I love this tutorial, especially the "import images as plane" part. That's the main source of the realism in the tree. Keep it up boss. Your tutorials are usually easy to understand.
New course purchased! :-D Just 2 or 3 weeks ago, I introduce your Blender 3 beginner tutorial to my 10 yo son. Your instruction was so clear that he could follow most of the steps and only need my help occasionally. He is now following your "get good @ Blender" series and getting more fun with Blender. I purchased your new course for me and also for my son. I will show him the purchased course on his upcoming 11th birthday as present. :-)
@@grabbitt Hi, a minor question: Did you set some age restriction on THIS video? I was giving this video to my son but he cannot view it with his account logged in while he can watch your other videos. This video is available when he logged out or using my account, so I am wondering maybe there're some setting problems?
@@hiankun that's very strange I have no idea why that would be. Perhaps it's something to do with advertising restrictions on RUclipss end. I have to tick a box as to whether it's made for children or not and I always tick no as it's not specifically.
Exactly the kind of tree I want! Not too clay like, not too realistic, I want the one in between! And that kind of tree looks more nostalgic than most low poly game trees nowadays.
Having just made some low-poly trees by hand with arduous vertex dragging this is a great vid. I never would have thought to use the sculpting mode for an organic shape then the decimate modifier to make it usable, great stuff!
Man I been a lil bit confused while watching tutorials made by people from UK!, but once I just found your channel I fall in love with UK people Kudos to you!. 😍😍
I've always searched good blender instructions and failed frequently for years... Then I nearly accidentally found you on udemy, purchased the low poly landscape-cottage course and I must say I've fallen in love with your instuctions! Thanks for keeping it simple and speaking so clear! I've never made it until the end of a udemy course but yours (always lost interest or just failed anywhen. You described it just so well that no irreversible failures occure). ^~^ keep on the great work and thank you so very much!
Whaaat! I was just looking for some updated realistic but lowpoly tree tutorials. I Didn't know about this new course of yours. Looks like you have modular buildings. I was trying to make some of those myself and it got messy fast. Never purchased a course so fast. Thanks so much 😁
i was looking for trees for my mobile game in unity, havent found anything low poly but looks very nice, then i told myself what if ill create my own, then i started and was frustrating without knowledge, watch videos for few days now and then i encountered this video.. This is really amazing!! I hope i can copy your tutorial easily.. also SUBBED!!
thank you very much i searched over weeks to this type or sculpting technique , i want to ask to keep going with this king of videos in this video you explain 4 types of sculting brushes in easy ways please keep going to make explain other brushes in projects like this , thank you
This is exactly what I've been looking for!! Thank you Grant 😊 You helped me understand how to texture an object without UVs and baking, and that's extremely helpful.
Grant, I haven't tried to outlet my creative side since I was in high school. I felt too old to play catch up, especially with the digital art space. You have really made the process easy, and ignited a long forgotten passion. Cheers
Trees in Blender have been the bane of my life. I create projected backdrops for theatrical productions and forests feature quite often. I've always had to do a trade-off between modelled trees and "billboard" trees in the background. These low(ish) poly trees that look realistic are going to be a great help.
I don't think I'll ever have your eye for this stuff. That being said, this is the first time I've followed along with a tutorial and button mashed hotkeys like a pro. +1
Your voice is very Nice and Clear. Thank you so much for this! You made it much easier than trying to do it myself or following any other youtuber doing it.
Hey Grant. Your new addition to the environment blender course is great. But I would love to see you make textures and the foliage alpha textures from scratch and then use that in the texturing process of the foliage. Your video that demonstrates how to handpaint a wagon. I would love to see this method used in the texturing process of foliage and rocks, for your environment course.
Thanks, loved this. Especially all the little shortcuts and tricks. Also remember to save guys, I crashed my laptop like 3x trying to rotate stuff around. I really should upgrade from my mobile potato time.
It wasn't in my plans to buy an online course today but hey... Modular "ready game" assets and environments for a fantastic price? Count on me! Greetings from Spain!
This is very useful info especially if you want to make a forest of trees. The weird little things you learn sometimes, I didn't know or forgot about that statistics check box, Thanks!
I would have bought this- but logged in and I already own it! GameDevTV is the gift that keeps giving! I would love to see this workflow carried through into UE4/5 and Unity. I just came at cross Conrad Slawinski and his tutorials going from Blender to Unreal was fantastic.
