@@mr2meows I didn't mention in this video, that you need to set the roughness maps and normal maps to Non Color Data, before you bake them. Sp the new updated tutorial is more correct.
Can you use this method to transfer a complex models appearance (high triangle/sculpted shape Onto a low poly copy of it ? Roblox studio wont let us import blender models cause of the high triangle ammount
I found that you can bake with gpu, you just have to set your cycles render preferences in your system setings to Cuda, and only tick gpu. Love the tutorial
Yes, I ran into that yesterday when following a tutorial on baking. After changing to GPU the performance improvement was HUGE. This comment need more upvotes.
Texturing was the final wall that was preventing me from getting better at 3D art. Every time I was overwhelmed by the nodes and the texturing process (unwrapping, exporting, etc.). Always making meshes, adding some basic colors, and then ending it there. I'm glad I found your tutorial because it is a much simpler way to bake textures! Now to go back and learn the nodes... God help me on geometry nodes.
Thanks a lot, it's legit the only tutorial on youtube where it is clearly well explained and how works the full process to bake and export textures unlike the others crappy "tutorials".... Take my money
*I forgot to mention in the tutorial:* The sample count will effect the bake. So if you turn the sample count down, then it will bake faster. I usually set the samples to 10, when I'm baking. *Watch the New Updated Tutorial:* ruclips.net/video/Se8GdHptD4A/видео.html
Dude.. I got fired a couple days ago and I'm programming an AR as a portfolio. So, I need to convert my .blend file to gbl and for that I need my textures baked. You were the only clear tutorial I got. So I promise I'm gonna donate (hope soon) when I get a job. I really apreciate this vid, I was going crazy!
I followed many videos on baking textures but all of them were missing some tiny steps or details and made the bake fail. Yours actually made it work, thank you!
For 18 minutes that flew by quick, AND every second was informative. thanks so much for this! i really didn't wanna take time with blenders visual scripting (baking hardly used it anyway, i just never had the patience to find out) but I'm really impressed how easy and understandable you made it.
Hey Ryan, thanks again for the excellent tutorials! I dont know if things got updated since this video, but baking textures with my GPU seem to work just fine, and alot faster too.
Oh wow! You are right! I just tired it out. That must have been in a recent update, because for as long as I can remember, You aways had to bake with your CPU. Thanks for letting me know about that. 👍👍
Its interesting how i come back everytime to your Channel. Damn, i couldnt understand at my beginning Level to follow you. I tried it much in past. But my feelings always say to me, the time will come, that i will meet you definitly again. And after one Year of hard Practice i can not thank you enough for your very detailed Lessons! Im sure we meet us much in the future about your videos, and i can not thank you enough for your time to explaining so much things on your detailed Tutorials.
Hey Ryan, another great beginners tutorial! Just my consideration: Since Blender stores the baked data temporarily, it would be a bit faster to bake all the passes into the same texture node setup and save them subsequently with the appropriate name. That way you can leave the node setup untouched - just save the baked images via _"Save As..."_ Hopefully Blender will fix the Metallic/Glossy issue soon! Best regards
Hey, so nice tutorial. Thank you for putting this out there! I want to say that I initially found this tutorial to be frustrating as (a) past you didn't use the model promised in the thumbnail for the tutorial, and (b) I would swear the first seven minutes of the video are practically air; a lot of perceived rabbit trails and "with that out of the way, let's talk about our sponsor"(Quite jarring stuff for the viewer). HOWEVER! I am glad I stuck through it, for once you got into the right mindset at the 9 minute mark you performed the best tutorial I've seen in a while. You were concise and helpful, no fluff in sight, I learned quite a bit, etc, so thank you. I am aware that this is a year-old video at the time of me writing. I recognize that we as people improve our abilities over time, and I have no intention of criticizing something no one really has control over. As the internet has gained this "nice no matter what" attitude however, I firmly believe that this deprives us creators the ability to get the feedback we are sorely deprived of, and so I offer this comment to you. Best of luck in your endeavors sir.
I actually quite agree with you. I actually made a completely new updated tutorial. If you check the description, you will see a link to the updated tutorial.
