This is one of the best blender tutorials (imo) it's perfectly simple and explains almost everything you might need as a programmer without modelling knowlege
Unity actually does have a way to disable backface culling in it's materials. At least in URP which most people use now. Just under the surface options, you turn "render face" From front to both
This is the second time I heard that since I released the video. Sorry for the mistake! I don't know how I've missed that since I was looking for it when making one of my asset packs heh
Tip: if you want to smooth faster don't do as he did, where he goes through the options, just right click and click "shade smooth". Very quick and easy.
The best tutorial I've ever seen. Showing everything that's relevant for a beginner like me while also giving me the feeling of "Yeah, that doesn't seem so bad! I can do that too!" Amazing work!
Only started using Blender a couple of months back. After 4-5 years on Maya. You are the first to get a lot right about game optimization and game models. Most other videos are good for modelling for animation or even film but not game ready objects. A lot of small tips like how you smoothed the faces around the 12 minute mark. Been searching for this tip for hours
Just wanted to note if you are using Unity, you can click on your model (.fbx) in its asset folder and in the inspector hit automatically generate lightmap. (so you don't have to worry about lightmapping in blender if you're using unity)
@3:00 , seeing the timeline constantly running while you were explaining the steps just made this more relatable lmaoo, I be accidentally pressing spacebar by instinct all the time 😂!
thank you for making the easiest quick and understandable explanation on making a modular set of models. that was something ive been wondering for a while lol
Great tutorial my timestamp: 5:20 (edges of each piece must align with the grid so each modular piece snaps perfectly) timestamp 8:54 (If there is flickering, I may have to adjust the heights of certain faces so they no longer overlap)
I've been watching you on my tv in my bedroom for a few days now so i havent seen your sub count or subscribed until just now, i cant beleive u only have ~8k subs your content is great!
Im here taking a peep into prop modeling after i enrolled in a course, just to see what i should know without going in blind it feels. I super love ur execution and humor. Also this is the most simple video ive seen someone do on blender, thank god 😂 To me its basically CSP but for shapes lmao and i dont need to know every single tiny setting going in 😭 its something you have to learn over time! So thanks for giving me info thatll actually stick to my brain walls
This is such a great tutorial for all of those who've been trying to begin making a game, even as an unity user this has been very helpful, keep on the great work
Love the UI look. Always been a struggle for me to make UI look good but I like the way you did the hotbar. Also for the weed system. Not sure how many other problems with the gardening system you might be adding but you could look at maybe have an icon like a caution icon that flashes over the garden or near it and when you click or hover it can show like hey there are weeds that need addressing etc etc. And you can give the player an option in the settings to turn on or off visual assistance.
Is it possible to do a step by step for like every shortcut you were talking about honestly was trying to follow along as i learn by mimicing and when you randomly had the extra layer for the bottom of the wall i was so lost
This is the best tutorial to be honest, i mean I understand this guy dont show you the rope....but this video is not a watchalong and do video. Tbh, I am sick off watching videos that handholding me. I been doing that for some other software now. I dont want to be in that similiar situation again. Anyway, I already got the gist of how the expected/target result that someone using blender needs. And from that, I guess I can learn on my own. Anyway, thanks Jens for the video and humour😂
Thanks, I took a ton of inspiration from your video and made my own tile set to start building a first Unity level. Textures/materials haven't "clicked" yet but I'll get there.
how did you chop the wall at 6:08? How did you merge vertices for the corner? My object origin snaps away from the grid by like .25 inches, how do i fix this?
At 7:22, he says to move the origins to the middle and export. I can see in the menu on the right that he has not deleted the other models, yet he is exporting each piece independently. How do you make all of these models in the same Blender project but export them independently?
I'll check out that material maker. Never was able to make good looking textures. Always turns out blurry. Doesn't blender come with all material maker's functionality already?
I have already built the map that I will use for my game in Blender, but I am undecided whether it is better to recreate it with the modular pieces in Unreal, what do you recommend?