Really nice tutorial with fantastic end results. Well explained and easy to follow. Also a good explanation of difference between snakehook and grab for sculpting. Will still need some practise :). Was able to import the glb straight into my hyperfy world. Thanks very much!
As a bonus to the people not skipping the advert section you get ANOTHER ADVERT for another pack. Dude you have some cheek and balls I give you that lol
Hey Grant, when will your Geometry node tutorials come. I'm really waiting for yours. Cuz again: you explained the material nodes so well, so I'm still hoping you'll do the same with the geometry nodes. 👍
hey grant, i have been learning a lot with your videos both on youtube and on your awesome paid courses. Thank you so much for all the great content, you make it possible to digest the giant meal of learning blender possible for a newbie like me. I was wondering if you could show us how to make the tree's leaves vary in color/shade procedurally so when you duplicate the trees with geo nodes in a scene they add more realism to the scene. I did this once following a low poly tree tutorial a few months ago but cant remember what video i followed and i dont remember how to do it. thanks again!
Tried my best to follow along. looks okay to me. Posted the render in 3D on the discord. Thanks you! bought the dragon course too gunna find time to do it.
This helped me overcome my fear of modeling trees. Very useful tips here. Though I did use snapping with face projection for the branches aligning the rotation to the trunk. ✌😁
Thanks a lot for the new course. I was just going to buy it but fortunately (for me :D) I realized that your Udemy Blender Environment course (which I already own) has been updated with this content. So thanks again!
no sNice tutorialt. Always watched soft-soft beginner guides and understood notNice tutorialng. But now I am feeling the first ti like I can start making
changing the leaf color is as easy as using a mix rgb node then setting the blend mode to color.. you should try that out.. The HSV node has less control and is more difficult to use
Thank you for your content. I just picked up your new course - Even if I feel confident enough to create environments, I'm sure I'll learn a few tricks along the way and for 10$, it would be a mistake not to take it. Hopefully my game will look even better thanks to you :)
Regarding decimate: I usually go to 0.4 and not lower. You can apply more decimate mods after the first one until you reach the quality you want, Applying that in increments gives better control than smashing it down to 0.1. This was an interesting and significantly quicker method than the usual Vertices -> Extend -> Skin-> ctlr+a to scale vertices method. Going straight to sculpting for the trunk is probably a rich man's game with NASA computers :D With the trunk, the best I found was still the LP and HP meshes and baking details over.. Using textures still feels a bit like cheating, and for me it never really resulted anything usable, but the settings you shown with blending and cube projection etc is actually very useful, thanks for that! What I liked in this video is the branches, because it's usually a point to stop and think for me. When people first make trees they think the branch which is on the sculpted trunk is enough and they attach the leaves to that, but here you added am extra branch and added the leaves there. Seems like a small step but it's actually more realistic that way. The leaves were a bit "quick and dirty" :D I usually model a leaf, make a cluster, with a branch and bake that to a texture, takes significantly more time then just add a texture as plane and work with that. Instead of particle system distribute and manual placing, you may also look into geometry node distribution perhaps in the future. It's not that hard to get into, and can have interesting results. All in all good work on the quick and easy tutorial. No complications, just quick results. suggestion for the future, you can do an extra 15 sec to export it as FBX, quicky drop it in a game engine so you can walk around them a bit.
@@grabbitt I know you want to focus on the tutorial itself, and as such, the video is complete, but still I think most game assets behave and look differently in engine. I have some free time now, maybe I go through your tutorial once again and make it in game engine as well. I'll let you know if I do.
for very low polycounts (less than 100 for the whole tree) you can take the same idea but use the whole branch texture as multiple branches with a three-sided stem intersecting halfway through it.
Hi, sir. I really appreciate your help, this is a wonderful video. Nonetheless, I have a problem with which I don't know how to solve. When I export the tree, as .fbx or a .gltf file, the textures are saved in a wrong way. The mapping is absolutely ignored, as well as all my other changes in the nodes, and no matter what I do, this always happens. I have tried to embed the textures, but that does not work at all. By a chance, you know what is the problem and what can I do to achieve my purpose?
I love this tutorial, especially the "import images as plane" part. That's the main source of the realism in the tree. Keep it up boss. Your tutorials are usually easy to understand.
New course purchased! :-D
Just 2 or 3 weeks ago, I introduce your Blender 3 beginner tutorial to my 10 yo son. Your instruction was so clear that he could follow most of the steps and only need my help occasionally. He is now following your "get good @ Blender" series and getting more fun with Blender.
