SimpleBake for Blender: A MUST-HAVE for texture baking!

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  • Опубликовано: 18 янв 2025

Комментарии • 205

  • @Brandon-3D
    @Brandon-3D  2 года назад +12

    Simple Bake Affiliate Link: blendermarket.com/products/simplebake---simple-pbr-and-other-baking-in-blender-2/?ref=422

    • @CamIsMac.
      @CamIsMac. Год назад +1

      lol the price went up $1 now it's $17, that's too much for me 💰💰

    • @dubtube6691
      @dubtube6691 8 месяцев назад +1

      @@CamIsMac. now its 20$

  • @EricMalek
    @EricMalek Год назад +17

    After watching this, I bought the addon. All I can say is WOW! It's so nice to get something that exceeds expectations instead of leaving gaps in abilities. I highly recommend this. Thank you!

    • @Brandon-3D
      @Brandon-3D  Год назад

      That is a great review! I agree 100% thank you!!

    • @FPChris
      @FPChris 11 месяцев назад

      Same.

  • @chrystianyaxche5381
    @chrystianyaxche5381 Год назад +5

    I wish all the addons and explanatory videos were like this, thank you very much for the info.

    • @Brandon-3D
      @Brandon-3D  Год назад +1

      Happy to help and really appreciate the comment! Take care!

  • @kat74809
    @kat74809 Год назад +17

    I purchased the addon and I was wondering if I can use SimpleBake to bake a high-poly character mesh texture to a low-poly character mesh? If so do I use PBR Bake or Cycles Bake and how do I set everything up? Would lighting set up be necessary for the scene or can I just jump into baking?

  • @Glithware_403
    @Glithware_403 2 года назад +4

    DUDEEEE, the way you explained it cleared all my doubts, I really want the addon now ^w^

    • @Brandon-3D
      @Brandon-3D  2 года назад +1

      It's a great add-on! And thank you!

  • @shemdesuuu
    @shemdesuuu 8 месяцев назад +2

    the way you explained the add-on was really easy to follow, thank you so much as well for sharing the preferences you like, it helps in familiarizing with the add on!

  • @weirdwoodsy
    @weirdwoodsy 2 года назад +8

    I was already thinking about getting this add-on (but comparing to several others) and this video was the final push I needed to make it happen. It seems dreamy AF.

    • @Brandon-3D
      @Brandon-3D  2 года назад +2

      I’ve been very happy with it! Good luck!!

    • @ClaimClam
      @ClaimClam Год назад +1

      just get gpt4 to make a baking code

    • @bafsr
      @bafsr Год назад +1

      @@ClaimClam make an add on for blender ? with gpt ?

    • @ClaimClam
      @ClaimClam Год назад +1

      @@bafsr yes it can write code

  • @MRUStudios
    @MRUStudios 2 года назад +6

    Wow! That's a great find Brandon!
    I totally agree about baking texture maps.
    I don't know how it is now, but in Blender 3.3.0 and below there was an issue I believe where you had to disconnect the metallic map from the Principled BSDF node for the Diffuse map to bake properly? I think that's what it was. Also, the names to select in the drop down for baking don't always match with the name of the map you're trying to bake. If I remember correctly there was a trick to baking emission maps as well.
    It's awesome you found an addon that takes care of it all.
    Thanks so much for sharing with us and for the awesome content.
    You're the best!
    I hope you, your loved ones and everyone reading this has an awesome 2023! 😃

    • @Brandon-3D
      @Brandon-3D  2 года назад +3

      Man, I always look forward to your input. There are a ton of quirks in the whole baking program. The fact that somebody seemed to have cleaned it up with an addon makes me wonder why Blender hasn’t improved on it. But, for the cost of using Blender I guess I can’t complain :). Take care my man and happy new year!!

  • @thepolyglotprogrammer
    @thepolyglotprogrammer Год назад +3

    This was great man! Thanks a lot for referring to the addon. I had already read your post, but as you said yourself, even with a step by step this process can be very complicated. Agai, thanks!

