7 Topology Tips Every 3D Artist Should Know

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  • Опубликовано: 16 апр 2023
  • #b3d #Blender #modeling
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Комментарии • 404

  • @mlt-studios
    @mlt-studios  Год назад +34

    I just cheekily take the opportunity to promote my new Blender addon.
    Create Planets in Blender in Seconds: bit.ly/3WI706E

    • @jikosauce
      @jikosauce 8 месяцев назад

      Can you do a video explaining a modifier that you think is useful?

    • @javiertrejotinajero9247
      @javiertrejotinajero9247 6 месяцев назад

      Great video, I would like you to make a video about the problems that the mirror sometimes generates when applying it because the central vertices sometimes intersect or are separated even when moving the value in clipping.

  • @Stevoleblanc
    @Stevoleblanc Год назад +781

    Usually these videos are for beginners or clickbaits, but these tips clearly speak of someone who know their job, and are useful for everyone! well done and thank you

    • @corex1464
      @corex1464 Год назад +21

      fr, felt like every tip was just like basic stuff but solves so many problems and helped at least me understand topology a bit more

    • @jikosauce
      @jikosauce 8 месяцев назад +1

      It must be a miracle

  • @Keavon
    @Keavon Год назад +109

    Instead of the knife tool (which operates in screen space and has some inaccuracies due to the Z buffer), just select the two points you want to connect by an edge and hit J. That will automatically cut the shortest path through the mesh along the surface while preserving manifold topology.

    • @mlt-studios
      @mlt-studios  Год назад +46

      Using the knife tool is much faster for me, especially if you want to cut many things in a row. The fact it operates in screen space is not a problem most of the time.
      But yea, sometimes it creates problems, which is when I use the j key.

    • @2tired2sleep2
      @2tired2sleep2 8 месяцев назад +3

      You could use grid snapping with increments or vertices with the knife tool. Very accurate

    • @Zeus-tx5rh
      @Zeus-tx5rh 6 месяцев назад +1

      This. I need to download a cheatsheet lmao

    • @tiagopesce
      @tiagopesce 5 месяцев назад +3

      if you normally use mirrowed pieces and hide the topology you aren't working it 99% time is fine cause knife tool sticks to points (press O and select "points" for snapping)... if you are working in a topo so small knife still miss the point you probably using to much topo or to small scale, in that case edit your topo using an scalated instance of your topo so you won't get other imprecisions in mesh calculations

    • @CGSTUDENT15
      @CGSTUDENT15 4 месяца назад

      Agree​@@mlt-studios

  • @bobsteven2363
    @bobsteven2363 Год назад +139

    Out of all the videos I've seen on topology, this one of the bests in my book purely because it taught me 2 insanely good things. The corner topology tip is amazing because almost every model got corners here and there. The bevel arc tip is so simple, yet I didn't know it and I haven't heard anyone else mention it yet. I got Vietnam flashbacks of all the times the bevel with arc setting enabled would have solved hours of headaches if I knew about it.

  • @matslarsson5988
    @matslarsson5988 Год назад +65

    You can never have to many topology videos. Good one!

  • @TV---kn2rl
    @TV---kn2rl Месяц назад +1

    The topology on your spaceship is so gorgeous!! This is great because it's an art and a logic puzzle at the same time

  • @jujuboohoo
    @jujuboohoo Год назад +51

    9:07 I did not know unchecking flatten to get the circle to follow the curvature. I use circle all the time to fix distortion but never bothered to play around with the options. Thanks!
    3:02 I'm sure you know this but for newbies, data transfer modifier is great to fix pinching.

    • @mlt-studios
      @mlt-studios  Год назад +9

      The flatten option I first discovered when recording the video, lol. Did not know about it before 😅

  • @merlin3174
    @merlin3174 Год назад +13

    The title is spot on. You just answered every question I had about how to improve my topology. And I can’t tell you how much I appreciate that you put so much useful information in under 10mins!

  • @MonsterJuiced
    @MonsterJuiced Год назад +28

    I don't know if it's worth mentioning but the knife tool can be cumbersome sometimes so for safety and speed I just hit J with my two vertices selected so it cuts a line through the mesh to the last selected vertex but it also follow the flow of the mesh too so it's safer.

