Using the knife tool to cut random shapes in faces Isn't frowned upon because it "makes weird lines" .. It's frowned upon because it can make Ngons - A face (polygon) that's made up of five or more sides (edges) connected by five or more vertices. The main issue with Ngons and game engines is that It can cause issues with face smoothing because of the way the face gets triangulated.
@@That_stupid_guy That's not a fix. That just triangulates the mesh in Blender itself rather than letting the game engine triangulate the mesh on import. One problem with Ngons is that when triangulated it can create really long thin triangles where the edges are close together at at least one end. In turn that can cause smoothing and/or texture issues on the face. It can look fine in Blender but then can look terrible in a game engine. Ngons also create issues on non flat surfaces. The solution is to think ahead when using the knife tool and create topology where quads can still be created. You can get away with using Ngons with no issues but it's better to always work with quads wherever possible. Also worth noting that if you do Triangulate the mesh in Blender it's quite often worth changing the triangulation method. Blender now uses Beauty (the better option - It used to use Clip) by default I believe but has the clip option available and has even more options when you are triangulating quads.
Ngons are perfectly fine for static hard surface models. Period. If it shades good, it's good. End of story. This subject has been beaten to death. Ngons are used daily in game development.
@@Iknowvfx like i said ... "You can get away with using Ngons with no issues", Specifically on hard flat surfaces ... that doesn't mean they don't create issues though and it's always better to use quads where possible. Also, "If it shades good, it's good." isn't accurate. Just because you don't get any shading/texture issues in a 3D modelling app doesn't mean it's going to look the same in a game engine.
Don't be afraid to use the knife tool because of N-gons. After you cut your mesh, just select the surrounding faces you cut and press Ctrl + T; it will automatically triangulate the faces. Then, if you prefer to have quads instead of triangles, just press Alt + J. Also, you can do the cabin with the "Boolean" modifier. You can get very interesting and useful results with this modifier, you should try it (but remember, you must triangulate the faces because it might create n-gons).
An artist is a visionary... And the way that you used the techniques to create... Makes you an artist... I have a lot of uses for the tools that you have demonstrated... Thanks for sharing...
ok the spin tool is op. Not only will it help with pipes but also making models since the pipe perfectly bends, basically bones won't make weird creased
I feel like lattice would be really useful in games like superliminal where you need to sometimes take 2d shapes off of walls, or inversely have a 3d shape get turned into a 2d object on a wall
I wish I knew about Face Orientation. Its a lifesaver. Mostly because when you import your mesh into Roblox studio sometimes the faces can be invisible, this is because your normals are facing the wrong way. The way to fix this issue is to go to the top right hit that drop-down menu with the two circles one transparent and the other not and check Face Orientation. This will make your object hopefully all blue. If not you should see red faces, Go into edit mode and select all of the red faces. After that hold ALT+N and select flip. After that they all turn blue and when you import it into Roblox there now visible. Hope this helps :)
Man these are 5 great tools. I knew about the spin tool and the lattice tool from experimenting in Blender, just testing the T panel tools and some with F3. But shear is one tool that I was today years old when I learned about it. I use to just go in vertex mode in edit and use proportional editing to move the top and bottom of the logs to move it into the shape you did. Your way is simpler and makes the time spendatures lower than my way. Subscribing to your channel now, just for this video alone.
When using the Knife Tool on the logs you didn't have to go around the log to cut it. You can use the C button to turn on Cut-Through. This way it would just cut anything behind the lines in your view. Another useful tip for the Knife Tool is using the A button to turn on angle snapping if you need something to be cut in 90 or 45 degree angles.
In the example of using Shear Tool, cut the logs in half and apply the mirror modifier and then use the shear tool that way you dont have to do the same thing twice. saving you time.
