How I Created a MASSIVE Lord of the Rings Orc Army... in Blender

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  • Опубликовано: 23 ноя 2024

Комментарии • 320

  • @showmethefunny3300
    @showmethefunny3300 23 дня назад +195

    if you randomize the flames, it will greatly improve it. They animate exactly the same together and effects the illusion.

    • @johnleorid
      @johnleorid 22 дня назад +1

      Could you randomize the animations of each uruk-hai?

    • @DanVogt
      @DanVogt 22 дня назад +6

      ​@@johnleoridyep, just change the starting point to be randomised for each. You could use a driver for it

    • @DanVogt
      @DanVogt 22 дня назад +1

      Hundred percent

    • @James-wd9ib
      @James-wd9ib 12 дней назад

      randomize animation starting point

  • @EduardKaresli
    @EduardKaresli 24 дня назад +97

    For a project that took you only 24 hours this looks incredibly good.
    I can only imagine the amount of refinements that you could do if you spent a complete week on this. 🤔👏👍👍👍🔥🔥🔥

  • @ibrahimaljfout5057
    @ibrahimaljfout5057 23 дня назад +160

    Depth of field effects and making the edges out of focus + adding dirt and scratches on the lens + adding a vignette + more erratic camera + motion blur + lens flares + a little bit of halation and grain would have took this to another level. but thank you for the in depth tutorial. This was really helpful to me.

    • @magmabuddy
      @magmabuddy 23 дня назад +22

      ok Christopher nolan.

    • @AzraelArt
      @AzraelArt 23 дня назад +18

      depth of field does not make sense if you want this to look like its filmed with a real camera. erratic camera movement would look really out of place in a crane or helicopter type shot like this, same as dirt and scratches. going for a bit more of a vintage look could be done i guess, but all of this would be totally overdoing it in my opinion

    • @unsteadyhandlebar
      @unsteadyhandlebar 23 дня назад +9

      trust me u dont wanna lower the aperture and blur the edge, it'll look like a miniature scale, and there is motion blur here, it's subtle, how much motion blur do u even want? ur comment is laughable 😂

    • @GaryParris
      @GaryParris 23 дня назад +4

      here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!

    • @ebantero
      @ebantero 21 день назад +2

      Depth of field would make the scene look small, you can't have depth of field on aerial shots unless you fake it

  • @moeburhanimeez7354
    @moeburhanimeez7354 24 дня назад +110

    We need more of these large scale renders!

  • @WaterShowsProd
    @WaterShowsProd 23 дня назад +54

    Not to take away from what you managed to accomplish, because it is impressive, but the crowd software Weta designed actually had some basic A.I. that caused individuals to move toward enemies, and engage with them, etc. This crowd animation is more similar to what Disney did in Mulan, and originally for the background characters in the "Topsy-Turvy" number for The Hunchback of Notre-Dame, and it certainly surpasses that. Of course, if you'd added moths it would have brought everything to another level.

    • @ghosteclipz7007
      @ghosteclipz7007 23 дня назад +2

      Moths are life

    • @deeves8986
      @deeves8986 23 дня назад +2

      Agreed. Maybe should have grabbed Unreal 5 to render this one...

    • @kerhabplays
      @kerhabplays 23 дня назад

      @@ghosteclipz7007 **proceed to add moth on a space scene**

    • @GaryParris
      @GaryParris 23 дня назад

      here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!

    • @WaterShowsProd
      @WaterShowsProd 23 дня назад +4

      @@GaryParris Alright, and here's a challenge for you: re-read my comment, and this time try to comprehend it.

  • @sweetcorn1936
    @sweetcorn1936 23 дня назад +10

    You know this guy is really good at what he does, iv fallen in love with blender after 500 hours , I'm not going to lie it's been one of the hardest tasks in my life to learn, I'm 38 now, and I honestly thought it was to late to learn I'm doing aabout 4 hours a day on average when I can get on, fantastic video pal, keep it up 😊

    • @GaryParris
      @GaryParris 23 дня назад +3

      keep it up, its worth it, even if its just for personal growth!

  • @deadseamonster
    @deadseamonster 24 дня назад +37

    Dude, amazing for 24 hours. Nice to find all those assets.

  • @aimanghazi7043
    @aimanghazi7043 24 дня назад +51

    If it actually was done in 24 hours then by God this is amazing. If you spent a week or even a month you could actually make this look just as good as Return of the King.

