0:40 the irony and brilliance of having to shoot a 3D subject using a 2D format camera, then reimport the 2D image as a plane into a 3D environment and render it out as another 2D image.... Great tutorial as always!
@@IanHubert2 In the the game Obduction from Cyan Worlds (the people who made Myst) they've been experimenting with VR, and because all of their human characters have always been live action footage they've been getting pretty creative with how they display it. They're shooting it with stereoscopic 3D and placing them as holograms in some spots, and in one area a character is behind a locked bunker door so you only see him through a porthole. It's simple, but convincing in practice.
It's actually not that far removed from the techniques Willis O'Brien, Ray Harryhausen and Max Fleischer pioneered, just that the equipment takes up less space. :)
I'm a software engineer but not a 3D modeler/animator. I am in awe of the videos you make, and how you even find time to make the videos given how much time you must be animating. Bravo dude, you are making art, then making art about how you make art, and it's all fucking beautiful.
this is like when a magician explains exactly, step by step, how he did a trick and it still would be easier to say he used actual magic to pull it off.
3:14 , please explain that part clearly, like should I do motion tracking of the green screen footage for the movement of camera or what? Please please help me 😩🥺😭😔😟 (explain it in a long way if you have time) please!
Thats right, you can study the frequencies of strings and the best voicings for chords and select the best pickup for that - or just do what Jimi Hendrix did and wiggle the pickup selector around like crazy!
might be beacuse of dynamo dream, is suposed to be released any time soon i hope. but he is kinda active on patreon so give it a try if u can. bet you wont regret it.
It still doesn't fully click for me, I'll be rewatching it 20 times for sure, but omg I agree it's modern world wizardry, Ian. The crazy trigonometry tip with aligning the feet and scaling using the camera origin is the most liberating thing I've seen in a while.
Yes!! I literally spent like a day trying to use drivers/constraints and other nonsense like, "there's gotta be a ratio between the distance the person is, and the scale, so they cancel each other out..." then was laying awake in bed at 4am like, "Oh wait- just stick the origin on the camera."
Didn't click for me either for the first time seeing it but when you actually get into greenscreen/camera tracking etc. you'll be able to understand the wizardry. It is actually really fun and not as complicated as you would think. Anyways I love Ian's videos. He's inspired me so much! On a side note I'm actually really young too (15 yrs). The best thing about Blender is that it is a free, professional-grade software open to anyone, despite their age or income.
@@IanHubert2 It's brilliant. I've watched this three times now. The last time at half speed (which is strangely like listening to you drunk on 8 beers) and am finally understanding what you're doing. It's just remarkable. Gleb is right. It's really liberating.
@@IanHubert2 Yo, Hmm, just wanna ask when does camera tracking happens in this whole process? before you keying out the green or after? or you don't need to track the camera at all?
In case anyone is wondering about the edge kernels in the keying node: it looks at pixels and uses contrast to determine if it's an edge of a matte. • Edge Kernel Radius - the radius in pixel used to detect an edge (how far to look around a pixel to determine edges) • Edge Kernel Tolerance - if the difference between pixel colors is higher than this threshold, then the point will be considered an edge
Holy wow man. Here I am casually looking around YT for motion tracking tutorials for a totally unrelated thing (high speed machining analysis), find your videos and now I'm binge watching your entire channel and wanting to stop what I'm doing, learn Blender and work on an indie film. Great stuff! New sub and patreon member :)
No kidding! This technology is accessible to... pretty much anyone...man. Anyone who wanted to make an incredible movie could just see this guy's stuff, and just do it! And really all you need is a basic green-screen studio, actors, good camera, VFX and Blender knowledge, then before you know it, you'll be making the movies you always dreamed about!
FINALLY. This is literally the ONLY video I've found that just straight up told me how to put transparent greenscreen footage in a 3d area. Thank you :)
Coming back to this video after Dynamo Dream Ep1 came out. It Really puts into perspective the hard work and dedication to the worldbuilding youve put in. Holy shit its so cool. Keep it up, cant wait for more.
@@hermannabt8361 Now I heard that some Professor thinks research is showing air conditioning is increasing the chances of contracting COVID19 in air tight structures. Wait a minute.. the insane hoards are burning structures. So that takes care of the indoor problem. Never mind.🤷🏻♂️
@@mylopintorizvi4642 Can you verify my workflow? • Motion tracking • keying and exporting the layer as tiff sequence •Delete the background image of the camera •Import image as plane into the 3d scene •Output as a video or images ...
@@mylopintorizvi4642 Is there any tutorial on this matter ? I consider myself to be in intermediate stage ... I would appreciate if you can share your beginner level green screen motion tracking tutorial with me ...
@@mylopintorizvi4642 He goes through pretty much everything...But he omits few intermediate steps ... which are essential.. To be honest this green screen motion tracking is used almost in every Hollywood shot ... It's kinda frustrating to know how to model shade and all except this and compositing...There are few tutorials out there ...
@@mylopintorizvi4642 That's a bad idea ... It will be a painful task ...Possible ... It is done when there is no choice left ... I mean for some reason if you don't have a green screen ... Think of going over frames one by one ... Rotoscoping and compositing a character on top of a 3d environment also involves the same workflow ...
