[020] Blender 2.80 - Scales Transform [Animation Nodes]

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  • Опубликовано: 8 сен 2024
  • Update from the previous version of the tutorial to the new Blender and AN.
    If you want to support the channel, buy this light bulb ;-)
    blendermarket....
    While you're at it, you can also check my Instagram:
    / wiresoulstudio

Комментарии • 289

  • @Theperkerify
    @Theperkerify 5 лет назад +92

    This is inspiring! Please, I know you might feel "bad" that you only get a few thousand views, but what you do is in my opinion so much better than most blender tutorials which still focuses on covering basics and not dig deeper down. Thank you for this

  • @WiresoulStudio
    @WiresoulStudio  5 лет назад +69

    Well, I will slowly but surely keep making "traditional" tutorials, but It's very clear that the Animation nodes tutorials are vastly more popular. So my question to you: What should I make in AN now?

    • @WiresoulStudio
      @WiresoulStudio  5 лет назад +2

      I definitely have large-scale destruction in back of my mind, but I really don't want to go back to 2.79 and there are no fracture tools in 2.80 yet.
      I'm using Cinema4D for quick fracturing now and I don't think it would fly in the tutorial.

    • @danielliberty7559
      @danielliberty7559 5 лет назад +4

      A music visualizer would be awesome! Not a boring visualizer that is just cubes elongating. I believe you can make an awesome music visualizer.

    • @bababonzio
      @bababonzio 5 лет назад +2

      Yoo.. just discovered this channel and... wow that's finally some advanced and serious tutorial of the potential of blender. That said, I would personally like to find a tutorial about the basics of animation node and how to combine them.
      Keep it up, this channel is going to explode in blender community

    • @radiantflame1895
      @radiantflame1895 5 лет назад

      I try to copy your tutorial step by step but my scale keeps ending up either curling around its centre or completely deforming when i add bend
      Also how do you rotate from the centre just by pressing r????

    • @ojask9916
      @ojask9916 5 лет назад

      Hey, my blender crashes after I connect positions to object instancer
      any fix ??

  • @R-Tex.
    @R-Tex. 3 года назад +12

    For anyone having trouble with the Simple Deform modifier: select your object in object mode and press ctrl+A and apply rotation.

  • @IceVmp
    @IceVmp 5 лет назад +7

    And right here is the reason that I'm just a rookie!
    hail this kind of tutorials!

  • @jakemarcus9999
    @jakemarcus9999 3 года назад +1

    This is probably the craziest Blender tutorial I've seen this far. I didn't know any of this stuff!

  • @cuppajoesugar
    @cuppajoesugar 5 лет назад +12

    Love how you made it look like Houdini

  • @sjonjones4009
    @sjonjones4009 5 лет назад +4

    Wow! You content creators for Blender are an amazing group of people! I hope to be as knowledgeable and proficient in Blender as you all some day.

  • @457Deniz457
    @457Deniz457 5 лет назад +15

    OMG This Looks So Epic. *THANK YOU !!!*

  • @miramarensis
    @miramarensis 5 лет назад +5

    I just downloaded 2.8 and started to play with it. Your tutorial is amazing and so over my head, it's not even funny. But I least I get the impression that migrating from Autodesk products (Maya and Max) will be an exciting adventure considering the power that Blender 2.8 offers. Thanks for your efforts.

  • @stupnum8764
    @stupnum8764 4 года назад +1

    now blender community have GOD level

  • @dominikmetz5499
    @dominikmetz5499 4 года назад +1

    Thanks a lot for your tutorial. Content like this, which is going into technical detail, is really hard to find. Especially when it comes to wiring nodes. I'd love to see more of that kind

  • @davidwhitaker2559
    @davidwhitaker2559 4 года назад

    tutorials like then when they explain not only what to do but why to do it help so much with learning something new!!

  • @AndyThomasStaff
    @AndyThomasStaff 4 года назад +1

    This is incredible and an elegant explanation

  • @manuel.camelo
    @manuel.camelo Год назад +1

    THIS IS INSANE !!! 👁️👃👁️🙏

  • @activemotionpictures
    @activemotionpictures 5 лет назад +1

    Man this is the most amazing thing I´ve seen done in animation nodes by far!

  • @Srgo37
    @Srgo37 4 года назад

    Its a kind of magic.. I do not even know, that blender can do something like THAT.

