Yes Knarfy do it too! Your videos could change the commands community forever! I remember when block displays were added and EVERY commands youtubers pops out from thin air and makes video about it. Now this is the update that changes commands forever but nobody did a video because they didn't know it existed I felt really disappointed in the commands community at that day. The only people who did showcase the custom enchantments(mysticat only shows the new attributes and item components, there's WAY more) is some commands creators that got like 200~ subs when they said it revolutionized commands forever, you can make everything now and don't need mods anymore for adding custom items, so when I see you making a video about making custom enchantments using MODS after the snapshot, I truly feel like the commands community is dead and no youtubers say something about it. So please revive the commands community again, I would be so grateful and my life will be completed, pls! People's using it to make entire rpg in minecraft now
@@sleepdeprivedcactus actually it's more that Firefox is one of the only ones that don't, also I really like opera GX and I think that they deserve my data (I'm too lazy to change and I got used to it)
6:06 ☝acthually, u can still disable pvp by repeatedly running an attribute command, since u can modify attributes of players directly with /attribute! (tho it will disable attacks for mobs as well lol)
31:31 Unbreakable tags have been in the game for a while, it used to be formatted like {Unbreakable:1} to make it unbreakable and {Unbreakable:0} to make it breakable (though I never found a realistic use for the latter)
Hi mysticat! I'm a data pack enthusiast myself, and I'm really happy to see someone else talking about all the cool stuff we can do that's completely vanilla now. A few things I wanted to point out (bare with me, i'm gonna yap a little!): - Not all of the Attribute Modifiers are as helpful as others, like the Luck modifier. But you don't need to hold the item with the modifier on it for it to take effect--there's an area of that command that tells the game what slot the item should be in for the effect to work. For instance, you could tell the game that it must be in the head slot to give you negative gravity, and then combine it with the [equippable] component to allow it to be on the head! There's also an Attribute Modifier for "Oxygen Bonus", which effectively allows a player to not lose oxygen underwater if set high enough. (You can also use the /attribute command to manually set the attributes of players, so you could do "/attribute @p (attribute for scaling)" to force a player to a particular size, which would remain even after respawning without needing to hold an item the whole time. [attribute_modifiers] is like that command, but just for items.) - The [item_model] component coming up in 1.21.2 sort of replaces Custom Model Data, since you don't need to specify what particular item needs the data. Any item or block can look like anything. Once again, combining this with components like [equippable] and [attribute_modifiers] can let you make a Stick that LOOKS like a Glass Block and lets you breathe underwater for a longer duration of time. - Speaking of the [equippable] component, you can add an area to it which prevents it from being "swappable"-- that means that you can't right-click with it to swap it for any item already in the slot it's trying to go to. There's also a part for allowing it to be automatically forced onto an entity using a dispenser, as well as an area for any particular entities which are allows to also wear it. - The [item_name] component works a bit differently than you explained. [custom_name] lets you name an item as if it was in an Anvil, so it would have italics on it. [item_name] works as if the item was vanilla, so no italics are placed on it. The Wiki says the item also can't have its name replaced in an Anvil, but i've done it before and the name gets overwritten with whatever you put there. I think that might be a mistake. [item_name] also supports Translation Files, so if you have a resource pack installed with a Translation file for English and French in it, then using that Translation Key in the [item_name] component would actually change the name depending on what language you're playing on! This is actually how the game handles all of its translations for pretty much any text in the game, the items and blocks just point to translation keys which change the text depending on the language used. - [stored_enchantments] is for making items apply enchantments when used in an Anvil. If combined with a data pack that adds new enchantments to the game (something that is also possible now in vanilla!), you can have any item act as an Enchanting Book for any custom (or vanilla) enchantment. An example of this is a stick with the stored enchantment of Sharpness 20. Combining a Diamond Sword with that stick in an Anvil would enchant the Sword with all the stored enchants from the stick. [enchantments] works differently-- rather than applying enchantments like a Enchanting Book would, the item would ALREADY be enchanted with the data. Try not to get them confused! - This is a side note, but I actually wrote the example you used for the [use_remainder] component which gave you chicken bones from eating that chicken! It utilized both the component itself as well as giving the remainder item its own components! - The [food] and [consumable] components could probably be an entire video on their own. [food] lets you make any item or block have its own food values, as well as if it can be consumed whenever a player