I feel like crying…I’ve had blender for about 4 years now and have only opened it for a total of 2 hours. Amazing tutorial! You have just opened a new world that I’ll be exploring as I continue to work on my short film
I've been using it for about two years, and every time I do it does something weird and totally counter intuitive that makes me want to throw it through a window. I've gotten some nice results, but it's only barely worth the migraines. The concept of user-friendly really wasn't a priority when they made this program.
I have absolutely no idea what the hell is going on. All I know is that you delete the default cube... This looks like wizard magic to me. Beautiful, gorgeous wizard magic.
Today I learned, after having used Blender for two years, there's freakin' roto tools. It keeps growing on me, literally! Thx for super fun and valuable tutorial! :)
if you have used blender for 2 weeks, it's already outdated man ;) the release schedule is absolutely insane nowadays, and i honestly don't see how some more industry-standard software can keep up with that for longer than 2 years, they saw right in making a long-term support version for blender, as this kind of rapid updating would make many a person nervous just the same, "don't fix it if it ain't broken" doesn't apply all that well to blender, it's in a perpetual quantum state of both broken and fixed simultaneously. sure the tools are implemented first, then fixed up later, they are by no means as perfected as industry standard tools, but that has always been the blender principle, features first, polish later, and any avid blender user can tell you there's an addon for just about any gap you need to fill (like animation nodes for mograph) that's why it's still full of old code that gets revised when the time comes, feature creep doesn't have to be a bad thing when the thing still only weighs in at 150 MB total packed, they now have more resources to revise things than ever with absolute tech big shots using blender and giving back.
for me, who has just finished his first donut, this is like being given a spoon and asked to empty a lake. :) I love how far you can take this. Thanks!
man, I've been creating content for almost 19 years now, filming, editing, 2D, 3D, etc. Every time I watch your stuff I realize how dumb I am ha. Literally you're in an entirely different world, one that you are creating. I'm trying to force myself to learn Blender more and more because it is liberating to be able to do almost anything you can think of, as you show in each of your videos. Thanks for inspiring!
Computers have re-invented cinematography. Watching you manipulate the existing work in Blender with all this tweaking is very intimidating... Bravo Mate, the amount of work you put into this incredible project blows my mind !
Dude.. I had to check my RUclips playback speed and consideraled slowing it down for once! Haha it shows you've dealt with the headaches of learning from experience, and I and I'm sure everyone else appreciates you for sparing us from this unnecessary and avoidable torment. Thank you for giving back
Honestly, I watch this every time it shows up in my feed because your banter is so damn good. "I don''t know what kernels are but if you slide something and it looks better... go with that!" Best advice ever.
I would pay a quite decent amount of money for a course (with a slowly pace) of this!! The way he uses simple photo textures and the results is mindblowing.
Virtual production must've just caught Blender and Unreal off guard because both are ridiculously complicated to do something so simple as slap a video into an environment and stick it to the ground. This video and all the hundreds of steps to do it proves the point.
i've never installed blender. i don't know the first thing about 3d animation. but these tutorials are teaching me a new appreciation for the basic principles of CGI and film that i never had (and never knew where to start looking to even begin learning). so even though i will never use the techniques you're teaching, thanks for teaching me a little about the magic tricks behind the movies i watch. (also i love the goofy dystopia worldbuilding in all your videos. "brutal oasis dentist and daycare" and all that's implied by its oddly specific name is hilarious.)
Best video about tracking in Blender I've ever seen. Dude, you take this to a new level. Wow! Edit: and now, a year later, I can proudly say I actually understand all of this :D But yes, I still come back to this video.
I was having a pretty crappy day. Seeing a notification for this video suddenly made me forget that. Hell yeah, I've been waiting for this video for months, today's a good day.
that is amazing and probably past the point of compehensibility for the go fast style. left in the dust. but still good! EDIT: ok... I watched the alpha channeled girl walking around part like twenty times and I think I finally understand what you're doing. so it seems the only thing you're doing manually is changing the scale on the plane so that the feet stay on the ground plane. this has the effect of moving the girl/plane on the z axis (blender's y axis). what was not clear to me was how you animated her walking around in 3d space. but it seems that that is gotten for free because the camera that the image plane is constrained to is animated itself and contains the CAMERA TRACKING information for the shot. so your scaling would translate the plane and the walking girl in the z axis (blender's y axis) while the camera track motion would cause the camera (and therefore the parented plane with the girl) along the x axis. holy fucking shit, how did you figure this workflow out?!? this might be completely novel and INVENTED BY YOU! coin it man! plant your flag! IHFPT - Ian Hubert Footage Plane Traversal? HIPT - Hubert Image Plane Traversal? HuMP - Hubert's Magic Plane? IMP - Ian's Magic Plane! and yeah, the ability to come up with a solution like this probably only came about because you're using a program where 3d modeling, compositing and tracking can all exist holistically in the same program. this workflow would be unthinkable in after effects. it's doable in maya and nuke but many of the techniques you used are somewhat deprecated functions so it would be surprising if someone came up with this in those programs. mind. blown. srsly, you're like a one man tour de force ambassador for blender to the wider vfx community. legendary.
bro i started learning blender seriously after seing that make a city lazy tutoriels you did back then , its been 4 years dude. I still have no idea WHAT YOU RE TALKIN ABOUT ! but it's great to have this tutorials , i just can't imagine doing anything without them. Figuring those things myself feel like living in the dr.stone univer and having to redo society without senku
These are amazing tutorials, and being able to see the big beats so quickly for a beginner is essential! It helps me not get overwhelmed with too much minutia
2:30 - This is magic! I used this technique to stabilize handheld footage (underwater shot, so a floaty camera made sense) and pull the camera back like 50 feet (much further than my living room wall!).