I purchased your new course for me and also for my son. I will show him the purchased course on his upcoming 11th birthday as present. :-)
He will be a king on Roblox with his newly acquired skills. =]
😀👍
@@grabbitt do your blender tutorials updated for blender 3? or what courses do you advise
@@grabbitt Hi, a minor question: Did you set some age restriction on THIS video? I was giving this video to my son but he cannot view it with his account logged in while he can watch your other videos. This video is available when he logged out or using my account, so I am wondering maybe there're some setting problems?
@@hiankun that's very strange I have no idea why that would be. Perhaps it's something to do with advertising restrictions on RUclipss end. I have to tick a box as to whether it's made for children or not and I always tick no as it's not specifically.
Exactly the kind of tree I want! Not too clay like, not too realistic, I want the one in between! And that kind of tree looks more nostalgic than most low poly game trees nowadays.
I know people say this kind of comment a lot, but I genuinely was thinking about making some foliage assets. You're a psychic Mr Abbitt
Having just made some low-poly trees by hand with arduous vertex dragging this is a great vid. I never would have thought to use the sculpting mode for an organic shape then the decimate modifier to make it usable, great stuff!
As soon as I saw the image I just knew I had to buy this course......my first ever!
😀👍
Man I been a lil bit confused while watching tutorials made by people from UK!, but once I just found your channel I fall in love with UK people Kudos to you!. 😍😍
👍🙂
I've always searched good blender instructions and failed frequently for years... Then I nearly accidentally found you on udemy, purchased the low poly landscape-cottage course and I must say I've fallen in love with your instuctions! Thanks for keeping it simple and speaking so clear! I've never made it until the end of a udemy course but yours (always lost interest or just failed anywhen. You described it just so well that no irreversible failures occure). ^~^
keep on the great work and thank you so very much!
Good to hear
Whaaat! I was just looking for some updated realistic but lowpoly tree tutorials. I Didn't know about this new course of yours. Looks like you have modular buildings. I was trying to make some of those myself and it got messy fast. Never purchased a course so fast. Thanks so much 😁
👍😀
This is an awesome tutorial, but have a look how PrimaticaDev did his trees, also a pretty good system.
After watching many many many tutorials about various blender topics, this video by far taught me the most about blender as a whole! Amazing stuff!
I recently got into game development and jumped into blender. Found Grant’s course and LOVE it! Worth every penny.
😀👍
i was looking for trees for my mobile game in unity, havent found anything low poly but looks very nice, then i told myself what if ill create my own, then i started and was frustrating without knowledge, watch videos for few days now and then i encountered this video.. This is really amazing!! I hope i can copy your tutorial easily.. also SUBBED!!
how many verts does that tree on the video you made have?
thank you very much i searched over weeks to this type or sculpting technique , i want to ask to keep going with this king of videos in this video you explain 4 types of sculting brushes in easy ways please keep going to make explain other brushes in projects like this , thank you
This is exactly what I've been looking for!! Thank you Grant 😊 You helped me understand how to texture an object without UVs and baking, and that's extremely helpful.
Grant, I haven't tried to outlet my creative side since I was in high school. I felt too old to play catch up, especially with the digital art space.
You have really made the process easy, and ignited a long forgotten passion.
Cheers
Wow. Great that "decimate" modifier!! Thanks Grant!
This dudes an absolute genius.
Trees in Blender have been the bane of my life. I create projected backdrops for theatrical productions and forests feature quite often. I've always had to do a trade-off between modelled trees and "billboard" trees in the background. These low(ish) poly trees that look realistic are going to be a great help.
I don't think I'll ever have your eye for this stuff. That being said, this is the first time I've followed along with a tutorial and button mashed hotkeys like a pro. +1
I don't know why really but I really liked the vibe of those houses and it looked very approchable. I bought the course instantly
👍🙂
I really enjoy these fast tutorials, way better than detailed ones.
You're a great teacher and your voice is so calm and relaxing.
Your voice is very Nice and Clear. Thank you so much for this! You made it much easier than trying to do it myself or following any other youtuber doing it.
I really liked this tutorial. I ended up needing something even *more* low-poly* but the tree shape I made from this video was excellent reference
really good tutorial! straight to the point, clear, addresses issues, and the result is really good!
Hey Grant. Your new addition to the environment blender course is great. But I would love to see you make textures and the foliage alpha textures from scratch and then use that in the texturing process of the foliage.
Your video that demonstrates how to handpaint a wagon. I would love to see this method used in the texturing process of foliage and rocks, for your environment course.
