Maya 2014 tutorial : How to model a Gladiator Arena
HTML-код
- Опубликовано: 21 авг 2024
- #3DModeling #3DAnimation
I this tutorial I will show you how to model a Gladiator Arena.
If you have any questions, please let me know.
Like my videos ? Please support me on Patreon and keep me going !
/ mhtutorials
I started this at 4pm and I started rendering at 7:12 pm and I prayed to the pc god for my pc not to crash and after a few minutes it was still going and I started playing eye of the tiger to inspire it to make it through the rendering. It finished at 7:17 and it's the best thing I've ever made in Maya. Thank you for the tutorial Mike.
Sheldon approves.
Thanks for the inspiration to keep on going ! Loved your story
Bazinga !!
Mike
Very good tutorial!!!!!
I don't believe it, you know when you go and do something so unbelievably stupid... I needed to re-install my OS thus I backed up what I thought was all of my data. Yeah well brain's here didn't backup my maya projects, which includes a project I've been working in my spare time for months. Yes I had a lot of spare time lol... Oh well what can you do, will have to start again.
Peter F Yes, I have been there. Makes you sick to the stomach when that happens. Sorry man...Glad you like the tutorial,
Mike
Mr Timo3 As a fellow Bazinga fan I just had to share with you that I was on the BBT film set last week, so cool !
Mike Hermes That's awesome!
I've been watching your videos for the past week straight. I come from a live action/video camera background and honestly never even considered that this was something I could do. I can already tell that this something that is going to play a major role in my life moving forward. I just wanted to say thank you for making such concise and well thought out tutorials. You're an excellent teacher.
Hey Brian, thank you ! It's an honor. With your background I would definitely like to invite you to my invite only groups on FaceBook. The MHT Hang Out for 3D modeling and animation ( facebook.com/groups/294359217578724/ ) and the Hang Out Group for Photo, Film and FX ( facebook.com/groups/MHTutorials2/ ) We could use someone like you !
Hey Mike.Just a tip : While rotating hold J and it wil rotate by 15 (changeable)degrees and you wont have to go to type 90 degrees it will save you time :)
+Tommy D Hi Tommy, someone told me that a while back, but THANKS !
So far you have the best tutorials.
Thanks Paul
Great tutorial, Mike. This was an awesome first Maya project for me. Your instructions were great. Thanks!
Terp751 Thank you
Wow the amount of work it's crazy 😲 nice!
Mindblowing, one of the best tutorials i have ever seen, learning a lot from your tutorials
Sourav Chakraborty Thanks
Subscriber request tutorial: How to model a Gladiator Arena
You are truly the man Mike. Really appreciate this tutorial. Keep up the amazing work
Bobby Waller
Hi Bobby,
Thanks ! Was this what you were looking for ?
Regards,
Mike
Yes it is. Thank you
Great !
Can you model a gladiator character please? in the next video?
It's amazing!) Some days ago I telling friend that I wanna make Coliseum and he sent me your tutorial. I must do this! Thank U)
omfg thank you very much for this tutorial!it was very well explained and i didnt miss any part :)
Cool
Very well done and easy to follow, this was very helpful, thank you!
+Neri Tamayo Thank you
Best ASMR tutorial ever
Thank you
I'll be for real though, this tutorial really helped me out, so thanks xD
Thank you so much. Great tutorial.
this video is amazing! thankyou so much! subscribed!
Thank Connor, appreciate that ! Happy New Year
easy fast an very practical...thank for the video Mike..
Thank you
nice tutorial ! very helpful!! :D
Thank you
great tutorial, but maybe try not to breathe so heavily into the mic in the future.
Sorry Will, I have adjusted my headset.
Mike
thank you for these videos! they are teaching me sooooo much.
Glad to hear that, Thanks Kattington !
thank you so much!!! you are the best!!
The maginc of the bend tool :)
Thanks so much for this mate, absolute legend.
