Fantastic. I'm pretty sure for every one of these tips, I said to myself "ahh, I know what he's going to do." And then every time you surprised me with some new feature or workflow I didn't know existed.
Transfer normals blew my mind. I always thought you had to get it all lined up and shrinkwrapped, and then do a remeshing to properly join them. A non-destructive shrinkwrap intersection that just fudges the perfect transition is incredible.
As a junior Hard surface artist, last one got to be one of the most game changer tip that i've learned in the past 3 years, you deserve the best my man.
Loop tools, shrink wrap, angle joining and curves for cables have floored me in this video. I've been avoiding making so many models for years because I didn't know those techniques existed. Thank you so much.
Golden hard surface modeling tips thank you so much .I've never thought of combining vertex group assignment with shrink wrap before and i can think of so many complex models that it would be such a helpful trick to use❤❤❤
Great tips, I learned some game changers. Appreciate it. BTW, instantly add things to a vertex group by selecting vertices in Edit mode and press Ctrl+G.
I've been searching for a nice tutorial that would give me the "basics" or the standar process for Hard surface, this might be just a nunch of tips, but man, this is one of the best hard surface tutorials I've found so far. amazing.
Excellent tips, the 90 bridge is something I've never used before. An additional curve tip, if you need to make a curve that is both not on a surface nor on the x/y/z plane is to just use a NURBs "path." You don't have to mess with bezier handles, and the result is a smoothed interpolation between the points.
Hello Sir, I wanted to say that your teaching style and the techniques you use are absolutely amazing, and I truly love it. I'm really interested in purchasing the Robotic Planet course because it aligns perfectly with my interests. However, when I opened the link, I was surprised to see that it's priced at 5,000 rupees, which is beyond my budget as a student. Would it be possible to get a 90% discount on the course? I genuinely want to learn from you and be a part of this course. Thank you for considering my request.
Omg thanks so much! this helped so much with a completely unrelated issue i was having. A model had bugged vertex normals, so I used weighted normals to fix it, however when porting the model into Unity I found Unity doesn't work with weighted normals and it completely messed up the models lighting. But the whole shrink wrap and data transfer helped me be able to do that to the broken part (head) of the model to fix it and transfer good normals from a new subD'd cube I shrink-wrapped onto the original. I've never messed with or knew either modifier existed and I've been trying to fix this for over a week and no other blender/unity friends could figure out how. 💙My suffering is ovverrr!!!! (Unity hates me ; - ; Man i love blender)
I love your videos and I'm really looking forward to going through your course! I bought it a couple months ago but had to take a Blender detour for a bit, but I'm excited to get back into things soon!
In order to transfer the normals data to the other object, does the main one have to have a weighted normals modifier? Some very underrated pieces of advice throughout the video. Awesome stuff
Fantastic. I'm pretty sure for every one of these tips, I said to myself "ahh, I know what he's going to do." And then every time you surprised me with some new feature or workflow I didn't know existed.
Same!
Just wanted to say I really like the thumbnail showing what kind of tips would be inside. It’s a great solution for a hard to summarize video topic!
Transfer normals blew my mind. I always thought you had to get it all lined up and shrinkwrapped, and then do a remeshing to properly join them. A non-destructive shrinkwrap intersection that just fudges the perfect transition is incredible.
Yeah thats pretty impressive, imagine making a rig with that, a lot of possibilities
Blew my mind with that one. I'm never doing a Union boolean ever again
help me with that- its great but its pop out in substance in AO baking
As a junior Hard surface artist, last one got to be one of the most game changer tip that i've learned in the past 3 years, you deserve the best my man.
Loop tools, shrink wrap, angle joining and curves for cables have floored me in this video. I've been avoiding making so many models for years because I didn't know those techniques existed. Thank you so much.
This video shall be saved to a playlist and revisited many times, as I am sure to forget all these amazing tips during a project! Thanks! :D
Last one is awesome.
This is the best blender video I have seen in years. Please, please. More of this. Thank you so much
One of those special demos that is both succinct and informative, thank you Louis a great video!
Yeah I don’t use the shrink wrap modifier enough in modeling. And I’ve rarely ever used data transfer.
Golden hard surface modeling tips thank you so much .I've never thought of combining vertex group assignment with shrink wrap before and i can think of so many complex models that it would be such a helpful trick to use❤❤❤
Great tips, I learned some game changers. Appreciate it. BTW, instantly add things to a vertex group by selecting vertices in Edit mode and press Ctrl+G.
Oh nice. Will have to try this, thanks!
This is so much valuable information in a very straight-forward video! Lots of techniques I was not aware of. Thanks a lot!
So many great tips, presented in a very clear and efficient way. One of the best Blender trick video I've seen. Thank you !
WOOOOW, one of the best tutorials i've ever seen! THANKS!
I've been searching for a nice tutorial that would give me the "basics" or the standar process for Hard surface, this might be just a nunch of tips, but man, this is one of the best hard surface tutorials I've found so far. amazing.
AWESOME! Keep doing your amazing job!
Those last couple tips had my jaw on the ground
These productivity tips are amazing!
Best one ive seen i while, saving this!
Bravo! Brilliant. Thank You.
A tutorial with concrete explanations, Thank you
Yo amazing stuff!
I just realized how much time I've lost in the past two years!