Thanks, loved this. Especially all the little shortcuts and tricks.
Also remember to save guys, I crashed my laptop like 3x trying to rotate stuff around.
I really should upgrade from my mobile potato time.
Best tutorial, thank you!
Got the course. Always hard to find the balance between good looking and efficiency. This being the best effort I've seen so far...
It wasn't in my plans to buy an online course today but hey... Modular "ready game" assets and environments for a fantastic price? Count on me! Greetings from Spain!
👍😀
Easily one of the best (stealth?) intro sculpting tutorials! Thanks very much!
I will definetly refer back to this guide when I get ready to do the trees on the outside of my apartment building scene
This is very useful info especially if you want to make a forest of trees. The weird little things you learn sometimes, I didn't know or forgot about that statistics check box, Thanks!
thank you brother it helps me a lot. Big Love from Ethiopia
Your content is excellent. Just wanted to say that. Thank you for your effort and time.
I would have bought this- but logged in and I already own it! GameDevTV is the gift that keeps giving! I would love to see this workflow carried through into UE4/5 and Unity. I just came at cross Conrad Slawinski and his tutorials going from Blender to Unreal was fantastic.
As always, fairly simple but great looking!
-Saqib Ali
sweet i bought a humble bundle a while back looks like i got this course 2 because of that so sweet definitely gonna give it a run through
👍🙂
You can use the grab brush if you hit remesh after. Works well for me so far. Ill def try snake hook aswell tho
definitely diving into your videos. Thank you so much for taking the ti to teach us that are green in the field. Have a great day
New course purchased ! Thanks for all this great stuff on your channel !
Thanks😀👍
The best part for me is that you work with the default cube. 👍👍👍
Grant, I always enjoy your tutorials. That's an amazing discount. I am sure it will be worth every penny!
Really nice tutorial with fantastic end results. Well explained and easy to follow. Also a good explanation of difference between snakehook and grab for sculpting. Will still need some practise :). Was able to import the glb straight into my hyperfy world. Thanks very much!
Absolutely phenomenal!
As a bonus to the people not skipping the advert section you get ANOTHER ADVERT for another pack. Dude you have some cheek and balls I give you that lol
Haha. True. It's a pretty good bundle deal though 😀
@@grabbitt indeed it is!
Thank you for explaining this thoroughly!
I love your Udemy Courses, thank you for all you do!!!
Great job. I am your big fan.
Hey Grant, when will your Geometry node tutorials come. I'm really waiting for yours. Cuz again: you explained the material nodes so well, so I'm still hoping you'll do the same with the geometry nodes. 👍
hey grant, i have been learning a lot with your videos both on youtube and on your awesome paid courses. Thank you so much for all the great content, you make it possible to digest the giant meal of learning blender possible for a newbie like me. I was wondering if you could show us how to make the tree's leaves vary in color/shade procedurally so when you duplicate the trees with geo nodes in a scene they add more realism to the scene. I did this once following a low poly tree tutorial a few months ago but cant remember what video i followed and i dont remember how to do it. thanks again!
I love this channel.
Looks fantastic Grant, thanks for sharing.
Tried my best to follow along. looks okay to me. Posted the render in 3D on the discord. Thanks you! bought the dragon course too gunna find time to do it.
🙂👍
Awesome tree tutorial!
Very helpful tutorial Grant, Thank you!!!
Yo...I feel tNice tutorials on another level. My heart felt tNice tutorials
This helped me overcome my fear of modeling trees. Very useful tips here. Though I did use snapping with face projection for the branches aligning the rotation to the trunk. ✌😁
Thanks a lot for the new course. I was just going to buy it but fortunately (for me :D) I realized that your Udemy Blender Environment course (which I already own) has been updated with this content. So thanks again!
Thank you so much for sharing, helped me sooooo much! Your my blender go to. Again thank you for sharing . . .
+Rep PRO player Grant ABBITTTTTTT
Great tutorial! I was looking how to create this kind of trees for my architectural projects:) Thank you:)
no sNice tutorialt. Always watched soft-soft beginner guides and understood notNice tutorialng. But now I am feeling the first ti like I can start making
Fantastic tutorial, lots o learning packed in. Thanks!!!!
changing the leaf color is as easy as using a mix rgb node then setting the blend mode to color.. you should try that out.. The HSV node has less control and is more difficult to use
Thank you so much! This was an amazing tutorial that made quite a few things click with me!
