Blender Tutorial: How to Turn HDRi to 3D ENVIRONMENT

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  • Опубликовано: 21 дек 2024

Комментарии • 432

  • @BrightAfternoonProductionsPlus
    @BrightAfternoonProductionsPlus 11 месяцев назад +287

    "Hope you learned something" dude this entire video is a masterclass

  • @reelo5672
    @reelo5672 11 месяцев назад +140

    "Hope you've learned something." Bro, that was a treasure trove of knowledge!

    • @hhigh_af
      @hhigh_af 9 месяцев назад +1

      Facts

  • @th.e.nglish
    @th.e.nglish Год назад +377

    Intro is pure class mate!

    • @MetroTO.
      @MetroTO. Год назад +3

      we like poo

    • @JesterLegend4life
      @JesterLegend4life Год назад +13

      Let's cut the crap ✂️

    • @Ponk_80
      @Ponk_80 Год назад +6

      Nah, it’s just post millennial crappy humor.

    • @hullthedeejay.
      @hullthedeejay. 10 месяцев назад

      Made my day

    • @juicyfruit348
      @juicyfruit348 9 месяцев назад +1

      @@Ponk_80 haha CRAPPY humor ba dum tsssss

  • @ritviksingh909
    @ritviksingh909 Год назад +64

    Finally an HDRI tutorial that I didn't know I needed! So happy, keep it up man!🎉

  • @JukkaMartama
    @JukkaMartama Год назад +106

    Nice one! It works with the Lecagy EEVEE also, you just have to set the Blend mode from Opaque to Alpha Blend from the material settings.

    • @tomiviitanen
      @tomiviitanen  Год назад +23

      Cool, okay good to know. I'm so unexperienced with eevee.

    • @Arthr0
      @Arthr0 11 месяцев назад +2

      but alpha blend just goes 1 or 0 gradient dont work. More realistic is alpha hashed but added noise

    • @espirite
      @espirite 8 месяцев назад +1

      Ahhhh mate thanks SO much for sharing this.
      It was driving me nuts trying to get the same results in Eevee.

  • @magmabuddy
    @magmabuddy Год назад +42

    OMG!!! I HAVE NEVER EVER SEEN A TUTORIAL LIKE THIS. KEEP IT UP MAN. LOVED THE TUTORIAL ♥♥

  • @poochyboi
    @poochyboi 10 месяцев назад +3

    dude...what?! I've learned so many things that I didn't even know was possible in just 10 minutes. and ive been using blender for 3 years now. instand subbed that was actually insane!

  • @IljaS-j4x
    @IljaS-j4x 10 месяцев назад +6

    Dude you saved my blender life!! Holy shit, this video deserves waaaaayyy more views! An actually helpful video regarding hdris. Thank you very much!!!

  • @HalfMatt404
    @HalfMatt404 Год назад +25

    To make backface culling work in material preview/rendered mode you can also go to the material properties tab and in the settings drop down check "Backface Culling". Although this method would not allow for light to come into the room from the outside, just view the inside.

    • @dooomshortss
      @dooomshortss 10 месяцев назад +1

      this comment

    • @jorgerosas1094
      @jorgerosas1094 9 месяцев назад

      Master! I could fastly solve that , thank youuuu

    • @blackbrohere
      @blackbrohere 7 месяцев назад

      u just helped a homie out, thanks!!

    • @AlsoLarry
      @AlsoLarry Месяц назад

      ily

  • @rsher_digital-art
    @rsher_digital-art 10 месяцев назад +2

    This is a wonderful, inspiring tutorial. I've worked in Blender for about five years and this one is a revelation!

  • @FireAngelOfLondon
    @FireAngelOfLondon 11 месяцев назад +9

    It's great to see a tutorial like this that covers a way to do something in Blender that I have never known how to do even though I have been using Blender since 2.26, way back in 2003. Just one tip: Generally you get better results when you set the bump strength to 1 and vary the distance setting. There are probably uses for higher strength settings but I have never seen it look as good if I set it above 1.

    • @tomiviitanen
      @tomiviitanen  11 месяцев назад

      Thanks for the great tip! Funny that you mentioned it because I just discovered that while doing this video and actually used it in that way on the second example there in a video.

