for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
You must follow the 12 principles of Blender: 1: Delete the default cube 2: Delete the default cube 3: Delete the default cube 4: Delete the default cube 5: Delete the default cube 6: Delete the default cube 7: Delete the default cube 8: Delete the default cube 9: Delete the default cube 10: Delete the default cube 11: Delete the default cube 12: Delete the default cube You violate one of or all 12 those. You pay for your sin.
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
Maybe a hyper realistic simulated proxy of water is easy, but what about depth, underground reflection, sun glint reflection, whitecaps, detailed ocean motion, interaction with marine fauna and flora, etc? To simulate all that is not as easy ;)
Easy you say? I'm waiting for this to be done for eevee! If anyone can manage THAT, - well, that would be a feat. With cycles, most things are easy. And since I'm a eevee user, I am jealous now ._. I do love the tutorial though; and the way you explained things. Super well done! ^o^
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
Very nice. I will definite try learning this method. That said I did not get the use scenario? I mean it sits just being used as a surface shaded right? Camera interaction on immersion is still not functional?! A simple shader graph would still achieve the same effect.
You can change the driver without deleting it 🤨, you can either right click then press edit driver or directly left click it and add the /24 after 'frame'
Gotcha, this was initially confusing as just deleting and re-entering the values didn't make any changes. So just to avoid confusion for beginners is why I recommend deleting and re-entering the driver.
3:08 - No, no, no!!! You can just type in "/24" after the word "frame" and it will update. You can always just click the text box and modify the formula. It will update automatically!
Question. loved this btw water has been a pain in the ass for me to learn or find good quality to use. so the question is. how heavy is this on the render? for your pc and such. if you added a scene like a basic one with some trees and rocks and u added this water in abit bigger. will it make it heavy to render? or is this a good very low heavy way to get realistic water without it being to heavy on your system
Well creating realistic water simulations are one of the hardest thing to make in 3D graphics :) I think you don't know what's happening behind that simplified tools in softwares like Blender.
I think the fake caustics here could use a lot of work. Imo a voronoi would work better than that wave texture; mixing them together might be even better though. The wave texture just doesn't provide the right shapes for caustics.
I love the pause in "Delete the default cube..."
I don't know why it's such a tradition, But its humor has grown on me! 😂
for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
@@fuldxx Lol, I think the tutorials condition us, Which is fine.
Who wants a decades old cube anyways? 😂
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
@@yahootube90 Huh, I didn't know that.
"Delete the default cube, and add a cube" is starting to feel like a meme with how often I hear it anymore lol
Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
Water is honestly something I still need to learn so thankyou for this tutorial
Wow, I never know that you can plug the principled volume node to a light object, it's so cool!
Thanks for leaving the key inputs ur using, its a hell for begginers like me in tutorials when i dont see that because i dont know all the shortcuts!
Wonderful! Your tutorial makes creating incredibly lifelike 3D water appear surprisingly simple.
yesterday was the craziest day ever, I didn’t delete the default cube
You shall be trialed for such sins
I always make it the hero!!
You must follow the 12 principles of Blender:
1: Delete the default cube
2: Delete the default cube
3: Delete the default cube
4: Delete the default cube
5: Delete the default cube
6: Delete the default cube
7: Delete the default cube
8: Delete the default cube
9: Delete the default cube
10: Delete the default cube
11: Delete the default cube
12: Delete the default cube
You violate one of or all 12 those. You pay for your sin.
WHAT HAVE YOU DONE?!?
For me I've made a custom empty scene with no cube , light or camera and set my default render to cycles 🙂
Awesome. Thanks. I tired caustics before, but it just didn't work out. This worked great.
Mixing the two volumetrics is the ice-ing on the cake. I'll go drown myself now.
..on the cube"
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step
videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
Thanks ❤
This looks great and easy to set up. Thanks!
I dinn't expect this too look good, but man i'm suprised that how realstic this looks.
36 to 46 sec is amazing bro thankyou so much.
truly a cube moment
yo paribe what
This was so much fun to watch it brought some waters to my eyes. Well explained! Instant follow.
its crazy how simple this is lol
awesome tutorial!
Bruh it's sooo helpful....it feels so professional after playing around with the node setting nice work dude 👍
You king you are a blender king KING
bro explain cleary. really easy to understand good job bro
This tutorial is nuts, great work and very understandable!!
Thanks this was really helpful 👍
We adding a sub with this one 🗣🔥🔥🔥. (this tutorial rly helped)
Thank you for all your tutorials
i dont even do 3d modeling and shit i just used to watch this guy for entertainment, rare RUclips w recommendations
thank for the tutorial and love from India.
i think the caustics would look better with voronoi texture instead, might try it and see how it goes. thanks a lot for the tips!!
That turned out soooo good and I'm definitely going to use this method next time I need to create water effects!