+Digby CaesarMation Thank you
Great tutorial as always
Thank you
This is amazing bro..
Thanks Dennis ! Appreciate that :-)
Mike
Great Tutorial
what a nice modeling sir.
i like it very much.to create this kind of modeling this tutorial is much better.....
Thank you Shailesh !
Really good tutorial thank you Mike Hermes
Thanks Jiri
hello mike i just had a curious question. Im a 2nd year artist college student who modeled this arena in my 1st year and i was wondering if it was okay if I put my model up on my art station so i can show people that i have the skill to model with this skillset. Only if its okay with you
Sure, that is fine but please mention that is is based on a tutorial ( just to avoid issues ) as this is my best know piece and people will ask you about it
Great! Nice tutorial. Thanks.
Thanks MBen
good tutorial! thx!!
My greetings again friend, ufff with those tutorials you just created i've becoming more and more experienced; nad thanks for the nCloth part that was amazing, I'm just impressed and you left me speechless, with every single new stuff you just upload. Thanks a lot dear friend, I mean my sensei or master
gerardo andres cuevas albarracin Thank you Gerardo, I really appreciate that !
Mike Hermes Wow my dear friend Mike greetings again, this channel is wow, you have almost everything I need about Maya, modeling, rigging, animation, uv mapping an every single thing, thanks teacher for everything, your voice is really nice and I understand all your tutorials, continue like so, my next step is to learn some about Unity 3D as to import my Maya models into that program, I want to create games. So that's my dream, and your videos have helped me out a lot. God Bless You, my dear friend and I wish the best success for you. If someoen ask me about Maya tutorials, I'd tell that person to watch your channel. For me is ti the best one I've found on the web.
gerardo andres cuevas albarracin Thank you so much Gerardo, I am honored :-)
Mike
Hi Mike, want another time to say u howmuch your tutorials are wonderful !
Just finish this one and it's a fantastic result (for me lol i'm a beginner)
Would be great if we could send u pics of our works from your tutorials and having your opinion about it.
Regards.
Denis Banco Hi Denis,Thank you so much.Please check out my MH-Tutorials Facebook page. You can e-mail me at mh-tutorials and I would love to post your work on there.Mike
hey mike, having some issues with the bolean->difference
It doesn't make the hole in the walls
+yogkun What does it do then ? Nothing ?
+yogkun I had the same problem. i closed the object with fill hole and then applied th boolean difference. It worked for me. the only issue is that some edges appeared in the wall
yeah :/ that sucks
is there a place where i can send you an image to illustrate what i mean Mike Hermes ?
+yogkun Yep mh-tutorials@hotmail.com
I had to do the same as juan ibañes, but I found the solution for the weird edges as well. I went to the difference operation options and selected "Use legacy Boolean algorithm" and it went just as in Mikes tutorial.
Thank you.
great tutorial! thxx
This is soooo cool!
best tutarial ever!!
Thanks ! Appreciate that :-)
thanks Mike it's very helpful
+abdou aziz camara Thank you
this tutorial really helped thanks heaps
+Tim Budd No problem Tim, glad to help
Ok i really hope you reply, the boolean difference doesent work anywhere, i got by at start just by deleting th faces, however now at 16:42 when i delete face, it makes everything mess up...
TheBritishPotato Hi TBP,
The Boolean function is notorious for creating problems in Maya. If that doesn't work you can try to detach the face you are doing the boolean on. If that doesn't work, don't use the boulean at all but use edge loops to position the door openings and then delete the inner face
Good luck
Mike
very useful toturial
thanks alot
😊
eng.student ma You're welcome
can i model cricket Stadium by following your procedure
Thank you soo much ....
16:37 when i try to use the boolean difference option, it does not apply to the upper two column, it only changed the lowest one. I checked if all three were going through the upright ''wall'' but i still got the same problem. How can i fix that?
This got me too! it is because there is a missing face on the bottom side of the arch, if you bridge the gap with the bridge tool it should work perfectly! :)
so great .
