[016] Blender tutorial - Disintegration
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- Опубликовано: 13 окт 2024
- When an object in Blender doesn't feel so good.
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I love the irony that this technique is a completely non-destructive way of working. Top class tutorial.
This is by far the best desintegration technique i've found on youtube. Great tutorial!
Agree. Simple and concise
Mr Stark... I don't feel so good
I don't think so
i wonder if you can do an iron man suit up with this method but reverse
I’m going to try and recreate that 😂
@@GachaRobloxianAndrew can you tell me how you will do it....
I want the text to reveal it self from disintegration..
??
@@rumanarupa1510 I posted that 4 months ago thinking I could recreate that, unfortunately I have not figured out how to yet. If I could though I would have used Blender and used a particle simulation. Then used a block over the block to hide it and when it touches it particles fly of it... unfortunately I am not that experienced to do that XD
Even one year later its one of the most usefull tutorials on youtube
Great tutorial! i had a problem in 2.82 with my mesh disappearing, what did the trick for me was decrease the overlap threshold to 0m ! After that i had a great result! Thanks!
I was looking for that comment! thank you very much!!!
Solved the same problem, by selecting object in edit mode then assigning to vertex group and inverting the wertex group in mask modifier.
@@migloje Can you explain it in more detail please? Thank you so much!
5 years later, it helped me a lot. Thank you very much.
It's just amazing, the things people figure out how to do.
Great tutorial. I appreciate the clarity and conciseness.
Best Disintegration tutorial on blender... There are many ways to do something like this. But in a tutorial one need to make sure to pack so much info that can be (helpful for the growth of an artist) use for other things in so many ways as well.
One of the best blender tutorials ever made - thank you
I feal so good after watching this.
you need yo go through Andrew price bender guru tutorial for the basics first otherwise everything will be hard
This is some unbelievable wizardry............. seriously
I've been waiting for this for my whole life
i had no idea until now what the boolean modifier does, and combined with the particle system it looks amazing. thanks!
A very creative way to use dynamic paint; hadn't thought of that. It was the key to the whole effect that I was looking for.
Still works really nice in 2.8 with Eevee except for the color ramp and the random color given to particles (but one color was enough for me). I encountered some problems but easily fixed by following your steps exactly ! Thanks a lot :)
This is one of the best disintegration techniques I've seen so far! Good job!
Very cool effect, best dissolve I've seen so far, and its a fully geometric dissolve, not just a texture based one. Thanks for sharing!
The best disintegration tutorial I've seen, congrats :D
One of the best tutorials I've seen lately. Thanks for sharing
While you watching those blender videos - everything is like so clear and simple...
then you go blender...
15 min later...
- Okay i deleted default cube....
I request u to please make this video one more time in latest blender 2.83
🤣🤣🤣🤣🤣
@@bokafor7464 😅😂😂
@@SaiyedR Yes please
This is awesome - I've never considered using booleans during an animation...
Simple yet efficient. Thank you for tutorial
This is amazing. It's SO much more straightforward and reusable than other similar effects I've seen online. Unfortunately, in Blender 2.8, it seems that the "Use Modifier Stack" option in the particle emitter doesn't seem to be working. It still emits from the origin.
What I ended up doing was moving the origin point way off screen so that you don't see the particles. A bit annoying, but it looks good.
@@randoarchive ugh thanks been scratching my head all evening . what is that a bug?
@@rshzs3588 If I remember correctly (it's been a while) I believe it is a documented bug, yes.
I love this. thanks for very clear explanation.
Soo cool! Definitely learned some stuff.
My friend, this is really wonderful! I was wondering the other day about something like this. Ah! excellent!
absolutely brilliant . loved it
So quick and effective. Well done!
Best Cure Album ever.
Thank you so much for this! I just dissolved Suzanne and I feel kinda bad about it. But not really.
So nice and clear. Inspiring!
I just tried this concept on Monkey And Cube Converted To Sphere In Blender 2.8 Eevee. It works perfectly. Implemented upto the Particle System As Per Tutorial. Materials And Lighting Has Been Added As Per Choice. Thanks For The Nice Tutorial.
