[016] Blender tutorial - Disintegration

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  • Опубликовано: 13 окт 2024
  • When an object in Blender doesn't feel so good.
    If you want to support the channel, buy this light bulb ;-)
    blendermarket....
    While you're at it, you can also check my Instagram:
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Комментарии • 194

  • @BlendThatFilm
    @BlendThatFilm 5 лет назад +34

    I love the irony that this technique is a completely non-destructive way of working. Top class tutorial.

  • @DatowdaArts
    @DatowdaArts 6 лет назад +74

    This is by far the best desintegration technique i've found on youtube. Great tutorial!

  • @agniveshsp
    @agniveshsp 6 лет назад +218

    Mr Stark... I don't feel so good

    • @majumdarnabendu
      @majumdarnabendu 5 лет назад +3

      I don't think so

    • @Puudingyoutube
      @Puudingyoutube 4 года назад +3

      i wonder if you can do an iron man suit up with this method but reverse

    • @GachaRobloxianAndrew
      @GachaRobloxianAndrew 4 года назад +1

      I’m going to try and recreate that 😂

    • @rumanarupa1510
      @rumanarupa1510 3 года назад +1

      @@GachaRobloxianAndrew can you tell me how you will do it....
      I want the text to reveal it self from disintegration..
      ??

    • @GachaRobloxianAndrew
      @GachaRobloxianAndrew 3 года назад +1

      @@rumanarupa1510 I posted that 4 months ago thinking I could recreate that, unfortunately I have not figured out how to yet. If I could though I would have used Blender and used a particle simulation. Then used a block over the block to hide it and when it touches it particles fly of it... unfortunately I am not that experienced to do that XD

  • @davidkonrad2847
    @davidkonrad2847 4 года назад +3

    Even one year later its one of the most usefull tutorials on youtube

  • @TheBelgianTerror
    @TheBelgianTerror 4 года назад +14

    Great tutorial! i had a problem in 2.82 with my mesh disappearing, what did the trick for me was decrease the overlap threshold to 0m ! After that i had a great result! Thanks!

    • @kowysta
      @kowysta 4 года назад +2

      I was looking for that comment! thank you very much!!!

    • @migloje
      @migloje 3 года назад +2

      Solved the same problem, by selecting object in edit mode then assigning to vertex group and inverting the wertex group in mask modifier.

    • @Patrick-wb7uk
      @Patrick-wb7uk 2 года назад

    • @TallyHD
      @TallyHD Год назад

      ​@@migloje Can you explain it in more detail please? Thank you so much!

  • @Solana_Films
    @Solana_Films 2 месяца назад

    5 years later, it helped me a lot. Thank you very much.

  • @dakotaridge
    @dakotaridge 2 года назад +1

    It's just amazing, the things people figure out how to do.

  • @chuckocheret4115
    @chuckocheret4115 6 лет назад +11

    Great tutorial. I appreciate the clarity and conciseness.

  • @umarcga7823
    @umarcga7823 2 года назад +1

    Best Disintegration tutorial on blender... There are many ways to do something like this. But in a tutorial one need to make sure to pack so much info that can be (helpful for the growth of an artist) use for other things in so many ways as well.

  • @mf2810
    @mf2810 5 лет назад +4

    One of the best blender tutorials ever made - thank you

  • @zackmercurys
    @zackmercurys 6 лет назад +45

    I feal so good after watching this.

    • @indiansrk9997
      @indiansrk9997 4 года назад +1

      you need yo go through Andrew price bender guru tutorial for the basics first otherwise everything will be hard

  • @Ameyzing
    @Ameyzing 4 года назад +2

    This is some unbelievable wizardry............. seriously
    I've been waiting for this for my whole life

  • @frederikholfeld868
    @frederikholfeld868 4 года назад +1

    i had no idea until now what the boolean modifier does, and combined with the particle system it looks amazing. thanks!

  • @TheJaguar1983
    @TheJaguar1983 5 лет назад +1

    A very creative way to use dynamic paint; hadn't thought of that. It was the key to the whole effect that I was looking for.

  • @Spaghestti
    @Spaghestti 4 года назад +3

    Still works really nice in 2.8 with Eevee except for the color ramp and the random color given to particles (but one color was enough for me). I encountered some problems but easily fixed by following your steps exactly ! Thanks a lot :)

  • @indigoaspectvisuals4371
    @indigoaspectvisuals4371 5 лет назад +3

    This is one of the best disintegration techniques I've seen so far! Good job!

