You know you can chose a MAYA keyboard option in Blender... so ALL the keys you normally work with in maya are now in blender.... Just to start you off ... The only problem is that most tutorials will use the standard blender workflow. Go to edit in top menu then preferences then keymap and in top left a drop down menu select industry compatible
Delete default cube and create new cube (new scene works too). You nailed the correct blender startup procedure without even anyone telling you. You got this! 👍
This is great. Watching a pro struggle and take 2 hrs for a 15 min project is actually really inspiring. Better than the 10 min tutorial for something that takes a pro half an hour. I'm not totally useless, just new.
This is why the Blender community is great, look how many people here are throwing tips at their screens. You gotta love this, makes the transition way easier. I would suggest you to do a few streams, the amount of people who will step in to coach you, will surprise you. Cheers!
@@thequietkid1548 oh it might sound surprising but I used it for game dev, in architecture in some weird ways haha because I started to model an entire map inside SketchUp, it felt comfy lots of addons and cool things... I decided to choose SketchUp because I started game dev when I was like 16 and blender interface at the time wasn't on my taste, also the software had a tendency to crash on my small pc I tried to learn it but I kept more time trying to find a solution of why it's crashing (AMD drivers...) So I stayed and mastered SketchUp but recent changes and decisions to the software (no more free version only web browser made me change my mind) Also SketchUp started to struggle with my huge map, in fact it started to corrupt most of my map and I had to wait 3 hours everyday to open up the map, so I first downloaded blender to transfer my map and not entirely loose it because entire block of building started to have normals issue and faces dissapearing. It was a long long long work but I don't regret it because I discovered blender and I'm here since 3.1 and I like the infinite possibly of the software and the learning of it. And it's finally stable enough to not crash I can import millions of polygons and I'm really happy with it !
I used maya for 15 years. After 3 months of using blender 2.8 for around 2 hours a day (every day) I cancelled my maya subscription. Looking back I was shocked at how much more work I could do with Blender and how much time and money I had wasted in Maya. I make 3d content that would be considered low/mid level in terms of 3d modelling complexity as I am a generalist/programmer and "generalism" is one area where I think Blender excels at more than tools like Maya or Zbrush, which I also use. Blender is highly capable of creating high end 3d models too I mean look at Daniel Bystedt or hundreds of other great 3d modelers that use Blender. If you do 3d modelling I highly recommend learning Blender. You may be shocked at how capable it is.
I'm primarily maya/zbrush as well for about 11years now, I have a modeling flow with Maya but am tired of the license price as well and as you mentioned Blender seems to be a great generalist program overall (plus plugins etc) and thinking of going to blender to primarily model and do basic sculpting when needed, as my final destination is almost always UE5 at this point. Would you say that you can get a good flow going with modeling once you really get into it in comparison to Maya? Every time I go to start modeling somthing to get better with blender for a project, I find myself thinking, I can do this faster in Maya (based on my knowledge not blender) and end up doing that, but would you say its worth it to just bite the bullet and transfer over, in terms of workflow speed and capability?
You should consider Houdini, it's another level for fx, groom/feather, crowd, shading and lighting, rendering, procedural modeling Scuplt, COP for 2D procedural (basically substance designer) and much more is coming in 20.5 (18 July)
One really cool thing about the "Quick favourites" menu is that it is context sensitive, so you could favourite options in edit mode, and they wont show up in object mode - and vice versa! This applies to any menu/window in blender, where you can have seperated favourites and youll never have to worry about seeing options out of context and bloating up that menu!
I can't live without the quick favorites feature. All my most used commands are in there, so I rarely have to use any other menus... greatly speeds up my workflow.
I would absolutely love to see more of this! Watching a pro learn a new toolset while bringing in conceptual and practical expertise is really really entertaining and fun. Well done!
Have used both! I learned in Maya for years and decided to move to Blender as it's free. It was definitely rough getting off the ground, but I love Blender now. One thing to not overlook is the awesome plugins for Blender. They make modelling and prototyping insanely fast (boxcutter, hard-ops, mesh machine, etc...)
I did not know those setting were there in grid fill. These kinds of series are so awesome because often things get boiled down to essentials, which is really valuable because there are soo many different ways of doing stuff.
Learned Blender years ago and used it on and off when I first started doing 3D models, then they updated everything and my shortcuts changed so I stopped using it, went to university and learned Maya while there and got used to it. Finished university and couldn't afford Maya, so went back to Blender which had changed again and had to re-learn everything. Got a job that used Blender as its main modelling software and exclusively use it for my modelling now that I'm comfortable with it (for until they change it again). The really cool thing with Blender is I'm still learning cool tricks people use that help me in my own modelling, even here in your video I didn't know about the symmetrize option which is going to help me a lot when I want to make adjustments and would usually cut, mirror, and apply. A tip for you or anyone reading, when you grab an object, vert, edge, or face with "G", hold in "Middle Mouse Click" and move the mouse in an axis direction and then let go of "middle mouse click", it will lock your selection into whatever axis you moved your mouse in. It saves so much time when you get used to it. If you hold "CTRL" with a selection grabbed, it will toggle snapping while held, if you set your snapping from "Increment" to "Vertex" you can snap verts, edges, and objects very quickly and cleanly. Don't be afraid to change up key binds! I changed "Select More" and "Select Less" to "Ctrl+Scroll" and it makes selecting connected faces so much faster.
To get rid of the default cube: delete default cube then file → defaults → save startup file. For mode switching edit → preferences then keymap → 3D View → tab for pie menu is a really good option once you want to do more than just edit objects.
@@jlmussi He sure did. Blender is very easy once you actually learn it. There are some great short tutorial series which are not the Donut Tutorial. Grant Abbitt has a great Beginners course, plus Yan Sculpts. I'd say 3 months of using Blender daily, and you'll be set.
Welcome to the Blender community 😊, been following you for over 4 years now, and I learned quickly that, Modeling is never about the software but everything else (Topology, workflow, presentation........)
21:40 you could do this much faster than you did with knife tool. Instead of " make new edge with knife, connect, dissolve edge".. you can only select edge and CTRL+R, it will add vertex in the middle of the edge :)
I noticed that was not the easiest method. He could've selected both of those verts and pressed J to connect them. There are usually many different ways to do the same thing.
Hello JL, the video was very enjoyable. I'm glad you're using a blender. I switched from 3DsMax to Blender about 2 years ago and I am very pleased with it. I want to help with something. You can easily perform the operation at minute 36:40 with Loop Tools without creating a new cylinder. (You can enable the Loop Tools feature from the Edit > Preferences > Add-ons section. It appears at the top when you right click in Edit Mode.) While in the top view, select the outermost edges of the cover > Press the E key > Right click > Press the S key and set the width you want > Right click > Loop Tools > Circle ( That's it, I hope it didn't seem complicated :) ) Regards..
iteral chad teaching blender. I love the fact, you got a "coach" for blender. Many of these types of Videos have people trying the software alone and hitting many roadblocks and then the ocmments filling with obviosu answers. Love the vid, keep it up
I started learning Blender in the winter of last year with a background in graphic design and the more I use it, the more I appreciate the controls of Blender. Once I learnt the basic shortcuts, it surprised how much faster you can work compared to any Adobe software that I usually work with. It feels like playing a videogame. I'm still not very good at topology, which is the reason I followed your channel (the topology videos are awesome), but when I know what needs to be done, I can model it very very fast.
