Connect two objects using the Data Transfer modifier, it's cool!

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  • Опубликовано: 20 ноя 2024

Комментарии • 308

  • @theslicefactor4590
    @theslicefactor4590 2 месяца назад +271

    It's remarkable what can be done with this program with the proper knowledge.

    • @ScatterlingsOfAfrica
      @ScatterlingsOfAfrica 2 месяца назад +15

      Yes, with blender, each day you can find on RUclips or elsewhere a small nugget of knowledge that will greatly simplify your life and/or make you art better.

    • @JordanManfrey
      @JordanManfrey 2 месяца назад +1

      Seems weird that the end-user-facing names for tools like this are based more on how they work instead of what they do

    • @loxep915
      @loxep915 2 месяца назад +2

      U ain't get nothing if u ain't practice and learn how the path is to get results !
      Yall think it's so easy haha but yall never did something with blender or Houdini or Maya😂😂😂😂
      All what I see is comments from unprofessional teens here without any knowledge about 3d

    • @RanDom-y8r5i
      @RanDom-y8r5i 2 месяца назад

      @@loxep915 What are you going on about?

    • @mrdr9534
      @mrdr9534 2 месяца назад +6

      @@loxep915 Wow You seem so knowledgeable !!! ;)
      (And to avoid the risk of misinterpretation, the above was IRONY)

  • @мультифора
    @мультифора 17 дней назад +10

    not only this video is super helpful but the narrator really goes into details explaining how and why everything works, its so good

  • @MitchTube
    @MitchTube 2 месяца назад +78

    I had no idea data transfer existed. So many times I've wanted to keep objects separate...now I can!!

  • @robm509
    @robm509 2 месяца назад +54

    The Data Transfer Modifier is the Swiss Army Knife of Blender Tools. I often use it for UV projection mapping onto models with complex geometry, using a simple object as the projection source.

    • @bxbvxbv
      @bxbvxbv 2 месяца назад +3

      any particular tut u got in mind to learn it?

    • @Gounesh
      @Gounesh 2 месяца назад +2

      Any tutorials you think might help us too? Cheers!

    • @christopher3d475
      @christopher3d475  2 месяца назад +4

      Yeah for sure. This is one example of its uses.

    • @Meteotrance
      @Meteotrance 2 месяца назад +1

      If you have some tips of Unwrapping U.V coordinate texture with this , i realy want to see this as tutorial, i want to use this on retouch of U.V mapping on complexe high poly model to make them low poly and well unwrap.

    • @RawAustin
      @RawAustin 2 месяца назад +8

      @@Meteotrance Let's say you have a complex high-res mesh like a photoscanned asset for example, and it's a pain to unwrap and minimize UV distortion. You can either duplicate and decimate the mesh to something very low poly or make your own low poly mesh, and then unwrap it without issue. Then use Data Transfer to transfer the UVs of the low poly back to the high poly. With Blender this does sometimes cause issues near seams that need to be manually adjusted afterwards but it can save a lot of time. Something like Maya has a much more polished version of this attribute transfer process (it doesn't work as a modifier but as a destructive tool that can afford to take as long as it needs to give a perfect result) but it is what it is.

  • @wodan74
    @wodan74 2 месяца назад +46

    This is a huge timesaver, not having to model the both shapes as one.
    Your tutorials are so practical and really for professional production work. I'm following you since the Strata days and now with Blender I'm again looking out for new videos, because I'm always learning something new.

  • @jonathan4381
    @jonathan4381 13 дней назад +1

    Incredibly well done tutorial. You are one of the few people who actually explain what the modifiers do and why you use them.

  • @testtest-bb2dt
    @testtest-bb2dt 2 месяца назад +26

    I saw this in other tutorials, but the way you explained it makes the process really understandable. Great stuff!

  • @thequailmasterman
    @thequailmasterman 4 дня назад

    man I've seen so many blender tutorials but this really is one of the best tutorials i've seen on youtube. you explain things so well and you also cover the little details that make the process easy to follow. the goat!

