The Simplest Guide to Ps1 Graphics In Blender

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  • Опубликовано: 21 ноя 2024

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  • @SunnyIsOnline
    @SunnyIsOnline  9 месяцев назад +207

    This is a super scuffed tutorial that I just felt the need to upload since I did a lot of PSX renders, if you have any questions feel free to ask away, I'm gonna go back to animating more silly things for you great great goobers 😱
    Edit: I did NOT expect this video to get so much attention, I promise I will respond to any questions you guys have even despite the viewcount, I like this stuff fr

    • @fab246
      @fab246 9 месяцев назад +3

      How far does it squirt?

    • @SunnyIsOnline
      @SunnyIsOnline  9 месяцев назад +10

      @@fab246 7 miles minimum

    • @fab246
      @fab246 9 месяцев назад

      @@SunnyIsOnline dam bbby let me see 🤭

    • @mogo-wc7xw
      @mogo-wc7xw 9 месяцев назад +1

      clicked because music posting

    • @0ver1de89
      @0ver1de89 9 месяцев назад

      never been too interested in this style besides for every time blender crashes anything high res. Super cool seeing a tutorial on a smaller topic that i always hear people saying they wish existed

  • @sbboh-kcin
    @sbboh-kcin 9 месяцев назад +627

    me staring at the pre-req saying "intermediate" and knowing full well I can barely delete the default cube: yeah this is the tutorial for me baby

  • @redssign
    @redssign 9 месяцев назад +244

    clicked and watching exclusively because of alex and astrid in the thumbnail, glorious glorious human

    • @pretzel1313
      @pretzel1313 5 месяцев назад

      Are they his own models or are they from a game? They look great. Also what are they from?

    • @keygenrosie
      @keygenrosie 5 месяцев назад +1

      @@pretzel1313they’re from the Sleep Deprived Podcast.

  • @Aztrosist
    @Aztrosist 9 месяцев назад +52

    VERY COOL VISUALS

    • @theewl6xer166
      @theewl6xer166 2 месяца назад +2

      aztrosist spotted 🗣️🔥🙏

  • @jmalmsten
    @jmalmsten 9 месяцев назад +131

    A lot of PS1 games kind of circumvented the problem of deforming by just doing action figure like segmented models. For example, the arms and head of Solid Snake were their own geometries that clipped into each other. Using clothing as guides is probably a good approach. And you still need to keep a an eye out for surplus polygons. Like, bottom of the neck, never gonna see it. So why waste polygons on it. And flat image planes with alpha textures means you can do a fairly detailed knife blade of one or two polygons. Another popular trick is to use a flat plane with a circular texture, if you always orient it towards the camera, you get a perfect pixellated sphere with just two triangles. If the hardware can remap the texture coordinates on the fly, you can fake a highlight, glare and shadow on that "sphere".
    And, I guess they could also write some compensating code that moves the edge loops during deformation to preserve volume. Another approach, I guess, would be to detach the vertices of the back of the knee at high deformation animations, so the leg bits can keep their volume and just clip into each other. But. If you know there's gonna be a lot of knee bending, it might be worth the extra polys to just get one extra edge loop at the knee. Especially if you can fake geometry somewhere else on the model to compensate.
    There are a lot of very clever ways these modelers and animators used to fake geometry and details for low spec hardware.

    • @Hatsworthful
      @Hatsworthful 9 месяцев назад +10

      There's a fair number of tricks you could do with textures aswell, Megaman legends had plenty of face textures made just to "cheat" out more angles out of simpler charcter model structures.
      Also the way ND made crash bandicoot look as good as it did is an interesting dive for this sort of thing, but definetly out of the scope of most folks trying to emulate ps1 graphics.

