What is Texture Baking?

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  • Опубликовано: 27 янв 2025

Комментарии • 29

  • @Thedeathofpeaceofmind
    @Thedeathofpeaceofmind 4 года назад +60

    Man I am glad flipped normals exists

    • @fnmarket
      @fnmarket  4 года назад +2

      Thank you! Really appreciate it

  • @linkyhoodie7180
    @linkyhoodie7180 7 месяцев назад +6

    The question I always have/had, is, is it necessary to bake textures for a scene. I'm making an environment (Coffee shop) and I'll render just up to 4 *images* no movement, not planning to make a game in it or anything. Is it necessary that I bake the textures ?? that might sound dumb I'm sorry lol

  • @c15a
    @c15a 2 года назад +2

    thanks for the captions. all it takes is a box check and i can watch your videos.

  • @ncks8655
    @ncks8655 4 года назад +6

    Could you explain us the difference between the Normal/Bump/Displacement Map? Thx

    • @fnmarket
      @fnmarket  4 года назад +5

      Normal and bump are the same; they fake lighting in order to make a surface look different. A displacement map actually changes the geometry and are therefore often more expensive to use than normal and bump maps.

    • @vie1418
      @vie1418 2 года назад

      @@fnmarket bump and displacement maps r different tho. the latter requires higher poly count.

    • @seedee3d
      @seedee3d 2 года назад

      @@fnmarket Normal and bump are the same insofar as jet and turboprop engines are the same

    • @feralmode
      @feralmode Год назад

      @@vie1418that’s what he said…

  • @audiogus2651
    @audiogus2651 3 года назад +3

    I love your channels! This sounds exciting. A tutorial I would love to see is how to quickly use Substance or Quixel Mixer without higher rez meshes and getting good ‘baked to a single diffuse texture’ results. This could be extremely useful for low end mobile / browser games or even for quick prototyping in general.

  • @tibarry194
    @tibarry194 3 года назад +4

    Oh headache is gone now , thanks

  • @SewerShark
    @SewerShark 4 года назад +7

    I think it would be a good practice to bevel a bit of those sharp, 90° edges to prevent some baking errors or leaking.

    • @11alekon
      @11alekon 4 года назад

      are you revering to the high or low poly?

    • @SewerShark
      @SewerShark 4 года назад

      @@11alekon the low poly. If you have something around 90° or up, a bevel helps to have better baking results.

    • @SweetLitzLM
      @SweetLitzLM 3 года назад

      is it necessary? wont it increase the poly count by a lot if ou bevel all edges?

    • @SewerShark
      @SewerShark 3 года назад

      @@SweetLitzLM It will, but depending on the model, not by a lot, but considering how far gaming hardware evolved, it's cheaper to have some extra triangles.
      However, you have to be mindful of which edge you want to bevel. you don't need to bevel edges that will not be seen, for example.

  • @HubertDAHorse
    @HubertDAHorse 4 года назад +4

    I needed this lol

  • @_casg
    @_casg Год назад

    Do people bake texture for animations ?
    Does it save computer memory?

  • @eliazarelizondo7075
    @eliazarelizondo7075 Год назад

    See my issue is when i tried subdivision on my high poly mesh my seams amd faces started crossing creating tattoo looking features around the seams and im not sure how to fix that 😂😢

  • @MaTaRu39
    @MaTaRu39 3 года назад +8

    Is texture baking only for game assets? I'm planning on making a couple of animations and I'm searching how I can reduce render time.

  • @vie1418
    @vie1418 2 года назад

    this was much needed. n ur voice is really soothing.

  • @duraimurugan6428
    @duraimurugan6428 4 года назад +1

    First view,like and comment...🥳

    • @fnmarket
      @fnmarket  4 года назад +1

      Nice! You win! 🏆

  • @mrnomore
    @mrnomore 3 года назад +2

    That's normal texture baking. Texture baking falls on all textures. Albedo, Roughness, Gloss, etc.

  • @trifilosgr
    @trifilosgr Месяц назад

    OOF bat

  • @gyanendrapalsingh3683
    @gyanendrapalsingh3683 3 года назад

    the camera model is not model By You It's Modeled by "Rajil Jose Macatangay"

    • @fnmarket
      @fnmarket  3 года назад +6

      Correct - we have gotten permission to use the model for this tutorial :)

    • @gyanendrapalsingh3683
      @gyanendrapalsingh3683 3 года назад +1

      @@fnmarket oh ok