  • @NathanWAdams
    @NathanWAdams 5 дней назад

    Thank you for sharing this tutorial! This was a very well explained video that helped answer some questions about the data transfer modifier. I had no idea what to do with this modifier until I watched this.

  • @arash926
    @arash926 6 дней назад

    WOW! what an amazing tutorial, thanks for sharing!!!
    I have been always intimidated by hearing "Blender is hard" bla bla bla, and I have finally pulled myself together to eat my frog, TBH I am already blown away by the amount of features and tools being packed all together in one FREE software!! wish I could get that few years back!

  • @MariodeSa_Music
    @MariodeSa_Music 20 дней назад

    Buddy you are the real deal. Complex concepts put forth in clear concise manner. Obvious to see that you really understand the software.

  • @DirkTeucher
    @DirkTeucher 17 дней назад

    Outstanding workflow and explanation, thank you.

  • @danialsoozani
    @danialsoozani 2 месяца назад +6

    Never used data transfer before and didn't know how amazing it is! thanks for your fantastic tips

  • @cng7183
    @cng7183 Месяц назад +1

    I have never thought of combining these two tools to achieve this usage before. Very useful for non-destructive modelling. Thank you for the nice tutorial!

  • @rdove_
    @rdove_ 2 месяца назад +28

    i am convinced that Blender is an omnipotent piece of software

  • @sveilien
    @sveilien 19 дней назад

    I enjoy these technical deep dives on specific use cases.

  • @rodrigolucena1698
    @rodrigolucena1698 2 месяца назад +6

    Awesome! I think this technique must be the definite solution for the joining pipes intersection problem in Blender, Thanks!

  • @manichauhan3365
    @manichauhan3365 2 месяца назад +4

    U SERIOUSLY GOT A SUBSCRIBER MANNNN...its just mind bending we dont know blender yet..

  • @KrazyKaiser
    @KrazyKaiser Месяц назад

    Very cool stuff! Learned a lot in just 10 minutes!!

  • @DanielOakfield
    @DanielOakfield 2 месяца назад +1

    Useful??? This was gold!!!! Instant subscribe! Thanks Christopher!

    • @christopher3d475
      @christopher3d475  2 месяца назад

      If you want to see an even better application of this technique, watch this followup video. ruclips.net/video/Qh3y6lFDCyU/видео.html

  • @freezybean3350
    @freezybean3350 2 месяца назад +1

    Beautifully explained! I'm always amazed at how much I still don't know about 3D modeling and Blender. Thank you so much. This video was awesome!

  • @ChukiTheErmine
    @ChukiTheErmine 25 дней назад

    I will just leave comment here and like to help this video spread. It was very useful. A little bit slow and make me sleepy talking tbh, but defenetely no spam-talking, which helps a lot.

  • @djilaliachour1578
    @djilaliachour1578 Месяц назад

    Wow! Incredible... I didn't know that existed until today. Thank you so much.

  • @Don-3dFlunky
    @Don-3dFlunky 2 месяца назад +1

    Wow, this hurt my brain. I wasn't aware of this capability. Thanks for helping me think at a deeper level!

  • @NTRiGON3D
    @NTRiGON3D 13 дней назад

    Mind blowing, thanks 4 ur tutorial. Now i know how to use Data transfer correctly

  • @jimmac
    @jimmac 2 месяца назад

    Excellent tutorial. Love how you properly describe the mechanics and concepts rather than just describe a process.

  • @gsr34gh_74
    @gsr34gh_74 Месяц назад

    Just wanted to thank you for this great piece of information, this will come in handy for my models!

  • @JacobHalton
    @JacobHalton 2 месяца назад +1

    Wow this is crazy. I've seen a few tutorials on how to do this kind of blending with shapes using data transfer, but this seems like the most *right* way to do it. Those other steps and modifiers really seem to give more control over it. I'll have to watch this a couple times to let it sink in 😅

  • @ayodejiogundiran8666
    @ayodejiogundiran8666 Месяц назад

    This is institution level knowledge you are giving away for free. Thank you.

