How I make Trees for Prismatica In 5 minutes

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  • Опубликовано: 12 дек 2024

Комментарии • 216

  • @Reployer
    @Reployer 3 года назад +29

    Best gamdev channel period

  • @jamesslater6024
    @jamesslater6024 3 года назад +25

    Working to create my first cel-shaded environment and learning the process through your videos. Super helpful and easy to understand. I have to say this video is a gem. No more making all my trees manually for me!

  • @RwanLink
    @RwanLink 3 года назад +17

    Your name will be added in the special thanks in my next animated video in UE4 ;) Thanks man you do a lot!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +3

      Thanks RwanLink! You're doing some very amazing work :)

  • @OfflineOffie
    @OfflineOffie 3 года назад +5

    The music makes your videos so cozy...
    I love watching your videos, they always inspire me. I admire your dedication!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +3

      Really happy to hear that. Get out there and make some games! :)

  • @GameDevAcademy
    @GameDevAcademy 10 дней назад +1

    This is a great video. You have earned yourself a subscriber my man.

  • @literallyjeff
    @literallyjeff 2 года назад +2

    Very happy to see you utilizing and promoting Kenney's assets, dudes a legend.

  • @roostertheastronaut4513
    @roostertheastronaut4513 3 года назад +5

    For some reason your tutorials are super relaxing

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Haha maybe it's the 2 cats on screen??

  • @CreedVDOTA
    @CreedVDOTA 3 года назад +2

    Been using TreeIt for years, fantastic software.

  • @iendrin9152
    @iendrin9152 3 года назад +4

    Can't believe this is free, it's so nice, trying it out today for sure.

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      I can't believe it either haha it saves so much time and effort and has great results. The only catch is that the application crashes every now and then haha

  • @hbonin
    @hbonin 3 года назад +1

    Oh my...thinking that I wasted so much time looking for (good looking and free) dead trees...once again, Charlie to the rescue! Thanx man! xox

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Haha no problems! Just sharing the good stuff :)

  • @Warpgatez
    @Warpgatez 2 года назад

    Dude that’s one hell of a program. Free?!? People better be donating cups of coffee to the dev. I’m going to use this in some future projects. I love content like this

  • @tommijarvinen2267
    @tommijarvinen2267 3 года назад +7

    Oh this will make trees way less intimidating to create, awesome thank you!

  • @Xaeveax
    @Xaeveax 3 года назад +12

    I downloaded it and messed around for a bit. I can see this being super useful. The auto vertex painting is such a nice little feature, as I always find that annoying to do in Blender. Thanks for another great bit of info!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +3

      Yeah it's a really handy tool. The best thing is, you can always use it as a starting point and then import it into Blender and make changes (most common would be making the branches blend into the trunk a bit better) but it will still maintain all the vertex paint.

  • @KryatLore
    @KryatLore 2 года назад +1

    Thank you. This is fantastic! I tried using Tree It before but it got me completely turned around. Thanks for clearing up how the workflow works!

  • @brokenhandle
    @brokenhandle 3 года назад +7

    This is awesome!! Thank you for the rec/demo!

  • @BilalAzeem
    @BilalAzeem 3 года назад +1

    thank u for all u do for the community i love u

  • @bitesizedtech8095
    @bitesizedtech8095 2 года назад +1

    Thanks for the great share again dude! This is like finding VRoid for anime style character but instead for trees!

  • @maximkostindev
    @maximkostindev 3 года назад +1

    Damn, your channel is a treasure for indiedevs!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      Glad it's been helping! Let us know if you ever need a hand with anything :)

  • @DakotaRileyMedia
    @DakotaRileyMedia 3 года назад +2

    I can’t wait to try this program out. 3D modeling is not my strong suit and creating foliage and trees has been super daunting

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      Sounds like this is the perfect tool for both of us! :)

  • @Gambsmoore
    @Gambsmoore 7 месяцев назад

    Dang, this program is pretty great. The newer 2023 version looks like it's a big changed, I don't see a split option anymore, but hopefully that means it crashes less as well :D Thanks for the tutorial brother!!