  • @mikealbert728
    @mikealbert728 Год назад +7

    Cool. The HDRI Maker add-on does this too. Thanks for the tutorial

  • @HarnaiDigital
    @HarnaiDigital Год назад +7

    This is absolutely freaking Genius.... I have been thinking about something like this but couldn't figure out a way to actually do it. LOL good work.

    • @WorkEmail-d5i
      @WorkEmail-d5i 10 месяцев назад

      Ohhh That's Great
      mene bht try kiya mujhse ni ho raha Please Sir help

  • @rogerotakufernandez5995
    @rogerotakufernandez5995 Год назад +41

    This guy grabbed a like from me in the first minute of the video itself with the floating already line, nice sense of humour u got there bro😂
    How come no one else has ever made a video on this before? Is it because this isn't possible in previous versions of blender & only ver4.0 can help with it?
    I mean like this so sick man! Plz do make more videos like these

    • @tomiviitanen
      @tomiviitanen  Год назад +15

      Hah, thanks! This has been possible in blender since forever. I was really surprised also how poorly this has been covered in RUclips and kinda tried to bring it up in intro :)

  • @zsigmondforianszabo4698
    @zsigmondforianszabo4698 Месяц назад +2

    It is always when I am eating. I tried to mitigate the chances watching blender tutorials. Looks like it is fate.

  • @blenderlearn865
    @blenderlearn865 Год назад +3

    one of the best tutorials i've seen

  • @alejandrohuerga7736
    @alejandrohuerga7736 Год назад +3

    Finally a great use for the default cube! Thanks!

  • @wallerron
    @wallerron Год назад +6

    this was simple and down to the core of the subject. well done!

  • @eddyraulquezadarodriguez2656
    @eddyraulquezadarodriguez2656 Год назад +6

    This is a really good technique, wow

  • @semih8096
    @semih8096 4 месяца назад

    this video is a gem! thank you !! guys do not skip, watch every seconds of it you will learn many..trust me!!

  • @VERSALL99
    @VERSALL99 Месяц назад

    DUDE THIS IS WHAT IM LOKING FOR FROM YEARS AGO !!
    THANK YOU SOOOOO MUCH

  • @zana3d
    @zana3d Год назад +6

    Absolute gold. Lovely intro, great pacing, interesting content. Thank you! Liked and subbed

  • @protocross
    @protocross 2 месяца назад

    Kudos! This is the best HDRI 3D environment mapping I've seen! Thank you, TV!

  • @glenn_r_frank_author
    @glenn_r_frank_author Год назад +3

    wow I have never seen this technique or even thought about this concept before. Great tutorial!

  • @IglooCrafter1
    @IglooCrafter1 Месяц назад

    tried this out, my hdri had some slanted walls but i scaled the ceiling and it came out perfect, thanks for the video

  • @marcusmanningtv
    @marcusmanningtv Год назад +1

    I'm easily amazed by things I can't understand... and I gotta say my mind is blown right about now

  • @s.patterson5698
    @s.patterson5698 4 месяца назад

    This is a classic. Never seen a video like this on RUclips!! So glad I clicked on!!!

  • @azudevcr
    @azudevcr 3 месяца назад

    Ok I'm going to reconstruct my head it just exploded!! WOW this is beyond awesome. Thank you very much!!!!!!!

  • @FxBurner13
    @FxBurner13 9 месяцев назад

    i watched many tutorials regarding this but your style to explain is awesome😍😍

  • @prathamms3127
    @prathamms3127 10 месяцев назад

    this video is gonna blow up in blender community

  • @edojawaedo6696
    @edojawaedo6696 Год назад

    the best blender tuto ever, i never knew that we can do that in blender

  • @ForsythJC
    @ForsythJC 9 месяцев назад

    11:57 - "And why does it look like that?"
    Me 99% of the time using Blender, and then spending 900 hours freaking out until I find the simple mistake and facepalm. Hard. With a piece of furniture. Or a vehicle. LOL!
    Amazing tutorial, and sooooo helpful! Thank you!

