blender also has a sky addon that can be customized similarly to how the bryce sky works. i think the addon comes with blender just not toggled on by default, just needs some tweaking to disable the ambient lighting also that first scene with the wiggly mirror fellow was done with bryce, i do use bryce occasionally
Iirc the company is getting lambasted by people wanting a low quality version because its getting more and more difficult to run and render stuff nowadays on older hardware. Ik im one of them. Blenders gotten so good its leaving a bunch of us in the dust
It would take less effort if you used nurbs modeling since that was the most prevalent modeling method before subd, you know, to get that "uncanny" plasticy, dream-like look associated with late 70's to early 2000's CGI.
lately my big things with 3d art have been: "man i really love that ps1 style" and "man i love those dumpy 90s renders" and now you've done videos on both so thanks 👍🏻👍🏻
Another important thing to note is that usually your lights should have completely sharp shadows. The best way to do this is by not only reducing the light bounces, but by zeroing out the radius on your light sources under the light material settings.
So cool bro most tutorials lose me bc they’re too slow or really stretched out but this was very well paced and still explained everything very well 🗣️ 🗣️
Eye-opening tutorial. You do humanity a great service by doing those videos. I hope I'll get around using some of the techniques described there, when I need them.
for those who don't have the 'simple background' node: you can remove ambient lighting by going to the world tab and the ray visibility tab, then unchecking every box except for "camera"
A Thing In Most Old CGI Programs Is That Sometimes Ambient Lighting Can Be Colored Into The Materials Itself Now I Don't Use Blender But You Can Somewhat Find A Way To Do That Ig
Thank you so much for this (and for reminding me that Angel's Egg exists, I need to rewatch it). I am a total beginner in Blender and 3D modelling in general, but I have a feeling I'll be back here once I learn more of the basics. I wanna make some classic 3D stuff
Oh wow! I've been looking for a tut like this for forever! I wonder if the principles/ideas in this could help with making the type of look for water that I want to make (2000's cg oceans, particle water droplets, DOAXBV, Kingdom Hearts 1, Final Fantasy X)
I just bought an SGI Indy to make true 90s-era graphics. Unfortunately, I have no real experience in computer graphics and little time to learn. Interesting video though.
90s CGI Clouds Were Either Part Of The Skybox Or Were Large Planes That Have A Procedural Texture With Transparency And Usually Don't Really Get Affected By Lighting *you could also animate the clouds if you want*
EDIT: I figured out the node name. It was "Set Position" 2:11 Are you using a newer version? The logo for the geometry node looks different, and in the nodes section, I can't find the hidden node that has it's name obscured on the top (the one that is between the Group Input and Output boxes)? I want to try and attempt to replicate the 34th issue of the Animaniacs comic. I really appreciate this video, btw! Deff' hope it gets more attention!
What is the background music you can hear in general but particularly at 6:50? Also I think making a beginner blender video could be a good idea to build up our way specifically to your style of making things. Maybe, rather than beginner video, a walktrough trough your process with the most basic ideas explained that a beginner could understand, or which other things you need to learn for this certain approach. I'm aware that there are begginer tutorials but at least me, who doesn't know anything about blender, could benefict from this since I don't give a shit about any other style and want to try doing only that for now. Still I can appreciate that what you've showcased in this video doesn't seem overly convoluted and and the way you explain things is really easy to understand. Your editing and art are very beautiful man, I'll be tunning in waiting for more content, have a good day.
The song is "Bad Chest Feel Dont Touch Your Feet Together" from Psychopomp. As for beginner tutorials, I totally would, but I don't think I could ever beat the blender donut tutorial. Blender Guru cooked too hard with that 😭
@@SunnyIsOnline thank you for responding, looks like this is a little gem of a game that I haven't caught. On the other note it seems that everyone points to that tutorial. I don't know why I always felt averse to watching it. Oh well, it seems like I gotta beat my unfounded ego and learn the donut tutorial. Thanks again man, maybe I'll be able to make something awesome at on point in the future.