    • @nebilmulugeta8032
      @nebilmulugeta8032 23 дня назад +7

      not a chance

    • @Im_that_guy_man
      @Im_that_guy_man 23 дня назад +1

      I say, let him do it. Heck I’d even subscribe to his channel

    • @Aristographic3D
      @Aristographic3D 23 дня назад +5

      Yes, It's possibile, he just download some stuff and put it togheter. (5 hrs of work)
      MAYBE he did the motion-capture by himself, the rest is just assembling a scene.

  • @MinecraftGamerLR
    @MinecraftGamerLR 23 дня назад +244

    "You can do this for free!"
    *grabs a $5000 motion capture set*

    • @RokokoMotion
      @RokokoMotion 23 дня назад +8

      It's about half of that if you qualify for the Indie Bundle he talks about but fair enough 😅

    • @Lynx_cinematics.mp4
      @Lynx_cinematics.mp4 23 дня назад +5

      U can still do it for free

    • @Shinesart
      @Shinesart 23 дня назад +14

      I mean you can use Mixamo instead of using expensive motion capture. He just had to do it because of sponsor.

    • @cgnovice2969
      @cgnovice2969 23 дня назад +1

      @@RokokoMotionor Rokoko video!

    • @kerhabplays
      @kerhabplays 23 дня назад +2

      @@RokokoMotion or Animate it yourself(dreaming about Rokoko suit)

  • @Artist.Verse1
    @Artist.Verse1 23 дня назад +5

    It actually looks really decent. For the volumetrics alternative setup, try using the camera's position information to drive a gradient that slowly makes the fog transparent as the camera approaches the fog planes instead of disappearing abruptly. This will add some depth to it

    • @CGGeek
      @CGGeek  23 дня назад +1

      I did this in a sense, by using the Mist pass to add some fog in the compositor as well.

    • @Artist.Verse1
      @Artist.Verse1 23 дня назад +1

      @@CGGeek Noice, I did notice it. Great work

  • @MythicBricks
    @MythicBricks 14 дней назад +1

    Everything here is so so good. I would echo other commenters in saying that randomizing flames would go a long way because the flame loop kinda stuck out in the final project. but i am so impressed, i could never pull this off

  • @GaryParris
    @GaryParris 23 дня назад +1

    well done! it's truly amazing that anyone has criticism of the time and effort you put in to showing it can be done, and still there are people saying oh you should have done this or that etc. like how do people think at this stage it could be better, i remember not too long ago that people were saying it's not possible to have this scale in Blender, really you can't enjoy what is being demonstrated without complaining about something. Keep up the great work! 👏👏👏

  • @DECODEDVFX
    @DECODEDVFX 23 дня назад +4

    Great video Steve.

    • @CGGeek
      @CGGeek  23 дня назад +2

      Thanks mate! appreciate it

  • @gillall4828
    @gillall4828 7 дней назад +1

    These guys from Oasis even know Blender. Respect!

  • @badactadar96
    @badactadar96 7 дней назад +2

    11:15 we can see your animation of the guy tripping in the middle of the battlefield.

  • @markonar140
    @markonar140 24 дня назад +8

    Wow!!! What a Creative Process!!! Thanks for Sharing!!! 👍😎

  • @Ennio444
    @Ennio444 7 дней назад

    Amazing to think you can do this in little more than a couple of days and relatively basic tools nowadays.

  • @ThisUsersNameIsTaken
    @ThisUsersNameIsTaken 9 дней назад +1

    Super cool job for only 24 hours! Would love to see it again when you can spend more time on it

  • @harshparihar9679
    @harshparihar9679 24 дня назад +1

    this video literally amazed me its so impressive keep it up . like if u give week or months to this output will be really high budget periodic movie

  • @viipeditz
    @viipeditz 24 дня назад +25

    Color grading left the chat☠️ ,all the work was fantastic 🔥

  • @christopherclaflin
    @christopherclaflin 11 дней назад +1

    It is INSANE that 1 dude can do in 24 hours what 1000 people took months to do 20 years ago. Granted, the Weta version still looks better, but considering their resources and time... this just blows my mind. I mean... it's unreal how good this turned out with 24 hours of work on open sourced software. The future is now. Amazing job. 🔥

  • @thereeg1073
    @thereeg1073 14 дней назад +2

    Bro, you could have give that Troll some love on the left arm :D

  • @MIIQ130
    @MIIQ130 24 дня назад +6

    This is so awesome dude

  • @AKG5555
    @AKG5555 16 дней назад +1

    Thats a commendable effort you have made and the color grading looks great. Very nice.
    I really want you to look on the randomization, as the motions sometimes looks too rhythmic.