Thanks for saving my future time
the transfer normals one was absolutely crazy
My favorite instructor when it comes to Blender tutorials is Louis. He has the same energy as Louis from Resident Evil 4
Wow, a lot of useful information! Subscribed
Thank you master, great tips you gave!
I don't usually consider taking any of the courses I see on tutorial videos (mostly due to money constraints) but this video has me reconsidering.
Excellent tips, the 90 bridge is something I've never used before.
An additional curve tip, if you need to make a curve that is both not on a surface nor on the x/y/z plane is to just use a NURBs "path." You don't have to mess with bezier handles, and the result is a smoothed interpolation between the points.
This was such an amazingly useful video. Thank you so much.
Wonderful! These tips are going to really help with my modeling, thanks! I never thought of using Shrinkwrap with a vertex group, that's so powerful!
One of the best teachers out there. His Robotic Planet class is great too.
The last one was really helpful and awsome. Never heard about this modifier. Thank you for sharing those tips.
No question, the most useful video I've seen in ages. Concise and helpful. Love it!
I did NOT expect to learn as many helpful tips as I just did, THANKS!
Nice man, thank you
oh wow as a newbie this video is so informative! can't wait to get back home and improve the model I started to work on! thank you!
You are the best sir I like the way. you do things❤
Great tips and tricks! Blender have a lot of them)
I didn't know all of these useful tips at all. Thank you so much!!
I forgot about the data transfer modifier! Thanks for the quick tutorial. This will be helpful :D
THE LAST ONE IVE NEEDED FINALY
Thank you !
thanks mate you help alot
Hello Sir,
I wanted to say that your teaching style and the techniques you use are absolutely amazing, and I truly love it. I'm really interested in purchasing the Robotic Planet course because it aligns perfectly with my interests. However, when I opened the link, I was surprised to see that it's priced at 5,000 rupees, which is beyond my budget as a student.
Would it be possible to get a 90% discount on the course? I genuinely want to learn from you and be a part of this course.
Thank you for considering my request.
ALL of these tips are useful all the time! Amazing, thanks!
woah this is helpful thanks
so helpfull thanks!
Amazing 😮
Bagapie modifier for Blender is free and can do pipes and cables, and a million other useful things.
This video is pure gold. Thanks for the content
Omg thanks so much! this helped so much with a completely unrelated issue i was having. A model had bugged vertex normals, so I used weighted normals to fix it, however when porting the model into Unity I found Unity doesn't work with weighted normals and it completely messed up the models lighting. But the whole shrink wrap and data transfer helped me be able to do that to the broken part (head) of the model to fix it and transfer good normals from a new subD'd cube I shrink-wrapped onto the original. I've never messed with or knew either modifier existed and I've been trying to fix this for over a week and no other blender/unity friends could figure out how. 💙My suffering is ovverrr!!!! (Unity hates me ; - ; Man i love blender)
Fantastic! Loui is one of my favourite Instructors on CGBoost
Amazing! I hardly thought of using any of these tips before, though I have to wonder if they can be used for characters and animations, too.
Man, this videos worth 100 tutorial videos on my "Blender tutorials watch list" what never i touch.
I love your videos and I'm really looking forward to going through your course! I bought it a couple months ago but had to take a Blender detour for a bit, but I'm excited to get back into things soon!
All of these amazing, thank you. These will spare a lot of time.
some useful information!
Amazing,, Powerfull very nice
Quick ad:
Buy the course because it is awesome!
It is the best course on the internet!
wow that was very helpful, ty for the tips I'm a newbie in blender and that cables tip already motivated me to make a cool mech🙏
Genius tips, thanks it definitely improves the workflow
collection of some wicked tricks. thanks
Oh wow the Normal Shrinkwrap trick was new to me !
These tips are so useful. Thank you so much🙏
i'm, obviously, a new face to blender, but these tricks are brilliant! Subscribing for more!
This tutorial is really helpful, Thankyou.
Damn, great tips!
Wow! Thanks a lot for making and sharing this.
In order to transfer the normals data to the other object, does the main one have to have a weighted normals modifier?
Some very underrated pieces of advice throughout the video. Awesome stuff
What a great, short, tips video. Well done!
great video
Thanks!
Shrink wrapping vertex groups... whoa.
Well, amazing video, deeply thanks!! I've learned a blast of stuff ❤❤❤❤❤
WOAH THESE ARE INSANE
pretty handy!
Fantastic 😍
Thank you so much, this video is a gold mine of informations :)
Wow, solid video! We found our wizard!
Brilliant stuff. Thank you.
wow... excellent tips, thank you!
These are very useful tips. Thanks!
Very good Louis, thanks!
All known, but yes, still handy and I can also recommend these methods. ESP video is short and condensed!
What an amazing tutorial thanks
thank you so much for the great tutorials! love them alll!! :)
Wow great stuff, I didn’t know how much I didn’t know
Great tips, thank you!
incredible video. thanks for sharing.
i just del blender you just made all my models and days of work in like 20m xD i hate it here but i cant leave!!!!
That's really cool tips and practical!
Amazing tips and a great course! Ty!
Felt my brain expand SO big
Awesome
I didn't actually realise how helpful it would be to just see complex objects modelled.
Thank you so much, a tutorial withtout addon
Nice video, thanks for the tips. Did not know them all. :)
Just Amazing!!! Thanks!!! 👍😁
Awesome❤