Maya 2017 tutorial : Modeling more complex objects
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- Опубликовано: 21 авг 2024
- #3DModeling #3DAnimation
In this 3D modeling tutorial in Maya 2017 we will step it up a bit and start to model a slightly more complex mesh. This video will explain how to model a water bottle with a handle. After modeling it we will texture and render it in Keyshot.
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First off, thanks for all the great tutorials, you've been a big help. I just wanted to say that at 10:35 or so when you were using the Multi-Cut tool, you can simply hold down shift to snap the cut to the exact center of the line.
Thanks for sharing !
And he should be using the snap to vertices option to align them.
Sir , I can't afford college!! You are my professor in Animation sir .. Keep going . Thank you
its more just modeling than animation overall you really should look up or buy animation oriented tutorials
JaG Sure !! Thanks
Hey I'm in the same boat as you :)
Do you have Steam? you could add me if you want @ Zeriel00
Nepu-Tech USA Good to hear that!!!
Nepu-Tech USA Bro can u suggest some other channels for Learning !!!
@20:50 I was looking for what the notification was on my PC, cheers mike.
As always your tutorials are most illustrated and helpful. I have learnt so many basics from your tutorials only. It will be very helpful for me if you make at least one basic tutorial of character modeling.
I understand your question but I am hesitant. Basically because I am no good at it and there are already so many tuts online...
Nice tutorial, thank you very much
:-)
hey Mike, the problem you are facing at 11:22ish... next time you use the tool, hold down shift before left clicking on your object.. works like in photoshop when you want a straight line :)
Thank you
11.06, while using Multi-cut, place the razor on the edge with SHIFT key pressed, you can see it snapping to 50% exactly.
Hi Mike, just wanted to let you know that with the Multi Cut Tool, you can hold I think it's Shift to lock onto the centre of a line.
This would have saved some work at the 10:00 minute mark in your tutorial. Thanks for the great tutorial!
Yep
Thanks
To make it more realistic, instead of turning two sided off, give the model a realistic thickness and index of refraction of plastic.
Your question asked what do we consider a complex object? To answer I would say modular pieces that share/draw-from the same texture maps are proving the hardest for me.
I am learning this stuff backwards, having started with modding, re-texturing vanilla assets, to modeling and making my own assets currently. But I can't figure out how the devs make modular hall sets (for example) with snapping pieces that consist of short/mid/long, 1-way/2-way/3-way/4-way etc variants of the same hall, all which use the same diffuse/specular/normal maps.
I have tried to make such halls, and it's not hard to make the pieces, but to make the UV work with all the variants doesn't work out. I get the impression the UV is made for the base model first, and the variants are made afterwards, with the UV shells that are different, being placed in the 0-1 space around the base model's shells. It's tricky to describe, and it's really tricky to pull off. :)
That's my answer, and it's also my first request. I would love to learn how to make this sort of thing. ;)
Now onto tackling this tutorial. :D
Griffin, look at it like Lego bricks. By rearranging them they look different every time while they are the same objects with the same textures etc
Hi Mike. Thanks for replying. I'm quite familiar with the kinds of assets used by game developers, and I know what you mean, but it wasn't really what I meant.
If I could get you to look at this image of a tileset from a mod for Fallout 3 for example -
media.moddb.com/images/downloads/1/36/35952/Vault_FEF_Chamber_Expanded_Tiles.jpg
The tileset has many variant pieces and the objects pretty much all share the same textures. I am guessing that this outcome is achieved carefully during the UV unwrapping stage, but the workflow is eluding me. :)
awesome works sir... keep going on...
Thank you
Mike nice work. Maby you can model space ship. I think "StarTrek 2009 Enterprise Alternative Time Line" it would be nice to see that.
it will not pick the entire edge loop on the cap at around 7:05 because the top is an ngon. you can either select the top face and then extrude in to create quads and then select the loop or you can select the top face and the convert to edge loop to get the top loop or just manually select each edge as you did.
10:10 If you shift+click and drag with the multi cut tool you'll move up in increments of 10% so you don't have to eyeball 50%
Cool tip, thanks
6:22 You didn’t managed to select that whole edge loop, because the face they were in was a N-sided face.
while u using multicut u can press shift and can snap on degrees for making straight line. it was be on 11min
sry for eng
use shift when using multi cut tool for select middle of edge .
thank you for your great tutorials :)
Thank you for watching them
To me a complex object is something like a car. I read what you said about the car below, but I guess I mean the body of a modern sports car can be tricky to get correct. Something with subtle curvature that doesn't just boil down to a cylinder. Idk if any of this makes sense. I've just finished my first modelling class ever and our 2 main assignments were a car and a weapon asset.
