Creating a Game Character - The Rogue - Blender 3

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  • Опубликовано: 13 июн 2024
  • #nvidia #blender3d #lowpoly
    I’ll show you the process I use to make this fully animated, game ready, low poly rogue character from scratch. I’ll give you an overview of the techniques and processes involved, so you can apply them to your own projects. Plus, I've got lots of tips, tricks, and workflow shortcuts to make the process even smoother.
    Thanks to Nvidia and PC Specialist for sponsoring todays video
    Configure your new Nvidia RTX build here:
    www.pcspecialist.co.uk/deskto...
    Learn How to create characters and much more with my Blender courses all only $15 (plus local taxes)
    bit.ly/4apCOCy
    (Search Blender Courses)
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Get good at blender series: • Get Good @ Blender
    Simple game assets playlist: • simple game assets - f...
    Learn the basics of Blender 3: • Learn Blender 3 for Co...
    Chapters
    0:00 - start
    0:39 - The Face
    2:11 - The Body
    5:12 - The hands
    6:24 - Tidy Up
    7:23 - The Cloak
    9:39 - The Clothing
    10:20 - Face Tidy Up
    10:40 - Weapons
    11:09 - The Hair
    11:31 - Nvidia & PC Specialist
    13:00 - Texturing
    15:13 - Animation
    16:15 - Rigging the cape
    17:34 - Adjusting the Mixamo Animations
    18:55 - The NLA

Комментарии • 153

  • @KevinNijmeijer
    @KevinNijmeijer Год назад +18

    My gosh this is the exact art style I've been trying to find a good tut on. Not too low but still pretty low poly but also with nice details but not too complex texturing my golly thank you!

  • @turtlelearns3d
    @turtlelearns3d Год назад +5

    It was really cool to see your process for this, thanks for sharing! I got your anime course, very excited to start!

  • @DanJohnsonArt
    @DanJohnsonArt Год назад +33

    A course on Blender to Unity workflow would be amazing. Modeling a scene and character in Blender then getting them working in a Unity game.

  • @Koranlord
    @Koranlord Год назад +1

    Awesome work! Thank for such tutorials. The best teacher so far!

  • @semi-pacifist
    @semi-pacifist Год назад +106

    I'm definitely interested in seeing a process for taking models from Blender into Unreal so they work well in the game. Hope you do that sometime in the future!

    • @psotos
      @psotos Год назад +5

      I second this!!

    • @rios7744
      @rios7744 Год назад +5

      i third this!

    • @Alriightyman
      @Alriightyman Год назад +5

      Unreal has a blender plugin that exports models from Blender to Unreal.

    • @mongrelgames
      @mongrelgames Год назад +1

      I have been wondering about this as well. As well as the settings I wonder things like when making modular pieces if it's better to put them together before or after we move them to Unreal. I am assuming its best in unreal but not actually sure.

    • @todd-tl9tr
      @todd-tl9tr Год назад

      4th this.

  • @mikeshepherd7557
    @mikeshepherd7557 Год назад

    Thanks! It really helps with the frustration and burnout when you try to start modeling more complex shapes. Thank you!

  • @NotTheHeroStudios
    @NotTheHeroStudios Год назад +8

    damn dude, you've been banging these out lately.
    I took a bit of a blender break to focus on my Coding, and you're giving me the itch

  • @CgPlane123
    @CgPlane123 8 дней назад

    Awesomely done

  • @mikedolan03
    @mikedolan03 Год назад +40

    When you initially added too many fingers I was thinking 'Oh no! Grant's a super advanced 3D modelling AI!'😅

    • @grabbitt
      @grabbitt  Год назад +2

      🤣

    • @awaydays8935
      @awaydays8935 7 месяцев назад

      I try this again and again and never get a satisfying result. this makes me literally angry 😁
      Modeling head and face is something above my understanding damn it!

  • @Flembro
    @Flembro Год назад +21

    Yes, like many have requested, would be fantastic to see a video on how to import this to unreal :)

  • @TacoBear_Studios
    @TacoBear_Studios Год назад

    Grant are you reading my mind these days? Great video my man, I'll be checking out the anime course as well. getting inspired again, videos like these really help.