Can you please make a complete tutorial of how you made this scene in unreal engine. how to do lighting , post process volume and everything .. please........
6:35 is hell for me. i have been trying for the last 2 hours do this and i just wanna give up. you shouldnt have gone so lightly on such an important aspect
The method with the color palette is so cute but doesn't it really suck for baking since you are basically only using a fraction of your texture space? And btw why aren't you just using the brick texture node in blender? Love the video and your content none the less! Good work :)))
Hey man can you do Roof modular tutorial. I always have super problem with roof. If I want to make like 2x2 it always screwup entire scene. wall and floor is super easy but roof. its harddd
for those who are using unity and facing that transparency problem just add a solidify modifier to your mesh with a vert little value and the problem will be solved....
Im trying to make my corner wall, but I cant seem to maintain a 90 degree angle in the corner. I've spent probably way too long trying to do this, but I basically need to line my vertices up but I keep getting close to, but not 90 degrees. Snapping has not helped because it either moves the vertices too far or not far enough when trying to get them exactly right. Are yours exactly 90 degrees? If not, have they caused issues lining things up?
at 6:33 he says to extrude the loop but i cant make the loop do it to both sides at once if i hold down a directional key it just moves one side properly then the other goes into the wall what am I missing
Let me know if you have any specific questions and I'll try to answer them!
Can you do a Video named "I made my Dream Game"?
@@keanu3865 I might do something like that at some point :o
What's wrong with your face?!
Can you compile the assets you made in this video and share them to us
I'm scared, can ya help me. I just wanna make my alien how he looks but 3d.
As a programmer trying to understand art this is a surprising useful information piece
great to hear! :)
This is one of the best blender tutorials (imo) it's perfectly simple and explains almost everything you might need as a programmer without modelling knowlege
Unity actually does have a way to disable backface culling in it's materials. At least in URP which most people use now. Just under the surface options, you turn "render face" From front to both
This is the second time I heard that since I released the video. Sorry for the mistake! I don't know how I've missed that since I was looking for it when making one of my asset packs heh
Most materials are rendering front faces only tbh
Tip: if you want to smooth faster don't do as he did, where he goes through the options, just right click and click "shade smooth". Very quick and easy.
This smooths the whole model though
@@kitsunemusicisfire not when you go first into "Edit-Mode" and select only the faces you want to shade smooth. Then right click and "shade smooth"
Can you do hard edges that way tho? @@michaeljentsch865
This is one of the best Blender videos i've seen on youtube, it's simple and straight to the point
Thanks a lot, glad you enjoyed it!
I would actually buy a low poly blender course made by you. So simple yet so elegant. Well done, sir.
The best tutorial I've ever seen. Showing everything that's relevant for a beginner like me while also giving me the feeling of "Yeah, that doesn't seem so bad! I can do that too!"
Amazing work!
I LOVE THE CORNER PEACE OF THE BREAD
Only started using Blender a couple of months back. After 4-5 years on Maya. You are the first to get a lot right about game optimization and game models. Most other videos are good for modelling for animation or even film but not game ready objects. A lot of small tips like how you smoothed the faces around the 12 minute mark. Been searching for this tip for hours
Just wanted to note if you are using Unity, you can click on your model (.fbx) in its asset folder and in the inspector hit automatically generate lightmap. (so you don't have to worry about lightmapping in blender if you're using unity)
@3:00 , seeing the timeline constantly running while you were explaining the steps just made this more relatable lmaoo, I be accidentally pressing spacebar by instinct all the time 😂!
thank you for making the easiest quick and understandable explanation on making a modular set of models. that was something ive been wondering for a while lol
Thanks man this helped a bunch, I was on the verge of just giving up on making a video game and this saved me
Wow, can i just say, this video is really well made! Good job, so useful.