@@RyanKingArt Haha yeah! I saw a bit of it! Straight to the point and adds the metal workflow; it's something I am about to need actually, so thank you. I'm hoping to outline the differences for the one guy who asked you the differences too if that's alright. Sorry about the no sponsor though... hmm... I'm curious. No promises, but would you be interested in me sponsoring one of your future videos for my game at a certain point? I offer no promise as it's in Alpha, I'm only one guy, and I'm only working on my art at the moment, but I'd be interested in supporting you in a business way.
Yes, this is probably because your trying to bake a metallic material. I have a different video on how to bake materials that are metal: ruclips.net/video/aaRspfc9OBU/видео.html
Color, Diffuse, And Albedo are all the same thing, yes. Roughness, and Gloss, are the same thing, but I believe specular is different. I found a good article that explains this stuff. Sometimes RUclips will remove a comment with a link, so you can just search online for this, and it should be the first article: *help poliigon articles what are the different texture maps for*
I'm trying to bake some textuers so that my character and environment scenes don't lag and crash as much, and my files involve a lot of noise textures inputted into the metallic and specular nodes of their Principled BSDFs. I didn't see a mode in the dropdown options for those. Is there a different way to bake these, or do their options go by other names? Also, if one noise texture is applied to multiple traits of one texture, do I have to bake it more than once to different image textures or just bake to one? Thanks!
Hello, im baking multiple different materials but its creating on separate images if that makes sense. I have joined the model together but its still generating images on different maps for some reason.
See now this must of been the step I skipped! So definitely doing this! I made my first object for a game and it was pretty funky looking. My image texture look horrible in game so I’ll try this out! Thank you!
Not sure if you mentioned it, but why you are baking alpha channel when there is no alpha? Isn't that unnecessary and taking more time? Anyway, thanks for the tutorial!
Good lord why this thing is so complex? I just wanted my UV Layout to have the colors I used in the material color to be reference while I draw the true texture over then and know exactly the face I'm drawing. I never thought this was so damn complex.
Great tutorial, very well explained , specially the concept of baking and why we need to to it, and also which elements we can bake into the mesh...it really helped me out, very much appreciated!
Alright, so I copied your settings word for word and have the object selected in the 3D Viewport (both object mode and edit mode) as well as having the image node selected in the Shader Editor, but I do not get an image in my UV Editor like you do at 12:41 Any idea what I might be doing wrong?
@@RyanKingArt Yes I did. But after some more tinkering, I found the issue! Looks like diffuse baking will not work if I have a value from a math node going into the Material Output node. I fixed it by inputting the math node's output into a Diffuse BSDF Node, and then putting that into the Material Output node. Thanks for your time anyway! I appreciate it =)
You will need to make a new UV map and them bake the textures to the New UV map. I actually just recently made a video on how to do that. Here's the link to it: ruclips.net/video/wsO1eozb1Qk/видео.html
What if i upload a model to sketchfab should i add a copyright? And how i do that? I would like if you can make a video about that process and to talk about this subject... I love your videos btw you are so understandable!
Hi ryan can I ask u a question? I have problems using cages in blender. After I create the cage from the low poly object, sometimes I notice that alt s (scale along normals) changes the geometry of my cage. When I try to use the cage object blender notices that my low poly and cage objects have different geometry, am I doing something wrong? I can't use the cage for a lot of objects due to this particular problem.
Very helpful but my question is if there is anyway that I can bake a material that has Multiple BSDF nodes, like Multiple Principle BSDFs and Mix Shaders. I am really stuck in my process because of this. Let me know please. Thanks
my "texture bake" is collapsing(when I'm baking color). When i click bake a menu shows, then just dissapear and no issues is showing. Who knows what is it? I can't figure it out 2 days
I've followed these steps (checked the nodes, settings, etc, except that I used image tile texture as initial one) but still after baking, it shows the supposed result texture as black square :/
@@RyanKingArt i think problem is that I did duplicate and separated a copy of rigged mesh, and can't get rid of bones on that copy (it's been copied with bones for some reason)
I was wondering, I have a kinda large object with different materials and masks on it (it's a house) When I click bake, nothing pops up in the black image. It's just blank. I think I have all the settings correct and I'm trying to bake it one more time. Does anyone have a fix? I want to import the obj into unity.
Hmm... So do you see a loading bar? Does it actually bake? Or does it give you any error messages? Make sure you have the same image, in both the image editor, and the image texture. So that you bake to the correct texture.