  • @DerFinder
    @DerFinder 3 года назад +2

    Yeeeeeees, what a beautiful software...

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      It's really great :) Hope you're enjoying it!

  • @NightShinerStudio
    @NightShinerStudio Год назад +1

    It's currently super late for me so I won't mess with this until I wake up but this looks very interesting

  • @Skeltcher
    @Skeltcher 2 года назад

    You just saved me hours of stressful tries making trees by myself XD

  • @GamerWolvenna
    @GamerWolvenna 3 года назад +2

    Definitely going to give this a spin. It looks a lot like Blender's built in Sapling addon but with a few extra features.

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +3

      Glad to hear it! There are tonnes of tools for making trees etc. but this one is the simplest one I've come across :)

  • @RomarioDev
    @RomarioDev 3 года назад +1

    Only you can prevent forest fire 🔥 awesome video

  • @tamwyn0018
    @tamwyn0018 3 года назад +1

    Those dev are crazy, thanks for share it!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      No worries at all! :) It's such a cool tool

  • @ricardovega1407
    @ricardovega1407 3 года назад +4

    I just subscribed to this amazing channel! Awesome work!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      Cheers Ricardo :) Hope you enjoy all of the content!

  • @harrysanders818
    @harrysanders818 11 месяцев назад +1

    Love your cat! - I would recommend the Steam version of this tool. Costs ridiculous 3.99, is most up to date and runs on WIN11 without hassle.

  • @dynogamergurl
    @dynogamergurl Год назад

    this is the thing I needed to see, if you havn't yet can you make a vid on tools like these? this is gonna save me soo much time! i wish there were other tools similar to this for other things like textures and skies because i can't draw very well

  • @JayantChakradhari
    @JayantChakradhari Месяц назад +2

    Can I use this free software commercially?

    • @PrismaticaDev
      @PrismaticaDev  Месяц назад +1

      Yep yep - I'm sure there's a license somewhere if you'd like to confirm

    • @JayantChakradhari
      @JayantChakradhari Месяц назад

      @@PrismaticaDev yes it's completely free I can use it for selling the generated trees. I got to know this in evolved software website

  • @FeathPymArt
    @FeathPymArt 3 года назад +1

    fascinating. thanks for the post!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      No worries at all! Hope you find it helpful :)

  • @Fokkusu
    @Fokkusu 3 года назад +1

    This is really helpful :D, pog, I already new about TreetIT but I'm at so many things at the same time that it gets really hard to do everything, so your tutorial will help a great deal when I want custom trees :D, also really cool the shoutout to Kenney and their work ♥

  • @bakedcheese4475
    @bakedcheese4475 3 года назад +1

    That's just amazing, thanks dude

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      No need to thank me, thank the TreeIT dev! :)

  • @sleepykittyMMD
    @sleepykittyMMD Год назад

    wow this is awesome this is just what i needed. as fun as it is to make trees for games using unity, my unity skills are very weak. if only there was something like this for generating and making skydomes and HDRI with stars/weather and so on. i havn't found any that don't use ai but i'm on the lookout for cool tools like these

  • @chwehdavid6728
    @chwehdavid6728 3 года назад +2

    loving your tutorials! This is going to save so much time :DDD

    • @PrismaticaDev
      @PrismaticaDev  3 года назад

      Very happy to hear it :) Best of luck with your project!

  • @alperg1142
    @alperg1142 2 года назад +1

    Very thank you.

  • @cosminleonte3522
    @cosminleonte3522 3 года назад +3

    Amazing!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад

      You are Cosmin :) Hope you find this useful!

  • @MEGA_TREE
    @MEGA_TREE 2 года назад +1

    This is a bug free and most complete tool for making any style of the foliage...
    Just create your leaves or branch in a new scene and import it as texture(render to texture feature) ot use as 3d mesh... In this node you can create a very high poly tree models

  • @pikachufan25
    @pikachufan25 2 года назад

    Just made a Tree!. Woo Thanks you saved me lots of time!

  • @nicobu
    @nicobu 3 года назад +7

    Hey man, this is so awesome! Question: When importing the trees into UE, the shadow side of the tree is very dark. How do you control the backside shadow color? Do you also use that duplicate+flip normals trick from your foliage tut for the leaves? Because some face normals may be facing the wrong direction.
    Thanks for these awesome tutorials. These really help me a lot!