@@Boyotheboy At least personally, my pipeline was Donut tutorial > Eve Sculpt's "2d Drawing to 3D render" tutorial > Dikko's "Modeling for Animation", making sure to ALWAYS be making my own character using the tutorials, and never following them exactly, that's how you prevent falling into tutorial hell where you watch a hundred tutorials but don't retain the information. I did have some stuff in between, but those 3 tutorials are absolutely wonderful for jumping right into character modeling
@@SunnyIsOnline alright, this seems like a fantastic starting point, and thanks for the tutorial hell advise, I do 2d art and I'm well too familiar the cycle of study hell, I'll make sure to try to integrate the turorials with my own concepts, then I'll able to jump to yours
“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” - John 3:16 God bless everyone here. Jesus loves you and died for you on the cross. He did this to wash away the burden of sins, and if you open your heart to Him, He can take away the burden of your sins and give you a peace incomparable to anything in this world. ✝✝🙏
10:40 As a quick note, the reason why you don't see the world texture in your specular reflections is because the "Simple Background" node group specifically removes it. You can see it when you tab into the group as a node frame that says "Remove Specular Contribution from Environment." You can turn this off and re-introduce reflections but sliding the factor of the "Multiply" node directly after it from 1 to 0. Hope this helps, great tutorial!
It may also work better to go to Cycles's settings, "Film", "Pixel Filter", and set the "Width" parameter to the lowest value of 0.01. This removes the natural smoothing of edges that Cycles generates by having multiple samples, introducing aliasing artifacts, which may work better. Also go to "Sampling", "Advanced", and on the "Seed" value, enable the clock. This randomizes the low sample count noise between each frame, which can also help the look.
@@nah456 Yes, Blender 4.2's EEVEE Next has the same setting (under "Film", but named "Filter Size" here) with the exact same effect. I'm unsure if the legacy (pre 4.2) EEVEE engine has that, but I think it does too.
Very well structured tutorial! Having a separate video that records the entire process is also a really neat idea (that I might steal lol) Also love the transitions
I'm only part way through the video, but another trick is to set your shader to gouraud mode. That's what old 3D modelers like 3D Studio for DOS used as well as the original Sony PlayStation.
RIP to the blender render which is the old school pre-PBR renderer with gloss and diffuse to give that artificial plastic look and solid black lighting with no ambient. I never tried “back porting” a modern fbx to blender 2.79 but that might work.
OHHHHGF I LOVE THIS SO MUCH IF/WHEN I FINALLY GET INTO USING BLENDER THIS IS GONNA BE SO HELPFUL. THUS IS LIKE MY MOST FAVOURITE THING EVER I LOVE 90s AND EARLY 2000s COMPUTER STUFF OSO MUCH
ive been trying to figure out this style too, thanks for the great tutorials i usually ended up just going back to blender 2.7 for the internal renderer so i dont have to think too hard on how to do the lighting lol, but theres more to it than just the lighting anyway
You Can Use Any Kind Of Software That Can Produce Textures And Effects I Recommend Gimp Which Is A Free Software It Has A Dithering Effect That Can Be Used For Retro Style Projects
blender also has a sky addon that can be customized similarly to how the bryce sky works. i think the addon comes with blender just not toggled on by default, just needs some tweaking to disable the ambient lighting
also that first scene with the wiggly mirror fellow was done with bryce, i do use bryce occasionally
Which addon?
@@c.y.651 It's called "Dynamic Sky." You enable it in Edit > Preferences > Add-ons.
Dam rick didn't expect you here, small ass world...
oh nrm just saw the video lol
tell me what the add-on is
i like how we've reached the point where blender is so good we are trying to make it look "bad" again (and how much effort it takes to get there lol)
Iirc the company is getting lambasted by people wanting a low quality version because its getting more and more difficult to run and render stuff nowadays on older hardware. Ik im one of them. Blenders gotten so good its leaving a bunch of us in the dust
@@jamzee_ i would actually love a blender lite version just to do silly things in
@@Goatythemeow same
It would take less effort if you used nurbs modeling since that was the most prevalent modeling method before subd, you know, to get that "uncanny" plasticy, dream-like look associated with late 70's to early 2000's CGI.