  • @RDD87z
    @RDD87z Год назад

    i love these character creation videos!

  • @lukasurbanek2501
    @lukasurbanek2501 Месяц назад

    This video Is my drug watching IT over n over perfect 🔥

  • @MattBlend
    @MattBlend Год назад

    Thanks for all your great videos! I picked up the anime and game ready courses and they were well worth the money!

  • @felfurion8624
    @felfurion8624 Год назад

    Really cool. Thank you.

  • @perkele1989
    @perkele1989 Год назад +26

    That character isn’t gameready with that many materials. Should be baked down to a single texture! Every material in a mesh becomes it’s own drawcall, along with extra overhead to prepare the gpu for the drawcall itself. You want few drawcalls as possible and it really matters, especially for mobile.

    • @grabbitt
      @grabbitt  Год назад +3

      Yep true. I would bake out the final colours

    • @perkele1989
      @perkele1989 Год назад +2

      @@grabbitt no worries thanks for a great video! Came with great timing too since I’m making a character with a similar style very soon :)

  • @erichbauer3991
    @erichbauer3991 Год назад +1

    creating the topology in areas that are important first and then filling the gaps is such a nice way to work, thanks for introducing me to it. After a while its super satisfying, especially since you get clean topology pretty much for free.

  • @benniewanders4388
    @benniewanders4388 5 дней назад

    Re: low-poly breast modelling on a model you're going to animate: On real people, the skin that holds the breast is anchored onto the lower tissue layers right about where the pec muscles end and linearly down the midline of the chest, with the bulk of breast concentrating in a cone whose tip is the areola. You may end up with an easier time animating if you start the geometry by outlining the pec (and picking a vertex to track the "tip of the cone"), beveling its lower edge out, and then chopping off corners along the lower side - or for someone whose chest is large enough it would be folding over the anchor line, dragging the lowest faces downwards - because that geometry will reflect the edges along which the breast is pulled or compressed when the shoulders aren't in their neutral position.

  • @unitynocode
    @unitynocode Год назад

    You're still the best in many years ^ ^. Love to show the rig with Mixamo ... was headache with it in many days :D

  • @GameDevAraz
    @GameDevAraz 6 месяцев назад

    Berry nice. When animating, remember, always use reference, ALWAYS!

  • @salutcava1578
    @salutcava1578 Год назад

    Thank you!

  • @HuynhLuong227
    @HuynhLuong227 Год назад

    so cool, really thanks

  • @keelanbowker-obrien2222
    @keelanbowker-obrien2222 Год назад

    +1 for the Animation Graph + Import into Game Engine tutorials

  • @potionofknowledge
    @potionofknowledge Год назад

    Wow this is so interesting!

  • @SanzoArts
    @SanzoArts Год назад +1

    Thank you ♥can you do more videos about the graph editors and animation curves, pretty please?

  • @violettracey
    @violettracey 9 месяцев назад

    Thanks!

  • @romutongart3980
    @romutongart3980 Год назад

    Amazing

  • @grayter
    @grayter Год назад

    GREAT stuff as usual..I have something particular with my own project that this has assisted with..that being rigging/animating "cloth"..I've been avoiding it for awhile now..

  • @SZMIDEL
    @SZMIDEL Год назад

    NLA is a tricky troll but is great once its mastered. I believe your actions where the arms were distorted are adding from the layers below. If you move the action along where the time line only goes through the one action it should play right. Then you need to figure out the blending options and create a fade in and fade out so each action smoothly goes from on to the other...

  • @nic-ori
    @nic-ori Год назад

    Thanks.

  • @Rozlan31
    @Rozlan31 Год назад

    Blender Unity project would be great Grant!

  • @userunfriendly9304
    @userunfriendly9304 11 месяцев назад

    I think the arm distortion might come from the armature having a different origin from the character mesh.

  • @domin6168
    @domin6168 Год назад

    Thx Master ;D

  • @spielville8742
    @spielville8742 Год назад

    Really nice video. Currently going through your tuts on axe and low poly items. I was wondering if you could make your iteration of animated arms/legs for first person games?

    • @grabbitt
      @grabbitt  Год назад

      I guess it's fairly straightforward to cut them out

  • @facusandoval4074
    @facusandoval4074 Год назад

    I love you bro!