You are right! We do need good tutorials to survive as 3D artists! Yours is good
No, you can change driver after creating it. And even then you could press "edit driver" button.
"This water had too many kids in it" hilarious.
Great tutorial btw
Hashtag frame n slash is crazy a crazy tip😂❤
Can you do a follow up video about how to add foam?
Great tutorial, man! Thanks!
You bet!
thank you. brilliant tuto !
Keeping the default cube is sac religious! 😂
Beautiful, thanks man 👌👍🙏
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
This video helped me a lot
Thank you, great video as always :) btw the caustics need improvement everything else is so good :)
vale oro este video! saludos desde Uruguay
İki gün boyunca nasıl yapacağımı aradım. Ellerine sağlık hızlı, anlaşılır ve istediğim gibi bir iş.
Outstanding Tut!.... Thanks
AMAZING TUTORIAL!!
Sometimes I feel sorry for that poor default cube...
It's the Sean Bean of the art world
😢
Good to see you back.
Quick simple and easy 🥰
Excellent tutorial.
I needed this
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
Go for it!
Awesome tut Bro
Amazing tutorial!
wut? 😮 Amazing, dude!
Great tutorial!!
Damn, my pc starts to smoke when doing the same thing that yours does fluent
It is like programming on you otomatically to delete the default cube when you just decided to start blender 😄
THATS AMAAAAAAAAAAAAAAAAAZING
Hello CG Geek, i'm very interesting by this tutorial. Thanks for your Time..
if yours is like mine and doesnt have as many crest reflections (tiny tiny ones and few large realistic ones) you need to subdivide the cube more
Thx really helful tutorial 😊
Masterpiece ❤
Amazing. Thank you.
Thank!
Maybe a hyper realistic simulated proxy of water is easy, but what about depth, underground reflection, sun glint reflection, whitecaps, detailed ocean motion, interaction with marine fauna and flora, etc? To simulate all that is not as easy ;)
This is fantastic! Fast, but fantastic!
Rest in peace to the default cube. You will forever be missed. 😞
thanks a lot bro i create my first realistic water
I do must said great tutorial, I even had a classic blender crash
So cool thank you!
Easy you say? I'm waiting for this to be done for eevee! If anyone can manage THAT, - well, that would be a feat. With cycles, most things are easy. And since I'm a eevee user, I am jealous now ._.
I do love the tutorial though; and the way you explained things. Super well done! ^o^
Cool! Thanks!
Welcome!
Make some tutorials with eevee next
thanks for this
4:37 - Nit to pick: IOR of water is measured to be 1.33, not 1.333. Won't make a difference, but it's physics, bae!!
I don't get why people don't give you more likes
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
both the color ramp node, and wave texture node in caustic's shader tree can be tweaked for softer look
fantastic water, do you know how to make foam for that water?
He started looking like he's spending a lot of time outside :P
so amazing, is there a way to displace the top but preserve the sides and bottom faces?
First, I wanted to complain about the “hyper” in the title. Now I know what you mean.
It's funny how you did stopped talking after deleting the cube xD
"This water had too many kids on it" XD
amazing
Very nice. I will definite try learning this method. That said I did not get the use scenario? I mean it sits just being used as a surface shaded right? Camera interaction on immersion is still not functional?! A simple shader graph would still achieve the same effect.
You can change the driver without deleting it 🤨, you can either right click then press edit driver or directly left click it and add the /24 after 'frame'
Gotcha, this was initially confusing as just deleting and re-entering the values didn't make any changes. So just to avoid confusion for beginners is why I recommend deleting and re-entering the driver.
Thanks for the tutorial, do you have any easy character animation tools or addons on your course?
The course is more environmental creation based, so doesn't go over animation -but instead covers sci-fi ships and building creation!
3:08 - No, no, no!!! You can just type in "/24" after the word "frame" and it will update. You can always just click the text box and modify the formula. It will update automatically!
The Cube 😂
Superbe tuto merci
the craziest thing, my cheap laptop explode!
subnautica 2 gona be crazy
you can edit drivers...don't have to delete it
voronoi texture works much better for caustics in my opinion
Question. loved this btw water has been a pain in the ass for me to learn or find good quality to use. so the question is. how heavy is this on the render? for your pc and such. if you added a scene like a basic one with some trees and rocks and u added this water in abit bigger. will it make it heavy to render? or is this a good very low heavy way to get realistic water without it being to heavy on your system
Well creating realistic water simulations are one of the hardest thing to make in 3D graphics :) I think you don't know what's happening behind that simplified tools in softwares like Blender.
Certainly in the current versions, there was a short video which showed a nice effect being created, but no tutorial for it.
cool
Wow! Great game for kids. But I can't tell you how far it is from >hyper realistic
h2o moment
"too many kids in it" 🤣
I think the fake caustics here could use a lot of work. Imo a voronoi would work better than that wave texture; mixing them together might be even better though. The wave texture just doesn't provide the right shapes for caustics.