@jevf4a2 imagine being paid to keep using a free software. No, he is just squeezing out as much value as possible from Blender because for him, the money saved by using Blender exclusively justifies the decreased efficiency. It's not like Nuke and Fusion are free for indie filmmakers.
HUGE thing that wasn't mentioned in any of these blender greenscreen tutorials (or really any greenscreen tutorials at all) is you need to have a camera that can shoot reasonably uncompressed video, if you've got a low bitrate video with 4:2:0 chroma subsampling, that absolutley demolishes your ability to key anything.
"I don't know what kernels do, but if you slide something in a direction and it looks better, do it!" - This is how I color correct footage.... I feel bad now but also validated.
That's Ian for you ;) Amazing tricks as always, especially at 3:55 I really didn't see that coming ;) Little trick at 2:20 : you can directly enter the dimensions of your original shot you want to project in the aspectX / aspectY fields (e.g 1920 in aspectX and 1080 in aspectY) and blender will do the rest for you. Another stuff that just came up my mind by the way (I didn't try it yet so to be frank that's just a theory ;)) : uv projector modifier actually supports several projectors and is picking for a given face the projector whose Z axis is the most aligned with the face normal. Basically that means that for static stuff like the side of the table or the wall at 2:25 that looks crappy when the camera moves to the side (because it was not visible in the original footage), all it takes to clean that is to simultaneously record another sequence from the side, track it, align it with the existing scene and add the newly inserted camera as a secondary projector (no need to be synchronized in time if there's no moving object) ;) In fact ! I wonder if technically we couldn't have 3 guys recording at the same time the subject at around 45° angle from each other (so the 3 of them forming a 90° angle), roto the subject out of the 3 recordings, insert those in the actual scene as 3 movie planes the same way it's done here (so each plane should cross and end up forming a 45° angle with each other) and have a nice shader formula to alpha blend them over according to the actual camera angle (the more angle a face normal has with the camera the more transparent it becomes) => that should almost give a 90° freedom to the virtual camera maybe ?
AH! Entering the resolution for the ratio! That's really clever! ALSO WAIT WHAT- That's amazing!!! I had no idea it could support several projectors! Yeah, that'd be wild!! I was talking with someone about a script they made that could line up different scans/tracks- you just need to make sure you track the same spot in each view! That'd be a crazy shot :D ALTHOUGH- none of this would really be able to deal with a human subject (unless if they're leaning against a wall or something), so I guess now we're in the realm of a do-it-by-hand photoscan, but with real video textures?? Could be really cool in a situation with really dynamic lighting (maybe a time-lapse??)- a lot to think about, for sure!! I always wanted to shoot a kinda cyberpunkery-detective scene (for a film or a video game) where a guy's in a holodeck type scenario, and he starts with like one security camera feed, and he has to explore it until he find another device's video feed to add to it, and he keeps combining all these different devices into a total view of the environment so he can solve the mystery- this could be great for that! (Although I think they already did a very similar thing in Iron Man 3? I remember thinking, "oh no it's my cyberpunk detective ideaaaaa") Thanks for all those thoughts!
Love this tutorial, as I have loved all the rest. I have to say, Ian, I don't know that I have ever seen a tutorial or had a teacher that could teach so well, yet make me laugh so much at the same time. Keep it up! I am enjoying them and inspired at the same time.
this is wonderful. i bought a green screen hoping to figure out how to do exactly this type of set compositing. i see now that i would've taken me years. thank you for this video!
This is very easily one of the best Tutorials I have ever seen, you keep the whole 10minutes of video entertaining, I haven't done a lot of work with green screen and I'm just starting to learn a bit more about it in videos. Thank you for making such an impressive tutorial. (I'm still trying to understand all the concepts covered in the video😂)
So much more talented than those Corridor hacks. Those guys act like they're amazing at stuff like this, but nothing they ever do looks anywhere near what you're capable of. Good job.
It’s so wild that anyone put any of this together as a thing that works the way it does. An insane amount of trial and error had to go into it and I get discouraged when rigid body sims don’t behave the way I want. We’re fortunate for people going a million miles past the average stopping point.
@@tanner6423 WOW that must be some of the most ignorant comment. In todays world you can get a mirrorless camera for 1500 usd that would be world apart from a phone. I am a Nikon user but anyone can get a 10 bit high bitrate 4k Fuji XT3 with a lens. A camera that will get you artefact free high bitrate so much less compression than those phones. Anyone could get one of these second hand for less than 1k, another great advantage for green screen work is low light capability. For green screen work, light is very important and a camera will give you much better Iso, so much lower light budget because those phones will be noisy as hell.
@@danielvilliers612 He does kind of have a point, most people get too hung up on the gear. A higher end phone could get you a long way if you actually tried. That's 1000 bucks you don't have to spend on just a camera, but on a device that can do just about anything. People are better off actually doing and learning things on mediocre equipment than putting it off until they have the good stuff.
Decade of experience crammed into 10 minutes. I feel like the lady from that Indiana Jones movie who tried to take on all the knowledge from the crystal skull but her brain couldnt handle it.