Thank you for your content. I just picked up your new course - Even if I feel confident enough to create environments, I'm sure I'll learn a few tricks along the way and for 10$, it would be a mistake not to take it. Hopefully my game will look even better thanks to you :)
👍🙂
Regarding decimate: I usually go to 0.4 and not lower. You can apply more decimate mods after the first one until you reach the quality you want, Applying that in increments gives better control than smashing it down to 0.1.
This was an interesting and significantly quicker method than the usual Vertices -> Extend -> Skin-> ctlr+a to scale vertices method. Going straight to sculpting for the trunk is probably a rich man's game with NASA computers :D With the trunk, the best I found was still the LP and HP meshes and baking details over.. Using textures still feels a bit like cheating, and for me it never really resulted anything usable, but the settings you shown with blending and cube projection etc is actually very useful, thanks for that!
What I liked in this video is the branches, because it's usually a point to stop and think for me. When people first make trees they think the branch which is on the sculpted trunk is enough and they attach the leaves to that, but here you added am extra branch and added the leaves there. Seems like a small step but it's actually more realistic that way.
The leaves were a bit "quick and dirty" :D I usually model a leaf, make a cluster, with a branch and bake that to a texture, takes significantly more time then just add a texture as plane and work with that.
Instead of particle system distribute and manual placing, you may also look into geometry node distribution perhaps in the future. It's not that hard to get into, and can have interesting results.
All in all good work on the quick and easy tutorial. No complications, just quick results. suggestion for the future, you can do an extra 15 sec to export it as FBX, quicky drop it in a game engine so you can walk around them a bit.
Yeah I probably need to do some export to game engine stuff👍
@@grabbitt I know you want to focus on the tutorial itself, and as such, the video is complete, but still I think most game assets behave and look differently in engine. I have some free time now, maybe I go through your tutorial once again and make it in game engine as well. I'll let you know if I do.
@@grabbitt Me too 😁
This so interesting, thanks for make this tutorial 😊
thank you so much for these tutorials man..
you are just amazing
Ivan S. If you make a colour a playlist track,you can auto na the clip and auto na the setuper by pressing Ctrl + L. But I didn't want to
Thank u for this nice and easy tutorial >
for very low polycounts (less than 100 for the whole tree) you can take the same idea but use the whole branch texture as multiple branches with a three-sided stem intersecting halfway through it.
Amazing advice wow
great tutorial , as always
good job male, thanks!
Very helpful, Mate. Thanks!
Always great tuto
This really helped thanks a lot!
thank you for this brilliant tutorial. i would say im still a beginner and it was easy to follow for me, me tree came out wicked. thanks !
Dude u r the best I swear I learn so many things from u thank you 💓
Thank you so much this is going to look great in my game!
You can actually chance all textures their projection mapping to box project by selecting them all and clicking while holding alt
That's a really good point I hadn't thought of that. Thanks
@@grabbitt no problem! I literally came up with it yesterday🙃 thanks for the awesome tutorial!
Nothing happens when I touch the cube with the brush....forgot to check the box. Great start :p
Great tutorial! Subbed ✌️
your so amazing bro , i always watch your tutorial ,i learned a lot .thanks bro
Oh this is so good! (edit) You can't get that branch for free anymore, they want you to buy credits.
Yeah they have just changed it. I'm a bit surprised by that
at 7:52 how do I get the little gui at the bottom left of my screen
it appears just after you make a command and as soon as you do something else it goes
Ty I’m getting a computer soon and I’m gonna use
Pretty nice,thank you soooo much
really good vid. really useful!
Thanks for this kind of stylised low poly tutorials. The course has some kind of trailer or something like that?
Yes follow the link👍🙂
@@grabbitt I didn't see the trailer. I hopped over to Udemy to watch it lol. Super excited for the modular house section, when it's added =]
cool love it tree
hi grant , could you please do more hard surface more complex practices like before too?
Thank you!
15 min video but me pausing it took 2 hours
Thanks mate!
Love it!
producer's version? I just want to make sure I get the right one for .
not sure what you mean
Hi, sir. I really appreciate your help, this is a wonderful video. Nonetheless, I have a problem with which I don't know how to solve. When I export the tree, as .fbx or a .gltf file, the textures are saved in a wrong way. The mapping is absolutely ignored, as well as all my other changes in the nodes, and no matter what I do, this always happens. I have tried to embed the textures, but that does not work at all. By a chance, you know what is the problem and what can I do to achieve my purpose?