    • @Brandon-3D
      @Brandon-3D  Год назад +1

      Thank you so much for the kind words! I send out a monthly newsletter with new tips and sometimes cool new addons. If interested, you can join for free here: brandonsdrawings.com/subscribe

  • @ScorgeRudess
    @ScorgeRudess 2 года назад +6

    OMG, I was needing this a week ago... I posponed the project because of this... resuming now! you are GOD... thanks!

    • @Brandon-3D
      @Brandon-3D  2 года назад +1

      Glad you discovered it. I was in a similar situation when I found it myself. Thank you and good luck!

  • @godzoookie
    @godzoookie Год назад +4

    It's a good add-on for some cases. If you have any other shader nodes (glossy, diffuse, etc.) mixed, added or just anywhere in node tree, doesn't even have to be connected to principled BSDF it will not work.

    • @akshaybabu898
      @akshaybabu898 Год назад +2

      Could you suggest some other addon that could work for the rest?

    • @coystt7233
      @coystt7233 Год назад

      Yep same problem and support is taking ages to reply

    • @DELETE5020
      @DELETE5020 7 месяцев назад

      Faced the same problem when I tried to bake Fluent Materializer’s nodes. After removing couple of GlossyBSDF nodes inside Fluent’s Layer node (they are for preview purposes only anyway) everything worked just fine.

  • @shycat3d
    @shycat3d 2 года назад +1

    OMG! Yes a bran new video!
    I was waiting for a video from your amazing channel
    Thank you so much
    :D

    • @Brandon-3D
      @Brandon-3D  2 года назад +1

      That is very nice if you. Thank you! Hope you enjoyed it!

    • @shycat3d
      @shycat3d 2 года назад

      @@Brandon-3D awww thank you too for your kind comment and the heart
      :)

  • @kylianthehylian
    @kylianthehylian Год назад +25

    missed opportunity to call it "easy-bake"

  • @Zerccies09
    @Zerccies09 8 месяцев назад +1

    Very cool, i finally figured out how to bake in blender. Boi it was a pain, still is. It only took making many models and doing it over and over bashing my head against the wall only to figure out some of the bake options need to be changed in order to get the look i was going for as if i dont turn them off everything bakes to black

  • @Marvin-bm1de
    @Marvin-bm1de Год назад +2

    Thank you for this Tutorial. This really Made me buy Simple Bake.
    But i am experiencing issues. I am trying to Bake the Texture of several Joint Objekts and one of Them with procedural texture.
    It Always Turns Out either completely black or mostly black without Details.
    Is it possible to Bake Something Like that with simple Bake?
    I couldnt Figure Out the correct settings.
    Any Idea ? :-(

    • @BlakePeak
      @BlakePeak 10 месяцев назад

      Its a horrible ad on dont use, bake them normally and you wont experience blank/black textures

  • @GregorifElfeNoir
    @GregorifElfeNoir 11 месяцев назад

    Thank you, it was just what I needed to export my TinyEye models without having to go through hell :)

  • @NN-wc7dl
    @NN-wc7dl 10 месяцев назад

    Great tutorial for a great addon!

  • @jodyyy_surfs
    @jodyyy_surfs Год назад +1

    when i bake i'm gettting entirely black diffuse maps any idea what would cause this?

  • @SanchReload
    @SanchReload 3 месяца назад +1

    does it work with blender 4.2 and can i bake color, metallic, roughness, displacement maps and lightning together?

  • @a.kromatyk
    @a.kromatyk Год назад +1

    Very helpful but my
    question is if there is anyway that I can bake
    a material that has Multiple BSDF nodes, like
    Multiple Principle BSDFs and Mix Shaders. I
    am really stuck in my process because of
    this. Let me know please. Thanks

  • @fmmustafa
    @fmmustafa Год назад +1

    bro i tried baking with simple bake , but idk why every time i bake texture , their quality is little blurry, can u tell me whats the problem specially diffuse map

  • @LanMcGaha
    @LanMcGaha 6 месяцев назад

    Simplebake made very easy to understand. Thank you!!!!

