Ik some creators who animate for disney who use blender but hearing this is really interesting maybe ill have to learn some more softwares but for now with smaller projects i enjoy blender but great tips and info ill have to try some of these softwares out
kinda unfortunate too because I want to make an animated universe but don't got a lot of money, not really sure how to do this whole thing, man often times I wonder how beautiful it would be if money never even existed
@@TwoPillarsGamesthat doesn’t even make sense lmao, if money never existed I’m sure in the last 2,000 years we would have still figured out all of what we have now without a paper back currency lmfao. Look at places with very low money or none at all, they not in caves 😂😂
5:43 bro this man did NOT just say that substance painter is more versatile than mari. WHAT?! i love SP, but it CANNOT do everything mari can do. mari is to texturing what houdini is to simulation.
I love how the thumbnail says to not even try it, very accurate. All I can say is that speed is number one priority when it comes to making characters, you want to be fast, and there's always a lot of rules regarding anatomy. Sculpting is a must, even if you're using a speed tool like character creator. There's also specific workflows that if you don't follow, don't even bother applying for most things. It's essential too, to know rigging, and animation. If I found out someone was polymodeling a character it would have to be an extremely talented individual, and that I reserve only for the creator of Heimerdinger for the netflix league of legends show. Albeit, I'm finding that a lot of people are actually breaking away from Maya, in a recent trend as rendering hair in Blender is becoming more available people are beginning to break from Xgen. Even Houdini is becoming more used to render hair now. Still animals still use Ziva for maya and so on.
Because zbrush and autodesk maya are paid, and theyre really expensive, so with that you get tons of ready to use optimised addons made by really really talented people + 24/7 help from the devs that made the engine. And that last point is the most important one, when you run into a problem you just call for support and they must help your company. With blender, if you make something for a month-2 months and you run into a problem or dont know how to do something, then youre cooked bro
Not useful, not informative. Your premise is that in order to be successful you have to spend tens of thousands on these tools. Absolute rubbish. The studios you mention use these tools because they paid millions in licenses and in return they are putting out crappy games. The good old scrappy indie dev is putting out all thr innovative games and furthermore these tools .ay accelerate workflow but if I have to sink 1m of my raise into licenses then I might as well not bother. AAA studio != god knowledge
When he was talking about those he was mostly referring to the ones for movies/tv, where you render frame by frame e than composite, in this way you can handle very heavy models regardless the final device. That said there are also videogames characters models that are sculpted to be milions of polygons (think Kratos, Nathan Drake or other character with amazing facial animations), but THOSE models are NOT the one you use in the realtime engine. When he talked about retopology it was a process that helps to drastrically reduce the models polycount, while all the details are "baked" (meaning registrated) into texture like "normal" maps or "height" maps. THOSE are the ones that give you the details in game engine, not the model (like the pores on the skin are always a texture information). That said the technology advance every year and platform like unreal are introducing new technology to handle even more polygon, but for now this is how it works.
Anyone who is bi-lingual (or more,) and English is not their first language, has my total respect. This channel has 270k subscribers for a good reason.
he is just making a weird annoying mouth movement on purpose while talking it wasn't like that before. I don't know if its good for his content or for getting more views but I always mute the audio and open subtitles in this channel cuz the content is good.
Studios cont to use Maya max out of sheer laziness. Nothing else....but that's changing thank God. More and more are using open source now as new hires are already conversant in those ecosystems. The next gen is open source...
I love blender, it was my first 3D software and I enjoy doing stuff with it. But we cannot deny the fact that zbrush and Maya are the standard. Keep working with blender but learn to use other software, only if you want to work in the industry of course.
Hello, thank you for your information, but the process you mentioned is very old. Now, using artificial intelligence tools, your character will appear in less than an hour.
Do a little searching on the internet. I have been designing 3D characters for many years and I am fully aware of what is going to happen, everything will be automated, even making heavy games, so far governments have stopped artificial intelligence, jobs are going to change radically.@@karandeepsingh2107
The advancements in 3d graphics just continue to amaze us and keep getting better.
I remember back in 2020 this channel I watched everyday when I started to learn in games and how to get into the industry.
Are you working now in the industry?
can we have an update? did you get in?
Ik some creators who animate for disney who use blender but hearing this is really interesting maybe ill have to learn some more softwares but for now with smaller projects i enjoy blender but great tips and info ill have to try some of these softwares out
I strongly believe its not the tools but how you use them. People have already shown that before.
kinda unfortunate too because I want to make an animated universe but don't got a lot of money, not really sure how to do this whole thing, man often times I wonder how beautiful it would be if money never even existed
If money didn't exist you'd be living in a cave
@@TwoPillarsGamesthat doesn’t even make sense lmao, if money never existed I’m sure in the last 2,000 years we would have still figured out all of what we have now without a paper back currency lmfao. Look at places with very low money or none at all, they not in caves 😂😂
Use blender it is free to use
5:43 bro this man did NOT just say that substance painter is more versatile than mari. WHAT?! i love SP, but it CANNOT do everything mari can do. mari is to texturing what houdini is to simulation.
