dude...what?! I've learned so many things that I didn't even know was possible in just 10 minutes. and ive been using blender for 3 years now. instand subbed that was actually insane!
Dude you saved my blender life!! Holy shit, this video deserves waaaaayyy more views! An actually helpful video regarding hdris. Thank you very much!!!
To make backface culling work in material preview/rendered mode you can also go to the material properties tab and in the settings drop down check "Backface Culling". Although this method would not allow for light to come into the room from the outside, just view the inside.
It's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.
Thanks for the great tip! Funny that you mentioned it because I just discovered that while doing this video and actually used it in that way on the second example there in a video.
This guy grabbed a like from me in the first minute of the video itself with the floating already line, nice sense of humour u got there bro😂 How come no one else has ever made a video on this before? Is it because this isn't possible in previous versions of blender & only ver4.0 can help with it? I mean like this so sick man! Plz do make more videos like these
Hah, thanks! This has been possible in blender since forever. I was really surprised also how poorly this has been covered in RUclips and kinda tried to bring it up in intro :)
11:57 - "And why does it look like that?" Me 99% of the time using Blender, and then spending 900 hours freaking out until I find the simple mistake and facepalm. Hard. With a piece of furniture. Or a vehicle. LOL! Amazing tutorial, and sooooo helpful! Thank you!
Really nice technique! For the interior instead of adding light you can use the same HDRI as emission right? at the end that is the whole thing about HDRI
You can definately do that. Cycles just like more physical lights than mesh lights. So you can get faster render times with those, and maybe also less fireflies. That's why I chose to do it this way, but you can of course do it either way.
How come you only have this many subs?? This is very efficient & high quality, no random cuts or flashy attention seeker edits :D (OK maybe except the intro lol)
great tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.
Amazing tutorial! I have a little problem when I change the Texture coordinate to "object", the dome turned to a mess with straps. Did anyone knows what happened? I tested with many HDR, even with the one he uses on tutorial
Thank you for this. I am getting too many fireflies in the render trying the outside technique. I increased the samples and the clamp, but dont understand what causes this cause at your example I see no fireflies at all..
If you already tried playing with sample count and direct and indirect clamping values, then it's just has to be denoising. So activate that and if that doesnt help, then its pretty hard to say why you have fireflies.
Holy shit!!! That was crazy. I had no idea this was possible. Appreciate you teaching us, you did a great job explaining so all levels would understand. Peace and blessings upon you and your family. ❤
(edited) This is a great tutorial (I'm what I'd call an advanced beginner)... the interior portion works perfectly as I follow along with the tutorial, but the exterior is not working when I switch to EEVEE mode (it does work in Cycles) and Tomi shows at the end (17:00+/-). The reflective globe does refect the ground in its lower 1/2 but reflects the default environmental texture in its upper 1/2 or simply shows a gray blotch overlaid. .... Looking at it further it looks to me like there's a 2nd, entirely different, environmental texture "pasted" on the of the tutorials ETex. ....Can't figure out what's happening...
I figured it out. EEVEE does work.. but the details are not explained. You can't just switch to EEVEE mode. I'll elaborate when I have more time, but the gist is that you have to add the same enviromental texture to the World background that you've used to apply to the Dome... then it works nicely. My computer is not super powerful so Cycles is way too tedious and slow to respond.
Thank you! I didn't know HDRIs can be hacked this way, it is so cool and simple. definitely trying this instead of making heavy environment files haha.
Man, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video Btw, great choice of thumb and introduction
It is not first time somebody is using this technic. There is add-on designed specifically for it even though the resulted mesh created with Blender is later used with 360 virtual tour platform called KRPano. That's the only purpose it has been created for. The add-on is called PanoCam and costs about 10 euros. It is much harder to use though but I guess it is all about learning anyway. The method shown here is much easier than the add-on.
It is actually not such a new thing, like in Twinmotion it's a built-in feature. Thought I must admit it's the first time I see someone doing it in Blender and this guy is the first one to break it down how it works. Gorgeous tutorial
Everyone one is talking about after 1 minute of the video for his tutorial but starting 1 minute creativity and last transition into blender was amazing 🤣🤣🤣🤣
When I project using Object, my texture is really stretched in one direction, tried in both 3.6 & 4.0 but cannot seem to replicate your process, and no amount of scaling or translating will fix it. Any ideas what could be causing this? I’m using the same HDRI. Really good tutorial though, hoping to find a fix 🎉
Nope, I was not 😂 Thanks a lot. 5 years of blender and still overlook the Important details. Hope my lack of attention helps someone else in the future aha
I followed all steps exactly as you did but I have weird white patches in the viewport and in the render its full one white spots like noise but doesn't change with lower noise threshold!