  • @sweetcorn1936
    @sweetcorn1936 2 месяца назад

    Is this add on still working with the latest blender , great video🎉

  • @boycececil666
    @boycececil666 4 месяца назад

    Thanks! Have a good day Brandon😀

  • @NahrAlma
    @NahrAlma 24 дня назад

    I'm kinda surprised I could not find a game export addon that does the texture baking, channel packing, applying those texture to copies of the selected objects and export those in a format of my choosing.
    Well, looks like this does EVERYTHING. I just can't seem to get the channel packing feature to work yet. It only outputs a blank file. Still, this is invaluable! Trying to get my simple counter top made from a couple different objects and materials exported into Godot was frustrating me to no end. Now it's just a few clicks!

  • @replacehumans
    @replacehumans Год назад +2

    @BrandonsDrawings I have a really dumb question, how do you get the version of the addon for version 3? I purchased the addon from the blender market and they only provide the download link for version 2.9. I see you have it working in the video so I know it exists. Thanks for any help and great video! I can't wait to use this for baking

    • @Brandon-3D
      @Brandon-3D  Год назад +2

      Hey, not a dumb question at all. I don’t see it either and just sent a message to the creator asking what’s up.

    • @replacehumans
      @replacehumans Год назад

      Thank you!!

  • @jurgenvantomme
    @jurgenvantomme Год назад +1

    very well explained. I try this now.

  • @C1OUS3R
    @C1OUS3R Год назад +1

    I've purchased the plugin but every time i try to bake it just crashes. It tells me to check a crash log but every time i attempt to open it. It says the log doesn't exist. There are no details besides that and I'm really worried i just wasted my money

    • @_casg
      @_casg 3 месяца назад

      im curretnly having an issue where my bake is finished but the texture uvs look like dog water. s don't know wtf I'm doing wrong.

  • @anacletowambembe
    @anacletowambembe 3 месяца назад +1

    What is bake and why do I need to bake textures?

  • @lukaspaver
    @lukaspaver Год назад +1

    Amazing addon, I bought it.

  • @arckanumsavage2822
    @arckanumsavage2822 5 месяцев назад

    Thanks for the video. Is it possible to bake environment map easily?

  • @dertobbe1176
    @dertobbe1176 2 месяца назад

    Does it work with in object that is a object of multiple objects joined together?

  • @Ryujinnnnnn.
    @Ryujinnnnnn. 8 месяцев назад

    Does it do everything needed regarding very complex materials ? (Procedural) thx

  • @AlisonReidMe
    @AlisonReidMe Год назад

    I'm sold, but I was curious about something that flashed by in the video, namely, a Specular bake. How does Simple Bake do this if it's not in Blender to begin with?

  • @yosatip182
    @yosatip182 6 месяцев назад

    I can't export the texture.. it says "unavailable - blend file not saved" on export setting.. please help

  • @cliffhansen7789
    @cliffhansen7789 4 месяца назад

    It won't let me bake a material that's using an add shader among many others. Any idea how to bake something that isn't specifically the principled shader?

  • @hanax.001
    @hanax.001 Год назад

    Does this also bake Decals?

  • @ICon415
    @ICon415 Год назад +1

    THank you for this Brandon👏

    • @Brandon-3D
      @Brandon-3D  Год назад +1

      You’re very welcome and thank you!!