At 19:03 you didn’t have to apply the mirror modifier, you could have just pressed B for border and it would have worked. And at 22:08 if you press ctrl+x while selecting edges you would have only dissolved the edges and maintained the faces so no need to add them later. Just some tips to save some time
19:34 you can inset with "border" setting on. Right after hitting I press B . Those sub options are visible in every active tool. Bevel, extrude, inset, etc . They are in top or bottom of the screen during operation . Just press I and multiple times pres B so you will notice where it toggle the description.
I came from c4d and I must admit I jump back sometimes, because of the muscle memory. However I am doing more and more without leaving blender and I realize the the most important aspect of modeling is the experience of the user since a vert is just a vert and a poly is just a poly no matter what software you use. Nice one to watch thanks!
Wow, after searching for a proper tutorial for three days I’m so happy to find this! You ask all the right questions. Other tutorials keep explaining basic 3D principals to me and I really don’t need that. Thank you!
The moment it came to closing that hole, I knew why Aunmar had such a grin about the grid fill. I couldn't believe Maya didn't have equivalent tool when I started to learn it. It really is something else!
I would love to see more like this video.. cause as a maya user it feels really frustrating for lagging in some process which I can do in seconds in maya... And this video really helps to set calm learning mindset
I do not recommend changing the key bindings. As a user of both Maya and Blender, I have trained myself to switch between the key shortcuts and bindings when using each software. Trust me, once you get the hang of Blender's shortcuts, you will be super productive.
Naaah, DO change at least the camera movement. It is a industry standard and it's much easier to go back and forth. Also there's a lot of key bindings that do not conflict. Get a list of quality of life improvement hotkeys and change them all.
Now I’m used to blender, but the first weeks were a struggle. I ended up my first study sessions with a headache. What an alien interface for beginners.
I'm guessing you are a 2d artist, which why you are having such trouble with 3d programs? That's a pretty common complaint I hear no matter what software they pick. It's not something with blender, but the fact there's a huge learning curve from 2d to 3d. Blender UI is very intuitive and one of the best looking as well (from my experience after using blender, maya, max and houdini), only people who complain are those who have no experience in 3D so they confuse complexity of 3D as unintuitiveness of blender or people who've been using other 3D software for decades and to them any other approach to 3D other than the software they are used to is plain wrong. Take your time, there are millions of people use Blender.
@@rano12321 Actually no, I used to work with 3ds max before that and It was easier. I’m talking about interface, not software complexity. Redundancy is an important concept when designing software interface, giving the user multiple ways to access the same command. Blender doesn’t work like that, it is too focused on very specific keyboard shortcuts, some of them can’t even be reassigned (if you try to reassign nothing happens). There are no hints about the commands in the interface, many menus are hidden under collapsed windows and sub menus. Even the 3d navigation is different than other 3d programs.
Awesome video! Thank you so much for going through the challenge! I just started learning Blender recently, and… the frustration is real 😂. Don’t get me wrong, but seeing a 3d pro like yourself struggling gives me a little bit of comfort. Yet, there are so many people doing awesome stuff with Blender, I’m determined, I will learn and I will get through. 😊
Wow , that's is a 10 star excellent video for me !! I use Maya for a decade , just learning blender recently , struggling like you do . Thanks you so much , it has so much fun and educative to watch !
I've used blender for over 5 years now. Last year I started to learn maya in college, and it felt so scary at first. A lot of new buttons on the screen, the fact that you don't have a hotkey for everything, how you use gizmos instead of pressing G and just dragging it around. But after I got the hang of it, I couldn't help but falling in love with maya. To be honest, I can't really say which one I like best, but both of them are definetely amazing tools
I'm trying to learn blender as a absolute beginner in 3d and wow, among the tutorials I've watched this one is amazing, u ask exact questions a beginner like me has and his answers just blew my mind. Thank you so much
I didn't initially think of this video as a tutorial based on the title, but I found myself watching a 1 on 1 modeling class in real time! Thank you for sharing this!
Thank you so much for sharing this vid. Learning 3d modeling has been an enormous challenge for me. I have pretty extreme memory challenges. I can't count the number of times I've sat down to learn 3d modeling, and stopped due to sheer overwhelm. Maya was my first experience with it, and the only modeling program I think I've ever reached an intermediate level with. I lost access to it, and it was years before I tried again with Zbrush. The overwhelm, stop, and lost knowledge kept repeating. Maybe 6 years later I started with Blender & hit the same overwhelm wall. Just felt like I couldn't sort out where to start anymore, let alone develop practice habits. 3D modeling is my passion, but I repeatedly feel like I'm starting over at the beginning of my journey again. I tell myself, "You're not dumb. You love 3d Modeling. You want to do it. Take the time to." After this vid, I realized I've been unconsciously overlapping thought processes, & muscle memory from Maya...each time I've tried to learn Blender...all while thinking I'd retained almost nothing from learning Maya MORE than 8 years ago. When in fact, my body and instincts have remembered so much, that I accidentally made learning Blender that much harder for myself. It seems so clear now where I can make targeted adjustments to how I'm learning Blender, and it's a relief to know (at least a little) why learning felt so much harder than it seemed to be, on a technical & muscle memory basis.
Tip - In the Mirror modifier properties, check the Clipping check box to prevent vertices from going through the mirror. In other situations, hold C (for Clamp) while beveling to prevent overlapping geo.
Been using May and max for years professionally. This video was like watching myself everystep of the way. I have probably downloaded blender no less than half a dozen times over the years nowing that "todays the day" only to flip my table and retreat back to the safe walls of Maya. Blender is such a solid software and free no less, it really pays to learn it.
I started learning in Maya (your tutorials were a huge help) but when I switched to blender I really struggled at first. I decided to change the camera controls to match Mayas and left all other hotkeys the blender defaults. After that learning was easy! Not fighting muscle memory to control the camera allowed me to focus on learning.
I've been using Blender for almost a decade now and this reminds me a lot of when I first started. Compared to simplistic software like SketchUp, Blender felt like some sort of alien technology. I remember being utterly confused by things like the 3D cursor, seperate object and edit modes, and (back in the 2.7 days) a lack of a toolbar. Even now I still come across little features and tools that I had no idea about that speed up my work significantly. Grid fill is one such feature that I only discovered about a year or two ago and has since become a regular part of my workflow.
been using Maya professionally for rigging and skinning, and Blender in my personal work ... and I gotta say, Maya has some neat features I wish Blender had, but the main reason I will never stop using Blender is that I can do EVERYTHING within that one program. I can model, retopologize, rig, skin, animate, simulate, texture paint, create materials, render and post process without having to open another program. This honestly makes the workflow so much faster. Plus, you only need to learn 1 program instead of 5.
19:00 keep in mind that this does not work if you are insetting a plane. But if you have a volume for example, after doing an inset while mirror modifier is on, you can press B to toggle the boundary. That way, you can keep the good edge flow.
I was a Maya user too. It took me about 3 months of daily use a couple hours a day to switch over from Maya to blender. Best decision I ever made was to learn Blender. Good luck on your journey.