So to clarify - For example I have 10 unique houses made for a game to be used in Unreal. Do I bake each of the 10 on their own map, or do I bake all 10 houses on 1 map? My second question is, each house has windows, and parts that have emissions. When I bake everything together with the textures - does the map capture all info as it is, or is it something I need to re-setup afterwards in unreal (for glass and emissions)? I understand under bake type, you use combined - just wondering if it bakes glass, will it show glass in Unreal?
For your first question, it really depends on what you want to do. Either way will work fine. For your second question, I would bake an emission map, with just the emission values, and then use that in the final material setup, to tell the object where its an emission. And no, you can't bake glass. You will also need to bake a transparency map, to tell the material what parts are transparent. Also, I've never used unreal engine, just so you know, so I can't give you advice on unreal engine, only Blender. Hope this helps!
i have a problem with baking normal maps in blender. does the model have to be perfectly straight and aligned with the world to bake properly? because I have already made out my scene and textured everything and when i try and bake out the normal map it's broken.
@@RyanKingArt it's mostly just a flat color. And harsh sharp edges where detail is supposed to be. Like the normal bake is taking a picture of the object at an angle is the best i can describe it.
This is awesome! I have some other problems with textures too. When I bake them and save them I come back and the image texture is black again :( as if i jad never baked or it is nothing just a grid what do i do 😢
So i just started learning about baking, is this the same process as transferring any settings from the geometry nodes to sketchfab? if so what is the bake type setting? if not then do i just apply the geometry nodes to my mesh and will it show up on sketchfab?
Yes! If you want your Geometry nodes to work on Sketchfab, you will need to apply the geometry nodes modifier, so that it becomes actually geometry. Then you can upload to sketchfab. 👍
I followed ur guide, and came across an issue my fbx export looks like it’s missing pieces in unreal n unity my character looks patchy. Any ideas? Do u have a discord where I can send u screenshots?
Hmm, does the model look ok in Blender? I don't use Unity or Unreal, so I don't know for sure what the problem is. You can contact me through the contact page on my website, and send the screenshots, and I can take a look. You can find the link to my contact page on my RUclips about page.
Hi sir can you help me ? I am having a biggest issue about baking When i baked as smart uv map in new uvmap it still showing most of parts in black, textures not appearing there it's just coming like black in few parts
Is your material made of metal? Is the metallic value turned up? If so you need to turn off the metallic value, and then bake the textures. Check out my updated baking tutorial to learn how to do that. Links in the description.
@@RyanKingArt no sir it's not metallic it's entire texture is normal in fact how many texture bake there is always some parts black sir is there anyways that how can i show you my exact problem ? Cause there is still map but texture is black and i check all object have metallic value is 0 😓
Hmm... no. I don't know why that would happen. The only thing I can think of, is if your UV mapping is a bit messed up. You could try re-UV unwrapping it and see if that helps.
Oh wait, I do have one other idea. It might be because the "Margin" is either too high, or too low. The default is 16 px. Its in the baking settings. Try turning it down to a small number, to maybe a 6, or a 1 . And then bake it again. Hope this helps.
Sorry, I don't use Unreal Engine, so I can't really help you with that if its a Problem with Unreal Engine. Was your texture black when you baked it? Or just when when you added it into Unreal Engine? If its a problem with the bake in Blender, I can try to help.
@@RyanKingArt thank you for response. I was able to fix it. although baking textures doesnt work so good for me right now. I will try to dig deep into the subject later :D
*Watch the New Updated Tutorial:* ruclips.net/video/Se8GdHptD4A/видео.html
whats the difference
@@mr2meows I didn't mention in this video, that you need to set the roughness maps and normal maps to Non Color Data, before you bake them. Sp the new updated tutorial is more correct.
Can you use this method to transfer a complex models appearance (high triangle/sculpted shape
Onto a low poly copy of it ?
Roblox studio wont let us import blender models cause of the high triangle ammount
@@Krepinio u fix it
I found that you can bake with gpu, you just have to set your cycles render preferences in your system setings to Cuda, and only tick gpu. Love the tutorial
Thanks for the info! 👍
Yes, I ran into that yesterday when following a tutorial on baking.
After changing to GPU the performance improvement was HUGE. This comment need more upvotes.
great useful information, thank you!