  • @RenzoIR144
    @RenzoIR144 Месяц назад

    How do I make the diffuse bake together with the ambient occlusion? I use the Pbr bake because it is faster and I activate the Diffuse whit AO option but it exports it in separate files

  • @sufyanaatish750
    @sufyanaatish750 10 месяцев назад +1

    Hi can we increase sample count from 2

  • @shadows1235
    @shadows1235 Год назад +1

    One problem I'm having, is that my uv unwrapping are over stretch in the uv editor. How do i bake it? I did the "Simplebake" in the uv but its only baking part of it.
    If you dont understand, i can email you the screenshots. (I did bought it in your affiliate link)

    • @Brandon-3D
      @Brandon-3D  Год назад

      I don’t fully understand but having a clean, well packed UV to bake to is necessary. The UVs you use to set up the materials can be messy but the one you’re targeting to has to be clean. Yeah you can email me. brandon@brandonsdrawings.com

    • @shadows1235
      @shadows1235 Год назад

      ok i sent the email@@Brandon-3D

  • @zolo5425
    @zolo5425 Год назад +2

    May I ask if there will be a feature to output multiple channels into one image in the future? Just like Substance Painter's "2D View", it is very helpful for some game projects that are not PBR.

  • @ladyvanessa972
    @ladyvanessa972 10 месяцев назад

    i needed this in my life

  • @harveystott7460
    @harveystott7460 7 месяцев назад

    Does it support displacement baking?

  • @dertobbe1176
    @dertobbe1176 5 месяцев назад

    Does it work with ANY output? I mean like multiple sources go into Mix shader. Will it recognize, that it's a Mix shader and that i use multiple principal nodes?

  • @starder6676
    @starder6676 Год назад

    Do I have to rename a new UV as simplebake every time if I want to bake my current texture to another UVmap ?

  • @virtualfunart
    @virtualfunart 10 месяцев назад

    I purchased this plugin. It really is great and simple! I never attempted to bake the hard way, as it seemed so complicated, so jumped straight into baking with this plugin. Do you have any tips on baking things quicker? I have a model of a building. It has lots of textures. To bake my entire model, it would probably take a whole week, even using this plugin. I am not sure what settings in blender reduce time for baking. Also, is it better to join the buildings walls together? then i guess it would not need to bake 4 sides of a room, but would then bake all walls as one object?

  • @loudertv8676
    @loudertv8676 Год назад +1

    Thank you once again for another God sent tutorial brandon. Can I apply simple bake to particles? 🤔

    • @Brandon-3D
      @Brandon-3D  Год назад

      Thank you! I don’t think it would work on particles.

    • @loudertv8676
      @loudertv8676 Год назад

      @@Brandon-3D ok thank you. I will still purchase though

  • @1upMan1
    @1upMan1 9 месяцев назад +1

    Hey I’m still kinda don’t understand much about baking but can this addon bake world textures? I created a chrome look on an object but all the texturing is mainly in world.

    • @Brandon-3D
      @Brandon-3D  9 месяцев назад +1

      I believe it can using the “Cycles bake” feature. But I’ve never actually used it for that.

    • @1upMan1
      @1upMan1 9 месяцев назад

      @@Brandon-3D thanks man, once i get that addon i will try it.

  • @KennyDovahkiin
    @KennyDovahkiin Год назад

    Hey All, first of all let me say: I love the tool, it makes my life so much easier, thanks for the effort to develop and maintain it :) however I have an issue right now. I'm trying to bake and export some metallic parts with high glossyness / reflective chrome material, but can't find the right settings. I want to use PBR bake and export the end result in glb format. Any help appriciated! Thanks

  • @Eridani_Industries
    @Eridani_Industries 10 месяцев назад

    Do you know of a guide for using SimpleBake to properly export to Unreal Engine 5? I've been trying to figure it out for 4 months now. My materials always turn out solid white

  • @MaximumAbility
    @MaximumAbility 29 дней назад

    What is the difference between Bake Master and SimpleBake?

  • @JonToons0208
    @JonToons0208 2 года назад +1

    Wow that is interesting. I wish I can do one like that too.

    • @Brandon-3D
      @Brandon-3D  2 года назад +1

      I bet you can! Thank you!