This is fun to see, as someone that has used Maya, and 3dsMax, and uses blender frequently, Blender does most of the same things, just for me, the hotkey centric workflow is so much faster and more efficient. It works better for me, for some people it doesn't work as well, but yeah. It's a lot more interesting seeing someone learn and have instruction through the initial learning curve. I will be the first to admit, Blender has a steep learning curve, but once you get it, it's very efficient for modeling.
@jlmussi do not feel bad. You were learning Blender at an accelerated rate, faster than anyone I have seen. I learned more from this video than I have from any other fine tuned tutorial, just from watching you figure it out. The first time I used Blender, my Maya student subscription expired- I cried a little, then turned off the computer. But I went back to it, and…we’re good now. We’re, we’re good.
you can set your default scene to be any scene you like. file->defaults->save startup file. so delete the cube ,camera and light then save the startup file. (its probably best to leave the camera because you can't render without one) now when you start a new project it will be whatever scene you saved as the startup file. (I have my default scene with a simple lighting setup and a couple of cameras)
I learned to use Maya over 20 years ago and I was up in productive within a year. Now I started experimenting with blender about 4 years ago and have spent many hours on it each day and I still find a lot of basic functions elude me as to how to even begin. The program is not intuitive in the slightest when it comes to many things for example making a camera follow a path and Bank around the turns. And Maya you just click a checkbox called Bank but in blender you have to understand how to go into edit mode and click on each of the points in the Curve and adjust the handles to change the angle of the camera as it follows the curve. Also just getting a camera to follow a curve results in a lot of frustration. Very difficult program to use but the render engine is beautiful and produces photo realistic results with lightning speed.
1st thing to do if you are coming from Maya/Cinema 4D into blender is on the splash screen set navigation to industry standard and you should feel at home but keep in mind that this option effect other blender shortcuts
Great video. You had me laughing, and yelling at the screen couple of times🤣. I can totally understand the frustration switching/ trying Blender, but once you keep it going for some time, everything else starting to feel really slow.
I just picked up blender today for a engineering project having not work with any 3d modeling programs in over 12 years My previous experience then, was with Maya and Max. There was a learning curve, but eventually I got a hang of it. Fortunately my 3d modeling skills aren't as rusty as I previously thought.
Hey just started learning blender with no experience in any 3D modeling software but this really helped with understanding how to use tools and how to optimize my work flow. So thanks for the video really appreciate it.
I used Maya for about 7 years. i tried blender once and didn't like it. but after Blender 2.8 I tried it again. after 3 months of learning I never used maya again. today I still learning the new features on Blender. and I save some money, so is a win win for me.
I started in 1996 and I was doing Alias and 3D Studio. Max wasn't even out yet and Maya was not a thing. When Max came out and Maya for NT those were always my go to programs. Still are. I've been seeing the changes in the industry and I've always tried getting into blender but quitting. I think it's time to suck it up and learn it more. I've used Blender for a few things at my work, but I need to get a better grasp of it. This video has motivated me to do so.
I started learning blender a few years ago to be able to make my first custom skin for a game. No prior knowledge, Followed the typical path most new blender users did. I did the Donut tutorial and after some further research into topology, texture maps and such, I managed to make my first 3D asset after two months. I am now studying CAD construction and I'm using Solid works. I've tried Maya as well, Non of these software's feels as intuitive and easy to grasp as Blender did. Also with Blender being free, I see a lot more tutorials and problem solving videos out there for whenever I am stuck on something which makes for a big plus. Im sure Maya is great software as well and once I really dig my hands into solidworks I will have a pretty solid understanding of several softwares working with 3D modelling ^^ Really enjoyed watching this video, It was great! ^^
Getting the hang of a new 3D modeling software can be tough, but remember, every expert started as a beginner. Your dedication will turn obstacles into skills before you know it!
Me with 3d modeling 3ds max: Damn this is kind of hard. Maya: Damn this is easy. Blender: Why are we here, just to suffer? Animation in Blender though is lit.
Nah, you need practice like in every software, and when you get used to it you're faster than in maya or 3ds max because the shortcuts. Still, uv packing needs some improvement and 3Ds max in some cases is more powerfull@@NicCrimson
you literally just said the opposite thing, pretty much every maya pro I've seen try Blender for more than 6 months have said how much better it is for modeling than any other DCC, even people who've been using maya since it was in beta meanwhile it's currently the opposite for animation and that's about to change soon with their new animation system that's under development.
I moved years ago from the Maya to Blender and can't really think reason why I would go back. One thing I would recommend (atleast it works for me) is that instead of using symmetry I add mirror modifier once a while, apply it, select all, mesh -> clean up -> Merge by distance. And then move on or cut the project in half and add mirror again but not apply it. Symmetry is making a lot problems like you can see in this video, vertexes going haywire etc. I find it better to just apply the mirror modifier and cleanup before using inset etc. Takes longer to execute than just using symmetry but at least there is no rogue vertexes hiding in your work.
It was really cool to see you start your Blender journey, I started in Maya, I have used both programs, and I teach both programs as well. For modeling I prefer blender, once I got used to the quick keys I was able to model faster and do a lot more iterative work than I could in Maya. I almost feel too slow working in Maya anymore that it just ends up being frustrating sometimes, not that maya doesn't have great modeling tools I just find the ability for me to start from scratch if something goes horribly wrong less daunting in Blender than in Maya.
If i, as a "Never worked in 3D, Programming, or ANYTHING media-related" can learn blender, unreal engine, C++ (to an extend) Substance Designer and Substance painter at a reasonably good level in like 3 years, you got this Maya Pro's. I believe in you x)
I've been trying to make the leap from Maya to Blender for ages. The differences are many and it's just frustrating to make the leap. This inspires me to try again.
A few years ago the "delete only (insert component here)" actually drove me to make an addon that automatically made the choice based on what was selected. So if a face was selected it deleted faces. I stopped using it after a while as I started getting into different things. Like using the Sewing function to create clothing for characters. Blender uses edges to connect verts that are to be sewn so the "delete faces only" option comes in handy. Maybe one day I will resurrect it. There is an addon however I have just come across by Brave Rabbit that brings the shelf functionality from Maya into Blender. It's called toolShelf. Allows you to make buttons that fire off a script. So anythgin that can be striped in Blender a button can be made for. So far I have made ones for rig control selection. So selecting common controls like hands, feet, CoG ect, Frame rate changes since it's buried in a menu, Changing the pivot point mode. Anything that slows me down eventually becomes a button. It's f**king great! Brave Rabbit - toolShelf - *chefs kiss*
@@jlmussi coming from never having used the middle mouse for anything ever, after roughly three years it's almost as comfy as using the others, it's like unlocking a superpower in a way since it's one less time you have to move a hand to a key and I find I use middle mouse in all sorts of programs now. But yes, at first I felt like a toddler.