Bro I hate that I didn't know these, you don't know how many times id sit there subdividing edges to make things look smooth and make shapes exact, all these tools would have saved me HOURS thank you so much
Spin tool is good to know about, but I'd never start laying out pipes this way. For pipes, I extrude a single vert along the paths I need the pipe to go, then do the rest in geometry nodes; convert the "mesh" to a curve, fillet curve node to get the bends, and then convert the curve back to a mesh using some (usually) low poly curve circle. I'll leave it be in this state until the very end in case I need to tweak or add routing information. If you need reducers, extrude a curve instead and use the mean radius to set the various radiuses, working with curves is just a bit more fiddly imo. At the end I'll apply the geometry node modifier and do whatever tweaks I need to do; replacing reducers with actual reducers, create weld details, insert flanges, valves and other equipment, do proper UV unwraps if required and so on).
@@BabyJesus66 Up to you. I do it this way because it's fast and flexible. For a simple pipe the way it's done in the video; extrude verts where you want the pipe to go, then geo nodes: Mesh to curve node. Fillet curve node, poly 5 verts. 8 point curve circle with appropriate radius. Curve to mesh using circle. Job done and pipe route can be easily tweaked. Took me 30 seconds to setup.
Here's a couple more general. You can do math and conversions in input fields. Try any numeric field and do "5*5" for example, you'll get 25. You can do some complex ones too like "sin(4)". Conversions are easy too, just try "5 in" or "5 inch" or 5" and blender will automatically convert that to metric. Blender generally only selects what you can see, if you see only the front of the object, selection won't select any of the non-visible vertices, if you go to wireframe view or X-ray view, selection now selects back vertices too.
Yeah - Shear tool also blew my mind after much time spent in Blender doing those edges the hard and long way. Definitely a powerful tool. Also, check out the add on in blender market called Simply Bend I think - also a mind blow add on. Also quick lattice add on - so much easier to use.
The knife tool got few options, like shift+k to get it to cut through selected geometry. It's pretty useful to create 'broken' objects, rock formations..etc And the shear tool is accessible in the tool bar on the left side of the screen, as well as a bunch of other useful ones like the spin you mentioned.
For some intermediate tools I wish I knew before trying to improve my modelling skills. Bool tool: You can cut, add or merge using to separate meshes. Merge:By Distance: OMG this one will save you some headaches. first starting sculpting with DT, this saves SOOO many pinched corners and problems. Multi-Res Modifier: The holy grail of sculpting. Keep your simple mesh but sculpt super high res without needing multiple copies of the same mesh and trying to project them. Shrinkwrap: Simple but beautiful. shrinks a mesh to another. perfect for shirts, details and many other things.
If your model has more polygons, it will be much more difficult to import into the game. As someone said in the comment, using the knife tool isn't useful as it creates ngon. More ngon means more triangulation and messy mesh. As the mesh gets messy it will be difficult to do animations, images, and a few other things. Last thing is use curves to make pipes. When you get used to, you will be able to make everything easily similar to pipe.
First off - shade smooth... You gotta add auto smooth to correct the shading (for your viewers at least). Secondly a single "vertice" is called a vertex. Third up- I've never played around with the lattice tool but that looks so useful! 🙏
I like using knife tool on a flat plane, and i'll take a reference image like some fancy text or a logo, and trace it out using wireframe and the knife tool. This way you can easily delete access faces that you don't need, and easily extrude or use a thickness modifier to give the text or logo 3D geometry. Comes in use for many other things, such as objects you can't get proportions correct for!
I've been using blender for like 2 years and never knew about the shear, spin and lattice tool, i never took the time to check these out, fuck my life, thank you lmao
To model pipes for me, it's better to use a different method. 1) Create straight bases from cylinders 2) Join them into one object 3) Enter edit mode 4) Remove the cylinder covers where you will splice the corner 5) Select the loop on each of them and press the right mouse button 6) Select "Bridge Edge Loops" As a result, you have two cylinders connected at an angle with settings for their twist, smoothness, number of divisions and angle. Just try!
ruclips.net/video/jHgT7VU5mD4/видео.html You dont have to cut around with the knife tool, if you press C than you can cut through the whole object. And you don't have to make such an ugly cut, just make a straight line... dang did you mess it up on purpose? Please don't make such bad instuctions in tutorials, beginners could get the wrong impression because of that. Tipp: when you use a tool like the knife tool, it will show options on the bottom
Just want to tell you that you don't have to use the shear tool When you have the Boolean modifier. More variable (in my opinion), easier to remember, and I personally feel better using. So that's my way to do the log cabin.