@@xeschire706 ive never heard of that until now but it does look interesting
lately my big things with 3d art have been: "man i really love that ps1 style" and "man i love those dumpy 90s renders" and now you've done videos on both so thanks 👍🏻👍🏻
Pre Rendered Backgrounds: Ello :)
Another important thing to note is that usually your lights should have completely sharp shadows. The best way to do this is by not only reducing the light bounces, but by zeroing out the radius on your light sources under the light material settings.
I didn't even think of this! Genuinely wonderful comment
@@SunnyIsOnline arealights came quite late to the render party
This new node is allowing me to make my models look WET. YAAAAAAAAAAYYYYYYYY!!!!!
RAIN WILL FALL.
SWEAT WILL RUN.
PUDDLES WILL SPLASH!!!
you sound like as if every american guy I know got blended up together in a mixing bowl but in an endearing way
New favorite comment
can i drink the bowl
This is my LAST tutorial EVER unless I learn something cool, funny stuff on the way
why bro, its some useful stuff?
Thank you for sharing your arcane knowledge
Why is it that I’m always getting recommended people’s last videod
yea well what about the newest blender gonko plugin? no tutorial about that? it lets you squong meshes and shit its amazing
@@theawesometeg219 it's not his last video, it's just his last tutorial
Disillusion? Yume Nikki? Psychopomp? Holy shit, peak
So cool bro most tutorials lose me bc they’re too slow or really stretched out but this was very well paced and still explained everything very well 🗣️ 🗣️
Finally something my computer has the power to render
I've been searching for something exactly like this forever. Thanks for sharing!
Eye-opening tutorial. You do humanity a great service by doing those videos. I hope I'll get around using some of the techniques described there, when I need them.
Huh, I was thinking about trying to do this in blender earlier today. Thanks !
for those who don't have the 'simple background' node: you can remove ambient lighting by going to the world tab and the ray visibility tab, then unchecking every box except for "camera"
Thank you so much for this !!!! when you mentionned DisillusionST right at the start i knew you a were real one
I love the yume nikki ref in the video preview
crazy to see this right after getting interested in old looking renders, i will definitely be trying this out!! tysm!!
A Thing In Most Old CGI Programs Is That Sometimes Ambient Lighting Can Be Colored Into The Materials Itself Now I Don't Use Blender But You Can Somewhat Find A Way To Do That Ig
Man I love your character lmfao. That huge grin is awesome
With the re-release of Gwimbly this is going to be a gold mine video
Thank you so much for this (and for reminding me that Angel's Egg exists, I need to rewatch it). I am a total beginner in Blender and 3D modelling in general, but I have a feeling I'll be back here once I learn more of the basics. I wanna make some classic 3D stuff
Thanks Charlie!
After all I am known for my classic chocolate factory
verry awesome video
I played the first disillusion and loved the visuals and aesthetics, surprised to see you cover it, really cool
Thank you veyy much, I've been looking for tutorial like this for like ten thousand years
you are a blessing by god, sunny
Oh wow! I've been looking for a tut like this for forever! I wonder if the principles/ideas in this could help with making the type of look for water that I want to make (2000's cg oceans, particle water droplets, DOAXBV, Kingdom Hearts 1, Final Fantasy X)
Nicely made replication to the style!
Yeah, I needed this!! Thanks!!!
This is so retro
learned so much from this video
this is exactly what i needed, thank you so much!
I just bought an SGI Indy to make true 90s-era graphics. Unfortunately, I have no real experience in computer graphics and little time to learn. Interesting video though.
POVRAY for the true OG look in modelling/rendering.
awesome
i understood alittle but this is such a cool tutorial thanks
Incredible video, super helpful thx
Cool and good looking tut, keep goin 8:
10:56 You can just disable diffuse and ray by changing the color/brightness based of the ray info node
Sunny video !!!
great video man thank you for the knowledge
Btw For Animations It's Possible To Have Easing Back In The 90s But Sometimes The Animation Usually Uses Stiff And Robotic Looking Movement
And Also The Animation Could Either Be:
Moving Primitives Around & Bone Rig Animation
It's Also Possible To Have Volumetrics Back In The 90s Tho So Don't Be Afraid To Use It
90s CGI Clouds Were Either Part Of The Skybox Or Were Large Planes That Have A Procedural Texture With Transparency And Usually Don't Really Get Affected By Lighting *you could also animate the clouds if you want*
Most Retro CGI Models Use Nurbs Curves So Try Using Them If You Want
Huh, neat! I'll try this when I can.