wishes. However, to make it actually consumable, you need the [consumable] component! That component lets you set the following settings: - If the item displays particles upon being consumed - How fast the entity can consume the item - The sound that item makes while being consumed (repeated constantly like the eating sound effect) - The sound the item makes AFTER being consumed (like the burp sound effect) - Any effects to give the entity after consuming the item (like a Golden Apple) - If the item will clear ALL effects from an entity (like a Milk Bucket) - If the item will clear SPECIFIC effects from an entity (which also added a new Mob Effects tag list, meaning the item can point to that tag list to remove all effects specified in the list) - If the item should randomly teleport the entity (like Chorus Fruit) I could really go on with how much you can do with this, but for the sake of yapping I won't. Go try it out! - And lastly, the [profile] component (like you said) lets you create player heads much much more easily than before. You don't need a degree in rocket science anymore. But an interesting change is you can also set the SOUND the head will make when placed on top of a Note Block by using the [note_block_sound] component! That means, like mob heads making the sound of that mob when the Note Block is activated, you can have a Herobrine player head make cave ambience when the block is activated. Hopefully that put into perspective how awesome Components are, even if that means data pack creators had to essentially rewrite all of their projects from using NBT data. Don't forget-- almost ALL of the new Components added can be mix and matched. The only ones that can't (to my knowledge) are [damage]/[max_damage] and [max_stack_size], since damageable items can't be stacked.
I'm hoping the attributes can be applied to armor, because a "legendary items" mod would be stellar! I want to explore a mineshaft and find Boots of Mountaineering (step height), or explore a stronghold to find Sprinting Boots (movement speed), or a gemstone held item that shrinks you enough to crouch into 1-block high openings. Even new items, like a Halberd that lets you hit an enemy from a further distance, Leg Braces that increase the safe fall height, armor made from some nonflammable material that decreases burn time, an oxygen tank that increases the oxygen bonus... I want this.
6:13 You actually might not have to do scoreboard stuff. If you give each player armor with the negative attack attributes, removed the armor/armor toughness attributes and added Curse of Binding (which you can now hide and remove the glint from and even remove the model if you wanted) you could effectively disable PvP. It probably wouldn’t make much of a difference gameplaywise since most minigames use armor anyway for team color or whatever!
Fun fact: these modifiers just change the attribute of the player so if you give an attribute to the player it will do the same thing for example giving the player attack damage 0/-xx using /attribute it would be the same as holding a stick with that.
mojang really turning the commands into a low level programming language. they really went into the whole "minecraft is not just a game but a game engine" thing
It’s funny how all a web browser has to do to make themselves look good is compare anything to google chrome, considering it’s the most popular yet also the bottom of the bucket
The raw item name is for when you put a renamed item in an anvil and delete the custom name. The default item name it gives it is the raw item name Stored enchantments are the enchantments on an enchanted book. If it were regular enchantments then things like sharpness and silk touch would work while holding the book I’m pretty sure the format for locked chests got changed in this snapshot so that you can check for specific item data rather than just item names
19:49 this would be useful if you had a structure that for example uses a lot of stairs and there’s a lot of places you need stairs to be in a certain position. You would basically be able to paint the stairs into the block state you want.
It is kind of unfortunate that you can only make gravity stronger or negative, but not weaker. Having weak, moon-like gravity would have been pretty cool.
@@BeretGuy3 you probably can, she just didn’t show it in the video. You would have to do a decimal for gravity, though idk if commands require whole numbers
I switched to Opera GX about a year ago and switched away. The literal only reason? The ALT key always opens the menu. So none of my ALT keybinds work. Even though everything else is great, that's my dealbreaker. Oh, and great video :)
I'm not sure about most of this, but I know that unbreakable tools have been a thing since forever ago it's been in commands as Unbreakable:1, the unbreakable={} is just part of a format change
I've been working on a magic minigame datapack, things like death protection, and a ton of the new stuff opens so many doors. I know it'll be tough the convert everything, but for these new features, it'll be worth it. Using death protection effects for one tick literally just let's you make custom function-based totem items. Just have a "totem used" advancement, that checks your effects, then if the player has the effect (like mining fatigue 13), then run a function which does something and clars the effects. I know my explanation wasn't great, but I hope you get the idea!
9:30 That was something that was a thing back when SinglePlayerCommands where basically a required mod for anyone who was building things in an old "creative" world back in the day. Glad to see it in the base game finally!
