Maya 2017 tutorial : How to model a simple wooden bucket
HTML-код
- Опубликовано: 12 окт 2016
- #3DModeling #3DAnimation
Hi guys, after being on the road for a few weeks traveling in the US I thought I would start things off easy by doing a simple wooden bucket in Maya 2017.
Here's the link I mentioned to the video on the "Top 100 animation websites and blogs on the planet"
blog.feedspot.com/animation_we...
Don't forget to subscribe to MH Tutorials : / mikehermes65
Check out my playlist : • MH Tutorials in Autode...
Do you like my videos and would you like to buy me a cup of coffee ?
ko-fi.com/A418AXA
Want to join MH Tutorials H.O.G. ( Hang Out Group ) ?
Here's the link : / 294359217578724
You can support my channel with Amazon purchases ( see below )
My current RUclips setup :
Software :
Autodesk Maya 2017
amzn.to/25NObOv
Screen recording : Movavi Video Suite
amzn.to/25NNNiY
Camera : Canon EOS M10
amzn.to/297DsG4
Camera : GoPro Hero 4 Black
( haven't used it yet. It for visiting fairs and stuff )
amzn.to/29t7JnW
Small Gorilla Tripod for desk :
amzn.to/299pCmC
Normal Tripod for outside :
amzn.to/299pio4
Wacom tablet
amzn.to/1WNvZTa
Keyboard :
amzn.to/25NheoA
Mouse :
Sharkoon FireGlider Laser 3D Mouse
amzn.to/1U8sXFC
Microphone :
amzn.to/1swR3Rp
Microphone Pop filter :
amzn.to/1UhwfI4
Monitor 27 Inch :
amzn.to/1XGKLfr
My top 5 of "must have" books for modelers / animators.
1. The Animator's Survival Kit
amzn.to/29AhLVE
2. Introducing Autodesk Maya 2016
amzn.to/29M8QgI
3. Anatomy for 3D Artists
amzn.to/2a59swO
4. Drawing Light & Shade
amzn.to/2a59dll
5. Digital Modeling
amzn.to/29uobkg
Don't forget to check out my channel sponsor Rebusfarm at bit.ly/2bRTbhx
They provide professional render services for your 3D animation with over 3000 CPU's and affordable rates.
Want to see more awesome videos ?
If you would like to do a donation and keep me going :
Paypal : hermesmike@hotmail.com
If you want to buy my T-Shirts and stuff ?
www.printmotor.com/mhtutorials/
Did you know that you can buy my models ?
Here's a link to my store : store.payloadz.com/results/332...
If you want to become a channel Patron :
If you pledge USD5,- or more a month you get access to the MH-Tutorials shared folder containing Maya files, texture files and much more.
Here's the link : / mhtutorials
Don't forget to check out my website www.mhtutorials.com for tips & tricks, demo reels, books & goodies, Q&A and much more
© MH Tutorials 2016 Кино
It's actually a bonus when things go wonky; In that we can learn from the mistake, or rather the condition. Thanks a million for taking the time to document your builds. Major helpful!!
You are very welcome, thank you !
Thanks for the tutorial! At 36:38, instead of moving the cylinder face to the other end of the curve, you can just select Curves--> Reverse Direction to switch the beginning and end point of your curve.
At 18:48, I created the bridge (without extruding the edges) using Smooth path + curve, then raised the curve to create the arch. I pressed 4, selected the curve and raised those points.
I learned a lot from you Mike, you simplified Maya, I am very grateful.
Thank you so much
Thank You Sir, you helped understand maya better than I used to.
Good !
Nice I'm glad to see the videos still coming
For sure, I will keep on going as long as I am able
ive been watching them for a while, and learning ever since so thank you for that!
Congratulations Mr. Hermes I am thankful for your videos.
Thank you !
Love your tutorials mike!
Thank you
love your tutorial..learn a lots from you
Can't believe I never thought of using a bend deformer to make the planks like that, always counted out equal sides of a cylinder. Ya learn something new every day, thanks.
You are very welcome
Nice to see new tutorials! I keep following along and learning with them! :)
Many more to come
Keep up the work, these have taught me a lot.
You're welcome Luke
So useful and cool thanks!
awesome keep up the good work. . . it's great to hear. . .
Thank you
Thank you for sharing this tutorial
These videos have helped me so much! Thank you for them and please keep them coming!
You are very welcome !
A useful tool when duplication multiple object along an axis or angle is the duplicate special tool, found under edit if I recall. It allow you to input the number of copies along with the distance and or angle degree. Click the check box on the right to modify the inputs otherwise it will use the last inputs that were set.
At 7:54 Tool settings: Step snap. That's what makes it snap the scale, not whether it is scaling in the direction of the world or the object. An easier way to access the setting is to hold down the tool hotkey (w for select, e for rotate, r for scale) and hold down the left mouse button. This will make an easier to use tool settings menu appear. Uncheck the "snap scale" box to disable. Resetting the tool works because by default snap scale is off.
Nice video! I like it
learned a bunch of new tools that i didnt know existed. ty
Cool
Great tutorial!