Damn I can’t believe this video tutorial is free. This is like a whole course and you’re giving it away for free. Why have you chosen to bless us mere peasants with your vast knowledge?
as someone who just stumbled into this, what the hell have i stumbled into. mind blown * 77. love how you do the video, and dont waste much time. and the skill level is astronomical. jam packed holy guacamole. i feel like im getting water boarded
No CG tutorial or anything blender has genuinely blown my mind like this.
He keeps on doing it!
I lost it when he showed that simple green screen footage and react with lights and reflections in blender 😐
Same!
@Ozain Skayf Same here. My tongue is gone. Can't speak.
Amazing skills, stunning depth of knowledge, but wish this dude were more of a teacher. 😞
"If you slide something in a direction and it looks better, DO IT!"
Sssh, that's been my only trick!
the only trick for me
Click a little...yes...click..yes...click..no..undo...the other way perhaps....
i thought that was the only possible way to do stuff, just abuse the sliders xD
0:40 the irony and brilliance of having to shoot a 3D subject using a 2D format camera, then reimport the 2D image as a plane into a 3D environment and render it out as another 2D image....
Great tutorial as always!
And now we're getting into immersive VR-type situations- it's just a big ol mish mash, hahaha
@@IanHubert2 In the the game Obduction from Cyan Worlds (the people who made Myst) they've been experimenting with VR, and because all of their human characters have always been live action footage they've been getting pretty creative with how they display it. They're shooting it with stereoscopic 3D and placing them as holograms in some spots, and in one area a character is behind a locked bunker door so you only see him through a porthole. It's simple, but convincing in practice.
@@IanHubert2 *mish mesh mash
Say that again please?!
It's actually not that far removed from the techniques Willis O'Brien, Ray Harryhausen and Max Fleischer pioneered, just that the equipment takes up less space. :)
I'm a software engineer but not a 3D modeler/animator. I am in awe of the videos you make, and how you even find time to make the videos given how much time you must be animating. Bravo dude, you are making art, then making art about how you make art, and it's all fucking beautiful.
he is bruce lee of 3d world
"If you slide something in a direction and it looks better...do it!" Ah yes, my entire Blender process in one sentence...
Machine-learning in a nutshell too :D
Insane dude. One of these days you've gotta make a 20-part shot creation process or something. Coz I'm inspired, but also unsure of where to start :P
Would love to see a tutorial series on this from you uwu
You can watch donut tutorial from blender guru
@@emiliokevin1184 bruh..
P L E A S E !!!!!!! This is insane, but I'm so overwhelmed
I'm right there with you Andrew lol, your videos are great too through, I got a job working with blender thanks in part to your videos
"I'm not an expert" - I admire your sense of humor :D
experts already know it all, whereas you can hear the excitement of discovery in Ian's voice. "It's ALIVE!"
Not many people know/remember that he wrote and directed Tears of Steel 8 years ago.
@@JoeBlac but you can be an expert and still get the fun out of work that you do :) I'd call it the best kind of expert :D
@@ErebosGR indeed, i did not know
but after watching this voodoo, i understand.
this is like when a magician explains exactly, step by step, how he did a trick and it still would be easier to say he used actual magic to pull it off.
Brilliant comment!
I watch this even though I have absolutely no idea what he's talking about
in all fairness, he brought it down to a simplicity that can only come from really understanding a problem.
"If you slide something in a direction and it looks better, do it!"
do it ! Just do it !
tbh I don’t know what half of the sliders in the principled bsdf shader do so this has been my tactic throughout my entire blender experience.
3:14 , please explain that part clearly, like should I do motion tracking of the green screen footage for the movement of camera or what? Please please help me 😩🥺😭😔😟 (explain it in a long way if you have time) please!
@@kolo6219 at 1:20 he states that he already has a video on this exact thing linked in the description
Thats right, you can study the frequencies of strings and the best voicings for chords and select the best pickup for that - or just do what Jimi Hendrix did and wiggle the pickup selector around like crazy!
when we needed him most, he vanished.
:(
might be beacuse of dynamo dream, is suposed to be released any time soon i hope. but he is kinda active on patreon so give it a try if u can. bet you wont regret it.
@@germanrudecindo3382 also i think he got married or engaged so we can allow him to have a small semblance of a life 😎
@@germanrudecindo3382 its out!
It still doesn't fully click for me, I'll be rewatching it 20 times for sure, but omg I agree it's modern world wizardry, Ian. The crazy trigonometry tip with aligning the feet and scaling using the camera origin is the most liberating thing I've seen in a while.
Yes!! I literally spent like a day trying to use drivers/constraints and other nonsense like, "there's gotta be a ratio between the distance the person is, and the scale, so they cancel each other out..." then was laying awake in bed at 4am like, "Oh wait- just stick the origin on the camera."
Didn't click for me either for the first time seeing it but when you actually get into greenscreen/camera tracking etc. you'll be able to understand the wizardry. It is actually really fun and not as complicated as you would think. Anyways I love Ian's videos. He's inspired me so much! On a side note I'm actually really young too (15 yrs). The best thing about Blender is that it is a free, professional-grade software open to anyone, despite their age or income.
@@IanHubert2 It's brilliant. I've watched this three times now. The last time at half speed (which is strangely like listening to you drunk on 8 beers) and am finally understanding what you're doing. It's just remarkable. Gleb is right. It's really liberating.
@@IanHubert2 u r awesome man .. hats off ...
@@IanHubert2 Yo, Hmm, just wanna ask when does camera tracking happens in this whole process? before you keying out the green or after? or you don't need to track the camera at all?