You have to have a Nvidia gpu though, won't work for AMD gpus
Texturing was the final wall that was preventing me from getting better at 3D art. Every time I was overwhelmed by the nodes and the texturing process (unwrapping, exporting, etc.). Always making meshes, adding some basic colors, and then ending it there. I'm glad I found your tutorial because it is a much simpler way to bake textures! Now to go back and learn the nodes...
God help me on geometry nodes.
thanks for watching! but you should really check out my updated tutorial, links in the description.
I am at your point right now, and yours comment gave me hope.
Thanks a lot, it's legit the only tutorial on youtube where it is clearly well explained and how works the full process to bake and export textures unlike the others crappy "tutorials"....
Take my money
Glad my tutorial is helpful!
*I forgot to mention in the tutorial:* The sample count will effect the bake. So if you turn the sample count down, then it will bake faster. I usually set the samples to 10, when I'm baking. *Watch the New Updated Tutorial:* ruclips.net/video/Se8GdHptD4A/видео.html
Is there a way to bake bitmaps into the mesh for 3d printing files?
@@daverhin5975 Hmm, I'm not sure. I have no experience with 3d printing.
12:33 when i press bake, nothing happen.. no preview also in uv editor. it because lagging or waiting for baking?
@@sakattodesign9927 Make sure you have your object selected. Also make sure that the image texture in the shader is selected, before you hit bake.
@@sakattodesign9927 Do you see the loading bar at the bottom of Blender after you hit the bake button?
Thank you. You saved me as an 2 year self taught 3d artist who don't want to learn bake texture.
Thanks for watching!
@@RyanKingArt Also I just wanted to add, that baking diffuse map will not work if there's a metallic value.
@@leinah3671 Yes, sorry I didn't mention that in the video.
Dude.. I got fired a couple days ago and I'm programming an AR as a portfolio. So, I need to convert my .blend file to gbl and for that I need my textures baked. You were the only clear tutorial I got. So I promise I'm gonna donate (hope soon) when I get a job. I really apreciate this vid, I was going crazy!
I followed many videos on baking textures but all of them were missing some tiny steps or details and made the bake fail. Yours actually made it work, thank you!
Glad it was helpful!
been looking for a tutorial on this for ages that actually explains it clearly, thanks Dude!
You're very welcome!
For 18 minutes that flew by quick, AND every second was informative. thanks so much for this! i really didn't wanna take time with blenders visual scripting (baking hardly used it anyway, i just never had the patience to find out) but I'm really impressed how easy and understandable you made it.
thanks for watching!
I bake textures because they taste better XD.
Haha, Yes! : )
Saaame😂
Never thought i'd ended up wanting to do 3D, and when i started out, never realized Blender had so much complexity to offer.
Really great video.
thanks for watching. by the way, you might want to watch my updated baking tutorial. link is in the description.
Just got to say that your videos are great. you speak very clearly & get to the point. Well done!!
Thank you very much!
dude this just saved my course's final project! thanks so much for the tutorial, best explanation i've found!
Glad it helped!
I'm here again. This helped me bake my texture after watching that Marble video. You're awesome.
Glad it was helpful!
Thanks Ryan!
I appreciate that you broke this down into such bite-sized pieces.
I'm working on displaying 3D data using a color gradient.
Cool! Thanks for watching.
Hey Ryan, thanks again for the excellent tutorials! I dont know if things got updated since this video, but baking textures with my GPU seem to work just fine, and alot faster too.
Oh wow! You are right! I just tired it out. That must have been in a recent update, because for as long as I can remember, You aways had to bake with your CPU. Thanks for letting me know about that. 👍👍
@@RyanKingArt I just found a video from Aug 2020 showing how to bake with GPU. I get the impression it was working before even then though.
Its interesting how i come back everytime to your Channel. Damn, i couldnt understand at my beginning Level to follow you. I tried it much in past. But my feelings always say to me, the time will come, that i will meet you definitly again. And after one Year of hard Practice i can not thank you enough for your very detailed Lessons! Im sure we meet us much in the future about your videos, and i can not thank you enough for your time to explaining so much things on your detailed Tutorials.
Glad my videos can help!
Thank you for the clear and concise tutorial. This is the 6th or 7th tutorial I’ve watched, and this is the best one.
Cool! Thanks for watching!