Great video! The moment he started hinting at the 'grid fill', I knew Blender was about to get a new fan. Side note though! The grid fill option really works best with convex shapped holes. The easy work around (in regards to that hole you guys used the function on) is to simply bisect that hole in the very middle on the y-axis with a single line(no faces, just a line), then apply a few loop cuts on that newly created line in the middle. Then you just use grid fill on the left convex portion and right convex portion separately. This will give you more uniform quad sizes. I know this is probably unnessesary with a detail as small as a can tab, but is still good advice for bigger things. __ In summary, basically just try to partition holes into smaller more convex shapes then the grid fill will make much cleaner quads.
the start where u click to move camera made me laugh, ive never used 3d program but i was going crazy just to be able to move the camera at start too 😂
I just set up blender to navigate exactly like a hybrid between maya and modo and has never looked back since When I started up blender I set it to Industry Standard preset, and tweaked it further to my liking. Keeping "WER"
Blender has the best and most logical shortcuts in the game imo..I never ever usually use the buttons for certain tools in my workflow, it's all speedy logical shortcuts baby!
You are very right that Blender has a LOT of hotkeys. There are a lot of very helpful pie menus that are almost impossible to stumble onto in the regular discovery flow (such as opening up dropdown menus and looking at the shortcut buttons shown). With Shift, Alt, and Ctrl being in the works, it's very hard to just try every key to see what it does!
I don't know if I'll ever make the switch or include it into my workflow. I stopped 3D modeling in 2016 and picked it back up in 2021. So after a 5-year hiatus, I decided to relearn 3D with blender. After about a month I switched back to maya, and it was like muscle memory. The need for add-ons and drastic changes to the software makes it hard for me to want to learn a program that has changed many times even since when I first started 3D in 2013.
You have to remain consistent for the muscle memory to sink in. Before 2008, I used 3dsMax and Maya exclusively, then I forced myself to use Blender by tackling a few small projects. After a while, Blender just becomes a much more efficient software for me. It took me about a month of consistent use to get comfortable with it. Back then you select objects with the right mouse button and to a lot of Maya and Max users, that's a no go. And the cursor also throws them off.
This video is so so useful and interesting as an intermediate blender user- I hardly get to see a perspective from an industry pro as is , but seeing two fluent modelers troubleshoot together is so cool because A) it is reassuring that some of my issues even a pro has. And B) Tutorials don't ever show the 10 different ways someone may have thought to fix an issue, its very interesting to see what a pros first reaction to modeling is, and then having immediate peer feedback to either correct or approve.
I may be wrong, because I didn't watch the full video, but how do you expect me to believe that a 3D artist with tons of experience gets this lost in a 3D software... Btw.. Maya navigation is an option when you start Blender for the firs time so... Kind of a bummer that you didn't even looked at the first screen that appears when you launch the program... Also, I've tried Maya, 3ds Max, Cinema 4D, after finally sticking to Blender. And not because it's free, but because it did more intuitively the things I wanted than all the mentioned above... This video is 3 months old... I'm curious... Does it take you more than 15 minutes to do that soda can now in Blender? Just asking...
Man, this is eye opening for me as a Blender user. I've been using the keyboard for everything, here you are using gizmos, and despite knowing they existed, I didn't actually realize they were an option, because my muscle memory was already on the keyboard XD
@3:16 - "And this cube is back..." You can permanently (or semi-permanently) destroy the Default Cube if you delete it, then go to: File -> Defaults -> Save Startup File This will save your layout as you have it currently, so that it will always open up to Blender in its current state; it will also retain any of the workspace tabs you created or removed along the top. So with a bit of set up, you can customize it to your preferred workflow. To revive Default Cube, then you can just go to File -> Defaults -> Load Factory Settings
To make switching to Blender easier, Blender includes an "Industry Compatible" keymap, aligning shortcuts like W, E, and R with the transform tools in other 3D software. Go to Edit > Preferences > Keymap and select "Industry Compatible."
I have been using Rhino 3D and Fusion 360. I kind of love the way I can just draw the shape of the lid extremely fast in those software, using sketches with simple Bezier curves and constraints. We can even adjust the measurements at any point during the project even in the final stages, and since Fusion is parametric, the final model will update according to the new parameters. I find this essential if I´m working on a project with a team because we always meet with changes in dimensions, standards and materials along the way. It seems that drawing even the simplest curve for the lid in Blender becomes extremely cumbersome.
5:11 wait an hour? for all that? cmon that's exaggeration. any 3d artist with experience in any other software can pick that up in 3 mins. my first few minutes with blender was easy. it's pretty intuitive.
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You know you can chose a MAYA keyboard option in Blender... so ALL the keys you normally work with in maya are now in blender.... Just to start you off ... The only problem is that most tutorials will use the standard blender workflow.
Go to edit in top menu then preferences then keymap and in top left a drop down menu select industry compatible
"Now lets delete this default cube"
Yeah he already mastered the software
You’re supposed to delete it!?
😅😅😅
@@AmCheezeven when you need a cube to start modelling, you must delete the default cube. It's a sacrifice ritual to appease the blender gods.
;-;
A+Delete, most useful Blender shortcut
Delete default cube and create new cube (new scene works too). You nailed the correct blender startup procedure without even anyone telling you. You got this! 👍
This is way easier to follow than the regular tutorials, having someone who doesn't know and is asking questions and learning.
I appreciate the love! 🙏
Yea for real! this was super tight.
This is great. Watching a pro struggle and take 2 hrs for a 15 min project is actually really inspiring. Better than the 10 min tutorial for something that takes a pro half an hour. I'm not totally useless, just new.
This is why the Blender community is great, look how many people here are throwing tips at their screens. You gotta love this, makes the transition way easier. I would suggest you to do a few streams, the amount of people who will step in to coach you, will surprise you. Cheers!
I appreciate the love! 🙏
Had a blast doing this JL, we should do this again!
Yes we should! Had a great time doing this and I appreciate ya being my Blender Wingman for this.
Please do! It was very helpful. 💙
This video is super fantastic, so happy to watch you guys work together on blender.
I'm learning more from this one video than a bunch of separate tutorials. This is an awesome idea.
blender is becoming so cool and i"m totally in the same mood learning it, from sketchup to blender it's night and day
Definitely enjoying my Blender journey so far.
A fellow architecture student, I'm guessing?
Nah am opposite 😑 i used blender to maya
@@phoenix2gaming346 you sure want people to know that even tho no one asked.😂
@@thequietkid1548 oh it might sound surprising but I used it for game dev, in architecture in some weird ways haha because I started to model an entire map inside SketchUp, it felt comfy lots of addons and cool things...
I decided to choose SketchUp because I started game dev when I was like 16 and blender interface at the time wasn't on my taste, also the software had a tendency to crash on my small pc I tried to learn it but I kept more time trying to find a solution of why it's crashing (AMD drivers...)
So I stayed and mastered SketchUp but recent changes and decisions to the software (no more free version only web browser made me change my mind)
Also SketchUp started to struggle with my huge map, in fact it started to corrupt most of my map and I had to wait 3 hours everyday to open up the map, so I first downloaded blender to transfer my map and not entirely loose it because entire block of building started to have normals issue and faces dissapearing.
It was a long long long work but I don't regret it because I discovered blender and I'm here since 3.1 and I like the infinite possibly of the software and the learning of it. And it's finally stable enough to not crash I can import millions of polygons and I'm really happy with it !