    • @JonToons0208
      @JonToons0208 2 года назад

      @@Brandon-3D you're welcome

  • @coystt7233
    @coystt7233 Год назад

    Excellent but I can't use Glossy BSDF, I get an error, Is there anything I can do?

  • @designomomento
    @designomomento Год назад +1

    Thanks for the tutorial and introduction. I have an addon creates procedural buildings. So when I finish designing and apply the node, it is turned into one piece whole object with like 30 materials. I want to use the building in İclone so I need to bake all those materials on one texture image. Does this addon make it happen?

    • @Brandon-3D
      @Brandon-3D  Год назад +1

      Yeah that should work after you apply the geo node. Depending on how much geometry you may need a really large texture and could consider splitting the buildings into a few groups. But yes it will work for baking and transferring to Iclone.

    • @designomomento
      @designomomento Год назад

      @@Brandon-3D thanks for quick response. I will bake one building with multi material each time. I think this is the right purchase for me. 🙏🙏🙏

  • @metageist666
    @metageist666 Год назад

    This video is excellent, thank you

  • @SwissplWatches
    @SwissplWatches Год назад +1

    purchased, thank you!

  • @נתילוי-ע4נ
    @נתילוי-ע4נ Год назад

    Hi! thx a lot, any idea how to control strength of AO in the baking process? it choose it automaticlly. thx

  • @xReSteel
    @xReSteel Год назад +1

    Hi, I have a problem, when I tried to bake PBR Diffuse/Specular/Roughness I alway got black textures, but Normal and AO works. Thanks in advance.

    • @tastypepper2505
      @tastypepper2505 Год назад

      hi,Have your problem solved?i just found set metalic to 0 may make it work(mentioned by stoner_037)

  • @Halves-wn2nc
    @Halves-wn2nc 11 месяцев назад

    I'm fairly new to this, and just bought the addon.
    Was there a way to bake textures into seperate UVs? I'm porting and my objects have several UVs across one object but it bakes it into a single image and causes overlap.

  • @HATL201
    @HATL201 Год назад +1

    Hi, I have a question. Some of the models from Blenderkit have a mix shader that then goes into the Material Output node. Will it work with those? Thanks!

    • @Brandon-3D
      @Brandon-3D  Год назад

      I think they have to go through the principled shader. But I’m not 100% sure.

  • @vincentboudewijn
    @vincentboudewijn 11 месяцев назад

    I have this problem, where I set the output path, the textures get baked, but it does not export the maps out of blender. Anyone know how to solve?

  • @clipboardchannel99
    @clipboardchannel99 Год назад

    How do I use SimpleBake to bake Normals from High Poly mesh to a Low poly one?

  • @sulivarace7138
    @sulivarace7138 Год назад +1

    Anyone know where to find info or tutorials for more complex textures? I bought the addon and I always get better results using the manual method or doing everything by hand with photoshop, it's certainly fast but unusable when you compare the result to the basecolor. But maybe I'm doing it wrong but I found nothing conclusive on youtube, most videos are like this one, it only shows this addon with the simplest scenes.

    • @randomshittutorials
      @randomshittutorials Год назад

      Always funny to see these types of comments not getting any attention.

    • @sulivarace7138
      @sulivarace7138 Год назад

      @@randomshittutorials Thanks to me, I don't use this plugin anymore.

  • @ItBlabz
    @ItBlabz Год назад +1

    Can this be used to take an existing texture from an old UV map, and bake that existing texture to a new image that matches the layout of a new UV layer?

    • @Brandon-3D
      @Brandon-3D  Год назад +1

      Yes. Absolutely. You’ll set the old UV as the one to “view” but the new one as the target.

  • @dragosoprea8354
    @dragosoprea8354 Год назад

    i would just want to see a practical example, baking high to low (diffuse, normal map) - the high is actually low plus subdivision. i bought the addon, and after watching your video i don't know how to do it...