Not only Beta PVP, but also Beta hunger! There are additional attributes for food items that let you remove the consume time & apply an effect, so it's possible to make an instant consumable food item that gives you a specified instant health amount. With model data, it might even be possible to add in sword blocking (with the carrot on a stick's right-click detection!)
Item name changes the default name for the item when renaming it. Basically if you set the item name of a wooden picakxe to "Bug" and rename it in an anvil, when you remove the name using spacebar in an anvil, itll default back to "Bug" instead of "wooden pickaxe". It's simpler than having custom_name and having to set the italics to false etc.
@@qtpaulie oh dear... mojang is doing so wrong with everything they try to do with redstone. Copper bulb and crafter were a disaster because of a nerf they did for absolutely no reason, especially on the copper bulb that could have been the most revolutionarry redstone component, but became basically useless because of the nerf. Then they did a snapshot in which they changed minecarts. Some of the changes where good/fun for roller coaster but some other basically could end all the minecarts side of the redstone. In the same snapshot they tried something to "optimise" redstone dust but turns out they just removed a feature that was crucial to almost ALL the redstone doors. The worst part is that they are already very good mods that optimize redstone without breaking anything !
@@tanhrs8711 oh right. i thought you meant that these command changes in specific would make redstoeners angry. but yeah, mojang has done redstone dirty
Also the features that you showcased is only a small part of them(they doesn't just add components and new attributes, they added so much more that would revolutionized commands forever, because this is not game-breaking enough: Custom player movement detection, or precisely, detection for when wasd is pressed, including space and shift(revolutionary people've been making double jump, custom player that's controlled using movement keys, rpg weapon that has different functionality when shift is pressed or not(so custom keys technically) Custom enchantments. You said about being useful for custom enchantments so they added it 6 months ago, you could obtain it using the enchanting table, with an entirely new attributes to changes for custom commands from arrow when shot can have custom explsion on impacflt with custom particles(they added an entire new custom explosion system for the commands) , to arrow with no gravity(custom attributes on entities being shot), you can make block around you in a radius to other blocks(custom frost walker, slicedlime made a lava walker enchantments, walks faster on certain blocks, give effects to entities on hit and the welder, spawning functions when held, attack use or break,..(this is revolutionary) and so much more that I don't remember because it's too big, you officially don't need mods to add block mobs and item now, you should check out Conure's video the devs of minecraft himself, slicedlime(he's a dev of mojang that makes youtube video every snapshot, you can scroll down to a snapshot showcase that features custom commands in the name then go to technical news for 24w33a and 24w36a) - So now the question isn't what you could do with the new commands, it's what you CAN'T do , especially with resource pack and shaders- Also the max stack size can range from 1 to 99, eventhough it looked really cursed that way, the custom armor could be given a block model so if you used woll you could have wool skin, not a block slapped on the chestplate, a wool skin, also using gravity less than 1 but not negative could have the moon gravity, and safe fall distances really low or negative could make you take damage or die when jump or step down stairs, which is really accurate to me irl
2:31 OMG, that's exactly what I needed for my map! Simple changing of players attributes without datapacks or command blocks. Can wait to play around with that commands on release. Except if 0 gravity won't make u hover on the same y, as attribute command do, this will be sad.
The last one is amazing, like getting stronger weapons once you use all the durability, or potions that can be used multiple times, so many possibilities!
- Break up with basic browsers. Get Opera GX here: operagx.gg/Mysticat3
wow
Yiss
Hi😊
Hi
Naw I don’t feel like it
Man this makes me really want to do a video like this 😂 this looks like so much fun
@@Knarfy 18 seconds ago!?
KNARFY REFERENCE??!!?!
Yo hi
Yes Knarfy do it too! Your videos could change the commands community forever! I remember when block displays were added and EVERY commands youtubers pops out from thin air and makes video about it. Now this is the update that changes commands forever but nobody did a video because they didn't know it existed
I felt really disappointed in the commands community at that day. The only people who did showcase the custom enchantments(mysticat only shows the new attributes and item components, there's WAY more) is some commands creators that got like 200~ subs when they said it revolutionized commands forever, you can make everything now and don't need mods anymore for adding custom items, so when I see you making a video about making custom enchantments using MODS after the snapshot, I truly feel like the commands community is dead and no youtubers say something about it. So please revive the commands community again, I would be so grateful and my life will be completed, pls! People's using it to make entire rpg in minecraft now
Dew Et
Mysticat says we should use operagx
Also mysticat uses firefox...