I used maya for 15 years. After 3 months of using blender 2.8 for around 2 hours a day (every day) I cancelled my maya subscription. Looking back I was shocked at how much more work I could do with Blender and how much time and money I had wasted in Maya. I make 3d content that would be considered low/mid level in terms of 3d modelling complexity as I am a generalist/programmer and "generalism" is one area where I think Blender excels at more than tools like Maya or Zbrush, which I also use. Blender is highly capable of creating high end 3d models too I mean look at Daniel Bystedt or hundreds of other great 3d modelers that use Blender. If you do 3d modelling I highly recommend learning Blender. You may be shocked at how capable it is.
Same I used max since 1998 i started using blender and quit too many time to count now all I use is blender. I wont look back.
@@MrEarbucketsdamn 1998
I'm primarily maya/zbrush as well for about 11years now, I have a modeling flow with Maya but am tired of the license price as well and as you mentioned Blender seems to be a great generalist program overall (plus plugins etc) and thinking of going to blender to primarily model and do basic sculpting when needed, as my final destination is almost always UE5 at this point. Would you say that you can get a good flow going with modeling once you really get into it in comparison to Maya? Every time I go to start modeling somthing to get better with blender for a project, I find myself thinking, I can do this faster in Maya (based on my knowledge not blender) and end up doing that, but would you say its worth it to just bite the bullet and transfer over, in terms of workflow speed and capability?
You should consider Houdini, it's another level for fx, groom/feather, crowd, shading and lighting, rendering, procedural modeling
Scuplt, COP for 2D procedural (basically substance designer) and much more is coming in 20.5 (18 July)
@@Rabble1narms Blender is great if you use Zbrush. Though retopo tools are better in maya. Blender is getting better in that department.
One really cool thing about the "Quick favourites" menu is that it is context sensitive, so you could favourite options in edit mode, and they wont show up in object mode - and vice versa! This applies to any menu/window in blender, where you can have seperated favourites and youll never have to worry about seeing options out of context and bloating up that menu!
omg
I can't live without the quick favorites feature. All my most used commands are in there, so I rarely have to use any other menus... greatly speeds up my workflow.
I would absolutely love to see more of this! Watching a pro learn a new toolset while bringing in conceptual and practical expertise is really really entertaining and fun. Well done!
I appreciate the love! 🙏
19:23 When you inset with a mirror mod you can press B for bounds to account for the mirror
Have used both! I learned in Maya for years and decided to move to Blender as it's free. It was definitely rough getting off the ground, but I love Blender now. One thing to not overlook is the awesome plugins for Blender. They make modelling and prototyping insanely fast (boxcutter, hard-ops, mesh machine, etc...)
I did not know those setting were there in grid fill. These kinds of series are so awesome because often things get boiled down to essentials, which is really valuable because there are soo many different ways of doing stuff.
Yup, kinda reminds of Mayas bridge in that regard. I appreciate ya stopping by the comments section!
Learned Blender years ago and used it on and off when I first started doing 3D models, then they updated everything and my shortcuts changed so I stopped using it, went to university and learned Maya while there and got used to it. Finished university and couldn't afford Maya, so went back to Blender which had changed again and had to re-learn everything.
Got a job that used Blender as its main modelling software and exclusively use it for my modelling now that I'm comfortable with it (for until they change it again).
The really cool thing with Blender is I'm still learning cool tricks people use that help me in my own modelling, even here in your video I didn't know about the symmetrize option which is going to help me a lot when I want to make adjustments and would usually cut, mirror, and apply.
A tip for you or anyone reading, when you grab an object, vert, edge, or face with "G", hold in "Middle Mouse Click" and move the mouse in an axis direction and then let go of "middle mouse click", it will lock your selection into whatever axis you moved your mouse in. It saves so much time when you get used to it.
If you hold "CTRL" with a selection grabbed, it will toggle snapping while held, if you set your snapping from "Increment" to "Vertex" you can snap verts, edges, and objects very quickly and cleanly.
Don't be afraid to change up key binds! I changed "Select More" and "Select Less" to "Ctrl+Scroll" and it makes selecting connected faces so much faster.
To get rid of the default cube: delete default cube then file → defaults → save startup file.
For mode switching edit → preferences then keymap → 3D View → tab for pie menu is a really good option once you want to do more than just edit objects.
What a blasphemy !
I appreciate the tip...This will come in handy!
I loved watching your journey through this and even more respect to you for not giving up. Shout out to OnMars3d for being your Blender Wingman.
I appreciate the love! OnMars3D did a great job helping me out.
@@jlmussi He sure did. Blender is very easy once you actually learn it. There are some great short tutorial series which are not the Donut Tutorial. Grant Abbitt has a great Beginners course, plus Yan Sculpts. I'd say 3 months of using Blender daily, and you'll be set.
Welcome to the Blender community 😊, been following you for over 4 years now, and I learned quickly that, Modeling is never about the software but everything else (Topology, workflow, presentation........)
I appreciate the love! 🙏
21:40 you could do this much faster than you did with knife tool. Instead of " make new edge with knife, connect, dissolve edge".. you can only select edge and CTRL+R, it will add vertex in the middle of the edge :)
I noticed that was not the easiest method. He could've selected both of those verts and pressed J to connect them. There are usually many different ways to do the same thing.
Hello JL, the video was very enjoyable. I'm glad you're using a blender. I switched from 3DsMax to Blender about 2 years ago and I am very pleased with it. I want to help with something. You can easily perform the operation at minute 36:40 with Loop Tools without creating a new cylinder. (You can enable the Loop Tools feature from the Edit > Preferences > Add-ons section. It appears at the top when you right click in Edit Mode.) While in the top view, select the outermost edges of the cover > Press the E key > Right click > Press the S key and set the width you want > Right click > Loop Tools > Circle
( That's it, I hope it didn't seem complicated :) ) Regards..
I appreciate the tip...This will come in handy!
iteral chad teaching blender.
I love the fact, you got a "coach" for blender. Many of these types of Videos have people trying the software alone and hitting many roadblocks and then the ocmments filling with obviosu answers. Love the vid, keep it up
I started learning Blender in the winter of last year with a background in graphic design and the more I use it, the more I appreciate the controls of Blender. Once I learnt the basic shortcuts, it surprised how much faster you can work compared to any Adobe software that I usually work with. It feels like playing a videogame. I'm still not very good at topology, which is the reason I followed your channel (the topology videos are awesome), but when I know what needs to be done, I can model it very very fast.
@witooz, I appreciate you supporting the channel!
At 19:03 you didn’t have to apply the mirror modifier, you could have just pressed B for border and it would have worked. And at 22:08 if you press ctrl+x while selecting edges you would have only dissolved the edges and maintained the faces so no need to add them later. Just some tips to save some time
19:34 you can inset with "border" setting on. Right after hitting I press B . Those sub options are visible in every active tool. Bevel, extrude, inset, etc . They are in top or bottom of the screen during operation . Just press I and multiple times pres B so you will notice where it toggle the description.
I came from c4d and I must admit I jump back sometimes, because of the muscle memory. However I am doing more and more without leaving blender and I realize the the most important aspect of modeling is the experience of the user since a vert is just a vert and a poly is just a poly no matter what software you use. Nice one to watch thanks!
@mastjappa, I appreciate you supporting the channel!
I tried C4D after trying blender.... my god is C4D superior in almost every way.