Thank you Buse !
Hi Mike, absolutely love your tutorials, you're eloquent, and to the point and have a brilliant speaking voice for it! Undoubtedly one of the best and most consistently excellent series' around; so thank you.
When doing this one, Maya has a problem on some of the gates when using the Boolean > Difference tool. It's done the bottom two fine, but the higher two it doesn't seem to want to play ball at all. I've checked it out online and it seems to be a common problem, but the fixes never seem to accomodate for cutting straight through at either side. Not sure if you've experienced this yourself (as I presume it's exclusive to this year's version of Maya) and know of any ways round it, but any advice would be very much appreciated. Seems like an incredibly useful tool and it's rather frustrating that it doesn't work properly!
Once again, brilliant work Mike, keep it up!
Hi Rob,
First of all, thank you very much for your kind words. I really appreciate that and comments like this keep me going.
As to the Boulean function;
Unfortunately this is a common Maya problem ( in all versions ) and it is best to avoid the use when possible.
In this case what you could do is add edges manually using the slit edge tool to create the framework for the door.
Then drag the vertices into position remove the face and close up the gaps with the fill hole tool.
Another thing you can try is instead of selecting both objects and hitting Boulean, try to select the face of your wall only and your object and then hit Boulean.
Regards,
Mike
Mike Hermes Thanks for getting back so quick Mike! I did pretty much as you said, managed to coerce it into giving me most of the edges for the arch via the malfunctioning Difference tool and then I just added a couple of new ones in the with multi cut, shuffled them about a bit and deleted the faces. Worked perfectly! Look forward to trying some more! Take care.
Rob Vicars Great that it worked out Rob !
Thanks for letting me know,
Mike
nice job
+3dSteady Channel Thanks
How simple it is for him !!!
Very helpful..Nice tutorial..Thanks man (y)
Pratik Ghogale You're welcome
good tutorial
nice tutorial
+MUHAMMAD RISKI Thanks
Excelente video!!
Thank you !
Hi Mike, this question is mainly for asking how do you get round the problems of using Boolean? as a VFX student I am following this tutorial with no problems.. however when wanting to finalise the topology with edge loops, it becomes clear on how broken the model really is, for example if you wanted to smooth out anything with the boolean applied, then you will get a complete mess. Making the topology completely unusable. Is there anything you could suggest that would allow me to put an edge loop on the bottom and top of the boolean'd parts of the model.. As a tutorial this is great!! and easy to follow. However if this method was used towards an industry standard portfolio piece, a lot of complications will arise if any thing needed to be smoothed. Does this make sense?
Any help is gratefully appreciated, great tutorial too :D, oh and I have subscribed :) .
man you are too awesome !!
+Gaxx Karthick Thanks
awesome!!
+Damião Ideron Thank you
Hey Mike. This is really awesome. I was wondering if you could do a tutorial on a car. Doesn't have to be too fancy. Maybe a simple Camry or something. I cant get the hang of the numerous curves in vehicular modeling. Thanks.
Hi Daniel,
Thank you ! Glad you like it.
As to your request... I get a lot of requests to model cars but the problem is that modeling a car takes hours and hours. So this would be multiple videos ( 5,6,7 ? )
I typically want to avoid video series and always try to cover a topic in 1 hour or less.
I could however model something with the same technique. Do you use plane modeling when modeling a car ?
Mike
Mike Hermes Yes. I tried using polygons at first but it can lead to endless strings of errors.
hello sir, having problem with difference at 16:35 min.dont know wt to do
The way difference works is it takes the object you selected second and removes it, also removing the part of the first object you selected that was intersecting the second object. He does the first difference a few seconds earlier then presses G to do the difference operation again after selecting his objects. Hope this helps
gracias excelente trabajo
Ulises carrillo roman Thank you
Very good and quick way to model such an arena, cool!
Which way would be the best to model the coliseum of Rome? It have not the perfect round shape it is inside as an oval but outside is round like a circle shape.