it's almost as if opera sells your data without consent or something like that
Car Garn47 collab
@@sleepdeprivedcactus actually it's more that Firefox is one of the only ones that don't, also I really like opera GX and I think that they deserve my data (I'm too lazy to change and I got used to it)
firefox is PEAK browser
@@JustAWildMTTC they sell it to the chinese government, I don't think they "deserve" your data
When she breaks all those dirt blocks at sonic speeds you can’t hear a word she says lol
You *can* hear it, but it's kinda hard
She??????
@@erenerbay yes?
@@KeeboReebo i tought myticat was a man for so long what
@@erenerbay they are trans with She/They pronouns.
6:06 ☝acthually, u can still disable pvp by repeatedly running an attribute command, since u can modify attributes of players directly with /attribute! (tho it will disable attacks for mobs as well lol)
no need for scoreboards
*☝
Please it hurts my soul
☝️🤓
Edit: omg it's fixed. thank you!
Woahhh I saw the comment update in real time
@@End_Guard fixed it!
or you can use the /team command
40 minutes of mysticat content
IMPOSSIBLE
38*
@@Sevoniumm74738:11 🙄
@@Waffle_ShortBoi CORRECT
“I know I’ve been saying this for 10 minutes, or however long this video is.” She says at the 30 minute mark
Wait she's a girl?
she?
Yes mysticat is Trans :)
@@steleton Wait actually?
@@vannmaximus224 Yes
8:24 i agree. Very understandable
her little “goodbyeeee” is so cute 😭😭 3:59
@@activity_abnormal he is a guy??
@@Mahdiyar-v5lshe is a trans girl, with she/they pronouns.
@@Mahdiyar-v5l no, use context clues dummy
2:11 NOOOO DON’T PUT ME IN THE BOX THAT MAKES ME CHILL NOOOO-
20:14:12
8:23 WHAT? MYSTICAT SPEAK UP I CAN'T HEAR YOU OVER THE DIRT
Mysticat: **does a sponsored segment for Opera GX**
Also Mysticat: **uses Firefox**
I think we know which the best browser is
New mysticat update 48 seconds ago is "I AM Steeve"
😮
I love it when you talk while digging grass blocks at a million decibels ❤
But for real, cool video ^^
31:31 Unbreakable tags have been in the game for a while, it used to be formatted like {Unbreakable:1} to make it unbreakable and {Unbreakable:0} to make it breakable (though I never found a realistic use for the latter)
Your vtuber cat fursona thing is very cute. 🐱
Vtuber jumpscare!
Prefer the png one
0:30 VTUBER?!?!!?!?!?
yus ^w^ mysti has one now, can't remember exactly when it was shown but it was at least semi-recent
Yes
Smash.
ye
@@l1fenr you dont have to say all of your thoughts out loud ya know
imagine do a sponso for opera GX but use Firefox 1:53
yeah I noticed this too lol.
Lol
@@roisdesloup she responded to another comment saying the vid was recorded before the sponsor . Hopefully this helps 😸
@@Nova_TheCat This already happened another time, she used firefox in the same video as using firefox, so yeah, she just uses firefox probably
8:18 the mass block breaking sound effects plus no mic volume increase is hilarious.
Going from an Opera GX ad into footage of firefox is hilarious
"mewo" if you found this secret mewo :3)
meow 😼
Mewo 😸😸😸
Mewo😸😸😸😸
@@PlayMakeReview mewo
mewo
Her skin is back it! :D
@@DayUNight he's a girl?!
@@achala3754she's a demigirl do they go by she/they
fun fact: most of the things shown here were already in the game (ex. Unbreakable items, I used it for years)
maybe not most, but a lot.
Correct, and most these new features have existed since 1.20.5 😂 (not nearly the newest)
@@daniel99j_It is very nearly the newest lol
@@gustavolopes5094 I meant time wise, it has been out for months
@@daniel99j_ still very nearly the newest. Minecraft is a 15yo game
Did you know that camels have sharp teeth and eat carcasses when there’s nothing else to eat?
Woahh :O
Hi mysticat! I'm a data pack enthusiast myself, and I'm really happy to see someone else talking about all the cool stuff we can do that's completely vanilla now.