    • @mlt-studios
      @mlt-studios  Год назад +6

      Are you talking about a specific part in the video, or in general?
      Of course I know abou the J key, but I find it to be much slower, if you have to do multiple cuts. But yea, for other stuff I definitely use it

    • @carlomdlf
      @carlomdlf Год назад +5

      @@mlt-studios many times at least in Blender it glitches out and does unwanted cuts, specially when you're very zoomed in

    • @MonsterJuiced
      @MonsterJuiced Год назад +2

      @MLT Studios aye just in general. At the moment I'm cutting up tapered clover shaped castle model for cannon ports and windows. It's quite difficult with the knife tool cutting around such an odd shape without it doing undesired things so I use the J key, line up my view and it'll give me a nice slice that follows the mesh shape a bit better.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 11 месяцев назад +4

      “J” is a shortcut for “Connect Vertex Path” in the Vertex Context Menu. The next option down in that menu is “Connect Vertex Pairs”. This lets you select more than two vertices in a row and split faces along all of them. This would be quicker than using “J” on them one pair at a time.

    • @MonsterJuiced
      @MonsterJuiced 11 месяцев назад

      @@lawrencedoliveiro9104 thank you this is great :)

  • @jumalsam
    @jumalsam Год назад +12

    I like that even as an experienced designer I was able to find ways to speed up my process even more using these tips. Much thanks!

  • @AndrewHodgson3D
    @AndrewHodgson3D Год назад +12

    solid video on subd topology fundamentals

    • @mlt-studios
      @mlt-studios  Год назад +8

      Andrew 😮. Most of that stuff, I learned from your twitch streams. I never was able to watch them live, but watched the VODs like a day after.
      Because of you, I got my first job in the VFX industry.
      Thank you very very much!

    • @AndrewHodgson3D
      @AndrewHodgson3D Год назад +2

      @@mlt-studios glad to hear it all worked out for you! No wonder I agree with your workflow so much.

  • @cggermany
    @cggermany 8 месяцев назад +5

    I work with C4D and sometimes try out some features of Blender. Your video is truly one of the best basic (things you need to know) videos that follow the standard workflows of any 3D software. I wish this had existed 15 years ago.
    Thumbs up. Really good.

  • @valtabohm
    @valtabohm Год назад +3

    I started in blender in 2021 and trust me, I've watched countelss tutorials and THIS IS THE BEST TOPOLOGY TUTORIAL so far. These tips are soooo usefull in many cases. I've been strugglin to design a good topo and tutorials about it are either too long/boring or too complex, giving unclear examples. Man I can't thank you enough. Just subbed & liked your video!

  • @Alex_gee_white
    @Alex_gee_white 11 месяцев назад +5

    I watched this video and I learned so much about topology. Now I can finally make my 3D models look like they have skin and bones instead of blobs and sticks. Thank you for the tips, you are a topology master!

  • @han_pritcher
    @han_pritcher Год назад +29

    A helpful video. More people need to learn how to use Sub-D, especially Blender users, instead of dismissing it as "unnecessary" in favour of boolean-based modelling.

  • @RayBanda
    @RayBanda Год назад +29

    Amazing tips, for tip #5 at 7:00 you can also just enable the "Add mesh: Extra object" addon (built in Blender), then you'll have the option to create a "rounded cube" in the Mesh options, that also comes with extra features/settings.

  • @CrimenAlDescubierto8972
    @CrimenAlDescubierto8972 6 месяцев назад

    This video has massively improved the overall quality and topology of my meshes. Thank you for the tips.

  • @corporatecapitalism
    @corporatecapitalism 11 месяцев назад +1

    This video is also really good for medium beginner level users because I just learned like 5 things I’ve been wanting to learn since I started by just watching you do them naturally in the background

  • @franck-allennguyen9751
    @franck-allennguyen9751 Год назад +1

    Useful tips or reminder for professionnal artists. Clear and precise. Everything we need ! Thank you !

  • @Yonlop
    @Yonlop 10 месяцев назад

    I have been working with 3D for close to ten years, granted in other parts (rig, animations), and these tips still surprise me!

  • @dreamer0me
    @dreamer0me 9 месяцев назад

    wow, after searching this kind of videos for half of a day, your video turned out to be the most useful and understandable. THANKS!!!

  • @geewasabi
    @geewasabi Месяц назад

    This is something that not many tutorials is teaching. Super high quality content. Understanding topology is a game changer.. thanks for sharing this witb us. ❤

  • @itsbonart
    @itsbonart Год назад +3

    This channel is gold. Thank you!

  • @McHaven07
    @McHaven07 Год назад +2

    from the thumbnail, i thought this was going to be an argument of triangles over quads, but instead it was nice and informative. these were good tips. i'm glad i watched.

  • @mopozuJIko
    @mopozuJIko Год назад

    Just discovered your content and it's pure gold!