Understood, thanks for sharing
about the bottom part, i actually connect every second one to the middle ,that leaves me with nice quads there
Smart :-) Thanks for sharing
you are exellent man
Thank you
Wonderful!!!!
very realistic
Thanks Maddy
Thank for your tutorial !!
You are very welcome
thank you for these videos!
You are very welcome
as usual awesome
Thank you so much
I love your channel! :D
Thanks
Nice video. Can you actually take the final piece from Keyshot and import it in Unreal Engine?
Not to my knowledge, no
arch will be great
Nigel, I did a video on how to model an arch, check my playlists
Mike Hermes great!! thanks
Amazing
Thanks Alex
If you are going to smooth it at the end, dont check for Ngons then, smoothing will take care of the N gons
Just a habit I guess
thank you man
you are so awesome
Thank you
Hi Mike, in your next video can you please show how to model and Texture a superbike in Maya please
I would not consider this as a complex object but I learned something anyways! For me personally complex are objects like cars, highly detailed guns etc. In conclusion stuff that you find on Artstation. It would say this is a beginner's tutorial, maybe advanced beginner but in no way a complex model.
Just my opinion
Dannton, a car is not a complex object. It is a series of simple one that take a lot of time, that's all. I mentioned in the video that it is slightly more complex and also stated "what do you find complex" But I appreciate your opinion
Mike Hermes you are right. If you really break it down, every object is just a result of many extrusions and cuts. The only difficulty is to maintain a good topology and edge flow depending on the type of model.
Yes, in Maya it's very well implemented the "add Edge Loop" and multicut tool which make this really "affordable" and easy.
thank you so much! :)
You too !
Mike Hermes... would you mind to show me how to design a multi objects or may be a more human characters and how to control rig them in the same time
I have a question, that probably has a very easy answer, but I'm brand new to 3D modelling so I thought I'd ask. I have something I've been working on in Blender, but I'm wanting to get it into Maya, is this possible? I don't personally own Maya so it could be something as simple as opening the file in Maya, but I wanted to make sure I knew going in. Thanks for the great tutorials, I've watched a lot of them and it's convinced me to try Maya :)
Export your file out of Blender in OBJ or FBX format. This will allow you to import it into Maya without any trouble. You can download a 3 year free student license from www.autodesk.com
Ah, excellent, that's perfect. Thank you!
Blender can also export to Collada, you'll want to use the Better Collada export addon.
can you do more videos on effects and nDynamics..please.?
probably not the place to ask such questions but interesting enough I can't find a proper explanation how to make an object to vibrate, like phone vibration!
The best and easiest way to do that is by manually keyframing the animation.
A phone vibrates faster than the frame speed of most animation. You'll have to do some motion blur in composite to make it look like it's vibrating faster than you can animate. I don't know if Maya has a compositer, but you can probably use After Effects. I would recommend trying Blender's node-based compositer, if you haven't yet.
Hey Mike, Quick question. When you were bridging the sides of the Jug where you took out the faces to make the handle, would it have made things easier to add one division to the bridge? I think it would have made the multi-cuts that followed faster? Just a thought.
Could be
Would you ever consider doing any tutorials in cinema 4d? I have experience with Maya, but I really want to learn C4D as well. A lot of jobs in many 3D fields seem to either be Maya based of C4D based.
I don't really work in Cinema4D, sorry
more organic shapes, or mid extrusion objects like squares extruded from squares, then beveled so the edge is not perfect so the UV is slightly harder. Please please do more UV
Also do a boat!
I have something like 57 UV videos but I will see what I can do :-)
On the subject of complexity, can you please model a Stealth B2 Bomber, a Drone, an AirCraft Carrier, an Helicopter or a Tank? I am very interested in Military stuff and I think there will be a lot for me to learn if you would show us a way to model such things. Thank You
I will see what I can do, thanks
In a lot of your tutorials you use Key Shot. Is it okay if we skip that part of the 3d modeling tutorial and just use the texture settings which Maya can offer? I'm asking this question because i'm still quite new to the 3d modeling process and i can only work with Maya for now. Thank you in advance!
Of course. I just use Keyshot to show an example of what it could look like
Thanks for the video! :) To me complex is like a humanoid even if it's not photo realistic, but learning to make the face and hair is my
main goal. If you can make a human you can make anything!
and isn't it spelled Jug? :p
Good Tutorial :) And just a question, I really really need that. When You export from maya to keyshot it doesn't export Lights that were on the scene. How can you export them too to Keyshot? I need those or the project won't be the same, I'm waiting for your answer :3
(sorry for any error or bad english, I'm italian XD)
The only way to do that is by "baking your lights" onto the textures in Maya before exporting to Keyshot. But I can not see why you would want to do that as keyshot has a wide range of lights
Nice video Mike I've just started watching your channel.