A few things I wanted to point out (bare with me, i'm gonna yap a little!):
- Not all of the Attribute Modifiers are as helpful as others, like the Luck modifier. But you don't need to hold the item with the modifier on it for it to take effect--there's an area of that command that tells the game what slot the item should be in for the effect to work. For instance, you could tell the game that it must be in the head slot to give you negative gravity, and then combine it with the [equippable] component to allow it to be on the head!
There's also an Attribute Modifier for "Oxygen Bonus", which effectively allows a player to not lose oxygen underwater if set high enough.
(You can also use the /attribute command to manually set the attributes of players, so you could do "/attribute @p (attribute for scaling)" to force a player to a particular size, which would remain even after respawning without needing to hold an item the whole time. [attribute_modifiers] is like that command, but just for items.)
- The [item_model] component coming up in 1.21.2 sort of replaces Custom Model Data, since you don't need to specify what particular item needs the data. Any item or block can look like anything.
Once again, combining this with components like [equippable] and [attribute_modifiers] can let you make a Stick that LOOKS like a Glass Block and lets you breathe underwater for a longer duration of time.
- Speaking of the [equippable] component, you can add an area to it which prevents it from being "swappable"-- that means that you can't right-click with it to swap it for any item already in the slot it's trying to go to. There's also a part for allowing it to be automatically forced onto an entity using a dispenser, as well as an area for any particular entities which are allows to also wear it.
- The [item_name] component works a bit differently than you explained. [custom_name] lets you name an item as if it was in an Anvil, so it would have italics on it. [item_name] works as if the item was vanilla, so no italics are placed on it. The Wiki says the item also can't have its name replaced in an Anvil, but i've done it before and the name gets overwritten with whatever you put there. I think that might be a mistake.
[item_name] also supports Translation Files, so if you have a resource pack installed with a Translation file for English and French in it, then using that Translation Key in the [item_name] component would actually change the name depending on what language you're playing on! This is actually how the game handles all of its translations for pretty much any text in the game, the items and blocks just point to translation keys which change the text depending on the language used.
- [stored_enchantments] is for making items apply enchantments when used in an Anvil. If combined with a data pack that adds new enchantments to the game (something that is also possible now in vanilla!), you can have any item act as an Enchanting Book for any custom (or vanilla) enchantment.
An example of this is a stick with the stored enchantment of Sharpness 20. Combining a Diamond Sword with that stick in an Anvil would enchant the Sword with all the stored enchants from the stick.
[enchantments] works differently-- rather than applying enchantments like a Enchanting Book would, the item would ALREADY be enchanted with the data. Try not to get them confused!
- This is a side note, but I actually wrote the example you used for the [use_remainder] component which gave you chicken bones from eating that chicken! It utilized both the component itself as well as giving the remainder item its own components!
- The [food] and [consumable] components could probably be an entire video on their own.
[food] lets you make any item or block have its own food values, as well as if it can be consumed whenever a player wishes. However, to make it actually consumable, you need the [consumable] component!
That component lets you set the following settings:
- If the item displays particles upon being consumed
- How fast the entity can consume the item
- The sound that item makes while being consumed (repeated constantly like the eating sound effect)
- The sound the item makes AFTER being consumed (like the burp sound effect)
- Any effects to give the entity after consuming the item (like a Golden Apple)
- If the item will clear ALL effects from an entity (like a Milk Bucket)
- If the item will clear SPECIFIC effects from an entity (which also added a new Mob Effects tag list, meaning the item can point to that tag list to remove all effects specified in the list)
- If the item should randomly teleport the entity (like Chorus Fruit)
I could really go on with how much you can do with this, but for the sake of yapping I won't. Go try it out!
- And lastly, the [profile] component (like you said) lets you create player heads much much more easily than before. You don't need a degree in rocket science anymore.
But an interesting change is you can also set the SOUND the head will make when placed on top of a Note Block by using the [note_block_sound] component!
That means, like mob heads making the sound of that mob when the Note Block is activated, you can have a Herobrine player head make cave ambience when the block is activated.
Hopefully that put into perspective how awesome Components are, even if that means data pack creators had to essentially rewrite all of their projects from using NBT data.