  • @tgoehlert
    @tgoehlert Год назад

    Hi Grant, so i'm a beginner when it comes to Blender, but i do think the strange positions after stashing the animations are happening because they get kinda mixed, this happened also to me recently. When i loaded up the animations one by one, everything was fine. hope that helps (and if you find out how to prevent this, pls share ^^)

  • @AlvaroDevLabs
    @AlvaroDevLabs Год назад

    Hey Grant, big fan of your tutorials here!. I have always wondered, how 3D artist deal with checkpoints or versioning. I normally duplicate and move to a Backup collection the state of my model so I have backups of it, but, there is a better way of doing this? How is done in production-style workflows?

    • @grabbitt
      @grabbitt  11 месяцев назад

      I don't really have much of a system myself

  • @jaminvanderberg5300
    @jaminvanderberg5300 3 месяца назад

    I know its a year later, but if you havent figured out the mixamo issue, i ran into it recently. If you download the file from mixamo without skin, it exports it in T pose. You have to download with the skin. Then it will export in the proper pose.

  • @gertjohansen4849
    @gertjohansen4849 Год назад +2

    The problem with all the bones pointing up and twisting the arms can be solved by clicking “Automatic bone orientation” under “Armature” when you import the Mixamo FBX.
    … well, sometimes at least 😉

  • @hello.4693
    @hello.4693 5 месяцев назад

    Whats best practice for games, should i put the cloths above the body or replace the body with the jacket for example.
    And if i need to replace it how do i connect the verticies together without glichting the mesh? :S and i want to create multiply clothes so i can change the outfit.

  • @bryansailer5927
    @bryansailer5927 Год назад

    Great walk through. I have watched most of your videos on RUclips as well a your courses. You have used different blocking out methods. How do you decide which method to use?

    • @grabbitt
      @grabbitt  Год назад

      I like to use a variety and it depends in the detail of the character

  • @hope4884
    @hope4884 Год назад

    Hi Grant, first of all, i want to thank you because i used your tutorials so much for improving myself. My question is that how do you create new vertices on wherever you want?

  • @sir_justinius
    @sir_justinius Год назад

    Maybe it is time for me to move on to character design. I'm not sure if I have the prerequisite Blender experience for this level of detail, though.

  • @jamesatzberger7303
    @jamesatzberger7303 Год назад

    Hey this was really helpful Grant but I was wanting to make my own version of this and was wondering how to find those background images to start modelig.

    • @grabbitt
      @grabbitt  Год назад

      i cant share those because the character is meant for an asset pack

  • @coreys2686
    @coreys2686 Год назад

    The cape/clothing rigs I've seen use a bone string for each side and one for the middle

    • @grabbitt
      @grabbitt  Год назад +1

      Yep should have done it like that sounds much better

  • @michaelmurray2595
    @michaelmurray2595 Год назад +1

    Hi Grant, really appreciate your courses. Have you made one on Blender's new grease pencil?

  • @byronlewis7154
    @byronlewis7154 Год назад

    1:20 When you mentioned pulling the shape around 3D to be tricky, are there any tips you can offer on that point? I struggle with that part the most if I'm unable to find an edgeflow reference

    • @grabbitt
      @grabbitt  Год назад +2

      It's just a case of practice but search face topology might help

  • @NevRS32
    @NevRS32 Год назад

    Amazing tutorial Grant! Thank you! Just one question. Maybe I missed something but do we need to animate the transitions in Blender? Wouldn't a blend tree in Unity resolve this? Thanks again!

    • @grabbitt
      @grabbitt  Год назад +1

      Yes unity solves that it was just for the final animation for youtube 😀

    • @NevRS32
      @NevRS32 Год назад

      @@grabbitt Thank you! Your content is amazing!