what the hell this came at the perfect time
I love sunny online
YO IS THAT BAD CHEST FEEL,DONT TOUCH YOUR FEET TOGETHER FROM PSYCHOPOMP AT 4:35
EDIT: I figured out the node name. It was "Set Position"
2:11 Are you using a newer version? The logo for the geometry node looks different, and in the nodes section, I can't find the hidden node that has it's name obscured on the top (the one that is between the Group Input and Output boxes)? I want to try and attempt to replicate the 34th issue of the Animaniacs comic.
I really appreciate this video, btw! Deff' hope it gets more attention!
very good tutorial but your example looks nothing like an old CGI )
What is the background music you can hear in general but particularly at 6:50? Also I think making a beginner blender video could be a good idea to build up our way specifically to your style of making things. Maybe, rather than beginner video, a walktrough trough your process with the most basic ideas explained that a beginner could understand, or which other things you need to learn for this certain approach. I'm aware that there are begginer tutorials but at least me, who doesn't know anything about blender, could benefict from this since I don't give a shit about any other style and want to try doing only that for now. Still I can appreciate that what you've showcased in this video doesn't seem overly convoluted and and the way you explain things is really easy to understand. Your editing and art are very beautiful man, I'll be tunning in waiting for more content, have a good day.
The song is "Bad Chest Feel Dont Touch Your Feet Together" from Psychopomp. As for beginner tutorials, I totally would, but I don't think I could ever beat the blender donut tutorial. Blender Guru cooked too hard with that 😭
@@SunnyIsOnline thank you for responding, looks like this is a little gem of a game that I haven't caught. On the other note it seems that everyone points to that tutorial. I don't know why I always felt averse to watching it. Oh well, it seems like I gotta beat my unfounded ego and learn the donut tutorial. Thanks again man, maybe I'll be able to make something awesome at on point in the future.
@@Boyotheboy At least personally, my pipeline was Donut tutorial > Eve Sculpt's "2d Drawing to 3D render" tutorial > Dikko's "Modeling for Animation", making sure to ALWAYS be making my own character using the tutorials, and never following them exactly, that's how you prevent falling into tutorial hell where you watch a hundred tutorials but don't retain the information. I did have some stuff in between, but those 3 tutorials are absolutely wonderful for jumping right into character modeling
@@SunnyIsOnline alright, this seems like a fantastic starting point, and thanks for the tutorial hell advise, I do 2d art and I'm well too familiar the cycle of study hell, I'll make sure to try to integrate the turorials with my own concepts, then I'll able to jump to yours
bro all of my very first early renders look like 90s cgi
I'm using blender right now and needed this
Also I like how your png has no other pose than just staring in the camera
Why does this 3d model scene look like Evangelion...
I’d say that’s more early to mid 90’s than the 2000’s.
Speaking of, is it possible to do a video on PS2/GameCube graphics?
hey how did you assemble that simple background node group?
whats the song for the lighting section? it bops
Soft Breeze - OFF OST
Can you implement the CGi style of Jurassic Park 3?
Bro decided to play GTA IV that day
What blender theme do you use? (great video by the way)
I use the Amethyst theme from this pack!
github.com/kame404/blender-themes
@@SunnyIsOnlineThanks!
does anyone have a fix for changing color of simple background breaking cycles and then freezing blender
Help!!! I cant get the "simple background" node to show up in the shading editor, anyone knows how to find or enable it?. Great video btw
connecting anything to sky color in simple background makes the entire render gray and if i switch out of rendering it freezes completely
entirely unrelated to the vid but wats the name of the TTS you used? i keep hearing it everywhere
It's the Adam voice on Elevenlabs.io
Im having hard time with the environment lighting
What is the name of the song that plays at the compositing screen at 11:05?
Dew point - Risk of Rain Returns OST
@@SunnyIsOnline Super awesome thanks!
i dont have the simple background node group?
fixed it, forgot to append it within the download link.
8:49 where do you find the "simple background" node? cant find it on google. your tutorial is not easy to understand.
