Full Guide to GAME READY Topology in Blender!

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  • Опубликовано: 22 ноя 2024

Комментарии • 45

  • @allalongthewatchtwer
    @allalongthewatchtwer 8 месяцев назад +15

    It's really easier than I thought it was! Great job explaining that!

  • @nickrl113
    @nickrl113 Месяц назад +2

    I dunno how helpful this would be, but for body topology, especially around the shoulders and hips, apart from the location of loops, I also like to look and see where the topology has different numbers of quads around a vertex. In the most basic sense, the number of quads around a vertex can tell you that the mesh bulges out at a specific point (think of like, hyperbolic/spherical space visualizations, where there's more or less space crammed into the same number of 90 degree turns). Note in the reference images for body topology how some vertices around parts that bulge out have five quads sharing it, i.e. around the groin in the hip, the corners around the buttocks, right around the middle of the shoulder, etc. Other places have only three quads sharing a vertex, mainly around the apexes of these areas which bulge out. Make sure these convex/concave vertices are in the right locations relative to your loops since they kinda determine where they will "turn," in a kind of topological sense (basically which way the "select edge loop" option makes it go)

  • @sarad2884
    @sarad2884 Год назад +19

    this is exactly what i was looking for! thank you so much

  • @corneliussianturi476
    @corneliussianturi476 20 дней назад +1

    you forgot to explain bout double join amature bone for elbow and for kneed, double join bone amature is usefull for better bending structure for mesh.....
    sorry for my bad spelling english :3

    • @ThomasPotter
      @ThomasPotter  20 дней назад

      I'm not sure what you're talking about, also this is a video about topology not rigging, I might be able to make a video on that in the future

  • @srowwww9780
    @srowwww9780 2 месяца назад

    I had a 3d class in my masters degree and they didnt teach us this stuff. I was so lost on how i shouldve aboard the character, this would be só helpful

  • @mch43856
    @mch43856 8 месяцев назад +2

    This is amazing content and you're a great teacher ty!

  • @kage28
    @kage28 Год назад +6

    Very informative. Thanks man!

  • @XioriannaEBDjinn
    @XioriannaEBDjinn 11 дней назад +1

    Thank you os much!!

  • @timbridger4681
    @timbridger4681 Год назад +8

    Your videos are super informative, thank you

  • @127-A
    @127-A 4 месяца назад +1

    What a nice tutorial. It's really helpful. thanks.

  • @renato2987
    @renato2987 2 месяца назад

    Very helpful video. Thank you!

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 5 месяцев назад +1

    Thanks for pouring gold into the community pot we already had to much copper

  • @00smash69
    @00smash69 4 месяца назад +1

    Love your hard work

  • @masonleblanc6726
    @masonleblanc6726 10 месяцев назад +2

    Thank you. This was so helpful and well layed out.

  • @Omnivoid22
    @Omnivoid22 Год назад +2

    Thanks. i just snatched the image from 0:59

  • @kronos548
    @kronos548 9 месяцев назад +1

    new to caring about topology, are you starting with these loops and building the model off of them/connecting them? or are you sculpting these models then going in after the fact to add these?

  • @Legit_SuperFall
    @Legit_SuperFall 4 месяца назад +1

    Would be really cool to have access to that image collage you used

  • @std_void
    @std_void Год назад +2

    bruh, thats really awesome!

  • @Mamin9k
    @Mamin9k Месяц назад

    should the joints be at least a hexagon or squares are fine enough?

  • @OwlBinary
    @OwlBinary Год назад +3

    I have a question about A-posing vs T-posing models. You may or may not have an answer for this particular case, but I thought I'd at least ask.
    I'm trying to make a model of a bird-like dinosaur with wings. Birds (especially when lifting off) can make their arms go almost completely vertically up, as well as down. I can't post a link, but googling "bird wing range of motion" or looking up videos of birds in flight should help you get a clear visualization.
    Because of this, would a T-pose be closer to the middle of both ends? Or would an A-pose still be better in this situation?
    Thanks!

    • @ThomasPotter
      @ThomasPotter  Год назад +4

      I think usually when I make birds I would make it closer to a T pose

    • @vyxxer
      @vyxxer 11 месяцев назад +2

      Since that means you're getting a full 180 degrees or more of motion T posing and having equal geometry on both ends of the joint is the goal.

  • @mikeylarsen5627
    @mikeylarsen5627 Год назад +11

    is there anywhere i could find these diagrams? like a link or something

    • @ThomasPotter
      @ThomasPotter  Год назад +8

      it's just images i compiled from the Internet but you're welcome to screenshot them

    • @arankeks3390
      @arankeks3390 9 месяцев назад +1

      ​@@ThomasPotterthx for a video! Now u don't shared your purRef files to any network, discord or etc? It would be very useful!

    • @mimadm4832
      @mimadm4832 Месяц назад

      ​@@arankeks3390 I second this

  • @ordinarynerdofficial
    @ordinarynerdofficial Месяц назад

    you're just explaining it, how do i actually input this into my models?

  • @mustanggox
    @mustanggox Год назад +3

    thomas potter's back?? :O

  • @mrklusek
    @mrklusek Год назад +5

    What Program do you use to show presentation with us?

    • @ThomasPotter
      @ThomasPotter  Год назад +3

      Pureref, I'll do a video about it soon

  • @kadabra8
    @kadabra8 Год назад +4

    Дякую за відео)

  • @LevetAriel
    @LevetAriel 11 месяцев назад

    Great video!!

  • @瑞安姜
    @瑞安姜 4 месяца назад

    感谢!

  • @VualDaZart
    @VualDaZart 2 месяца назад +1

    why is the audio out of sync?

  • @visitante-pc5zc
    @visitante-pc5zc 8 месяцев назад

    Thomas Potter is the best

  • @mamertvonn
    @mamertvonn 21 день назад

    links & references pls 🙏🙏🙏

    • @ThomasPotter
      @ThomasPotter  21 день назад

      IDK, I made this a while ago, I probably won't be able to find the references

  • @MoogieSRO
    @MoogieSRO Месяц назад

    CC really struggles with this guy's videos. :(