Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
As professional myself with 25 years in cg, it's the most informative video regarding modern graphics baking issues. Bookmark it to follow the every step to make quality baking. Thank you to the author!
I do more vfx and generally dont have to bake but recently I was involved in a VR Game and had to bake for the first time in probably over 2 years and it was easier than I remember. Especially within substance painter the tools became more straight forward.
Instead of exploding the model for AO bake you could use the same ‘Match by Mesh Name’ option in AO tab when setting up Self Occlusion Also works with Curvature After checking that AO and Curvature bakes are clean and usable I always set Secondary Rays to 256 and re-bake the model for perfect noiseless maps
You could do that, but then you'll have a hard time painting things that are inside other things, for example the bullet in the cylinder. The exploded technique helps you to paint
@@dalathar I do explode models as well, but they’re usually divided into groups. So, for example, instead of exploding whole cylinder to avoid intersection artifacts, I’d have the “combined” cylinder mesh with all the small details and simply use Self Occlusion by Mesh Name. Near the cylinder there would be “combined” mesh for the bullets. Near the bullets there would be “combined” mesh for the handle and so on… That way you avoid these artifacts and have a more cohesive picture of how your asset would look.
Saving this video. SUPER informative. Finding baking information online is so difficult. Anyone who is a professional should DEF save this video. Subbed and Liked! Cheers!
One tip I would like to add for model silhouette, to eliminate skewering of normal map along edges, never subdivide / model your hipoly's silhouette more than it has to be. It's a big time waster, you will finish models faster, they will bake from first try without a problem. Baking like everything else is something that has to be experimented with, understand some basic theory behind on how it works and to learn faster, simple models and as many baking experiments as possible before starting a complex fully finished model.
Could you please, if you have time, make an hour or 2 long video of your workflow with the keyboard inputs showing just modelling a game ready asset, with good topology and a good poly count. I feel like a lot of people could learn techniques that you use often or just learn about your workflow and modelling pattern that is hard to learn unless you see an experience 3D Modeller. Thank you for the great and informative videos😊
This would've been a sweet tutorial for when I first started texturing, but oh well, btw at 13:48 the issue with substance painter's cage can be corrected by unchecking average normals in the baking settings, depending on how you set the shading in blender, it will work just fine.
Thanks man really good tutorials !!! Quick question, are you using dilation? I'm still learning about it and still not sure if i should use it !! Thanks in advance
Im thinking about joining your mentorship on patreon! Could you do a video or just explain here what one can expect from that tier? Since at one point, you might have lot of people in there wanting to get your mentorship. I for example would love to get into modeling for games but I only have max 2 hours a day to learn since Im shift working. Would you take an hour of your time once or twice per week to go over what I should focus on etc? much love form austria and thank you in advance :)
Hi there, The mentorship includes all previous tier benefits One-on-one chat sessions through Discord Model/project reviews and markups Workflows and solutions catered to you specifically to improve your 3D Art skills Portfolio review Job search workshop I do screen recordings and voice overs for most feedback but I can do calls on an as needed basis. Let me know if you have any questions! www.patreon.com/OnMars3D
Seeing you switch to blender. It’s a great software especially for modeling, there are very good tools for modeling and I think it’s better than maya. Should I switch too ? Coz I am seeing blender tools that are so good.
Blender really is powerful when it comes to modeling. I always encourage people to at least try it out. I still use Maya every day at the studio though. So I'm not fully of of Maya :)
Marmoset is a great texturing and real-time rendering tool. It has more baking capibilites than substance but substance has been adding new features with each major updates. So a workflow can be baking in Marmoset and texturing in Substance. I'll cover some videos on this in the future!
It's fast, displays a baking cage, and you can preview almost real time. Can bake up to 10 mln polys from high model, probably more with a better computer.
When you merge your low poly to do the cage, how does your cage "explode" as your low poly model does? Or when you get a proper cage, you don't have to explode the model at all?
Substance painter is a beast at baking...but i still have problems with my characters sometimes...UV's/seams are a pain on humaniod models...i can make it work...as long as you don't get to close...
So I am not a subscriber to Substance painter is their ways of achieving the same look in Blenders vertex paint or?? I just can not spend the money currently I am disabled currently
Yeah, I thought the same thing but the hammer hits the round at the bottom of the barrel. You can see an example of this in real life on the Rhino Chiappa 60DS www.chiappafirearms.com/product/CF340.334/rhino-revolver-60sar-stormhunter-white-357mag-6-bbl
@@OnMars3D yeah that revolver looks sick im a big fan of this revolver since i was a kid when i firstly watched the show... the fact that it has a Miniature plant inside it as a power source for him to unlock his angel arm form... its so damn unique and neat, that revolver of yours its the most perfect replica of it!