  • @polynormal4038
    @polynormal4038 2 года назад

    Very cool effect, best dissolve I've seen so far, and its a fully geometric dissolve, not just a texture based one. Thanks for sharing!

  • @sebastienpierlet1141
    @sebastienpierlet1141 Год назад

    The best disintegration tutorial I've seen, congrats :D

  • @blender_photography
    @blender_photography 6 лет назад +2

    One of the best tutorials I've seen lately. Thanks for sharing

  • @zergidrom4572
    @zergidrom4572 4 года назад +54

    While you watching those blender videos - everything is like so clear and simple...
    then you go blender...
    15 min later...
    - Okay i deleted default cube....

    • @SaiyedR
      @SaiyedR 4 года назад +4

      I request u to please make this video one more time in latest blender 2.83

    • @bokafor7464
      @bokafor7464 4 года назад +2

      🤣🤣🤣🤣🤣

    • @SaiyedR
      @SaiyedR 4 года назад +1

      @@bokafor7464 😅😂😂

    • @bokafor7464
      @bokafor7464 4 года назад +1

      @@SaiyedR Yes please

  • @Eradifyerao
    @Eradifyerao 2 года назад +1

    This is awesome - I've never considered using booleans during an animation...

  • @grzegorzabedzki3466
    @grzegorzabedzki3466 4 года назад +2

    Simple yet efficient. Thank you for tutorial

  • @randoarchive
    @randoarchive 5 лет назад +3

    This is amazing. It's SO much more straightforward and reusable than other similar effects I've seen online. Unfortunately, in Blender 2.8, it seems that the "Use Modifier Stack" option in the particle emitter doesn't seem to be working. It still emits from the origin.

    • @randoarchive
      @randoarchive 5 лет назад +2

      What I ended up doing was moving the origin point way off screen so that you don't see the particles. A bit annoying, but it looks good.

    • @rshzs3588
      @rshzs3588 4 года назад +1

      @@randoarchive ugh thanks been scratching my head all evening . what is that a bug?

    • @randoarchive
      @randoarchive 4 года назад +1

      @@rshzs3588 If I remember correctly (it's been a while) I believe it is a documented bug, yes.

  • @gladoseus
    @gladoseus Год назад

    I love this. thanks for very clear explanation.

  • @DerekElliott
    @DerekElliott 6 лет назад +4

    Soo cool! Definitely learned some stuff.

  • @warrenography
    @warrenography 4 года назад +1

    My friend, this is really wonderful! I was wondering the other day about something like this. Ah! excellent!

  • @ArchangelSe7en
    @ArchangelSe7en 4 года назад +1

    absolutely brilliant . loved it

  • @VicVegaTW
    @VicVegaTW 6 лет назад +2

    So quick and effective. Well done!

  • @massivetree7937
    @massivetree7937 5 лет назад +1

    Best Cure Album ever.

  • @scatterbrainart
    @scatterbrainart 3 года назад +1

    Thank you so much for this! I just dissolved Suzanne and I feel kinda bad about it. But not really.

  • @aleksandrnovakov2578
    @aleksandrnovakov2578 4 года назад +1

    So nice and clear. Inspiring!

  • @muralianime9267
    @muralianime9267 5 лет назад +1

    I just tried this concept on Monkey And Cube Converted To Sphere In Blender 2.8 Eevee. It works perfectly. Implemented upto the Particle System As Per Tutorial. Materials And Lighting Has Been Added As Per Choice. Thanks For The Nice Tutorial.

    • @ind1ancraze
      @ind1ancraze 4 года назад +1

      I tried to apply the dynamic paint on Blender 2.8 but couldn't get the paint to show up, any idea what I can do?

    • @muralianime9267
      @muralianime9267 4 года назад

      @@ind1ancraze Have a look at RUclips Channel MuraliAnime Video Animation Series 031 Implementation Notes I have documented how I implemented it. I hope it helps. Thanks

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 4 года назад +1

    thank you . still work in 2.83. a little different in interface but it work

  • @EzDyt
    @EzDyt 3 года назад +1

    Because of the way the T is dissolved and the fact that the particles look like sparks, this kinda reminds me of the Loki Prune effect
    Just without the cloud
    And made almost 3 years before the actual show exists

  • @shadows1235
    @shadows1235 5 лет назад +1

    For 2.8, go to filter and click on the lil computer icon on the object that is doing the dissolving. For Ex: The Carver

  • @WoTHeck
    @WoTHeck 6 лет назад +1

    Excellent tutorial.