  • @davidfrazier4358
    @davidfrazier4358 18 дней назад

    Amazing tutorial here! Thanks for this super useful technique. It just works!!

  • @lukeclayton7578
    @lukeclayton7578 Месяц назад

    That was really well explained, thank you.

  • @NeilMyatt
    @NeilMyatt 2 месяца назад

    Really clearly explained - much appreciated! Thanks for taking the time to do this ❤

  • @jmh3d
    @jmh3d 2 месяца назад +4

    It's so weird but from the first time I was learning blender and getting lost in youtube, I found one of your videos and when you started talking I was like, "uh oh he's for real trying to teach people!" 🤨 Always good stuff!

  • @jasonbowers9365
    @jasonbowers9365 Месяц назад

    Superbly explained and demonstrated Christopher. I particularly liked the way you included some tiny nuggets such as switching to active tool for the drag mode. I was not aware of that setting. Also I did not know you could add weighted value to vertex group assignment. Superb all round presentation and content. Subscribed.

  • @opalstudios
    @opalstudios 2 месяца назад

    i love the way you explain exact how its working. i as a more technical person love hearing how it works and really understanding how the computer thinks. super cool and helpful!

  • @EdmundDupont
    @EdmundDupont 2 месяца назад +3

    This is a good trick, on a similar note the 'bevel' shader node can be used to bake a normal map that also blends two intersecting meshes together and could maybe produce similar results with less geometry. It's worth checking out.

    • @christopher3d475
      @christopher3d475  2 месяца назад

      Yes, that can work also for finer detail areas. But I'm about to post another video showing why the Shrinkwrap and Data Transfer method is the most flexible.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 месяца назад +1

    This is a very good tutorial on Data Transfer! Very well explained! I have always thought Data Transfer was used only on High Poly to Low Poly and did not even consider this useful approach!

  • @Cobu_Cooper
    @Cobu_Cooper Месяц назад

    This is insanely useful. And you do a great job of explaining things!

  • @EngineerNick
    @EngineerNick 2 месяца назад

    I love this. There is so much blender content about mesh joinery. Not even needed for some purposes. Thanks for the video :)

  • @Noils
    @Noils Месяц назад

    fwiw, I wish you the very best of luck growing your channel - what a pleasure it was to follow along. Very patient, articulate, explanations were really solid and clear, no padding, no wasted words... downright soothing. thank you!

  • @rileyb3d
    @rileyb3d 2 месяца назад +1

    Fantastic technique, and shared in such a clear and concise way! Thank you.

  • @YAMZOOON
    @YAMZOOON 2 месяца назад

    That's actually pretty useful! Perfect for iterating on multiple parts without worrying about topology every adjustment. Thanks!

  • @mudssirkhan3D
    @mudssirkhan3D 2 месяца назад

    The explaination that is done in this video is really amazing as I have seen many videos related to. Nice work sir 👍

  • @thuxedo6848
    @thuxedo6848 Месяц назад

    Yer a wizard! Love how well you explain stuff

  • @kbeiller9116
    @kbeiller9116 Месяц назад

    Cool video Christopher! Nice Tumbler too 😂

  • @thomastheeditor
    @thomastheeditor Месяц назад

    *Chef's kiss* This is so useful! Great explanation.

  • @heartlessface
    @heartlessface 2 месяца назад

    pro's tips are always precious, very easy to understand, remember & neat tutorial to me, not only transfer normal direction but how weight's value work, thank you so much.

  • @UstedTubo187
    @UstedTubo187 2 месяца назад

    Cool techniques! I never used the Shrinkwrap modifier in that way and I never used the Data Transfer modifier at all. Thanks for sharing. I also never used the shrink/fatten tool, I always just scaled. So many new tips to try.