  • @samuelhugo3387
    @samuelhugo3387 Год назад

    Ive never made a charcter's face using planes before, ive always only modeled ery low poly characters starting with a cube and at the waste, but I wondered how do people make the nicer looking higher poly models, and omg that makes so much sense, seems like alot of work, how do you hae enought time to make hundreds of chracters and then worry about animations and also actaully writing the code for your game mechanics in wich ever eninge your using? Makes me wonder how the indie devs that make amazing games do it? I couldn't make a game in this style given 5 years
    but I geus I work slow due to inexperience.
    Anyways GREAT tutorial thanks alot, I'm considering buying those courses at some point

  • @ValeGoG
    @ValeGoG Год назад

    10/10

  • @HumanOddity69
    @HumanOddity69 8 месяцев назад

    I want to make a character with swappable equipment including outfits so would it work to do something like this and then swap just the whole model or should I start with a basic body and then make attachable items for it? I'm working with UE5 if that matters at all to the question.

    • @grabbitt
      @grabbitt  8 месяцев назад

      Yes as I understand it

  • @robthegnat9697
    @robthegnat9697 Год назад

    Just a heads up, this way you have here to make the fingers is a lot easier than what you had in your anime class. I happened across this when doing the other and I'll have to keep the loop tools in mind. Also, I wonder, do you always create your characters from scratch? If you were going to make a game would you just have a base mesh and update for that?

    • @grabbitt
      @grabbitt  Год назад +1

      Yes I would. I don't like to use too many addons in my courses

    • @robthegnat9697
      @robthegnat9697 Год назад

      @@grabbitt Cool. Thanks for sharing. :)

  • @ianmacnaughton3636
    @ianmacnaughton3636 Год назад

    What was the tri count you ended up with this character? Also is there a reason you didn't shade smooth the character, I'm making a low poly game and just came accross these questions when I watched your video

    • @grabbitt
      @grabbitt  Год назад +2

      I like the flat shaded look. About 1000 faces

  • @XonixDerps
    @XonixDerps 4 месяца назад

    is it possible to use this as a guide for 3d print mini making? Or would I need to start with solid forms rather than planes

    • @grabbitt
      @grabbitt  4 месяца назад +1

      This would work

  • @lauralei7069
    @lauralei7069 Год назад

    love your tutorials! Is it possible to get a reference drawing like the one you use in this video, but without cape and hood? Not the best at drawing myself unfortunately! :) (Maybe even also a male version?)

    • @grabbitt
      @grabbitt  Год назад

      You'll find some on Google called character turnarounds. I'll see about making some available in future

    • @lauralei7069
      @lauralei7069 Год назад

      @@grabbitt Thank you so much!

  • @jbdh6510
    @jbdh6510 Год назад

    Can you alternatively use a cloth modifier instead of rigging the cape or will this not match the lowpoly-look?

  • @MartKart8
    @MartKart8 Год назад +3

    This feels like a rule, when designing a complexed character, always have a drawn front and side view reference. I should probably draw a character on paper then use the scanner in this printer at home.

    • @divalea
      @divalea Год назад

      I can tell you from years of experience as a sculptor, sketches help so much.
      Sketches help you clarify what you want, improve your design, and decide what’s necessary.
      Sketches are your map in the Blender environment.

  •  Год назад

    Great video, as always. I think Mixamo does not like A pose characters very much, maybe that was the origin of the problems with the animations.

    • @grabbitt
      @grabbitt  Год назад

      Yes good point I forgotten put it into a t pose

  • @Kamenest21
    @Kamenest21 Год назад

    👍👍👍👍

  • @zachmaready5272
    @zachmaready5272 Год назад +1

    Anyone know how he keeps all the points of each quad on the same plane? Always my stumbling point with low-poly…

    • @grabbitt
      @grabbitt  Год назад +1

      Scale in that plane 0

  • @myvisualnovelquest822
    @myvisualnovelquest822 Год назад

    I am still working on my character drawing. Originally, he is wearing a mask, and his armor is covered. However, there are going to be situations where his clothing will expose his armor or his mask will be off exposing his entire face. What do you recommend?

  • @udit.roshan
    @udit.roshan Год назад

    Its just what i needed. But i need to see how to properly import this character to unity.

    • @grabbitt
      @grabbitt  Год назад +1

      I'm working on a video for this

  • @jamesraphaelibay6664
    @jamesraphaelibay6664 Год назад

    A pose mesh in mixamo causes the problem in my experience

  • @remusveritas739
    @remusveritas739 3 месяца назад

    hello sir, is it viable to texture paint low poly game assets/charakters to get a nice stylised look or is there a reason to not do that?