Kinfe tool ha s cut through so no need to go all the way around. Cut through, bevel then split then select one poly of the hanging bit hit l delete. Is one method. When using tools look at the bottom of Blender to see what it can do.
Thank goodness blender doesn't call anything a protrusion. The knife tool seems odd and wrong. Create an extrusion and add or subtract in drafting world.
Using the knife tool to cut random shapes in faces Isn't frowned upon because it "makes weird lines" .. It's frowned upon because it can make Ngons - A face (polygon) that's made up of five or more sides (edges) connected by five or more vertices. The main issue with Ngons and game engines is that It can cause issues with face smoothing because of the way the face gets triangulated.
I’m the first like.
you can fix that by hitting ctrl + T ;)
@@That_stupid_guy That's not a fix. That just triangulates the mesh in Blender itself rather than letting the game engine triangulate the mesh on import. One problem with Ngons is that when triangulated it can create really long thin triangles where the edges are close together at at least one end. In turn that can cause smoothing and/or texture issues on the face. It can look fine in Blender but then can look terrible in a game engine. Ngons also create issues on non flat surfaces. The solution is to think ahead when using the knife tool and create topology where quads can still be created. You can get away with using Ngons with no issues but it's better to always work with quads wherever possible. Also worth noting that if you do Triangulate the mesh in Blender it's quite often worth changing the triangulation method. Blender now uses Beauty (the better option - It used to use Clip) by default I believe but has the clip option available and has even more options when you are triangulating quads.
Ngons are perfectly fine for static hard surface models. Period. If it shades good, it's good. End of story. This subject has been beaten to death. Ngons are used daily in game development.
@@Iknowvfx like i said ... "You can get away with using Ngons with no issues", Specifically on hard flat surfaces ... that doesn't mean they don't create issues though and it's always better to use quads where possible. Also, "If it shades good, it's good." isn't accurate. Just because you don't get any shading/texture issues in a 3D modelling app doesn't mean it's going to look the same in a game engine.
sounds like there are 3 people talking. Why not use your natural voice?
Yeah fr..
great tutorial but yeah...
The inautheticity in his voice is apparent
why is mickey mouse narrating the video
for the knife tool, you dont have to go all the way around, if you press c it cuts through the whole object
I've literally been googling this question all week you're a life saver
very cool, thank you. also just for fun the bisect tool allows you to make precise cuts so make of that what you will
Oh my gosh no way!!!!! Thank you so much for telling me!!!!!!!
Yes
Don't be afraid to use the knife tool because of N-gons. After you cut your mesh, just select the surrounding faces you cut and press Ctrl + T; it will automatically triangulate the faces. Then, if you prefer to have quads instead of triangles, just press Alt + J.
Also, you can do the cabin with the "Boolean" modifier. You can get very interesting and useful results with this modifier, you should try it (but remember, you must triangulate the faces because it might create n-gons).
Thanks for this! I'm new and don't quite get it yet but I'm keeping this in my notes for when I experiment.
An artist is a visionary... And the way that you used the techniques to create... Makes you an artist... I have a lot of uses for the tools that you have demonstrated... Thanks for sharing...
0:34 - Proportional Editing
1:54 - Knife Tool
2:55 - Shear Tool
4:50 - Spin Tool
6:25 - Lattice
your the kind of person to empty finish the Doritos packet even if its just crums, your saving this world one crum at a time
@Pixelrei thanks... his delivery is not to my taste. thanks
@@becket7656 packet huh? U mean bag…
@@IronKore its more of a cut copy paste tic tok er gone youtube tutorial.. may work on 10 yearolds but theres all adults here in blender…😂
Danke
Bitte
Gracias
Thanks
God lol I needed this
ok the spin tool is op. Not only will it help with pipes but also making models since the pipe perfectly bends, basically bones won't make weird creased
I feel like lattice would be really useful in games like superliminal where you need to sometimes take 2d shapes off of walls, or inversely have a 3d shape get turned into a 2d object on a wall
Man that spin tool would have been pretty nice to know about when I was trying to make a tube frame for a car model lol
I just started using blender 3 days ago and I was completely lost, until I found this video and I learned new things!