Don't forget-- almost ALL of the new Components added can be mix and matched. The only ones that can't (to my knowledge) are [damage]/[max_damage] and [max_stack_size], since damageable items can't be stacked.
yea
Please Mysti, the box, it's cold in here
I'm hoping the attributes can be applied to armor, because a "legendary items" mod would be stellar! I want to explore a mineshaft and find Boots of Mountaineering (step height), or explore a stronghold to find Sprinting Boots (movement speed), or a gemstone held item that shrinks you enough to crouch into 1-block high openings. Even new items, like a Halberd that lets you hit an enemy from a further distance, Leg Braces that increase the safe fall height, armor made from some nonflammable material that decreases burn time, an oxygen tank that increases the oxygen bonus...
I want this.
6:13 You actually might not have to do scoreboard stuff. If you give each player armor with the negative attack attributes, removed the armor/armor toughness attributes and added Curse of Binding (which you can now hide and remove the glint from and even remove the model if you wanted) you could effectively disable PvP. It probably wouldn’t make much of a difference gameplaywise since most minigames use armor anyway for team color or whatever!
8:24 I 100% agree with this and think it should be talked more.
38:06 when the bonk sound played I got a notification
The Opera gx meme in the last video was a foreshadowing! :D
See its funny because while they're sponsored by opera gx but they use firefox
@@natel42069 I didn't notice that XD
@@natel42069I noticed that! Shows how great OperaGX really is 😂
chatgpt's existence makes me upset
Ok, not only is that one of the best ais, but thats completely irrelevant
And why? It should be more seen as a tool that is helpful instead of "oh no now the computer will take over our careers"
Yeah, it's getting more unreliable as time goes on and also the amount of energy it uses has a significant impact on the environment :((
Fun fact: these modifiers just change the attribute of the player so if you give an attribute to the player it will do the same thing for example giving the player attack damage 0/-xx using /attribute it would be the same as holding a stick with that.
mojang really turning the commands into a low level programming language. they really went into the whole "minecraft is not just a game but a game engine" thing
It’s funny how all a web browser has to do to make themselves look good is compare anything to google chrome, considering it’s the most popular yet also the bottom of the bucket
Fun fact: Opera is a chromium based browser! Opera is literally built from google chrome's base components.
it's basically a google chrome mod
@@CyoNearYou same with edge and yet they both perform way better than chrome
The raw item name is for when you put a renamed item in an anvil and delete the custom name. The default item name it gives it is the raw item name
Stored enchantments are the enchantments on an enchanted book. If it were regular enchantments then things like sharpness and silk touch would work while holding the book
I’m pretty sure the format for locked chests got changed in this snapshot so that you can check for specific item data rather than just item names
HAIII MISTYCAT
bussen and 2end
hi
19:49 this would be useful if you had a structure that for example uses a lot of stairs and there’s a lot of places you need stairs to be in a certain position. You would basically be able to paint the stairs into the block state you want.
Did bro literally just finish the sponsor part and after a second use firefox 😂 1:47
You can apply the attributes without a correlated item, also they can put a helmet with -100 attack damage to disable pvp with /item
It is kind of unfortunate that you can only make gravity stronger or negative, but not weaker. Having weak, moon-like gravity would have been pretty cool.
@@BeretGuy3 you probably can, she just didn’t show it in the video. You would have to do a decimal for gravity, though idk if commands require whole numbers
Entity interaction range could be used for some fun sniper minigames!
0:55 RUN IT’S THE MYSTICAT VTUBER
Mysticat, Knarfy and Fundy should all team up and do a video together
1:47 finishes opera gx sponsor then immediately starts using firefox
Lol
@@frostedwasyeeted hey, whatever pays the bills, amr?
Haven't watched Mysticat in a minute. It's really nice seeing her voice come along so well. You genuinly sound so good.
I switched to Opera GX about a year ago and switched away.
The literal only reason? The ALT key always opens the menu.
So none of my ALT keybinds work. Even though everything else is great, that's my dealbreaker.
Oh, and great video :)
alt+tab works just fine for me and i don't know any other keybinds with the alt button
Good for you, also congratulations on not having or data given to the Chinese government on request anymore :)
11:23 anything times a negative number (unless it’s another negative number) is negative, you can’t take fall damage
How long would it take for you to get to bedrock with a stick with high breaking and in your off hand gravity is much higher
17:21 😅 as a programmer the first thing I thought of was storing mob data in a hash table. Because of the word bucket. But that makes more sense.