    • @grabbitt
      @grabbitt  3 месяца назад

      Yes, absolutely. It can work very well

    • @remusveritas739
      @remusveritas739 3 месяца назад

      @@grabbitt wow cool thank you

  • @MeltyVampire
    @MeltyVampire Год назад

    Is the reference an exclusive character? If not, are we allowed to use it?

    • @grabbitt
      @grabbitt  Год назад

      It's exclusive I'm afraid

    • @MeltyVampire
      @MeltyVampire Год назад

      @@grabbitt fair enough thx tho!

  • @andrewwoodward5274
    @andrewwoodward5274 Год назад

    Hi Grant. Is the Character course MEGA bundle only $30 offer still available?
    Many thanks

    • @grabbitt
      @grabbitt  Год назад

      I believe so. Follow the link to double check

    • @andrewwoodward5274
      @andrewwoodward5274 Год назад

      Great thank you. Just purchased. Looking forward to getting started. Love your teaching style

  • @okamichamploo
    @okamichamploo Год назад

    Wait so you can add Miximo without setting up your bones first?
    I thought you would need to make a rig compatable with Miximo and then download the animations. Did I miss something?

    • @grabbitt
      @grabbitt  Год назад +1

      no mixamo will rig it

    • @okamichamploo
      @okamichamploo Год назад

      @@grabbitt Great! That makes things quite a bit easier

  • @inkofthedragon
    @inkofthedragon Год назад

    I'm a complete beginner and am overwhelmed as to where to start. I have no experience. My goal is to create characters to be used in Unity. Do you have a suggested playlist or a course for learning blender, character creation, rigging and importing into Unity that is not sped up? Thanks!

    • @grabbitt
      @grabbitt  Год назад +1

      I have an anime character course and a sculpting course that covers character creation. The process is quite long, so producing a course on youtbe can be unrewarding, which is why you won't see that many

    • @inkofthedragon
      @inkofthedragon Год назад

      @@grabbitt ok I found the anime course. Is the sculpting course the dragon one? In addition to these 2 courses, what do you recommend for a beginner course to learn Blender? And lastly, what do you recommend for learning to import into Unity? Thanks so much, looking forward to purchasing and diving into your courses!

    • @grabbitt
      @grabbitt  Год назад

      beginner courses i would say the complete blender creator. If characters are your thing then the character creator, the dragon or the low poly characters would be my suggestion. buy today and they are super cheap because of a may the 4th (be with you) promotion

  • @generic_stiles
    @generic_stiles 5 месяцев назад

    the reason the arms are distorted is because there is another keyframe from the begining, essentially every animation starts from the A or Star pose, so when theres another keyframe it tries to add a keyframe following that movement and then you end up with monstrous movements, we ran into a similar issue over at TME Studios when we were trying to compare some mixamo movements for our characters for our short film ruclips.net/video/1gVZ_jFolzs/видео.htmlsi=ddGqhorVwQKf5c5y. So the solution is simple, always ensure that you have a T-pose at the beggining of every action

  • @ILLRICARDO
    @ILLRICARDO Год назад +1

    How do people watch and do the course especially when they are around 16 hrs +?
    1) Do you watch the video pause and then do what was shown in the video?
    2)do you watch the video, pause take notes and screen grabs and then do what is shown in the video?
    3) do you watch the entire video then do what was shown in the tutorial?
    What's the best way to learn and progress through these tutorials?
    i use number 2, but it takes me forever to get through any course, i and end up getting burned out and quitting

    • @grabbitt
      @grabbitt  Год назад +3

      In my courses I will say pause the video and have a go at specific times. I think that's very important to include personally

    • @ILLRICARDO
      @ILLRICARDO Год назад

      @@grabbitt thank you grant, i will try i, i have purchased your anime modeling course which i was going to start, but was hesitant to start as it is lengthy.

    • @grabbitt
      @grabbitt  Год назад +1

      @@ILLRICARDO I hope you like it🙂

    • @zeldrias
      @zeldrias Год назад +1

      it helps if you have two monitors imo

  • @yeahitsoffader
    @yeahitsoffader Год назад

    Any chance we could get this rig? I would love to animate it!