Great tutorial
my timestamp: 5:20 (edges of each piece must align with the grid so each modular piece snaps perfectly)
timestamp 8:54 (If there is flickering, I may have to adjust the heights of certain faces so they no longer overlap)
This tutorial is pure gold, I learned so much from it, thank you
Im binging every video on this channel
Thank you very much. This was extremely helpful and entertaining.
I've been watching you on my tv in my bedroom for a few days now so i havent seen your sub count or subscribed until just now, i cant beleive u only have ~8k subs your content is great!
This editing showcases a high standard and I love it.
Proper good blender tutorial thank you very much :)
You can also extrude the tree leaves a tiny amount to make it double sided if you need to.
Im here taking a peep into prop modeling after i enrolled in a course, just to see what i should know without going in blind it feels. I super love ur execution and humor. Also this is the most simple video ive seen someone do on blender, thank god 😂
To me its basically CSP but for shapes lmao and i dont need to know every single tiny setting going in 😭 its something you have to learn over time! So thanks for giving me info thatll actually stick to my brain walls
Thanks for the video, I am very happy to have found this video, this workflow is just what I been looking for, modular and simple to follow.
I think it's been a while since I watch a tutorial and also had me very entertained!
This is such a great tutorial for all of those who've been trying to begin making a game, even as an unity user this has been very helpful, keep on the great work
The ‘fridge cold’ part got me man 😂 also, great video
Love the UI look. Always been a struggle for me to make UI look good but I like the way you did the hotbar. Also for the weed system. Not sure how many other problems with the gardening system you might be adding but you could look at maybe have an icon like a caution icon that flashes over the garden or near it and when you click or hover it can show like hey there are weeds that need addressing etc etc. And you can give the player an option in the settings to turn on or off visual assistance.
Actually helpful and straight to the point.
bro i munch on the corner piece all day if i had to and love every second of it
I was actually wondering why I wasn't subbed. Great video!
excellent approach for teaching ! will start following you. thank you sir !
Is it possible to do a step by step for like every shortcut you were talking about honestly was trying to follow along as i learn by mimicing and when you randomly had the extra layer for the bottom of the wall i was so lost
Very informative video to a new blender user thank you
12:52 In a shader graph you can also just enable two sided faces
Exactly what I needed! Thank you!
This was funny, educational, perfectly executed, exciting, and I enjoyed every second of it. Thank you
13:00 in unity u can just make a shader graph shader material with double sided rendering enabled
Bro, when you said, "I know what you're thinking, 'why am i not subbe---" , I pressed the SUB button so fast. Great video SUPER ENGAGING!
Really nice to hear that you find it useful!
This is the best tutorial to be honest, i mean I understand this guy dont show you the rope....but this video is not a watchalong and do video.
Tbh, I am sick off watching videos that handholding me. I been doing that for some other software now. I dont want to be in that similiar situation again.
Anyway, I already got the gist of how the expected/target result that someone using blender needs. And from that, I guess I can learn on my own. Anyway, thanks Jens for the video and humour😂
Thanks, I took a ton of inspiration from your video and made my own tile set to start building a first Unity level. Textures/materials haven't "clicked" yet but I'll get there.
Great video. 09:40 what is that game?
Did you find out what that game is? I'd like to know too
@@jorgejustjokes313 Nope :C
@@andrewsneacker1256 I've found it, it's Ooblets!
Bro I just clicked on a 3d modeling vid and found out it was made by jeb
there's an asset that helps to render both sides in unity
Im using blender for 6 months and Im still avodiing uv wraping....
O dont know why are those old fashioned uncle jokes still funny😂
Most useful video that i have ever seen 👍🗿
Have a sub 👍
Thank you so much 4 this man
Thanks man ive got 0 artistic talent as a programmer so this is heaps helpful
Glad to hear it! Bet you got 1 artistic talent now ;)
Okay first of all the bread butt is the best part of the loaf.
ty for existing
how did you chop the wall at 6:08? How did you merge vertices for the corner? My object origin snaps away from the grid by like .25 inches, how do i fix this?
i
love
this
thank you ♥
Thai video was super helpful! Thank you so much kind sir 🫡
man this is so cool
Helpful tutorial thanks !