  • @puregarbagefilms
    @puregarbagefilms 5 лет назад +1

    Hey man. I just visited your channel..so many good stuff. Thanks for the tutorial.

  • @lucyfaire1980
    @lucyfaire1980 5 лет назад +1

    Excellent presentation. Thanks for this!

  • @nunolopes8263
    @nunolopes8263 6 лет назад +5

    This is so awesome, it's amazing how quick and easy this effect can be achieved. Thanks for the very clear and straight to the point tutorial!!
    I can't believe the huge amount of new tips I've just learnt from this humble 10min tutorial. Really appretiated!! Thank you so much once again for sharing!!
    Also, where did you get that Houdini looking theme from? Is it from the built in themes? Cheers!!!

  • @jenovaizquierdo
    @jenovaizquierdo 5 лет назад +3

    Man freaking awesome tutorial I loveee it 😍

  • @petertremblay3725
    @petertremblay3725 2 года назад +1

    OK i figure it out for the speed problem in blender 2.8 and up, just change the exact algorithm for the boolean modifier to fast.

  • @3dcinetv
    @3dcinetv 5 лет назад +7

    Thank you for sharing this!! It looked like a Houdini Tutorial. This looks so awesome! Are you experienced in Houdini?

  • @usifovalentine
    @usifovalentine 2 года назад

    Hey
    Watching from the future
    Thanks for this

  • @karagosi
    @karagosi 3 года назад

    Blender guru in an alternate dimension

  • @GhostPrimeReviews
    @GhostPrimeReviews 5 лет назад +4

    Great tutorial. One thing I can't seem to do is figure out how to get the inside mesh to display. You no longer show the carver, and the inside mesh appears. how?

  • @burstfireno1617
    @burstfireno1617 4 года назад +2

    Would be cool if it is possible to "blow" away with a wind :) instead of just dissolving up in the air. Do you think it is possible?

  • @ArtPomelo
    @ArtPomelo 5 лет назад +1

    Really great tutorial!

  • @tcheadriano
    @tcheadriano 5 лет назад +1

    Awesome tut!

  • @avallon7912
    @avallon7912 4 года назад

    really nice effect

  • @iDigvijaysinhG
    @iDigvijaysinhG 5 лет назад

    I like your video buddy but what i like more than your video is your video description

  • @k19emas75
    @k19emas75 3 года назад

    this is just so smart

  • @RamBAnimations
    @RamBAnimations 3 года назад

    Thanks for the tutorial

  • @CraitMerc
    @CraitMerc 2 года назад +2

    How was he able to make the T shape so quickly and seamlessly?

  • @fnafgamer2469
    @fnafgamer2469 3 года назад +2

    Thanks a lot man! Although the only problem I’m having with this is that the material of the particle isn’t working for me when I’m using the Particle info node and connecting the Age and Lifetime to the math node (that is also set to divide). I don’t know why it isn’t working.

  • @lwfuture8323
    @lwfuture8323 5 лет назад +2

    Super. Si dobrý. :) Vieš čo robíš. Ďakujem za tutoriál.

    • @flamelcz5635
      @flamelcz5635 5 лет назад +1

      První věta a bylo mi jasné že je CZ/SK :D

  • @PYMs3d
    @PYMs3d 4 года назад +1

    great tutorial, i learned a lot buuuut.... it seems that the blend ramp for particle emit make the particles not renderable for cycles, you have to use a colorramp in shader tree... :) hopes it help.
    thanks anyway !

  • @joaotitodemorais8687
    @joaotitodemorais8687 5 лет назад +2

    One question, is it just the color ramp and the high brightness giving the illusion of light or did you also use an emission shader? I'll still fairly novice at blender so I'd be really appreciated for the insight!

  • @IamPokeBaba
    @IamPokeBaba 4 года назад +1

    What a description

  • @SUMMAKERWAPNIL
    @SUMMAKERWAPNIL 4 года назад +1

    100 things in 10 minutes..
    1)so it was cube with lots subsurface,displace modifier cloud, texture co ordinate global..used in Boolean modifier's difference blend cube..
    2) dinamic paint brush's cube with mesh volume paint particle surface weight..so paint's output is group for mask modifier...
    3)particles use this mask with particles shape hid in layer 2..cache- bake..!!??;
    4) particle -object-dupli-texture to size( not time) co ordinate particle..
    5) COLOUR= input as progressive age life math for verenoi texture to colour amp **glow with hue saturation diffuse values...wahla...
    6) motion blur (no deformation) with position as end of frame- shutter curve..
    Now that's animation satisfaction with perfect end in every aspect..
    1000 thanks for 💯 tips in 10 minutes..

