назад +1

    Yo, goofing around with this feels like a great lil fun intro to 3D modeling. Thanks so much!

  • @yytyyy5329
    @yytyyy5329 Год назад +1

    I downloaded Blockbench on my laptop with no knowledge of modeling. This make me wanna learn because i love 3d pixel art!

  • @wetburntbagel
    @wetburntbagel 3 месяца назад

    That style is *so good!* This model deserves to be in a game

  • @aFewBitsShort
    @aFewBitsShort Год назад +4

    I used blender in the past and tried several texel density plugins, but there was always a lot of fiddling around to get it just right.
    Blockbench in the other hand is specifically created for this so pixel textures are much easier to create. However I do mourn the lack of a knife tool, bone weight painting, and randomisation through code.
    Still using Blockbench however for my current project.

  • @lafolleauxmostisma
    @lafolleauxmostisma Год назад +8

    I like how you changed the interface with pink it's very fitting 🤭💖

  • @LeeChesnalavage
    @LeeChesnalavage Год назад +17

    This was really cool. Your Barbie reminded me of the character models in Frogun.
    Can’t wait to see your take on Oppenheimer in a couple weeks time.

    • @BJGpixel
      @BJGpixel  Год назад +6

      Oh yeah actually does; haven't played that one but love the style! Reminds me of PS1 games like Ape Escape and Tomba
      Also: 🤣

    • @LeeChesnalavage
      @LeeChesnalavage Год назад +1

      @@BJGpixel Don’t bother with Frogun. I think they’re doing a sequel but I don’t know who for. 🐸

  • @GrandeGio95
    @GrandeGio95 8 месяцев назад

    This is so simple and effective ! Please do more models on Blockbench for us !

  • @JerseyEmpireGroup
    @JerseyEmpireGroup Год назад +1

    Everything you said about Blender is true...But you're right to be using something like Blockbench. They always say, "It's the artist, not the tool," but using Blender for low poly 3D can sometimes feel like using an excavator to remove a pebble from your yard. Blender is awesome and has so much functionality that it can get overwhelming or become easy to get lost in all the options and menus. Blockbench is great because it's basically focused directly toward one style that a lot of beginners can quickly get in to and then advance into something like Blender.

  • @sproutlune
    @sproutlune Год назад +2

    got really inspired by your solid snake model to go ahead and build a character in block bench but got tripped up at the pixel misalignment lol
    really glad you covered that here!

  • @juneinblack
    @juneinblack Год назад +2

    It's like if Rollerblade Barbie was an unlockable character in Megaman Legends. I love it!

  • @chair448
    @chair448 Год назад

    Ive always struggled to get into 3d modeling because the programs are far too complicated for me, but this one looks really intuitive! Thank you for showing it off

  • @memcgee7832
    @memcgee7832 Год назад +31

    you said you wanted to do someone without knee and shoulder pads, so Oppenheimer is looking like a pretty good candidate

  • @Rudepetsclub
    @Rudepetsclub 8 месяцев назад

    Blockbench seems really cool and basically what I’m looking for. Been using blender but I’ve been wanting to make low poly figures.

  • @雪鷹魚英語培訓的領航
    @雪鷹魚英語培訓的領航 Год назад +1

    I'd love to play a Barbie game built out with assets of the same calibre as yours! Great design.

  • @SangImpur
    @SangImpur Год назад

    thanks so much 😙 i looked for tutorials to make low poly characters for my Unity game.
    this + blockbench come at the right time ❤

  • @devynkaylor-owens3577
    @devynkaylor-owens3577 Год назад

    Please do more of these in blockbench! Amazing work!

  • @alienshmalienn
    @alienshmalienn Год назад

    thank you very much for your videos and tutorials in blockbench!! I've been trying for Ages to find a program that was simple enough, and watching your tutorials makes it that much easier and I've finally been able to make my own models! they're not nearly as good as yours, but I'll get the hang of it soon!

  • @waretaSL
    @waretaSL Год назад +1

    "Just one of the many things that snake and barbie have in common" killed me ngl 😂😂😂❤

  • @mugitchi
    @mugitchi Год назад +3

    im still at the start of the video but omg, i screamed when i saw that pink intro!!!