Shear is new to me. Looks VERY useful. Spin too as well, but not nearly as much as shear. I can see using shear all the time.
Me too. I'm constantly trying to rotate the end of a tube without pinching it.
I wish I knew about Face Orientation. Its a lifesaver.
Mostly because when you import your mesh into Roblox studio sometimes the faces can be invisible, this is because your normals are facing the wrong way. The way to fix this issue is to go to the top right hit that drop-down menu with the two circles one transparent and the other not and check Face Orientation. This will make your object hopefully all blue. If not you should see red faces, Go into edit mode and select all of the red faces. After that hold ALT+N and select flip. After that they all turn blue and when you import it into Roblox there now visible. Hope this helps :)
Waow I had no idea about the last 3!! The amount of times I've made a tube structure without the spin tool.... *shudders* Ty for the tips :D
Man these are 5 great tools. I knew about the spin tool and the lattice tool from experimenting in Blender, just testing the T panel tools and some with F3. But shear is one tool that I was today years old when I learned about it. I use to just go in vertex mode in edit and use proportional editing to move the top and bottom of the logs to move it into the shape you did. Your way is simpler and makes the time spendatures lower than my way. Subscribing to your channel now, just for this video alone.
3 month me already work it on blender and making living from it... and really... wasnt know it about existence of Shear tool.
Thx dude.
Dude...calm down with the video effects.
Good video
But your voice is going📈📈📉📉📉📉📈📉📈📉📈📈📈📉📈📉📉
Oh my, I've been using Blender for 3 years and I didn't know about the Shear and Spin tool, thank you!
the first tool inspired me to make a minecraft portal after you made a cool portal entrance
When using the Knife Tool on the logs you didn't have to go around the log to cut it. You can use the C button to turn on Cut-Through. This way it would just cut anything behind the lines in your view. Another useful tip for the Knife Tool is using the A button to turn on angle snapping if you need something to be cut in 90 or 45 degree angles.
The shear tool was a lifesaver
omg thank you so much! i'm just starting out and those 5 tips helped so much!
In the example of using Shear Tool, cut the logs in half and apply the mirror modifier and then use the shear tool that way you dont have to do the same thing twice. saving you time.
Coming from 3dsmax, these tools are not new for me, but I couldnt find them in blender yet 😂 now i know where to look
instead of shear tool you can use Boolean modifier but shear tool is also useful
exactly. the Boolean operations are so much more accurate and fast.
You'll be an amazing voice actor for Morty, you sound exactly like him
ong
Great video man, very useful information, the voice is fine!
Bro I hate that I didn't know these, you don't know how many times id sit there subdividing edges to make things look smooth and make shapes exact, all these tools would have saved me HOURS thank you so much
Spin tool is good to know about, but I'd never start laying out pipes this way. For pipes, I extrude a single vert along the paths I need the pipe to go, then do the rest in geometry nodes; convert the "mesh" to a curve, fillet curve node to get the bends, and then convert the curve back to a mesh using some (usually) low poly curve circle. I'll leave it be in this state until the very end in case I need to tweak or add routing information. If you need reducers, extrude a curve instead and use the mean radius to set the various radiuses, working with curves is just a bit more fiddly imo. At the end I'll apply the geometry node modifier and do whatever tweaks I need to do; replacing reducers with actual reducers, create weld details, insert flanges, valves and other equipment, do proper UV unwraps if required and so on).
This sounds way worse and way more complicated
@@BabyJesus66 Up to you. I do it this way because it's fast and flexible. For a simple pipe the way it's done in the video; extrude verts where you want the pipe to go, then geo nodes:
Mesh to curve node.
Fillet curve node, poly 5 verts.
8 point curve circle with appropriate radius.
Curve to mesh using circle.