    • @WiresoulStudio
      @WiresoulStudio  4 года назад

      It's just a tool. It can do whatever you want ;-)

  • @jonasgenova
    @jonasgenova 4 года назад

    Mystique effect!

  • @DogOnAKeyboard
    @DogOnAKeyboard 5 лет назад

    Fantastic info! I wasn't even aware this kind of effect could be done with nodes like this.

  • @JohnSmith-rn3vl
    @JohnSmith-rn3vl 5 лет назад

    Jaw droppingly impressive. Genuinely amazed.

  • @nurmeran
    @nurmeran 4 года назад +57

    the moment he started using animation nodes, i lost

    • @Srgo37
      @Srgo37 4 года назад +17

      Before this video, I didn't even know there were animation nodes in this world.

    • @jabir5768
      @jabir5768 4 года назад +1

      @@Srgo37 same lol

    • @dashaalien1841
      @dashaalien1841 4 года назад +3

      @@Srgo37 im searching for them 10 minutes already have no idea where is this workspace)))

    • @mihaplib3038
      @mihaplib3038 4 года назад +2

      Its a specific add on (url: github.com/JacquesLucke/animation_nodes/releases/tag/daily )

    • @LoneWarrior0
      @LoneWarrior0 3 года назад

      @@mihaplib3038 Link doesnt work

  • @activemotionpictures
    @activemotionpictures 3 года назад +4

    This is awesome! Well explained! How possible is it to make it with current Blender 3 alpha GeoNodes?

  • @bharatsahlot223
    @bharatsahlot223 5 лет назад +1

    Tip: if u have node wrangler then u can select a principled bsdf node and press ctrl+shift+t, it will prompt u too select inages and based on the names of the images it will make a pbr node setup, similar to the one u did, but u will have to make some changes.

    • @WiresoulStudio
      @WiresoulStudio  5 лет назад +1

      Thank you sooo much for this comment. This will definitely be my favourite thing for a while :D
      I've also found out, that if I hold alt, I can change the projection form flat to the cube at all the textures at once.

    • @bharatsahlot223
      @bharatsahlot223 5 лет назад

      @@WiresoulStudio thats a nice trick

  • @halukt.12
    @halukt.12 3 года назад

    Excellent work! Amazing & advanced level tutorial. Thanks man! Keep going on

  • @user-cb7ex9oo4o
    @user-cb7ex9oo4o 5 лет назад +9

    9:47 "...I will do the rest in TimeLapse..."
    Funny Joke.

  • @bohdan_lvov
    @bohdan_lvov 5 лет назад +1

    Fantastic tutorial! Thanks for sharing in with us!

  • @appidydafoo
    @appidydafoo 5 лет назад

    Awesome, thank you for the in depth explanation, super result.

  • @TY_Blender
    @TY_Blender 5 лет назад

    super cool

  • @petertremblay3725
    @petertremblay3725 5 лет назад

    Fantastic tutorial and we need more people like you!

  • @AlXstudios
    @AlXstudios 2 года назад

    Wow this is amazing thank you

  • @SellusionStar
    @SellusionStar 5 лет назад

    Very well done! Perfectly paced tutorial. And good workload

  • @Aleksandr_Alex
    @Aleksandr_Alex 4 года назад

    Отличный интсрумент, отличное объяснение.

  • @MilaPronto
    @MilaPronto 5 лет назад +1

    thank you so much for sharing!!!!

  • @000pdx
    @000pdx 3 года назад

    Excellent ;)

  • @maksshapovalov413
    @maksshapovalov413 3 года назад

    I did it, thank you!

  • @LittleCecar
    @LittleCecar 4 года назад

    Awesome Breakdown!

  • @DerekElliott
    @DerekElliott 5 лет назад

    pretty sweet

  • @BOSSdesigns
    @BOSSdesigns 2 года назад +1

    awesome tut. we need more of this .. but why scale is not rendered as we see in viewport i.e NOT ALL are rendered even when i increase subdivision surface resolution

  • @MrPaceTv
    @MrPaceTv 5 лет назад

    this one is currently my desktop background 😍

  • @HoangNguyen-fw2vs
    @HoangNguyen-fw2vs 3 года назад

    this is amazing !!!! thank you so much

  • @Fakruddeen01
    @Fakruddeen01 4 года назад

    Really intellectual stuff indeed..