Thank you
Great tutorial for beginners. Took me several hours but I did it! Thank you
Excellent ! Keep on going :-)
Thank you very much, Sir!
Ustadddd ggggg chaaa gyeee ooooo kiya bat a love you
thanks mike, good video
Thanks Thomas
also mike! at 20 Mins when you start to do the handle all i did was change the curve type to blend with your previous settings and it worked
Good to know
Ty very mutch!
Thanks!!! Quick update, in Maya 2018, you can make the tubes with Maya's Bonus Tools ;)
Paula Mourad e
Nice
thks the tutorial. very helpfull
You are very welcome
Thank you a lot!!I dindt understand the extruding of the tube; i was not able to make it something was failing. So i used another method: Bonus tools- modelling- curve to tube meshh
I have this problem and found decision: Right click-->Multi-->Choose face-->Choose curve(shift)-->Extrude--> PROFIT. I hope this help you.
Awesome thanks! Couldn't figure that out either. Your explanation worked perfect!
Thank you so much!
great work.....
Thank you
Thank you verymuch
You are very welcome
This looks awesome. Your tutorials have helped me a lot to learn modeling. Can you please help me with something, If I want to start my career as a 3D Modeler, from where should I start, I mean if I apply for a job as a 3D modeler do I have to include characters also in my showreel. Can you please help me with some tips.
Sorry for the long message. Thank You
Send an email to MH-Tutorials@hotmail.com so we can talk in private
On the bridge step I'm trying to double click to select all of the edges but it still only selects one. Any solutions?
Hello Sir Had a question . At the time 12:06 when you drag and select uper side of vertex when i tried my both sides uper and down are selected. When i select 1 vectes the other vertex are auto selected please do let me know how can i fix it.
Hello Mike.
Thanks for that great tutorial :)
It was my first step to start with Maya 2017. It took me time, but I did it.
I have a question. I am using Mac pro, so
how I can find this option that you use insert key for?
And the moment when you put shadow on object, how you did it is not really clear for me.
Thanks for any answer from you :)
On a windows machine it is 1. Hit the inesrt key, move the pivot an dthen hit the insert key again. 2. You can also hold the D key while moving it instead. I think this works on MAC too. As for the lighting, hit 7
Hey Maki one more question. Is possible in Maya write something on the object for example on this bucket?
For some tutorial or help I will be thankful.
You could by means of texturing and I have done many, many tutorials on that topic
so after modeling the design do you import it to KeyShot or Substance?
I haven't decided yet but both are possible
Super video !! Thanks a lot.
Can you tell me if you've done the second part like you said in the end ? (low poly and bake) please ?
I guess I never got around to it, sorry :-)
OK ^^
I wonder why didn't you use snap tool at 33:40?
Hey Mike, I'm hoping you can answer a quick question. Did you have to change something in your settings so that Ctrl+D would both copy and move the board, repeating the last action? When I try it, it just continues to duplicate the board onto the copied one, and not repeat the move as well.
Sean, It is Ctrl+D to duplicate, then move it and then hit Shift+D to repeat
Hiya Mike, im not sure if you will see this but a quick question, when trying to do the handle (the bit where you follow along the curve with that face) i really cant get right, have tried it both sides of the handle curve, but it just isnt working and following the curve... how do i fix this issue? thanks :)
figured it out :p
same problem here :( :( i cant make it
how u make it can u explane :)
For me it worked by using just the face of the square rather than the whole object (as it worked before in other versions)
Hi, i need to do a hot air balloon, can you help me. Do you have any videotutorial?
Love the channel. Do you every use Mudbox. Could you UV something complicated, transfer it to Mudbox. Add some bits, maybe some scratches etc. And then bring it back into Maya?
That is actually what I am working on a 1873 Winchester rifle
Great video! Thumb up!
But can you tell me how to select only two of those lines in 2:16?
Select one, hold shift, select the other
Cheers m9
Thanks
Mnine .
Hi, beginner here! Wouldnt it have been easier just to create a cylinder polygon instead of the rectangle panels for the barrel body?
If you want it to look less detailed you could do that ) It is also intended as a modeling excersise )
Instead of adding new edges I simply can bevel it or?
You could, yes
When you join 2 separate parts (like the bottom of the bucket to the bucket walls) and you eyeball it to make them as flush as possible but without overlapping, what is the issue if you overlap them just a tiny bit so theyre then flush?, and then perhaps combine those 2 shapes once finalized? otherwise wouldnt you might end up with very small hidden gaps in between some parts? as it cant be perfectly flush unless it snapped edge to edge, but that cant happen with irregular shapes, hence my not understanding why overlapping is bad?
The overlap in textures could create bake issues ( if you bake the textures ) and in animated object ( this is not, I know ) you can get skinning, rigging and movement issues ) it is beter overall practice to avoid it
Ah okay fair enough, thanks for the info as always Mike :D
hello mike! i'm a beginner at this and really want to know how can i change a high poly model into low poly model? i will be very thankful if i get a reply! And always thankx for the tutorials, your tutorials answers a lot of questions that i always had a problem with.