Job done and pipe route can be easily tweaked.
Took me 30 seconds to setup.
1 - Proportional Editing
2 - Knife Tool
3 - Shear Tool
4 - Spin Tool
5 - Lattice
Thanks
Here's a couple more general.
You can do math and conversions in input fields. Try any numeric field and do "5*5" for example, you'll get 25. You can do some complex ones too like "sin(4)". Conversions are easy too, just try "5 in" or "5 inch" or 5" and blender will automatically convert that to metric.
Blender generally only selects what you can see, if you see only the front of the object, selection won't select any of the non-visible vertices, if you go to wireframe view or X-ray view, selection now selects back vertices too.
Yeah - Shear tool also blew my mind after much time spent in Blender doing those edges the hard and long way. Definitely a powerful tool. Also, check out the add on in blender market called Simply Bend I think - also a mind blow add on. Also quick lattice add on - so much easier to use.
My day always brightens up when robuilder posts a vid!
The knife tool got few options, like shift+k to get it to cut through selected geometry. It's pretty useful to create 'broken' objects, rock formations..etc
And the shear tool is accessible in the tool bar on the left side of the screen, as well as a bunch of other useful ones like the spin you mentioned.
Bro, ARRAY and NODE WRANGLER !
For some intermediate tools I wish I knew before trying to improve my modelling skills.
Bool tool: You can cut, add or merge using to separate meshes.
Merge:By Distance: OMG this one will save you some headaches. first starting sculpting with DT, this saves SOOO many pinched corners and problems.
Multi-Res Modifier: The holy grail of sculpting. Keep your simple mesh but sculpt super high res without needing multiple copies of the same mesh and trying to project them.
Shrinkwrap: Simple but beautiful. shrinks a mesh to another. perfect for shirts, details and many other things.
Ive been using blender for 2 years and nobody ever told me about proportional editing, thanks you for changing that 🙏
how
O my god. I can't imagine how you were using blender without it. It is the thing that I learned day one O_o
@@MizawOwO exactly, me too
Also, thanks for showing me the Spin Tool. I was definitely sleeping on that one. You've opened my eyes. Much appreciated.
If your model has more polygons, it will be much more difficult to import into the game. As someone said in the comment, using the knife tool isn't useful as it creates ngon. More ngon means more triangulation and messy mesh. As the mesh gets messy it will be difficult to do animations, images, and a few other things.
Last thing is use curves to make pipes. When you get used to, you will be able to make everything easily similar to pipe.
that tutorial is crap, kids, dont listen to that
Btw love your content!
If you press C while using the knife tool it cuts all the way through. So in your log example you won't have to go around
Hello Morty from popular television show "Rick and Morty"
First off - shade smooth... You gotta add auto smooth to correct the shading (for your viewers at least).
Secondly a single "vertice" is called a vertex.
Third up- I've never played around with the lattice tool but that looks so useful! 🙏
Everyday when RoBuilder uploads always a banger
omd idek how to move my camera on blender and ur over here doin this
use the scroll wheel; hold it and move your mouse around
I've learned so much about Blender today. I'm so much less intimidated by this program than I was.
Why copy logs manually instead of using array or Shift+R?
Maybe simplicity for the sake of beginners? Then again those are things beginners should know.
@@someguystudios23 Well, Shift+R is simpler then repeating an action manually.
I like using knife tool on a flat plane, and i'll take a reference image like some fancy text or a logo, and trace it out using wireframe and the knife tool. This way you can easily delete access faces that you don't need, and easily extrude or use a thickness modifier to give the text or logo 3D geometry. Comes in use for many other things, such as objects you can't get proportions correct for!
Why does he sound so much like the narrator from Batttleblock Theater? His voice occasionally slips into that familiar energy...
"Now it looks real awkward"
Blender:👁️👄👁️
I've been using blender for like 2 years and never knew about the shear, spin and lattice tool, i never took the time to check these out, fuck my life, thank you lmao
At 3:10 an array modifier should’ve been used. It’s more customizable and a lot easier to use.
Or just duplicate one and hit shift+r.