I tried to apply the dynamic paint on Blender 2.8 but couldn't get the paint to show up, any idea what I can do?
@@ind1ancraze Have a look at RUclips Channel MuraliAnime Video Animation Series 031 Implementation Notes I have documented how I implemented it. I hope it helps. Thanks
thank you . still work in 2.83. a little different in interface but it work
Because of the way the T is dissolved and the fact that the particles look like sparks, this kinda reminds me of the Loki Prune effect
Just without the cloud
And made almost 3 years before the actual show exists
For 2.8, go to filter and click on the lil computer icon on the object that is doing the dissolving. For Ex: The Carver
Excellent tutorial.
Hey man. I just visited your channel..so many good stuff. Thanks for the tutorial.
Excellent presentation. Thanks for this!
This is so awesome, it's amazing how quick and easy this effect can be achieved. Thanks for the very clear and straight to the point tutorial!!
I can't believe the huge amount of new tips I've just learnt from this humble 10min tutorial. Really appretiated!! Thank you so much once again for sharing!!
Also, where did you get that Houdini looking theme from? Is it from the built in themes? Cheers!!!
Man freaking awesome tutorial I loveee it 😍
OK i figure it out for the speed problem in blender 2.8 and up, just change the exact algorithm for the boolean modifier to fast.
Thank you for sharing this!! It looked like a Houdini Tutorial. This looks so awesome! Are you experienced in Houdini?
Hey
Watching from the future
Thanks for this
Blender guru in an alternate dimension
Great tutorial. One thing I can't seem to do is figure out how to get the inside mesh to display. You no longer show the carver, and the inside mesh appears. how?
Would be cool if it is possible to "blow" away with a wind :) instead of just dissolving up in the air. Do you think it is possible?
Really great tutorial!
Awesome tut!
really nice effect
I like your video buddy but what i like more than your video is your video description
this is just so smart
Thanks for the tutorial
How was he able to make the T shape so quickly and seamlessly?
Thanks a lot man! Although the only problem I’m having with this is that the material of the particle isn’t working for me when I’m using the Particle info node and connecting the Age and Lifetime to the math node (that is also set to divide). I don’t know why it isn’t working.
Super. Si dobrý. :) Vieš čo robíš. Ďakujem za tutoriál.
První věta a bylo mi jasné že je CZ/SK :D
great tutorial, i learned a lot buuuut.... it seems that the blend ramp for particle emit make the particles not renderable for cycles, you have to use a colorramp in shader tree... :) hopes it help.
thanks anyway !
One question, is it just the color ramp and the high brightness giving the illusion of light or did you also use an emission shader? I'll still fairly novice at blender so I'd be really appreciated for the insight!
What a description
100 things in 10 minutes..
1)so it was cube with lots subsurface,displace modifier cloud, texture co ordinate global..used in Boolean modifier's difference blend cube..
2) dinamic paint brush's cube with mesh volume paint particle surface weight..so paint's output is group for mask modifier...
3)particles use this mask with particles shape hid in layer 2..cache- bake..!!??;
4) particle -object-dupli-texture to size( not time) co ordinate particle..
5) COLOUR= input as progressive age life math for verenoi texture to colour amp **glow with hue saturation diffuse values...wahla...
6) motion blur (no deformation) with position as end of frame- shutter curve..
Now that's animation satisfaction with perfect end in every aspect..
1000 thanks for 💯 tips in 10 minutes..
Thank you, this is really cool!
That's a really cool effect. The tutorial is unfortunately too advanced for me. I'm really good at making a cube tho ;)
is this working in 2.9 now ? want to rebuild it later, thank you
Lol, nice description.
He wrote feel to feal by mistake in his description.
I think this could really use an update, I can't figure out how to make the mesh that's being disintegrated solid in the middle, with a solidify modifier it does it but not the whole time
Cool. Are you able to Disintegrate and reverse it in the same animation?