But I was wondering if you could do a complete project in just Maya alone...I don't have Keylite
I would like to learn how to do the textures and colors in Maya alone.
Thanks again ..I will subscribe to your channel
Dennis, I have done over 800 videos and many, many, many videos are just in Maya
You should fix all triangles then it would be good. A good topology is the difficult part.
Triangles are not a problem, they are not nGons
I hate nGons! they are the bane of my existence. Oh, by the way I love the minimalist way that you include your sponsor. thank you for not shoving them into my face like some people do.
I used some material its name:hairphysicalshader1, but it came in kind of good luck.
The bridge tool isnt working. When I try using it, it bridges together only two of the edges i have selected. am i doing something wrong?
chestfield sofa is really a complex item. I tried couple of times but none of them is Ok ! Please Sir...
Thank you for your great tutorials. I have a question. What can I do if I find out some messed up vertexes too late to undo it?
Either move them manually or cut a piece of the model out and restore it
i dont have keyshot
can we use the same material using maya?
any other option or keyshot is the best?
need abit of explanation
tnx
You can use many types of software but Keyshot is just one option
character modeling ..i find really hard to make the right topology for animation..if you could make a tutorial about this pls
I don't do characters, sorry
:) np ty for reply..they are kind of tricky tough..i still have a lot to learn from your tutorials:D keep posting them
KeyShot 5 Import Error
"water_bottle.fbx" does not contain 3d geometr.
You may need to export polygonal data from your modeling system.
I didn`t solve it. What is the problem ?
Import an OBJ
Solve it. Thank you Mike. I`m grateful to you
how do you model an architectural building to scale...feet and inches. please help! Import an AutoCAD file and trace the floor plan in feet and inches
I really would nor recommend doing that in Maya
Please i want a link to the software you exported to for adding the final material
It is called Keyshot
sir can you tell me how to animate objects after rendering it .please
You animate first, then render
can u model organic stuff like head or
octopus is complex..
more complex than normal complex...😎😁
I don't do characters, sorry
don't know why but this just reminded me that song by Croce --Time In A Bottle
This is freaky. That is exactly what I am listening to while typing this WOW
Mike Hermes wow!! there is some deep Dr.Strange reality warping type of thing going on here O_O now i'm hearing it too :P
I am really not kidding you. This is 100% true
Mike Hermes damn!!
@ 18:07 when u delete the middle edge, what could be a reason why maya would NOT let u delete that center endge? im having trouble deleting it. after i ctrl+alt del it just stays highlighted
It is Ctrl+del, Not ctrl+alt+delete
Mike Hermes im sorry. my mind was else where. i am doing ctrl+del and its not working
Nice tutorial! but i have a problem, at 18:07 you hit ctrl+del and you delete the edges.
I selected the edges as you did but when i hit ctrl+del they don't disappear. Can anyone help me?
Do you hold down Ctrl while you hit delete ?
Yes,i keep ctrl while i hit delete
But you selected the edge first right ?
can the texturing done in any other software except keyshot,preferably maya or mental ray.
It can yes
Hey mike, I have trouble making a bridge. (It only covers half of my selection only) please help me out :)
What do you mean ?
I had trouble with (fill hole). However in the meantime I did your tennis ball tutorial:)
Thank you for the great tutorials.
First !
hello Mike when I import scene in keyshot 6 is making a crash and stop the program any idea for that problem? and thanks
Is you model clean of nGons and exported as an FBX ? Is it Polygons or Tri's ?
Mike Hermes yep I exported it as an FBX and it's polygon and clean an nGONS I whatshed you're video and follow it. thank you so match
hit 3 to sooth mood but how to go back ????
Hit 1
thank you
what book for Maya software is best
There are so many, I can not choose
please suggest some you like most
Can you do a tutorial on a womans mind? That's about as complex as it gets. ;)
LOL, that's impossible
Reference?
Reference of what ? I did not use a reference
Always use a reference. Reference is everything.
I respectfully disagree. As an artist it is important to train your eye to model from memory ( on occasion )
Lol never heard that before.
It is a very common thing done by artists whether they draw, paint or model. Training your self to remember proportions, scale etc help to develop a mind that can think in 3D space
Its a bleach bottle
A water bottle actually
Mike Hermes ohh, you replied! 😮 i just want to say that im loving your videos about maya I’m 15 and I’m really interested in maya 😁
If you look at my channel, im making 2d animations there
Yes, I always try to reply :-) Best of luck with your studies !