    • @MEGA_TREE
      @MEGA_TREE 2 года назад

      Inside Tree IT , you can use double sided or non- double sided with 2 faces geometry. Try both of them
      Also you can use Maya and "Set to face" option from Mesh Display menu to face normal into the correct direction

  • @timsonullextras3444
    @timsonullextras3444 3 года назад +1

    How do you make the normals for your bushes like on a sphere on 7:30? My grass cards look ugly, cuz I dont know how to do that

    • @PrismaticaDev
      @PrismaticaDev  3 года назад

      TreeIT does then automatically, but if you want to fix your grass check out my “fixing bad grass shadows” video :)

  • @newmicro
    @newmicro 2 года назад

    Super cool! Thanks for this tutorial!

  • @TheTrickyify
    @TheTrickyify 3 года назад +1

    Good video as always ue4 guru

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Hope you get some mileage from this one! :)

  • @Severe_Valenok
    @Severe_Valenok 3 года назад

    I like that you are using RuneScape chat fonts :D. Good tutorial BTW!

  • @Robinssoncravents
    @Robinssoncravents Год назад

    This guy is amazing.... Thank you so much!

  • @nichegames9590
    @nichegames9590 3 года назад +1

    Cool tip!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      No worries! It's a really cool program that saves a tonne of time for sure

  • @c0dexus
    @c0dexus 3 года назад +3

    Nice, I have The Plant Factory which has a lot more features but is only available as part of a subscription bundled with Vue. It's nice but I think I have been paying way too much for it considering I'm not making trees every day.

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      The downside of subscriptionware is feeling guilty that you aren't using what you're paying for haha. I try to avoid subscriptions at all costs, excuse the pun.

  • @svens3722
    @svens3722 Год назад

    i fucking love you. the trees in unreal shop are all not fitting for my game and this is my solution.

  • @unreasonablebastards753
    @unreasonablebastards753 3 года назад +5

    This is epic

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Yep, it’s free to use for any project type :) yeah the non-destructive workflow is really great, allows for a lot of tweaking and variations!

    • @unreasonablebastards753
      @unreasonablebastards753 3 года назад +2

      @@PrismaticaDev Amazing!! I've been playing with it this aft...going to use this for all of my tree now I think, I can finally stop pulling my hair out when I have to re-start a tree from scratch in blender lmao

  • @kalex07
    @kalex07 Год назад +1

    If I want to make the leaves fall off gradually as it becomes winter untill the trees are bare is it best to import the models into blender and play around with morph targets or is there an easier way? I was going to make seperate models of different stages and just have them swap models through the seasons but I imagine that way would be a bad idea.

    • @PrismaticaDev
      @PrismaticaDev  Год назад +1

      If you're using leaf cards that are set up as 1 leaf per texture, you could use a UV gradient to make the leaves invisible from stem to tip. You could also use the Vertex Colour that corresponds to the leaf root-to-tip that is usually used for wind animation stuff

  • @danielvutran
    @danielvutran 3 года назад +1

    🌼

  • @paulunreal8526
    @paulunreal8526 5 месяцев назад +1

    Epic needs to include a tool in UE5 similar to TreeIT

    • @PrismaticaDev
      @PrismaticaDev  5 месяцев назад

      Would definitely be handy! Wouldn't be surprised if Quixel had something in the works

  • @adptrist7296
    @adptrist7296 3 года назад +1

    after download and install the application, it won't open no matter what, anyone have the same problem and know a solution to this?

  • @DonData.
    @DonData. 2 года назад +2

    Subbed - this is incredible but how do it get the tree to animate in unreal? The FBX doesn't seem to carry animation information!