    • @mugitchi
      @mugitchi Год назад +2

      man this model is so cute! good job on this one! i really like this a lot!

    • @BJGpixel
      @BJGpixel  Год назад +1

      Thanks so much, this was a fun one to put together! I love how well the rollerblade idea works for a character turnaround while showing the model 😊🛼

  • @_LonLon06
    @_LonLon06 Год назад

    These videos are helping me a LOT! I was eagerly looking forward to a new one after watching the Pokéball and Solid Snake ones. ❤

  • @blinxerizer5426
    @blinxerizer5426 7 месяцев назад

    That's so cool. I love your work and I just downloaded Blockbench.

  • @darkidarki1332
    @darkidarki1332 Год назад +4

    Have you tried Crocotile 3D? It works sorta similarly to blockbench, but more tile-based. It's pretty neat!

    • @BJGpixel
      @BJGpixel  Год назад +4

      Not yet, but it's been on my list for awhile! Looks like it'd be fun for translating some of my existing 2D work into 3D as well

  • @dombomb64
    @dombomb64 Год назад

    For some reason, something about this just screams Idk from VS Impostor V4. She’s just got that energetic and cheerful look that matches the song.

  • @Dan_d00d
    @Dan_d00d Год назад

    low poly model he says... but its looking quiet faceted detailed already by 2 min in, and I realise, Im looking at dixie kong and its a DKC pre-render hahaha. Love it, and now on to the body making...

  • @dyaren_
    @dyaren_ Год назад +7

    when i want to pose the character i create a animation so i dont have to duplicate or undo it when i want a new one
    i dont know if you do the same or have a better method but just in case i say it so maybe i can help

    • @BJGpixel
      @BJGpixel  Год назад +2

      That's good to know! I ended up duplicating to do my poses, but it'd be was easier to be able to organize a bunch of predetermined positions from the same model. Could then even build it out to be an actual animation :D

    • @aridale
      @aridale Год назад +1

      @@BJGpixel yeah the animation tab is the answer. Keep the model in your base pose and then add animations and just use rotation nodes on the timeline

  • @NightChime
    @NightChime Год назад

    I think the world is at peak readiness for a PSX-retro Roller Barbie game.

  • @funkykoval2099
    @funkykoval2099 Год назад

    Groovy!
    It's like lego technic figurine, but way more nicer :-D

  • @Richter-u4e
    @Richter-u4e Год назад

    I don't hate Blockbench, but I mush preffer blender, and using a UV mesh plugin that let's you use aseprite to paint UVs. Blockbench had me ripping my hair out making loop cuts, and it as a tic box that says it starts a projects with blenders quick keys set up, but it's not one to one. I do like Blockbench though, it's a good little program :).

  • @Mad4GT
    @Mad4GT Год назад

    i love this guy

  • @greenbeanwater6686
    @greenbeanwater6686 Год назад

    Looks like an old ds game, i love it!

  • @Hexful
    @Hexful Год назад

    I found out that if you select the faces that aren't lining up with the rest of the art, and go to UV-Auto UV. Usually it will fix the problem and you can paint pixels on that fit the rest of the model.

  • @spookwackadoo
    @spookwackadoo Год назад

    We need more rollerblading video games

  • @goblinphreak2132
    @goblinphreak2132 6 месяцев назад

    is it possible to add multiple pivot points for a single bone? because if so that would be how you end up morphing the polys to move how you want without the need to split groupings.

  • @zachariahm.kemper7406
    @zachariahm.kemper7406 Год назад

    I do have to mention the strike in the movie industry

  • @TheMoonlight1711
    @TheMoonlight1711 Год назад

    it's barbie time

  • @Space_Cowboy.22.
    @Space_Cowboy.22. 3 дня назад

    I wanna replicate this style for my OC, but he doesn't wear a bandana or hat or anything like any of the characters you made on blockbench, how do I make bangs for this kind of style?
    I'm sorry for bothering just wondering

  • @originaluseername
    @originaluseername Год назад

    I WANNA TRY THIS!!

  • @RainMakeR_Workshop
    @RainMakeR_Workshop Год назад

    Have you ever tried pixel art scene in the perspective of Beat 'em Up games like Streets of Rage and Final Fight? Its not quite the same angle as isometric, but neither is it straight on.