Hey Ryan, another great beginners tutorial! Just my consideration: Since Blender stores the baked data temporarily, it would be a bit faster to bake all the passes into the same texture node setup and save them subsequently with the appropriate name. That way you can leave the node setup untouched - just save the baked images via _"Save As..."_
Hopefully Blender will fix the Metallic/Glossy issue soon!
Best regards
Thanks!
Hey Ryan, great tutorial as always. Really made this process simple for me. Cheers!
Thanks Joseph! Glad it helped!
Best blender bake tutorial I've found. Thank you!
Glad it was helpful! Thank you for watching.
Thank you so much! This is by far the most straight forward video I've found explaining this process.
Glad it was helpful!
Thankyou very much Ryan, hope to support you in the future. Great Tutorials as always, You are great!
I would really appreciate that! Thank you for watching 😀
Hi, thank you so much for your tutorials!!! They are so well explained and show every steps that it's easy to understand. Love it~ 💖💖💖🙏🏻🙏🏻🙏🏻
glad it helped!
Hey, so nice tutorial. Thank you for putting this out there! I want to say that I initially found this tutorial to be frustrating as (a) past you didn't use the model promised in the thumbnail for the tutorial, and (b) I would swear the first seven minutes of the video are practically air; a lot of perceived rabbit trails and "with that out of the way, let's talk about our sponsor"(Quite jarring stuff for the viewer).
HOWEVER! I am glad I stuck through it, for once you got into the right mindset at the 9 minute mark you performed the best tutorial I've seen in a while. You were concise and helpful, no fluff in sight, I learned quite a bit, etc, so thank you.
I am aware that this is a year-old video at the time of me writing. I recognize that we as people improve our abilities over time, and I have no intention of criticizing something no one really has control over. As the internet has gained this "nice no matter what" attitude however, I firmly believe that this deprives us creators the ability to get the feedback we are sorely deprived of, and so I offer this comment to you.
Best of luck in your endeavors sir.
I actually quite agree with you. I actually made a completely new updated tutorial. If you check the description, you will see a link to the updated tutorial.
@@RyanKingArt Haha yeah! I saw a bit of it! Straight to the point and adds the metal workflow; it's something I am about to need actually, so thank you. I'm hoping to outline the differences for the one guy who asked you the differences too if that's alright.
Sorry about the no sponsor though... hmm...
I'm curious. No promises, but would you be interested in me sponsoring one of your future videos for my game at a certain point? I offer no promise as it's in Alpha, I'm only one guy, and I'm only working on my art at the moment, but I'd be interested in supporting you in a business way.
I don’t know why it didn’t work with me , i will do it again hope it work
Thank you for helping us ❤️
Thanks for watching!
Super helpful - thank you! Was scouring tutorials for something comprehensive and easy to follow.
Glad it was helpful!
U saved me... Amazing... Only thing I needed...
Thanks for watching. : )
Thank you for such an awesome tutorial, the texturing in this is incredible. I just finished it and then I saw the updated tutorial link after lol :D
Yeah I made a better updated tutorial. thanks for watching!
Dude, thank you, this was so helpful and clear!
Your welcome. : )
Great tutorial, Simple explanation with all you need to bake textures, Thank you
You are welcome! Thanks for watching.
as someone who has never used blender before this tutorial was very easy to understand thank you ❤
Glad it was helpful! you might want to check out my updated texture baking tutorial. link's in the description.
I'm looking for this tutorial thank you for the tutorial
Hope it helps!
thanks very nice tutorial, helped me alot
Glad it helped! 👍
nice. thanks so much. so much better than the outdated stackoverflow answers i found.
Haha, thanks! Glad the video helped!
Thank you man for this important tutorial because I learn blender and it's a little bit difficult
I don"t have a GPU 🤣🤣🤣🤣🤣🤣
You are literally the best! I think it was impossible to make it!
Hope it helped!
@@RyanKingArt it helped a lot!
Excellent video! Don't forget the shortcut when using NodeWrangler: Ctrl+Shift+T and then just choose the material-channel-images in question
Yep! 👍 👍
Thank you for a clear, easy to follow tutorial.
You are welcome! Thank you for watching.
It just baked my image into one that is completely black and I lost all my progress of texture painting. Any idea why this happens?