  • @Mahti77
    @Mahti77 11 месяцев назад

    Wait, what? You can actually use the default cube?!? Mind Blown!!!

  • @eltalismandelafe7531
    @eltalismandelafe7531 Месяц назад

    Amazing video! Where can we buy the project?

  • @patriciocalvelo1839
    @patriciocalvelo1839 Год назад +7

    Really nice technique! For the interior instead of adding light you can use the same HDRI as emission right? at the end that is the whole thing about HDRI

    • @tomiviitanen
      @tomiviitanen  Год назад +4

      You can definately do that. Cycles just like more physical lights than mesh lights. So you can get faster render times with those, and maybe also less fireflies. That's why I chose to do it this way, but you can of course do it either way.

    • @patriciocalvelo1839
      @patriciocalvelo1839 Год назад +1

      @@tomiviitanen Perfect!

  • @alanassegalis790
    @alanassegalis790 9 месяцев назад

    Hey! Super helpful tutorial! But how to export it to gltf with the Dome background intact?

  • @Harmicchi
    @Harmicchi Месяц назад

    No perkele, siit on pakko olla joku 11 kk aikaa ku viimeks yritin just tätä selvittää, mut sillon en vielä löytäny selkeetä infoo mistään. KIITOS! 😍

  • @Hitornex
    @Hitornex 8 месяцев назад

    yo this channel is incredible, every video makes you learn more than every masterclass

  • @SouvikKarmakar1
    @SouvikKarmakar1 9 месяцев назад

    one of the best blender tutorial i've ever seen . Thanks

  • @BlenderVedaEnglish007
    @BlenderVedaEnglish007 Год назад

    Your Tutorial was like apple products at first I didn't know I need it but now I got hooked

  • @Beryesa.
    @Beryesa. 4 месяца назад

    How come you only have this many subs??
    This is very efficient & high quality, no random cuts or flashy attention seeker edits :D
    (OK maybe except the intro lol)

  • @diptangshudey5370
    @diptangshudey5370 Год назад +1

    Because u didn't delete the default cube, I subbed!

  • @marcinwasielewski8608
    @marcinwasielewski8608 Месяц назад

    SO amazing Tomi! You should make a downloadable extension that does that, that would be really cool!

  • @zorbish
    @zorbish Год назад +2

    I've always wondered how to do it, thank you!

  • @ChaojianZhang
    @ChaojianZhang 11 месяцев назад

    I actually learnt more than HDRi from this video.

  • @SolarGranulation
    @SolarGranulation 8 месяцев назад

    That was one f the best, most useful tutorials I have ever seen. Thank you!

  • @EmilySmirleGURPS
    @EmilySmirleGURPS 11 месяцев назад

    You can also work in Viewport preview if you go to the material settings and turn backface culling on

  • @wheatskates
    @wheatskates 4 месяца назад +2

    For modeling the cube just switch the environment texture to the emission slot, use material preview and save yourself a headache.

    • @tomiviitanen
      @tomiviitanen  4 месяца назад

      Listen this guy! If I would make the video again, I would definitely include this tip.

  • @joaotextor4094
    @joaotextor4094 7 месяцев назад

    Great video. Although I have a problem when resizing the "room". The HDRI texture stretches with it instead of remaining in the same location.

    • @tomiviitanen
      @tomiviitanen  7 месяцев назад

      Thanks! Make sure you resize it in edit mode, not in object mode.

  • @RocksonCHAN
    @RocksonCHAN 3 месяца назад

    I've been trying to do the same thing for years.... i've learnt something HUGE today !!! Thx thx thx Tomi

  • @basudevDash-p5d
    @basudevDash-p5d Месяц назад

    The best tutorial i've ever seen😮

  • @DaveInVerdansk
    @DaveInVerdansk 9 месяцев назад

    this is the best video on youtube. congrats if you're here

  • @HarryMcKenzieTV
    @HarryMcKenzieTV 8 месяцев назад

    you're the man! that's so awesome! but I didn't see the 2 eevee renderers. it's only 1 also in 4.1

  • @virtualthreads360
    @virtualthreads360 8 месяцев назад

    Tip: If you have any objects in the middle of your HDRI scene that look flat, using photoshop generative fill to remove them.