Wait can you put ANY entity in a bucket???
idea for a game:
item chosen at random, participants must recreate this item from memory
>sponsored by Opera GX>uses Firefox anyway
a woman of culture, wise decision
Opera: *sponsors with a potential spyware*
Mysti: *continues to use Firefox*
I am crazyer
(Edit: if you tell me that that's not how you spell crazyer I can't be bothered to change it)
@@JustAWildMTTC I subbed
@@JustAWildMTTC and i am crazier still! 🤣
I was crazy once
@@simpli_A they locked me in a room
I’m first person to watch
I'm not sure about most of this, but I know that unbreakable tools have been a thing since forever ago
it's been in commands as Unbreakable:1, the unbreakable={} is just part of a format change
mysticat has such a cute voice
it’s like a femboy voice
23:28 Now do this to a light grey glass pane.
What kind of cat are you?
She is the "mewo" type of cat ^w^
silly cat
a platypus cat?
A mysticat ^ו×^
Mysticat is a mewo cat. Why the meow did it auto correct to meal?
I've been working on a magic minigame datapack, things like death protection, and a ton of the new stuff opens so many doors. I know it'll be tough the convert everything, but for these new features, it'll be worth it.
Using death protection effects for one tick literally just let's you make custom function-based totem items. Just have a "totem used" advancement, that checks your effects, then if the player has the effect (like mining fatigue 13), then run a function which does something and clars the effects.
I know my explanation wasn't great, but I hope you get the idea!
So your sponsoring opera gx, BUT YOUR USING FIREFOX!?
who actually uses the things they sponsor
21:07 Finally! Simple giving of enchanted item! It was so hard when I tried this, but now this simple and straightforward
"Mysterycar"
"1 sriber"
"Suscrimbe"
btw the limit of max_stack_size is 99 and from scale is 16
Mysticat are you a fluffy cat?
9:30 That was something that was a thing back when SinglePlayerCommands where basically a required mod for anyone who was building things in an old "creative" world back in the day. Glad to see it in the base game finally!
7:40 We can make 1.8 PvP on a specific weapon, then?
you could do this before
Not only Beta PVP, but also Beta hunger! There are additional attributes for food items that let you remove the consume time & apply an effect, so it's possible to make an instant consumable food item that gives you a specified instant health amount.
With model data, it might even be possible to add in sword blocking (with the carrot on a stick's right-click detection!)
@@NikowoOneshot ONESHOT PFP !!!
@@progamreli GOOD KID PFP AND NIKO PFP IN ONE COMMENT!!?
OMGG
Item name changes the default name for the item when renaming it. Basically if you set the item name of a wooden picakxe to "Bug" and rename it in an anvil, when you remove the name using spacebar in an anvil, itll default back to "Bug" instead of "wooden pickaxe". It's simpler than having custom_name and having to set the italics to false etc.
That v-tuber model hit me with emotions I didn’t even know I had.
Something is wrong.
@@MoistBrick could be the jerking movements with the ears possibly?
?
It looks like mojang is trying to make command people happy and redstoners very angry.
why would redstone ppl be angy?
@@qtpaulie oh dear... mojang is doing so wrong with everything they try to do with redstone. Copper bulb and crafter were a disaster because of a nerf they did for absolutely no reason, especially on the copper bulb that could have been the most revolutionarry redstone component, but became basically useless because of the nerf. Then they did a snapshot in which they changed minecarts. Some of the changes where good/fun for roller coaster but some other basically could end all the minecarts side of the redstone. In the same snapshot they tried something to "optimise" redstone dust but turns out they just removed a feature that was crucial to almost ALL the redstone doors. The worst part is that they are already very good mods that optimize redstone without breaking anything !
