I'm just using blender for a week and I found your videos and I loved them. One day this all will help me. Thank you. Subbed for future 😁 And your videos are 🔥DoPe🔥
Hah, právě jsem na tento tutoriál narazil a hned u prvních slov si říkám, že mi ta angličtina přijde s českým přízvukem :D Tak jsem rád, že dobře slyším.
It's criminal that you don't have more views. Your tutorials are absolutely perfect for people who want to get deeper into what Blender can do. You've been helping me to learn a lot more complex techniques as well as getting me to approach things in a different way. Please keep making videos!
Really cool. What I'm learning about Blender after getting past the basics is that the creativity of what you can envision is more difficult in some ways that actually using the tooling. This was definitely a creative solution. Haven't seen anything very similar.
This tutorial is well worth the effort of learning about MORPHING with Animation Nodes in Blender. Otherwise... it's just a fantastic ARRAY modifier that works just the way I like it. Thanks!!!
Great tutorial, thanks. Although I ran into a problem once i connected the "Strengths" connector of the "Evaluate falloff" node to the "Values" connector of the "Object attribute output" at (4:48), it made blender extremely slow and unusable. It even crashed the first time I tried. Once I disconnected this, Blender performance goes back to normal. It turned out to be due to the high poly counts. To resolve this I disabled viewport display for both subdiv and bevel modifiers on both the button and hexagon, then refreshed the instance collection by disconnecting/reconnecting the mesh object input from the object instancers. Then performance was back to normal, and lesson learned when working with instancing, best to leave those modifiers for rendering.
For me it is pure magic! Is it possible to move objects that are in one zone to another zone, but so that they do not intersect with each other and that they go in different ways and at different speeds? How to do this?
While using a two-dimensional array to hold you position vertices, you're instancing your hexagon and ball model 5 times on each position. Is there a more efficient way to position your object instances in a grid? Aside from this great tutorial!
There is an active "Merge" option in those array modifiers, which means no vertex doubles. To be extra safe, in the new version of Blender, there is a new "Weld" modifier.
Ahoj. netusil jsem ze jsi cz a sleduju tvoje videjka :D neskutecne. par vecicek jsem se u nich naucil ale zajimalo by me zda se jeste vratis k tutorialum na youtube, hllavne simuklace po verzi 2.82. dikas
I know this is off subject...but what type of setup is your computer? I'm in the market for one and being new to Blender am looking for something thats not over kill or under for that matter? Thanx in advance.
Great tutorials ! But when I render the scene , the objects do not transform along with the empty , only the materials changed , (in the viewport everything is fine , object do transform with the empty) , I'm new to animation nodes , is there anything special I should do while animate the empty?
is "Wiresoul_Studio" a CZECH channel ??? the guy's voice sounds like if he sopke Czech at some time I am czech too and so far I haven't found allmost any good czech Blender Channels and I just want to know if I am right and there is someone else I could speak to in my home language so am I right or wrong ???
How do I get to be as acknowledged of Blender as you? Your knowledge is so depth... I'm a noob artist from Brazil that got frustrated with our dependent capitalism, send help!
It looks like he is using the latest version, but it doesn't work for me. I can install it, but can't activate it. It has a python version mismatch and I somehow can't find the solution on the internet.
How did you get them to move in a wave? I want the to go back to their original position as the controller scales, but I don't know how. I'm assuming it has something to do with the scaled down, parented duplicate you can see him adding at the end, but I have no idea what he does in the animation nodes to make it affect the animation that way. So many of the things that the controller is plugged into, can only take one input. Do I just have to duplicate a whole bunch of nodes? I really don't get it. I'm just going my own thing now, moving the controller around for fun little affects. It's fine, but I'd still like to know how to do that last step.
@@kaia8167 Yes you want duplicate empties for each wave you want to make and then combine their fallofs in animation nodes. You can check what I did here: ibb.co/LvQg7MD You will see I had to half the maximum falloff values of the second or middle wave because of how all the falloffs are added together it resulted in the middle wave being twice as high as the first and third wave. There might be a simpler way of doing it but I'm also relatively new to this so just played for a while until I solved the problem
People like ruclips.net/user/chrisprenn (Chris Prenninger) can get you up to speed in no time. You could read the manual of course, but seeing how these building get used together effectively is much more fun than reading a dry description of each, separately.
Merry Christmas and Happy holidays. thanks for being there for us.
I'm just using blender for a week and I found your videos and I loved them. One day this all will help me. Thank you. Subbed for future 😁
And your videos are 🔥DoPe🔥
Hah, právě jsem na tento tutoriál narazil a hned u prvních slov si říkám, že mi ta angličtina přijde s českým přízvukem :D Tak jsem rád, že dobře slyším.
It's criminal that you don't have more views. Your tutorials are absolutely perfect for people who want to get deeper into what Blender can do. You've been helping me to learn a lot more complex techniques as well as getting me to approach things in a different way.
Please keep making videos!
You got big knowledge. Thx for gr8 Tut, work and your time.
"Jump right into the blender." Heheh
Such a pleasing animation. Thanks for sharing, and thanks for keeping the music soft.
you create dense, worthy tutorials with no bullshit! finally Blender makes sense. would be happy to see more on Animation Nodes :) Thank You so much!
Pixar should be running to the lobby getting your coffee.
Really cool. What I'm learning about Blender after getting past the basics is that the creativity of what you can envision is more difficult in some ways that actually using the tooling. This was definitely a creative solution. Haven't seen anything very similar.
I upvoted just for what you did with the nodes! Truly amazing
This is black magic! Very cool!
So easy & quick! Well done!
Great tutorial!!!
Really complicated and also trully beautiful. Thank you!