  • @BlenderForge
    @BlenderForge 8 месяцев назад

    Great tutorial! One question on the exterior scene: Is the second material slot needed if the first material is blending emission and diffuse anyway?

  • @bigslommy
    @bigslommy Год назад +1

    great tutorial:) I would add one thing tho. The point of HDRIs is in the name, High Dynamic Range. The texture carries light values higher than 0-1. By using the texture as emmisive, we throw this information away (I think, I concluded this from a project more than a year ago, so it is possible this changed). I like the trick with the sun but I would try using the hdri as an enviroment texture as well as the dome texture to get the full benefits of an hdri. I use this method quite often in Unreal Engine and find it very useful.

  • @eduardoai5
    @eduardoai5 8 месяцев назад

    Amazing tutorial! I have a little problem when I change the Texture coordinate to "object", the dome turned to a mess with straps. Did anyone knows what happened? I tested with many HDR, even with the one he uses on tutorial

    • @eduardoai5
      @eduardoai5 8 месяцев назад

      Forget it guys. I was using "Image texture" instead of "environment texture", and this was messing and repeating the image like tiles.

  • @ones_flow5652
    @ones_flow5652 3 месяца назад

    I didn't know this channel until now. Really funny start of the video. Instant sub! 🙂

  • @3djimmy
    @3djimmy 6 месяцев назад

    This solves so many problems and creates so many possibilities...and I haven't even finished the video. Immediate sub, many many thanks for this.

  • @tiavstudio
    @tiavstudio 4 месяца назад

    Tomi, this is excellent!! I learned something new and very valuable. Thank you for your efforts and teaching. Cheers!

  • @Good4love
    @Good4love Год назад +1

    I love your humour. Merci pour ce travail, je m’abonne 🎉

  • @OlliHuttunen78
    @OlliHuttunen78 Год назад

    Erinomainen tuto! Intro oli ihan loistava! Mainioita käytännön esimerkkejä HDR taustojen käytöstä. Tätä täytyy testata!

    • @tomiviitanen
      @tomiviitanen  Год назад

      Moikka Olli! Kiitos, kiva kuulla. Oon myös eksynyt sun kanavalle joskus katteleen erinomaista gaussian splättäysmatskua.

  • @georgeluna6217
    @georgeluna6217 10 месяцев назад

    Thank you for this. I am getting too many fireflies in the render trying the outside technique. I increased the samples and the clamp, but dont understand what causes this cause at your example I see no fireflies at all..

    • @tomiviitanen
      @tomiviitanen  10 месяцев назад

      If you already tried playing with sample count and direct and indirect clamping values, then it's just has to be denoising. So activate that and if that doesnt help, then its pretty hard to say why you have fireflies.

  • @AudioVisualRomance
    @AudioVisualRomance 5 месяцев назад

    makes all other tutorials I have seen so far appear like beginner tutorials for beginners, from beginners.

  • @hhigh_af
    @hhigh_af 9 месяцев назад

    Holy shit!!! That was crazy. I had no idea this was possible. Appreciate you teaching us, you did a great job explaining so all levels would understand. Peace and blessings upon you and your family. ❤

  • @theman7050
    @theman7050 7 месяцев назад

    The best video on the subject, period! I keep coming back to it :D

  • @tombink
    @tombink 13 дней назад

    (edited) This is a great tutorial (I'm what I'd call an advanced beginner)... the interior portion works perfectly as I follow along with the tutorial, but the exterior is not working when I switch to EEVEE mode (it does work in Cycles) and Tomi shows at the end (17:00+/-). The reflective globe does refect the ground in its lower 1/2 but reflects the default environmental texture in its upper 1/2 or simply shows a gray blotch overlaid. .... Looking at it further it looks to me like there's a 2nd, entirely different, environmental texture "pasted" on the of the tutorials ETex. ....Can't figure out what's happening...

    • @tombink
      @tombink 9 дней назад

      I figured it out. EEVEE does work.. but the details are not explained. You can't just switch to EEVEE mode. I'll elaborate when I have more time, but the gist is that you have to add the same enviromental texture to the World background that you've used to apply to the Dome... then it works nicely. My computer is not super powerful so Cycles is way too tedious and slow to respond.