Thank you in advance for an advice.
I was wondering. how would I learn different axis for modeling. i noticed using the object and or normal axis I can move a vertices side to side up and down with the u and v axis and not have any dents. but then sometimes. I cant get a vertices in place using that unless I use the world axis but. I do end up having dents anyway. I am trying to find more information on that and figured to also learn curves to get better topology instead of not having vertices properly placed.
Can you do a Tutorial on some Las Vegas Hotel architecture ?
Please dont put the mic up your nose the next time. Otherwise good tutorial
+gagomand Headset, sorry
:) No problem
thanks a lot
Great tutorial Mike! How many tris did this scene have in the end?
+Cryphisss 680.000
Thanks!
Thanks man, really helped me.
Could you possible explain how I would UV map this to texture individual sections and export to Unreal engine to test? UV mapping blows my mind and this isn't exactly the simplest thing to do anyway but Id really like to try it.
Michael Foster I would probably apply shaders instead of 2D textures ( and maybe 3D paint them )
If you did UV them, I would UV one section and then repeat them,
Mike
sir,i have made a wine glass and i use lambert for that glass its working after i use binne for that glass when i use binne is not working. why is lambert and binne does not working at same time? is it possible to use lambert and binne together
How do you do the dynamic nConstraint transform action in more recent Maya versions? In maya 2016, in the FX tab, nConstraint has 'transform contraint' instead of 'transform', but that doesn't do anything. I am stuck at this part in the model, please help! Thanks and great tutorials.
You should use the settings, there's only 1 box that you can check
hello Mike at 13:22 you selected faces and hit extrude faces and pressed w and pulled that out .whats the difference
Nothing
How do you get the timeline and play buttons in Maya 2018?
how to get n dynamics option while we give n cloth im not getting play options
Hey I am having a problem with the difference function, I have done everything exactly as you have done it, however when I have everything set up and execute the command it doesn't function in the same way. It almost etches in the outline of the cylinder to the face of the cube, rather than creating negative space. I think this may be due to the lack of volume, because I have tried using unaltered geometry and the function works as you would expect it to. Can someone please help me gain some insight into what the problem may be?
Tanner Fry Hi Tanner, the Boulean function is notoriously sketchy and is a well known problem in Maya.
You could try this. Select just the face of the wall ( not the entire object ), then elect the smaller object and try again,
Mike
+Mike Hermes Hi, how do you select one face and a object? I tryed it but i can only select one at a time
+juan ibañez Select the object, shift select the second object, righ click, go to face, select the face
I have problem when i try to do the 2nd and 3rd floor when I Booleans My objects dissapiers, any solutions?
Yes, switch the selection order
I love this tutorial, but when I try to do it I can't get past the bit where you cut out the first opening in the cube with mesh/Boolean. It doesn't cut through for me, I've tried it again and again following step by step about 12 times. It can't be because I am using the 2016 version, right?
nanny madden Nanny, the Boulean function in Maya is notorious for creating problems. Try selecting just the face where you want to have your hole into. Sometimes that works
Mike Hermes Awesome, Mike. I will give that a try. Since I have you on the 'horn' and this is a beginner's tutorial, can I ask...how do you toggle between views so easily? You jump between top, front, persp view like lightening. I noticed that you have the viewcube in the upper corner (I don't have one on my view in 2016 though it says I should), but I see the menu pop up as well....are you using a menu to do that and if so...how??
nanny madden Nanny, hover your mouse over the selected view area and hit the space bar
Mike Hermes OK, believe it or not I am trying to trial and error before posting another question...the end of the tutorial is VERY fast, maybe too fast for a beginner. I actually can't see what you are clicking to get to the render settings and in addition the layout seems very different for 2016 version...can you bullet point it?
nanny madden
Nanny,
I do a lot of videos and they are not all for beginners. And yes the layout of 2016 is different then 2015.