  • @TheWeakenedWarrior
    @TheWeakenedWarrior Год назад

    Great instructions. Thanks!

  • @cuboembaralhado8294
    @cuboembaralhado8294 Год назад +4

    This is better than an actual barbie doll tbh

  • @thatboxlion
    @thatboxlion 8 месяцев назад

    I’d love to see what you could do for an animation in blockbench

  • @RINGOTHEMAN
    @RINGOTHEMAN Год назад

    very facsinating, kinda makes me wanna try and model something

  • @CKTDanny
    @CKTDanny Год назад +2

    Haha that's super fun, the colours are amazing on this model! And nice choice of poses too! 🏃‍♀️🛼
    Grouping the limbs into folders definitely seems like a smart way to organize it with this workflow. I was also surprised to see the folder automatically be called "bone", that was an interesting observation! 🦴

    • @BJGpixel
      @BJGpixel  Год назад +1

      Thanks! Haha yeah it actually works quite well for organizing, though there end up being so many nested folders running down the screen after rigging the full model 😅

  • @DuskWolf51
    @DuskWolf51 Год назад

    Brandon have you seen Smack Studio? I'd love to see what you could do with their system.

  • @ProjectKHI
    @ProjectKHI Год назад

    Could you please make a detailed tutorial on how to make a basic low-poly model

  • @karinasurbakti5730
    @karinasurbakti5730 Год назад

    I want to ask, can we use 2d pixel art to make the model layout instead of draw it manually in the 3d model? Cuz i have few 2dl model layout that i want to try to use in blockbench if it's possible

  • @mayoeatsmilk
    @mayoeatsmilk Год назад

    James would make a sick minecraft texture pack

  • @oliverfalco7060
    @oliverfalco7060 Год назад

    Brooo you gotta reach Sega and make a Jetset Radio spinoff with this aesthetic, it would be sick jaja

  • @antoniojosemoreiradarocha3254
    @antoniojosemoreiradarocha3254 Год назад

    Very cool

  • @DigitalCappy
    @DigitalCappy Год назад

    this rules! very cute.

  • @TimConceivable
    @TimConceivable Год назад

    this is so good! ❤

  • @timothymclean
    @timothymclean Год назад +2

    She's a Barbie girl, in low-poly world.

  • @SethKotta
    @SethKotta Год назад +1

    I love it

  • @Ztbeiv
    @Ztbeiv Год назад

    I need this as a 3D model!!!!

  • @YukiChanC
    @YukiChanC Год назад +1

    cuteee

  • @jordanmatthew6315
    @jordanmatthew6315 Год назад +1

    Oppenhimer 3D model with nuke, when?

  • @gevonstria
    @gevonstria 8 месяцев назад

    I know it might be late, but when I am entering paint mode, compared to yours, I only have few squares to paint on. Any ideas?

  • @jacobaobert
    @jacobaobert Год назад +4

    wait, how do you get your crt footage? i recently learned what a "refresh rate" is, and shouldn't we bee seeing some goofy lines running down the screen or something?

    • @yalborap
      @yalborap Год назад +1

      That only happens if the elements are misaligned. Quick explanation:
      - CRTs work by running an electron beam down the screen in horizontal lines a bunch of times every second, adjusting the strength of this beam for how bright or dark that spot on the screen is at that moment. (Color is more complex and irrelevant to this, just think in B&W for now.)
      - The screen is coated in stuff that reacts to the electrons by brightening up. This will hang for a moment after the beam passes before dwindling, like a glow-in-the-dark sticker but faster.
      - Cameras work by snapping a shutter open and shut many times a second to capture all the light in front of them for that fraction of a second. (Digital ones work by checking the sensor's pixels many times a second, but similar idea)
      - If your camera shutter isn't open long enough (ie your shutter speed is too fast), then the beam on the CRT can't complete the pass it's on across the screen, and part of the screen won't be at full brightness and detail since it didn't get a fresh beam.
      - If you keep doing this, then where the beam lands will be inconsistent, causing a "rolling" patch to run up the screen that's darker and a moment behind the rest.
      - CRTs run, in the US, at 60 hz, or doing this pass 60 times a second. Film cameras click their shutters at 24 frames a second. The two numbers don't line up.
      - If your CRT completes a run, and your camera clicks its shutter, the same amount of times a second (or an evenly divisible amount, like 30 frames a second, so each click of the shutter gets two full passes of the beam), then everything works out and you don't get that effect.
      SCIENCE!