  • @bhaarath88
    @bhaarath88 11 месяцев назад

    bro , i am searching this for months , thank u for sharing this. subscribed immediately guru

  • @rajendrameena150
    @rajendrameena150 Год назад

    Omg, your video is super helpful, thank god RUclips recommended it, so thankful to you bro.... I watch it three times for complete understanding.

  • @Alienbacilusua
    @Alienbacilusua 9 месяцев назад

    Woah! Looks like some magic)) Kudos for incredible intro💙

  • @johanneszwilling
    @johanneszwilling 11 месяцев назад

    😱 That's some magic there! Never considered this to be possible.

  • @hvrmnd
    @hvrmnd 7 месяцев назад

    Thank you! I didn't know HDRIs can be hacked this way, it is so cool and simple. definitely trying this instead of making heavy environment files haha.

  • @donny_lu_
    @donny_lu_ 11 месяцев назад +17

    Man, I'm just shocked and perplexed. I never thought you could use an HDRI map in this way, I came across many tutorials with techniques for creating realistic environments, blocking, camera projection, mixing PBR materials with real-life photos and many other things. How did you arrive at this result, like how did you think you could use the hdri map in this way?? Simply incredible, I loved your video
    Btw, great choice of thumb and introduction

    • @ozstockman
      @ozstockman 11 месяцев назад +3

      It is not first time somebody is using this technic. There is add-on designed specifically for it even though the resulted mesh created with Blender is later used with 360 virtual tour platform called KRPano. That's the only purpose it has been created for. The add-on is called PanoCam and costs about 10 euros. It is much harder to use though but I guess it is all about learning anyway. The method shown here is much easier than the add-on.

    • @Mr.LeoNov
      @Mr.LeoNov 11 месяцев назад +1

      It is actually not such a new thing, like in Twinmotion it's a built-in feature.
      Thought I must admit it's the first time I see someone doing it in Blender and this guy is the first one to break it down how it works. Gorgeous tutorial

  • @TuckerInVR
    @TuckerInVR 11 месяцев назад

    Man, I have been using HDRIs the wrong way for so long, this is much better! Thanks for this tutorial!

  • @pepegarcia712
    @pepegarcia712 8 месяцев назад

    This tutorial is pure gold. Thanks a lot.

  • @pritammadhukar
    @pritammadhukar 9 месяцев назад

    Everyone one is talking about after 1 minute of the video for his tutorial but starting 1 minute creativity and last transition into blender was amazing 🤣🤣🤣🤣

  • @tomharding2388
    @tomharding2388 Год назад +1

    When I project using Object, my texture is really stretched in one direction, tried in both 3.6 & 4.0 but cannot seem to replicate your process, and no amount of scaling or translating will fix it. Any ideas what could be causing this? I’m using the same HDRI. Really good tutorial though, hoping to find a fix 🎉

    • @tomiviitanen
      @tomiviitanen  Год назад +1

      Hey, are you sure you used environment texture instead of an image texture for base color input?

    • @tomharding2388
      @tomharding2388 Год назад +1

      Nope, I was not 😂 Thanks a lot. 5 years of blender and still overlook the Important details. Hope my lack of attention helps someone else in the future aha

    • @AttitudeMatters1
      @AttitudeMatters1 27 дней назад

      Hi, I have added it as environment texture but still facing the same issue

    • @AttitudeMatters1
      @AttitudeMatters1 27 дней назад

      Its working now, Vector was not added for object

  • @imtiazali6980
    @imtiazali6980 Год назад +1

    Kindly make a tutorial on how to export Aovs multilayer render passes like mist emmis etc and post prosess in After Effect please!!

  • @ComplexTagret
    @ComplexTagret 9 месяцев назад

    A nice and quick method. I used addon HDRI Maker before in this case.

  • @aldanesh2680
    @aldanesh2680 3 месяца назад

    I followed all steps exactly as you did but I have weird white patches in the viewport and in the render its full one white spots like noise but doesn't change with lower noise threshold!