  • @blendhead
    @blendhead 2 месяца назад +5

    wow, that's definitely new for me!

  • @1zymn1
    @1zymn1 2 месяца назад

    What a game changing tip, thank you for the fantastic and informative tutorials. You really come at Blender in a very sophisticated way.

  • @Newemka
    @Newemka 2 месяца назад +2

    Very nice, practical and comprehensive Data transfert modifier tutorial. Thanks a lot!

  • @kaizu4914
    @kaizu4914 2 месяца назад

    Super useful because you can add more separate parts with seamlessly connection just like one part without the need to add more geometry to the main part (also no messing with shading of the main part)

  • @ba_vinci9220
    @ba_vinci9220 2 месяца назад

    It is exactly what I've needed right know! Very clear and useful tutorial! Great thanks!

  • @grobknoblin5402
    @grobknoblin5402 2 месяца назад

    This was super awesome! You explained everything so easily for begginers like me! You are an incredible teacher i can wait to try this out thank you so much! my hero!!!!

  • @elliejohnson2786
    @elliejohnson2786 2 месяца назад +2

    I recently saw this before by CGBoost, but I wasn't aware of the different weight for assigning verts to vert groups, which certainly gave a much better and unique effect here, something the CGBoost tutorial lacked (but also didn't need in its context).

  • @kizhaband5632
    @kizhaband5632 Месяц назад

    A very useful tutorial indeed

  • @RoniStudio
    @RoniStudio 2 месяца назад

    i though it can only achieved by using plugin but you explain it in detail, nice information!🔥

  • @BrentonWoods774
    @BrentonWoods774 2 месяца назад +1

    This is why I'm subscribed to this channel 👏

  • @fckngienaz4548
    @fckngienaz4548 2 месяца назад

    nice trick, very useful. first time Ive seen it in Chris P. 's courses

  • @ZaneOlson
    @ZaneOlson 2 месяца назад

    Great tutorial! You’ve saved me hours on upcoming projects

  • @seth111yta1
    @seth111yta1 2 месяца назад +2

    Allow me to summarize:
    1) *Shrinkwrap* a vertex group onto some object.
    2) *Add* just the vertices touching the other object to a new vertex group.
    3) *Data transfer* normals to the new group from the other object.

  • @ganzalez89
    @ganzalez89 2 месяца назад +4

    I tried to compare 2 methods myself, and it's still much faster to boolean two separate objects into one, then fix some parts, rather than use data transfer+shrinkwrap then tweak second mesh to fit other mesh to create illusion of a single mesh. But I understand that data transfer method is undestructible, and can be good for future edits.

  • @saustall-productions8568
    @saustall-productions8568 2 месяца назад

    Very useful and very good explained, thanks

  • @TheAncientLich
    @TheAncientLich 2 месяца назад +1

    Love your content, awesome video, very clear to follow and super informative 😊

  • @maxis_scott_engie_maximov_jr
    @maxis_scott_engie_maximov_jr Месяц назад

    Finally a way for perfectionists like me to do this without disaligned topology nonsense
    Man Data Transfer is quite powerful

  • @colepeterson5392
    @colepeterson5392 Месяц назад

    Learned something new thanks!

  • @pdc115
    @pdc115 Месяц назад

    It is somewhere.. under my desk... my jaw I mean but who cares when I just leveled up my blender game 😅 Thank you, extremely useful tutorial.

  • @MemSczyzna
    @MemSczyzna Месяц назад

    wow i understand everything your voice is soo good

  • @ericman2323
    @ericman2323 2 месяца назад

    Clear, concise, and informative. Thank you, Sir!

  • @holapro8780
    @holapro8780 Месяц назад

    Thank you, this is reaaaaaally helpful

  • @bitlong4669
    @bitlong4669 2 месяца назад

    Useful? This is like godlike level. Very nice to know this. Thank you so much.