  • @NayLinHtaik
    @NayLinHtaik 4 года назад

    Awesome tutorial :D Thank you so much.

  • @bigjpeg8411
    @bigjpeg8411 4 года назад

    This is BANANAS!

  • @mainecoon6122
    @mainecoon6122 5 лет назад

    This is just so so so good! Keep AN tuts coming plz sir!

  • @HARDstone3d
    @HARDstone3d 5 лет назад

    Superb tutorial! Thank you so much! I wish you will keep making this great tutorials)

  • @rasel309
    @rasel309 5 лет назад

    awesome

  • @trovr
    @trovr 5 лет назад

    Outstanding video!

  • @FollowPhotiniByDesign
    @FollowPhotiniByDesign 5 лет назад

    Amazing, thanks for this excellent tutorial...

  • @kendarr
    @kendarr 4 года назад

    This stuff is quite complex but I can see a world of possibly on it

  • @AlexanderAgB
    @AlexanderAgB 5 лет назад

    Awesome! Reminded effect from X-Men.

  • @JamieDunbar
    @JamieDunbar 5 лет назад +3

    Amazing tutorial mate. You've earned yourself a new subscriber.
    How did you go about learning AN? I've been trying to learn it myself, but I've found the documentation and online tutorials to be a bit vague. Was wondering if you could recommend where I can keep learning? (Aside from your own channel of course!)

    • @WiresoulStudio
      @WiresoulStudio  5 лет назад +2

      Thanks.
      It's maybe a little deceiving in the video, but I actually don't know that much about AN.
      As I've said in this very tutorial: If you know about attribute input and output nodes, you are good to go. Everything else is just trial and error.
      The AN documentation is actually pretty good and I go there often for answers.
      If I can recommend something: Learn everything you can about drivers in Blender. And then, when you find out that one expression is just not enough, the AN will just make sense.
      Also, don't learn all AN, learn just the nodes you need at the moment. Slowly, but surely, you will know everything you need.

    • @JamieDunbar
      @JamieDunbar 5 лет назад +1

      Haha, well you're doing a good job of 'faking it' then. You seem to have a solid understanding of what each node does. I'm still getting confused by what does what and what I need to plug into where to achieve my goals.
      I'll keep plugging away at the AN documentation. It's really helpful that it usually has an example at the bottom...but I could definitely do with two or three examples to really understand things.

    • @bongz8041
      @bongz8041 5 лет назад

      Try out this guy. I am also currently watching and repeating his tutorial Series at every chance I get. He starts you you off from Zero. ruclips.net/video/_7ZaA_Zi1UI/видео.html

  • @factanonverbadesignsfreevj6606
    @factanonverbadesignsfreevj6606 5 лет назад

    Awesome tutorial. Thank you :)

  • @brainchildpl
    @brainchildpl 5 лет назад

    Good stuff !

  • @RomboutVersluijs
    @RomboutVersluijs 5 лет назад

    Super cool!

  • @Corza
    @Corza 3 года назад +1

    SO satisfying learning this thank you!! But, how the hell am I going to remember any of it? Haha. No, seriously... how?

  • @DefiantFilmsTV
    @DefiantFilmsTV 5 лет назад

    This is awesome!

  • @3Rton
    @3Rton 5 лет назад

    This video is way too cool!! Amaze job (y)

  • @PatriceFERLET
    @PatriceFERLET 4 года назад

    Instead of plug each image one by one in principle shader, you can use Node Wrangler that provides a button to select a group of images and plug them to the right Principle input 😉

  • @cblackall21
    @cblackall21 5 лет назад

    Very good tutorial.

  • @Kimera_Alternate_Realities
    @Kimera_Alternate_Realities 5 лет назад

    Fantastic tutorial, thanks for sharingg.

  • @scottlee38
    @scottlee38 5 лет назад

    Dang man you're a little TOO good! xD

  • @nubeslocas
    @nubeslocas 5 лет назад

    Man you're amazing

  • @khade12345
    @khade12345 5 лет назад

    I liked this tutorial!

  • @seshadarling933
    @seshadarling933 4 года назад

    It is done by using dynamic weight paint and shrinkwarp modifier

  • @GramOss714
    @GramOss714 2 года назад +2

    Whitch animation nodes version did you use for this tutorial?

  • @antoniopepe
    @antoniopepe 4 года назад

    Great Tutorial...
    next time if you can explain the single node better it would be great !