  • @beepothebest
    @beepothebest 6 месяцев назад

    Really appreciate this video, Ive been struggling on my models because I didn’t really know how to fix my topology but you explained how to fix a lot of my problems!

  • @leafabeam
    @leafabeam 3 месяца назад

    I found this pretty helpful. Still learning at the moment and I'm far from having muscle memory, but knowing stuff like this beforehand makes me more confident that I'll be able to build good workflow habits.

  • @ProjectOniricDEV
    @ProjectOniricDEV 8 месяцев назад

    This is top tier quality content, blessed be you brother

  • @wyattblends7643
    @wyattblends7643 8 месяцев назад

    i got hours and hours of mesh practice with this single video. thank youuuuuu!!!!

  • @DonMatek
    @DonMatek Год назад

    This is absolute gold for a blender newbie like myself! Thank you for sharing!

  • @mathieu499
    @mathieu499 Год назад

    this is the kind of stuff that can help me to get my modeling from mid to ok, but will require effort in remembering the tips XD, i will for sure get back to this video a few times before it becomes automatic in my work, thanks, that's actually helping a lot to see the solution applied whereas in most of the topology video i watched it sounded like mathematical approach of the subject whereas here it feels like practical, not just bare geometry.

  • @roozbehebadi6661
    @roozbehebadi6661 7 месяцев назад +1

    these words should be written in gold! thank you!

  • @mariorossi5197
    @mariorossi5197 Год назад +1

    Pretty useful advices, thank you! Solved a couple actual problems for me personally.

  • @jamesbrady1930
    @jamesbrady1930 7 месяцев назад +2

    As an established artist this is still very useful. Given I have gotten Into hard surface modeling with my unreal project for nostromo from alien. This has helped me learn the importance of holding edges when subdividing models for baking in painter with sci-fi modeling. Great informative videos. Subbed. ❤

  • @BelfrostStudios
    @BelfrostStudios 4 месяца назад

    These tips are really good, and game dev here! Worked for a studio for a while and learned some big things when it comes to industry engines. So you see a LOT of videos where people just jam models together and 'join' or 'merge' them. Usually these are self taught blender tutorial vids for views. Please DO NOT do this when it comes down to creating a model for 'video game purposes'. For blender animations and things it is ok 'for the most part'. Though if you use an engine you can usually (More often than not) get a lot of errors with UV's and overlapping surfaces. It takes longer to develop it from a single model, but its a standard that needs to go on. So if you are working on your models, please, just work from a single shape if possible and build off that. Blender has looptools which helps if you want cylinders in your models which is why modelers typically will try merging stuff together.
    Guy who first told me this was originally the one who worked on DOOM, great game btw, and he kept telling me over and over, not to do it. I did end up trying it and did run into the errors he warned me about. Met many other industry experts who taught me tricks to improve, but the biggest one is not throwing stuff together. (High Poly Models are different of course and you are going to throw stuff together for sculpts so don't confuse low and high). So if you want to get to professional level, test it out and see errors yourself from first hand experience, but learn to do it the right way.

  • @axlfrhalo
    @axlfrhalo Год назад

    Just dipping my toes in modding, mostly changing existing meshes and working with texturing and materials so haven't touched proper 3d modeling yet but this vid was super interesting. Subbed, and i will use your channel to start me off with a good knowledgebase when i start 3d modeling my own models!

  • @snipar8161
    @snipar8161 10 месяцев назад +1

    Brother this is insanely good topology tips, thank you so much

  • @hintze_r
    @hintze_r 11 месяцев назад

    Loved it. Quick and to the point. Thank you for sharing!

  • @PaintedMessiah
    @PaintedMessiah 4 месяца назад

    Thank you so much, it's like a distilled shot of knowledge!

  • @merveozdemir7848
    @merveozdemir7848 5 месяцев назад +1

    Wow ! As a new 3D designer I experienced all these problems 😄 Thank you for your help 🌸

  • @tdm3bros
    @tdm3bros 3 месяца назад +2

    very good tutorial, I see, knife is very usefull

  • @jikosauce
    @jikosauce 8 месяцев назад

    Thank you so much! You break it down perfectly for me to understand

  • @tendividedbysix4835
    @tendividedbysix4835 Год назад

    the miter outer bevel trick is really nice, thanks for that

  • @RagingShadowX36
    @RagingShadowX36 11 месяцев назад

    Thank you so much for this video! Excellent pace, clear explanations, and quality knowledge--happy to have found a good resource. Just subbed!

  • @BigAntVideo
    @BigAntVideo 8 месяцев назад

    Fantastic tutorial with genuinely useful tips - these prevent a lot of re-working!