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +2

      Check out my Global Wind tutorial :) We use shader animation, rather than any sort of actual animation data

    • @DonData.
      @DonData. 2 года назад +2

      @@PrismaticaDev you're a legend

  • @lifeartstudios6207
    @lifeartstudios6207 Год назад

    would like to know what you do for imposters. Do you use the ones provided by tree it or bake elsewhere

  • @CoKeHQ1
    @CoKeHQ1 8 месяцев назад

    Tried this with UE 5.2, can't seem to get the vertex color / wind simulation to work, don't know if there is a separate tutorial for it, realized that you have to set vertex colors import options to replace in the UE import settings though it was not mentioned but that didn't fix it either, in vertex color view I don't seem to have any color set on the mesh.
    Wish sometimes these things just worked straight away like it seemed to in the tutorial but guess I am missing some pieces.

  • @pazgomenskii5310
    @pazgomenskii5310 3 года назад

    Please, thanks so much for sharing this. Please, I want to know if this software can export to Blender.

  • @Саша-з4п2к
    @Саша-з4п2к 2 месяца назад +1

    Hi. What is better? Speedtree or treeit? I've seen speedtree trees work with wind sources in ue5. Or better use custom material for global wind from Your tutorial?

    • @PrismaticaDev
      @PrismaticaDev  2 месяца назад +1

      @@Саша-з4п2к it depends on the style of your project, and your own workflow/material setups. I personally use a custom wind function that suits all my needs, but I haven’t used speed tree or the built in functions in UE

    • @Саша-з4п2к
      @Саша-з4п2к 2 месяца назад +1

      @@PrismaticaDev Thanks for Your reply. You have one of the best tutorials about ue.

  • @melodyrosepalmer3381
    @melodyrosepalmer3381 2 года назад +1

    Hey, I can't find the point where you say what's the polycount 🤔 great video by the way, and amazing discovery!

    • @PrismaticaDev
      @PrismaticaDev  2 года назад +1

      Hey there - the polycount is adjustable in the program. You can choose how many faces the trunks/branches have and if the leaves have segments or not

    • @melodyrosepalmer3381
      @melodyrosepalmer3381 2 года назад

      @@PrismaticaDev Wow, that's super useful! Thank you so much for the fast reply :)

  • @syber4316
    @syber4316 3 года назад +2

    can i use these programs for commercial ?? thx for the video tho really help me make some trees

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +3

      You can use anything you make with the program in any project :)

    • @syber4316
      @syber4316 3 года назад +2

      @@PrismaticaDev ohh ok thx for the quick answer now i dont need blender to make trees haha :)

  • @FarQuZeDesigns
    @FarQuZeDesigns 2 года назад

    Awesome Tutorials my friend. A little info from my side: making the background music a bit quieter would help :D Apart from that i enjoy watching your videos!

  • @virtua7390
    @virtua7390 Год назад

    This tought me a few things that i can use for my projects, i believe there is a seed option for randomizing the structure of the tree

  • @alessioalonne4333
    @alessioalonne4333 3 года назад

    You are the best! I'm not so sure how to export animation, because seems that in the fbx importar in Unreal tehere is no option, but maybe is just me.

  • @rizwanzaman1793
    @rizwanzaman1793 3 года назад

    THANK YOU SO MUCH

  • @hardath6455
    @hardath6455 2 года назад +1

    For some reason Treeit doesn't seem to be orienting the normals in the right way on my side... Don't really know how to go around it, tried to orient de normals in a spherical way in my modelling package but it doesnt work either :/

  • @IAmBael
    @IAmBael 2 года назад

    I downloaded TreeIt as it seems like a fantastic free alternative to SpeedTree, unfortunately when I add leaves (and change their attachment point to the right location), some of them will be incorrectly rotated, and that's with everything set to default. And I have no idea how to correct it, seeing as some of the leaves are attached correctly, so changing anything obviously makes those incorrect instead. This was also using one of the textures provided with the program.
    Any idea what the issue might be? I'm also really enjoying your videos, very inspirational!

  • @pawpotsRS
    @pawpotsRS 3 года назад

    is the vertex painting something similar result with the pivot painter? a similar one also into speedtree?

  • @The_Bakers_Son
    @The_Bakers_Son 3 года назад +1

    I do have a question. Using this and the global wind tut you made, how would you make a tree like a willow sway? i.e. - have the trunk swaying from the pivot, but the leaves being pushed by the wind in the opposite direction? Only look I can get with the simple wind is that the whole tree sways one direction and the long leaves move in the wind a little.