Ian Hubert: a man who doesn’t make textures for objects, but rather objects for textures.
So true... Sooo True...!
Nice comment dude
Ha! Nice
Percy Hubert and the Texture Thief
Good point
In case anyone is wondering about the edge kernels in the keying node: it looks at pixels and uses contrast to determine if it's an edge of a matte.
• Edge Kernel Radius
- the radius in pixel used to detect an edge (how far to look around a pixel to determine edges)
•
Edge Kernel Tolerance - if the difference between pixel colors is higher than this threshold, then the point will be considered an edge
no te entendi
Holy wow man. Here I am casually looking around YT for motion tracking tutorials for a totally unrelated thing (high speed machining analysis), find your videos and now I'm binge watching your entire channel and wanting to stop what I'm doing, learn Blender and work on an indie film. Great stuff! New sub and patreon member :)
Ian, the man who can be an inspiration for people of every 3d software
Definitely!
Mind blowing! It's amazing how you're literally making millions of dollars worth of cg by yourself at home with free software.
he does?
ohhh worth of cg. nvrmind lol my bad
No kidding! This technology is accessible to... pretty much anyone...man. Anyone who wanted to make an incredible movie could just see this guy's stuff, and just do it! And really all you need is a basic green-screen studio, actors, good camera, VFX and Blender knowledge, then before you know it, you'll be making the movies you always dreamed about!
@@CG_Maker games too
@@HydrogenAgent129 I don't get it.
NO MAN SHOULD BE ALLOWED TO SINGLE-HANDEDLY POSSESS THIS MUCH POWER
It's insane bro. Man deserves accolades
agreed and signed ;)
This was one of those "non-lazy" tutorials...
FINALLY. This is literally the ONLY video I've found that just straight up told me how to put transparent greenscreen footage in a 3d area. Thank you :)
Coming back to this video after Dynamo Dream Ep1 came out. It Really puts into perspective the hard work and dedication to the worldbuilding youve put in. Holy shit its so cool. Keep it up, cant wait for more.
I love how he says “I’m not an expert.”
in a way, he's not
@@lukabrasi001 how?
@@cupcakemcsparklebutt9051 this was like half a year ago man i don't know. didn't he mention that he never underwent proper training in VFX stuff?
@@lukabrasi001 And bill gates didn’t finish Harvard. He’s an industry veteran, on the level with some on the upper professionals
Proceeds to make a professional looking film
WHY USE GREEN SCREEN FOR A BRUTAL FUTURISTIC DYSTOPIA WHEN YOU CAN JUST GO OUTSIDE? :D No but seriously this is awesome :)
BECAUSE THERE'S A BRUTAL FUTURISTIC DYSTOPIA OUTSIDE!
REMAIN INDOORS!
YOU ARE NOT PERMITTED TO GO OUTSIDE
@@hermannabt8361 Now I heard that some Professor thinks research is showing air conditioning is increasing the chances of contracting COVID19 in air tight structures. Wait a minute.. the insane hoards are burning structures. So that takes care of the indoor problem. Never mind.🤷🏻♂️
the outside is illegal
2020 in a nutshell.
amazing tutorial!
Can you make a tutorial on how to place a person in 3d world with green screen involving motion tracking? I can't understand...
@@mylopintorizvi4642 Can you verify my workflow?
• Motion tracking
• keying and exporting the layer as tiff sequence
•Delete the background image of the camera
•Import image as plane into the 3d scene
•Output as a video or images ...
@@mylopintorizvi4642 Is there any tutorial on this matter ? I consider myself to be in intermediate stage ... I would appreciate if you can share your beginner level green screen motion tracking tutorial with me ...
@@mylopintorizvi4642 He goes through pretty much everything...But he omits few intermediate steps ... which are essential.. To be honest this green screen motion tracking is used almost in every Hollywood shot ... It's kinda frustrating to know how to model shade and all except this and compositing...There are few tutorials out there ...
@@mylopintorizvi4642 That's a bad idea ... It will be a painful task ...Possible ... It is done when there is no choice left ... I mean for some reason if you don't have a green screen ... Think of going over frames one by one ... Rotoscoping and compositing a character on top of a 3d environment also involves the same workflow ...
"If you slide something in a direction and it looks better - DO IT."
Ian is awesome.
I feel like crying…I’ve had blender for about 4 years now and have only opened it for a total of 2 hours. Amazing tutorial! You have just opened a new world that I’ll be exploring as I continue to work on my short film
Movie name
I've been using it for about two years, and every time I do it does something weird and totally counter intuitive that makes me want to throw it through a window. I've gotten some nice results, but it's only barely worth the migraines. The concept of user-friendly really wasn't a priority when they made this program.
I have absolutely no idea what the hell is going on. All I know is that you delete the default cube...
This looks like wizard magic to me.
Beautiful, gorgeous wizard magic.