    • @nidgithm
      @nidgithm 7 месяцев назад +2

      I never thought of that when I was making low poly models, thanks for pointing that out

    • @SquigglyP
      @SquigglyP 7 месяцев назад +4

      So a lot of old software engines would store the vertex locations for each vertex in a model for each frame and just lerp between them by looking at the ms difference between the two frames and the time elapsed. That's how a lot of older engines did it (and a lot of the games that used non-segmented models on the PS1-era consoles), but by the early 2000s it started becoming much more efficient to just do the skeletal animation as part of your engine's animation system. It tended to look better and the mesh densities were getting to a point where it was a major resource inefficiency to store the positions for each vert individually and instead just do the math compared to the skeletal deformation. You just store the skeletal info and maybe some vertex animation to tweak things.
      There are some later-era PS1 games that actually do a really good job of making every frame of vertex animation count on the PS1, like Soul Reaver, the Spyro games, etc. I always preferred that method of animation for lowpoly, but it's one of those techniques that's so outdated that doing it today is actually kinda difficult cause the tools don't really support it that easily anymore. Like, "Why would you want to do it that way!?" sort of thing. But then you lose a lot of the ability that you have with skeletal, like being able to do procedural or physics-based animation, re-using animations over multiple models (and modular models) etc. Our tools are generally better now, but unless you tweak lowpoly animations a lot, they will tend to look way worse in motion today than they used to.

  • @skalor231
    @skalor231 9 месяцев назад +281

    MUSIC POSTING PODCAST!!

    • @astrut
      @astrut 7 месяцев назад +2

      mikasacus

  • @TitozThing
    @TitozThing 7 месяцев назад +43

    YOURE THE GUY WHO MADE THE FEMTANYL ANIMATION
    thats so sick and this tutorial is so helpful omg

  • @Floreum
    @Floreum 9 месяцев назад +73

    You can do dithering in Blender compositor as well, you just need to get a dither texture image. How I do it is after Pixelating the image I use a dither image node (4x4 bayer pattern looks great) > Translate node (Wrap set to Both Axes) > Translate connected to Mix RGB Factor and set to Add. Top color input slot is your render result, bottom is your render also but with a HSV node to control how intense the dithering is. Then connect the Add to another Mix RGB color top input and set to Mix, bottom input is your render result again. The factor is your opacity for the dithering. Then connect to whatever color clamping setup you've got or your final render result.
    Unfortunately this will look scuffed in the real-time compositor, so make sure you are looking at an actual render to preview the result.

    • @SunnyIsOnline
      @SunnyIsOnline  9 месяцев назад +20

      I could not for the LIFE of me find a way to do this natively in blender, genuinely thank you 😭😭

    • @daveloomis
      @daveloomis 9 месяцев назад +2

      Was just about to post the same thing.

  • @Rayo75
    @Rayo75 9 месяцев назад +135

    Femtanyl mentioned 🗣🔥🔥

  • @skade245
    @skade245 28 дней назад +3

    the PS1 only had rigid body linear animations and many games used limbs that were separate objects because of this. It allows for limb movement without deformation at the cost of making your model look more like an action figure.

  • @jamzee_
    @jamzee_ 9 месяцев назад +25

    Im still in the process of even making a first model, let alone trying to animate or anything else. Definitely a motivation booster.

  • @fetch7312
    @fetch7312 7 месяцев назад +3

    dude idk how but ur channel is like the convergence of my hyperfixations and its crazy. You got Ultrakill, Femtanyl, Music Posting, and Sleep Deprived related content on your channel and its like the perfect combination of shit im hyperfixating on

  • @Karter55
    @Karter55 9 месяцев назад +531

    blender knowledge "intermediate" okay bye

    • @dove_shampoo2957
      @dove_shampoo2957 4 месяца назад +2

      I watched this just cuz I’m kinda interested but I don’t plan on doing anything with it

    • @homborgor
      @homborgor 2 месяца назад +1

      Cya

    • @steverye8872
      @steverye8872 Месяц назад +2

      Don't give up! I spent years trying to learn blender, followed tutorials, experimented, explored the counter intuitive UI that changes drastically with almost every update, learned a lot of esoteric terms for simple geometric functions, tried (and failed)about 300 times to build the simplest possible low poly humanoid, finally did the donut tutorial (I always thought it was beneath me despite having no skills whatsoever) and now after countless hours and forcing myself to spend an hour a day ( 30 minutes building simple models, 30 minutes flipping switches and twisting knobs to see what happens to them) I can make decent looking buildings and racetracks. I swear Blender is magic, you can make it do anything you just need to know how to tell it what to do. If I can do it, you can. And you're probably not a complete idiot like I am!