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Veeeery good question... You could try making the leaves much shorter, and then deform them downwards using World Position Offset AFTER the swaying but before the individual wind etc etc. That way they would be deforming downwards in worldspace regardless of their orientation. I do something similar with my Falling Sand meshes so they stretch out downwards regardless of their orientation. Let me know if this works!

    • @The_Bakers_Son
      @The_Bakers_Son 3 года назад +1

      @@PrismaticaDev It kind of worked. It stretches the leaves alot, which doesn't look too realistic. Just gotta work on it I guess. (a little video to see: ruclips.net/video/IXebGhIgWlM/видео.html)

    • @The_Bakers_Son
      @The_Bakers_Son 3 года назад

      I do think it's in part due to the leaves I'm using, though, haha

    • @PrismaticaDev
      @PrismaticaDev  3 года назад

      @@The_Bakers_Son HMMMM it doesn't look terrible haha. Might depend on how the leaves are Vertex painted - whether or not they're evenly painted from base to tip or not

    • @The_Bakers_Son
      @The_Bakers_Son 3 года назад +1

      @@PrismaticaDev Yeah, this is straight from TreeIT, so I might have to do some extra vertex painting in Blender, buuut I tested with the preset willow TreeIt has, and it looks alright, haha

  • @turalmemmedov3648
    @turalmemmedov3648 3 года назад +1

    This is incredible. So one question. Can we edit the leave cards somehow like speedtree? I mean cut the edges of cards to save shader complexity.

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      You can to some degree - there's a setting to turn the Squares into Diamonds. If you're concerned about overdraw though, you should look in to the Early Z-pass settings :)

    • @turalmemmedov3648
      @turalmemmedov3648 3 года назад +1

      @@PrismaticaDev Yeah thanks for answer. Actually that setting a bit mistorious for me. I couldnt find the answer if that setting hase some kind of negativ effect or not? I am working on VR project so this extra hard to find the answer, and right now this is very early preproduction state so I cant really test it right now :D I didnt begin to work on vegetations )) Again thank you for an amazimg content ))

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      @@turalmemmedov3648 I think it might take a tiny bit longer to render but at a fixed cost? But it then makes computing foliage much much faster so it's a net positive haha

  • @dimitrisyo123
    @dimitrisyo123 Год назад

    is there the option to import a custom tree trunk into Tree it?

  • @chronzy9796
    @chronzy9796 2 года назад +1

    great vid.
    Q how do you import the tree with colours and so the leaves are not only squares

    • @PrismaticaDev
      @PrismaticaDev  2 года назад

      You'll need to create a new material in Unreal using the texture you used for the leaves

    • @chronzy9796
      @chronzy9796 2 года назад

      @@PrismaticaDev thanks

    • @chronzy9796
      @chronzy9796 2 года назад

      @@PrismaticaDev How do you do that because im new to making games

  • @Wakeful23
    @Wakeful23 8 месяцев назад +1

    Can I use this for my 3D environment scene for my portfolio?

    • @PrismaticaDev
      @PrismaticaDev  8 месяцев назад +1

      Yep - it’s just a tool, anything you make with it is yours to keep

    • @Wakeful23
      @Wakeful23 8 месяцев назад

      @@PrismaticaDev do you recommend to hard model or can I get away with using this program in the professional stand point if I want to nail a job as an 3D environment artist!

    • @PrismaticaDev
      @PrismaticaDev  8 месяцев назад +1

      @@Wakeful23 I think it depends on the style - for photo realism you’d usually be used pre-made assets for a lot of foliage, but for stylised stuff there’s nothing wrong with using a tool like this to achieve the look you’re after. Especially if it saves time and money! Haha

  • @robertvalentic4939
    @robertvalentic4939 2 года назад

    Is it possible to implement "leaf cards" with this? The way the elder scrolls 4: obvlivion does it, where the leaves billboard to face the camera

  • @tomc4905
    @tomc4905 3 года назад +1

    its simple, Runescape music & useful tips = like

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      A scientifically tested combo that never fails :)

  • @chancemcclendon3906
    @chancemcclendon3906 3 года назад

    i use speedtree at work but this looks really cool

  • @bits3608
    @bits3608 3 года назад +2

    Question, why do you record your videos in 50fps rather than 60fps?