First, make a plane :)
@@alexandrepv don't you need a degree in aeronautical engineering for that XD
@@xmlthegreat English and its many homonyms :D For someone Like Ian, once you make a plane, you are two extrusions away from an actual plane hehe.
seriously, ive never opened blender in my life and ive seen like every video on this channel
Today I learned, after having used Blender for two years, there's freakin' roto tools. It keeps growing on me, literally! Thx for super fun and valuable tutorial! :)
if you have used blender for 2 weeks, it's already outdated man ;)
the release schedule is absolutely insane nowadays, and i honestly don't see how some more industry-standard software can keep up with that for longer than 2 years, they saw right in making a long-term support version for blender, as this kind of rapid updating would make many a person nervous just the same, "don't fix it if it ain't broken" doesn't apply all that well to blender, it's in a perpetual quantum state of both broken and fixed simultaneously.
sure the tools are implemented first, then fixed up later, they are by no means as perfected as industry standard tools,
but that has always been the blender principle, features first, polish later, and any avid blender user can tell you there's an addon for just about any gap you need to fill (like animation nodes for mograph)
that's why it's still full of old code that gets revised when the time comes, feature creep doesn't have to be a bad thing when the thing still only weighs in at 150 MB total packed, they now have more resources to revise things than ever with absolute tech big shots using blender and giving back.
for me, who has just finished his first donut, this is like being given a spoon and asked to empty a lake. :) I love how far you can take this. Thanks!
I had some trouble understanding at first as well, but I am rewatching this a couple of months and I still am blown away
man, I've been creating content for almost 19 years now, filming, editing, 2D, 3D, etc. Every time I watch your stuff I realize how dumb I am ha. Literally you're in an entirely different world, one that you are creating. I'm trying to force myself to learn Blender more and more because it is liberating to be able to do almost anything you can think of, as you show in each of your videos. Thanks for inspiring!
This is WAY better than a lot of movies now days
This is insanely awesome, thanks for this, Ian (my brain is still processing all the data :D )!
Had to see this 3 times just to wrap my mind around it!
Now this is what I like to call quality content.
Very true.
It's beyond quality
it's like 8 hours of tutorials packed into 10 minutes
Computers have re-invented cinematography.
Watching you manipulate the existing work in Blender with all this tweaking is very intimidating...
Bravo Mate, the amount of work you put into this incredible project blows my mind !
jesus christ, this is incredible, you must be a wizard. I think instead of being a 3D artist, I shall revert to my old calling and open up a bakery
ALL of this is in blender?!!! Holy crap, 5 years and I've only scratched the surface.
Lmao HAHAHA
Another 5 years for you
In 5 years I just learned how to delete default cube
lmao
lol i even forgot what i've learnt 5 years ago
Joining the Patreon was hands down the best decision of the decade. Perhaps the century. Thank you for your words of wisdom Ian🙏🏻
I wish I could transfer all your Blender experience to my brain😭
It's happening!
@@soejrd24978 just slowly!
Elon Musk: Hold my beer!
Oh man...that'd be...man...if you could do that...wow...
Dude.. I had to check my RUclips playback speed and consideraled slowing it down for once! Haha it shows you've dealt with the headaches of learning from experience, and I and I'm sure everyone else appreciates you for sparing us from this unnecessary and avoidable torment. Thank you for giving back
Honestly, I watch this every time it shows up in my feed because your banter is so damn good. "I don''t know what kernels are but if you slide something and it looks better... go with that!" Best advice ever.
"I don't know what these do but if you slide something in a direction and it looks better, do it!" is the best quote for blender.
Corridor Crew needs to react to this.
Agree
I also agree 😂
Agreed
Agree.
Cool I wanna see Ian and Peter together 2 blenderer soooooo coooool :)
I would pay a quite decent amount of money for a course (with a slowly pace) of this!! The way he uses simple photo textures and the results is mindblowing.
i watch these like once a year and i never get sick of them. please don't stop!
What would Ian Hubert do if he were here right now...Why he'd make a plan and he'd follow through ...that's what Ian Hubert'd do!!
This just makes me appreciate the whole industry even more.
people who make tutorials watch your tutorials.
Holy shit, the possibilities with this knowledge is endless. I think I just found my new project: learning to do at least some of this.
Virtual production must've just caught Blender and Unreal off guard because both are ridiculously complicated to do something so simple as slap a video into an environment and stick it to the ground. This video and all the hundreds of steps to do it proves the point.
Ian is my man from now on. just got a new sub.
I am always baffled by the complexity and insanity of blender. Don’t even know how someone could remember and do of all this.
btw even walking it's extrimely complicated if you think about, it's a matter of repetition
I'm not understanding much, but somehow i feel all the rigth information is being uploaded to my brain
Can't really use it until we understand so, lets keep watching his new videos
It'll percolate and, in due time, formulate amazing works of art in your head for later.
Same here. I am like where do I start?
i've never installed blender. i don't know the first thing about 3d animation. but these tutorials are teaching me a new appreciation for the basic principles of CGI and film that i never had (and never knew where to start looking to even begin learning). so even though i will never use the techniques you're teaching, thanks for teaching me a little about the magic tricks behind the movies i watch.
(also i love the goofy dystopia worldbuilding in all your videos. "brutal oasis dentist and daycare" and all that's implied by its oddly specific name is hilarious.)
Best video about tracking in Blender I've ever seen. Dude, you take this to a new level. Wow!
Edit: and now, a year later, I can proudly say I actually understand all of this :D But yes, I still come back to this video.
I was having a pretty crappy day. Seeing a notification for this video suddenly made me forget that. Hell yeah, I've been waiting for this video for months, today's a good day.
Uh OK, yes, this is way better than my green screen tutorial that I did parodying your style.