    • @CryptToneMusic
      @CryptToneMusic 9 дней назад

      ​@@steverye8872 I'm trying to learn blender too it's so overwhelming and I'm only interested in it to make things that look PS1 style and the controls and all the buttons and options are so confusing 😂 I managed to rip a model from one of my PS1 games and I got it loaded in blender and I'm like okay now what 😂

  • @pixelzwithaz
    @pixelzwithaz 9 месяцев назад +29

    I LOVE LOW POLY

  • @victorianomas89
    @victorianomas89 9 месяцев назад +33

    Music Posting and Femtanyl fan spotted! Good tutorial, very helpful!

  • @gohchi
    @gohchi 8 месяцев назад +4

    The nervous silence at 15:35 was priceless LOL. Cool stuffs!

  • @freddy.is.in.space.6
    @freddy.is.in.space.6 8 месяцев назад +4

    Why do I keep watching blender tutorials... my pc cant even handle blender...
    i love these though-

  • @jass783
    @jass783 9 месяцев назад +3

    thank you so much for this. there are a lot of videos out there going over this topic but none really explained the depth behind the techniques that you did with this amount of conciseness, and the reasons why some things look the way they do. i'll be having this open the whole time i do my first project like this :)

  • @Happy156
    @Happy156 9 месяцев назад +5

    the last time i tried to use blender i couldn't figure out how to make a texture for 8 hours. but your voice is incredible so i'm watching the full video anyways

  • @boscorner
    @boscorner 9 месяцев назад +4

    Im buyin that plugin at the end
    Affine texture mapping is what makes ps1 look ps1, imo.

  • @WeaselOnaStick
    @WeaselOnaStick 9 месяцев назад +5

    5:41 in this case you can just select all faces and use UV -> Reset

  • @rob0nemusic369
    @rob0nemusic369 8 дней назад

    You can get the dithering compositing effect with Aseprite ( go to sprite > color mode > more options. You can have an animated dithering using Floyd/Steinberg error diffusion dithering )

  • @carlomazzoli
    @carlomazzoli 7 месяцев назад +2

    The vertex wobble is amazing

  • @lofeAbred
    @lofeAbred 9 месяцев назад +4

    You know what you're doing, period. Links in the description including one to gimp, never expected that, and just an awesome rewatchable video. Thank YOU.

  • @ThisIsDownstate
    @ThisIsDownstate 9 месяцев назад +7

    very nice. i have been doing these graphics for a year now but still learnt something. i always wanted to mimic the vertex shadows so thanks for showing that so clearly. i would also give a shout out for the dripspsx add-on, its really good value for 18 bucks. cheers

  • @ThatNoLifeArtist
    @ThatNoLifeArtist 8 месяцев назад +1

    Actual legend I didn't even think to use vertex colours for the shadows

  • @DonChups
    @DonChups 7 месяцев назад +1

    Thanks a lot for this guide. Not only useful in step by step, also explaining why those steps are needed.

  • @jannikf2504
    @jannikf2504 9 месяцев назад

    Lock Camera to View when you're difining your camera composition! It's in the N-menu under view and I recommend you add it to the Q-menu

  • @drakbak9107
    @drakbak9107 9 месяцев назад +4

    That's insane! You explained the baked lighting super well.
    Are you going to cover how they animated the characters next? I saw you explained how the model deformed incorrectly but I am very much interested in how you could animate such a low poly model properly.

    • @SunnyIsOnline
      @SunnyIsOnline  9 месяцев назад +2

      I haven't actually looked too hard into animation, the scene I created was animated like i'd animate anything else.
      If I had to guess though, I'm assuming they probably animate the least axes of rotation as possible. So if you needed a character to raise their arms, instead of animating the intricate shoulder movement and maybe the torso stretching, you'd just animate the arms rotating straight up on the Z axis.
      If it was up to me though, I'd just animate like I normally do! It's more fun ;)

  • @LandonEmma
    @LandonEmma 7 месяцев назад +1

    To make a good PS1 model you must make characters like it was the 90s

  • @MichaelLuckhardt
    @MichaelLuckhardt 9 месяцев назад +4

    Golden tut my dude. Thanks for sharing your wobbly secrets.