Yes, this is probably because your trying to bake a metallic material. I have a different video on how to bake materials that are metal: ruclips.net/video/aaRspfc9OBU/видео.html
THank you for such easy Tutorial, you saved my day!
Glad it helped!!
thank you so much, I was getting the dumb "nothing selected" error, turns out I had to create that image texture node and select it
Thanks for watching!
Thank you. Used an other Tutorial, but it didnt worked properly. You explained everything wery good. Need this for my game
Glad the video helped!
So if I understand: color=diffuse=albedo, specular =gloss=roughness, normal =normal (if using this bake in a game engine)
Color, Diffuse, And Albedo are all the same thing, yes.
Roughness, and Gloss, are the same thing, but I believe specular is different. I found a good article that explains this stuff. Sometimes RUclips will remove a comment with a link, so you can just search online for this, and it should be the first article: *help poliigon articles what are the different texture maps for*
Very concretely explained, to the point. Best tutorials!
thanks! you might want to check out my updated baking tutorial. Link is in the description.
Amazing, just what I needed! Thank you 😁
You are welcome!
THANKS DUDE!
Your welcome!!
Really loved the explanation, you are good at that!
Thanks!
I'm trying to bake some textuers so that my character and environment scenes don't lag and crash as much, and my files involve a lot of noise textures inputted into the metallic and specular nodes of their Principled BSDFs. I didn't see a mode in the dropdown options for those. Is there a different way to bake these, or do their options go by other names? Also, if one noise texture is applied to multiple traits of one texture, do I have to bake it more than once to different image textures or just bake to one? Thanks!
Hello, im baking multiple different materials but its creating on separate images if that makes sense.
I have joined the model together but its still generating images on different maps for some reason.
thanks again for the great helpful tutorial, I've learned so much from watching your videos and it's definitely helped
Glad to hear that! Thanks for watching!
Your work is great, congratulations, Ryan et merci
Thank you!
See now this must of been the step I skipped! So definitely doing this! I made my first object for a game and it was pretty funky looking. My image texture look horrible in game so I’ll try this out! Thank you!
Hope it helps!
I was looking all over for something like this in May 😂 So glad you made a tutorial for it! I'll come back to it every time I need help baking.
Cool, thanks!
This was very helpful. Thank you.
Glad it was helpful!
Not sure if you mentioned it, but why you are baking alpha channel when there is no alpha? Isn't that unnecessary and taking more time?
Anyway, thanks for the tutorial!
I'm not sure why. Blender just did that when I baked it. But if you save the image as a JPG, then it won't keep the transparency.
Good lord why this thing is so complex? I just wanted my UV Layout to have the colors I used in the material color to be reference while I draw the true texture over then and know exactly the face I'm drawing. I never thought this was so damn complex.
Great tutorial, very well explained , specially the concept of baking and why we need to to it, and also which elements we can bake into the mesh...it really helped me out, very much appreciated!
thanks for watching!
Alright, so I copied your settings word for word and have the object selected in the 3D Viewport (both object mode and edit mode) as well as having the image node selected in the Shader Editor, but I do not get an image in my UV Editor like you do at 12:41
Any idea what I might be doing wrong?
In the Shader editor, did you make sure to add in the correct image texture into the image node?
@@RyanKingArt Yes I did. But after some more tinkering, I found the issue!
Looks like diffuse baking will not work if I have a value from a math node going into the Material Output node. I fixed it by inputting the math node's output into a Diffuse BSDF Node, and then putting that into the Material Output node.
Thanks for your time anyway! I appreciate it =)
@@Jozef13H99 Oh I did not know about that. Glad you fixed the problem!
hi what if my UV big than the image? and when i unwrap my model again it destroy my texture of the model... because i mixed 2 textures...
You will need to make a new UV map and them bake the textures to the New UV map. I actually just recently made a video on how to do that. Here's the link to it: ruclips.net/video/wsO1eozb1Qk/видео.html
@@RyanKingArt thanks bro I appreciated that!
What if i upload a model to sketchfab should i add a copyright? And how i do that?
I would like if you can make a video about that process and to talk about this subject...
I love your videos btw you are so understandable!
@@urielcohen1985 When you upload a model to Sketchfab, it will allow you to select a license for each model.