  • @jan3cki
    @jan3cki Год назад

    Looks promising. Does it work with transparent materials? I see your house models don't have transparent windows. Is it possible to SimpleBake materials with different transparency and export to a gltf file?

  • @imharoldramis
    @imharoldramis Год назад +1

    Will this bake a texture if that texture is made from uv mapping? I make a lot of buildings where i rip the textures from rl.

    • @Brandon-3D
      @Brandon-3D  Год назад

      Hi! I’m not exactly sure what you mean but yes it will bake textures with UV Maps.

    • @imharoldramis
      @imharoldramis Год назад

      @@Brandon-3D thanks for the reply. I probs worded that wrong. What i mean is if i used multiple uv maps as different materials, would this then bake those into the new uv map, say if i used the window portion of an image forone object then a door from another for a second object? I make assets for cities:skylines and I use image textures more than BSDF/PBRs but I want to use those as making a uv map manually takes 4 times longer than the model its self.

  • @billyjjackson
    @billyjjackson Год назад

    Great guide - purchased!

  • @benveasey7474
    @benveasey7474 10 месяцев назад

    Which maps should be baked when exporting to UE5?

  • @johansno5019
    @johansno5019 7 месяцев назад +1

    I really can't deal with baking, it gives me so much headache and for such an integral feature it's way too convoluted. I will try this one, thanks

    • @Brandon-3D
      @Brandon-3D  7 месяцев назад

      Good luck. 100% agree.

  • @RobertoFavillaMEDIACLIK
    @RobertoFavillaMEDIACLIK Год назад +1

    Salve. Can i bake Procedural Material ?

  • @lawnside82
    @lawnside82 Год назад

    Simple bake on mac, where does the bake go? Is there a default folder or same folder the . Blend is in??

  • @madeeasy7148
    @madeeasy7148 7 месяцев назад

    What about decal machine details?

  • @RobertDeNiro-k7q
    @RobertDeNiro-k7q 8 месяцев назад

    I'm trying to bake textures from Kitbash3D assets. It is just insane, how not optimized these models are.
    But it gives me a hard time. Sometimes it works, when the model is relatively simple. But in case with big buildings, which consist like 20 materials (and where it is must have) it doesn't work because of there are transparent materials. I tried to get rid of them, but still no luck. Something other going wrong. And Cycles version also does not work :(
    I'm nearly ready to give up
    However I must admit that addon is nice, and when it works - it does it well.

  • @PolyMadd
    @PolyMadd 4 месяца назад

    Can this work with the Kit Ops materials?

  • @jorgemoises5311
    @jorgemoises5311 Год назад

    Thank you for the video, i buy the addon using the link!, but i do have a question it is posible to UV wrap exactly what i am see in the Shade Editor? some how when i use the simple bake do something diferent.

    • @Brandon-3D
      @Brandon-3D  Год назад

      First off, thank you! Im not entirely sure what you’re looking to do though.

  • @amanchomal6194
    @amanchomal6194 Год назад

    what to do if i have overlapping UV because i have textured the object that way only

  • @Metal92990
    @Metal92990 2 года назад +4

    I've been using Blender for 8 years now, and I love it. There is 1 thing that still stumps me though, and that's the nodes Math, Vector Math, and Mix RGB. Each of these 3 nodes have options on there like add, multiply, fraction, ping pong, etc.
    Sadly, there are NO tutorial videos as to what these options can do for you. I looked all over the place for 1, but to no avail. Can you explain, or better yet, show, as to what these options do, and how we can use them for node editing? PLEASE?

    • @Brandon-3D
      @Brandon-3D  2 года назад +4

      Yes, those can be confusing. Vector math I’ve never yet needed to use and it does seem intimidating. As for the methods of combining the RGB colors those are similar to layer methods in Photoshop and other software. They’re different ways of combining colors together. Honestly there are like three I understand and occasionally just experiment to see what happens. But I do think you’re onto a good video idea and I might add it to my research list.