It's funny cuz ubisoft is part of the blender foundation, multiple indie dev teams use blender, an there's an animated movie on Netflix that was made entirely in blender. Don't be mad cuz you pay out the ass for something we got for free 😂
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
As professional myself with 25 years in cg, it's the most informative video regarding modern graphics baking issues. Bookmark it to follow the every step to make quality baking. Thank you to the author!
Thank you, appreciate the kind words!
I do more vfx and generally dont have to bake but recently I was involved in a VR Game and had to bake for the first time in probably over 2 years and it was easier than I remember. Especially within substance painter the tools became more straight forward.
Agreed, it's never been easier to get good bakes. I remember using Xnormal for baking way back when, it's still a great free baking tool!
Instead of exploding the model for AO bake you could use the same ‘Match by Mesh Name’ option in AO tab when setting up Self Occlusion
Also works with Curvature
After checking that AO and Curvature bakes are clean and usable I always set Secondary Rays to 256 and re-bake the model for perfect noiseless maps
This is great, thanks for this tip!
You could do that, but then you'll have a hard time painting things that are inside other things, for example the bullet in the cylinder. The exploded technique helps you to paint
@@dalathar I do explode models as well, but they’re usually divided into groups. So, for example, instead of exploding whole cylinder to avoid intersection artifacts, I’d have the “combined” cylinder mesh with all the small details and simply use Self Occlusion by Mesh Name. Near the cylinder there would be “combined” mesh for the bullets. Near the bullets there would be “combined” mesh for the handle and so on… That way you avoid these artifacts and have a more cohesive picture of how your asset would look.
@@OnMars3D ChamferZone, in his BB8 tutorial, explicated this tip for making these maps, it is a good resource for people like me who learn baking
If only I had had you as a teacher for 3D modeling.
I have a mentorship on my patreon if you ever need anything!
www.patreon.com/OnMars3D
have you tried baking in marmoset? I feel it gives me the far best bakes, especially for organically shaped game assets
I plan to do a comparison soon!
Saving this video. SUPER informative. Finding baking information online is so difficult. Anyone who is a professional should DEF save this video. Subbed and Liked! Cheers!
Glad it was helpful!
One tip I would like to add for model silhouette, to eliminate skewering of normal map along edges, never subdivide / model your hipoly's silhouette more than it has to be. It's a big time waster, you will finish models faster, they will bake from first try without a problem. Baking like everything else is something that has to be experimented with, understand some basic theory behind on how it works and to learn faster, simple models and as many baking experiments as possible before starting a complex fully finished model.
Could you please, if you have time, make an hour or 2 long video of your workflow with the keyboard inputs showing just modelling a game ready asset, with good topology and a good poly count. I feel like a lot of people could learn techniques that you use often or just learn about your workflow and modelling pattern that is hard to learn unless you see an experience 3D Modeller. Thank you for the great and informative videos😊
I will be taking this entire model through the game ready process, so stay tuned!
My bruv, you killed it, this video is pure gold 🔥
Glad you found it helpful!
Literally just what i needed, answered so many questions thank you!
Glad it was helpful!
Wow so much usefull tips in one video. Very dense, thank you!
Great tutorial! Just be mindful of vert count/tri-budget as the verts double wherever there are hard edges/uv seams. Keep up the great work man!
Thanks, will do!
This would've been a sweet tutorial for when I first started texturing, but oh well, btw at 13:48 the issue with substance painter's cage can be corrected by unchecking average normals in the baking settings, depending on how you set the shading in blender, it will work just fine.
Hmmm, I tried that and still have issues with the cage.
Amazing video!
Your work is awesome,thank you so much for the tips!
No problem!
OMG BATCH RENAME!!! Thank you!
This vid is a life saver! Thank you so much!
Glad it helped!
Uuuuhhhhmmm, yeah, I'm subscribing to this guy!
Awesome video, thx for the information
Thanks for the sub!
The the 1000th like! :D
Great video. Exactly what i needed
Appreciate it, glad you found this helpful!
Amazing Video. Thank You!
No problem!
Cool video!! and nice rendition of Vash revolver
Thanks, it's a fun model!
I learned a lot. Thank you : )
Happy to share!
I find that substance painter bakes the best with both distances set to 0.001, I am lazy and that is usually good enough 😅
Great tips!!!!
As long as your geometry supports it, the lower the better!
Thanks man really good tutorials !!! Quick question, are you using dilation? I'm still learning about it and still not sure if i should use it !! Thanks in advance
Yeah, I use dialiation, 16 px for a 2k image. You always want to use dialiation, it will make sure to minimize noticable UV seams.