Very 👍 tutorial ! Now I understand 🧠 much better the Baking . Thank you Ryan! 🙂
Thank you for watching!
hey Ryan thank you for this tut. really help me in reducing render time for some reason by baking textures on procedural material
Thanks for watching! Yeah, using texture maps can make render times faster. 🙂
@@RyanKingArt it was 13-14 per frame in eevee and now it's reduced so much. so it help a lot to me and also saved much more time too
Hi ryan can I ask u a question? I have problems using cages in blender. After I create the cage from the low poly object, sometimes I notice that alt s (scale along normals) changes the geometry of my cage. When I try to use the cage object blender notices that my low poly and cage objects have different geometry, am I doing something wrong? I can't use the cage for a lot of objects due to this particular problem.
Hmm, I actually have very little experience with cages in Blender. So I don't really know what the problem could be.
Fantastic video, really useful, thank you!
Glad it was helpful!
Very helpful!
Glad it was helpful!
Thank you very much
You are welcome!
Just the tutorial i was looking for. Thank you so much !
glad it helped! Although you should check out the updated tutorial. Links in the description.
I'm gonna have to come back to this every day, thanks tho!
you should check out my updated baking tutorial. links in the description.
@@RyanKingArt ah alrighty! Thank you sir
Very helpful but my
question is if there is anyway that I can bake
a material that has Multiple BSDF nodes, like
Multiple Principle BSDFs and Mix Shaders. I
am really stuck in my process because of
this. Let me know please. Thanks
my "texture bake" is collapsing(when I'm baking color). When i click bake a menu shows, then just dissapear and no issues is showing. Who knows what is it? I can't figure it out 2 days
I've followed these steps (checked the nodes, settings, etc, except that I used image tile texture as initial one) but still after baking, it shows the supposed result texture as black square :/
please help, when i'm trying to bake it says: no valid selected objects, I tried everything, nothing helps
Make sure you have the object selected, and also make sure it has a material. Also make sure its a regular mesh object, not a curve.
@@RyanKingArt i think problem is that I did duplicate and separated a copy of rigged mesh, and can't get rid of bones on that copy (it's been copied with bones for some reason)
@@eligijuspranskunas3509 Hmm ok. I think you should bake the textures before you do any rigging.
@@RyanKingArt i found the problem: on section bake was selected - "Selected to Active" maybe to someone will be helpfull aswell. thanks for respond :)
I was wondering, I have a kinda large object with different materials and masks on it (it's a house) When I click bake, nothing pops up in the black image. It's just blank. I think I have all the settings correct and I'm trying to bake it one more time. Does anyone have a fix? I want to import the obj into unity.
Hmm... So do you see a loading bar? Does it actually bake? Or does it give you any error messages? Make sure you have the same image, in both the image editor, and the image texture. So that you bake to the correct texture.
is it normal for the texture bake to slowly go to 3% then finish all at once? or is something wrong with my setup
So to clarify - For example I have 10 unique houses made for a game to be used in Unreal. Do I bake each of the 10 on their own map, or do I bake all 10 houses on 1 map? My second question is, each house has windows, and parts that have emissions. When I bake everything together with the textures - does the map capture all info as it is, or is it something I need to re-setup afterwards in unreal (for glass and emissions)? I understand under bake type, you use combined - just wondering if it bakes glass, will it show glass in Unreal?
For your first question, it really depends on what you want to do. Either way will work fine. For your second question, I would bake an emission map, with just the emission values, and then use that in the final material setup, to tell the object where its an emission. And no, you can't bake glass. You will also need to bake a transparency map, to tell the material what parts are transparent. Also, I've never used unreal engine, just so you know, so I can't give you advice on unreal engine, only Blender. Hope this helps!
@@RyanKingArt Epic thanks, no worries - it makes sense.
Thanks for this video and pls make a tutorial on cartoon face because I can't understand difference between human and cartoon face so pls help me out
I will consider a video on that. Thanks!
thanks a lot!
You're welcome!
7:48 My meshes don't seem to do anything to the new image
In that part of the tutorial, you should just be able to see the UV mapping on the texture. Make sure your in the UV editor, not the image editor.
Hey Ryan awesome tutorial, tell me how to bake a displacement map please.
Just plug the displacement values into the emission on the principled, and then bake the emission value.
@@RyanKingArt ok thanks man
You are a good teacher!!!!!!
