You saved me my sanity!! I was making a realistic scene in 4.2 using GScatter. The problem is GScatter only works for 3.5 and no greater, meaning my entire project was screwed up until I found your tutorial. You're a lifesaver!
my man!! I must say you're an absolute CHAD for this turtorial, this one is definitely helps me alot, been struggling with this exact thing for days now
Hey ! Firstable thanks you for your tutorial, i was wondering how can i create scene like this wo using GScatter... But i still have a question, for the scattering, is it possible to use smtg like noise to create some "no scattering zone" ? Thanks a lot, have a great day, and keep goin' on the good work 🙏
Really Nice Tutorial :) Thank you so much :) I just need to know how to get rid off the black crosshair when you importe asset :/ when i apply to my plane it put black crosshair everywhere -_-
I am not sure how well this works with instances, but check the 'hair dynamics' box in the particle system, and add a wind/forcield option and crank the strength up
You saved me my sanity!! I was making a realistic scene in 4.2 using GScatter. The problem is GScatter only works for 3.5 and no greater, meaning my entire project was screwed up until I found your tutorial. You're a lifesaver!
it works in 4.0 though, you can use gscatter there and then open with 4.2, hope it helps
You have a gift my friend of explaining complex concepts thoroughly. Keep it up! Instant sub!
Awesome, thank you!
god bless guys who magnifying different options areas
I know the pain 🤣🤣🤣
this is a very comprehensive guide to particle systems
A straight to the point tutorial- thank you so much!
Great! Just what I was looking for - clear and concise. Thank you good sir!
Your content is simple and to the point. Subbed+
Mission accomlished 😄🙌
Very well explained and demonstrated. Thank you.
The most helpful video I have the pleasure to watch to day. Great lesson 🎉🎉🎉
Well explained!! 👌
Thanks a lot 😊
Awesome video, thanks.
Glad you liked it!
Scatter.aep looks great!! Thanks to this tutorial!! gonna apply some physics properties like wind and it's going to suppper
Sounds great!
This is quality content .. Good Job.
Thanks a lot 😄🙏
Very well explained! Subed! :D
Welcome aboard!
nice bro...Botaniq is a good option with wind animation its cool bro.
You 're a legend
Everything is obvious! Thank you!
😮great explanation!
Glad it was helpful!
Awesome tut, thanks!
Perfect! You're a legend man
good man, i will try !
my man!! I must say you're an absolute CHAD for this turtorial, this one is definitely helps me alot, been struggling with this exact thing for days now
Thanks Brother ❤
Hey ! Firstable thanks you for your tutorial, i was wondering how can i create scene like this wo using GScatter... But i still have a question, for the scattering, is it possible to use smtg like noise to create some "no scattering zone" ? Thanks a lot, have a great day, and keep goin' on the good work 🙏
The grass I am using is ''randomly rotating'' on the Y axe and not on the Z axe. What do I have to do??
Looks realistic 🙌
Thanks 🕺😄
thanks
good one bro 👍
Thank you so much 😀
Great video ❤
Good Tutorial bro
Glad it helped
good idea 👍
Thanks a lot
How can I keep the grass but hide the plane? and is it possible to make the grass clones not overlap with each other?
Got to Particle Properties -> Render -> Show emitter (it will be enabled by default you can uncheck that)
Great! But How to export it into FBX?
Yo! Thanks man.
Really Nice Tutorial :) Thank you so much :)
I just need to know how to get rid off the black crosshair when you importe asset :/ when i apply to my plane it put black crosshair everywhere -_-
What if the file become very heavy right away? Does blender has proxies like 3ds max?
very good, will try!
Awesome man!
Thanks 🕺!
do geometry nodes scatter next pls
I am bad at geo nodes 😅
How do you make a path or road between the grass?
I have covered it in the video, You can do that by using vertex maps
Excelente 👌
Thanks a lot 🙏
Thanks a lot, can we add wind effect in this grass ?
I am not sure how well this works with instances, but check the 'hair dynamics' box in the particle system, and add a wind/forcield option and crank the strength up
How to make it seamless?
I want to do this in unreal engine ! :O
I haven't used unreal 😅
my grass rotates or goes upside down i dont know
bro how could i scatter if i am using geoscatter, biomereader
I haven't used any of them, it should probably work the same
why my grass upside down with this particle method....??
Is this plants are free?
Hello, sorry but my flower is sunset
when are we getting c4d tuts??? 😃
I am not sure if I want to change this blender channel to c4d channel 😅
@@Bacosil haha fair enough
Malayali?
Yep 🕺
malayali aano 😁
btw amazing video
Athe 😄🕺
I never really understood why you would pay 100$+ for an addon that scatters stuff for you... Its not that complicated. O-o