Amazing tutorial :D.. could you please also help share some tips about how to make opposite of it?
Make object with particles.
reverse it in vse :)
A problem for my project is that every 5 frames of rendering, the mesh deforms a lot (looks like the vertices are all messed up) and then goes back to the normal mesh. Is this a problem with the dynamic paint and is there a fix?
If anyone else in blender 2.8 has an issuee with the T dispearing after applying the mask try intersecting the carver object with the T then toggling on and off the masks viewport visability until you can see it again and also try pressing play to kick start the baking.
very hard to fallow along in 2.83.2 ...at the end it just did't work.. had to give up :(
how do you make it glow the way you made it glow in the video? btw thanks for this tutorial!
So I'm trying to follow this but the boolean box keeps getting rendered. And when I toggle it off in the outline, the Boolean is hidden but so are the effects it has on my mesh. Any ideas???? I'm also using Blender 2.8
blender 2.8 - The cloud modifier doesnt suit with the fire , the disappeared parts of the t shape reappeared when the cloud faces shrinked back during the animation.Even though, the location was moving. any solution ?
This was super helpful🙌
Can you add a particle effect to a 2D plane that is imported?
liked for the description ;)
Very useful, Tnx man
I try to make this on a more complex shape... omg, no change! On the boolean part its freeze!
This is great! One question though, if you were to do this in reverse......how? Is it even possible?!
Just play the animation backwards. Everything is baked.
@@WiresoulStudio I see what you're saying, but what happens if you want to dissolve in, hold it for a few seconds and then dissolve out? Is the only solution therefore to play the animation backwards, save it, play the animation forwards, save it, and then video edit the two together?
You've helped me a lot by the way!
@@MrSak87 I will also would love to hear solution which is not playing animation backwards :)
Nice tutorial! Are you Czech by any chance? :D
i don't know why but my particle info node just outputs zero both on the age and lifetime lines, does anybody know why?
edit: nvm, it was because i was using eeve instead of cycles. lol
This is really good! :D
Awesome, thanks
Absolutely sick!...
Everything works great except the material at the end. When i divide the age by the lifetime, it is just white, flipping the color ramp makes it black. Can you help?
Me too did you know how to fix that
@@cheikhougueye7179 yeah, switching to Cycles fix the problem, Eevee doesn't show the colors
@@henrypdt yeah thanks..
@@henrypdt but it's the same when i switch to Cycles
Any idea why the dynamic paint weight won't stick to the canvas? Nothing appears nor does the object turn blue
i'd tried this effect but on a"sand" surface type ( plane > displace > voronoi), it doesn't work as well as this tutorial but thanks anyway!
Very cool
Awsome! Thanks a lot
I followed all steps in the tutorial, my caver is invisible in the preview but appeares in the render.. does anybody know why? thx
Un-check in visibility at object properties. It works for me
@@GhiffaryAnastama I solved the problem, but thank you though :)
reminds me of the marvel blip / snap
My actual carver appears in some frames.
Thanks !
Good one..
Very helpful
How do you get 24 fps since i only can play this at 9 fps on blender 2.93? OK i just try this in blender 2.79b and i also get 24 fps, how disappointing to see that blender latest version is only 8 to 9 fps, that's one hell of a performance regression!
Is there a way to reverse this effect, meaning "creating" an object from particles?
reverse it in premiere haha
@@RevolutionX42 yeah this. hahaha
In 2.80 vertex weight not visible, but it works. Thanks.
does it also work with 3D font?
Forget about it i just try it and it cannot play it! Even with the simple t shape it's not playing real time.
Anyone knows why in the final render only the particles show? the T is not visible for me.i can see it in viewport or 3Drendermode but not in final render. i should add, applying the modifiers also make T invisible.
Yeah, I cannot get particles to bake in 2.8 either. Also can't get dynamic paint to bake.
You should download the latest build, its fixed!
@@dommafia Yes, it's fixed. But I'm still having issues with the keyframing not removing.
Finally I can be Thanos