Thanks!
Very nice!
Thank you!
thank you
You're welcome!
This is perfect, ty!
You're welcome!
Excellent explanation ! you must be a teacher or a baker, Thanx 🧑🍳
Thank you very much!
i have a problem with baking normal maps in blender. does the model have to be perfectly straight and aligned with the world to bake properly? because I have already made out my scene and textured everything and when i try and bake out the normal map it's broken.
What does the normal map look like when you bake it?
@@RyanKingArt it's mostly just a flat color. And harsh sharp edges where detail is supposed to be. Like the normal bake is taking a picture of the object at an angle is the best i can describe it.
This is awesome! I have some other problems with textures too. When I bake them and save them I come back and the image texture is black again :( as if i jad never baked or it is nothing just a grid what do i do 😢
So i just started learning about baking, is this the same process as transferring any settings from the geometry nodes to sketchfab? if so what is the bake type setting? if not then do i just apply the geometry nodes to my mesh and will it show up on sketchfab?
Yes! If you want your Geometry nodes to work on Sketchfab, you will need to apply the geometry nodes modifier, so that it becomes actually geometry. Then you can upload to sketchfab. 👍
@@RyanKingArt ohh okay thank you for helping Ryan and thank you for this amazing content here 😊 I subscribe
@@elyceus Thanks!
thanks for the vid, really helpful
You're welcome! Thanks for checking out the video. : )
Thankyou Thankyou Thankyou
You're welcome!
I followed ur guide, and came across an issue my fbx export looks like it’s missing pieces in unreal n unity my character looks patchy. Any ideas? Do u have a discord where I can send u screenshots?
Hmm, does the model look ok in Blender? I don't use Unity or Unreal, so I don't know for sure what the problem is. You can contact me through the contact page on my website, and send the screenshots, and I can take a look. You can find the link to my contact page on my RUclips about page.
this was so simple once you explained it! Thanks for this amazing tutorial! 🙌🙌 I assume this would also improve render time within Blender?
Yes it would also improve blender's render time after baking. thanks for watching!
Hi sir can you help me ?
I am having a biggest issue about baking
When i baked as smart uv map in new uvmap it still showing most of parts in black, textures not appearing there it's just coming like black in few parts
Is your material made of metal? Is the metallic value turned up? If so you need to turn off the metallic value, and then bake the textures. Check out my updated baking tutorial to learn how to do that. Links in the description.
@@RyanKingArt no sir it's not metallic it's entire texture is normal in fact how many texture bake there is always some parts black sir is there anyways that how can i show you my exact problem ? Cause there is still map but texture is black and i check all object have metallic value is 0 😓
Hi. Do you know why my normal map have some blury spots in it and why it has a blury streched outline which isnt a part of the texture map.
Hmm... no. I don't know why that would happen. The only thing I can think of, is if your UV mapping is a bit messed up. You could try re-UV unwrapping it and see if that helps.
Oh wait, I do have one other idea. It might be because the "Margin" is either too high, or too low. The default is 16 px. Its in the baking settings. Try turning it down to a small number, to maybe a 6, or a 1 . And then bake it again. Hope this helps.
Hi, Thanks for the tutorial. How can i bake my textures if i textured each part of the model separately?
Do you have multiple materials that you want on one map? I have a video on how to do that: ruclips.net/video/wG6ON8wZYLc/видео.html
@@RyanKingArt thanks
I'm getting pixelation on my texture after exporting to glb file . Did I mess up in the UV process?
Hmm, I'm not sure. I never used .glb files before.
If you have multiple materials on an object, do you have to bake each one individually?
what if I only change my matalic value for matelic effect,how can I bake it sir?
For that, just use a completely white texture. And it will be all metallic.
@@RyanKingArt ohh i will try it thank you so much sir
i try to use my baked textures in ue5 and my mesh is totally black
Sorry, I don't use Unreal Engine, so I can't really help you with that if its a Problem with Unreal Engine. Was your texture black when you baked it? Or just when when you added it into Unreal Engine? If its a problem with the bake in Blender, I can try to help.
@@RyanKingArt thank you for response. I was able to fix it. although baking textures doesnt work so good for me right now. I will try to dig deep into the subject later :D
would love for a tutorial for changing textures on a Starfield outfit. ..