Still learned a couple things from yours! Also cool to see you're a fan of sir Hubert as well 👌
Haven't seen it yet, but it's hard to believe it's not 3 hours long. :D
that is amazing and probably past the point of compehensibility for the go fast style. left in the dust. but still good!
EDIT: ok... I watched the alpha channeled girl walking around part like twenty times and I think I finally understand what you're doing. so it seems the only thing you're doing manually is changing the scale on the plane so that the feet stay on the ground plane. this has the effect of moving the girl/plane on the z axis (blender's y axis). what was not clear to me was how you animated her walking around in 3d space. but it seems that that is gotten for free because the camera that the image plane is constrained to is animated itself and contains the CAMERA TRACKING information for the shot. so your scaling would translate the plane and the walking girl in the z axis (blender's y axis) while the camera track motion would cause the camera (and therefore the parented plane with the girl) along the x axis.
holy fucking shit, how did you figure this workflow out?!? this might be completely novel and INVENTED BY YOU!
coin it man! plant your flag!
IHFPT - Ian Hubert Footage Plane Traversal?
HIPT - Hubert Image Plane Traversal?
HuMP - Hubert's Magic Plane?
IMP - Ian's Magic Plane!
and yeah, the ability to come up with a solution like this probably only came about because you're using a program where 3d modeling, compositing and tracking can all exist holistically in the same program. this workflow would be unthinkable in after effects. it's doable in maya and nuke but many of the techniques you used are somewhat deprecated functions so it would be surprising if someone came up with this in those programs.
mind. blown.
srsly, you're like a one man tour de force ambassador for blender to the wider vfx community.
legendary.
Do you think it could be achieved in 3dsmax?
This is called "sleepless nights" xD
bro i started learning blender seriously after seing that make a city lazy tutoriels you did back then , its been 4 years dude. I still have no idea WHAT YOU RE TALKIN ABOUT ! but it's great to have this tutorials , i just can't imagine doing anything without them. Figuring those things myself feel like living in the dr.stone univer and having to redo society without senku
These are amazing tutorials, and being able to see the big beats so quickly for a beginner is essential! It helps me not get overwhelmed with too much minutia
This guy will make me switch from Cinema 4D to Blender 😖!!!
Do it.....
just do it
2:30 - This is magic! I used this technique to stabilize handheld footage (underwater shot, so a floaty camera made sense) and pull the camera back like 50 feet (much further than my living room wall!).
After Effect: I CAN MAKE CRAZY COOL EFFECT!
Autodesk: I CAN MAKE COOL OBJECT!
Blender: Excuse me guys
Once’s a blender ...always be a blender...
It should be saying "amatuers".
@jevf4a2 imagine being paid to keep using a free software. No, he is just squeezing out as much value as possible from Blender because for him, the money saved by using Blender exclusively justifies the decreased efficiency. It's not like Nuke and Fusion are free for indie filmmakers.
@jevf4a2 Very underrated comment!!
HUGE thing that wasn't mentioned in any of these blender greenscreen tutorials (or really any greenscreen tutorials at all) is you need to have a camera that can shoot reasonably uncompressed video, if you've got a low bitrate video with 4:2:0 chroma subsampling, that absolutley demolishes your ability to key anything.
The amount of things you can do in blender is crazy!
"I don't know what kernels do, but if you slide something in a direction and it looks better, do it!" - This is how I color correct footage.... I feel bad now but also validated.
Knowing what it's doing is not the same as knowing how to use it.
That's Ian for you ;) Amazing tricks as always, especially at 3:55 I really didn't see that coming ;)
Little trick at 2:20 : you can directly enter the dimensions of your original shot you want to project in the aspectX / aspectY fields (e.g 1920 in aspectX and 1080 in aspectY) and blender will do the rest for you.
Another stuff that just came up my mind by the way (I didn't try it yet so to be frank that's just a theory ;)) : uv projector modifier actually supports several projectors and is picking for a given face the projector whose Z axis is the most aligned with the face normal. Basically that means that for static stuff like the side of the table or the wall at 2:25 that looks crappy when the camera moves to the side (because it was not visible in the original footage), all it takes to clean that is to simultaneously record another sequence from the side, track it, align it with the existing scene and add the newly inserted camera as a secondary projector (no need to be synchronized in time if there's no moving object) ;)
In fact ! I wonder if technically we couldn't have 3 guys recording at the same time the subject at around 45° angle from each other (so the 3 of them forming a 90° angle), roto the subject out of the 3 recordings, insert those in the actual scene as 3 movie planes the same way it's done here (so each plane should cross and end up forming a 45° angle with each other) and have a nice shader formula to alpha blend them over according to the actual camera angle (the more angle a face normal has with the camera the more transparent it becomes) => that should almost give a 90° freedom to the virtual camera maybe ?
AH! Entering the resolution for the ratio! That's really clever!
ALSO WAIT WHAT- That's amazing!!! I had no idea it could support several projectors! Yeah, that'd be wild!! I was talking with someone about a script they made that could line up different scans/tracks- you just need to make sure you track the same spot in each view! That'd be a crazy shot :D
ALTHOUGH- none of this would really be able to deal with a human subject (unless if they're leaning against a wall or something), so I guess now we're in the realm of a do-it-by-hand photoscan, but with real video textures?? Could be really cool in a situation with really dynamic lighting (maybe a time-lapse??)- a lot to think about, for sure!!