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Very good question :) Since I'm from Australia, we use PAL standard which is 25fps, 30fps, 50fps and 100fps. Since I have my camera set to PAL and my monitor is 100hz I cap my in-editor framerate at 50fps and record footage at 50fs :)

  • @miraj636
    @miraj636 2 месяца назад +1

    How performant are the trees made with this program when playing the game in Unreal Engine?

    • @PrismaticaDev
      @PrismaticaDev  2 месяца назад

      It depends on how many vertical/horizontal loops to choose to use when making the trees and the density of leaves. Basically, more triangles = more cost.

  • @johnmannp
    @johnmannp 3 года назад +2

    These tutorials are very usefull thank you for doing them!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      No worries at all John :) Thanks for always tuning into the streams!

  • @jayantbhatt007
    @jayantbhatt007 3 года назад

    Hey thanks for this video but I don't know how to use those sprites do you have any tutorial for that?

  • @3DWithLairdWT
    @3DWithLairdWT 3 года назад +2

    Another totally awesome tutorial!
    Q: Are materials selected in TreeIt automatically added to UE4 when you import the .fbx file? Are they PB?

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      I'm not 100% sure, I usually just use the materials in TreeIT as placeholders and apply my own materials in engine. I think there are options to export the whole material along with it, but there's no guarantee it will convert perfectly into UE4.

  • @syber4316
    @syber4316 3 года назад +1

    may i know how you apply those kenny material ? cause im really bad at material stuff sorrry about that :(

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Hey Syber! Inside your leaf material you can get a Texture Sample and then click it and select the texture you want to use for the leaf. Then plug the R channel (or maybe the A channel if that doesn't work) in to the Opacity Mask slot of the material output

    • @syber4316
      @syber4316 3 года назад

      @@PrismaticaDev i mean the color how did you make that ?

    • @PrismaticaDev
      @PrismaticaDev  3 года назад

      @@syber4316 you just need to change the Basecolour inside the material :)

    • @syber4316
      @syber4316 3 года назад

      @@PrismaticaDev ohh ok thank you so much :)

  • @giulianoscalamandre1555
    @giulianoscalamandre1555 2 года назад +1

    Hi. Is there a way to create LOD groups, or just simply reduce poly count and number of leaves? Thanks in advance

  • @redymattox8952
    @redymattox8952 3 месяца назад +1

    when i import the tree from treeit to unreal engine 5.4 it hasnt the material and shaders right, how can i fix it, im so frustrated

    • @PrismaticaDev
      @PrismaticaDev  3 месяца назад

      The material/shader won't import from TreeIt, it's just there as an example. You can follow my "simple global wind" tutorial for your own custom wind function :)

    • @redymattox8952
      @redymattox8952 3 месяца назад

      @@PrismaticaDevHow did you import the tree with the same material that you used in the tree it

    • @PrismaticaDev
      @PrismaticaDev  3 месяца назад

      @@redymattox8952 I didn't - I use a custom material that I set up in Unreal. You can find the Leaf textures in a folder in your TreeIT folder somewhere but the shader itself needs to be put together in Unreal

  • @amandafp9580
    @amandafp9580 5 месяцев назад

    what kind of version of texture files??

  • @mikego2611
    @mikego2611 Год назад

    If you are a blender user you don't need this software, as the same gen algorithm is integrated with an add-on (only the interface changes).
    Edit: The bender plugin only works with the model, it doesn't have any kind of animation capability, I believe.

  • @captainjoeyny8403
    @captainjoeyny8403 Год назад

    How do you do the colors?

  • @remon563
    @remon563 3 года назад +1

    awesome man, your tutorials are great. Does this program make LOD's 2 ?*EDIT* yes, yes it does :)

  • @axelb4367
    @axelb4367 3 года назад +1

    thx

  • @kriskata7653
    @kriskata7653 3 года назад +2

    I've just downloaded the program, I made a tree with branches, leaves everything as you showed in the video. Everything looked perfect I exported the file as a fbx file to my desktop, I opened my ue4 project and when I imported the mesh the trees were glitched(they don't even look like leaves anymore lol) and the tree is not even moving. Any ideas why this is happening ?