This tutorial is well worth the effort of learning about MORPHING with Animation Nodes in Blender.
Otherwise... it's just a fantastic ARRAY modifier that works just the way I like it.
Thanks!!!
I can't wait for your tutorials, simply fantastic.
You're a great artist and teacher as well
Very nice :) Thank you!! Please make more
Very cool. Thanks!
this is good
I love the background music and the tutorial obviously
Awesome tut, really great results thanks
awesome
you are a Wizard! Damn, i learned so much from this!
Another fantastic tutorial, big up...
Awesome, Thanks.
What sorcery is this???
Ok, time for me to finally download 2.8!
Great tutorial, thanks. Although I ran into a problem once i connected the "Strengths" connector of the "Evaluate falloff" node to the "Values" connector of the "Object attribute output" at (4:48), it made blender extremely slow and unusable. It even crashed the first time I tried. Once I disconnected this, Blender performance goes back to normal. It turned out to be due to the high poly counts. To resolve this I disabled viewport display for both subdiv and bevel modifiers on both the button and hexagon, then refreshed the instance collection by disconnecting/reconnecting the mesh object input from the object instancers. Then performance was back to normal, and lesson learned when working with instancing, best to leave those modifiers for rendering.
THANK YOU!
thank you.
For me it is pure magic!
Is it possible to move objects that are in one zone to another zone, but so that they do not intersect with each other and that they go in different ways and at different speeds? How to do this?
Amazing tutorial. Thank you.
While using a two-dimensional array to hold you position vertices, you're instancing your hexagon and ball model 5 times on each position. Is there a more efficient way to position your object instances in a grid? Aside from this great tutorial!
You could instead have created a grid of flat squares and plugged from the "polygon centers"
There is an active "Merge" option in those array modifiers, which means no vertex doubles. To be extra safe, in the new version of Blender, there is a new "Weld" modifier.
@@WiresoulStudio Thank you for the response, it works great!
Sir Please help!
Whenever I click on render button Blender crash, what should I do?
Inspired!!
Dope stuff!!
Thank you
amazing tutorial! Thank you!
Do you do this for a living? You are really skilled!
Ahoj. netusil jsem ze jsi cz a sleduju tvoje videjka :D neskutecne. par vecicek jsem se u nich naucil ale zajimalo by me zda se jeste vratis k tutorialum na youtube, hllavne simuklace po verzi 2.82. dikas
I know this is off subject...but what type of setup is your computer? I'm in the market for one and being new to Blender am looking for something thats not over kill or under for that matter? Thanx in advance.
Great tutorials ! But when I render the scene , the objects do not transform along with the empty , only the materials changed , (in the viewport everything is fine , object do transform with the empty) , I'm new to animation nodes , is there anything special I should do while animate the empty?
is "Wiresoul_Studio" a CZECH channel ??? the guy's voice sounds like if he sopke Czech at some time
I am czech too and so far I haven't found allmost any good czech Blender Channels and I just want to know if I am right and there is someone else I could speak to in my home language so am I right or wrong ???
subbed!
You cut out the part at the end where you control their emission in a wave
How do I get to be as acknowledged of Blender as you? Your knowledge is so depth... I'm a noob artist from Brazil that got frustrated with our dependent capitalism, send help!
Bro, i downloaded 3d models and import it into Blender but i cannot import the texture..please help me ..
Hello sir please make video in how to Roteted human rig in animation nodes
Can the black widow object be used as an object offset to achieve the same array without animation nodes?
Yes. The array is the same, And instead of AN instancing, you can use dupli verts.
great job, nice showcase of a bit of all the disciplines :D
How do you learn all this?
Tutorials/documentation and tons, and tons of trial and error/experimenting. Having an affinity for math helps with math-filled nodes of course.
Sir How to Add "Get Length" node 03:04 like you. I want to know the shortcut.
List length
Does recent final 2.8 version works with animation nodes?
It looks like he is using the latest version, but it doesn't work for me. I can install it, but can't activate it. It has a python version mismatch and I somehow can't find the solution on the internet.
Love u
I tried to jump right in the blender but i could only fit my foot and lost my toes
What accent is this? Somewhat like Russian accent and somewhat like Indian accent.
I can get them to move in a wave but I cant get them to light up in a wave..
Switching to cycles they are lighting in waves now probly got something to do with the blending modes and backfacing
How did you get them to move in a wave? I want the to go back to their original position as the controller scales, but I don't know how. I'm assuming it has something to do with the scaled down, parented duplicate you can see him adding at the end, but I have no idea what he does in the animation nodes to make it affect the animation that way. So many of the things that the controller is plugged into, can only take one input. Do I just have to duplicate a whole bunch of nodes? I really don't get it. I'm just going my own thing now, moving the controller around for fun little affects. It's fine, but I'd still like to know how to do that last step.
@@kaia8167 Yes you want duplicate empties for each wave you want to make and then combine their fallofs in animation nodes. You can check what I did here:
ibb.co/LvQg7MD
You will see I had to half the maximum falloff values of the second or middle wave because of how all the falloffs are added together it resulted in the middle wave being twice as high as the first and third wave. There might be a simpler way of doing it but I'm also relatively new to this so just played for a while until I solved the problem
@@rudolfviljoen2847 Amazing, thanks
I got a question. I must be a mathematician or nuclear physicist to know how each animation node works? It is very complex. :(
People like ruclips.net/user/chrisprenn (Chris Prenninger) can get you up to speed in no time. You could read the manual of course, but seeing how these building get used together effectively is much more fun than reading a dry description of each, separately.
bru i was looking for this video since an hour i watched it once like 2 months ago or so sorry for not subscribing
Too fast for beginners... like me!
awesome