@@OnMars3D Thanks!!!
Great Video💯
Glad you enjoyed it!
Im thinking about joining your mentorship on patreon! Could you do a video or just explain here what one can expect from that tier? Since at one point, you might have lot of people in there wanting to get your mentorship.
I for example would love to get into modeling for games but I only have max 2 hours a day to learn since Im shift working. Would you take an hour of your time once or twice per week to go over what I should focus on etc?
much love form austria and thank you in advance :)
Hi there,
The mentorship includes all previous tier benefits
One-on-one chat sessions through Discord
Model/project reviews and markups
Workflows and solutions catered to you specifically to improve your 3D Art skills
Portfolio review
Job search workshop
I do screen recordings and voice overs for most feedback but I can do calls on an as needed basis. Let me know if you have any questions!
www.patreon.com/OnMars3D
Totally GOAT video +1 sub
Very nice brother
Appreciate it, thanks Jon!
Seeing you switch to blender. It’s a great software especially for modeling, there are very good tools for modeling and I think it’s better than maya. Should I switch too ? Coz I am seeing blender tools that are so good.
Blender really is powerful when it comes to modeling. I always encourage people to at least try it out. I still use Maya every day at the studio though. So I'm not fully of of Maya :)
I see a lot of people using Marmoset toolbag to do the baking, is it because it is better o why? thanks fot the tutorial! i´ve learn a lot
Marmoset is a great texturing and real-time rendering tool. It has more baking capibilites than substance but substance has been adding new features with each major updates. So a workflow can be baking in Marmoset and texturing in Substance. I'll cover some videos on this in the future!
@@OnMars3D Thank you 🤩
@@OnMars3D i do this! If i ever get married it will be to skew brush
It's fast, displays a baking cage, and you can preview almost real time. Can bake up to 10 mln polys from high model, probably more with a better computer.
as someone without access to substance painter can you present the blender workflow?
Great
What do you think about UV shells that you stitch (Maya) together. Instead of UV shells taht are not stitch together and layout next to each other
When you merge your low poly to do the cage, how does your cage "explode" as your low poly model does? Or when you get a proper cage, you don't have to explode the model at all?
You have to move the cage with the low poly, I move the model first, then duplicate and create the cage mesh.
Wait, so you don’t have to make possition of high poly match with the low poly if you use “bake by name “ option?
When texture baking, you always have to make sure the position matches, even when using "match by name"
Substance painter is a beast at baking...but i still have problems with my characters sometimes...UV's/seams are a pain on humaniod models...i can make it work...as long as you don't get to close...
That's the case with most texture baking, it looks great as long as you don't get too close XD
now can someone explain when to check tangents and binormals? i think wes covered that too but i dont always understand mr mc dermot
Letsgooo
🙌
So I am not a subscriber to Substance painter is their ways of achieving the same look in Blenders vertex paint or?? I just can not spend the money currently I am disabled currently
I loaded a png file but the background is now distorted. How do i fix this?
The hammer and the barrel don't line up... you might want to fix that.
Otherwise looks awesome!
Yeah, I thought the same thing but the hammer hits the round at the bottom of the barrel. You can see an example of this in real life on the Rhino Chiappa 60DS
www.chiappafirearms.com/product/CF340.334/rhino-revolver-60sar-stormhunter-white-357mag-6-bbl
You a fan of trigun?
Yeah, it's one of my favorite animes!
dude is about to blow another hole in the moon
PS: do you plan on selling this model?
I do, it will be on my patreon and artstation soon!
Gg bro
can I have Discord server link?
Message me on Instagram!
@@OnMars3D done satva09
vash revolver♥
One of the best :)
@@OnMars3D yeah that revolver looks sick im a big fan of this revolver since i was a kid when i firstly watched the show... the fact that it has a Miniature plant inside it as a power source for him to unlock his angel arm form... its so damn unique and neat, that revolver of yours its the most perfect replica of it!
professionals only use Autodesk Maya or 3ds Max programs
I'm a professional and I use both Maya and Blender 🙂
@@OnMars3D lol maya best programmer and Blender for noob
It's funny cuz ubisoft is part of the blender foundation, multiple indie dev teams use blender, an there's an animated movie on Netflix that was made entirely in blender. Don't be mad cuz you pay out the ass for something we got for free 😂
@@Chaser2666 only a stupid person can think that blender is better than a professional program, now I understand why you remained limited 😂😂😂😂
@@cuoreribelle4584 lol you sound incredibly ignorant 🤣