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      Hey Kriskata! You'll need to create some materials for the tree to use (you can use the same textures that come with TreeIT), and the tree swaying is a part of the material :) you can follow my Global Wind tutorial if you're interested in getting your trees moving!

    • @kriskata7653
      @kriskata7653 3 года назад +1

      @@PrismaticaDev I've done it buddy. It works ! :)

    • @kriskata7653
      @kriskata7653 3 года назад +2

      @@PrismaticaDev Can I please ask you, from where did you get this wiillow branch sprite leaf ? Did you make it by yourself or you downloaded it from somewhere because I really like it ? :)

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      @@kriskata7653 I'm pretty sure it was in the TreeIT default folder :)

    • @kriskata7653
      @kriskata7653 3 года назад +1

      @@PrismaticaDev aah yeah I’ve just found it. Thank you so much

  • @jak3y53
    @jak3y53 2 года назад

    when i import the tree into ue4 i have a weird effect where the tree will have a lot more motion blur than other things in the level, if i disable motion blur it will still have some weird effects like being semi transparent from a distance. Ive tried applying the scale in blender and what not but it doesnt seem to be doing anything.

  • @warrenbuitendag5286
    @warrenbuitendag5286 3 года назад +1

    i cant believe this app is free?!

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      I know right? I was thinking for sure there had to be a catch. But it's real! Haha

  • @BornStellar-yp5st
    @BornStellar-yp5st 3 года назад +2

    Hmm, my trees aren't animated to move like yours are. What could be the problem?

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +2

      Hey hey :) You'll need to put some sort of Vertex animation in your material. You can follow my simple tutorial here if you're interested :) ruclips.net/video/27Gr2RRhtNM/видео.html

  • @gursimransingh8726
    @gursimransingh8726 3 года назад +1

    can we also make billboard in this software

    • @PrismaticaDev
      @PrismaticaDev  3 года назад

      I don't believe so, although Unreal has a few options to generate billboards I think... I can remember someone linking an article about Octagonal billboards generated in-engine in our discord

    • @gursimransingh8726
      @gursimransingh8726 3 года назад +1

      @@PrismaticaDev yes after some searching i found imposter baker plugin from ryan brucks i think that would help

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      @@gursimransingh8726 That's the one! Perfect haha

  • @uirehuigedkahds
    @uirehuigedkahds 2 года назад

    Keeps crashing my UE5 on import...Can't figure out why.
    Edit: It doesn't crash if I select skeletal mesh. However it does look a little wonky, the leaf texture shows the entire jpg, not just the outline of the leaf.

  • @chelongaa
    @chelongaa 2 года назад

    Hey man, awesome tutorial. I think the link in the page of tree it it's not working. Is there any chances that you send me the installer?

    • @wigglytough5745
      @wigglytough5745 2 года назад

      I had to download it via firefox as chrome blocked it for being a unsafe source

  • @joshkoch1121
    @joshkoch1121 3 года назад

    When I build my lighting after importing a tree from TreeIt I always seem to get the error overlapping lightmap UV's, any suggestions?

  • @XRVanl
    @XRVanl 11 месяцев назад

    i have one problem which is that if i put the leaves on two sided in unreal engine only one side of the leave get light, anybody have a fix?

    • @Sisheu8x
      @Sisheu8x 10 месяцев назад

      CAST SHADOW DISABLE IT

  • @hatsumatsu201
    @hatsumatsu201 2 года назад +1

    Cute cat.

  • @bleemss
    @bleemss Год назад

    Tree it didn't open for me. Still trying to figure out why.

  • @Jukerlaw
    @Jukerlaw 3 года назад +1

    Maybe im missing something but what about the UV.

    • @PrismaticaDev
      @PrismaticaDev  3 года назад +1

      It's all sorted, although the trunk will use a tiling texture by default. You could always import into Blender and UV the trunk yourself if you wanted to paint it etc