I used denoise which does good job making those unvisible. If that does not work for you, you can adjust clamping values for direct to smthn like 10 and indirect for 10-30 (these are just example values to get you started) . You might want to google "blender fireflies clamping" for more info.
Great tutorial! For the exterior setup, I'm having trouble with the blend between the diffuse shader and the emission shader. It seems to always be a fairly hard line, and using the color ramp seems to only allow it to be sharper. Is there a way to let me feather the matte more?
Thanks. In that case you might want to scale it from the mapping node on z-axis or use math node after the separate xyz node and set it to multiply or divide and play with the value slider.
Sir, in this video of the elephant, after the car, after the tree, after the car, then the drone, how to add all these effects, how can I do it, please guide sir.
Hello, thank you very much for the tutorial. ^_^ I have a problem. A lot of light dots (noise) appear on the render. Could you please tell me how to remove them?
This is called "Fireflies", if you look that up you'll find a lot of information about it. Basic gist of it is that your scene is having trouble finding light sources
In my case, Changing the location at "z" axis is not working.🤷♂ Rotation and location on all axis are working pretty well. Location on "x" and "y" axis also working...
"Hope you learned something" dude this entire video is a masterclass
lol
Truth absolute knowledge bomb dropped hahahaha
"Hope you've learned something." Bro, that was a treasure trove of knowledge!
Facts
Intro is pure class mate!
we like poo
Let's cut the crap ✂️
Nah, it’s just post millennial crappy humor.
Made my day
@@Ponk_80 haha CRAPPY humor ba dum tsssss
Finally an HDRI tutorial that I didn't know I needed! So happy, keep it up man!🎉
Nice one! It works with the Lecagy EEVEE also, you just have to set the Blend mode from Opaque to Alpha Blend from the material settings.
Cool, okay good to know. I'm so unexperienced with eevee.
but alpha blend just goes 1 or 0 gradient dont work. More realistic is alpha hashed but added noise
Ahhhh mate thanks SO much for sharing this.
It was driving me nuts trying to get the same results in Eevee.
OMG!!! I HAVE NEVER EVER SEEN A TUTORIAL LIKE THIS. KEEP IT UP MAN. LOVED THE TUTORIAL ♥♥
dude...what?! I've learned so many things that I didn't even know was possible in just 10 minutes. and ive been using blender for 3 years now. instand subbed that was actually insane!
Dude you saved my blender life!! Holy shit, this video deserves waaaaayyy more views! An actually helpful video regarding hdris. Thank you very much!!!
To make backface culling work in material preview/rendered mode you can also go to the material properties tab and in the settings drop down check "Backface Culling". Although this method would not allow for light to come into the room from the outside, just view the inside.
this comment
Master! I could fastly solve that , thank youuuu
u just helped a homie out, thanks!!
ily
This is a wonderful, inspiring tutorial. I've worked in Blender for about five years and this one is a revelation!
It's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.
Thanks for the great tip! Funny that you mentioned it because I just discovered that while doing this video and actually used it in that way on the second example there in a video.
Cool. The HDRI Maker add-on does this too. Thanks for the tutorial
This is absolutely freaking Genius.... I have been thinking about something like this but couldn't figure out a way to actually do it. LOL good work.
Ohhh That's Great
mene bht try kiya mujhse ni ho raha Please Sir help
This guy grabbed a like from me in the first minute of the video itself with the floating already line, nice sense of humour u got there bro😂
How come no one else has ever made a video on this before? Is it because this isn't possible in previous versions of blender & only ver4.0 can help with it?
I mean like this so sick man! Plz do make more videos like these
Hah, thanks! This has been possible in blender since forever. I was really surprised also how poorly this has been covered in RUclips and kinda tried to bring it up in intro :)
It is always when I am eating. I tried to mitigate the chances watching blender tutorials. Looks like it is fate.
one of the best tutorials i've seen
Finally a great use for the default cube! Thanks!
this was simple and down to the core of the subject. well done!
This is a really good technique, wow
this video is a gem! thank you !! guys do not skip, watch every seconds of it you will learn many..trust me!!
DUDE THIS IS WHAT IM LOKING FOR FROM YEARS AGO !!
THANK YOU SOOOOO MUCH
Absolute gold. Lovely intro, great pacing, interesting content. Thank you! Liked and subbed
Kudos! This is the best HDRI 3D environment mapping I've seen! Thank you, TV!
wow I have never seen this technique or even thought about this concept before. Great tutorial!
tried this out, my hdri had some slanted walls but i scaled the ceiling and it came out perfect, thanks for the video
I'm easily amazed by things I can't understand... and I gotta say my mind is blown right about now
This is a classic. Never seen a video like this on RUclips!! So glad I clicked on!!!
Ok I'm going to reconstruct my head it just exploded!! WOW this is beyond awesome. Thank you very much!!!!!!!
i watched many tutorials regarding this but your style to explain is awesome😍😍
this video is gonna blow up in blender community
the best blender tuto ever, i never knew that we can do that in blender
11:57 - "And why does it look like that?"