I always wanted to shoot a kinda cyberpunkery-detective scene (for a film or a video game) where a guy's in a holodeck type scenario, and he starts with like one security camera feed, and he has to explore it until he find another device's video feed to add to it, and he keeps combining all these different devices into a total view of the environment so he can solve the mystery- this could be great for that! (Although I think they already did a very similar thing in Iron Man 3? I remember thinking, "oh no it's my cyberpunk detective ideaaaaa")
Thanks for all those thoughts!
I don't evem have green screen 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
This is perfect. Now I can edit myself riding a rocket powered bathtub getting chased by police cars
Better than most bollywood movies
@@blendermyles 🤣🤣
Why edit? Bathtubs are cheap (if they don't work). Rockets are more expensive but worth it for the final result.
A tv show with these aesthetics, good writing and great characters is what I’ve always looked for. Now I know it actually is possible.
I don't understand anything you ever talk about but I could listen to you talk about it for hours.
I feel like I just survived getting hit by a train of knowledge. This video and channel is better than my entire college education.
Ian... you quite literally NEVER cease to amaze me. Incredible work, truly brilliant.
Coming back to these after EP 1 is fun to see all the scenes from these finally coming into existence as a single episode
Yeah like many others, the "I don't know what kernals are but if you slide it around and it looks better, do it!" resonated deeply!
Captain D described you as a “Blender Sensei” lmao
I think I can do this now. I have a lot to learn, but finally am at the point where I'm not longer afraid to do this!!!!
3:58 that blew my mind!!
Love this tutorial, as I have loved all the rest. I have to say, Ian, I don't know that I have ever seen a tutorial or had a teacher that could teach so well, yet make me laugh so much at the same time. Keep it up! I am enjoying them and inspired at the same time.
I subscribed with ZERO intent on doing anything you are teaching. You are that ENTERTAINING to me. Wow that was great!
This is mind-blowing!
You can be your own one-man ILM-WETA-Digital Domain powerhouse!
I'm in tears right now.
...Wow!
this is wonderful. i bought a green screen hoping to figure out how to do exactly this type of set compositing. i see now that i would've taken me years. thank you for this video!
This is very easily one of the best Tutorials I have ever seen, you keep the whole 10minutes of video entertaining, I haven't done a lot of work with green screen and I'm just starting to learn a bit more about it in videos. Thank you for making such an impressive tutorial. (I'm still trying to understand all the concepts covered in the video😂)
Now imagine how awesome the internet will be if even 1% of all viewers here are actually trying to make use of those tutorials.
I have watched this 15 times, and have not even launched blender yet. this is so so so cool.
Holy crap! These methods open up a n entire world of possibilities I never considered because of perceived cost.
"And now it looks like she's staying still and the camera's moving!"
This is witchcraft and I'm here for it
this is amizing but I think that this is so much information, my brain it will colapse
newbie Blender user: "Is Ian Hubert a god!?"
Me:....."No, he's THE God!"
As someone with a game idea and VERY basic programming and modeling skills. You are my hero.
I love you dude. I have been hesitating my switch for ridiculously long times but my heart is for Blender since this day.
Me: I wanna try all of this.
My potato pc: Not today sire.
It's pretty lightweight
@@georgerussell2947 he probably run in cycles
@@danielisulat1019 Hahaha, that's the fun part, all is in eevee.
"this is, like, the dopest thing ive ever seen." - Ian Hubert
This guys is so smart that I have no clue what any of this is
So much more talented than those Corridor hacks. Those guys act like they're amazing at stuff like this, but nothing they ever do looks anywhere near what you're capable of. Good job.
It’s so wild that anyone put any of this together as a thing that works the way it does. An insane amount of trial and error had to go into it and I get discouraged when rigid body sims don’t behave the way I want. We’re fortunate for people going a million miles past the average stopping point.
I don't know if you ever mentioned it but what camera do you shoot with?
Ur phone would probably work
@@tanner6423 I fucking love this comment (because it's so true)
@@tanner6423 so right, for ppl using free software shoot wiht phone is more than enough
@@tanner6423 WOW that must be some of the most ignorant comment. In todays world you can get a mirrorless camera for 1500 usd that would be world apart from a phone. I am a Nikon user but anyone can get a 10 bit high bitrate 4k Fuji XT3 with a lens. A camera that will get you artefact free high bitrate so much less compression than those phones. Anyone could get one of these second hand for less than 1k, another great advantage for green screen work is low light capability. For green screen work, light is very important and a camera will give you much better Iso, so much lower light budget because those phones will be noisy as hell.
@@danielvilliers612 He does kind of have a point, most people get too hung up on the gear. A higher end phone could get you a long way if you actually tried. That's 1000 bucks you don't have to spend on just a camera, but on a device that can do just about anything. People are better off actually doing and learning things on mediocre equipment than putting it off until they have the good stuff.
Decade of experience crammed into 10 minutes. I feel like the lady from that Indiana Jones movie who tried to take on all the knowledge from the crystal skull but her brain couldnt handle it.
1:12 Top 10 rappers Eminem was afraid to diss
Damn I can’t believe this video tutorial is free. This is like a whole course and you’re giving it away for free. Why have you chosen to bless us mere peasants with your vast knowledge?
as someone who just stumbled into this, what the hell have i stumbled into. mind blown * 77. love how you do the video, and dont waste much time. and the skill level is astronomical. jam packed holy guacamole. i feel like im getting water boarded
I can't believe it only took me 10 minutes to watch this 120 hour video.