@@tanhrs8711 oh right. i thought you meant that these command changes in specific would make redstoeners angry. but yeah, mojang has done redstone dirty
Also the features that you showcased is only a small part of them(they doesn't just add components and new attributes, they added so much more that would revolutionized commands forever, because this is not game-breaking enough:
Custom player movement detection, or precisely, detection for when wasd is pressed, including space and shift(revolutionary people've been making double jump, custom player that's controlled using movement keys, rpg weapon that has different functionality when shift is pressed or not(so custom keys technically)
Custom enchantments. You said about being useful for custom enchantments so they added it 6 months ago, you could obtain it using the enchanting table, with an entirely new attributes to changes for custom commands from arrow when shot can have custom explsion on impacflt with custom particles(they added an entire new custom explosion system for the commands) , to arrow with no gravity(custom attributes on entities being shot), you can make block around you in a radius to other blocks(custom frost walker, slicedlime made a lava walker enchantments, walks faster on certain blocks, give effects to entities on hit and the welder, spawning functions when held, attack use or break,..(this is revolutionary) and so much more that I don't remember because it's too big, you officially don't need mods to add block mobs and item now, you should check out Conure's video the devs of minecraft himself, slicedlime(he's a dev of mojang that makes youtube video every snapshot, you can scroll down to a snapshot showcase that features custom commands in the name then go to technical news for 24w33a and 24w36a)
- So now the question isn't what you could do with the new commands, it's what you CAN'T do , especially with resource pack and shaders-
Also the max stack size can range from 1 to 99, eventhough it looked really cursed that way, the custom armor could be given a block model so if you used woll you could have wool skin, not a block slapped on the chestplate, a wool skin, also using gravity less than 1 but not negative could have the moon gravity, and safe fall distances really low or negative could make you take damage or die when jump or step down stairs, which is really accurate to me irl
yaaaay mysticat video
6:10 Negative attack damage + curse of binding on armor could basically disable pvp if the armor is applied at spawn or something.
POV: You are destroying a 15 year old (still) poorly coded game with a trans fem :3
14:37 That "I'm a little giant I'm a little giant" was so cute 😂❤
I have not watched ur videos in ages😭
crouching speed attribute is actually a percentage, so if you crouch, the maximum speed you can go is your base movement speed
let’s see if i can summon mysticat let’s go
mewo
I love how she/they goes through the full opera gx promo and then immediately opens firefox
Mysti uses She/They pronouns btw :)
Real.
@@wavetoocean Make this guy top Comment
@@SlimyCatMc no
Fake>:D
Me when i eat the power that makes me say real
@@Monach2 real
2:31 OMG, that's exactly what I needed for my map! Simple changing of players attributes without datapacks or command blocks. Can wait to play around with that commands on release.
Except if 0 gravity won't make u hover on the same y, as attribute command do, this will be sad.
Yay video
5:58 you can disable pvp with weakness
This furry Minecraft RUclipsr is so cute 😭😭❤❤
hes a furry?
@@orignalgigacatI dont think so
frrr
@@lifeaccordingtomaxmf look at his PFP and skin + how he talks
@@lifeaccordingtomax she literally has a fursona
Mysticat: sponsors opera gx
Also mysticat: not signed into opera go
Bruh does anyone even use that? I used opera gx back when I used a PC but never logged in to whatever opera go is?
M E W O
6:15 you were onto something, you can use the attribute command to apply the effect to the players’ base stats instead of requiring tools
Mewo
8:17 GIRL I CANT HEAR YOU😭😭😭😭
u sponser opera gx but dont use it? why?
pls reply
Bcuz operagx is kinda sketchy actually but yknow youtubers need profit so I dont blame her
@@Theboss10870 she recorded the ad after making the video
Just because she's sponsored doesn't mean it's a requirement for her to use it
+ Firefox better
@@ConstantDerivative fr tho!!
The last one is amazing, like getting stronger weapons once you use all the durability, or potions that can be used multiple times, so many possibilities!
mysticat:
-talks about operaGX
-uses FireFox
Pain
184th Like... Why did I comment?
@@SlimyCatMc 8 7 0 for me
8:22
Mysticat: *passionately explaining stuff*
Me: *nods, nods*
Dirt Blocks: *THWUMP-THWUMPITY-THWUMP*
Mystical shut up about opera gx, it gave me a TROJAN
Dawg don't blame opera gx cause your goofy ahh clicked a bad link.
@@LunarNinjaOfficial It's not technically a Trojan, just Chinese adware and spyware!
@@MiningTcup yeah
That's the issue
@@LunarNinjaOfficial yes but I mean it's not illegal or anything, you can at everything it does in the privacy policy.
I find it funny that you were so excited about the Unbreakable tag when that was one of the few things that was actually easy to do before
what gender are you?
demigirl and goes by she/they iirc
31:10 Unbreakable has actually existed for ages, how did you not know?
8:29 huh? can you say that again just A LOT LOUDER
The Intangible Projectiles is also good for builders that don't want anyone to pick up the arrows or trident they used for decoration