Wow, after searching for a proper tutorial for three days I’m so happy to find this! You ask all the right questions.
Other tutorials keep explaining basic 3D principals to me and I really don’t need that.
Thank you!
The moment it came to closing that hole, I knew why Aunmar had such a grin about the grid fill. I couldn't believe Maya didn't have equivalent tool when I started to learn it. It really is something else!
Blender has grid fill?! You mean I've been doing that manually, for years, for no reason!?
While using mirror modifier (without applying) make sure you check Clippling to prevent geometry overlaping.
I would love to see more like this video.. cause as a maya user it feels really frustrating for lagging in some process which I can do in seconds in maya... And this video really helps to set calm learning mindset
More to come!
Under edit > preferences > key binding you can change your maya hot keys while using blender
Nice! Thanks for the heads-up; I'll have to check that out.
Do not do it. Learn the blender way.
I do not recommend changing the key bindings. As a user of both Maya and Blender, I have trained myself to switch between the key shortcuts and bindings when using each software. Trust me, once you get the hang of Blender's shortcuts, you will be super productive.
Naaah, DO change at least the camera movement. It is a industry standard and it's much easier to go back and forth. Also there's a lot of key bindings that do not conflict. Get a list of quality of life improvement hotkeys and change them all.
Now I’m used to blender, but the first weeks were a struggle. I ended up my first study sessions with a headache. What an alien interface for beginners.
yea that navigation and interface can be tough to get used to.
Does Blender have a Better UI addon?
I'm guessing you are a 2d artist, which why you are having such trouble with 3d programs? That's a pretty common complaint I hear no matter what software they pick. It's not something with blender, but the fact there's a huge learning curve from 2d to 3d. Blender UI is very intuitive and one of the best looking as well (from my experience after using blender, maya, max and houdini), only people who complain are those who have no experience in 3D so they confuse complexity of 3D as unintuitiveness of blender or people who've been using other 3D software for decades and to them any other approach to 3D other than the software they are used to is plain wrong. Take your time, there are millions of people use Blender.
@@rano12321 Actually no, I used to work with 3ds max before that and It was easier.
I’m talking about interface, not software complexity. Redundancy is an important concept when designing software interface, giving the user multiple ways to access the same command. Blender doesn’t work like that, it is too focused on very specific keyboard shortcuts, some of them can’t even be reassigned (if you try to reassign nothing happens).
There are no hints about the commands in the interface, many menus are hidden under collapsed windows and sub menus. Even the 3d navigation is different than other 3d programs.
Awesome video! Thank you so much for going through the challenge! I just started learning Blender recently, and… the frustration is real 😂. Don’t get me wrong, but seeing a 3d pro like yourself struggling gives me a little bit of comfort. Yet, there are so many people doing awesome stuff with Blender, I’m determined, I will learn and I will get through. 😊
You can do it!
Wow , that's is a 10 star excellent video for me !! I use Maya for a decade , just learning blender recently , struggling like you do . Thanks you so much , it has so much fun and educative to watch !
Thanks for taking this journey... I picked up a few new things and hopped over and subscribed to OnMars3D after this. Now back to modelling a bike :)
I appreciate the love! 🙏
I've used blender for over 5 years now. Last year I started to learn maya in college, and it felt so scary at first. A lot of new buttons on the screen, the fact that you don't have a hotkey for everything, how you use gizmos instead of pressing G and just dragging it around. But after I got the hang of it, I couldn't help but falling in love with maya. To be honest, I can't really say which one I like best, but both of them are definetely amazing tools
It was fun watching you start your Blender journey. Good luck learning about everything else that Blender can do.
Thanks for watching!
I'm trying to learn blender as a absolute beginner in 3d and wow, among the tutorials I've watched this one is amazing, u ask exact questions a beginner like me has and his answers just blew my mind. Thank you so much
I didn't initially think of this video as a tutorial based on the title, but I found myself watching a 1 on 1 modeling class in real time! Thank you for sharing this!
Finally Bro!, You will see it´s not that bad at all. Can´t wait the amazing things you will do with proper topology!
@Skycers, I appreciate you supporting the channel!
Thank you so much for sharing this vid. Learning 3d modeling has been an enormous challenge for me.
I have pretty extreme memory challenges. I can't count the number of times I've sat down to learn 3d modeling, and stopped due to sheer overwhelm. Maya was my first experience with it, and the only modeling program I think I've ever reached an intermediate level with. I lost access to it, and it was years before I tried again with Zbrush. The overwhelm, stop, and lost knowledge kept repeating. Maybe 6 years later I started with Blender & hit the same overwhelm wall. Just felt like I couldn't sort out where to start anymore, let alone develop practice habits. 3D modeling is my passion, but I repeatedly feel like I'm starting over at the beginning of my journey again.
I tell myself, "You're not dumb. You love 3d Modeling. You want to do it. Take the time to." After this vid, I realized I've been unconsciously overlapping thought processes, & muscle memory from Maya...each time I've tried to learn Blender...all while thinking I'd retained almost nothing from learning Maya MORE than 8 years ago. When in fact, my body and instincts have remembered so much, that I accidentally made learning Blender that much harder for myself. It seems so clear now where I can make targeted adjustments to how I'm learning Blender, and it's a relief to know (at least a little) why learning felt so much harder than it seemed to be, on a technical & muscle memory basis.
Tip - In the Mirror modifier properties, check the Clipping check box to prevent vertices from going through the mirror. In other situations, hold C (for Clamp) while beveling to prevent overlapping geo.
Been using May and max for years professionally. This video was like watching myself everystep of the way.
I have probably downloaded blender no less than half a dozen times over the years nowing that "todays the day" only to flip my table and retreat back to the safe walls of Maya.
Blender is such a solid software and free no less, it really pays to learn it.
I started learning in Maya (your tutorials were a huge help) but when I switched to blender I really struggled at first. I decided to change the camera controls to match Mayas and left all other hotkeys the blender defaults. After that learning was easy! Not fighting muscle memory to control the camera allowed me to focus on learning.
Shift + tilde (~) first person shooter navigation
I've been using Blender for almost a decade now and this reminds me a lot of when I first started. Compared to simplistic software like SketchUp, Blender felt like some sort of alien technology. I remember being utterly confused by things like the 3D cursor, seperate object and edit modes, and (back in the 2.7 days) a lack of a toolbar. Even now I still come across little features and tools that I had no idea about that speed up my work significantly. Grid fill is one such feature that I only discovered about a year or two ago and has since become a regular part of my workflow.
I appreciate ya stopping by the comments section!
been using Maya professionally for rigging and skinning, and Blender in my personal work ... and I gotta say, Maya has some neat features I wish Blender had, but the main reason I will never stop using Blender is that I can do EVERYTHING within that one program. I can model, retopologize, rig, skin, animate, simulate, texture paint, create materials, render and post process without having to open another program. This honestly makes the workflow so much faster. Plus, you only need to learn 1 program instead of 5.
You can set your default set up to be whatever you want. Delete or add whatever you want to the scene. Then go up to File>Defaults>Save Startup File.
Nice! Thanks for the heads-up; I'll have to check that out.
every time i see a maya user enabling the gizmo i can just think "yea you are already lost"
19:00 keep in mind that this does not work if you are insetting a plane. But if you have a volume for example, after doing an inset while mirror modifier is on, you can press B to toggle the boundary. That way, you can keep the good edge flow.