  • @rosevolkov1943
    @rosevolkov1943 9 месяцев назад +2

    this is AMAZING im so excited to get better at blender just so i can learn these skills ty!!!

  • @DommoDommo
    @DommoDommo 9 месяцев назад +2

    I was hoping to see how you modeled that couple sitting together instead. Video was fine, but totally do one on that though!!

    • @mogo-wc7xw
      @mogo-wc7xw 9 месяцев назад +1

      das aztrosist and mikasaurs from music posting

  • @pixelzwithaz
    @pixelzwithaz 9 месяцев назад +2

    Yep… That’s exactly how I make animations.

  • @AtanoKSi
    @AtanoKSi 8 месяцев назад +1

    for the deformation on bending legs and such, a lot of times legs and arms and such are separated in different parts, so when one moves, it doesn't actually bend, it just moves a piece, like an articulated toy

  • @horndog-p
    @horndog-p 8 месяцев назад

    great video, i’ve been down the psx rabbit hole and this is easily the greatest and most straightforward walkthrough !

  • @pinkbalem
    @pinkbalem 8 месяцев назад +1

    Incredible video man, just helped me a ton. Thank you, the research behind it does not go unnoticed.

  • @DurumAmigos
    @DurumAmigos 9 месяцев назад +2

    I have to start getting into shading and modeling and I loved this vid, im kinda scared about everything I have to learn but this video made me feel more interested in it. Congrats, keep it up!

  • @staxie
    @staxie 9 месяцев назад +1

    “Low poly isn’t as hard as you think” it was harder than I thought when I created my first low poly character 😅

  • @GinoZump
    @GinoZump 9 месяцев назад

    the way I researched of making the vertices wobble was to add a displacement modifier set to minimal strenght (texture set to disorted noise: cell noise, make the size big) and make the object coordinates controlled by the camera

  • @nidgithm
    @nidgithm 7 месяцев назад +2

    ive been trying and struggling to good guides, thank you

  • @Kn.77
    @Kn.77 9 месяцев назад +4

    This is the exact guide I was looking for!!! Thank you :D

  • @CalebTibster
    @CalebTibster 9 месяцев назад +3

    Ayo, this rocks! Totally gonna try a PSX style render!

  • @dongodongo12
    @dongodongo12 9 месяцев назад +2

    I swear to got the fucking vertex lighting thing, i have been looking for that for a while and never got a straight answer as to how to do it, i love you

  • @lanniekin
    @lanniekin 2 месяца назад +1

    Fantastic tutorial, thank you so much! I didn't even know about Model Resource, so that was awesome to discover and wander through :)

  • @Expired_rice
    @Expired_rice 9 месяцев назад +20

    Low poly gang rise up

    • @F_E_U
      @F_E_U 9 месяцев назад

      you can get away with shitty geometry if you overpixelize everything

  • @GeorgiaSmalls3517
    @GeorgiaSmalls3517 9 месяцев назад

    5:32 if you select all of the faces in edit mode, instead of unwrapping each face individually, you can just click "reset" at the bottom of the menu, and it will do the same thing.

  • @cleopatrxb
    @cleopatrxb 8 месяцев назад +1

    holy shit i've been looking for something exactly like this for months!! thank you amazing

  • @deegandoesthings
    @deegandoesthings 4 месяца назад +1

    This is the most helpful tutorial I've ever watched - thanks so much!!!!!

  • @fullcapsethan
    @fullcapsethan 9 месяцев назад

    ive started learning blender to model lowpoly characters, this video is extremely useful thank you!!!

  • @orbitaloutcast9878
    @orbitaloutcast9878 9 месяцев назад +9

    0:21 IS THAT FEMTANYL???

  • @thebeluvdtrex
    @thebeluvdtrex 7 месяцев назад +1

    I had no idea there was a models resource! I only ever used spriters resource.