  • @cd2028
    @cd2028 23 дня назад +4

    This is bonkers. Good job!

  • @Unveriefable
    @Unveriefable 23 дня назад

    Ngl at the start of the video I thought you were capping but bloody good work doin that in 24 hours you are one with the flow of productivity, locked in, respect

  • @nshutijuni0r_5
    @nshutijuni0r_5 13 дней назад +1

    You’re genius man

  • @angryITGuy
    @angryITGuy 18 дней назад +1

    nice for 1 day's work.. needed to vary the torches animation.

  • @TomHogenberg
    @TomHogenberg 24 дня назад +4

    spotted the uruk hai next to the troll at 11:14

  • @etienne4081
    @etienne4081 12 дней назад

    The geonode technic is so smart, good job

  • @LeoMattMan
    @LeoMattMan 19 дней назад +2

    That is really impressive! It doesn't look as good as LOTR, but you're just one dude!! Keep up the good work!

  • @jiamingzuo9416
    @jiamingzuo9416 14 дней назад +1

    Should do bunch of variations of trolls, cuz they are big and easier to notice the single variation of their movements

  • @HumanTouchArt
    @HumanTouchArt 13 дней назад +1

    can you do more of this kind of stuff love the lotr CGI effects and large scale armies

  • @Radwalls
    @Radwalls 13 дней назад

    CGgeek is such a god... the GOAT even...

    • @CGGeek
      @CGGeek  12 дней назад

      Thanks so much mate! We all know Ian Hubs is the GOAT ;) but appreciate the compliment! Glad you enjoyed the vid

  • @jakefelzien
    @jakefelzien 8 дней назад

    This was sick

  • @Abz-q2kSSB
    @Abz-q2kSSB 23 дня назад +1

    Amazing work, CG Geek, just a tip.
    For the ember particles, they seem to just disappear instantly once the lifetime is done. Maybe you could add a blend texture to your particles with strand/particles on, so that the particles sheink once their lifetime is done
    Love ur content btw❤❤

  • @conwayfitzgerald
    @conwayfitzgerald 15 дней назад +1

    Liked the video. When you said you put twelve hours in I figured that's what making good clips is - time and knowledge. I'm very interested.

  • @el_chico1313
    @el_chico1313 16 дней назад

    dude thats amazing, its magic

  • @WW_Studios
    @WW_Studios 24 дня назад +2

    Final shot looks epic!

  • @OduzzRocks
    @OduzzRocks 20 дней назад +2

    Really nice... I feel like it would have come out better if you made some offset to the flame touch and brought them a bit closer

  • @RenderRevolution
    @RenderRevolution 23 дня назад

    @CGGeek Thanks mate, totally awesome content. The free assets on the pateron make it even better.
    Keep up the grind bro 💯

  • @MrLittleSmall3
    @MrLittleSmall3 24 дня назад +3

    this looks awesome. However, the giants stood out too much, they doesn't seems to blend into the scene very well from the front view. Another nitpick I have is the armies should march around the giants instead of underneath them. Nevertheless, this is a great tutorial! Thanks for making it.

  • @betulcn
    @betulcn 21 день назад

    Your videos are theraputic. It's crazy that you did it in 24 hours, amazing 🧿

    • @CGGeek
      @CGGeek  21 день назад +1

      thx so much! great to hear

  • @samdoyle9048
    @samdoyle9048 23 дня назад +1

    great job dude. Very impressive.

  • @srb20012001
    @srb20012001 23 дня назад +1

    Really cool exercise, very well done!

  • @amitdhawan579
    @amitdhawan579 24 дня назад +4

    Amazing job!!

  • @bktamila4589
    @bktamila4589 18 дней назад +1

    nice work

  • @ryn1986
    @ryn1986 21 день назад +1

    Impressive work!

  • @3DEnthusiast-z5d
    @3DEnthusiast-z5d 24 дня назад +2

    Very cool project und result.

  • @DoctorMadness
    @DoctorMadness 23 дня назад +2

    Great breakdown!