I appreciate the tip...This will come in handy!
Im a long time Maya user as well and decided to finally pick up blender a month ago !
Nice!
I was a Maya user too. It took me about 3 months of daily use a couple hours a day to switch over from Maya to blender. Best decision I ever made was to learn Blender. Good luck on your journey.
So what was your reasoning for switching? price tag?@@DirkTeucher
@@Omnivoid22 Use it, you'll find out.
"deletes default cube"..
Every Blender user watching: "One of us..one of us..."
This is fun to see, as someone that has used Maya, and 3dsMax, and uses blender frequently, Blender does most of the same things, just for me, the hotkey centric workflow is so much faster and more efficient. It works better for me, for some people it doesn't work as well, but yeah. It's a lot more interesting seeing someone learn and have instruction through the initial learning curve. I will be the first to admit, Blender has a steep learning curve, but once you get it, it's very efficient for modeling.
@jlmussi do not feel bad. You were learning Blender at an accelerated rate, faster than anyone I have seen. I learned more from this video than I have from any other fine tuned tutorial, just from watching you figure it out. The first time I used Blender, my Maya student subscription expired- I cried a little, then turned off the computer. But I went back to it, and…we’re good now. We’re, we’re good.
in Blender there is quad view Ctrl-Alt-Q
Blender has Transform gizmo Move, Scale and Rotate combine
I appreciate the tip...This will come in handy!
you can set your default scene to be any scene you like.
file->defaults->save startup file.
so delete the cube ,camera and light then save the startup file. (its probably best to leave the camera because you can't render without one)
now when you start a new project it will be whatever scene you saved as the startup file. (I have my default scene with a simple lighting setup and a couple of cameras)
Nice! Thanks for the heads-up; I'll have to check that out.
22:06 For anyone that doesnt know what happened here. You should dissolve edges, not delete.
Hats down for the hard work man ! :) the struggle is real. But you fight like a tiger !
When using Grid Fill, it works better if the corner vertex of the boundary is set to active.
I appreciate ya stopping by the comments section!
I learned to use Maya over 20 years ago and I was up in productive within a year. Now I started experimenting with blender about 4 years ago and have spent many hours on it each day and I still find a lot of basic functions elude me as to how to even begin. The program is not intuitive in the slightest when it comes to many things for example making a camera follow a path and Bank around the turns. And Maya you just click a checkbox called Bank but in blender you have to understand how to go into edit mode and click on each of the points in the Curve and adjust the handles to change the angle of the camera as it follows the curve. Also just getting a camera to follow a curve results in a lot of frustration. Very difficult program to use but the render engine is beautiful and produces photo realistic results with lightning speed.
"Industry standard software" is easily one of my most hated terms
1st thing to do if you are coming from Maya/Cinema 4D into blender is on the splash screen set navigation to industry standard and you should feel at home but keep in mind that this option effect other blender shortcuts
its b big relief watching a fellow artist struggle. im in you shoes right now with learning clip studio for digital art
In the settings under input.. there's an option to "Emulate 3 button mouse'" which will let you use alt+click to move the view.
Nice! Thanks for the heads-up; I'll have to check that out.
"perspective always breaks your heart"
Kudos for your very fair and open minded approach.
Great video. You had me laughing, and yelling at the screen couple of times🤣. I can totally understand the frustration switching/ trying Blender, but once you keep it going for some time, everything else starting to feel really slow.
I appreciate the love! 🙏
I just picked up blender today for a engineering project having not work with any 3d modeling programs in over 12 years My previous experience then, was with Maya and Max. There was a learning curve, but eventually I got a hang of it. Fortunately my 3d modeling skills aren't as rusty as I previously thought.
Hey just started learning blender with no experience in any 3D modeling software but this really helped with understanding how to use tools and how to optimize my work flow. So thanks for the video really appreciate it.
12:55 this "Only Faces" feature is actually very useful with cloth sims, to connect both sides of clothing on character
I used Maya for about 7 years. i tried blender once and didn't like it. but after Blender 2.8 I tried it again. after 3 months of learning I never used maya again. today I still learning the new features on Blender. and I save some money, so is a win win for me.
If you inset with the mirror you can press B for boundaries and I’d doesn’t take it in consideration the edge in the center of the mirror
I started in 1996 and I was doing Alias and 3D Studio. Max wasn't even out yet and Maya was not a thing. When Max came out and Maya for NT those were always my go to programs. Still are. I've been seeing the changes in the industry and I've always tried getting into blender but quitting. I think it's time to suck it up and learn it more. I've used Blender for a few things at my work, but I need to get a better grasp of it. This video has motivated me to do so.
I started learning blender a few years ago to be able to make my first custom skin for a game. No prior knowledge, Followed the typical path most new blender users did. I did the Donut tutorial and after some further research into topology, texture maps and such, I managed to make my first 3D asset after two months. I am now studying CAD construction and I'm using Solid works. I've tried Maya as well, Non of these software's feels as intuitive and easy to grasp as Blender did. Also with Blender being free, I see a lot more tutorials and problem solving videos out there for whenever I am stuck on something which makes for a big plus. Im sure Maya is great software as well and once I really dig my hands into solidworks I will have a pretty solid understanding of several softwares working with 3D modelling ^^
Really enjoyed watching this video, It was great! ^^
Hope you are enjoying solid works gonna be a journey going from blender to there
Getting the hang of a new 3D modeling software can be tough, but remember, every expert started as a beginner. Your dedication will turn obstacles into skills before you know it!
I have been using Blender for like ten years, and I am just now learning about grid fill?!
lol. Happens to the best of us.
Me with 3d modeling
3ds max: Damn this is kind of hard.
Maya: Damn this is easy.
Blender: Why are we here, just to suffer?
Animation in Blender though is lit.
😂😂
I haven't tried any other 3d programs but is Blender really that difficult to model in?
Nah, you need practice like in every software, and when you get used to it you're faster than in maya or 3ds max because the shortcuts. Still, uv packing needs some improvement and 3Ds max in some cases is more powerfull@@NicCrimson
I dont think so, i personally think that blender is more easy and have better UI than both maya and 3DS@@NicCrimson
you literally just said the opposite thing, pretty much every maya pro I've seen try Blender for more than 6 months have said how much better it is for modeling than any other DCC, even people who've been using maya since it was in beta meanwhile it's currently the opposite for animation and that's about to change soon with their new animation system that's under development.
I moved years ago from the Maya to Blender and can't really think reason why I would go back.
One thing I would recommend (atleast it works for me) is that instead of using symmetry I add mirror modifier once a while, apply it, select all, mesh -> clean up -> Merge by distance. And then move on or cut the project in half and add mirror again but not apply it. Symmetry is making a lot problems like you can see in this video, vertexes going haywire etc. I find it better to just apply the mirror modifier and cleanup before using inset etc. Takes longer to execute than just using symmetry but at least there is no rogue vertexes hiding in your work.
Gotta leave a second comment: this video helped me so much, there were a bunch of hotkeys that just sped up my workflow, thanks so much!
Glad it helped!