    • @tomiviitanen
      @tomiviitanen  3 месяца назад

      I used denoise which does good job making those unvisible. If that does not work for you, you can adjust clamping values for direct to smthn like 10 and indirect for 10-30 (these are just example values to get you started) . You might want to google "blender fireflies clamping" for more info.

  • @pułkownikkaczodziobyzpodlasia
    @pułkownikkaczodziobyzpodlasia 11 месяцев назад

    Incredible work! Loved the introduction lol

  • @LaneCarter
    @LaneCarter 11 месяцев назад

    Great tutorial! For the exterior setup, I'm having trouble with the blend between the diffuse shader and the emission shader. It seems to always be a fairly hard line, and using the color ramp seems to only allow it to be sharper. Is there a way to let me feather the matte more?

    • @tomiviitanen
      @tomiviitanen  11 месяцев назад +1

      Thanks. In that case you might want to scale it from the mapping node on z-axis or use math node after the separate xyz node and set it to multiply or divide and play with the value slider.

  • @mastdata
    @mastdata 10 месяцев назад

    Sir, in this video of the elephant, after the car, after the tree, after the car, then the drone, how to add all these effects, how can I do it, please guide sir.

    • @tomiviitanen
      @tomiviitanen  10 месяцев назад

      I made a bezier circle and used curve modifier to each of those objects (car, tree, drone...) and animated the location and scale along the path.

  • @matheustavares4442
    @matheustavares4442 10 месяцев назад

    "Hope you learned something", bro said this after unlocked a new complete new way to use blender

  • @InfinityLearning3D
    @InfinityLearning3D 11 месяцев назад

    This is awesome, just wondering if is possible to export it to game engines after making the projection.

  • @my_name_is_nerd
    @my_name_is_nerd 9 месяцев назад

    The exact same Dome configuration is in HDRi Maker addon

  • @srnyxx
    @srnyxx Год назад

    Hello, thank you very much for the tutorial. ^_^
    I have a problem. A lot of light dots (noise) appear on the render. Could you please tell me how to remove them?

    • @kaj4867
      @kaj4867 Год назад +1

      This is called "Fireflies", if you look that up you'll find a lot of information about it. Basic gist of it is that your scene is having trouble finding light sources

  • @uncleoky
    @uncleoky 11 месяцев назад

    In my case, Changing the location at "z" axis is not working.🤷‍♂
    Rotation and location on all axis are working pretty well.
    Location on "x" and "y" axis also working...

    • @tomiviitanen
      @tomiviitanen  11 месяцев назад

      Hi. You probably have used image texture node instead of environment texture for the base color input. Could you check if that's the case?

  • @aaronjohnson4604
    @aaronjohnson4604 11 месяцев назад

    first of all, Greatest intro ever! lol I cant wait to check out your channel. Also thank you for taking that time to make this instructional content.

  • @kohpler
    @kohpler Год назад +1

    This was fantastic. Thank you very much for the tutorial. Looking forward to seeing your next ones :)

  • @blindershrine8752
    @blindershrine8752 Год назад

    This tutorial I’m waiting for a longgggg time🎉

  • @artisans8521
    @artisans8521 Год назад

    By the way, elephant manure is great fertilizer. But the video is great, and thanks for saving the default cube.

  • @techxippo535
    @techxippo535 8 месяцев назад

    The intro is a high level ❤😂

  • @okannuryuz1484
    @okannuryuz1484 11 месяцев назад

    Best tutorial i have seen ever

  • @andreydm3456
    @andreydm3456 6 месяцев назад

    Absolutely life changing. Thank you!

  • @nasimansari6041
    @nasimansari6041 8 месяцев назад

    please provide project file also..for the nodes

  • @ramyissa20
    @ramyissa20 Год назад +1

    Totally new and interesting methods. I'm curious to know did you figure this out yourself?

  • @bluemosquedesign
    @bluemosquedesign 9 месяцев назад

    Hope I learned something??? My brain melted from this video's awesomeness.

  • @davidleonardi836
    @davidleonardi836 8 месяцев назад

    Best intro ever! Bel lavoro!