Thanks, this really helped with out this video i wouldn't even be able to turn the camera
At 7:22, he says to move the origins to the middle and export. I can see in the menu on the right that he has not deleted the other models, yet he is exporting each piece independently. How do you make all of these models in the same Blender project but export them independently?
3:27 what about A X delete
You mind sharing your color palette you made?
You can fix normals in unreal by using its modelling mod. also materials has a option which makes them 2 faced. Cheers.
thank you, my brother, i subscribed and liked this masterpiece. cya
what to do these buttons do? "Don't worry bout it" 😆🤣
what is the backround song in the start of the video cause ive been searching for it for so long
I'll check out that material maker.
Never was able to make good looking textures.
Always turns out blurry.
Doesn't blender come with all material maker's functionality already?
I have already built the map that I will use for my game in Blender, but I am undecided whether it is better to recreate it with the modular pieces in Unreal, what do you recommend?
Can you please make a complete tutorial of how you made this scene in unreal engine. how to do lighting , post process volume and everything .. please........
This is so useful...
Best Video i have ever seen!!🙏Thank you for everything brother🫡
Good tutorial
Couldnt even make it though the intro before smashing the like 😂
Thx for the video.
this actually helped alot lol
Is there an actual reason to delete the starting cube or is that just a joke all the professionals tell whenever they're trying to teach newbs? 😅
6:35 is hell for me. i have been trying for the last 2 hours do this and i just wanna give up. you shouldnt have gone so lightly on such an important aspect
hilarious, loved it
where did you get the color pallet thing for texturing
As soon as i saw his "one" game developed i knew this guy knows shit about modeling
me, someone who actually subbed when you said to sub c: I have been struggling. trying to practice isometrics and this video helped so much
Can you make a tutorial for how to get the ps1 texture look?
press A and it selects everything int the scene
The method with the color palette is so cute but doesn't it really suck for baking since you are basically only using a fraction of your texture space?
And btw why aren't you just using the brick texture node in blender?
Love the video and your content none the less!
Good work :)))
Funny how occasionally, I find videos with backgrounds music that I have already used for videos. It's always like.. wait a minute.
can you share your texture pallette with us pls
I don't know of a good place to share files, I'll see what I can do
@@JensDev mediafire, mega or google drive are good places, i need this pallete pls
Excellent tutorial 🎉 🚽
why does his have one of those colored lines going outside from the mesh
U deserve way more subscribers than u have
Hey man can you do Roof modular tutorial. I always have super problem with roof. If I want to make like 2x2 it always screwup entire scene. wall and floor is super easy but roof. its harddd
best video sir
for those who are using unity and facing that transparency problem just add a solidify modifier to your mesh with a vert little value and the problem will be solved....
Really good video
How do you get the new cube?😅
Im trying to make my corner wall, but I cant seem to maintain a 90 degree angle in the corner. I've spent probably way too long trying to do this, but I basically need to line my vertices up but I keep getting close to, but not 90 degrees. Snapping has not helped because it either moves the vertices too far or not far enough when trying to get them exactly right. Are yours exactly 90 degrees? If not, have they caused issues lining things up?
Modular pieces.... the scurge of performance! They look nice though, so good job!
junge Jens ist so ein geiler Name
What’s the deal with deleting the startup cube and creating a new one? Is it just a meme or does it actually have a purpose, like resetting something?
How do I open the left panel
What's it called
at 6:33 he says to extrude the loop but i cant make the loop do it to both sides at once if i hold down a directional key it just moves one side properly then the other goes into the wall what am I missing
never mind he said extrude when he meant scale dunno why i didnt try that
nevermind anything i said its neither but i figured it out
I eat the corner piece of the bread.