I suggest you get up to speed looking at other videos and then retry,
Mike
Hello mike, thanks for the tutorial :)
Just wondering if it is hard to make a realistic texture for this model?
I was thinking that if I want to make a texture for this, I might have to texture this model before 33:47 , and after that, duplicate the models with textures and combine them all....lol
Not sure if my idea is correct though....:/
Tom Liang The proper process would be to UV the whole thing and then texture it ( with possible additional maps such as normal maps, AO maps etc )
Hello dear Mike Hermes
Thanks for the replay. >____<
And I just done the modeling and was trying your method by my understanding... ...
But if I combined all the duplicated meshes before I map them separately.....
It sort of became really tedious ...
You can see that over here..:tinyurl.com/ne7k9ny
I guess I did something wrong..... :'/
...
Tom Liang Hi Tom,
You could probably texture before duplicating but you would have to tweak the textures later to avoid obvious duplication
Mike Hermes it would be great if you could demonstrate how to texture a monster like this......,:/
we usually see people do small object texturing tutorial, but seldom see people do a big building texturing like this.....
Maybe it is a tone of work....I guess...:/
Thanks for the reply.. >___
Tom Liang Tom, it would simply take too long, that is why noone does it in a tutorial
Mike
your tutorials are very amazing and helpful bro...can you model a classic column and arch ornaments...bro how to model ornaments?????
Hi Sravan,
Thank you for the compliment. I am glad that they are helpful.
As to your question on ornaments and columns, Do you have an example ?
Please send me an image ( mh-tutorials@hotmail.com) and I will see what I can do,
Regards,
Mike
Mike Hermes
thanks for reply bro....thanksss....
You're welcome
Hey Mike, i'm having a problem at 1:53 when i try to move the half polygon down, it won't strech down or up. it can be moved to the left right or forward backward though. do you have any idea why is this happen?
+Chandra Harris Is the model up side down ? Can you pull it up ?
Mike Hermes can't pull it up either. nope, is it matter? i've tried to rotate either 90 or -90 so not upside down. when i try to extrude it (just in case it works) i pull it down and the half left is pulled down but the half right is pulled up, i think i can't pull it down or up because its split in the middle cause there's that vertex in the middle
+Mike Hermes well, I just try it again in my friend's pc and it works just well, she had maya 2016 while I'm using maya 2014. I wonder maybe there's a setting in 2014 that need to be change
+Chandra Harris I really wouldn't know without seeing the actual file, sorry
+Mike Hermes do you have any e-mail for me to sent the file? really appreciate your help man. anyway, i'm thinking to get the student license on maya 2016 soon
when dooing boolean its creating new edges
woooooooooooooooooooooooooooooooooooow
Having some problems with the boolean part (16:34). I tried with 'Difference' and also 'Intersection' along with the options on check boxes. Still searching for the solution... :-(
MMACZ88 The Boulean problem is a problem well known in Maya. If it doesn't work wou can model the windows manually by removing faces and tweaking vertices
Mike Hermes Thanks for the reply. I had to move to tweaking vertices. The output was awesome btw! Another question, if it is not too much to ask, is there anyway to 'weld' the gap formed from the beginning and endpoint of bend 'curvature'? (35:09) :-)
MMACZ88 Glad it worked out. The way to merge these is by selecting all the vertices from both ends ( the ones that you want to merge ) and then select Edit Mesh - Merge components
Mike Hermes Thanks again :-)
Wanna ask. When I apply bend and set to 180. There is a Gap. how to fix that sir???
+Nemo Nautilus That can happen, depending on your model. Increse from 180 upwards until the gap is closed
I just can't make those holes at 16:38, the 2nd and the 3rd hole. Tried booleans, difference, it just won't make a hole. I selected the objects correctly, still nothing. Please help.