This was so helpful! The only one I knew was the knife tool, other then that… THANK YOU SOOOO MUCH I CANT PUT INTO WORDS HOW THANKFUL I AM!!!
first view!!!
lattrice just looks like subdivision modifier to me but a lil different
Thank you so much, i didnt know the last 3 tools and they seem really useful!
I could have used that for so much stuff
To model pipes for me, it's better to use a different method.
1) Create straight bases from cylinders
2) Join them into one object
3) Enter edit mode
4) Remove the cylinder covers where you will splice the corner
5) Select the loop on each of them and press the right mouse button
6) Select "Bridge Edge Loops"
As a result, you have two cylinders connected at an angle with settings for their twist, smoothness, number of divisions and angle. Just try!
Very helpful
Thanks. I'm trying to make my railing on my spiral staircase look more natural and I think shear will help instead of rotate. I didn't know.
ruclips.net/video/jHgT7VU5mD4/видео.html You dont have to cut around with the knife tool, if you press C than you can cut through the whole object.
And you don't have to make such an ugly cut, just make a straight line... dang did you mess it up on purpose?
Please don't make such bad instuctions in tutorials, beginners could get the wrong impression because of that.
Tipp: when you use a tool like the knife tool, it will show options on the bottom
Love the vid, hope u get 250k soon!
NAAAAAAAAA RUclips LISTENIN TO MY DISCORD CONVERSATIONS NOW BCUZ THERES NO WAY THEY JUST RECOMMEND ME THIS RANDOMLY
Just want to tell you that you don't have to use the shear tool When you have the Boolean modifier. More variable (in my opinion), easier to remember, and I personally feel better using. So that's my way to do the log cabin.
If it weren't for the gay presentation style I would probably not tell RUclips to block this channel from my recommendations after this.
Can you please make a video on how to make a horror Roblox game thumbnail for youtube?
Day 7 of asking robuilder to bring back selfie simulator
meow
The amount of time I can save with the sheer tool instead of using booleans...
Been doing 3D for ages now including blender and must say glad to know about sheer. Wish I knew earlier that was a pain.
I'm like 6+ years into blender and never have heard of shearing until now and it's so nice and helpful. So thank you!
cant adjust proportional editing radiusss whyyyy G doesnt show it neither wheelup wheeldown
Sheer is cool tool, but here's wrong example, cause for this kind of situations you better use boolean operations - it's faster and easier
Even if im a little expérienced on blender i didnt know half of what u showed🗿tysm for thé help
honestly i prefer the mesh deform or surface deform over the lattice...
this is defiantly one of 5 Blender videos I Wish I Knew When I Started...
So shearing is an amazing tool but I feel the example used wasn't so great as it would've been much easier to boolean cut the log no?
Kinfe tool ha s cut through so no need to go all the way around. Cut through, bevel then split then select one poly of the hanging bit hit l delete. Is one method. When using tools look at the bottom of Blender to see what it can do.
A pillar? Come on man. You know exactly what phallic symbol that is.
THERE, IS A BUTTON, DIRECTALLY ON THE LEFT THAT IS THE SHEAR TOOL BUTTON!
Learned using blender 6 years ago. This is the first time i hear of shear, spin, and lattice tools 😭
What version of blender is it?
The knife tool can cut all the way through if you press c
Instead of the shear too you csn aslo use mdifiers but i forgot the name I am sorry. I think it was derform tho
lattice! I'd forgotten about that one, thanks
thanks for this video.. I've been wanting this knowledge
bro this is so helpful
Notiiii
Why I always find the solution after the project is done?
Thank goodness blender doesn't call anything a protrusion. The knife tool seems odd and wrong. Create an extrusion and add or subtract in drafting world.
Thanks so much! your the best!
So you didn't start Blender with the donut?
When using the knife tool you can press C to cut through so yo don’t go around 😭
how do I add lines when editing a mesh? just downloaded blender
I love these types of videos!
this video is already super helpful like ty fr man
He sounds like youtuber Primink. 😊
one of the best tips videos for blender, thank you