  • @wake1015
    @wake1015 Год назад

    Is it possible to export a model made in blender to this software?

  • @uumlaut-
    @uumlaut- Год назад

    pink intro:)

  • @LeoUoo
    @LeoUoo 2 месяца назад

    How do you do the 360 degree rotation of the final model?

  • @lexibyday9504
    @lexibyday9504 Год назад

    I want to play a game that looks like this end result

  • @mercury5003
    @mercury5003 Год назад

    I never thought to use blockbench for non minecraft related things.

  • @Maukustus
    @Maukustus Год назад +1

    cant wait for the low poly mushroom cloud.

  • @iamsushi1056
    @iamsushi1056 Год назад +2

    It’s weird seeing these proportions on what is supposedly a Barbie (where according to the proportions of the Barbie doll, she should be over seven feet tall as a real human, with a neck around 8-10 inches long). If I remember my old days of terrorizing my sister’s dolls correctly, this looks more like a Polly Pocket

  • @AetherXIV
    @AetherXIV 9 месяцев назад +1

    has anyone tried importing blockbench made characters into Unity?

  • @sadist-ari
    @sadist-ari Год назад

    how about "poly" pocket?

  • @uchimama
    @uchimama Год назад

    3D modeling looks fun, and this turned out great as usual! Also..."you_can_brush_my_hair.gif" got me haha. I always love the tiny details you sneak in :D

  • @mostlyghostey
    @mostlyghostey Год назад

    It’s too bad you didn’t work on any retro games. I feel like your style of pixel art and 3D models would have driven the industry in a much better art direction than what we got. Wouldn’t a Barbie game with this model have been the best thing you played as a child?!

  • @Autokendo17
    @Autokendo17 Год назад

    existential dread moment

  • @Jimmy106_
    @Jimmy106_ Год назад +3

    Barbie rules

  • @xdn_t
    @xdn_t 2 месяца назад

    Super low poly is much easier in BB than Blender cuz it has pixel snapping, unlike blender 1.94336733 coordinates

  • @joaquinarmentano3875
    @joaquinarmentano3875 Год назад

    Please, translate the subtitles to spanish 🥺. I like it ❤

  • @Gi0Tsaka
    @Gi0Tsaka Год назад +3

    You absolutely have to do oppenheimer now

  • @ASlimeDrawsNear
    @ASlimeDrawsNear Год назад

    Rad

  • @livanbard
    @livanbard Год назад

    Minecraft don't deform models for animation, that's why block bench lacks it.
    I mean it deforms in bedrock version but that reserved for emotes.

  • @P.Manoel
    @P.Manoel Год назад

    Now do Oppenheimer.

  • @Wife_of_Guiguzi
    @Wife_of_Guiguzi Год назад

    please you can make shroomish in pixels? i try is my favorite pokemon but is very hard im no cant make a good 3d pixel, help pls if you try make her cute and tiny pls

  • @JULIUSCOOLX
    @JULIUSCOOLX Год назад +1

    Now model oppenheimer

    • @Tri-Beam
      @Tri-Beam 4 месяца назад

      Whoppenheimer

  • @namerose
    @namerose Год назад

    cool!

  • @pxzinea
    @pxzinea Год назад

    hey, try to make nano and learn animation!

  • @mitigatedrisk4264
    @mitigatedrisk4264 Год назад +5

    Life in pixel
    It's fantixel...?
    mmm... no

    • @BJGpixel
      @BJGpixel  Год назад +3

      🤣
      "you can't brush my hair ... cuz I am made of squares"

  • @CushionSapp
    @CushionSapp Год назад

    Did you actually watch the Barbie movie?

  • @sigurdtheblue
    @sigurdtheblue Год назад

    Why is she a little kid?

  • @RayyanRadzy
    @RayyanRadzy Год назад

    Pink background? Is it women's day?