  • @SilverwingVFX
    @SilverwingVFX 2 месяца назад

    Thank you very much for this great tutorial. This is a great workflow that surely will come in handy for projects in the future 💪

  • @VantaTDM
    @VantaTDM 2 месяца назад

    Thanks for being so clear; this is great method!

  • @MishimaZaibatsuCorp
    @MishimaZaibatsuCorp Месяц назад

    Well done! Awesome technique!

  • @shim2822
    @shim2822 2 месяца назад +1

    That's pretty clever!
    I use Data Transfer to make custom normals (for anime shading)

  • @jaideru7455
    @jaideru7455 19 дней назад

    This is really cool, definetly would try on some gun models

  • @thequietkid1548
    @thequietkid1548 2 месяца назад

    Such a great explanation there. Super Helpful, Coz i barely used data transfer modifier tbh

  • @rajendrameena150
    @rajendrameena150 2 месяца назад +2

    I think this method is okay for Vanilla Blender users but conjureSDF is the revolution in such smooth blending of surfaces. it feels like playing with metaballs with custom meshes

    • @christopher3d475
      @christopher3d475  2 месяца назад +1

      I've been wanting to test out Conjur, it looks like cool technology.

  • @scrab5459
    @scrab5459 2 месяца назад

    I did indeed find this to be a useful tutorial, thank-you :)

  • @fifdesign89
    @fifdesign89 7 дней назад

    interessting technique - thx for sharing

  • @eznosnopes5276
    @eznosnopes5276 2 месяца назад

    The shrink wrap modifier is very powerful. If you need to add a hole to a subdivision surface but doing so distorts the curvature, applying a shrinkwrap to it with a copy of the mesh before the hole can fix curvature issues. Vertex groups can then be used to limit the modifier influence.

  • @mustafakuscu6943
    @mustafakuscu6943 2 месяца назад

    Thank you this is a useful tutorial .

  • @lachainedespotes2503
    @lachainedespotes2503 2 месяца назад

    Awesome tutoriel ! I've learned so much things in it .

  • @Malfunction_54
    @Malfunction_54 2 месяца назад

    THANK YOU! Data Transfer was my missing link. This has been driving me nuts.

  • @arielmarshall5501
    @arielmarshall5501 Месяц назад

    Nice trick. Thank you sir.

  • @ofekpearl
    @ofekpearl 2 месяца назад

    Thank you, this is very useful!

  • @matslarsson5988
    @matslarsson5988 2 месяца назад

    Absolutely brilliant

  • @grigoriygorchitsa8253
    @grigoriygorchitsa8253 2 месяца назад

    This is an amazing tutorial. Thank you!

  • @ShonkV
    @ShonkV 2 месяца назад +1

    amazing tutorial

  • @felipebaul1119
    @felipebaul1119 2 месяца назад

    You have a lot of quality stuff in your channel, you deserve a lot more subs. Nice work 👍

  • @LVCMS
    @LVCMS 2 месяца назад

    That was cool, Blender is so amazing.

  • @jujuboohoo
    @jujuboohoo 2 месяца назад

    I'm just happy data transfer getting some love finally. lol It's great at fixing bad shading when you cut into curved surfaces.

  • @CounterPunchGames
    @CounterPunchGames 2 месяца назад

    Pretty cool method, will definitely be using it in the future.

  • @privacytest9126
    @privacytest9126 2 месяца назад

    This is wonderful! Thank you so much. 😊

  • @everettatkepgroovin
    @everettatkepgroovin 2 месяца назад

    amazing thank u head magician christopher 3d

  • @shridharjage3939
    @shridharjage3939 2 месяца назад

    Simply brilliant 👏

  • @RanDom-y8r5i
    @RanDom-y8r5i 2 месяца назад

    Good tutorial, thanks!

  • @joebuehrer
    @joebuehrer 2 месяца назад

    Very useful information. Thank you for the great video.

  • @Puckerization
    @Puckerization 2 месяца назад

    Excellent tutorial, very useful indeed. Thank you!

  • @dt295
    @dt295 2 месяца назад

    beautiful video