  • @GeoffCoope
    @GeoffCoope 5 лет назад

    wow, amazing.

  • @TopChannel1on1
    @TopChannel1on1 4 года назад

    just wow, how long did it take you to figure the nodes to use here

  • @ride4food
    @ride4food 4 года назад

    WOW, WWWWOOOOOWWWW

  • @woodenfigurines
    @woodenfigurines 5 лет назад

    Wow
    Thanks!

  • @jilliebean613
    @jilliebean613 4 года назад +1

    This was beautifully made, but even as an intermediate blender user the nodes started to give me anxiety towards the end.

  • @mrx3547
    @mrx3547 5 лет назад +7

    OMG ?!! how do you know all of this you are a super-human

    • @anonanon3066
      @anonanon3066 5 лет назад +1

      well, you just have to know the toolset you are working with and the rest is bread and butter

  • @momichiri
    @momichiri 5 лет назад +2

    This is so awesome ! But I can't render it , everytime I press F12 the blender broke down . My cpu is i7 8700k and graphics card is GTX 1080 .

  • @suspiciousstuff4999
    @suspiciousstuff4999 4 года назад +4

    AttributeError: 'CurveMap' object has no attribute 'evaluate'
    shows this error when i add curve interpolation

  • @yoon2914
    @yoon2914 3 месяца назад

    Hello, I enjoyed your tutorial.
    I'd like to try this tutorial in a higher version of 4.0. There are tools that are invisible in nodes in version 4.0, how can I apply them?

  • @SanLiuk
    @SanLiuk 2 года назад +1

    how can be added more "feather" on the ball?

  • @800pieds
    @800pieds 5 лет назад +1

    I did the tut, but I still feel I'm very bad at AN. But I guess it's by doing that everything is going to become clearer

    • @bongz8041
      @bongz8041 5 лет назад +1

      Join the club!

    • @bongz8041
      @bongz8041 5 лет назад

      ruclips.net/video/_7ZaA_Zi1UI/видео.html

  • @BisratWorks
    @BisratWorks 4 года назад

    Fucking amazing.

  • @Scarlov87
    @Scarlov87 4 года назад

    You will be my spiritual blender master!!!!, I want to achieve a shader that is kind of a vray dirt or a proximity object to achieve as an example ripples on water or that line that is nor submerged on water but is wet in which I can use a mix of two materials.
    that would be great if you have some tutorial about that :)
    thanks!!

  • @LizaStricka
    @LizaStricka 5 лет назад

    top staff!

  • @samueltulach
    @samueltulach 5 лет назад +38

    Lol. Ten pocit když poznám Čecha podle jeho angličtiny 😂

    • @volnas1665
      @volnas1665 5 лет назад +4

      Neasi, instantně se mi zdálo, že mluví česky XD

    • @Morphox
      @Morphox 5 лет назад

      přesně xdd

    • @csicee
      @csicee 5 лет назад

      I'm english

    • @peacefulexistence_
      @peacefulexistence_ 4 года назад

      presne

    • @janliberda9493
      @janliberda9493 4 года назад

      Byl jasný během pěti vteřin, ale aspoň mu dobře rozumím :))

  • @adev5265
    @adev5265 3 года назад +3

    The moment he used nodes I knew my fate was sealed 💀

  • @Alkaris
    @Alkaris 5 лет назад +1

    Not sure what you've done differently but when I use the Simple Deform and select Bend, it doesn't bend it instead inflates the model at its central pivot point.

    • @Alkaris
      @Alkaris 5 лет назад

      I get completely different results with the Empty placement thing for the scales, it doesn't properly scale with the Empty placement, it just completely disappears one half of everything completely. This just doesn't work the same way.

  • @WillFalcon
    @WillFalcon 4 года назад

    Curve Interpolation does not work 6:48, Mirror Interpolation does.

  • @limitlessproductions2020
    @limitlessproductions2020 3 года назад

    can you update the video plsss! love the channel

  • @vaibhavjadiya6638
    @vaibhavjadiya6638 5 лет назад +1

    Bro where are you till now.!
    😱😱😯👇👍👌

  • @engine4826
    @engine4826 5 лет назад +2

    The Bending doesnt work at 1:12. It just flips around some faces.