  • @magmabuddy
    @magmabuddy 23 дня назад +2

    ayo that was amazing. i would not be able to make this in a month or so. damn bro. amazing work

  • @magnus6003
    @magnus6003 23 дня назад +1

    Looks great.

  • @MAQUETTE3DSTUDIO-zk2tg
    @MAQUETTE3DSTUDIO-zk2tg 16 дней назад

    Fantastic work Bro

  • @kevinl20082008
    @kevinl20082008 21 день назад +1

    This is AWESOME!!!!

  • @Adiattor
    @Adiattor 21 день назад +1

    25 years ago 1500 employees made a professional and highly polished film production. Today one guy in his bedroom makes a comparison with an amateur production but still a good advertorial.

  • @anzaklaynimation
    @anzaklaynimation 24 дня назад +1

    Thumbnail is epic. ❤

  • @jesusfreak2017
    @jesusfreak2017 24 дня назад +5

    It was cool and all, but closer to previz than finished. You could easily see all the duplicated assets everywhere and there were several issues with the fire. Very fun though! I haven’t seen too many do crowd sims using Blender

  • @ZyteVFX
    @ZyteVFX 19 дней назад +1

    11:14 , DOING THE WORM CLOSE TO THE CAVE TROLL ON THE LEFT

  • @nightshadow7116
    @nightshadow7116 22 дня назад +1

    That looks absolutely epic and I have the highest respect for that :,) But I think one thing, that would really give a nice touch to the scene would be some banners - They would add scale, verticallity and movement (there you could've used the cloth-animation) to the scene. And overall I think that banners just make armies look 10x as epic. But the scene looks great as it is!

  • @mtscott44
    @mtscott44 23 дня назад

    Awesome dude. You're a blender legend.

  • @klatchabobby
    @klatchabobby 23 дня назад +3

    I love that you pronounce Rokoko the same way you'd pronounce Sudoku despite it not having any Us in it

    • @afjer
      @afjer 22 дня назад

      I think there was like one time he said it right.

    • @suzukito
      @suzukito 11 дней назад

      thanks to rukuku for sponsoring this video

  • @RomboutVersluijs
    @RomboutVersluijs 23 дня назад

    You could have track the flames to an emptie and then track the emoty to the active camera. That way the flame would look to have more volume. Other trick is duolicate the plane and rotate it.

  • @MarioGalvan-rt1xz
    @MarioGalvan-rt1xz 23 дня назад +1

    Very nice man I love it.

  • @monke1709
    @monke1709 24 дня назад +2

    I see new CG Geek Video, I click CG Geek Video

  • @paulcamilleri2001
    @paulcamilleri2001 23 дня назад +1

    Amazing work for a 24 hour job! Although as some said Weta employed an AI system like Golem has for creating certain intelligence in the avatars created the scene you did shows how much technology has improved and using Free software! Some suggestions: I think using geometry nodes one can instruct the instances not only to move on terrain but also avoid obstacles or move towards an object (enemies). You could have also outputted a Zdepth pass and use DaVinci Resolve Fusion to add more spice like fog in post! The end colour grading the scene in DaVinci instead of doing a colour grade in Blender! This is my humble advice! Else Awesome work and kudos to you for sharing with us!

  • @vipul3571
    @vipul3571 19 дней назад

    Wd nailed it, they deserve every worth of Penny,

  • @mohamadbt4055
    @mohamadbt4055 24 дня назад +3

    great video

  • @ukmonk
    @ukmonk 24 дня назад +1

    for 24 hours this was awesome dude!!

  • @pravinrenders
    @pravinrenders 23 дня назад +1

    Turned out to be pretty amazing result . But you can enhance it a lot i think the background sky and mountains are too bright and you can add shadow plane in fromt blocking out the big characters light and enhance them by adding some rim light they are looking flat now not much contrast is there .Just my opinion

  • @danol5749
    @danol5749 23 дня назад

    Awesome tutorial, keep up the amazing content

  • @Milo_qc
    @Milo_qc 24 дня назад +1

    Man what a fantastic job you've done... how bad I want to learn this kind of stuff 🥺🤩

  • @jemormaypa4005
    @jemormaypa4005 14 дней назад

    I don't understand why RUclips doesn't recommend your latest uploads. I'm subscribed and my notifications are on.

  • @Pixelsplasher
    @Pixelsplasher 23 дня назад

    Crowd simulation can be someone's niche expertise in the 3d animation industry. I'd love to see a demo reel of that guy.