  • @qualityhardwarestore1676
    @qualityhardwarestore1676 6 месяцев назад

    this is such a sick tutorial!!!! I've been wanting to know how to vertex paint for so long, so thanks for breaking it down in such a fantastic way :D you are a legend

  • @GorabisnotGorab
    @GorabisnotGorab 9 месяцев назад +1

    Idk why I watch this video all the way through even though I have never ever used blender and have no intentions to do so

  • @themextor
    @themextor 9 месяцев назад +1

    I love everything about this video, thank you! It actually gave me the motivation to carry on with the donut, gotta take the baby steps. I promise myself to comeback to this video! :D

  • @GHOSERDUDE
    @GHOSERDUDE 9 месяцев назад

    I din't even plan to make any 3d stuff again, but this video is so good. Now I'm actually considering to come back to 3d modeling.

  • @Zinkquer
    @Zinkquer 7 месяцев назад

    my favorite person to go to for ancient looks

  • @Adelious_
    @Adelious_ 7 месяцев назад +1

    Hey, thats awesome and made me wanna make some project ! Also I'm very in love with you scene style in 00:32.

    • @SunnyIsOnline
      @SunnyIsOnline  7 месяцев назад +1

      You can thank @SplendidMeepers for the absolutely wonderful original art I based that render on, they created so much of what makes that scene appealing!

  • @ineptznonz
    @ineptznonz 8 месяцев назад

    just in case someone else runs into this problem before you can do the indexed color conversion you gotta change your color precision mode to 8-bit integer. Indexing will be greyed out otherwise

  • @timmygilbert4102
    @timmygilbert4102 9 месяцев назад +2

    You don't need more edge loop to avoid collapsed volume, make the edge loop a 45° 😮 don't keep it flat

    • @SunnyIsOnline
      @SunnyIsOnline  9 месяцев назад +2

      This is actually a super rad tip! That was part of the silent hill model and I completely missed it 😭

  • @LostTerminalVideos
    @LostTerminalVideos 9 месяцев назад +2

    This is a really well produced and high quality tutorail! Keep up the great work as always!

  • @izaakbecker4263
    @izaakbecker4263 8 месяцев назад +1

    Killer tutorial, earned a subscriber, keep it up man!

  • @bagelbaII222
    @bagelbaII222 6 месяцев назад

    I have never touched a 3d art program in 3 years but thanks!!

  • @Ojama_
    @Ojama_ 9 месяцев назад +1

    rad introduction to the subject

  • @Pingu568
    @Pingu568 9 месяцев назад +4

    Really great video! Also love the music posting models!

  • @Tyliuge
    @Tyliuge 9 месяцев назад +1

    Very helpful tutorial, Im excited to try this out

  • @myriadrhea
    @myriadrhea 9 месяцев назад +1

    Thanks for the interesting video! Honestly didn't expect to find content like this and will definitely give the resource site a check. Had a good nostalgia trip a while back to bomberman fantasy race, possibly my favourite childhood game and wanted to remake it in both modern style and also a fan remake in its original style with a new theme. 👍

  • @gabrielangeliccc
    @gabrielangeliccc 9 месяцев назад +2

    I love sunny online

  • @Taterzz
    @Taterzz 6 месяцев назад

    suddenly the blocky ff7 character sprites makes perfect sense

  • @DrThobOfficial
    @DrThobOfficial 9 месяцев назад +3

    Amazing!!

  • @_Braised
    @_Braised 5 месяцев назад

    This is just amazing- I learned a lot, thank you heaps. That note of yours about the N64 visual style was fascinating- do you think you could do a similar start-to-end tutorial specific to the N64's higher poly but lower res texture style?

  • @ScotchisOnline
    @ScotchisOnline 9 месяцев назад

    Oh finally. A tutorial from my fav youtube

  • @morganalabeille5004
    @morganalabeille5004 3 месяца назад

    I recommend looking at some Resident Evil PSX models if you wanna see how they could have bendier limbs.

  • @bijikedelai
    @bijikedelai 9 месяцев назад

    Oooh this is what i need. Bookmark it for later

  • @forkyforklift2924
    @forkyforklift2924 9 месяцев назад

    vertex colors can be- and are still going strong with game development today. You can do wonders with them like using them as a mask to blend different textures on a wall

  • @millot7980
    @millot7980 8 месяцев назад

    The scene you made depicts almost EXACTLY what my gf and I like/how we look that's kinda scary but hella cool

  • @Zinkquer
    @Zinkquer 7 месяцев назад

    also if you don't have after effects a really really time consuming way to add dithering for free is just add all the frames in to gimp and dither them there

  • @ToneMasterToni
    @ToneMasterToni 9 месяцев назад +1

    Super cool tutorial thanks for sharing your knowledge

  • @kddkkd64
    @kddkkd64 8 месяцев назад +1

    Thank you so much!! Very helpful video!

