Low Poly Techniques in Blender 3.x
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- Опубликовано: 2 мар 2022
- Support me on Patreon where you can download this very blend file as a tutorial tier patreon:
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Download the palette textures used in this video:
www.dropbox.com/s/c0ovy2342h9...
In-depth learn how Low Poly Modeling in Blender:
• Learn Low Poly Modelin...
Blender settings video (shiny borders):
• My Blender 2.82 Setup ...
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
Additional info:
I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game that I'll be happy to announce later this year.
I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
Thanks a lot for watching and sharing my videos :)
Wow I just learned more in 2 minutes than any video
incredible how many searchs and videos ive watched to figure out how to make a simple hole and nobody has ever mentioned just bridge edge loop
Exactly that!
You really deserve more than a legend, I learned a lot from you, I watched a lot, a lot, and I didn't learn anything until I met you. Thank you very much. Keep going my friend ♥️💙💛😇
Ser your channel has become my go to place to get tips and tricks for modelling. Thank You very very much for all the videos you have uploaded. I have only recently just got back into 3d modeling, been away for over 15 yrs. The simplicity in the way you model and explain has been a major reason for me getting back to doing something I have been missing for such a long time.
DO U STILL DOING IT AFTER A YEAR NOW ?
this tutorial is overpowered lmfao. you just gave me tips on modeling issues I always had to find work-arounds for. I just modeled a part for 3D printing in a few minutes which took me about an hour to do the original one. Thank you!
dude you are awesome and doing all these videos for free is amazing
Oh wow I am pretty experienced in making buildings for my sim racing tracks now, but already early in this video didn't know about pressing I again to inset multiple faces separately. That helps for sure.
you were right, there were quite some unknown features for me, thank you very much.
It amazes me how many things you are able to throw at us in 20 minutes that are brilliant little tips. I have been watching for quite some time and I picked up 6 things I did not know it this. THANK YOU.
This guy single handedly inspired me to do some modelling. Plus its so much fun to watch him do it! Thanks bor 🤘🤘
I've been using blender for a while now and I still learn a lot from your videos, that pipe trick at the end kind of blew my mind haha. Thank you for all the great content you've been making especially the 10 min challenges I love them to bits!
What a fantastic video. This covers so much ground so fast, but still has clear explanations of how things work and why you would want to use them.
7 minutes in and learned countless things w vid ong
21:17 you can also change pivot to bounding box center, snapping works differently for individual origins pivot.
Thank you so much for this followup to your longer version. I spent the good part of a day following that one and taking notes. Visiting this one, in addition to some new tips helped re-enforce what I learned in the longer version. One minor issue I had with the awesome tip on alt-e, then hold alt @ 00:17:00: The only way I could commit the change while holding left mouse and alt key was to awkwardly hit the Enter key. Maybe because I'm on Linux?
Update: Yup, was a Linux thing. Should have realized alt is reserved. Same reason I need to use shift-alt for loop select. So, on Linux, alt-e, extrude faces along normals, then hold shift-alt, drag to desired position and left click to commit.
Snapping "to the closest" works perfectly, if you hover your mouse right above the vertex you want to use for snapping! Then, once you click and move towards your snapping target, the object snapps where you want it!
Love your music by the way! Reminds me to the first computer games I've played in the 2000's :-)
Great explanation of the procedures and buttons! Thanks
Uhhhhh! Ich freue mich darauf! :)
Alot of cool shortcuts i want to implement into my workflow, thank you Imphenzia!!!
Excellent vid. Packed with great info!
You´re the best in modeling low polys. Thanks a lot! Greetings from Colombia.
Omg, thank you. So much tips in so short time, perfect video.
After learning some Blender basics, this is probably the best tut/demo for creating "Stuff".
This is a nice recap-video. I always have some times that I haven't touched Blender in a while, and I tend to forget the essential shortcuts to make modelling more of a breeze, so this kind of video is helpful to get up to speed again after being dormant for awhile.
Thanks.
I must admit this is one of the most useful videos for Blender I have ever seen. I learned most of these tricks the hard way. Nowadays beginners have easy life if they find your videos ;). Keep the great job!
Great video - so nice to get back to the basics. Love your tricks. Funny how you forget some over time. See you next week.
Holy shit. Scared the hell out of me, I had the tab open to look at soon and closed a tab and got jumpscared with that sudden intro, lol..
bro youre a god!!! i wish i had this video years ago wth man subscribed!!!!!!!!!!!
YOURE A LEGEND BRO SO MUCH INFORMATION IN SUCH A SHORT AMOUNT OF TIME BUT I CAN STILL FOLLOW ALONG. This is so helpful thank you!❤️❤️❤️🔥
I believe backface culling is a display setting that trims back face rendering in the viewports. Inverted normals are a result of the order of face construction and scaling. The two are not related.
Fantastico!!
Todo lo que he aprendido de ti y de tus videos!!
ERES GENIAL!! Muchas gracias!
Thank you for this!!! I learned more than in half a year of searching/scrolling through tutorials!
So valuable!
Really good tips. Especially if you come back to 3D modeling and need a refresher. 😄 Thank you!
Wonderful video! I gained quite a lot of little nuggets!
This was incredible
Thank you for the video, there were even a lot of things I did not know about, I used what I knew and it is not always easy or just do not want to search on google for a better way to a specific option, thinking that the knowledge I have is enough for what I need, but many of these tricks will certainly make it much easier and faster
Fantastic tutorial. Actually useful and accurate information. Thank you!
i don't how how to thanks enough for the tutorial you share, help me alot! Thanks!!!! +9000 respect!
beautiful
That was so informative!! Thank you so much for making this video!