Me 99% of the time using Blender, and then spending 900 hours freaking out until I find the simple mistake and facepalm. Hard. With a piece of furniture. Or a vehicle. LOL!
Amazing tutorial, and sooooo helpful! Thank you!
Wait, what? You can actually use the default cube?!? Mind Blown!!!
Amazing video! Where can we buy the project?
Really nice technique! For the interior instead of adding light you can use the same HDRI as emission right? at the end that is the whole thing about HDRI
You can definately do that. Cycles just like more physical lights than mesh lights. So you can get faster render times with those, and maybe also less fireflies. That's why I chose to do it this way, but you can of course do it either way.
@@tomiviitanen Perfect!
Hey! Super helpful tutorial! But how to export it to gltf with the Dome background intact?
No perkele, siit on pakko olla joku 11 kk aikaa ku viimeks yritin just tätä selvittää, mut sillon en vielä löytäny selkeetä infoo mistään. KIITOS! 😍
yo this channel is incredible, every video makes you learn more than every masterclass
one of the best blender tutorial i've ever seen . Thanks
Your Tutorial was like apple products at first I didn't know I need it but now I got hooked
How come you only have this many subs??
This is very efficient & high quality, no random cuts or flashy attention seeker edits :D
(OK maybe except the intro lol)
Because u didn't delete the default cube, I subbed!
SO amazing Tomi! You should make a downloadable extension that does that, that would be really cool!
I've always wondered how to do it, thank you!
I actually learnt more than HDRi from this video.
That was one f the best, most useful tutorials I have ever seen. Thank you!
You can also work in Viewport preview if you go to the material settings and turn backface culling on
For modeling the cube just switch the environment texture to the emission slot, use material preview and save yourself a headache.
Listen this guy! If I would make the video again, I would definitely include this tip.
Great video. Although I have a problem when resizing the "room". The HDRI texture stretches with it instead of remaining in the same location.
Thanks! Make sure you resize it in edit mode, not in object mode.
I've been trying to do the same thing for years.... i've learnt something HUGE today !!! Thx thx thx Tomi
The best tutorial i've ever seen😮
this is the best video on youtube. congrats if you're here
you're the man! that's so awesome! but I didn't see the 2 eevee renderers. it's only 1 also in 4.1
Tip: If you have any objects in the middle of your HDRI scene that look flat, using photoshop generative fill to remove them.
Great tutorial! One question on the exterior scene: Is the second material slot needed if the first material is blending emission and diffuse anyway?
great tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.
Amazing tutorial! I have a little problem when I change the Texture coordinate to "object", the dome turned to a mess with straps. Did anyone knows what happened? I tested with many HDR, even with the one he uses on tutorial
Forget it guys. I was using "Image texture" instead of "environment texture", and this was messing and repeating the image like tiles.
I didn't know this channel until now. Really funny start of the video. Instant sub! 🙂
This solves so many problems and creates so many possibilities...and I haven't even finished the video. Immediate sub, many many thanks for this.
Tomi, this is excellent!! I learned something new and very valuable. Thank you for your efforts and teaching. Cheers!
I love your humour. Merci pour ce travail, je m’abonne 🎉
Erinomainen tuto! Intro oli ihan loistava! Mainioita käytännön esimerkkejä HDR taustojen käytöstä. Tätä täytyy testata!
Moikka Olli! Kiitos, kiva kuulla. Oon myös eksynyt sun kanavalle joskus katteleen erinomaista gaussian splättäysmatskua.
Thank you for this. I am getting too many fireflies in the render trying the outside technique. I increased the samples and the clamp, but dont understand what causes this cause at your example I see no fireflies at all..
If you already tried playing with sample count and direct and indirect clamping values, then it's just has to be denoising. So activate that and if that doesnt help, then its pretty hard to say why you have fireflies.
makes all other tutorials I have seen so far appear like beginner tutorials for beginners, from beginners.
Holy shit!!! That was crazy. I had no idea this was possible. Appreciate you teaching us, you did a great job explaining so all levels would understand. Peace and blessings upon you and your family. ❤
The best video on the subject, period! I keep coming back to it :D
(edited) This is a great tutorial (I'm what I'd call an advanced beginner)... the interior portion works perfectly as I follow along with the tutorial, but the exterior is not working when I switch to EEVEE mode (it does work in Cycles) and Tomi shows at the end (17:00+/-). The reflective globe does refect the ground in its lower 1/2 but reflects the default environmental texture in its upper 1/2 or simply shows a gray blotch overlaid. .... Looking at it further it looks to me like there's a 2nd, entirely different, environmental texture "pasted" on the of the tutorials ETex. ....Can't figure out what's happening...