Roger, there are several ways and I have basically done videos on all of them. Try my videos on Game Asset workflow
Mike Hermes thank you very much!
حلو
Hi
How do I Join your team
At 21:00, How u do that extrude(ctrl + e), For me, it's not working, what should I do for that.
Hole Ctrl and hit E
pls, i have a question. how do i drag and create poly. when i click on poly it automatically creates on grid.
Go to the Polygon Creation menu and turn ON interactive creation
thanks
sir when i want to move any object in the top view i have to make it walk on the map points ! not like you, you move it freely !! how to do that :( 3:40 and the shift+D do not line up the objects ! i have to move it one by one ! Please Help
Turn "Snap to Grid" off ( button in top menu )
yo man love your vids there awesome but may i ask some question?
Sure
OK look im a beginner at this sort of thing here is my problem i cant seem to duplicate and object when i press shift D it doesn't move it stays there like in you videos 3:55 here
Select once, Hit CTRL+D, move it and then hit Shift D
At 3:35 which keyboard should I press for top view?
Hover your mouse over the window you want and jit space bar
hey, I have a little problem
about 6:40 on the video, when I mark the vertex they are twisting instead of acting like on the video. Also, different window is showing up on the right side od the screen meanwhile. I am for sure going step by step with your actions. How can I fix it?
Without seeing it in person there is no way for me to tell, sorry
Thank you for replying, I will keep on trying : )
Hey I know what you mean Raistification. I had that problem too, when I did my first time. Problem this appeared when I did copy-past by myself 3:36 and move all elements manual, because shift+D somehow did't work that time. Anyway When I tried again and I put this two small walls close to each other (like on the video) and then automaticly copied shift+D 15-20 times was everything correct. I don't know why sometimes this shift+D is not working with me. But I hope that I helped. Try again and let me know how was it ;)
Regards
Be Ya hey, I finally managed to fix my problem by deleting history of actions five times in a row. Magic happened and it worked : )
the bucket how to unwrap uv?
Can u bevel the edge instead insert the edge loop at 21:54,??
Basically the same result
Beginner here, at about 18:18 i try to curve up the bridge. I've followed everything he has done but it just wants to stay flat!! :( does anyone know how to fix this??:)
The object needs enough subdevisions to bend. No edges, no bend
Insert edge loop tool right sir
LOOK AT DIS DOOOD
Sir snap kaise kr te h
Hey you just check off step snap -> Absolute -> off
how do u go to object mode
Rightclick
3:52 shift d doesn't work, just duplicates but doesn't move.
Ctrl + D first and move the duplicated object then Shift + D to repeat.
why arent you simply hiding object with layers?..you keep selecting the wrong stuff
Can you show me how to make a toy train please?
I will see what I can do
Thanks, it's for my first assignment at Uni
guys my shift d thing isnt working does anybody know why?
Copy once by shift d, maya notes the modifications then shift d to repeat duplicate with the modifications you made to the model
что
i am the down here or the program is all bugged
As a professional you surprise me. First Modify Freeze transformation was never used. Second as the bolts on the side align one than use duplicate special with however many you want and the pivot at center for 360 degrees was never discussed, go into hyper shade select all than group than duplicate and drag down with the scale option. I did the headache you had in 3 minutes. Plus the handle on the bucket would handle an ounce of water than break. As well as the holders on the sides of the bucket. I understand the tutorials are for newbies and you did give me an update on deformers in nonlinear pull down menu. But for something this simple I expected more. I like your work but help those that have no clue what interface should be used for. hypergraph is almost always open for me. As well as the attribute spreadsheet so multiple objects can be scaled/translated/rotated at the same rate without selecting each one individually. Don’t mean to sound like an Ahole.
how to get out of smooth mesh preview 21:22
Hit 1 on keyboard
Rather than combining things then hiding them you could have just entered Isolation mode. :-)
They are many ways to approach a method
Also, you can choose to change the direction of a curve under the Curves menu. :-)
I like the tutorials but your poly counts on half of these projects are insanely high
Modeling the low poly is easy, that is why I focus on the high poly in the videos
I for one appreciate your high poly modeling style because I just make 3D stuff to share and for fun -- not in a pipeline nor for games. Almost every tutorial lately is about game assets for Unity, etc. I'm frustrated by that.
Very good tutorial but lots of n-gons
mike your voice is too low when the tutorial starts
Are you sure ? I just listened and it is very loud
Mike Hermes at first i was loud and clear but when u go behind the screen and start the modeling it gets too low i had to turn full volume to listen u O_O
Pixar doesn't copystrike your videos? Oh wait, that character isn't Pixar, or is it? Hold on..............
I will try to do it with Woodglut plans.
You go too fast sometimes!
Sorry
maya is so hard
Not really, just take small steps ( and watch my videos LOL )
Nice video - but wow, you talk so slowly!
I have to watch it on 2x speed to make it actually watchable.
Keep in mind that a lot of the viewers are not native English
you talk to fast