  • @alantaylor2694
    @alantaylor2694 Год назад +3

    I've been poly modelling in LightWave for decades now but every time I tried sub-d I always ran in to these problems and didn't know how to fix 'em.
    Very helpful!
    I really should pick up Blender as the workflow just seems sooo much quicker.

  • @Monsta3D
    @Monsta3D Год назад

    this is actualy super helpfull, thanks for the tips ! i rarely use the sub-d workflow, but this is really good topo tips for us making game ready assets

  • @NicoLinde
    @NicoLinde Год назад +2

    Thanks for sharing! Great video!

  • @AnthonyRosbottom
    @AnthonyRosbottom Год назад

    Great video. I also didn't realize about turning flatten off in the circle option.

  • @VishnuMenon
    @VishnuMenon Год назад

    Great tips! You've put together a really helpful video, well done!

  • @Ed_259
    @Ed_259 Год назад

    This is the best topology video I've seen, thanks for the tips!!

  • @3dpana763
    @3dpana763 Год назад

    Great videos, I am looking to improve my 3d print designs, and I start to see that knowing about correct topology can save a lot of headaches. Thank you.

  • @Dingle.Donger
    @Dingle.Donger 8 месяцев назад +1

    RUclips kept SPAMMING this video in my feed so I finally clicked on it and it's amazing. All of these tips are great! I thought this was some kind of newbie video but I loved every second.

  • @vishalkale1065
    @vishalkale1065 3 месяца назад

    U r a Genuine teacher, thank you!

  • @sergiorojas4291
    @sergiorojas4291 Год назад

    Hey I just found your channel! You 've earned a new suscriber, keep the good work man!

  • @tiagopesce
    @tiagopesce 5 месяцев назад +1

    i feel some strange satisfacion in this type of video, im a quad addict

  • @tiendoan1203
    @tiendoan1203 6 месяцев назад

    These tips are really helpful for me, thank you so much

  • @inclinedplane0192
    @inclinedplane0192 Год назад

    Legitimately useful tips, thanks!

  • @kairon156
    @kairon156 8 месяцев назад

    You have my subscription.
    I'm going through the Donut Tutorial and the biggest thing I wish he used was an indicator on screen for what buttons he's currently using. I appreciate that you have done this.

  • @JakubKamenik-og7ml
    @JakubKamenik-og7ml 10 месяцев назад

    I do use blender for more than 6 years, but even that I found some of the tips helpful! Good job! 👍 😊

  • @Chocofur
    @Chocofur Год назад +8

    such a rare instance of a modeling tuitorial where the teacher actually knows what he's talking about. subscribed!

    • @binyaminbass
      @binyaminbass Год назад +1

      This is high praise coming from a seasoned veteran.

  • @3drenderit527
    @3drenderit527 Год назад

    thank you!. these tips do help a bunch.

  • @EmilySmirleGURPS
    @EmilySmirleGURPS Год назад +3

    Thank you very much for walking through this! I've been frustrated by not knowing how to solve quite a few of these specific problems, and this is an excellent walkthrough on how to do it. Please, more videos like this would be excellent!
    Particularly interested in how to collapse down an odd number of extra edges - the case you provided works great for even numbers but if I have three extra edges I end up with still an extra edge loop messing up the mesh density.

    • @ideallyyours
      @ideallyyours 11 месяцев назад

      you'd probably have to insert a triangle somewhere to quadify such problems, place it somewhere planar where it won't mess up even when subd-ed

  • @PaulEmsley
    @PaulEmsley Год назад +3

    9 minutes to watch, 9 weeks to master.

  • @portalproductions8103
    @portalproductions8103 11 месяцев назад

    Awesome tips man! Really helpful even for experienced artists, especially those who have learnt on their own and may have missed some of these (like me). Tip 1 will be super useful for me, as I have always used supporting edge loops on corners like that, never even thought of fixing it like you did. Although it does mean some vertices have five connecting edges, but for this case its worth it. I also wondered if you could use the loop tools addon for tip 4 to make the cylinder inside the sphere? I discovered that addon not too long ago, and its amazing. Keep up the good work!

  • @michalpieczynski
    @michalpieczynski 5 месяцев назад

    Awesome tips! Thanks.

  • @alternaive214
    @alternaive214 11 месяцев назад

    Thank you very much!

  • @ShineLine3
    @ShineLine3 Месяц назад

    Thank you!