John, the boulean function Maya is a notorious disaster. It is all about selecting the right object first
+Mike Hermes I did. I'm using maya 2017. I selected pilar then curved part. It just leaves an outline
Not sure if you solved it or not but I had the same problem and fixed it by filling in the hole on the bottom of the arch. Maya has a stroke sometimes if you try to boolean with unenclosed objects. I guess it's booleaning the faces instead of the whole shape.
try select the different option and pick edge instead of normal
hi how do you select polygon and draw it on the grid. mine when i select it appears on the grid i would like to know the shortcut to make my work easy. thank you
+gregory muchiri Create polygon primitives meny and there you have the option to turn on or off interactive creation
+Mike Hermes thank you
hello
how to build gladiator area
You know when you got that cylinder and you cut it in half using the faces. When i do that it then has an empty side to it so its then like hollow and when i try to texture it later on it wont let me how do i fix that?
Selecet the edges around the newly formed hole ( one at a time ) and goto Mesh - Fill hole
Mike Hermes Thanks so much dude!!! Ive been trying to make a little old cottage and the roof has been giving me a bit of trouble thanks so much.
No problem
What did the non-linear bend change to in the 2017 version? plz answer ;ㅅ;...
Select modeling menu on the left. Then look for the deform tab to the right ( at the top )
Mike Hermes Oh Thank you 😀😀 You are answer very helpful to me! HAND!
A lot of games use Maya to create Mods. Do you know if SolidWorks can be used for same?
nhbb980 Hi there,
I doubt it. I know Solidworks to be used in the mechanical industry, but I am not too familiar with Solidworks, so not 100% sure,
Mike
Is Maya free to download?
nhbb980 Yes, you can download a free 3 year student ( non commercial ) version on the Autodesk site.
I have one doubt
my raytracing is greyed out?
TheBritishPotato The option to select RayTrace shadows ?
Hey Mike, can I get one of these made by you? I need a game arena to add to my video intro
Sorry Sammy Jo, that wouldn't be fair to paying customers
mike, please help. i cant find mia material and mia material x, where did it go? please help me, i really need it.
+Ngoc Quang Nguyen Doan Try this mhtutorialsyoutube.wordpress.com/2015/07/04/q-i-cant-find-mental-ray-in-autodesk-maya/
+Mike Hermes thanks a lot :)
Hey! How you delete the transform point and the gravity at the end?
Free2Daay Select everything in object mode and go to Edit - Delete by Type - History
Mike Hermes Yes but when i do this, when my mesh is freeze, it remains some marks of the transform point, and gravity and nucleus, how i delete these?
Free2Daay Delete the history and freeze transformations. Then go to Windows - Outliner and remove the nucleus and gravity
Can i do the last step in blender?
Don't know
Please give blue prints
Can I still buy this Design?
Not anymore, sorry
DOH! I went off your plans but the coliseum is nothing like this...Oh well.
OK so here's what happened, I saw the thumbnail and went to the end to get a reference and came up with this...
drive.google.com/open?id=0B4ydB7AtzWawYW1URW1hdFdPSFk
Basically I created 1 block and Boolean difference the arches and extruded the stairs, made some posts and ncloth then duplicate special.
8 core system with 16gb ram struggling, maybe all the chrome tabs and photoshop running as well.
I tried to do a quick animate by pressing play,the ncloth worked when it was single block but nothing moved after duplicating, I am thinking it is just lag.
Outliner a mess, I wonder if I should apply the ncloth after duplicating? and apply the same node to all instead of duplicating the nodes? would that work?
My lighting also isn't what I expected. An ambient light shows face shadows but not projected shadows. meaning a black would be shaded in the area away from the light but the block doesn't project a shadow. See screenshot, there is no shadows of the pergolas. Noticed you set up your lighting in render settings and not the attribute editor.
is there a way to download this?
+Leann Keogh Nope, sorry
already got it thank you :)
Upload gun tutorial
Is that a question ?
whats delite by type?
History - Delete by Type
what is it for?
To "clean up" your model
Please move the mic off your mouth
Now, 4 years later I have a new microphone...