Link is in the description
@@SunnyIsOnline wait nevemind i found it sorry about that
Thank you i am also sonny i also invented yawtawb
I HATE PBR, AND I LOVE THIS.
Promo SM
“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” - John 3:16 God bless everyone here. Jesus loves you and died for you on the cross. He did this to wash away the burden of sins, and if you open your heart to Him, He can take away the burden of your sins and give you a peace incomparable to anything in this world. ✝✝🙏
Among us sus
Bless, and Hail Satan! 🙏
10:40 As a quick note, the reason why you don't see the world texture in your specular reflections is because the "Simple Background" node group specifically removes it. You can see it when you tab into the group as a node frame that says "Remove Specular Contribution from Environment." You can turn this off and re-introduce reflections but sliding the factor of the "Multiply" node directly after it from 1 to 0. Hope this helps, great tutorial!
what was the song used in the lighting section?
It may also work better to go to Cycles's settings, "Film", "Pixel Filter", and set the "Width" parameter to the lowest value of 0.01. This removes the natural smoothing of edges that Cycles generates by having multiple samples, introducing aliasing artifacts, which may work better.
Also go to "Sampling", "Advanced", and on the "Seed" value, enable the clock. This randomizes the low sample count noise between each frame, which can also help the look.
Is there any way to do this with eevee?
@@nah456 Yes, Blender 4.2's EEVEE Next has the same setting (under "Film", but named "Filter Size" here) with the exact same effect. I'm unsure if the legacy (pre 4.2) EEVEE engine has that, but I think it does too.
@@Architector_4 Thanks!
i see yume nikki i click
Very well structured tutorial! Having a separate video that records the entire process is also a really neat idea (that I might steal lol)
Also love the transitions
1990's: "Me wonder what GFX look like in 2020's?"
2020's: "How make 90's GFX."
I'm only part way through the video, but another trick is to set your shader to gouraud mode. That's what old 3D modelers like 3D Studio for DOS used as well as the original Sony PlayStation.
I always wanted to have the gouraud shading but how do i enable it?
RIP to the blender render which is the old school pre-PBR renderer with gloss and diffuse to give that artificial plastic look and solid black lighting with no ambient. I never tried “back porting” a modern fbx to blender 2.79 but that might work.
Another great tutorial, love how in depth you go whilst also making it easy to understand, without taking too long. Smashed it THANKS SUNNY
Yume Nikki W
+ OFF ost W
When you said Bryce 3D, I was sold
angel's egg reference? subbed.
I love you Sunny this is the best video ever now I don’t have to put myself through the meat grinder that is old Bryce3D
OHHHHGF I LOVE THIS SO MUCH IF/WHEN I FINALLY GET INTO USING BLENDER THIS IS GONNA BE SO HELPFUL. THUS IS LIKE MY MOST FAVOURITE THING EVER I LOVE 90s AND EARLY 2000s COMPUTER STUFF OSO MUCH
Yknow if it’s gonna be a good guide if the start of the video starts off with banger music
Very well presented, I loved the text to speech robot partway through, that was great
What is the track called at 4:33 ?
"Bad Chest Feel Dont Touch Your Feet Together - Psychopomp" There's also a version with lyrics and it's rad!
@@SunnyIsOnline thanks :)
You have no idea how long ive searched for a tutorial on this bruh, turns out i had to wait for you to make it lmao
whats the background song called
ive been trying to figure out this style too, thanks for the great tutorials
i usually ended up just going back to blender 2.7 for the internal renderer so i dont have to think too hard on how to do the lighting lol, but theres more to it than just the lighting anyway
yayyyy new video!
=o
This is more like 80s CGI
thanks for this
Good tutorial 👍
Photoshop god damn it 😭
You Can Use Any Kind Of Software That Can Produce Textures And Effects I Recommend Gimp Which Is A Free Software It Has A Dithering Effect That Can Be Used For Retro Style Projects
Saw this in the discord yesterday
Very cool work btw
And this man uses psychopomp music at 4:33 I am astonished
this isn't even close to accurate. just find an older program man.
Like what?
@@Alienbaby_ 3D Studio Max R3
Where is the funny