    • @grabbitt
      @grabbitt  Год назад

      I can't give this one out as it's for an asset pack

  • @dibaterman
    @dibaterman 8 месяцев назад

    I ran this at .25 and stuff was still happening in less than 3 frames. X_X Not sure if this was something I can follow along with.

    • @grabbitt
      @grabbitt  8 месяцев назад

      This one is less of a follow along more of an overview of the process

  • @SolearGnG
    @SolearGnG Год назад

    Why not use "shade smooth"?
    Color slots are nice but if you want to go PBR they are kinda cumbersome aren't they?

    • @grabbitt
      @grabbitt  Год назад +1

      I would actually bake the textures in the end

  • @zerghector
    @zerghector 11 месяцев назад

    where could i get the character blueprint?

    • @grabbitt
      @grabbitt  11 месяцев назад +1

      i drew it myself and used it commercially so its not available

    • @zerghector
      @zerghector 11 месяцев назад

      @@grabbitt thank for the answer

  • @mr.jotarokujo4859
    @mr.jotarokujo4859 Год назад

    Where can I find video references?

    • @grabbitt
      @grabbitt  Год назад

      For what?

    • @mr.jotarokujo4859
      @mr.jotarokujo4859 Год назад

      @@grabbitt I would like to do something similar, but without the reference from the video, I'm not good at it

  • @RobCardIV
    @RobCardIV Год назад

    so close and yet so far.

  • @indianastilts
    @indianastilts Год назад +2

    Really like this video, however you used material colour to add to the character...Don't you Have to UVMap it. You can't just put colour on and that is it, then export to a game. Don't you have to, as in it is a Must that you have to UVMap the model and bake the colours to a texture, as if you simply export the model from a model engine (maya/blender etc) then in the game engine it will read every single mesh face material instead of One simple texture png or file which all AAA and all creators do?? (This is a question only from me not an answer so please if anyone knows this to be a fact or if amazingly you don't have to do this, then I would love to know...)

    • @perkele1989
      @perkele1989 Год назад +1

      You are correct it would trash the GPU in a real project. It comes down to drawcalls, each unique color here would make one drawcall each.

    • @grabbitt
      @grabbitt  Год назад +2

      Yes I forgot I would normally bake it out

    • @indianastilts
      @indianastilts Год назад

      @@grabbitt must say however you are extremely talented and love your videos. Your videos have helped sooo much and love them all. Love this video, just made me think about the colour mapping part as alot will want to put blender models into a game

    • @KalponicGames
      @KalponicGames Год назад +1

      you can just use a flat colours or gradients and project uv on them on whatever colour you need like in his low poly course as he shows. That way only one material and one texture so u get one draw call for your character or scene

  • @thestellarvoid7077
    @thestellarvoid7077 Год назад

    Great video but you arent showing the buttons you're pressing so it's almost impossible to know how you're getting those perfect vertices first try.

  • @shotakhakhishvili8640
    @shotakhakhishvili8640 10 месяцев назад

    Idk about you guys, but I found some parts very hard to follow, I didn't feel like it was a begginer-friendly. But anyways thanks for the tutorial!

    • @grabbitt
      @grabbitt  10 месяцев назад +1

      Yeah it's more an intermediate one this one

  • @AnimaStudio88
    @AnimaStudio88 Год назад

    Bottom of the bottom =)

  • @jamieunited
    @jamieunited Год назад +1

    I am almost disappointed these are free RUclips videos as I would happily pay for an in depth version like the Anime character course. I know its similar but I like to follow your in-depth courses.

    • @grabbitt
      @grabbitt  Год назад +2

      Maybe I'll make another one 😀

    • @XxBeyBladexX
      @XxBeyBladexX Год назад

      @@grabbitt Please make another anime character course! Your first course was too good and we need more! :D

  • @nemam83
    @nemam83 Год назад +2

    the giant, deformed eyes are damn creepy

  • @hot_fun_videos
    @hot_fun_videos Год назад +1

    i feel that sculpt is much more easier than this techniques , when u do it it seems too easy but when i try i never can get the shape of head by extrude edge and faces