I figured it out. EEVEE does work.. but the details are not explained. You can't just switch to EEVEE mode. I'll elaborate when I have more time, but the gist is that you have to add the same enviromental texture to the World background that you've used to apply to the Dome... then it works nicely. My computer is not super powerful so Cycles is way too tedious and slow to respond.
bro , i am searching this for months , thank u for sharing this. subscribed immediately guru
Omg, your video is super helpful, thank god RUclips recommended it, so thankful to you bro.... I watch it three times for complete understanding.
Woah! Looks like some magic)) Kudos for incredible intro💙
😱 That's some magic there! Never considered this to be possible.
Thank you! I didn't know HDRIs can be hacked this way, it is so cool and simple. definitely trying this instead of making heavy environment files haha.
Man, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video
Btw, great choice of thumb and introduction
It is not first time somebody is using this technic. There is add-on designed specifically for it even though the resulted mesh created with Blender is later used with 360 virtual tour platform called KRPano. That's the only purpose it has been created for. The add-on is called PanoCam and costs about 10 euros. It is much harder to use though but I guess it is all about learning anyway. The method shown here is much easier than the add-on.
It is actually not such a new thing, like in Twinmotion it's a built-in feature.
Thought I must admit it's the first time I see someone doing it in Blender and this guy is the first one to break it down how it works. Gorgeous tutorial
Man, I have been using HDRIs the wrong way for so long, this is much better! Thanks for this tutorial!
This tutorial is pure gold. Thanks a lot.
Everyone one is talking about after 1 minute of the video for his tutorial but starting 1 minute creativity and last transition into blender was amazing 🤣🤣🤣🤣
When I project using Object, my texture is really stretched in one direction, tried in both 3.6 & 4.0 but cannot seem to replicate your process, and no amount of scaling or translating will fix it. Any ideas what could be causing this? I’m using the same HDRI. Really good tutorial though, hoping to find a fix 🎉
Hey, are you sure you used environment texture instead of an image texture for base color input?
Nope, I was not 😂 Thanks a lot. 5 years of blender and still overlook the Important details. Hope my lack of attention helps someone else in the future aha
Hi, I have added it as environment texture but still facing the same issue
Its working now, Vector was not added for object
Kindly make a tutorial on how to export Aovs multilayer render passes like mist emmis etc and post prosess in After Effect please!!
A nice and quick method. I used addon HDRI Maker before in this case.
I followed all steps exactly as you did but I have weird white patches in the viewport and in the render its full one white spots like noise but doesn't change with lower noise threshold!
I used denoise which does good job making those unvisible. If that does not work for you, you can adjust clamping values for direct to smthn like 10 and indirect for 10-30 (these are just example values to get you started) . You might want to google "blender fireflies clamping" for more info.
Incredible work! Loved the introduction lol
Great tutorial! For the exterior setup, I'm having trouble with the blend between the diffuse shader and the emission shader. It seems to always be a fairly hard line, and using the color ramp seems to only allow it to be sharper. Is there a way to let me feather the matte more?
Thanks. In that case you might want to scale it from the mapping node on z-axis or use math node after the separate xyz node and set it to multiply or divide and play with the value slider.
Sir, in this video of the elephant, after the car, after the tree, after the car, then the drone, how to add all these effects, how can I do it, please guide sir.
I made a bezier circle and used curve modifier to each of those objects (car, tree, drone...) and animated the location and scale along the path.
"Hope you learned something", bro said this after unlocked a new complete new way to use blender
This is awesome, just wondering if is possible to export it to game engines after making the projection.
The exact same Dome configuration is in HDRi Maker addon
Hello, thank you very much for the tutorial. ^_^
I have a problem. A lot of light dots (noise) appear on the render. Could you please tell me how to remove them?
This is called "Fireflies", if you look that up you'll find a lot of information about it. Basic gist of it is that your scene is having trouble finding light sources
In my case, Changing the location at "z" axis is not working.🤷♂
Rotation and location on all axis are working pretty well.
Location on "x" and "y" axis also working...
Hi. You probably have used image texture node instead of environment texture for the base color input. Could you check if that's the case?
first of all, Greatest intro ever! lol I cant wait to check out your channel. Also thank you for taking that time to make this instructional content.
This was fantastic. Thank you very much for the tutorial. Looking forward to seeing your next ones :)
This tutorial I’m waiting for a longgggg time🎉
By the way, elephant manure is great fertilizer. But the video is great, and thanks for saving the default cube.
The intro is a high level ❤😂
Best tutorial i have seen ever
Absolutely life changing. Thank you!
please provide project file also..for the nodes
Totally new and interesting methods. I'm curious to know did you figure this out yourself?
Hope I learned something??? My brain melted from this video's awesomeness.
Best intro ever! Bel lavoro!