  • @源氏-v2b
    @源氏-v2b 5 месяцев назад

    That's what i exactly called 'God of Bake'!!

  • @alex.nolasco
    @alex.nolasco 2 года назад +1

    Thank you for this!

    • @Brandon-3D
      @Brandon-3D  2 года назад

      Absolutely! It’s been a lifesaver for me.

  • @patek2385
    @patek2385 11 месяцев назад

    Does it bake high to low poly?

  • @gabgab3768
    @gabgab3768 2 года назад +8

    This will save a ton of time in baking, 16$ is too cheap for the time you spend from baking manually.

    • @shycat3d
      @shycat3d 2 года назад +2

      Exactly! The only thing that has more worth than money, is time

    • @Brandon-3D
      @Brandon-3D  2 года назад +1

      Absolutely!!

  • @jhonysteak5512
    @jhonysteak5512 Год назад

    Do you know where I can find info on how to bake with a skin texture? I arrive at nothing convincing with this addon?

  • @royalj8160
    @royalj8160 Год назад

    can i bake multiple highpoly objects on multiple low poly in a texture set ?

  • @zachhoy
    @zachhoy 8 месяцев назад

    wow that saved me a lot of effort, Blender needs to have this integrated, but in the meanwhile good on HaughtyGrayAlien

  • @C0llinsW0rth.
    @C0llinsW0rth. Год назад

    do you happen to have a video about baking lighting? Excellent video and totally worth a subscribe and like!

  • @snark567
    @snark567 10 месяцев назад

    Doesn't seem to work on transparent textures.

    • @yosatip182
      @yosatip182 6 месяцев назад

      I thought that only happen to me

  • @hotsauce7124
    @hotsauce7124 Год назад

    Hello, I'm new to Blender. Does "SimpleBake" also work for multiple objects with UDIMs?

  • @cqrhqr3418
    @cqrhqr3418 7 месяцев назад

    what is the latest version of it?

  • @UnrealPixelation22222
    @UnrealPixelation22222 Год назад

    super explained. Thank you. #blender #3dtexturing

  • @andyparton7904
    @andyparton7904 2 месяца назад

    Using this with a 7800x3d and 4070ti super 16gb but baking taking ages ie all night

  • @toddlask
    @toddlask 2 года назад +2

    ive been trying to understand textures in blender lately... not many ytvids on that topic!

    • @Brandon-3D
      @Brandon-3D  2 года назад +1

      Working on one!!

    • @toddlask
      @toddlask 2 года назад +1

      @@Brandon-3D cool, cant wait! the textures panel and how that integrates is a nut im trying to crack open.

  • @cov.teo.8131
    @cov.teo.8131 Год назад

    Cool add-on but every time I export something to OBJ./FBX it always turns out purple and I don't know why cuz I am following everything step by step. And I am using Blender 3.5.

    • @gears257
      @gears257 Год назад

      I got the same issue, did you find a solution?

  • @herreriagv4489
    @herreriagv4489 Год назад

    I bought the addons, but it doesn't allow me to export

  • @arise3494
    @arise3494 Год назад

    It can’t bake displacement?

  • @qbukhari
    @qbukhari Год назад

    I have bought it
    100% useful

  • @Ali-MRD_EC
    @Ali-MRD_EC 9 месяцев назад +1

    God bless you man

  • @IIIQZAIII
    @IIIQZAIII 11 месяцев назад

    :DDDDD I like the start of video

    • @IIIQZAIII
      @IIIQZAIII 11 месяцев назад

      but you understand that this is a super long process with this plugin

    • @IIIQZAIII
      @IIIQZAIII 11 месяцев назад

      ruclips.net/video/BuCbi8BRVf4/видео.html

  • @jhonysteak5512
    @jhonysteak5512 Год назад

    I tried again but it destroyed my procedural texture and failed the baking by combining the normal with the diffuse then overwriting my procedural texture.
    the ctrl z doesn't work, this crappy addon is really horrible.