  • @NathanDuck
    @NathanDuck 6 лет назад +2

    Thank you, this is really cool!

  • @Panglo55
    @Panglo55 4 года назад +3

    That's a really cool effect. The tutorial is unfortunately too advanced for me. I'm really good at making a cube tho ;)

  • @blackswan6386
    @blackswan6386 3 года назад +1

    is this working in 2.9 now ? want to rebuild it later, thank you

  • @ClarkusMarkus
    @ClarkusMarkus 6 лет назад +21

    Lol, nice description.

    • @vansh1204
      @vansh1204 4 года назад

      He wrote feel to feal by mistake in his description.

  • @therealmarcher
    @therealmarcher 3 года назад +1

    I think this could really use an update, I can't figure out how to make the mesh that's being disintegrated solid in the middle, with a solidify modifier it does it but not the whole time

  • @pgsibilo
    @pgsibilo 4 года назад +1

    Cool. Are you able to Disintegrate and reverse it in the same animation?

  • @RamSingh87
    @RamSingh87 6 лет назад +1

    Amazing tutorial :D.. could you please also help share some tips about how to make opposite of it?
    Make object with particles.

    • @nicep83
      @nicep83 5 лет назад +3

      reverse it in vse :)

  • @shreythaker938
    @shreythaker938 5 лет назад +2

    A problem for my project is that every 5 frames of rendering, the mesh deforms a lot (looks like the vertices are all messed up) and then goes back to the normal mesh. Is this a problem with the dynamic paint and is there a fix?

  • @switch2324
    @switch2324 3 года назад +1

    If anyone else in blender 2.8 has an issuee with the T dispearing after applying the mask try intersecting the carver object with the T then toggling on and off the masks viewport visability until you can see it again and also try pressing play to kick start the baking.

  • @dinisdesigncorner332
    @dinisdesigncorner332 4 года назад +1

    very hard to fallow along in 2.83.2 ...at the end it just did't work.. had to give up :(

  • @octoghost3470
    @octoghost3470 5 лет назад +1

    how do you make it glow the way you made it glow in the video? btw thanks for this tutorial!

  • @jaydesigns561
    @jaydesigns561 4 года назад +1

    So I'm trying to follow this but the boolean box keeps getting rendered. And when I toggle it off in the outline, the Boolean is hidden but so are the effects it has on my mesh. Any ideas???? I'm also using Blender 2.8

  • @touma9231
    @touma9231 4 года назад +1

    blender 2.8 - The cloud modifier doesnt suit with the fire , the disappeared parts of the t shape reappeared when the cloud faces shrinked back during the animation.Even though, the location was moving. any solution ?

  • @sinsterz3586
    @sinsterz3586 5 лет назад +1

    This was super helpful🙌

  • @azterahstudios
    @azterahstudios 2 года назад

    Can you add a particle effect to a 2D plane that is imported?

  • @hishamsayd9909
    @hishamsayd9909 4 года назад

    liked for the description ;)

  • @nima_asadi
    @nima_asadi 3 года назад

    Very useful, Tnx man

  • @VandreBorba
    @VandreBorba 3 года назад +1

    I try to make this on a more complex shape... omg, no change! On the boolean part its freeze!

  • @MrSak87
    @MrSak87 5 лет назад +1

    This is great! One question though, if you were to do this in reverse......how? Is it even possible?!

    • @WiresoulStudio
      @WiresoulStudio  5 лет назад +1

      Just play the animation backwards. Everything is baked.

    • @MrSak87
      @MrSak87 5 лет назад +1

      @@WiresoulStudio I see what you're saying, but what happens if you want to dissolve in, hold it for a few seconds and then dissolve out? Is the only solution therefore to play the animation backwards, save it, play the animation forwards, save it, and then video edit the two together?
      You've helped me a lot by the way!