It was really cool to see you start your Blender journey, I started in Maya, I have used both programs, and I teach both programs as well. For modeling I prefer blender, once I got used to the quick keys I was able to model faster and do a lot more iterative work than I could in Maya. I almost feel too slow working in Maya anymore that it just ends up being frustrating sometimes, not that maya doesn't have great modeling tools I just find the ability for me to start from scratch if something goes horribly wrong less daunting in Blender than in Maya.
I appreciate the love! 🙏
If i, as a "Never worked in 3D, Programming, or ANYTHING media-related" can learn blender, unreal engine, C++ (to an extend) Substance Designer and Substance painter
at a reasonably good level in like 3 years, you got this Maya Pro's. I believe in you x)
I've been trying to make the leap from Maya to Blender for ages. The differences are many and it's just frustrating to make the leap. This inspires me to try again.
A few years ago the "delete only (insert component here)" actually drove me to make an addon that automatically made the choice based on what was selected. So if a face was selected it deleted faces. I stopped using it after a while as I started getting into different things. Like using the Sewing function to create clothing for characters. Blender uses edges to connect verts that are to be sewn so the "delete faces only" option comes in handy. Maybe one day I will resurrect it.
There is an addon however I have just come across by Brave Rabbit that brings the shelf functionality from Maya into Blender. It's called toolShelf. Allows you to make buttons that fire off a script. So anythgin that can be striped in Blender a button can be made for. So far I have made ones for rig control selection. So selecting common controls like hands, feet, CoG ect, Frame rate changes since it's buried in a menu, Changing the pivot point mode. Anything that slows me down eventually becomes a button. It's f**king great!
Brave Rabbit - toolShelf - *chefs kiss*
2:50 This is probably the most relatable part of transferring from Maya to blender and I still catch myself wanting to use alt for movement
Yea getting used to the navigation can be tough.
@@jlmussi coming from never having used the middle mouse for anything ever, after roughly three years it's almost as comfy as using the others, it's like unlocking a superpower in a way since it's one less time you have to move a hand to a key and I find I use middle mouse in all sorts of programs now. But yes, at first I felt like a toddler.
Man... been using Blender for like ~decades as a hobbyist and watching this made me learn so much stuff I didn't know.
Great video!
The moment he started hinting at the 'grid fill', I knew Blender was about to get a new fan.
Side note though!
The grid fill option really works best with convex shapped holes.
The easy work around (in regards to that hole you guys used the function on) is to simply bisect that hole in the very middle on the y-axis with a single line(no faces, just a line), then apply a few loop cuts on that newly created line in the middle.
Then you just use grid fill on the left convex portion and right convex portion separately. This will give you more uniform quad sizes.
I know this is probably unnessesary with a detail as small as a can tab, but is still good advice for bigger things.
__
In summary, basically just try to partition holes into smaller more convex shapes then the grid fill will make much cleaner quads.
Typos. Ik
the start where u click to move camera made me laugh, ive never used 3d program but i was going crazy just to be able to move the camera at start too 😂
I just set up blender to navigate exactly like a hybrid between maya and modo and has never looked back since
When I started up blender I set it to Industry Standard preset, and tweaked it further to my liking. Keeping "WER"
i've changed zoom/pan/rotation of blender into maya way 3 yrs ago, then it's smooth like butter
Blender has the best and most logical shortcuts in the game imo..I never ever usually use the buttons for certain tools in my workflow, it's all speedy logical shortcuts baby!
You are very right that Blender has a LOT of hotkeys. There are a lot of very helpful pie menus that are almost impossible to stumble onto in the regular discovery flow (such as opening up dropdown menus and looking at the shortcut buttons shown). With Shift, Alt, and Ctrl being in the works, it's very hard to just try every key to see what it does!
I don't know if I'll ever make the switch or include it into my workflow. I stopped 3D modeling in 2016 and picked it back up in 2021. So after a 5-year hiatus, I decided to relearn 3D with blender. After about a month I switched back to maya, and it was like muscle memory. The need for add-ons and drastic changes to the software makes it hard for me to want to learn a program that has changed many times even since when I first started 3D in 2013.
Yea that muscle memory takes a while a while to get shift over.
You have to remain consistent for the muscle memory to sink in. Before 2008, I used 3dsMax and Maya exclusively, then I forced myself to use Blender by tackling a few small projects. After a while, Blender just becomes a much more efficient software for me. It took me about a month of consistent use to get comfortable with it. Back then you select objects with the right mouse button and to a lot of Maya and Max users, that's a no go. And the cursor also throws them off.
This video is so so useful and interesting as an intermediate blender user- I hardly get to see a perspective from an industry pro as is , but seeing two fluent modelers troubleshoot together is so cool because A) it is reassuring that some of my issues even a pro has. And B) Tutorials don't ever show the 10 different ways someone may have thought to fix an issue, its very interesting to see what a pros first reaction to modeling is, and then having immediate peer feedback to either correct or approve.
I appreciate the love.
I may be wrong, because I didn't watch the full video, but how do you expect me to believe that a 3D artist with tons of experience gets this lost in a 3D software... Btw.. Maya navigation is an option when you start Blender for the firs time so... Kind of a bummer that you didn't even looked at the first screen that appears when you launch the program... Also, I've tried Maya, 3ds Max, Cinema 4D, after finally sticking to Blender. And not because it's free, but because it did more intuitively the things I wanted than all the mentioned above... This video is 3 months old... I'm curious... Does it take you more than 15 minutes to do that soda can now in Blender? Just asking...
Man, this is eye opening for me as a Blender user. I've been using the keyboard for everything, here you are using gizmos, and despite knowing they existed, I didn't actually realize they were an option, because my muscle memory was already on the keyboard XD
@3:16 - "And this cube is back..."
You can permanently (or semi-permanently) destroy the Default Cube if you delete it, then go to:
File -> Defaults -> Save Startup File
This will save your layout as you have it currently, so that it will always open up to Blender in its current state; it will also retain any of the workspace tabs you created or removed along the top. So with a bit of set up, you can customize it to your preferred workflow.
To revive Default Cube, then you can just go to File -> Defaults -> Load Factory Settings
To make switching to Blender easier, Blender includes an "Industry Compatible" keymap, aligning shortcuts like W, E, and R with the transform tools in other 3D software. Go to Edit > Preferences > Keymap and select "Industry Compatible."
If you uncheck boundary in the inset it works well with the modifier!
19:30 When insetting on a mirror line or something simmilar hit be for boundary. It will stop it insetting that side
I've been using Blender now and then (very casual) for about six years now and this actually taught me some new stuff i didn't know about
Thanks for the feedback!
I have been using Rhino 3D and Fusion 360.
I kind of love the way I can just draw the shape of the lid extremely fast in those software, using sketches with simple Bezier curves and constraints. We can even adjust the measurements at any point during the project even in the final stages, and since Fusion is parametric, the final model will update according to the new parameters. I find this essential if I´m working on a project with a team because we always meet with changes in dimensions, standards and materials along the way. It seems that drawing even the simplest curve for the lid in Blender becomes extremely cumbersome.
This is actually hilarious to watch
5:11 wait an hour? for all that? cmon that's exaggeration. any 3d artist with experience in any other software can pick that up in 3 mins. my first few minutes with blender was easy. it's pretty intuitive.