3:32 What topology software is this interface of?
ZBrush is a hell of a Drug!
Yeah. It's also as expensive as the drug ...
0:30 what did he say for the first one?
Dibble is fuming in his fathers boots
I love how the thumbnail says to not even try it, very accurate. All I can say is that speed is number one priority when it comes to making characters, you want to be fast, and there's always a lot of rules regarding anatomy. Sculpting is a must, even if you're using a speed tool like character creator. There's also specific workflows that if you don't follow, don't even bother applying for most things.
It's essential too, to know rigging, and animation. If I found out someone was polymodeling a character it would have to be an extremely talented individual, and that I reserve only for the creator of Heimerdinger for the netflix league of legends show.
Albeit, I'm finding that a lot of people are actually breaking away from Maya, in a recent trend as rendering hair in Blender is becoming more available people are beginning to break from Xgen. Even Houdini is becoming more used to render hair now. Still animals still use Ziva for maya and so on.
can I use zbrush with blender or can it only be used alone?
"If you found this video useful or informative"... Title: How they create characters. Thumbnail: Don't even try it.
Bro which software do you use
Sony Vegas
🤣🤣🤣🤣
Why not blender?
😂
Because zbrush and autodesk maya are paid, and theyre really expensive, so with that you get tons of ready to use optimised addons made by really really talented people + 24/7 help from the devs that made the engine. And that last point is the most important one, when you run into a problem you just call for support and they must help your company. With blender, if you make something for a month-2 months and you run into a problem or dont know how to do something, then youre cooked bro
Amazing
I don't need to make gazillion tiny details to a toony tapir tho
Pls how much is the class creative 😮 per month
blender kids just refusing the truth 👴🏻☝🏻
Not useful, not informative. Your premise is that in order to be successful you have to spend tens of thousands on these tools.
Absolute rubbish. The studios you mention use these tools because they paid millions in licenses and in return they are putting out crappy games. The good old scrappy indie dev is putting out all thr innovative games and furthermore these tools .ay accelerate workflow but if I have to sink 1m of my raise into licenses then I might as well not bother.
AAA studio != god knowledge
Is a character with a million polygons even suitable for a videogame? It won't render fast on most machines
When he was talking about those he was mostly referring to the ones for movies/tv, where you render frame by frame e than composite, in this way you can handle very heavy models regardless the final device. That said there are also videogames characters models that are sculpted to be milions of polygons (think Kratos, Nathan Drake or other character with amazing facial animations), but THOSE models are NOT the one you use in the realtime engine. When he talked about retopology it was a process that helps to drastrically reduce the models polycount, while all the details are "baked" (meaning registrated) into texture like "normal" maps or "height" maps. THOSE are the ones that give you the details in game engine, not the model (like the pores on the skin are always a texture information).
That said the technology advance every year and platform like unreal are introducing new technology to handle even more polygon, but for now this is how it works.
Am I the only one who feel he talks like backward?
Anyone who is bi-lingual (or more,) and English is not their first language, has my total respect. This channel has 270k subscribers for a good reason.
he is just making a weird annoying mouth movement on purpose while talking it wasn't like that before. I don't know if its good for his content or for getting more views but I always mute the audio and open subtitles in this channel cuz the content is good.
Studios cont to use Maya max out of sheer laziness. Nothing else....but that's changing thank God. More and more are using open source now as new hires are already conversant in those ecosystems. The next gen is open source...
Yes it's such a good thing. I see more and more job offers asking to know how to use blender
No , I will continue using Blender , I will not change the right tool because of bunch of geezers refuse to accept the truth
cringe... nobody asked or told you to
And with a ventus pfp, still good to learn just in case if you go into the field tho.
I love blender, it was my first 3D software and I enjoy doing stuff with it. But we cannot deny the fact that zbrush and Maya are the standard. Keep working with blender but learn to use other software, only if you want to work in the industry of course.
First comment😅
you are bad at making characters
Hello, thank you for your information, but the process you mentioned is very old. Now, using artificial intelligence tools, your character will appear in less than an hour.
Are u dreaming ?
Those chars are not used in movies
And even in games new char are many times sculpted
Do a little searching on the internet. I have been designing 3D characters for many years and I am fully aware of what is going to happen, everything will be automated, even making heavy games, so far governments have stopped artificial intelligence, jobs are going to change radically.@@karandeepsingh2107
lol you are joking right??