    • @Ninja-ninja-nin
      @Ninja-ninja-nin 5 лет назад +2

      Did you apply rotation and scale? i was having some similar issues, but then when i went back in the video, i realized i hadnt seen when he did that part. Afterwards, it worked pretty well.

    • @chrislyonm
      @chrislyonm 4 года назад +1

      @@Ninja-ninja-nin This is exactly what I was looking for. Thanks!

    • @Ninja-ninja-nin
      @Ninja-ninja-nin 4 года назад

      @@chrislyonm No problem, man. Glad to help!
      👍😎👍

  • @user-yh3uw1ny2o
    @user-yh3uw1ny2o 2 года назад

    Amazing stuff!!!, I have a question. is it possible to turn a obejct to b object which having different shapes totally?.

  • @Ron_DeForest
    @Ron_DeForest Год назад

    Doubt you’ll see this but I have to ask. Would it be a pain to get the object to appear from particles and have it switch to your channel logo?

  • @yianShineThrone
    @yianShineThrone 5 лет назад

    amazing !!!!!!!

  • @ulliroyal
    @ulliroyal 2 года назад

    Great concept, any chance you will try it with geometry nodes in 3.0...

  • @sirlefuppe
    @sirlefuppe 3 года назад

    good video but sometimes too fast. you do not explain what each of the functions do it is just "than do this and than do this" and How do you get the Nodes pop up
    window?

  • @Remvisuals
    @Remvisuals 4 года назад

    Hey! loved this video and tutorial, thanks so much!!
    im trying to do this technic on a animated (bvh) rigged charcter. i got as far as hooking up the empty to the rotation and scale, and i ran into two problems.
    first is that the scales are oriented on the normals of the charcter, i was wondering how i can get the scales to always be "looking" at the direction of the empty or at least be locked to the vectors but not chane as the charcter moves through space. from what i understand the number of vectors dont change with an animated rig, just the position of them, so im assuming theres a way to get them to"stay".
    and secondly, my empty trigger doesnt seem to be working, i tried hooking uo the AN tree to a suzzane to se if it was something to do with the animiated charcter, but it didnt work with suzzane eaither...
    aweosme stuff and good pace!

  • @Fabianofr
    @Fabianofr 4 года назад +1

    How do I get to be as acknowledged of Blender as you? Your knowledge is so depth... I'm a noob artist from Brazil that got frustrated with our dependent capitalism, send help!

  • @Farro2005
    @Farro2005 5 месяцев назад

    How do you get the multiple colours with the solidify modifier, mines not working like that?

  • @momippeti
    @momippeti 4 года назад

    Hello, this was an amazing tutorial. Help me to understand AN better. Thanks a lot. Bravo. Just one question, please: No way that the sphere material change when I move the empty arrow, no way. It should be pretty simple, no the first time I use group nodes in material but still no chance to make that texture change. Maybe you know what i could do wrong. Thank you again

    • @DavidUtau
      @DavidUtau 4 года назад +1

      My guess: data on the object is messed up, try using ctrl + a.
      This is very hard to tell without giving the project out so everyone else can see it by themselves!

    • @momippeti
      @momippeti 4 года назад

      @@DavidUtau Thanks a lot :)

  • @shadow003ys
    @shadow003ys 5 лет назад

    nice!!

  • @jackschaberg4970
    @jackschaberg4970 4 года назад

    Great tutorial. However, it's crashing in 2.90 Alpha when you try to render.

  • @Netzerland
    @Netzerland 2 года назад

    I really love your stuff! Does anyone know if animation nodes work on render farms? Sheepit specifically...

  • @danielliberty7559
    @danielliberty7559 5 лет назад +1

    awesome tutorial! why does it work mixing the 2 materials with the z of the empty as the factor?

    • @WiresoulStudio
      @WiresoulStudio  5 лет назад

      The Z coordinate tells how far from the empty on the Z axis (local) is the pixel. So if the part of the mesh is below the empty (Z is less than zero), it will be completely the first material. If the part is further up than 1, it will be the second material. Everything between is a mix of the two.

  • @millomat1
    @millomat1 5 лет назад

    Just one question: how did you manage to get the even pattern on suzanne? If I just take the node setup on a subdivided suzanne its not really even (obv because the faces are not evenly distributed). What did you do to get it that way? I'm pretty sure my node setup is the same as yours. :)
    And of course - thanks a lot for your tutorial and great work!