  • @calimber
    @calimber 7 месяцев назад +1

    SO GLAD this found me, i love these old graphics so much especially when their used for horror and im trying to learn modeling to recreate these :D is that yume nikki ost in the bg?

  • @L0ID_0NLINE
    @L0ID_0NLINE 9 месяцев назад +2

    Most generous mf fr fr, sharing your knowledge to the youth!!!

  • @AmbientWalking
    @AmbientWalking 7 месяцев назад

    Thanks for this! Really helpful!

  • @duhhbread
    @duhhbread 8 месяцев назад

    Great video! Mannnnnn we need another one!!!🔥

  • @lilelbee423
    @lilelbee423 8 месяцев назад +1

    Omg can you make this a series?!

    • @SunnyIsOnline
      @SunnyIsOnline  8 месяцев назад +1

      I honestly might, I didn't expect to enjoy creating tutorials so much

    • @lilelbee423
      @lilelbee423 8 месяцев назад

      @@SunnyIsOnline No pressure but I think making more tutorials would be a great idea! There's definitely a growing interest in low poly/Y2K era graphics on the Internet

  • @labanoso
    @labanoso 5 месяцев назад

    thank you for saving my life

  • @TortaBones
    @TortaBones 8 месяцев назад +1

    Slammed the Sub the very second I saw Vertex Wobble in viewport 🤯🤯🤯🤯🤯😈😱😱😻😻💗💓💗

  • @toutbout9941
    @toutbout9941 9 месяцев назад +1

    Hell yeah good stuff I don’t even use blender but this was cool to follow along you explained it great🗣️🗣️

  • @Mae4Ever
    @Mae4Ever 8 месяцев назад

    You think you can make a video on making Mid-poly models and graphics like the Gamecube era like Wario World and Luigi’s Mansion?

  • @traggeydatroll
    @traggeydatroll 2 месяца назад

    120 X 120 is insanely huge for a basic crate

  • @scarlettekk
    @scarlettekk 9 месяцев назад +1

    aweosme. now i just need to leanr blender

    • @scarlettekk
      @scarlettekk 9 месяцев назад

      I did the donut so long ago but I'm clueless about rigging and real sculpting and any kinda texturing

    • @SunnyIsOnline
      @SunnyIsOnline  9 месяцев назад +1

      At least personally, I think the next step after the donut is the bunny tutorial 😭 this thing is great, it teaches texturing and rigging, and it's super easy to follow
      ruclips.net/video/AlPPYkZg9D4/видео.htmlsi=bZ-e9yY-zs8MCX--

  • @madrod228
    @madrod228 9 месяцев назад +15

    Music posting mentioned 🗣️🗣️🗣️

  • @beeast4853
    @beeast4853 9 месяцев назад +1

    super helpful tutorial thank you!

  • @lakumowo
    @lakumowo 9 месяцев назад

    I LOVE you, this came at the right time.

  • @Kassie.K
    @Kassie.K 9 месяцев назад

    YOU SAVED ME FROM MADNESS

  • @josephshimek5207
    @josephshimek5207 9 месяцев назад

    Top notch tutorial, cheers!

  • @pretzel1313
    @pretzel1313 5 месяцев назад

    This is a great tutorial. I hope to make lots of use of it. Those models of the characters you used are cute! Did you make them yourself? If so, are they available for purchase or download anywhere?

  • @endostatic7687
    @endostatic7687 6 месяцев назад +1

    I love this

  • @8tober
    @8tober 9 месяцев назад

    Reallu awesome video. Helped me out a LOT.

  • @seandog7z
    @seandog7z 6 месяцев назад

    Great overview of the PSX process! What is the method to make the vertex snap happen when the camera is not moving?

  • @taxisalad
    @taxisalad Месяц назад

    i see aztrosist in the thumbnail, i click