  • @missing._.teeth.
    @missing._.teeth. 2 месяца назад

    super helpful wow, i like the use of examples, thats always soooo helpful, ill get these tips but have no clue when to practly use them

  • @khairulbahariandiprawira
    @khairulbahariandiprawira 10 месяцев назад

    thank you. i appreciate your video

  • @CaptainChaozz
    @CaptainChaozz 7 месяцев назад

    Thank you for this

  • @derekdark7980
    @derekdark7980 3 месяца назад

    Great vid plus nicely explained..

  • @Uxcis
    @Uxcis 11 месяцев назад

    These tips are legit. Definitely use them. You can also inset to create the 1 to 3 polygon reduction.

  • @Mr.N0B0DY.
    @Mr.N0B0DY. 3 месяца назад

    For the sphere in the end. Instead of adding a cube and subsurfing it. There's an add-on for extra objects that comes with blender that allows you to add a round cube and you can select a quadsphere and others

  • @mr.sandman1217
    @mr.sandman1217 Год назад

    excellent tips! saving this video for future reference.

  • @amirhosseindoostmoradi5181
    @amirhosseindoostmoradi5181 Год назад

    insanely awesome bro. Thank you very much😍😍😍😍

  • @liamkoehler8820
    @liamkoehler8820 11 месяцев назад +8

    For tip #4, you could have used x2 mirror modifier to save even more time.

  • @chlbrn
    @chlbrn Год назад

    Man, you are doing the right way of modeling, I am now a blender user but I came with 3ds max experience for years and what surprises me is that many blender users highly rely on bevel and their models are boolean mess, these things will never happen in professional company and even topology with subd is still industry standard.

  • @ronydey2696
    @ronydey2696 4 месяца назад

    Great that's much so needed

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn 9 месяцев назад

    This is gonna help me a lot. Thanks, Sir

  • @Resolution001
    @Resolution001 Год назад

    Dude thanks for sharing your knowledge

  • @engelbrecht777
    @engelbrecht777 Год назад

    Top notch pro tutorial. Thank you 👍

  • @maochiou2698
    @maochiou2698 11 месяцев назад

    Thanks a lot !

  • @_Master_Wolf
    @_Master_Wolf Год назад

    The Tantive IV model looks amazing 👌

  • @thebigs1997
    @thebigs1997 Год назад

    nice and clean tutorial, Ty for sharing :D

  • @rofgar
    @rofgar Год назад

    This is gold, thank you

  • @Quiace
    @Quiace Год назад

    Awesome tips! Thanks a lot

  • @jannikf2504
    @jannikf2504 3 месяца назад

    The 235 rule for reducing topology you show at around 4:40 is something I've often heard and often attempted, but always failed to understand. The way you put it here was the first time I understood it. Nice

  • @InkyDropGlow
    @InkyDropGlow 11 месяцев назад

    Loved these tips

  • @tomos-gr3uv
    @tomos-gr3uv 11 месяцев назад

    These tips are awesome 👏 thanks my pioneer

  • @user-yl8oo5xv2x
    @user-yl8oo5xv2x 3 месяца назад

    00:00 VFX modellemede topolojiyi işlemek için ipuçları
    01:04 Düzensiz mozaiklemeyi bıçak aracıyla düzeltin
    02:08 3B modellerde kenarları ve köşeleri sabitlemeye yönelik ipuçları
    03:22 Kafes topolojisini geliştirmeye yönelik ipuçları
    04:58 Blender'da Boolean değiştiricisini kullanmak için ipuçları
    06:03 Blender'da bir küre üzerinde topoloji oluşturmaya yönelik ipuçları
    07:12 Blender'da 3D modelleme için ipuçları
    08:16 Döngü araçları eklentisi, hafif iş akışında topolojinin düzeltilmesine yardımcı olur

  • @PowerWildMetal
    @PowerWildMetal Год назад

    Very instructive, thanks!

  • @echopathy
    @echopathy 8 месяцев назад

    Good stuff! Thank you!

  • @HiKamMudriku
    @HiKamMudriku Год назад +1

    OMG this is very helpful, Thanks a lot. greetings from Indonesia 😊

  • @user-xn2gr8me2u
    @user-xn2gr8me2u Месяц назад

    This is good tips, i need this

  • @cyrilruegsegger9588
    @cyrilruegsegger9588 3 месяца назад

    Thank you :)

  • @Speykious
    @Speykious Год назад

    I don't even do any kind of 3D modeling but it's really satisfying to watch

  • @ZhaoyungGao
    @ZhaoyungGao Год назад +1

    man you gotta keep doing this

  • @evilotis01
    @evilotis01 Год назад

    this is really great. thank you.

  • @Necrocidal
    @Necrocidal 10 месяцев назад

    That was a lot of useful content in just 9 minutes