I really hope you actually do an updated low polly modeling video for beginners. Feels like a fresh install of blender is vastly different than the blender you used in your previous tutorial.
ty for this :D loop tools are great!
Oh, my god!!! This is a incredible tips. Thanks. Everybody must watch this.
I am on 4:47 minutes and I can't resist subscribing to his channel. Thank you for this valuable video.
Thank you!!
Wonderful!
I'm at a place with Blender where I know enough to get myself in mesh mush trouble. I thought of you and found this video. I made a new project with some cubes I can torture and a note to write things down in... I'll just say I really needed this right now. Thanks
thanks! it helps me a lot.
Super Helpful thank you !
this is great! I only have a little bit of experience with blender so I learned a lot watching this! there are 2 shortcuts I didn't see in this video, shift + r redoes whatever the last action was, and . on the numpad snaps the camera to the center of the selection.
This single tutorial video taught me more than any other video combined 👍
Very helpful! Thank you. 👍✌️
where has you been all my life? :D. great work. thank you
The "F2" addon is great too.
this is a long waited your usage tutorial. thank you a lot
Thank you so much!!! :)
Goldmine of info, thanks for the video mate!
Nice. I often find that I already know a bunch of the techniques, but the ones I don't already know are super useful!
Thanks for doing these. (c:
Great video !!!
Thank you very much :)
🐐 thx man
Very Nice!
Good stuff Imphenzia. Your fan club in Alaska continues to grow.
Instead of scaling by -1 on an axis, you can use the mirror tool, Alt+M. It still flips the normals though.
Ty sensei
OMG TYSMMMM BROOOO YOU HELPED MEEEE WITH A PROJECT
awesome video man. youre a wizard
oh yeah thank you!
a good teacher would keep bring skills to others
On my end I use knife(K) tool quite alot, feels faster to just connect the dots sometimes instead of going for the J trick, Really awsome video btw, this literally can help anyone who wants to learn these neat shortcuts, helps the work flow a ton!
Tysm
I really like your videos ;) Thanks to you I learned a lot about Blender.
17:05 Super helpful. Thank you!
Thanks
Heliga makaroner, stuvade makaroner med mycket ketchup och bacon till, vilken bra video. Jag använder mest Blender till att göra saker för att skriva ut, galna uppfinningar och whatnot och brukar tillslut få ihop saker som ser ut som jag vill, men det var massor med saker här som jag nu kommer använda jämt. :)
21:50 - Another way to delete interior faces is to go to Select -> Select by Trait -> Interior Faces, then X to delete them!
man literally made game assets during the examples!
damnn thank u dude very usefull learned so much
Could you do a video in making modular walls and floors? Would love to see how you do that
Please make the 6th episode of the Low Poly Racing series, the series was the best, I really want the next 6th episode.
Love the tutorials would be lost without them... an idea for someone new like me model and rig a door that can open into another room
When you show how to bridge faces to create a hole in the cog wheel, you could have also used Bridge from the Loop Tools.
9:12 Vertex snapping with locked axis is very useful!
@Imphenzia. Great video, but you know what would make it even "awesomer"? Timeline chapters in the description, so we can quickly go to the feature we wanted to review.
Thanks and keep up the good work!
excellenta
great tutorial. Can you make one about constructing simple interiors? by interiors I mean meshes with all normals pointing inwards. I usually need that and most workflows are more oriented to shapes.Thanks!
Hi there, I really enjoyed the low poly racing tutorials and I was wondering if you still plan on releasing the 6th episode. I think many people would like to know how you added the skidmarks and particles!
nice tips :)
excellent :O)
Thank you. Some of those I have still "not adapted", even if I am aware of them. One particular question on this video, at the very end (features on pipe), i did not understand that "... shading", what happened there? Thanks!
Hey! Great video as always! When merging the pipes in the end, I wondered: is there a simpler method to select the 4 faces of both pipes to bridge them, than select the 4 faces one by one? Turns out: there is: its called linked flat faces and it selects all connected faces with the same normal/angle. It's in the select linked menu. This video will save me a lot of time again. Thank you!
nice
thanks for such techniques...
regarding to your texture, i was wondering what is better between these two for performance reasons? :
1) 128 x 128 texture color palette.. then map everything to it
2) Vertex color
I'm new to blender and I'm going to save this video for later days!
I have a question that I did not see you mentioned: is the a way to use the I shortcut to inset a face but only 3 edges and keep one without change?
Like when using it on 2 connected faces and each of them has only 3 edges that change and the mutual one remains the same.
I hope the question is clear 😅
Great set of videos. Really useful.
How do you get the light/dark shades near the edges?
in the description it says it's explained in dis video ruclips.net/video/BlxiCd0Upg4/видео.html&ab_channel=Imphenzia
3:58 how would you deal with the ngon on the face with the extruded cylinder
how do you get the cavity texture effect when you render?
The amount i learned in 5 minutes is astonishing
hi, how do you make the loopcuts cut the mesh orthogonally (x, y, z) and not split the mesh according to the size of the surfaces. I hope I have explained well ..
Has anyone created a cheat sheet with some of these Techiniques ? A lot of cheat sheets don't have the extrude along normals and faces (Atl+E), the uniform extruding (Alt+E -> Face Normals, Hold Alt for Uniform Extrude) and scaling (I Inset, Alt + S) etc.