    • @ThePalion
      @ThePalion 5 лет назад +1

      @@MrSak87 I will also would love to hear solution which is not playing animation backwards :)

  • @simon.lansky
    @simon.lansky 3 года назад

    Nice tutorial! Are you Czech by any chance? :D

  • @Brutaltronics
    @Brutaltronics 4 года назад +2

    i don't know why but my particle info node just outputs zero both on the age and lifetime lines, does anybody know why?
    edit: nvm, it was because i was using eeve instead of cycles. lol

  • @KaletheQuick
    @KaletheQuick 4 года назад +1

    This is really good! :D

  • @SlyNine
    @SlyNine 6 лет назад +1

    Awesome, thanks

  • @Animadvertens
    @Animadvertens 5 лет назад

    Absolutely sick!...

  • @henrypdt
    @henrypdt 5 лет назад +1

    Everything works great except the material at the end. When i divide the age by the lifetime, it is just white, flipping the color ramp makes it black. Can you help?

    • @cheikhougueye7179
      @cheikhougueye7179 4 года назад

      Me too did you know how to fix that

    • @henrypdt
      @henrypdt 4 года назад

      @@cheikhougueye7179 yeah, switching to Cycles fix the problem, Eevee doesn't show the colors

    • @cheikhougueye7179
      @cheikhougueye7179 4 года назад

      @@henrypdt yeah thanks..

    • @cheikhougueye7179
      @cheikhougueye7179 4 года назад

      @@henrypdt but it's the same when i switch to Cycles

  • @ind1ancraze
    @ind1ancraze 4 года назад

    Any idea why the dynamic paint weight won't stick to the canvas? Nothing appears nor does the object turn blue

  • @littleju1296
    @littleju1296 2 года назад

    i'd tried this effect but on a"sand" surface type ( plane > displace > voronoi), it doesn't work as well as this tutorial but thanks anyway!

  • @jsj01999
    @jsj01999 4 года назад

    Very cool

  • @dubpper98
    @dubpper98 3 года назад

    Awsome! Thanks a lot

  • @leafabi8946
    @leafabi8946 4 года назад +2

    I followed all steps in the tutorial, my caver is invisible in the preview but appeares in the render.. does anybody know why? thx

    • @GhiffaryAnastama
      @GhiffaryAnastama 4 года назад +2

      Un-check in visibility at object properties. It works for me

    • @leafabi8946
      @leafabi8946 4 года назад +2

      @@GhiffaryAnastama I solved the problem, but thank you though :)

  • @dallasscandling6329
    @dallasscandling6329 2 года назад

    reminds me of the marvel blip / snap

  • @ArthurHuizar
    @ArthurHuizar 3 года назад +1

    My actual carver appears in some frames.

  • @vinotinto8547
    @vinotinto8547 4 года назад

    Thanks !

  • @vikkiarts1407
    @vikkiarts1407 6 лет назад

    Good one..
    Very helpful

  • @petertremblay3725
    @petertremblay3725 2 года назад

    How do you get 24 fps since i only can play this at 9 fps on blender 2.93? OK i just try this in blender 2.79b and i also get 24 fps, how disappointing to see that blender latest version is only 8 to 9 fps, that's one hell of a performance regression!

  • @Cobinja
    @Cobinja 4 года назад +1

    Is there a way to reverse this effect, meaning "creating" an object from particles?

    • @RevolutionX42
      @RevolutionX42 3 года назад +2

      reverse it in premiere haha

    • @zossua7375
      @zossua7375 3 года назад +2

      @@RevolutionX42 yeah this. hahaha

  • @pavelpetrikor
    @pavelpetrikor 5 лет назад

    In 2.80 vertex weight not visible, but it works. Thanks.

  • @risingdeer7004
    @risingdeer7004 3 года назад +1

    does it also work with 3D font?

    • @petertremblay3725
      @petertremblay3725 2 года назад

      Forget about it i just try it and it cannot play it! Even with the simple t shape it's not playing real time.

  • @infuriatinghealer
    @infuriatinghealer 4 года назад

    Anyone knows why in the final render only the particles show? the T is not visible for me.i can see it in viewport or 3Drendermode but not in final render. i should add, applying the modifiers also make T invisible.

  • @BlenderRookie
    @BlenderRookie 5 лет назад

    Yeah, I cannot get particles to bake in 2.8 either. Also can't get dynamic paint to bake.

    • @dommafia
      @dommafia 5 лет назад

      You should download the latest build, its fixed!

    • @BlenderRookie
      @BlenderRookie 5 лет назад

      @@dommafia Yes, it's fixed. But I'm still having issues with the keyframing not removing.

  • @gamerslobyt6680
    @gamerslobyt6680 Год назад

    Finally I can be Thanos