  • @JamieDunbar
    @JamieDunbar 20 дней назад

    I am absoluteness dumbfounded Blender is playing the animation with thousands of orcs in real time 🤩
    I know they have simplified rigs, but still, can we get a round of applause for the Blender developers? Wow!

  • @SuperYahoom
    @SuperYahoom 22 дня назад

    Great work

  • @NeilBensonYamit
    @NeilBensonYamit 24 дня назад +1

    ggreat workkkk, just wow. A one man team

  • @atrixma
    @atrixma 23 дня назад

    WELL DONE

  • @thefilthelement
    @thefilthelement 13 дней назад

    the fact that we've come so far that we can do mocap at home now 😆

  • @JC_Visualsz
    @JC_Visualsz 7 дней назад

    amazing bro

  • @cr0uchingtiger
    @cr0uchingtiger 24 дня назад +3

    Would well as an advanced pre-viz!

  • @user-akrturuus
    @user-akrturuus 20 дней назад

    Emitter of fire 🔥 sprites is the same time loop in final shoot, do it in random to more realistic

  • @trillkodex1235
    @trillkodex1235 22 дня назад +1

    U are amazing 🔥

  • @THER3ALDUDE
    @THER3ALDUDE 24 дня назад +1

    Amazing Bro!!!!

  • @Rubafix989
    @Rubafix989 23 дня назад

    the torches are all in sync it takes away from the final result

  • @kelajuan_
    @kelajuan_ 21 день назад

    Adding a tiny bit of blur and grain in post, it'll get more photorealistic.

  • @kings_of_tekken6795
    @kings_of_tekken6795 21 день назад +1

    Just.....thank you 😊

  • @incrediblesarath
    @incrediblesarath 24 дня назад +1

    Good work!

  • @comebackguy8892
    @comebackguy8892 23 дня назад

    The things that actually missing on RUclips is two armies fighting. Like actually running up to each other and start fighting.

  • @plaintextures
    @plaintextures 23 дня назад

    Nice work.

  • @eavin3025
    @eavin3025 23 дня назад

    For 24 hours by one person this is insanity

  • @anshulkale3999
    @anshulkale3999 16 дней назад +1

    Hey steve, what if just for fun, you try to do this in unreal engine 5, i mean with real time rendering, that would be crazy. And the suit would be +++++

  • @mtgsculptor
    @mtgsculptor 23 дня назад

    It's absolutely epic and in 24 hours is nuts ofc. I just wonder if you could've given all the orcs slightly ofset animations from eachother through geometry nodes. That's the one thing that I think would've been the biggest improvement.

  • @ianabraham8639
    @ianabraham8639 24 дня назад +1

    I think it's awesome.

  • @gaminsteve1115
    @gaminsteve1115 23 дня назад

    sooo much work.. super fun

  • @ondrej_hrdina
    @ondrej_hrdina 23 дня назад

    I'm not that experienced but it seems to me it should be easy to offset the torch flame animations. They play at the same time in the render and it's quite distracting. Overall, sick job. So cool what an individual can do nowadays.

  • @Mr_sibo828
    @Mr_sibo828 24 дня назад

    This is amazing

  • @3dblenderbms
    @3dblenderbms 21 день назад

    Very good video 👏

  •  24 дня назад +13

    I would suggest you take even more time to get a better end result. While it is impressive to do that much work in such a short amount of time the result is pretty janky and honestly not that good. In any case thank you for sharing.

    • @chadellison1193
      @chadellison1193 20 дней назад

      I understand your criticism for sure. But I think his point was to see what he could do with very limited means in a very limited time frame, and see how it compares, if at all. Yes, of course more detail can be added, more time spent, more expensive computer(s) bought to process more data faster for all the extra detail. But I really don't think he's saying it's as good as a multi-million dollar production which took thousands of people a couple years. But it's pretty freakin awesome, all things considered. Being uncompromising with quality and detail, I would be interested in seeing one of your projects. Would you consider posting on, or sharing a link?

  • @isinduwickramasekara9786
    @isinduwickramasekara9786 23 дня назад

    Make a longer in depth video on this please!

  • @caleldonini
    @caleldonini 23 дня назад

    So cool! although the Weta shot had a lower angle for the camera. That helps sell the large scale. Of course the color grading also matters. Looks awesome though!